diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..1f22b9c2 --- /dev/null +++ b/.gitignore @@ -0,0 +1,116 @@ +# Logs +logs +*.log +npm-debug.log* +yarn-debug.log* +yarn-error.log* +lerna-debug.log* + +# Diagnostic reports (https://nodejs.org/api/report.html) +report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json + +# Runtime data +pids +*.pid +*.seed +*.pid.lock + +# Directory for instrumented libs generated by jscoverage/JSCover +lib-cov + +# Coverage directory used by tools like istanbul +coverage +*.lcov + +# nyc test coverage +.nyc_output + +# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) +.grunt + +# Bower dependency directory (https://bower.io/) +bower_components + +# node-waf configuration +.lock-wscript + +# Compiled binary addons (https://nodejs.org/api/addons.html) +build/Release + +# Dependency directories +node_modules/ +jspm_packages/ + +# Snowpack dependency directory (https://snowpack.dev/) +web_modules/ + +# TypeScript cache +*.tsbuildinfo + +# Optional npm cache directory +.npm + +# Optional eslint cache +.eslintcache + +# Microbundle cache +.rpt2_cache/ +.rts2_cache_cjs/ +.rts2_cache_es/ +.rts2_cache_umd/ + +# Optional REPL history +.node_repl_history + +# Output of 'npm pack' +*.tgz + +# Yarn Integrity file +.yarn-integrity + +# dotenv environment variables file +.env +.env.test + +# parcel-bundler cache (https://parceljs.org/) +.cache +.parcel-cache + +# Next.js build output +.next +out + +# Nuxt.js build / generate output +.nuxt +dist + +# Gatsby files +.cache/ +# Comment in the public line in if your project uses Gatsby and not Next.js +# https://nextjs.org/blog/next-9-1#public-directory-support +# public + +# vuepress build output +.vuepress/dist + +# Serverless directories +.serverless/ + +# FuseBox cache +.fusebox/ + +# DynamoDB Local files +.dynamodb/ + +# TernJS port file +.tern-port + +# Stores VSCode versions used for testing VSCode extensions +.vscode-test + +# yarn v2 +.yarn/cache +.yarn/unplugged +.yarn/build-state.yml +.yarn/install-state.gz +.pnp.* diff --git a/README.md b/README.md index 3ac96956..77bd3001 100644 --- a/README.md +++ b/README.md @@ -3,57 +3,11 @@ Assignment 4 - Creative Coding: Interactive Multimedia Experiences Due: October 9th, by 11:59 PM. -For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies; the server requirements are minimal. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser. - -Baseline Requirements ---- - -Your application is required to implement the following functionalities: - -- A server created using Express. This server can be as simple as needed. -- A client-side interactive experience using at least one of the following web technologies frameworks. - - [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences - - [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations - - [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers - - [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML. - - [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback. -- A user interface for interaction with your project, which must expose at least six parameters for user control. [dat.gui](https://workshop.chromeexperiments.com/examples/gui/#1--Basic-Usage) is highly recommended for this. You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that mouse and touch events will both be supported in your app. -- Your application should display basic documentation for the user interface when the application first loads. This documentation should be dismissable, however, users should be able to redisplay it via either a help buton (this could, for example, be inside a dat.gui interface) or via a keyboard shortcut (commonly the question mark). -- Your HTML and CSS should validate. There are options/plugins for most IDEs to check validation. - -The interactive experience should possess a reasonable level of complexity. Some examples: -### Three.js -- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents. -- A simple 3D game -- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization. -### Canvas -- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using ; we'll be checking to ensure that your implementation is not a copy of these. -- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience. -### Web Audio API -- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis. -### D3.js -- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users. - -Deliverables +Author: Abhijay Thammana --- -Do the following to complete this assignment: - -1. Implement your project with the above requirements. -3. Test your project to make sure that when someone goes to your main page on Glitch/Heroku/etc., it displays correctly. -4. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it. -5. Fork this repository and modify the README to the specifications below. *NOTE: If you don't use Glitch for hosting (where we can see the files) then you must include all project files that you author in your repo for this assignment*. -6. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`. - -Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions) ---- - -## Your Web Application Title - -your hosting link e.g. http://a4-charlieroberts.glitch.me +## 1 Player Chess -Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include: +https://a4-athammana.herokuapp.com/ -- the goal of the application -- challenges you faced in realizing the application -- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here. +This is just Chess in 3d. You can only play alone, because the client code is already a nightmare, so using that with server would've been so much worse. Basically you can select a piece and move it to a square that would be correct in a normal chess game. The 3d files were from sketchfab and made by 'moyicat'. After they were imported the pieces are cloned, placed into the correct places and then based in the selections and inputs they are moved and deleted when necessary. I faced a lot of difficulty learning Three JS because it was my first time using it. Importing 3d images was also kind of hard, but once I got used to it, it wasn't too hard. Finding the material to change the color for black pieces from the clones of the imports was very difficult. But I did find them eventually. And lastly, making all the game logic for the chess pieces was hard and buggy. But eventually I finished that as well. The website is pretty intuitive if you know chess. Just click a piece and then type the square that you would want to move them to. diff --git a/app.js b/app.js new file mode 100644 index 00000000..1367fbef --- /dev/null +++ b/app.js @@ -0,0 +1,10 @@ +const express = require('express'); + +const app = express(); +const port = 3000; + +app.use(express.static("public")); + +app.listen(process.env.PORT || port, () => { + console.log('App listening on port', process.env.PORT || port); +}); \ No newline at end of file diff --git a/node_modules/.bin/mime b/node_modules/.bin/mime new file mode 100644 index 00000000..91e5e16a --- /dev/null +++ b/node_modules/.bin/mime @@ -0,0 +1,15 @@ +#!/bin/sh +basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')") + +case `uname` in + *CYGWIN*|*MINGW*|*MSYS*) basedir=`cygpath -w "$basedir"`;; +esac + +if [ -x "$basedir/node" ]; then + "$basedir/node" "$basedir/../mime/cli.js" "$@" + ret=$? +else + node "$basedir/../mime/cli.js" "$@" + ret=$? +fi +exit $ret diff --git a/node_modules/.bin/mime.cmd b/node_modules/.bin/mime.cmd new file mode 100644 index 00000000..746a2798 --- /dev/null +++ b/node_modules/.bin/mime.cmd @@ -0,0 +1,17 @@ +@ECHO off +SETLOCAL +CALL :find_dp0 + +IF EXIST "%dp0%\node.exe" ( + SET "_prog=%dp0%\node.exe" +) ELSE ( + SET "_prog=node" + SET PATHEXT=%PATHEXT:;.JS;=;% +) + +"%_prog%" "%dp0%\..\mime\cli.js" %* +ENDLOCAL +EXIT /b %errorlevel% +:find_dp0 +SET dp0=%~dp0 +EXIT /b diff --git a/node_modules/.bin/mime.ps1 b/node_modules/.bin/mime.ps1 new file mode 100644 index 00000000..a6f6f470 --- /dev/null +++ b/node_modules/.bin/mime.ps1 @@ -0,0 +1,18 @@ +#!/usr/bin/env pwsh +$basedir=Split-Path $MyInvocation.MyCommand.Definition -Parent + +$exe="" +if ($PSVersionTable.PSVersion -lt "6.0" -or $IsWindows) { + # Fix case when both the Windows and Linux builds of Node + # are installed in the same directory + $exe=".exe" +} +$ret=0 +if (Test-Path "$basedir/node$exe") { + & "$basedir/node$exe" "$basedir/../mime/cli.js" $args + $ret=$LASTEXITCODE +} else { + & "node$exe" "$basedir/../mime/cli.js" $args + $ret=$LASTEXITCODE +} +exit $ret diff --git a/node_modules/accepts/HISTORY.md b/node_modules/accepts/HISTORY.md new file mode 100644 index 00000000..0bf04178 --- /dev/null +++ b/node_modules/accepts/HISTORY.md @@ -0,0 +1,236 @@ +1.3.7 / 2019-04-29 +================== + + * deps: negotiator@0.6.2 + - Fix sorting charset, encoding, and language with extra parameters + +1.3.6 / 2019-04-28 +================== + + * deps: mime-types@~2.1.24 + - deps: mime-db@~1.40.0 + +1.3.5 / 2018-02-28 +================== + + * deps: mime-types@~2.1.18 + - deps: mime-db@~1.33.0 + +1.3.4 / 2017-08-22 +================== + + * deps: mime-types@~2.1.16 + - deps: mime-db@~1.29.0 + +1.3.3 / 2016-05-02 +================== + + * deps: mime-types@~2.1.11 + - deps: mime-db@~1.23.0 + * deps: negotiator@0.6.1 + - perf: improve `Accept` parsing speed + - perf: improve `Accept-Charset` parsing speed + - perf: improve `Accept-Encoding` parsing speed + - perf: improve `Accept-Language` parsing speed + +1.3.2 / 2016-03-08 +================== + + * deps: mime-types@~2.1.10 + - Fix extension of `application/dash+xml` + - Update primary extension for `audio/mp4` + - deps: mime-db@~1.22.0 + +1.3.1 / 2016-01-19 +================== + + * deps: mime-types@~2.1.9 + - deps: mime-db@~1.21.0 + +1.3.0 / 2015-09-29 +================== + + * deps: mime-types@~2.1.7 + - deps: mime-db@~1.19.0 + * deps: negotiator@0.6.0 + - Fix including type extensions in parameters in `Accept` parsing + - Fix parsing `Accept` parameters with quoted equals + - Fix parsing `Accept` parameters with quoted semicolons + - Lazy-load modules from main entry point + - perf: delay type concatenation until needed + - perf: enable strict mode + - perf: hoist regular expressions + - perf: remove closures getting spec properties + - perf: remove a closure from media type parsing + - perf: remove property delete from media type parsing + +1.2.13 / 2015-09-06 +=================== + + * deps: mime-types@~2.1.6 + - deps: mime-db@~1.18.0 + +1.2.12 / 2015-07-30 +=================== + + * deps: mime-types@~2.1.4 + - deps: mime-db@~1.16.0 + +1.2.11 / 2015-07-16 +=================== + + * deps: mime-types@~2.1.3 + - deps: mime-db@~1.15.0 + +1.2.10 / 2015-07-01 +=================== + + * deps: mime-types@~2.1.2 + - deps: mime-db@~1.14.0 + +1.2.9 / 2015-06-08 +================== + + * deps: mime-types@~2.1.1 + - perf: fix deopt during mapping + +1.2.8 / 2015-06-07 +================== + + * deps: mime-types@~2.1.0 + - deps: mime-db@~1.13.0 + * perf: avoid argument reassignment & argument slice + * perf: avoid negotiator recursive construction + * perf: enable strict mode + * perf: remove unnecessary bitwise operator + +1.2.7 / 2015-05-10 +================== + + * deps: negotiator@0.5.3 + - Fix media type parameter matching to be case-insensitive + +1.2.6 / 2015-05-07 +================== + + * deps: mime-types@~2.0.11 + - deps: mime-db@~1.9.1 + * deps: negotiator@0.5.2 + - Fix comparing media types with quoted values + - Fix splitting media types with quoted commas + +1.2.5 / 2015-03-13 +================== + + * deps: mime-types@~2.0.10 + - deps: mime-db@~1.8.0 + +1.2.4 / 2015-02-14 +================== + + * Support Node.js 0.6 + * deps: mime-types@~2.0.9 + - deps: mime-db@~1.7.0 + * deps: negotiator@0.5.1 + - Fix preference sorting to be stable for long acceptable lists + +1.2.3 / 2015-01-31 +================== + + * deps: mime-types@~2.0.8 + - deps: mime-db@~1.6.0 + +1.2.2 / 2014-12-30 +================== + + * deps: mime-types@~2.0.7 + - deps: mime-db@~1.5.0 + +1.2.1 / 2014-12-30 +================== + + * deps: mime-types@~2.0.5 + - deps: mime-db@~1.3.1 + +1.2.0 / 2014-12-19 +================== + + * deps: negotiator@0.5.0 + - Fix list return order when large accepted list + - Fix missing identity encoding when q=0 exists + - Remove dynamic building of Negotiator class + +1.1.4 / 2014-12-10 +================== + + * deps: mime-types@~2.0.4 + - deps: mime-db@~1.3.0 + +1.1.3 / 2014-11-09 +================== + + * deps: mime-types@~2.0.3 + - deps: mime-db@~1.2.0 + +1.1.2 / 2014-10-14 +================== + + * deps: negotiator@0.4.9 + - Fix error when media type has invalid parameter + +1.1.1 / 2014-09-28 +================== + + * deps: mime-types@~2.0.2 + - deps: mime-db@~1.1.0 + * deps: negotiator@0.4.8 + - Fix all negotiations to be case-insensitive + - Stable sort preferences of same quality according to client order + +1.1.0 / 2014-09-02 +================== + + * update `mime-types` + +1.0.7 / 2014-07-04 +================== + + * Fix wrong type returned from `type` when match after unknown extension + +1.0.6 / 2014-06-24 +================== + + * deps: negotiator@0.4.7 + +1.0.5 / 2014-06-20 +================== + + * fix crash when unknown extension given + +1.0.4 / 2014-06-19 +================== + + * use `mime-types` + +1.0.3 / 2014-06-11 +================== + + * deps: negotiator@0.4.6 + - Order by specificity when quality is the same + +1.0.2 / 2014-05-29 +================== + + * Fix interpretation when header not in request + * deps: pin negotiator@0.4.5 + +1.0.1 / 2014-01-18 +================== + + * Identity encoding isn't always acceptable + * deps: negotiator@~0.4.0 + +1.0.0 / 2013-12-27 +================== + + * Genesis diff --git a/node_modules/accepts/LICENSE b/node_modules/accepts/LICENSE new file mode 100644 index 00000000..06166077 --- /dev/null +++ b/node_modules/accepts/LICENSE @@ -0,0 +1,23 @@ +(The MIT License) + +Copyright (c) 2014 Jonathan Ong +Copyright (c) 2015 Douglas Christopher Wilson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/node_modules/accepts/README.md b/node_modules/accepts/README.md new file mode 100644 index 00000000..66a2f540 --- /dev/null +++ b/node_modules/accepts/README.md @@ -0,0 +1,142 @@ +# accepts + +[![NPM Version][npm-version-image]][npm-url] +[![NPM Downloads][npm-downloads-image]][npm-url] +[![Node.js Version][node-version-image]][node-version-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Higher level content negotiation based on [negotiator](https://www.npmjs.com/package/negotiator). +Extracted from [koa](https://www.npmjs.com/package/koa) for general use. + +In addition to negotiator, it allows: + +- Allows types as an array or arguments list, ie `(['text/html', 'application/json'])` + as well as `('text/html', 'application/json')`. +- Allows type shorthands such as `json`. +- Returns `false` when no types match +- Treats non-existent headers as `*` + +## Installation + +This is a [Node.js](https://nodejs.org/en/) module available through the +[npm registry](https://www.npmjs.com/). Installation is done using the +[`npm install` command](https://docs.npmjs.com/getting-started/installing-npm-packages-locally): + +```sh +$ npm install accepts +``` + +## API + + + +```js +var accepts = require('accepts') +``` + +### accepts(req) + +Create a new `Accepts` object for the given `req`. + +#### .charset(charsets) + +Return the first accepted charset. If nothing in `charsets` is accepted, +then `false` is returned. + +#### .charsets() + +Return the charsets that the request accepts, in the order of the client's +preference (most preferred first). + +#### .encoding(encodings) + +Return the first accepted encoding. If nothing in `encodings` is accepted, +then `false` is returned. + +#### .encodings() + +Return the encodings that the request accepts, in the order of the client's +preference (most preferred first). + +#### .language(languages) + +Return the first accepted language. If nothing in `languages` is accepted, +then `false` is returned. + +#### .languages() + +Return the languages that the request accepts, in the order of the client's +preference (most preferred first). + +#### .type(types) + +Return the first accepted type (and it is returned as the same text as what +appears in the `types` array). If nothing in `types` is accepted, then `false` +is returned. + +The `types` array can contain full MIME types or file extensions. Any value +that is not a full MIME types is passed to `require('mime-types').lookup`. + +#### .types() + +Return the types that the request accepts, in the order of the client's +preference (most preferred first). + +## Examples + +### Simple type negotiation + +This simple example shows how to use `accepts` to return a different typed +respond body based on what the client wants to accept. The server lists it's +preferences in order and will get back the best match between the client and +server. + +```js +var accepts = require('accepts') +var http = require('http') + +function app (req, res) { + var accept = accepts(req) + + // the order of this list is significant; should be server preferred order + switch (accept.type(['json', 'html'])) { + case 'json': + res.setHeader('Content-Type', 'application/json') + res.write('{"hello":"world!"}') + break + case 'html': + res.setHeader('Content-Type', 'text/html') + res.write('hello, world!') + break + default: + // the fallback is text/plain, so no need to specify it above + res.setHeader('Content-Type', 'text/plain') + res.write('hello, world!') + break + } + + res.end() +} + +http.createServer(app).listen(3000) +``` + +You can test this out with the cURL program: +```sh +curl -I -H'Accept: text/html' http://localhost:3000/ +``` + +## License + +[MIT](LICENSE) + +[coveralls-image]: https://badgen.net/coveralls/c/github/jshttp/accepts/master +[coveralls-url]: https://coveralls.io/r/jshttp/accepts?branch=master +[node-version-image]: https://badgen.net/npm/node/accepts +[node-version-url]: https://nodejs.org/en/download +[npm-downloads-image]: https://badgen.net/npm/dm/accepts +[npm-url]: https://npmjs.org/package/accepts +[npm-version-image]: https://badgen.net/npm/v/accepts +[travis-image]: https://badgen.net/travis/jshttp/accepts/master +[travis-url]: https://travis-ci.org/jshttp/accepts diff --git a/node_modules/accepts/index.js b/node_modules/accepts/index.js new file mode 100644 index 00000000..e9b2f63f --- /dev/null +++ b/node_modules/accepts/index.js @@ -0,0 +1,238 @@ +/*! + * accepts + * Copyright(c) 2014 Jonathan Ong + * Copyright(c) 2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + * @private + */ + +var Negotiator = require('negotiator') +var mime = require('mime-types') + +/** + * Module exports. + * @public + */ + +module.exports = Accepts + +/** + * Create a new Accepts object for the given req. + * + * @param {object} req + * @public + */ + +function Accepts (req) { + if (!(this instanceof Accepts)) { + return new Accepts(req) + } + + this.headers = req.headers + this.negotiator = new Negotiator(req) +} + +/** + * Check if the given `type(s)` is acceptable, returning + * the best match when true, otherwise `undefined`, in which + * case you should respond with 406 "Not Acceptable". + * + * The `type` value may be a single mime type string + * such as "application/json", the extension name + * such as "json" or an array `["json", "html", "text/plain"]`. When a list + * or array is given the _best_ match, if any is returned. + * + * Examples: + * + * // Accept: text/html + * this.types('html'); + * // => "html" + * + * // Accept: text/*, application/json + * this.types('html'); + * // => "html" + * this.types('text/html'); + * // => "text/html" + * this.types('json', 'text'); + * // => "json" + * this.types('application/json'); + * // => "application/json" + * + * // Accept: text/*, application/json + * this.types('image/png'); + * this.types('png'); + * // => undefined + * + * // Accept: text/*;q=.5, application/json + * this.types(['html', 'json']); + * this.types('html', 'json'); + * // => "json" + * + * @param {String|Array} types... + * @return {String|Array|Boolean} + * @public + */ + +Accepts.prototype.type = +Accepts.prototype.types = function (types_) { + var types = types_ + + // support flattened arguments + if (types && !Array.isArray(types)) { + types = new Array(arguments.length) + for (var i = 0; i < types.length; i++) { + types[i] = arguments[i] + } + } + + // no types, return all requested types + if (!types || types.length === 0) { + return this.negotiator.mediaTypes() + } + + // no accept header, return first given type + if (!this.headers.accept) { + return types[0] + } + + var mimes = types.map(extToMime) + var accepts = this.negotiator.mediaTypes(mimes.filter(validMime)) + var first = accepts[0] + + return first + ? types[mimes.indexOf(first)] + : false +} + +/** + * Return accepted encodings or best fit based on `encodings`. + * + * Given `Accept-Encoding: gzip, deflate` + * an array sorted by quality is returned: + * + * ['gzip', 'deflate'] + * + * @param {String|Array} encodings... + * @return {String|Array} + * @public + */ + +Accepts.prototype.encoding = +Accepts.prototype.encodings = function (encodings_) { + var encodings = encodings_ + + // support flattened arguments + if (encodings && !Array.isArray(encodings)) { + encodings = new Array(arguments.length) + for (var i = 0; i < encodings.length; i++) { + encodings[i] = arguments[i] + } + } + + // no encodings, return all requested encodings + if (!encodings || encodings.length === 0) { + return this.negotiator.encodings() + } + + return this.negotiator.encodings(encodings)[0] || false +} + +/** + * Return accepted charsets or best fit based on `charsets`. + * + * Given `Accept-Charset: utf-8, iso-8859-1;q=0.2, utf-7;q=0.5` + * an array sorted by quality is returned: + * + * ['utf-8', 'utf-7', 'iso-8859-1'] + * + * @param {String|Array} charsets... + * @return {String|Array} + * @public + */ + +Accepts.prototype.charset = +Accepts.prototype.charsets = function (charsets_) { + var charsets = charsets_ + + // support flattened arguments + if (charsets && !Array.isArray(charsets)) { + charsets = new Array(arguments.length) + for (var i = 0; i < charsets.length; i++) { + charsets[i] = arguments[i] + } + } + + // no charsets, return all requested charsets + if (!charsets || charsets.length === 0) { + return this.negotiator.charsets() + } + + return this.negotiator.charsets(charsets)[0] || false +} + +/** + * Return accepted languages or best fit based on `langs`. + * + * Given `Accept-Language: en;q=0.8, es, pt` + * an array sorted by quality is returned: + * + * ['es', 'pt', 'en'] + * + * @param {String|Array} langs... + * @return {Array|String} + * @public + */ + +Accepts.prototype.lang = +Accepts.prototype.langs = +Accepts.prototype.language = +Accepts.prototype.languages = function (languages_) { + var languages = languages_ + + // support flattened arguments + if (languages && !Array.isArray(languages)) { + languages = new Array(arguments.length) + for (var i = 0; i < languages.length; i++) { + languages[i] = arguments[i] + } + } + + // no languages, return all requested languages + if (!languages || languages.length === 0) { + return this.negotiator.languages() + } + + return this.negotiator.languages(languages)[0] || false +} + +/** + * Convert extnames to mime. + * + * @param {String} type + * @return {String} + * @private + */ + +function extToMime (type) { + return type.indexOf('/') === -1 + ? mime.lookup(type) + : type +} + +/** + * Check if mime is valid. + * + * @param {String} type + * @return {String} + * @private + */ + +function validMime (type) { + return typeof type === 'string' +} diff --git a/node_modules/accepts/package.json b/node_modules/accepts/package.json new file mode 100644 index 00000000..52c0d25d --- /dev/null +++ b/node_modules/accepts/package.json @@ -0,0 +1,86 @@ +{ + "_from": "accepts@~1.3.7", + "_id": "accepts@1.3.7", + "_inBundle": false, + "_integrity": "sha512-Il80Qs2WjYlJIBNzNkK6KYqlVMTbZLXgHx2oT0pU/fjRHyEp+PEfEPY0R3WCwAGVOtauxh1hOxNgIf5bv7dQpA==", + "_location": "/accepts", + "_phantomChildren": {}, + "_requested": { + "type": "range", + "registry": true, + "raw": "accepts@~1.3.7", + "name": "accepts", + "escapedName": "accepts", + "rawSpec": "~1.3.7", + "saveSpec": null, + "fetchSpec": "~1.3.7" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/accepts/-/accepts-1.3.7.tgz", + "_shasum": "531bc726517a3b2b41f850021c6cc15eaab507cd", + "_spec": "accepts@~1.3.7", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "bugs": { + "url": "https://github.com/jshttp/accepts/issues" + }, + "bundleDependencies": false, + "contributors": [ + { + "name": "Douglas Christopher Wilson", + "email": "doug@somethingdoug.com" + }, + { + "name": "Jonathan Ong", + "email": "me@jongleberry.com", + "url": "http://jongleberry.com" + } + ], + "dependencies": { + "mime-types": "~2.1.24", + "negotiator": "0.6.2" + }, + "deprecated": false, + "description": "Higher-level content negotiation", + "devDependencies": { + "deep-equal": "1.0.1", + "eslint": "5.16.0", + "eslint-config-standard": "12.0.0", + "eslint-plugin-import": "2.17.2", + "eslint-plugin-markdown": "1.0.0", + "eslint-plugin-node": "8.0.1", + "eslint-plugin-promise": "4.1.1", + "eslint-plugin-standard": "4.0.0", + "mocha": "6.1.4", + "nyc": "14.0.0" + }, + "engines": { + "node": ">= 0.6" + }, + "files": [ + "LICENSE", + "HISTORY.md", + "index.js" + ], + "homepage": "https://github.com/jshttp/accepts#readme", + "keywords": [ + "content", + "negotiation", + "accept", + "accepts" + ], + "license": "MIT", + "name": "accepts", + "repository": { + "type": "git", + "url": "git+https://github.com/jshttp/accepts.git" + }, + "scripts": { + "lint": "eslint --plugin markdown --ext js,md .", + "test": "mocha --reporter spec --check-leaks --bail test/", + "test-cov": "nyc --reporter=html --reporter=text npm test", + "test-travis": "nyc --reporter=text npm test" + }, + "version": "1.3.7" +} diff --git a/node_modules/array-flatten/LICENSE b/node_modules/array-flatten/LICENSE new file mode 100644 index 00000000..983fbe8a --- /dev/null +++ b/node_modules/array-flatten/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Blake Embrey (hello@blakeembrey.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/node_modules/array-flatten/README.md b/node_modules/array-flatten/README.md new file mode 100644 index 00000000..91fa5b63 --- /dev/null +++ b/node_modules/array-flatten/README.md @@ -0,0 +1,43 @@ +# Array Flatten + +[![NPM version][npm-image]][npm-url] +[![NPM downloads][downloads-image]][downloads-url] +[![Build status][travis-image]][travis-url] +[![Test coverage][coveralls-image]][coveralls-url] + +> Flatten an array of nested arrays into a single flat array. Accepts an optional depth. + +## Installation + +``` +npm install array-flatten --save +``` + +## Usage + +```javascript +var flatten = require('array-flatten') + +flatten([1, [2, [3, [4, [5], 6], 7], 8], 9]) +//=> [1, 2, 3, 4, 5, 6, 7, 8, 9] + +flatten([1, [2, [3, [4, [5], 6], 7], 8], 9], 2) +//=> [1, 2, 3, [4, [5], 6], 7, 8, 9] + +(function () { + flatten(arguments) //=> [1, 2, 3] +})(1, [2, 3]) +``` + +## License + +MIT + +[npm-image]: https://img.shields.io/npm/v/array-flatten.svg?style=flat +[npm-url]: https://npmjs.org/package/array-flatten +[downloads-image]: https://img.shields.io/npm/dm/array-flatten.svg?style=flat +[downloads-url]: https://npmjs.org/package/array-flatten +[travis-image]: https://img.shields.io/travis/blakeembrey/array-flatten.svg?style=flat +[travis-url]: https://travis-ci.org/blakeembrey/array-flatten +[coveralls-image]: https://img.shields.io/coveralls/blakeembrey/array-flatten.svg?style=flat +[coveralls-url]: https://coveralls.io/r/blakeembrey/array-flatten?branch=master diff --git a/node_modules/array-flatten/array-flatten.js b/node_modules/array-flatten/array-flatten.js new file mode 100644 index 00000000..089117b3 --- /dev/null +++ b/node_modules/array-flatten/array-flatten.js @@ -0,0 +1,64 @@ +'use strict' + +/** + * Expose `arrayFlatten`. + */ +module.exports = arrayFlatten + +/** + * Recursive flatten function with depth. + * + * @param {Array} array + * @param {Array} result + * @param {Number} depth + * @return {Array} + */ +function flattenWithDepth (array, result, depth) { + for (var i = 0; i < array.length; i++) { + var value = array[i] + + if (depth > 0 && Array.isArray(value)) { + flattenWithDepth(value, result, depth - 1) + } else { + result.push(value) + } + } + + return result +} + +/** + * Recursive flatten function. Omitting depth is slightly faster. + * + * @param {Array} array + * @param {Array} result + * @return {Array} + */ +function flattenForever (array, result) { + for (var i = 0; i < array.length; i++) { + var value = array[i] + + if (Array.isArray(value)) { + flattenForever(value, result) + } else { + result.push(value) + } + } + + return result +} + +/** + * Flatten an array, with the ability to define a depth. + * + * @param {Array} array + * @param {Number} depth + * @return {Array} + */ +function arrayFlatten (array, depth) { + if (depth == null) { + return flattenForever(array, []) + } + + return flattenWithDepth(array, [], depth) +} diff --git a/node_modules/array-flatten/package.json b/node_modules/array-flatten/package.json new file mode 100644 index 00000000..d1dc7b1e --- /dev/null +++ b/node_modules/array-flatten/package.json @@ -0,0 +1,64 @@ +{ + "_from": "array-flatten@1.1.1", + "_id": "array-flatten@1.1.1", + "_inBundle": false, + "_integrity": "sha1-ml9pkFGx5wczKPKgCJaLZOopVdI=", + "_location": "/array-flatten", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "array-flatten@1.1.1", + "name": "array-flatten", + "escapedName": "array-flatten", + "rawSpec": "1.1.1", + "saveSpec": null, + "fetchSpec": "1.1.1" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/array-flatten/-/array-flatten-1.1.1.tgz", + "_shasum": "9a5f699051b1e7073328f2a008968b64ea2955d2", + "_spec": "array-flatten@1.1.1", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "author": { + "name": "Blake Embrey", + "email": "hello@blakeembrey.com", + "url": "http://blakeembrey.me" + }, + "bugs": { + "url": "https://github.com/blakeembrey/array-flatten/issues" + }, + "bundleDependencies": false, + "deprecated": false, + "description": "Flatten an array of nested arrays into a single flat array", + "devDependencies": { + "istanbul": "^0.3.13", + "mocha": "^2.2.4", + "pre-commit": "^1.0.7", + "standard": "^3.7.3" + }, + "files": [ + "array-flatten.js", + "LICENSE" + ], + "homepage": "https://github.com/blakeembrey/array-flatten", + "keywords": [ + "array", + "flatten", + "arguments", + "depth" + ], + "license": "MIT", + "main": "array-flatten.js", + "name": "array-flatten", + "repository": { + "type": "git", + "url": "git://github.com/blakeembrey/array-flatten.git" + }, + "scripts": { + "test": "istanbul cover _mocha -- -R spec" + }, + "version": "1.1.1" +} diff --git a/node_modules/body-parser/HISTORY.md b/node_modules/body-parser/HISTORY.md new file mode 100644 index 00000000..a1d3fbfb --- /dev/null +++ b/node_modules/body-parser/HISTORY.md @@ -0,0 +1,609 @@ +1.19.0 / 2019-04-25 +=================== + + * deps: bytes@3.1.0 + - Add petabyte (`pb`) support + * deps: http-errors@1.7.2 + - Set constructor name when possible + - deps: setprototypeof@1.1.1 + - deps: statuses@'>= 1.5.0 < 2' + * deps: iconv-lite@0.4.24 + - Added encoding MIK + * deps: qs@6.7.0 + - Fix parsing array brackets after index + * deps: raw-body@2.4.0 + - deps: bytes@3.1.0 + - deps: http-errors@1.7.2 + - deps: iconv-lite@0.4.24 + * deps: type-is@~1.6.17 + - deps: mime-types@~2.1.24 + - perf: prevent internal `throw` on invalid type + +1.18.3 / 2018-05-14 +=================== + + * Fix stack trace for strict json parse error + * deps: depd@~1.1.2 + - perf: remove argument reassignment + * deps: http-errors@~1.6.3 + - deps: depd@~1.1.2 + - deps: setprototypeof@1.1.0 + - deps: statuses@'>= 1.3.1 < 2' + * deps: iconv-lite@0.4.23 + - Fix loading encoding with year appended + - Fix deprecation warnings on Node.js 10+ + * deps: qs@6.5.2 + * deps: raw-body@2.3.3 + - deps: http-errors@1.6.3 + - deps: iconv-lite@0.4.23 + * deps: type-is@~1.6.16 + - deps: mime-types@~2.1.18 + +1.18.2 / 2017-09-22 +=================== + + * deps: debug@2.6.9 + * perf: remove argument reassignment + +1.18.1 / 2017-09-12 +=================== + + * deps: content-type@~1.0.4 + - perf: remove argument reassignment + - perf: skip parameter parsing when no parameters + * deps: iconv-lite@0.4.19 + - Fix ISO-8859-1 regression + - Update Windows-1255 + * deps: qs@6.5.1 + - Fix parsing & compacting very deep objects + * deps: raw-body@2.3.2 + - deps: iconv-lite@0.4.19 + +1.18.0 / 2017-09-08 +=================== + + * Fix JSON strict violation error to match native parse error + * Include the `body` property on verify errors + * Include the `type` property on all generated errors + * Use `http-errors` to set status code on errors + * deps: bytes@3.0.0 + * deps: debug@2.6.8 + * deps: depd@~1.1.1 + - Remove unnecessary `Buffer` loading + * deps: http-errors@~1.6.2 + - deps: depd@1.1.1 + * deps: iconv-lite@0.4.18 + - Add support for React Native + - Add a warning if not loaded as utf-8 + - Fix CESU-8 decoding in Node.js 8 + - Improve speed of ISO-8859-1 encoding + * deps: qs@6.5.0 + * deps: raw-body@2.3.1 + - Use `http-errors` for standard emitted errors + - deps: bytes@3.0.0 + - deps: iconv-lite@0.4.18 + - perf: skip buffer decoding on overage chunk + * perf: prevent internal `throw` when missing charset + +1.17.2 / 2017-05-17 +=================== + + * deps: debug@2.6.7 + - Fix `DEBUG_MAX_ARRAY_LENGTH` + - deps: ms@2.0.0 + * deps: type-is@~1.6.15 + - deps: mime-types@~2.1.15 + +1.17.1 / 2017-03-06 +=================== + + * deps: qs@6.4.0 + - Fix regression parsing keys starting with `[` + +1.17.0 / 2017-03-01 +=================== + + * deps: http-errors@~1.6.1 + - Make `message` property enumerable for `HttpError`s + - deps: setprototypeof@1.0.3 + * deps: qs@6.3.1 + - Fix compacting nested arrays + +1.16.1 / 2017-02-10 +=================== + + * deps: debug@2.6.1 + - Fix deprecation messages in WebStorm and other editors + - Undeprecate `DEBUG_FD` set to `1` or `2` + +1.16.0 / 2017-01-17 +=================== + + * deps: debug@2.6.0 + - Allow colors in workers + - Deprecated `DEBUG_FD` environment variable + - Fix error when running under React Native + - Use same color for same namespace + - deps: ms@0.7.2 + * deps: http-errors@~1.5.1 + - deps: inherits@2.0.3 + - deps: setprototypeof@1.0.2 + - deps: statuses@'>= 1.3.1 < 2' + * deps: iconv-lite@0.4.15 + - Added encoding MS-31J + - Added encoding MS-932 + - Added encoding MS-936 + - Added encoding MS-949 + - Added encoding MS-950 + - Fix GBK/GB18030 handling of Euro character + * deps: qs@6.2.1 + - Fix array parsing from skipping empty values + * deps: raw-body@~2.2.0 + - deps: iconv-lite@0.4.15 + * deps: type-is@~1.6.14 + - deps: mime-types@~2.1.13 + +1.15.2 / 2016-06-19 +=================== + + * deps: bytes@2.4.0 + * deps: content-type@~1.0.2 + - perf: enable strict mode + * deps: http-errors@~1.5.0 + - Use `setprototypeof` module to replace `__proto__` setting + - deps: statuses@'>= 1.3.0 < 2' + - perf: enable strict mode + * deps: qs@6.2.0 + * deps: raw-body@~2.1.7 + - deps: bytes@2.4.0 + - perf: remove double-cleanup on happy path + * deps: type-is@~1.6.13 + - deps: mime-types@~2.1.11 + +1.15.1 / 2016-05-05 +=================== + + * deps: bytes@2.3.0 + - Drop partial bytes on all parsed units + - Fix parsing byte string that looks like hex + * deps: raw-body@~2.1.6 + - deps: bytes@2.3.0 + * deps: type-is@~1.6.12 + - deps: mime-types@~2.1.10 + +1.15.0 / 2016-02-10 +=================== + + * deps: http-errors@~1.4.0 + - Add `HttpError` export, for `err instanceof createError.HttpError` + - deps: inherits@2.0.1 + - deps: statuses@'>= 1.2.1 < 2' + * deps: qs@6.1.0 + * deps: type-is@~1.6.11 + - deps: mime-types@~2.1.9 + +1.14.2 / 2015-12-16 +=================== + + * deps: bytes@2.2.0 + * deps: iconv-lite@0.4.13 + * deps: qs@5.2.0 + * deps: raw-body@~2.1.5 + - deps: bytes@2.2.0 + - deps: iconv-lite@0.4.13 + * deps: type-is@~1.6.10 + - deps: mime-types@~2.1.8 + +1.14.1 / 2015-09-27 +=================== + + * Fix issue where invalid charset results in 400 when `verify` used + * deps: iconv-lite@0.4.12 + - Fix CESU-8 decoding in Node.js 4.x + * deps: raw-body@~2.1.4 + - Fix masking critical errors from `iconv-lite` + - deps: iconv-lite@0.4.12 + * deps: type-is@~1.6.9 + - deps: mime-types@~2.1.7 + +1.14.0 / 2015-09-16 +=================== + + * Fix JSON strict parse error to match syntax errors + * Provide static `require` analysis in `urlencoded` parser + * deps: depd@~1.1.0 + - Support web browser loading + * deps: qs@5.1.0 + * deps: raw-body@~2.1.3 + - Fix sync callback when attaching data listener causes sync read + * deps: type-is@~1.6.8 + - Fix type error when given invalid type to match against + - deps: mime-types@~2.1.6 + +1.13.3 / 2015-07-31 +=================== + + * deps: type-is@~1.6.6 + - deps: mime-types@~2.1.4 + +1.13.2 / 2015-07-05 +=================== + + * deps: iconv-lite@0.4.11 + * deps: qs@4.0.0 + - Fix dropping parameters like `hasOwnProperty` + - Fix user-visible incompatibilities from 3.1.0 + - Fix various parsing edge cases + * deps: raw-body@~2.1.2 + - Fix error stack traces to skip `makeError` + - deps: iconv-lite@0.4.11 + * deps: type-is@~1.6.4 + - deps: mime-types@~2.1.2 + - perf: enable strict mode + - perf: remove argument reassignment + +1.13.1 / 2015-06-16 +=================== + + * deps: qs@2.4.2 + - Downgraded from 3.1.0 because of user-visible incompatibilities + +1.13.0 / 2015-06-14 +=================== + + * Add `statusCode` property on `Error`s, in addition to `status` + * Change `type` default to `application/json` for JSON parser + * Change `type` default to `application/x-www-form-urlencoded` for urlencoded parser + * Provide static `require` analysis + * Use the `http-errors` module to generate errors + * deps: bytes@2.1.0 + - Slight optimizations + * deps: iconv-lite@0.4.10 + - The encoding UTF-16 without BOM now defaults to UTF-16LE when detection fails + - Leading BOM is now removed when decoding + * deps: on-finished@~2.3.0 + - Add defined behavior for HTTP `CONNECT` requests + - Add defined behavior for HTTP `Upgrade` requests + - deps: ee-first@1.1.1 + * deps: qs@3.1.0 + - Fix dropping parameters like `hasOwnProperty` + - Fix various parsing edge cases + - Parsed object now has `null` prototype + * deps: raw-body@~2.1.1 + - Use `unpipe` module for unpiping requests + - deps: iconv-lite@0.4.10 + * deps: type-is@~1.6.3 + - deps: mime-types@~2.1.1 + - perf: reduce try block size + - perf: remove bitwise operations + * perf: enable strict mode + * perf: remove argument reassignment + * perf: remove delete call + +1.12.4 / 2015-05-10 +=================== + + * deps: debug@~2.2.0 + * deps: qs@2.4.2 + - Fix allowing parameters like `constructor` + * deps: on-finished@~2.2.1 + * deps: raw-body@~2.0.1 + - Fix a false-positive when unpiping in Node.js 0.8 + - deps: bytes@2.0.1 + * deps: type-is@~1.6.2 + - deps: mime-types@~2.0.11 + +1.12.3 / 2015-04-15 +=================== + + * Slight efficiency improvement when not debugging + * deps: depd@~1.0.1 + * deps: iconv-lite@0.4.8 + - Add encoding alias UNICODE-1-1-UTF-7 + * deps: raw-body@1.3.4 + - Fix hanging callback if request aborts during read + - deps: iconv-lite@0.4.8 + +1.12.2 / 2015-03-16 +=================== + + * deps: qs@2.4.1 + - Fix error when parameter `hasOwnProperty` is present + +1.12.1 / 2015-03-15 +=================== + + * deps: debug@~2.1.3 + - Fix high intensity foreground color for bold + - deps: ms@0.7.0 + * deps: type-is@~1.6.1 + - deps: mime-types@~2.0.10 + +1.12.0 / 2015-02-13 +=================== + + * add `debug` messages + * accept a function for the `type` option + * use `content-type` to parse `Content-Type` headers + * deps: iconv-lite@0.4.7 + - Gracefully support enumerables on `Object.prototype` + * deps: raw-body@1.3.3 + - deps: iconv-lite@0.4.7 + * deps: type-is@~1.6.0 + - fix argument reassignment + - fix false-positives in `hasBody` `Transfer-Encoding` check + - support wildcard for both type and subtype (`*/*`) + - deps: mime-types@~2.0.9 + +1.11.0 / 2015-01-30 +=================== + + * make internal `extended: true` depth limit infinity + * deps: type-is@~1.5.6 + - deps: mime-types@~2.0.8 + +1.10.2 / 2015-01-20 +=================== + + * deps: iconv-lite@0.4.6 + - Fix rare aliases of single-byte encodings + * deps: raw-body@1.3.2 + - deps: iconv-lite@0.4.6 + +1.10.1 / 2015-01-01 +=================== + + * deps: on-finished@~2.2.0 + * deps: type-is@~1.5.5 + - deps: mime-types@~2.0.7 + +1.10.0 / 2014-12-02 +=================== + + * make internal `extended: true` array limit dynamic + +1.9.3 / 2014-11-21 +================== + + * deps: iconv-lite@0.4.5 + - Fix Windows-31J and X-SJIS encoding support + * deps: qs@2.3.3 + - Fix `arrayLimit` behavior + * deps: raw-body@1.3.1 + - deps: iconv-lite@0.4.5 + * deps: type-is@~1.5.3 + - deps: mime-types@~2.0.3 + +1.9.2 / 2014-10-27 +================== + + * deps: qs@2.3.2 + - Fix parsing of mixed objects and values + +1.9.1 / 2014-10-22 +================== + + * deps: on-finished@~2.1.1 + - Fix handling of pipelined requests + * deps: qs@2.3.0 + - Fix parsing of mixed implicit and explicit arrays + * deps: type-is@~1.5.2 + - deps: mime-types@~2.0.2 + +1.9.0 / 2014-09-24 +================== + + * include the charset in "unsupported charset" error message + * include the encoding in "unsupported content encoding" error message + * deps: depd@~1.0.0 + +1.8.4 / 2014-09-23 +================== + + * fix content encoding to be case-insensitive + +1.8.3 / 2014-09-19 +================== + + * deps: qs@2.2.4 + - Fix issue with object keys starting with numbers truncated + +1.8.2 / 2014-09-15 +================== + + * deps: depd@0.4.5 + +1.8.1 / 2014-09-07 +================== + + * deps: media-typer@0.3.0 + * deps: type-is@~1.5.1 + +1.8.0 / 2014-09-05 +================== + + * make empty-body-handling consistent between chunked requests + - empty `json` produces `{}` + - empty `raw` produces `new Buffer(0)` + - empty `text` produces `''` + - empty `urlencoded` produces `{}` + * deps: qs@2.2.3 + - Fix issue where first empty value in array is discarded + * deps: type-is@~1.5.0 + - fix `hasbody` to be true for `content-length: 0` + +1.7.0 / 2014-09-01 +================== + + * add `parameterLimit` option to `urlencoded` parser + * change `urlencoded` extended array limit to 100 + * respond with 413 when over `parameterLimit` in `urlencoded` + +1.6.7 / 2014-08-29 +================== + + * deps: qs@2.2.2 + - Remove unnecessary cloning + +1.6.6 / 2014-08-27 +================== + + * deps: qs@2.2.0 + - Array parsing fix + - Performance improvements + +1.6.5 / 2014-08-16 +================== + + * deps: on-finished@2.1.0 + +1.6.4 / 2014-08-14 +================== + + * deps: qs@1.2.2 + +1.6.3 / 2014-08-10 +================== + + * deps: qs@1.2.1 + +1.6.2 / 2014-08-07 +================== + + * deps: qs@1.2.0 + - Fix parsing array of objects + +1.6.1 / 2014-08-06 +================== + + * deps: qs@1.1.0 + - Accept urlencoded square brackets + - Accept empty values in implicit array notation + +1.6.0 / 2014-08-05 +================== + + * deps: qs@1.0.2 + - Complete rewrite + - Limits array length to 20 + - Limits object depth to 5 + - Limits parameters to 1,000 + +1.5.2 / 2014-07-27 +================== + + * deps: depd@0.4.4 + - Work-around v8 generating empty stack traces + +1.5.1 / 2014-07-26 +================== + + * deps: depd@0.4.3 + - Fix exception when global `Error.stackTraceLimit` is too low + +1.5.0 / 2014-07-20 +================== + + * deps: depd@0.4.2 + - Add `TRACE_DEPRECATION` environment variable + - Remove non-standard grey color from color output + - Support `--no-deprecation` argument + - Support `--trace-deprecation` argument + * deps: iconv-lite@0.4.4 + - Added encoding UTF-7 + * deps: raw-body@1.3.0 + - deps: iconv-lite@0.4.4 + - Added encoding UTF-7 + - Fix `Cannot switch to old mode now` error on Node.js 0.10+ + * deps: type-is@~1.3.2 + +1.4.3 / 2014-06-19 +================== + + * deps: type-is@1.3.1 + - fix global variable leak + +1.4.2 / 2014-06-19 +================== + + * deps: type-is@1.3.0 + - improve type parsing + +1.4.1 / 2014-06-19 +================== + + * fix urlencoded extended deprecation message + +1.4.0 / 2014-06-19 +================== + + * add `text` parser + * add `raw` parser + * check accepted charset in content-type (accepts utf-8) + * check accepted encoding in content-encoding (accepts identity) + * deprecate `bodyParser()` middleware; use `.json()` and `.urlencoded()` as needed + * deprecate `urlencoded()` without provided `extended` option + * lazy-load urlencoded parsers + * parsers split into files for reduced mem usage + * support gzip and deflate bodies + - set `inflate: false` to turn off + * deps: raw-body@1.2.2 + - Support all encodings from `iconv-lite` + +1.3.1 / 2014-06-11 +================== + + * deps: type-is@1.2.1 + - Switch dependency from mime to mime-types@1.0.0 + +1.3.0 / 2014-05-31 +================== + + * add `extended` option to urlencoded parser + +1.2.2 / 2014-05-27 +================== + + * deps: raw-body@1.1.6 + - assert stream encoding on node.js 0.8 + - assert stream encoding on node.js < 0.10.6 + - deps: bytes@1 + +1.2.1 / 2014-05-26 +================== + + * invoke `next(err)` after request fully read + - prevents hung responses and socket hang ups + +1.2.0 / 2014-05-11 +================== + + * add `verify` option + * deps: type-is@1.2.0 + - support suffix matching + +1.1.2 / 2014-05-11 +================== + + * improve json parser speed + +1.1.1 / 2014-05-11 +================== + + * fix repeated limit parsing with every request + +1.1.0 / 2014-05-10 +================== + + * add `type` option + * deps: pin for safety and consistency + +1.0.2 / 2014-04-14 +================== + + * use `type-is` module + +1.0.1 / 2014-03-20 +================== + + * lower default limits to 100kb diff --git a/node_modules/body-parser/LICENSE b/node_modules/body-parser/LICENSE new file mode 100644 index 00000000..386b7b69 --- /dev/null +++ b/node_modules/body-parser/LICENSE @@ -0,0 +1,23 @@ +(The MIT License) + +Copyright (c) 2014 Jonathan Ong +Copyright (c) 2014-2015 Douglas Christopher Wilson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/node_modules/body-parser/README.md b/node_modules/body-parser/README.md new file mode 100644 index 00000000..aba6297a --- /dev/null +++ b/node_modules/body-parser/README.md @@ -0,0 +1,443 @@ +# body-parser + +[![NPM Version][npm-image]][npm-url] +[![NPM Downloads][downloads-image]][downloads-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Node.js body parsing middleware. + +Parse incoming request bodies in a middleware before your handlers, available +under the `req.body` property. + +**Note** As `req.body`'s shape is based on user-controlled input, all +properties and values in this object are untrusted and should be validated +before trusting. For example, `req.body.foo.toString()` may fail in multiple +ways, for example the `foo` property may not be there or may not be a string, +and `toString` may not be a function and instead a string or other user input. + +[Learn about the anatomy of an HTTP transaction in Node.js](https://nodejs.org/en/docs/guides/anatomy-of-an-http-transaction/). + +_This does not handle multipart bodies_, due to their complex and typically +large nature. For multipart bodies, you may be interested in the following +modules: + + * [busboy](https://www.npmjs.org/package/busboy#readme) and + [connect-busboy](https://www.npmjs.org/package/connect-busboy#readme) + * [multiparty](https://www.npmjs.org/package/multiparty#readme) and + [connect-multiparty](https://www.npmjs.org/package/connect-multiparty#readme) + * [formidable](https://www.npmjs.org/package/formidable#readme) + * [multer](https://www.npmjs.org/package/multer#readme) + +This