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WO xenos can see human tacmap #11927

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Testmerges

#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#9741: '[TM v0.9] Dancer Praetorian: Buffs and Changes.' by Venuska1117 at commit e9f22468cf
#11823: 'Fixes Minimap Bugs and more' by TrollerNoob at commit 5195ebc3e1
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit 8cb88f17ef
#10823: 'Abyssal Station - (Lowpop) Ground Map' by Steelpoint at commit 1d6cfafd01
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit c216b6135f
#11901: 'Reduce overtime in relay_render_to_plane' by noelle-lavenza at commit ae81d26562
#11885: 'Various FTL Fixes' by Drulikar at commit d912ea0985

Round ID

32930

Description of the bug

Xenos can see the human tacmap

What's the difference with what should have happened?

Given a caste that can "see far" such as runner, boiler, or resin whisperer, they can see the human tacmap. This does not work when reset.

I was resin whisperer and could see the scout running at the end of the map, which i thought was intention, but I could also see all the other marks such as wine and whatnot. When I reset my caste I could no longer see them.

How do we reproduce this bug?

  1. Be resin whisperer
  2. Be xeno
  3. Look far
  4. check tacmap

Attached logs

N/a

Additional details

  • Author: WW3_slayer
  • Admin: SmellyHippie
  • Note: None

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