|
| 1 | +import { loadObj } from '../loader'; |
| 2 | +import { Geometry, Gpu, Mesh, ShaderProgram } from './gpu'; |
| 3 | +import { Transform } from './transform'; |
| 4 | +import { mat4, vec3, vec4 } from 'gl-matrix'; |
| 5 | + |
| 6 | +import OBJ from '../objects/shapes'; |
| 7 | +import { createGrid } from './mesh'; |
| 8 | +import { Camera } from './camera'; |
| 9 | +import { vs, fs } from './programs/mesh'; |
| 10 | + |
| 11 | +export class Gizmos { |
| 12 | + private readonly sphereGeometry: Geometry; |
| 13 | + private readonly gridGeometry: Geometry; |
| 14 | + private readonly patchGeometry: Geometry; |
| 15 | + private readonly transform = new Transform(); |
| 16 | + private readonly meshShader: ShaderProgram; |
| 17 | + |
| 18 | + constructor(private readonly gpu: Gpu) { |
| 19 | + this.meshShader = this.gpu.createShaderProgram(vs, fs); |
| 20 | + this.gridGeometry = this.gpu.createGeometry( |
| 21 | + createGrid(5.0), |
| 22 | + WebGL2RenderingContext.LINES |
| 23 | + ); |
| 24 | + this.patchGeometry = this.gpu.createGeometry( |
| 25 | + createPatch(4), |
| 26 | + WebGL2RenderingContext.LINES |
| 27 | + ); |
| 28 | + const obj = loadObj(OBJ); |
| 29 | + this.sphereGeometry = this.gpu.createGeometry(obj['sphere']); |
| 30 | + } |
| 31 | + |
| 32 | + drawGrid(camera: Camera) { |
| 33 | + this.gpu.setProgram(this.meshShader); |
| 34 | + this.gpu.setProgramVariable( |
| 35 | + this.meshShader, |
| 36 | + 'worldMat', |
| 37 | + 'mat4', |
| 38 | + mat4.create() |
| 39 | + ); |
| 40 | + this.gpu.setProgramVariable( |
| 41 | + this.meshShader, |
| 42 | + 'viewMat', |
| 43 | + 'mat4', |
| 44 | + camera.view |
| 45 | + ); |
| 46 | + this.gpu.setProgramVariable( |
| 47 | + this.meshShader, |
| 48 | + 'projMat', |
| 49 | + 'mat4', |
| 50 | + camera.projection |
| 51 | + ); |
| 52 | + this.gpu.setProgramVariable( |
| 53 | + this.meshShader, |
| 54 | + 'pos', |
| 55 | + 'vec3', |
| 56 | + camera.position |
| 57 | + ); |
| 58 | + this.gpu.setProgramVariable( |
| 59 | + this.meshShader, |
| 60 | + 'albedo', |
| 61 | + 'vec4', |
| 62 | + vec4.fromValues(1.0, 1.0, 1.0, 0.0) |
| 63 | + ); |
| 64 | + |
| 65 | + this.gpu.drawGeometry(this.gridGeometry); |
| 66 | + } |
| 67 | + |
| 68 | + drawPointSample( |
| 69 | + camera: Camera, |
| 70 | + position: vec3, |
| 71 | + color: vec4 = vec4.fromValues(1.0, 0.25, 0.25, 1.0) |
| 72 | + ): void { |
| 73 | + this.transform.reset(); |
| 74 | + this.transform.position = position; |
| 75 | + this.transform.scale = vec3.fromValues(0.2, 0.2, 0.2); |
| 76 | + |
| 77 | + this.gpu.setProgram(this.meshShader); |
| 78 | + this.gpu.setProgramVariable( |
| 79 | + this.meshShader, |
| 80 | + 'worldMat', |
| 81 | + 'mat4', |
| 82 | + this.transform.transform |
| 83 | + ); |
| 84 | + this.gpu.setProgramVariable( |
| 85 | + this.meshShader, |
| 86 | + 'viewMat', |
| 87 | + 'mat4', |
| 88 | + camera.view |
| 89 | + ); |
| 90 | + this.gpu.setProgramVariable( |
| 91 | + this.meshShader, |
| 92 | + 'projMat', |
| 93 | + 'mat4', |
| 94 | + camera.projection |
| 95 | + ); |
| 96 | + this.gpu.setProgramVariable( |
| 97 | + this.meshShader, |
| 98 | + 'pos', |
| 99 | + 'vec3', |
| 100 | + camera.position |
