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AppleNotes.txt
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Should be able to test the AR without macbook. Seems to be possible with "Reality Composer" app:
* https://apps.apple.com/ca/app/reality-composer/id1462358802
Here is how to get a scan with Reality Composer: https://stackoverflow.com/questions/68192037/is-it-possible-to-use-reality-composer-for-detecting-3d-assets-in-the-real-world
Then, for testing a custom 3D overlay, need to make a uszd file. Should be possible from a GLTF with https://github.com/google/usd_from_gltf
Which in turn needs https://github.com/PixarAnimationStudios/USD
If that doesn't work, can follow the instructions at https://unix.stackexchange.com/questions/624773/use-apples-usdzconvert-on-a-linux-machine,
which relies on download from https://developer.apple.com/augmented-reality/tools/
which seems to need 7-zip or something to open if not on MacOS.
In any event, may want a transparent gltf: https://discourse.threejs.org/t/how-do-i-use-transparency-in-gltf-exports/23680
If Reality Composer doesn't work, will need to use the code at https://developer.apple.com/documentation/arkit/content_anchors/scanning_and_detecting_3d_objects
Still need to read through: https://developer.apple.com/documentation/arkit/arreferenceobject
If Macbook doesn't work, maybe have to try a VM: https://osxdaily.com/2020/07/20/how-convert-macos-installer-iso/
If have time, try out https://developer.apple.com/documentation/arkit/content_anchors/visualizing_and_interacting_with_a_reconstructed_scene