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Chip8.cpp
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534 lines (505 loc) · 12.3 KB
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#include <iostream>
#include <random>
#include <cstdint>
#include <stdint.h>
#include <string.h>
#include <time.h>
#include "Chip8.h"
/// @brief Constructor - initializes FP tables for opcode functions
Chip8::Chip8() {
// Initial Configuration
configShift = true;
configJumpWOffset = true;
// Set standard colors
onColor = 0xFFFFFFFF;
offColor = 0x000000FF;
// Setup function pointer tables for opcode funcs
fnTable[0x0] = &Chip8::table0;
fnTable[0x1] = &Chip8::op_1nnn;
fnTable[0x2] = &Chip8::op_2nnn;
fnTable[0x3] = &Chip8::op_3xnn;
fnTable[0x4] = &Chip8::op_4xnn;
fnTable[0x5] = &Chip8::op_5xy0;
fnTable[0x6] = &Chip8::op_6xnn;
fnTable[0x7] = &Chip8::op_7xnn;
fnTable[0x8] = &Chip8::table8;
fnTable[0x9] = &Chip8::op_9xy0;
fnTable[0xA] = &Chip8::op_annn;
fnTable[0xB] = &Chip8::op_bnnn;
fnTable[0xC] = &Chip8::op_cxnn;
fnTable[0xD] = &Chip8::op_dxyn;
fnTable[0xE] = &Chip8::tableE;
fnTable[0xF] = &Chip8::tableF;
for (int i = 0; i < 16; i++)
{
fnTable0[i] = &Chip8::op_null;
fnTable8[i] = &Chip8::op_null;
fnTableE[i] = &Chip8::op_null;
}
fnTable0[0x0] = &Chip8::op_00e0;
fnTable0[0xE] = &Chip8::op_00ee;
fnTable8[0x0] = &Chip8::op_8xy0;
fnTable8[0x1] = &Chip8::op_8xy1;
fnTable8[0x2] = &Chip8::op_8xy2;
fnTable8[0x3] = &Chip8::op_8xy3;
fnTable8[0x4] = &Chip8::op_8xy4;
fnTable8[0x5] = &Chip8::op_8xy5;
fnTable8[0x6] = &Chip8::op_8xy6;
fnTable8[0x7] = &Chip8::op_8xy7;
fnTable8[0xE] = &Chip8::op_8xyE;
fnTableE[0x1] = &Chip8::op_exa1;
fnTableE[0xE] = &Chip8::op_ex9e;
for (size_t i = 0; i <= 0x65; i++)
{
fnTableF[i] = &Chip8::op_null;
}
fnTableF[0x07] = &Chip8::op_fx07;
fnTableF[0x0A] = &Chip8::op_fx0a;
fnTableF[0x15] = &Chip8::op_fx15;
fnTableF[0x18] = &Chip8::op_fx18;
fnTableF[0x1E] = &Chip8::op_fx1e;
fnTableF[0x29] = &Chip8::op_fx29;
fnTableF[0x33] = &Chip8::op_fx33;
fnTableF[0x55] = &Chip8::op_fx55;
fnTableF[0x65] = &Chip8::op_fx65;
initialize();
}
Chip8::~Chip8() {}
/// @brief Initialize memory, registers, and display to 0.
/// Start PC at PROGRAM_START, 0x0200
void Chip8::initialize()
{
// Zero out RAM
memset(ram, 0, 4096);
// Write font into RAM
uint_8 font[80] = {
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
memcpy(ram + FONT_START, font, 80);
// Zero out registers, keys, stack, display
memset(v, 0, 16);
memset(keys, 0, 16);
memset(prevKeys, 0, 16);
memset(stack, 0, 16*sizeof(uint_16));
// NOTE: Can't use memset when trying to fill with values larger
// than 1 byte. Lesson learned.
