Skip to content

Commit f01c83d

Browse files
authored
Mice heist rules updates (#31)
* Update with simpler Mice Heist rules - No cheese tokens (but yes trash) - Update food token values from 12/6/3 to 20/10/5 - Remove player chips - Increase contribution markers from 4 to 8 - Placeholder for alternate random setup - Simplify contribution rules text (since markers are only added 1 at a time and are never removed) - Add language around skill card state/verbs: ready, exhausted, use, learn. - Remove references to variable payout on obstacles - Exhaust cards to assist - Normalize on "use" term instead of "activate" - Update fail/success rules (ready skills and gain trash on failure, place 1 marker and assisting gain trash on success) - Remove all references to cheese on obstacles - Trash are worth 2 points each, and are the tiebreaker - Remove special language around "testing player" - Remove special concept of "finale" obstacles (since obstacles only clear when passed)
1 parent 4f28d60 commit f01c83d

File tree

13 files changed

+73
-76
lines changed

13 files changed

+73
-76
lines changed

heist/new-rulebook/assist.png

-190 KB
Binary file not shown.

heist/new-rulebook/foodToken.png

-249 KB
Loading

heist/new-rulebook/identity.png

325 KB
Loading

heist/new-rulebook/job.png

-222 KB
Loading
-250 KB
Loading

heist/new-rulebook/obstacle.png

-279 KB
Loading

heist/new-rulebook/playerChip.png

-207 KB
Binary file not shown.

heist/new-rulebook/playerSetup.png

-169 KB
Binary file not shown.

heist/new-rulebook/rulesCard.png

186 KB
Loading

heist/new-rulebook/skillRating.png

-28.1 KB
Binary file not shown.

0 commit comments

Comments
 (0)