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I think the timers for frame-not-ready-to-play need to be updated to compensate for playbackRate? And the stats need to adjust for real time as well, so everything's more consistent.
The text was updated successfully, but these errors were encountered:
I'm seeing higher frame time delays and some dropped frames when going full-tilt on
playbackRate
as on https://brionv.com/misc/ogv.js/demo2/#file=STS-132_Liftoff_Space_Shuttle_Atlantis.ogv&size=240p.vp9.webm&source=motd with it cranked up, even though reported decode time looks fine.I think the timers for frame-not-ready-to-play need to be updated to compensate for
playbackRate
? And the stats need to adjust for real time as well, so everything's more consistent.The text was updated successfully, but these errors were encountered: