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Use OfflineAudioContext #3

@Korilakkuma

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@Korilakkuma

Using OfflineAudioContext, it is not needed to wait for audio ended. But, if application use OfflineAudioContext, MediaRecorder cannot be used because of cannot creating MediaStreamAudioDestinationNode. Therefore, it is needed to create WebM or MP4 by getting binary image data from canvas and audio data from rendered buffer. This is hard ... 😅 💦

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