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64 lines (47 loc) · 1.31 KB
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Menu.h
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64 lines (47 loc) · 1.31 KB
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// --------------------------------
// Condition menu
// --------------------------------
#ifdef CONDITION_MENU
ITEM(0, "Evaluated condition")
SEPARATOR
ITEM(1, "Triggered condition")
#endif
// --------------------------------
// Action menu
// --------------------------------
#ifdef ACTION_MENU
// You have access to edPtr and you can throw in normal C++
// code wherever you want in any of these menus. If you want to
// show certain conditions based on a property (a la OINC socket)
// use the property's value stored in edPtr:
// if(edPtr->ShowAdvancedOptions)
// {
// SUB_START("Bake pie")
// ITEM(0, "Apple pie")
// ITEM(1, "Mince pie")
// SUB_END
// }
// else
// {
// ITEM(0, "Bake apple pie")
// }
// You could do some pretty cool stuff with this, like loading a
// menu from an external source (ActiveX object?)
// for(int i=0;i<edPtr->ActionCount;i++)
// ITEM(i,edPtr->Actions[i])
// This will run every time the menu is opened in MMF2, so don't
// make it too slow or it could get annoying
SUB_START("This is a submenu")
ITEM(0,"Trigger condition")
SUB_END
SEPARATOR
ITEM(1,"Dummy action")
#endif
// --------------------------------
// Expression menu
// --------------------------------
#ifdef EXPRESSION_MENU
ITEM(0,"Sum of")
SEPARATOR
ITEM(1,"Return a string")
#endif