- Bug causing upgrades to do nothing for non-hosts in multiplayer on beta branch
- Incompatibility with ItemBundles resulting in levels not loading
- Compatibility with new beta upgrades
- Bug causing MoreUpgrades upgrades to be unselectable and brick the menu
- Compatibility with REPOLib based upgrade mods thanks to SolarAaron
- UI Refactored, can now handle more than 8 upgrades.
- More refactoring and moving stuff around
- Only host upgrades applying
- Clients being able to select more upgrades after reloading a save
- Major refactor in how networking is handled to improve reliability.
- Bugs related race conditions and networking
- Upgrade menu is now always closeable by pressing ESC in case of plugin malfunction
- Bug causing plugin config to not properly initialize on new saves.
- Hopefully make menu popping up more reliable
- Bug causing only host to recieve upgrades
- Bug causing players to spawn in incorrect positions
- Moved code around a little bit
- Host config now syncs to other players in server
- Config options for toggling specific upgrades
- Stat menu now remains open while selecting an upgrade
- If random options and multiple upgrades per round are enabled, new choices will be presented for each upgrade now
- Moved menu to the right to allow for stats to be displayed on the left
- Fixed bug allowing players to spam upgrade buttons to get multiple before the menu closed
- Config options for increasing number of upgrades as well as making selection random
- Players can now recieve the menu to choose an upgrade at any level in case it was accidentally closed, or they join late.
- Bug causing menus to break under various circumstances.