module provides the following parsers: + + * [JSON body parser](#bodyparserjsonoptions) + * [Raw body parser](#bodyparserrawoptions) + * [Text body parser](#bodyparsertextoptions) + * [URL-encoded form body parser](#bodyparserurlencodedoptions) + +Other body parsers you might be interested in: + +- [body](https://www.npmjs.org/package/body#readme) +- [co-body](https://www.npmjs.org/package/co-body#readme) + +## Installation + +```sh +$ npm install body-parser +``` + +## API + + + +```js +var bodyParser = require('body-parser') +``` + +The `bodyParser` object exposes various factories to create middlewares. All +middlewares will populate the `req.body` property with the parsed body when +the `Content-Type` request header matches the `type` option, or an empty +object (`{}`) if there was no body to parse, the `Content-Type` was not matched, +or an error occurred. + +The various errors returned by this module are described in the +[errors section](#errors). + +### bodyParser.json([options]) + +Returns middleware that only parses `json` and only looks at requests where +the `Content-Type` header matches the `type` option. This parser accepts any +Unicode encoding of the body and supports automatic inflation of `gzip` and +`deflate` encodings. + +A new `body` object containing the parsed data is populated on the `request` +object after the middleware (i.e. `req.body`). + +#### Options + +The `json` function takes an optional `options` object that may contain any of +the following keys: + +##### inflate + +When set to `true`, then deflated (compressed) bodies will be inflated; when +`false`, deflated bodies are rejected. Defaults to `true`. + +##### limit + +Controls the maximum request body size. If this is a number, then the value +specifies the number of bytes; if it is a string, the value is passed to the +[bytes](https://www.npmjs.com/package/bytes) library for parsing. Defaults +to `'100kb'`. + +##### reviver + +The `reviver` option is passed directly to `JSON.parse` as the second +argument. You can find more information on this argument +[in the MDN documentation about JSON.parse](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse#Example.3A_Using_the_reviver_parameter). + +##### strict + +When set to `true`, will only accept arrays and objects; when `false` will +accept anything `JSON.parse` accepts. Defaults to `true`. + +##### type + +The `type` option is used to determine what media type the middleware will +parse. This option can be a string, array of strings, or a function. If not a +function, `type` option is passed directly to the +[type-is](https://www.npmjs.org/package/type-is#readme) library and this can +be an extension name (like `json`), a mime type (like `application/json`), or +a mime type with a wildcard (like `*/*` or `*/json`). If a function, the `type` +option is called as `fn(req)` and the request is parsed if it returns a truthy +value. Defaults to `application/json`. + +##### verify + +The `verify` option, if supplied, is called as `verify(req, res, buf, encoding)`, +where `buf` is a `Buffer` of the raw request body and `encoding` is the +encoding of the request. The parsing can be aborted by throwing an error. + +### bodyParser.raw([options]) + +Returns middleware that parses all bodies as a `Buffer` and only looks at +requests where the `Content-Type` header matches the `type` option. This +parser supports automatic inflation of `gzip` and `deflate` encodings. + +A new `body` object containing the parsed data is populated on the `request` +object after the middleware (i.e. `req.body`). This will be a `Buffer` object +of the body. + +#### Options + +The `raw` function takes an optional `options` object that may contain any of +the following keys: + +##### inflate + +When set to `true`, then deflated (compressed) bodies will be inflated; when +`false`, deflated bodies are rejected. Defaults to `true`. + +##### limit + +Controls the maximum request body size. If this is a number, then the value +specifies the number of bytes; if it is a string, the value is passed to the +[bytes](https://www.npmjs.com/package/bytes) library for parsing. Defaults +to `'100kb'`. + +##### type + +The `type` option is used to determine what media type the middleware will +parse. This option can be a string, array of strings, or a function. +If not a function, `type` option is passed directly to the +[type-is](https://www.npmjs.org/package/type-is#readme) library and this +can be an extension name (like `bin`), a mime type (like +`application/octet-stream`), or a mime type with a wildcard (like `*/*` or +`application/*`). If a function, the `type` option is called as `fn(req)` +and the request is parsed if it returns a truthy value. Defaults to +`application/octet-stream`. + +##### verify + +The `verify` option, if supplied, is called as `verify(req, res, buf, encoding)`, +where `buf` is a `Buffer` of the raw request body and `encoding` is the +encoding of the request. The parsing can be aborted by throwing an error. + +### bodyParser.text([options]) + +Returns middleware that parses all bodies as a string and only looks at +requests where the `Content-Type` header matches the `type` option. This +parser supports automatic inflation of `gzip` and `deflate` encodings. + +A new `body` string containing the parsed data is populated on the `request` +object after the middleware (i.e. `req.body`). This will be a string of the +body. + +#### Options + +The `text` function takes an optional `options` object that may contain any of +the following keys: + +##### defaultCharset + +Specify the default character set for the text content if the charset is not +specified in the `Content-Type` header of the request. Defaults to `utf-8`. + +##### inflate + +When set to `true`, then deflated (compressed) bodies will be inflated; when +`false`, deflated bodies are rejected. Defaults to `true`. + +##### limit + +Controls the maximum request body size. If this is a number, then the value +specifies the number of bytes; if it is a string, the value is passed to the +[bytes](https://www.npmjs.com/package/bytes) library for parsing. Defaults +to `'100kb'`. + +##### type + +The `type` option is used to determine what media type the middleware will +parse. This option can be a string, array of strings, or a function. If not +a function, `type` option is passed directly to the +[type-is](https://www.npmjs.org/package/type-is#readme) library and this can +be an extension name (like `txt`), a mime type (like `text/plain`), or a mime +type with a wildcard (like `*/*` or `text/*`). If a function, the `type` +option is called as `fn(req)` and the request is parsed if it returns a +truthy value. Defaults to `text/plain`. + +##### verify + +The `verify` option, if supplied, is called as `verify(req, res, buf, encoding)`, +where `buf` is a `Buffer` of the raw request body and `encoding` is the +encoding of the request. The parsing can be aborted by throwing an error. + +### bodyParser.urlencoded([options]) + +Returns middleware that only parses `urlencoded` bodies and only looks at +requests where the `Content-Type` header matches the `type` option. This +parser accepts only UTF-8 encoding of the body and supports automatic +inflation of `gzip` and `deflate` encodings. + +A new `body` object containing the parsed data is populated on the `request` +object after the middleware (i.e. `req.body`). This object will contain +key-value pairs, where the value can be a string or array (when `extended` is +`false`), or any type (when `extended` is `true`). + +#### Options + +The `urlencoded` function takes an optional `options` object that may contain +any of the following keys: + +##### extended + +The `extended` option allows to choose between parsing the URL-encoded data +with the `querystring` library (when `false`) or the `qs` library (when +`true`). The "extended" syntax allows for rich objects and arrays to be +encoded into the URL-encoded format, allowing for a JSON-like experience +with URL-encoded. For more information, please +[see the qs library](https://www.npmjs.org/package/qs#readme). + +Defaults to `true`, but using the default has been deprecated. Please +research into the difference between `qs` and `querystring` and choose the +appropriate setting. + +##### inflate + +When set to `true`, then deflated (compressed) bodies will be inflated; when +`false`, deflated bodies are rejected. Defaults to `true`. + +##### limit + +Controls the maximum request body size. If this is a number, then the value +specifies the number of bytes; if it is a string, the value is passed to the +[bytes](https://www.npmjs.com/package/bytes) library for parsing. Defaults +to `'100kb'`. + +##### parameterLimit + +The `parameterLimit` option controls the maximum number of parameters that +are allowed in the URL-encoded data. If a request contains more parameters +than this value, a 413 will be returned to the client. Defaults to `1000`. + +##### type + +The `type` option is used to determine what media type the middleware will +parse. This option can be a string, array of strings, or a function. If not +a function, `type` option is passed directly to the +[type-is](https://www.npmjs.org/package/type-is#readme) library and this can +be an extension name (like `urlencoded`), a mime type (like +`application/x-www-form-urlencoded`), or a mime type with a wildcard (like +`*/x-www-form-urlencoded`). If a function, the `type` option is called as +`fn(req)` and the request is parsed if it returns a truthy value. Defaults +to `application/x-www-form-urlencoded`. + +##### verify + +The `verify` option, if supplied, is called as `verify(req, res, buf, encoding)`, +where `buf` is a `Buffer` of the raw request body and `encoding` is the +encoding of the request. The parsing can be aborted by throwing an error. + +## Errors + +The middlewares provided by this module create errors depending on the error +condition during parsing. The errors will typically have a `status`/`statusCode` +property that contains the suggested HTTP response code, an `expose` property +to determine if the `message` property should be displayed to the client, a +`type` property to determine the type of error without matching against the +`message`, and a `body` property containing the read body, if available. + +The following are the common errors emitted, though any error can come through +for various reasons. + +### content encoding unsupported + +This error will occur when the request had a `Content-Encoding` header that +contained an encoding but the "inflation" option was set to `false`. The +`status` property is set to `415`, the `type` property is set to +`'encoding.unsupported'`, and the `charset` property will be set to the +encoding that is unsupported. + +### request aborted + +This error will occur when the request is aborted by the client before reading +the body has finished. The `received` property will be set to the number of +bytes received before the request was aborted and the `expected` property is +set to the number of expected bytes. The `status` property is set to `400` +and `type` property is set to `'request.aborted'`. + +### request entity too large + +This error will occur when the request body's size is larger than the "limit" +option. The `limit` property will be set to the byte limit and the `length` +property will be set to the request body's length. The `status` property is +set to `413` and the `type` property is set to `'entity.too.large'`. + +### request size did not match content length + +This error will occur when the request's length did not match the length from +the `Content-Length` header. This typically occurs when the request is malformed, +typically when the `Content-Length` header was calculated based on characters +instead of bytes. The `status` property is set to `400` and the `type` property +is set to `'request.size.invalid'`. + +### stream