for (int i = 0; i < DISPLAY_WIDTH*DISPLAY_HEIGHT; i++)
{
display[i] = offColor;
}
sp = 0;
idx = 0;
opcode = 0;
delayTimer = 0;
soundTimer = 0;
// Start program counter at 0x0200
pc = PROGRAM_START;
// Start RNG
srand(time(NULL));
};
/// @brief Initialize CHIP-8 and loads ROM into CHIP-8 RAM
bool Chip8::loadROM(char* filePath)
{
// Initialize CHIP-8 memory
initialize();
FILE *rom = fopen(filePath, "rb");
if (rom == NULL)
{
printf("File not opened.");
return false;
}
// Write program to RAM
fread(ram + PROGRAM_START, sizeof(uint_8), 4096 - PROGRAM_START, rom);
// Close file pointer
fclose(rom);
return true;
}
void Chip8::storePrevValues()
{
memcpy(prevStack, stack, 16*sizeof(uint_16));
memcpy(prevV, v, 16*sizeof(uint_8));
prevSP = sp;
prevPC = pc;
prevIdx = idx;
prevOpcode = opcode;
}
/// @brief Emulates one CHIP-8 cycle
void Chip8::cycle()
{
storePrevValues();
// Read the next 16-bit instruction
opcode = (ram[pc] << 8) | ram[pc + 1];
// Increment PC by 2 to be ready for next opcode
pc += 2;
// Get opcode helper values
nib1 = opcode & 0xF000; // First nibble (half byte)
nib2 = opcode & 0x000F; // Last nibble
vx = (opcode & 0x0F00) >> 8; // Register x, not value in vx
vy = (opcode & 0x00F0) >> 4; // Register y, not value in vy
// Reset drawFlag
// drawFlag = 0;
// Decode and Execute
// Indexes the fnTable holding the function pointers for opcodes
((*this).*(fnTable[nib1 >> 12]))();
}
/// @brief Set the 'on' color and write it to display
/// @param color - RRGGBBAA format
void Chip8::setOnColor(unsigned int color)
{
for (int i = 0; i < DISPLAY_WIDTH*DISPLAY_HEIGHT; i++)
{
if (display[i] == onColor) display[i] = color;
}
onColor = color;
drawFlag = 1;
}
/// @brief Set the 'off' color and write it to display
/// @param color - RRGGBBAA format
void Chip8::setOffColor(unsigned int color)
{
for (int i = 0; i < DISPLAY_WIDTH*DISPLAY_HEIGHT; i++)
{
if (display[i] == offColor) display[i] = color;
}
offColor = color;
drawFlag = 1;
}
// Table functions
void Chip8::table0()
{
if (nib2 > 0xE)
{
std::cerr << "Unknown opcode: " << std::hex << opcode << std::dec << "\n";
return;
}
((*this).*(fnTable0[nib2]))();
}
void Chip8::table8()
{
if (nib2 > 0xE)
{
std::cerr << "Unknown opcode: " << std::hex << opcode << std::dec << "\n";
return;
}
((*this).*(fnTable8[nib2]))();
}
void Chip8::tableE()
{
if (nib2 > 0xE)
{
std::cerr << "Unknown opcode: " << std::hex << opcode << std::dec << "\n";
return;
}
((*this).*(fnTableE[nib2]))();
}
void Chip8::tableF()
{
if ((opcode & 0x00FF) > 0x65)
{
std::cerr << "Unknown opcode: " << std::hex << opcode << std::dec << "\n";
return;
}
// Table F relies on last byte for indexing rather than nibble
((*this).*(fnTableF[opcode & 0x00FF]))();
}
/// @brief Clear display
void Chip8::op_00e0()
{
for (int i = 0; i < DISPLAY_WIDTH*DISPLAY_HEIGHT; i++)
{
display[i] = offColor;
}
drawFlag = 1;
}
/// @brief Return call
void Chip8::op_00ee()
{
sp--;
pc = stack[sp];
}
/// @brief Jump - Jump to address NNN
void Chip8::op_1nnn()
{
pc = opcode & 0x0FFF;
}
/// @brief Call addr
void Chip8::op_2nnn()
{
// Push current PC onto stack and inc sp
stack[sp] = pc;
sp++;
// Jump to NNN
pc = opcode & 0x0FFF;
}
/// @brief Skip instruction if vx val == NN
void Chip8::op_3xnn()
{
if (v[vx] == (opcode & 0x00FF))
{
pc += 2;
}
}
/// @brief Skip instruction if vx val != NN
void Chip8::op_4xnn()
{
if (v[vx] != (opcode & 0x00FF))
{
pc += 2;
}
}
/// @brief Skip instruction if vx == vy
void Chip8::op_5xy0()
{
if (v[vx] == v[vy])
{
pc += 2;
}
}
/// @brief 6xNN - Set register vx to NN
void Chip8::op_6xnn()
{
v[vx] = opcode & 0x00FF;
}
/// @brief 7xNN - Add NN to register vx
void Chip8::op_7xnn()
{
v[vx] += (opcode & 0x00FF);
}
// Logical / arithmetic ops
/// @brief Set vx to vy
void Chip8::op_8xy0()
{
v[vx] = v[vy];
}
/// @brief Binary OR
void Chip8::op_8xy1()
{
v[vx] = v[vx] | v[vy];
}
/// @brief Binary AND
void Chip8::op_8xy2()
{
v[vx] = v[vx] & v[vy];
}
/// @brief Logical XOR
void Chip8::op_8xy3()
{
v[vx] = v[vx] ^ v[vy];
