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MQTT-Client BP-Node "Connect" Event-Dispatcher "OnConnect" does not fire. #1
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Can confirm this is still an issue. If there are any updates let me know. I have been trying to get mqtt working with Unreal Engine for days. |
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Thanks Julius. Yes, I know - the issue has not been listed so far ... does not seem to have been judged as an important issue. The MQTT plugin is beta btw. |
Yes, I gave up on mqtt and now use the HTTP Plugin to send requests to a REST Api on my computer which returns the last mqtt messages. works fine for my usecase but far from ideal... |
Hi Roland, I am currently trying to implement this into a project, but I am using the verity sense sensor instead of the chest strap. Would you happen to know what differences there would be in the unreal code. Unlike the chest strap using the ECG, I am only needing the HR but this is my first time using unreal. Any help would be great! |
Steps to Reproduce:
A. As Is
Fig.: Wireshark Dissecting MQTT Connect Command
Fig.: MQTT-Client BP-Node "Connect" Event-Dispatcher "OnConnect" does not fire
B. Workaround
Fig.: "Connect" and "Subscribe" nodes temporarily wired
Fig.: MQTT-Explorer Connection
Fig.: MQTT-Explorer Publish
Listing: Topic psl/hr, example Payload in JSON
Fig.: Wireshark Dissecting MQTT Explorer Publication
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