encoding should not be set + +This error will occur when something called the `req.setEncoding` method prior +to this middleware. This module operates directly on bytes only and you cannot +call `req.setEncoding` when using this module. The `status` property is set to +`500` and the `type` property is set to `'stream.encoding.set'`. + +### too many parameters + +This error will occur when the content of the request exceeds the configured +`parameterLimit` for the `urlencoded` parser. The `status` property is set to +`413` and the `type` property is set to `'parameters.too.many'`. + +### unsupported charset "BOGUS" + +This error will occur when the request had a charset parameter in the +`Content-Type` header, but the `iconv-lite` module does not support it OR the +parser does not support it. The charset is contained in the message as well +as in the `charset` property. The `status` property is set to `415`, the +`type` property is set to `'charset.unsupported'`, and the `charset` property +is set to the charset that is unsupported. + +### unsupported content encoding "bogus" + +This error will occur when the request had a `Content-Encoding` header that +contained an unsupported encoding. The encoding is contained in the message +as well as in the `encoding` property. The `status` property is set to `415`, +the `type` property is set to `'encoding.unsupported'`, and the `encoding` +property is set to the encoding that is unsupported. + +## Examples + +### Express/Connect top-level generic + +This example demonstrates adding a generic JSON and URL-encoded parser as a +top-level middleware, which will parse the bodies of all incoming requests. +This is the simplest setup. + +```js +var express = require('express') +var bodyParser = require('body-parser') + +var app = express() + +// parse application/x-www-form-urlencoded +app.use(bodyParser.urlencoded({ extended: false })) + +// parse application/json +app.use(bodyParser.json()) + +app.use(function (req, res) { + res.setHeader('Content-Type', 'text/plain') + res.write('you posted:\n') + res.end(JSON.stringify(req.body, null, 2)) +}) +``` + +### Express route-specific + +This example demonstrates adding body parsers specifically to the routes that +need them. In general, this is the most recommended way to use body-parser with +Express. + +```js +var express = require('express') +var bodyParser = require('body-parser') + +var app = express() + +// create application/json parser +var jsonParser = bodyParser.json() + +// create application/x-www-form-urlencoded parser +var urlencodedParser = bodyParser.urlencoded({ extended: false }) + +// POST /login gets urlencoded bodies +app.post('/login', urlencodedParser, function (req, res) { + res.send('welcome, ' + req.body.username) +}) + +// POST /api/users gets JSON bodies +app.post('/api/users', jsonParser, function (req, res) { + // create user in req.body +}) +``` + +### Change accepted type for parsers + +All the parsers accept a `type` option which allows you to change the +`Content-Type` that the middleware will parse. + +```js +var express = require('express') +var bodyParser = require('body-parser') + +var app = express() + +// parse various different custom JSON types as JSON +app.use(bodyParser.json({ type: 'application/*+json' })) + +// parse some custom thing into a Buffer +app.use(bodyParser.raw({ type: 'application/vnd.custom-type' })) + +// parse an HTML body into a string +app.use(bodyParser.text({ type: 'text/html' })) +``` + +## License + +[MIT](LICENSE) + +[npm-image]: https://img.shields.io/npm/v/body-parser.svg +[npm-url]: https://npmjs.org/package/body-parser +[travis-image]: https://img.shields.io/travis/expressjs/body-parser/master.svg +[travis-url]: https://travis-ci.org/expressjs/body-parser +[coveralls-image]: https://img.shields.io/coveralls/expressjs/body-parser/master.svg +[coveralls-url]: https://coveralls.io/r/expressjs/body-parser?branch=master +[downloads-image]: https://img.shields.io/npm/dm/body-parser.svg +[downloads-url]: https://npmjs.org/package/body-parser diff --git a/node_modules/body-parser/index.js b/node_modules/body-parser/index.js new file mode 100644 index 00000000..93c3a1ff --- /dev/null +++ b/node_modules/body-parser/index.js @@ -0,0 +1,157 @@ +/*! + * body-parser + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + * @private + */ + +var deprecate = require('depd')('body-parser') + +/** + * Cache of loaded parsers. + * @private + */ + +var parsers = Object.create(null) + +/** + * @typedef Parsers + * @type {function} + * @property {function} json + * @property {function} raw + * @property {function} text + * @property {function} urlencoded + */ + +/** + * Module exports. + * @type {Parsers} + */ + +exports = module.exports = deprecate.function(bodyParser, + 'bodyParser: use individual json/urlencoded middlewares') + +/** + * JSON parser. + * @public + */ + +Object.defineProperty(exports, 'json', { + configurable: true, + enumerable: true, + get: createParserGetter('json') +}) + +/** + * Raw parser. + * @public + */ + +Object.defineProperty(exports, 'raw', { + configurable: true, + enumerable: true, + get: createParserGetter('raw') +}) + +/** + * Text parser. + * @public + */ + +Object.defineProperty(exports, 'text', { + configurable: true, + enumerable: true, + get: createParserGetter('text') +}) + +/** + * URL-encoded parser. + * @public + */ + +Object.defineProperty(exports, 'urlencoded', { + configurable: true, + enumerable: true, + get: createParserGetter('urlencoded') +}) + +/** + * Create a middleware to parse json and urlencoded bodies. + * + * @param {object} [options] + * @return {function} + * @deprecated + * @public + */ + +function bodyParser (options) { + var opts = {} + + // exclude type option + if (options) { + for (var prop in options) { + if (prop !== 'type') { + opts[prop] = options[prop] + } + } + } + + var _urlencoded = exports.urlencoded(opts) + var _json = exports.json(opts) + + return function bodyParser (req, res, next) { + _json(req, res, function (err) { + if (err) return next(err) + _urlencoded(req, res, next) + }) + } +} + +/** + * Create a getter for loading a parser. + * @private + */ + +function createParserGetter (name) { + return function get () { + return loadParser(name) + } +} + +/** + * Load a parser module. + * @private + */ + +function loadParser (parserName) { + var parser = parsers[parserName] + + if (parser !== undefined) { + return parser + } + + // this uses a switch for static require analysis + switch (parserName) { + case 'json': + parser = require('./lib/types/json') + break + case 'raw': + parser = require('./lib/types/raw') + break + case 'text': + parser = require('./lib/types/text') + break + case 'urlencoded': + parser = require('./lib/types/urlencoded') + break + } + + // store to prevent invoking require() + return (parsers[parserName] = parser) +} diff --git a/node_modules/body-parser/lib/read.js b/node_modules/body-parser/lib/read.js new file mode 100644 index 00000000..c1026095 --- /dev/null +++ b/node_modules/body-parser/lib/read.js @@ -0,0 +1,181 @@ +/*! + * body-parser + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + * @private + */ + +var createError = require('http-errors') +var getBody = require('raw-body') +var iconv = require('iconv-lite') +var onFinished = require('on-finished') +var zlib = require('zlib') + +/** + * Module exports. + */ + +module.exports = read + +/** + * Read a request into a buffer and parse. + * + * @param {object} req + * @param {object} res + * @param {function} next + * @param {function} parse + * @param {function} debug + * @param {object} options + * @private + */ + +function read (req, res, next, parse, debug, options) { + var length + var opts = options + var stream + + // flag as parsed + req._body = true + + // read options + var encoding = opts.encoding !== null + ? opts.encoding + : null + var verify = opts.verify + + try { + // get the content stream + stream = contentstream(req, debug, opts.inflate) + length = stream.length + stream.length = undefined + } catch (err) { + return next(err) + } + + // set raw-body options + opts.length = length + opts.encoding = verify + ? null + : encoding + + // assert charset is supported + if (opts.encoding === null && encoding !== null && !iconv.encodingExists(encoding)) { + return next(createError(415, 'unsupported charset "' + encoding.toUpperCase() + '"', { + charset: encoding.toLowerCase(), + type: 'charset.unsupported' + })) + } + + // read body + debug('read body') + getBody(stream, opts, function (error, body) { + if (error) { + var _error + + if (error.type === 'encoding.unsupported') { + // echo back charset + _error = createError(415, 'unsupported charset "' + encoding.toUpperCase() + '"', { + charset: encoding.toLowerCase(), + type: 'charset.unsupported' + }) + } else { + // set status code on error + _error = createError(400, error) + } + + // read off entire request + stream.resume() + onFinished(req, function onfinished () { + next(createError(400, _error)) + }) + return + } + + // verify + if (verify) { + try { + debug('verify body') + verify(req, res, body, encoding) + } catch (err) { + next(createError(403, err, { + body: body, + type: err.type || 'entity.verify.failed' + })) + return + } + } + + // parse + var str = body + try { + debug('parse body') + str = typeof body !== 'string' && encoding !== null + ? iconv.decode(body, encoding) + : body + req.body = parse(str) + } catch (err) { + next(createError(400, err, { + body: str, + type: err.type || 'entity.parse.failed' + })) + return + } + + next() + }) +} + +/** + * Get the content stream of the request. + * + * @param {object} req + * @param {function} debug + * @param {boolean} [inflate=true] + * @return {object} + * @api private + */ + +function contentstream (req, debug, inflate) { + var encoding = (req.headers['content-encoding'] || 'identity').toLowerCase() + var length = req.headers['content-length'] + var stream + + debug('content-encoding "%s"', encoding) + + if (inflate === false && encoding !== 'identity') { + throw createError(415, 'content encoding unsupported', { + encoding: encoding, + type: 'encoding.unsupported' + }) + } + + switch (encoding) { + case 'deflate': + stream = zlib.createInflate() + debug('inflate body') + req.pipe(stream) + break + case 'gzip': + stream = zlib.createGunzip() + debug('gunzip body') + req.pipe(stream) + break + case 'identity': + stream = req + stream.length = length + break + default: + throw createError(415, 'unsupported content encoding "' + encoding + '"', { + encoding: encoding, + type: 'encoding.unsupported' + }) + } + + return stream +} diff --git a/node_modules/body-parser/lib/types/json.js b/node_modules/body-parser/lib/types/json.js new file mode 100644 index 00000000..2971dc14 --- /dev/null +++ b/node_modules/body-parser/lib/types/json.js @@ -0,0 +1,230 @@ +/*! + * body-parser + * Copyright(c) 2014 Jonathan Ong + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + * @private + */ + +var bytes = require('bytes') +var contentType = require('content-type') +var createError = require('http-errors') +var debug = require('debug')('body-parser:json') +var read = require('../read') +var typeis = require('type-is') + +/** + * Module exports. + */ + +module.exports = json + +/** + * RegExp to match the first non-space in a string. + * + * Allowed whitespace is defined in RFC 7159: + * + * ws = *( + * %x20 / ; Space + * %x09 / ; Horizontal tab + * %x0A / ; Line feed or New line + * %x0D ) ; Carriage return + */ + +var FIRST_CHAR_REGEXP = /^[\x20\x09\x0a\x0d]*(.)/ // eslint-disable-line no-control-regex + +/** + * Create a middleware to parse JSON bodies. + * + * @param {object} [options] + * @return {function} + * @public + */ + +function json (options) { + var opts = options || {} + + var limit = typeof opts.limit !== 'number' + ? bytes.parse(opts.limit || '100kb') + : opts.limit + var inflate = opts.inflate !== false + var reviver = opts.reviver + var strict = opts.strict !