| 101 | + ); |
| 102 | + this.gpu.setProgramVariable(this.meshShader, 'albedo', 'vec4', color); |
| 103 | + this.gpu.drawGeometry(this.sphereGeometry); |
| 104 | + } |
| 105 | + |
| 106 | + drawPatchSample(camera: Camera, patch: vec3[], yOffset: number = 0.1): void { |
| 107 | + this.transform.reset(); |
| 108 | + this.transform.position = vec3.fromValues(0.0, yOffset, 0.0); |
| 109 | + |
| 110 | + const buffer = Float32Array.from(patch.map((e) => [...e]).flat()); |
| 111 | + this.gpu.updateGeometry(this.patchGeometry, buffer); |
| 112 | + this.gpu.setProgram(this.meshShader); |
| 113 | + this.gpu.setProgramVariable( |
| 114 | + this.meshShader, |
| 115 | + 'worldMat', |
| 116 | + 'mat4', |
| 117 | + this.transform.transform |
| 118 | + ); |
| 119 | + this.gpu.setProgramVariable( |
| 120 | + this.meshShader, |
| 121 | + 'viewMat', |
| 122 | + 'mat4', |
| 123 | + camera.view |
| 124 | + ); |
| 125 | + this.gpu.setProgramVariable( |
| 126 | + this.meshShader, |
| 127 | + 'projMat', |
| 128 | + 'mat4', |
| 129 | + camera.projection |
| 130 | + ); |
| 131 | + this.gpu.setProgramVariable( |
| 132 | + this.meshShader, |
| 133 | + 'pos', |
| 134 | + 'vec3', |
| 135 | + camera.position |
| 136 | + ); |
| 137 | + this.gpu.setProgramVariable( |
| 138 | + this.meshShader, |
| 139 | + 'albedo', |
| 140 | + 'vec4', |
| 141 | + vec4.fromValues(0.25, 1.0, 0.25, 0.0) |
| 142 | + ); |
| 143 | + this.gpu.drawGeometry(this.patchGeometry); |
| 144 | + } |
| 145 | +} |
| 146 | + |
| 147 | +const createPatch = (resolution: number): Mesh => { |
| 148 | + const indices: number[] = []; |
| 149 | + const points: vec3[] = []; |
| 150 | + const colors: vec3[] = []; |
| 151 | + |
| 152 | + for (let i = 0; i < resolution; i++) { |
| 153 | + for (let j = 0; j < resolution; j++) { |
| 154 | + if (i < resolution - 1 && j < resolution - 1) { |
| 155 | + const i0 = i * resolution + j; |
| 156 | + const i1 = i * resolution + j + 1; |
| 157 | + const i2 = (i + 1) * resolution + j + 1; |
| 158 | + const i3 = (i + 1) * resolution + j; |
| 159 | + indices.push(i0, i1, i1, i2, i2, i3, i3, i0); |
| 160 | + } |
| 161 | + |
| 162 | + points.push(vec3.create()); |
| 163 | + if (i === 0 || j === 0 || i === resolution - 1 || j === resolution - 1) { |
| 164 | + colors.push(vec3.fromValues(1.0, 1.0, 0.0)); |
| 165 | + } else { |
| 166 | + colors.push(vec3.fromValues(1.0, 0.5, 0.0)); |
| 167 | + } |
| 168 | + } |
| 169 | + } |
| 170 | + |
| 171 | + return { |
| 172 | + vertexFormat: [ |
| 173 | + { |
| 174 | + semantics: 'position', |
| 175 | + size: 3, |
| 176 | + type: WebGL2RenderingContext.FLOAT, |
| 177 | + slot: 0, |
| 178 | + offset: 0, |
| 179 | + stride: 12, |
| 180 | + }, |
| 181 | + { |
| 182 | + semantics: 'color', |
| 183 | + size: 3, |
| 184 | + type: WebGL2RenderingContext.FLOAT, |
| 185 | + slot: 2, |
| 186 | + offset: 12 * resolution ** 2, |
| 187 | + stride: 12, |
| 188 | + }, |
| 189 | + ], |
| 190 | + |
| 191 | + vertexData: Float32Array.from( |
| 192 | + points |
| 193 | + .concat(colors) |
| 194 | + .map((v) => [...v]) |
| 195 | + .flat() |
| 196 | + ), |
| 197 | + indexData: Uint32Array.from(indices), |
| 198 | + }; |
| 199 | +}; |
0 commit comments