}
/// @brief Add with overflow detect
void Chip8::op_8xy4()
{
uint_8 x = v[vx];
v[vx] = v[vx] + v[vy];
// Overflow, set VF to 1
if (x > v[vx]) v[15] = 0x01;
else v[15] = 0;
}
/// @brief Subtract vx - vy
void Chip8::op_8xy5()
{
uint_8 x = v[vx];
v[vx] = v[vx] - v[vy];
if (v[vx] > x) v[15] = 0x00; // "Underflowed"
else v[15] = 0x01;
}
/// @brief Shift right
void Chip8::op_8xy6()
{
if (!configShift)
{
// Original CHIP-8 behavior
v[vx] = v[vy];
}
uint_8 x = v[vx];
v[vx] = x >> 1;
v[15] = (x & 0x01);
}
/// @brief Subtract vy - vx
void Chip8::op_8xy7()
{
uint_8 x = v[vy];
v[vx] = v[vy] - v[vx];
if (v[vx] > x) v[15] = 0x00; // "Underflowed"
else v[15] = 0x01;
}
/// @brief Shift left
void Chip8::op_8xyE()
{
if (!configShift)
{
// Original CHIP-8 behavior
v[vx] = v[vy];
}
uint_8 x = v[vx];
v[vx] = x << 1;
v[15] = (x & 0x80) >> 7;
}
/// @brief Skip instruction if vx != vy
void Chip8::op_9xy0()
{
if (v[vx] != v[vy]) pc += 2;
}
/// @brief Set index register idx to NNN
void Chip8::op_annn()
{
idx = opcode & 0x0FFF;
}
/// @brief Jump with offset
void Chip8::op_bnnn()
{
if (!configJumpWOffset)
{
// Original CHIP-8 behavior
pc = opcode & 0x0FFF + v[0];
} else {
pc = opcode & 0x0FFF + v[vx];
}
}
/// @brief Random
void Chip8::op_cxnn()
{
uint_8 x = (uint_8)rand();
x &= (opcode & 0x00FF);
v[vx] = x;
}
/// @brief Draw N-byte sprite
void Chip8::op_dxyn()
{
uint_8 height = opcode & 0x000F; // Height of the sprite to be drawn
// Get X-Y coords
uint_16 x0 = v[vx] & 63;
uint_16 y0 = v[vy] & 31;
// Set VF to 0
v[15] = 0;
// For N rows:
for (uint_16 row = 0; row < height; row++)
{
// Get the next byte in sprite
uint_8 spriteByte = ram[idx + row];
// For each pixel/bit
for (uint_16 col = 0; col < 8; col++)
{
// Current pixel/bit in sprite
uint_16 spritePixel = spriteByte & (0x80 >> col);
// X-Y coords of current pixel on display
uint_16 px = (x0 + col) & 63;
uint_16 py = (y0 + row) & 31;
// If this pixel in sprite is on and the screen pixel is on
if (spritePixel && display[px + py*64] == onColor)
{
// XOR/turnoff screen pixel and set collision flag with VF
display[px + py*64] = offColor;
v[15] = 0x01;
}
else if (spritePixel) // If pixel in sprite is on and screen pixel is off
{
display[px + py*64] = onColor;
}
// If you reach right edge of screen break; CHIP-8 should not wrap sprites
if (x0 + col >= 63) break;
}
// If you reach bottom of screen
if (y0 + row >= 31) break;
}
drawFlag = 1;
}
/// @brief Skip if key corresponding to value in vx is pressed
void Chip8::op_ex9e()
{
if (keys[v[vx]]) pc += 2;
}
/// @brief Skip if key corresponding to value in vx is not pressed
void Chip8::op_exa1()
{
if (!keys[v[vx]]) pc += 2;
}
/// @brief Set vx to value of delay timer
void Chip8::op_fx07()
{
v[vx] = delayTimer;
}
/// @brief Wait until key is released
void Chip8::op_fx0a()
{
pc -= 2;
for (uint_8 i = 0; i < 16; i++)
{
if (keys[i] == 0 && prevKeys[i] == 1)
{
v[vx] = i;
pc += 2;
break;
}
}
}
/// @brief Set delay timer to value in vx
void Chip8::op_fx15()
{
delayTimer = v[vx];
}
/// @brief Set sound timer to value in vx
void Chip8::op_fx18()
{
soundTimer = v[vx];
}
/// @brief Add to index register
void Chip8::op_fx1e()
{
idx += v[vx];
// NOTE: OG COSMAC VIP interpeter did not set VF if idx "overflows", but Amiga's did.
if (idx > 0x0FFF) v[15] = 0x01;
}
/// @brief Font character
void Chip8::op_fx29()
{
// idx = RAM[(v[vx] & 0x000F)*5 + FONT_START];
idx = (v[vx] & 0x000F)*5 + FONT_START;
}
/// @brief Binary-coded decimal conversion
void Chip8::op_fx33()
{
uint_8 x = v[vx];
ram[idx + 2] = x % 10;
uint_8 y = x / 10;
ram[idx + 1] = y % 10;
y /= 10;
ram[idx] = y;
}
/// @brief Store memory
void Chip8::op_fx55()
{
for (uint_8 i = 0; i <= vx; i++)
{
ram[idx + i] = v[i];
}
}
/// @brief Load memory
void Chip8::op_fx65()
{
for (uint_8 i = 0; i <= vx; i++)
{
v[i] = ram[idx + i];
}
}
/// @brief Default function if opcode doesn't exist
void Chip8::op_null()
{
std::cerr << "Unknown opcode: " << std::hex << opcode << std::dec << "\n";
return;
}