== false + var type = opts.type || 'application/json' + var verify = opts.verify || false + + if (verify !== false && typeof verify !== 'function') { + throw new TypeError('option verify must be function') + } + + // create the appropriate type checking function + var shouldParse = typeof type !== 'function' + ? typeChecker(type) + : type + + function parse (body) { + if (body.length === 0) { + // special-case empty json body, as it's a common client-side mistake + // TODO: maybe make this configurable or part of "strict" option + return {} + } + + if (strict) { + var first = firstchar(body) + + if (first !== '{' && first !== '[') { + debug('strict violation') + throw createStrictSyntaxError(body, first) + } + } + + try { + debug('parse json') + return JSON.parse(body, reviver) + } catch (e) { + throw normalizeJsonSyntaxError(e, { + message: e.message, + stack: e.stack + }) + } + } + + return function jsonParser (req, res, next) { + if (req._body) { + debug('body already parsed') + next() + return + } + + req.body = req.body || {} + + // skip requests without bodies + if (!typeis.hasBody(req)) { + debug('skip empty body') + next() + return + } + + debug('content-type %j', req.headers['content-type']) + + // determine if request should be parsed + if (!shouldParse(req)) { + debug('skip parsing') + next() + return + } + + // assert charset per RFC 7159 sec 8.1 + var charset = getCharset(req) || 'utf-8' + if (charset.substr(0, 4) !== 'utf-') { + debug('invalid charset') + next(createError(415, 'unsupported charset "' + charset.toUpperCase() + '"', { + charset: charset, + type: 'charset.unsupported' + })) + return + } + + // read + read(req, res, next, parse, debug, { + encoding: charset, + inflate: inflate, + limit: limit, + verify: verify + }) + } +} + +/** + * Create strict violation syntax error matching native error. + * + * @param {string} str + * @param {string} char + * @return {Error} + * @private + */ + +function createStrictSyntaxError (str, char) { + var index = str.indexOf(char) + var partial = str.substring(0, index) + '#' + + try { + JSON.parse(partial); /* istanbul ignore next */ throw new SyntaxError('strict violation') + } catch (e) { + return normalizeJsonSyntaxError(e, { + message: e.message.replace('#', char), + stack: e.stack + }) + } +} + +/** + * Get the first non-whitespace character in a string. + * + * @param {string} str + * @return {function} + * @private + */ + +function firstchar (str) { + return FIRST_CHAR_REGEXP.exec(str)[1] +} + +/** + * Get the charset of a request. + * + * @param {object} req + * @api private + */ + +function getCharset (req) { + try { + return (contentType.parse(req).parameters.charset || '').toLowerCase() + } catch (e) { + return undefined + } +} + +/** + * Normalize a SyntaxError for JSON.parse. + * + * @param {SyntaxError} error + * @param {object} obj + * @return {SyntaxError} + */ + +function normalizeJsonSyntaxError (error, obj) { + var keys = Object.getOwnPropertyNames(error) + + for (var i = 0; i < keys.length; i++) { + var key = keys[i] + if (key !== 'stack' && key !== 'message') { + delete error[key] + } + } + + // replace stack before message for Node.js 0.10 and below + error.stack = obj.stack.replace(error.message, obj.message) + error.message = obj.message + + return error +} + +/** + * Get the simple type checker. + * + * @param {string} type + * @return {function} + */ + +function typeChecker (type) { + return function checkType (req) { + return Boolean(typeis(req, type)) + } +} diff --git a/node_modules/body-parser/lib/types/raw.js b/node_modules/body-parser/lib/types/raw.js new file mode 100644 index 00000000..f5d1b674 --- /dev/null +++ b/node_modules/body-parser/lib/types/raw.js @@ -0,0 +1,101 @@ +/*! + * body-parser + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + */ + +var bytes = require('bytes') +var debug = require('debug')('body-parser:raw') +var read = require('../read') +var typeis = require('type-is') + +/** + * Module exports. + */ + +module.exports = raw + +/** + * Create a middleware to parse raw bodies. + * + * @param {object} [options] + * @return {function} + * @api public + */ + +function raw (options) { + var opts = options || {} + + var inflate = opts.inflate !== false + var limit = typeof opts.limit !== 'number' + ? bytes.parse(opts.limit || '100kb') + : opts.limit + var type = opts.type || 'application/octet-stream' + var verify = opts.verify || false + + if (verify !== false && typeof verify !== 'function') { + throw new TypeError('option verify must be function') + } + + // create the appropriate type checking function + var shouldParse = typeof type !== 'function' + ? typeChecker(type) + : type + + function parse (buf) { + return buf + } + + return function rawParser (req, res, next) { + if (req._body) { + debug('body already parsed') + next() + return + } + + req.body = req.body || {} + + // skip requests without bodies + if (!typeis.hasBody(req)) { + debug('skip empty body') + next() + return + } + + debug('content-type %j', req.headers['content-type']) + + // determine if request should be parsed + if (!shouldParse(req)) { + debug('skip parsing') + next() + return + } + + // read + read(req, res, next, parse, debug, { + encoding: null, + inflate: inflate, + limit: limit, + verify: verify + }) + } +} + +/** + * Get the simple type checker. + * + * @param {string} type + * @return {function} + */ + +function typeChecker (type) { + return function checkType (req) { + return Boolean(typeis(req, type)) + } +} diff --git a/node_modules/body-parser/lib/types/text.js b/node_modules/body-parser/lib/types/text.js new file mode 100644 index 00000000..083a0090 --- /dev/null +++ b/node_modules/body-parser/lib/types/text.js @@ -0,0 +1,121 @@ +/*! + * body-parser + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + */ + +var bytes = require('bytes') +var contentType = require('content-type') +var debug = require('debug')('body-parser:text') +var read = require('../read') +var typeis = require('type-is') + +/** + * Module exports. + */ + +module.exports = text + +/** + * Create a middleware to parse text bodies. + * + * @param {object} [options] + * @return {function} + * @api public + */ + +function text (options) { + var opts = options || {} + + var defaultCharset = opts.defaultCharset || 'utf-8' + var inflate = opts.inflate !== false + var limit = typeof opts.limit !== 'number' + ? bytes.parse(opts.limit || '100kb') + : opts.limit + var type = opts.type || 'text/plain' + var verify = opts.verify || false + + if (verify !== false && typeof verify !== 'function') { + throw new TypeError('option verify must be function') + } + + // create the appropriate type checking function + var shouldParse = typeof type !== 'function' + ? typeChecker(type) + : type + + function parse (buf) { + return buf + } + + return function textParser (req, res, next) { + if (req._body) { + debug('body already parsed') + next() + return + } + + req.body = req.body || {} + + // skip requests without bodies + if (!typeis.hasBody(req)) { + debug('skip empty body') + next() + return + } + + debug('content-type %j', req.headers['content-type']) + + // determine if request should be parsed + if (!shouldParse(req)) { + debug('skip parsing') + next() + return + } + + // get charset + var charset = getCharset(req) || defaultCharset + + // read + read(req, res, next, parse, debug, { + encoding: charset, + inflate: inflate, + limit: limit, + verify: verify + }) + } +} + +/** + * Get the charset of a request. + * + * @param {object} req + * @api private + */ + +function getCharset (req) { + try { + return (contentType.parse(req).parameters.charset || '').toLowerCase() + } catch (e) { + return undefined + } +} + +/** + * Get the simple type checker. + * + * @param {string} type + * @return {function} + */ + +function typeChecker (type) { + return function checkType (req) { + return Boolean(typeis(req, type)) + } +} diff --git a/node_modules/body-parser/lib/types/urlencoded.js b/node_modules/body-parser/lib/types/urlencoded.js new file mode 100644 index 00000000..b2ca8f16 --- /dev/null +++ b/node_modules/body-parser/lib/types/urlencoded.js @@ -0,0 +1,284 @@ +/*! + * body-parser + * Copyright(c) 2014 Jonathan Ong + * Copyright(c) 2014-2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module dependencies. + * @private + */ + +var bytes = require('bytes') +var contentType = require('content-type') +var createError = require('http-errors') +var debug = require('debug')('body-parser:urlencoded') +var deprecate = require('depd')('body-parser') +var read = require('../read') +var typeis = require('type-is') + +/** + * Module exports. + */ + +module.exports = urlencoded + +/** + * Cache of parser modules. + */ + +var parsers = Object.create(null) + +/** + * Create a middleware to parse urlencoded bodies. + * + * @param {object} [options] + * @return {function} + * @public + */ + +function urlencoded (options) { + var opts = options || {} + + // notice because option default will flip in next major + if (opts.extended === undefined) { + deprecate('undefined extended: provide extended option') + } + + var extended = opts.extended !== false + var inflate = opts.inflate !== false + var limit = typeof opts.limit !== 'number' + ? bytes.parse(opts.limit || '100kb') + : opts.limit + var type = opts.type || 'application/x-www-form-urlencoded' + var verify = opts.verify || false + + if (verify !== false && typeof verify !== 'function') { + throw new TypeError('option verify must be function') + } + + // create the appropriate query parser + var queryparse = extended + ? extendedparser(opts) + : simpleparser(opts) + + // create the appropriate type checking function + var shouldParse = typeof type !== 'function' + ? typeChecker(type) + : type + + function parse (body) { + return body.length + ? queryparse(body) + : {} + } + + return function urlencodedParser (req, res, next) { + if (req._body) { + debug('body already parsed') + next() + return + } + + req.body = req.body || {} + + // skip requests without bodies + if (!typeis.hasBody(req)) { + debug('skip empty body') + next() + return + } + + debug('content-type %j', req.headers['content-type']) + + // determine if request should be parsed + if (!shouldParse(req)) { + debug('skip parsing') + next() + return + } + + // assert charset + var charset = getCharset(req) || 'utf-8' + if (charset !== 'utf-8') { + debug('invalid charset') + next(createError(415, 'unsupported charset "' + charset.toUpperCase() + '"', { + charset: charset, + type: 'charset.unsupported' + })) + return + } + + // read + read(req, res, next, parse, debug, { + debug: debug, + encoding: charset, + inflate: inflate, + limit: limit, + verify: verify + }) + } +} + +/** + * Get the extended query parser. + * + * @param {object} options + */ + +function extendedparser (options) { + var parameterLimit = options.parameterLimit !== undefined + ? options.parameterLimit + : 1000 + var parse = parser('qs') + + if (isNaN(parameterLimit) || parameterLimit < 1) { + throw new TypeError('option parameterLimit must be a positive number') + } + + if (isFinite(parameterLimit)) { + parameterLimit = parameterLimit | 0 + } + + return function queryparse (body) { + var paramCount = parameterCount(body, parameterLimit) + + if (paramCount === undefined) { + debug('too many parameters') + throw createError(413, 'too many parameters', { + type: 'parameters.too.many' + }) + } + + var arrayLimit = Math.max(100, paramCount) + + debug('parse extended urlencoding') + return parse(body, { + allowPrototypes: true, + arrayLimit: arrayLimit, + depth: Infinity, + parameterLimit: parameterLimit + }) + } +} + +/** + * Get the charset of a request. + * + * @param {object} req + * @api private + */ + +function getCharset (req) { + try { + return (contentType.parse(req).parameters.charset || '').toLowerCase() + } catch (e) { + return undefined + } +} + +/** + * Count the number of parameters, stopping once limit reached + * + * @param {string} body + * @param {number} limit + * @api private + */ + +function parameterCount (body, limit) { + var count = 0 + var index = 0 + + while ((index = body.indexOf('&', index)) !