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BELLMAN FORD
Bellman-Ford's single source shortest path algorithm. The algorithm calculates the shortest paths in a bottom-up manner. It first calculates the shortest distances which have at most one edge in the path. Then, it calculates the shortest paths with at-most 2 edges, and so on. After the i-th iteration of the outer loop, the shortest paths with at most i edges are calculated. There can be maximum |V| – 1 edges in any simple path, that is why the outer loop runs |v| – 1 times. The idea is, assuming that there is no negative weight cycle if we have calculated shortest paths with at most i edges, then an iteration over all edges guarantees to give the shortest path with at-most (i+1) edges.
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// Bellman-Ford's single source shortest path algorithm.
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// The algorithm calculates the shortest paths in a bottom-up manner. It first calculates the
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// shortest distances which have at most one edge in the path. Then, it calculates the shortest
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// paths with at-most 2 edges, and so on. After the i-th iteration of the outer loop, the
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// shortest paths with at most i edges are calculated. There can be maximum |V| – 1 edges in any
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// simple path, that is why the outer loop runs |v| – 1 times. The idea is, assuming that there
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// is no negative weight cycle if we have calculated shortest paths with at most i edges, then
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// an iteration over all edges guarantees to give the shortest path with at-most (i+1) edges.
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#include <bits/stdc++.h>
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using namespace std;
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// a structure to represent a weighted edge in graph
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struct Edge {
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int src, dest, weight;
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};
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// a structure to represent a connected, directed and
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// weighted graph
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struct Graph {
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// V-> Number of vertices, E-> Number of edges
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int V, E;
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// graph is represented as an array of edges.
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struct Edge* edge;
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};
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// Creates a graph with V vertices and E edges
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struct Graph* createGraph(int V, int E)
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{
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struct Graph* graph = new Graph;
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graph->V = V;
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graph->E = E;
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graph->edge = new Edge[E];
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return graph;
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}
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// A utility function used to print the solution
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void printArr(int dist[], int n)
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{
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printf("Vertex Distance from Source\n");
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for (int i = 0; i < n; ++i)
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printf("%d \t\t %d\n", i, dist[i]);
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}
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// The main function that finds shortest distances from src
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// to all other vertices using Bellman-Ford algorithm. The
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// function also detects negative weight cycle
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void BellmanFord(struct Graph* graph, int src)
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{
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int V = graph->V;
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int E = graph->E;
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int dist[V];
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// Step 1: Initialize distances from src to all other
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// vertices as INFINITE
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for (int i = 0; i < V; i++)
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dist[i] = INT_MAX;
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dist[src] = 0;
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// Step 2: Relax all edges |V| - 1 times. A simple
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// shortest path from src to any other vertex can have
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// at-most |V| - 1 edges
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for (int i = 1; i <= V - 1; i++) {
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for (int j = 0; j < E; j++) {
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int u = graph->edge[j].src;
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int v = graph->edge[j].dest;
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int weight = graph->edge[j].weight;
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if (dist[u] != INT_MAX
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&& dist[u] + weight < dist[v])
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dist[v] = dist[u] + weight;
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}
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}
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// Step 3: check for negative-weight cycles. The above
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// step guarantees shortest distances if graph doesn't
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// contain negative weight cycle. If we get a shorter
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// path, then there is a cycle.
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for (int i = 0; i < E; i++) {
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int u = graph->edge[i].src;
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int v = graph->edge[i].dest;
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int weight = graph->edge[i].weight;
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if (dist[u] != INT_MAX
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&& dist[u] + weight < dist[v]) {
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printf("Graph contains negative weight cycle");
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return; // If negative cycle is detected, simply
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// return
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}
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}
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printArr(dist, V);
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return;
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}
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// Driver's code
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int main()
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{
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/* Let us create the graph given in above example */
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int V = 5; // Number of vertices in graph
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int E = 8; // Number of edges in graph
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struct Graph* graph = createGraph(V, E);
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// add edge 0-1 (or A-B in above figure)
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graph->edge[0].src = 0;
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graph->edge[0].dest = 1;
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graph->edge[0].weight = -1;
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// add edge 0-2 (or A-C in above figure)
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graph->edge[1].src = 0;
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graph->edge[1].dest = 2;
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graph->edge[1].weight = 4;
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// add edge 1-2 (or B-C in above figure)
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graph->edge[2].src = 1;
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graph->edge[2].dest = 2;
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graph->edge[2].weight = 3;
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// add edge 1-3 (or B-D in above figure)
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graph->edge[3].src = 1;
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graph->edge[3].dest = 3;
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graph->edge[3].weight = 2;
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// add edge 1-4 (or B-E in above figure)
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graph->edge[4].src = 1;
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graph->edge[4].dest = 4;
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graph->edge[4].weight = 2;
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// add edge 3-2 (or D-C in above figure)
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graph->edge[5].src = 3;
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graph->edge[5].dest = 2;
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graph->edge[5].weight = 5;
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// add edge 3-1 (or D-B in above figure)
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graph->edge[6].src = 3;
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graph->edge[6].dest = 1;
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graph->edge[6].weight = 1;
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// add edge 4-3 (or E-D in above figure)
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graph->edge[7].src = 4;
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graph->edge[7].dest = 3;
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graph->edge[7].weight = -3;
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// Function call
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BellmanFord(graph, 0);
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return 0;
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}
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Time Complexity: O(V * E).
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Auxiliary Space: O(E).

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