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The case of variable names can cause a mismatch between variables in the file and variables in the shader. This is a bit of an unnecessary pain, and it would be useful if we were a bit more flexible about how the matching worked. For robustness and flexibility the name matching could be a two stage process:
- Match names exactly if possible, including perfect case matching etc
- If no match is found, attempt to match by normalizing to all lowercase, (possibly also removing underscores, etc?)