Created September 30, 2026 from the GDD's Platformer Game and Main Menu sections, the technical baseline, Agent Context, and existing Bay Area style reference.
The pack is in hoppys-adventure-arcade/Assets/orbital-ops-assets-only/. Start with its README.md, ASSET_GUIDE.md, preview.html, and rendered orbital-ops-preview.png.
Delivered: 88 new frames, 56 named states in five SpriteFrames resources, two separated background plates, individual frames, GIF previews, manifests and generation prompts. The station kit includes the foreground strut and independent ring for menu parallax. The Deprecated API has art for a cannon, stalled slam, glitch dash, exposed-core recovery, hurt and defeat. These moves and timing proposals await gameplay implementation.
All resources passed tests/orbital_assets.gd in Godot 4.7.1. Run with --headless for validation or without it to regenerate the staging render; use --log-file /tmp/orbital-assets.log in restricted environments. Mechanical pack rebuild uses tools/build_orbital_asset_pack.py with Pillow and NumPy.
The asset-only session did not change gameplay/menu routes. Orbital Ops became playable on October 1; see Orbital Ops v1. Shared Hoppy, pickups, HUD and MERGE exit remain in the Bay Area pack.