How to check if an image is already exist in cache (file or memcache) #1919
yatpannggithub
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I end up just checking disk cache and ignore mem cache for now. So end up using this
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FWIW I just came to request something similar. I found I was incorrectly using get() without closing the resource. But I don't actually need to open it. I just want to know if it exists, before prefetching images. |
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When loading images, the designer wanted to use a placeholder BitmapDrawable that is computationally expensive to render (e.g. Bitmap from Blurhash).
I want to avoid creating the bitmap if the full image is already cached (i.e. if placeholder will not be used, there is no point in creating the bitmap) How can I check if a key is cached in memory or not since MemoryCache.Key cannot be created manually.
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