== -1) { + count++ + index++ + + if (count === limit) { + return undefined + } + } + + return count +} + +/** + * Get parser for module name dynamically. + * + * @param {string} name + * @return {function} + * @api private + */ + +function parser (name) { + var mod = parsers[name] + + if (mod !== undefined) { + return mod.parse + } + + // this uses a switch for static require analysis + switch (name) { + case 'qs': + mod = require('qs') + break + case 'querystring': + mod = require('querystring') + break + } + + // store to prevent invoking require() + parsers[name] = mod + + return mod.parse +} + +/** + * Get the simple query parser. + * + * @param {object} options + */ + +function simpleparser (options) { + var parameterLimit = options.parameterLimit !== undefined + ? options.parameterLimit + : 1000 + var parse = parser('querystring') + + if (isNaN(parameterLimit) || parameterLimit < 1) { + throw new TypeError('option parameterLimit must be a positive number') + } + + if (isFinite(parameterLimit)) { + parameterLimit = parameterLimit | 0 + } + + return function queryparse (body) { + var paramCount = parameterCount(body, parameterLimit) + + if (paramCount === undefined) { + debug('too many parameters') + throw createError(413, 'too many parameters', { + type: 'parameters.too.many' + }) + } + + debug('parse urlencoding') + return parse(body, undefined, undefined, { maxKeys: parameterLimit }) + } +} + +/** + * Get the simple type checker. + * + * @param {string} type + * @return {function} + */ + +function typeChecker (type) { + return function checkType (req) { + return Boolean(typeis(req, type)) + } +} diff --git a/node_modules/body-parser/package.json b/node_modules/body-parser/package.json new file mode 100644 index 00000000..88498529 --- /dev/null +++ b/node_modules/body-parser/package.json @@ -0,0 +1,91 @@ +{ + "_from": "body-parser@1.19.0", + "_id": "body-parser@1.19.0", + "_inBundle": false, + "_integrity": "sha512-dhEPs72UPbDnAQJ9ZKMNTP6ptJaionhP5cBb541nXPlW60Jepo9RV/a4fX4XWW9CuFNK22krhrj1+rgzifNCsw==", + "_location": "/body-parser", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "body-parser@1.19.0", + "name": "body-parser", + "escapedName": "body-parser", + "rawSpec": "1.19.0", + "saveSpec": null, + "fetchSpec": "1.19.0" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/body-parser/-/body-parser-1.19.0.tgz", + "_shasum": "96b2709e57c9c4e09a6fd66a8fd979844f69f08a", + "_spec": "body-parser@1.19.0", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "bugs": { + "url": "https://github.com/expressjs/body-parser/issues" + }, + "bundleDependencies": false, + "contributors": [ + { + "name": "Douglas Christopher Wilson", + "email": "doug@somethingdoug.com" + }, + { + "name": "Jonathan Ong", + "email": "me@jongleberry.com", + "url": "http://jongleberry.com" + } + ], + "dependencies": { + "bytes": "3.1.0", + "content-type": "~1.0.4", + "debug": "2.6.9", + "depd": "~1.1.2", + "http-errors": "1.7.2", + "iconv-lite": "0.4.24", + "on-finished": "~2.3.0", + "qs": "6.7.0", + "raw-body": "2.4.0", + "type-is": "~1.6.17" + }, + "deprecated": false, + "description": "Node.js body parsing middleware", + "devDependencies": { + "eslint": "5.16.0", + "eslint-config-standard": "12.0.0", + "eslint-plugin-import": "2.17.2", + "eslint-plugin-markdown": "1.0.0", + "eslint-plugin-node": "8.0.1", + "eslint-plugin-promise": "4.1.1", + "eslint-plugin-standard": "4.0.0", + "istanbul": "0.4.5", + "methods": "1.1.2", + "mocha": "6.1.4", + "safe-buffer": "5.1.2", + "supertest": "4.0.2" + }, + "engines": { + "node": ">= 0.8" + }, + "files": [ + "lib/", + "LICENSE", + "HISTORY.md", + "index.js" + ], + "homepage": "https://github.com/expressjs/body-parser#readme", + "license": "MIT", + "name": "body-parser", + "repository": { + "type": "git", + "url": "git+https://github.com/expressjs/body-parser.git" + }, + "scripts": { + "lint": "eslint --plugin markdown --ext js,md .", + "test": "mocha --require test/support/env --reporter spec --check-leaks --bail test/", + "test-cov": "istanbul cover node_modules/mocha/bin/_mocha -- --require test/support/env --reporter dot --check-leaks test/", + "test-travis": "istanbul cover node_modules/mocha/bin/_mocha --report lcovonly -- --require test/support/env --reporter spec --check-leaks test/" + }, + "version": "1.19.0" +} diff --git a/node_modules/bytes/History.md b/node_modules/bytes/History.md new file mode 100644 index 00000000..cf6a5bb9 --- /dev/null +++ b/node_modules/bytes/History.md @@ -0,0 +1,87 @@ +3.1.0 / 2019-01-22 +================== + + * Add petabyte (`pb`) support + +3.0.0 / 2017-08-31 +================== + + * Change "kB" to "KB" in format output + * Remove support for Node.js 0.6 + * Remove support for ComponentJS + +2.5.0 / 2017-03-24 +================== + + * Add option "unit" + +2.4.0 / 2016-06-01 +================== + + * Add option "unitSeparator" + +2.3.0 / 2016-02-15 +================== + + * Drop partial bytes on all parsed units + * Fix non-finite numbers to `.format` to return `null` + * Fix parsing byte string that looks like hex + * perf: hoist regular expressions + +2.2.0 / 2015-11-13 +================== + + * add option "decimalPlaces" + * add option "fixedDecimals" + +2.1.0 / 2015-05-21 +================== + + * add `.format` export + * add `.parse` export + +2.0.2 / 2015-05-20 +================== + + * remove map recreation + * remove unnecessary object construction + +2.0.1 / 2015-05-07 +================== + + * fix browserify require + * remove node.extend dependency + +2.0.0 / 2015-04-12 +================== + + * add option "case" + * add option "thousandsSeparator" + * return "null" on invalid parse input + * support proper round-trip: bytes(bytes(num)) === num + * units no longer case sensitive when parsing + +1.0.0 / 2014-05-05 +================== + + * add negative support. fixes #6 + +0.3.0 / 2014-03-19 +================== + + * added terabyte support + +0.2.1 / 2013-04-01 +================== + + * add .component + +0.2.0 / 2012-10-28 +================== + + * bytes(200).should.eql('200b') + +0.1.0 / 2012-07-04 +================== + + * add bytes to string conversion [yields] diff --git a/node_modules/bytes/LICENSE b/node_modules/bytes/LICENSE new file mode 100644 index 00000000..63e95a96 --- /dev/null +++ b/node_modules/bytes/LICENSE @@ -0,0 +1,23 @@ +(The MIT License) + +Copyright (c) 2012-2014 TJ Holowaychuk +Copyright (c) 2015 Jed Watson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/node_modules/bytes/Readme.md b/node_modules/bytes/Readme.md new file mode 100644 index 00000000..6ad1ec6e --- /dev/null +++ b/node_modules/bytes/Readme.md @@ -0,0 +1,126 @@ +# Bytes utility + +[![NPM Version][npm-image]][npm-url] +[![NPM Downloads][downloads-image]][downloads-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Utility to parse a string bytes (ex: `1TB`) to bytes (`1099511627776`) and vice-versa. + +## Installation + +This is a [Node.js](https://nodejs.org/en/) module available through the +[npm registry](https://www.npmjs.com/). Installation is done using the +[`npm install` command](https://docs.npmjs.com/getting-started/installing-npm-packages-locally): + +```bash +$ npm install bytes +``` + +## Usage + +```js +var bytes = require('bytes'); +``` + +#### bytes.format(number value, [options]): string|null + +Format the given value in bytes into a string. If the value is negative, it is kept as such. If it is a float, it is + rounded. + +**Arguments** + +| Name | Type | Description | +|---------|----------|--------------------| +| value | `number` | Value in bytes | +| options | `Object` | Conversion options | + +**Options** + +| Property | Type | Description | +|-------------------|--------|-----------------------------------------------------------------------------------------| +| decimalPlaces | `number`|`null` | Maximum number of decimal places to include in output. Default value to `2`. | +| fixedDecimals | `boolean`|`null` | Whether to always display the maximum number of decimal places. Default value to `false` | +| thousandsSeparator | `string`|`null` | Example of values: `' '`, `','` and `.`... Default value to `''`. | +| unit | `string`|`null` | The unit in which the result will be returned (B/KB/MB/GB/TB). Default value to `''` (which means auto detect). | +| unitSeparator | `string`|`null` | Separator to use between number and unit. Default value to `''`. | + +**Returns** + +| Name | Type | Description | +|---------|------------------|-------------------------------------------------| +| results | `string`|`null` | Return null upon error. String value otherwise. | + +**Example** + +```js +bytes(1024); +// output: '1KB' + +bytes(1000); +// output: '1000B' + +bytes(1000, {thousandsSeparator: ' '}); +// output: '1 000B' + +bytes(1024 * 1.7, {decimalPlaces: 0}); +// output: '2KB' + +bytes(1024, {unitSeparator: ' '}); +// output: '1 KB' + +``` + +#### bytes.parse(string|number value): number|null + +Parse the string value into an integer in bytes. If no unit is given, or `value` +is a number, it is assumed the value is in bytes. + +Supported units and abbreviations are as follows and are case-insensitive: + + * `b` for bytes + * `kb` for kilobytes + * `mb` for megabytes + * `gb` for gigabytes + * `tb` for terabytes + * `pb` for petabytes + +The units are in powers of two, not ten. This means 1kb = 1024b according to this parser. + +**Arguments** + +| Name | Type | Description | +|---------------|--------|--------------------| +| value | `string`|`number` | String to parse, or number in bytes. | + +**Returns** + +| Name | Type | Description | +|---------|-------------|-------------------------| +| results | `number`|`null` | Return null upon error. Value in bytes otherwise. | + +**Example** + +```js +bytes('1KB'); +// output: 1024 + +bytes('1024'); +// output: 1024 + +bytes(1024); +// output: 1KB +``` + +## License + +[MIT](LICENSE) + +[coveralls-image]: https://badgen.net/coveralls/c/github/visionmedia/bytes.js/master +[coveralls-url]: https://coveralls.io/r/visionmedia/bytes.js?branch=master +[downloads-image]: https://badgen.net/npm/dm/bytes +[downloads-url]: https://npmjs.org/package/bytes +[npm-image]: https://badgen.net/npm/node/bytes +[npm-url]: https://npmjs.org/package/bytes +[travis-image]: https://badgen.net/travis/visionmedia/bytes.js/master +[travis-url]: https://travis-ci.org/visionmedia/bytes.js diff --git a/node_modules/bytes/index.js b/node_modules/bytes/index.js new file mode 100644 index 00000000..4975bfb0 --- /dev/null +++ b/node_modules/bytes/index.js @@ -0,0 +1,162 @@ +/*! + * bytes + * Copyright(c) 2012-2014 TJ Holowaychuk + * Copyright(c) 2015 Jed Watson + * MIT Licensed + */ + +'use strict'; + +/** + * Module exports. + * @public + */ + +module.exports = bytes; +module.exports.format = format; +module.exports.parse = parse; + +/** + * Module variables. + * @private + */ + +var formatThousandsRegExp = /\B(?=(\d{3})+(?!\d))/g; + +var formatDecimalsRegExp = /(?:\.0*|(\.[^0]+)0+)$/; + +var map = { + b: 1, + kb: 1 << 10, + mb: 1 << 20, + gb: 1 << 30, + tb: Math.pow(1024, 4), + pb: Math.pow(1024, 5), +}; + +var parseRegExp = /^((-|\+)?(\d+(?:\.\d+)?)) *(kb|mb|gb|tb|pb)$/i; + +/** + * Convert the given value in bytes into a string or parse to string to an integer in bytes. + * + * @param {string|number} value + * @param {{ + * case: [string], + * decimalPlaces: [number] + * fixedDecimals: [boolean] + * thousandsSeparator: [string] + * unitSeparator: [string] + * }} [options] bytes options. + * + * @returns {string|number|null} + */ + +function bytes(value, options) { + if (typeof value === 'string') { + return parse(value); + } + + if (typeof value === 'number') { + return format(value, options); + } + + return null; +} + +/** + * Format the given value in bytes into a string. + * + * If the value is negative, it is kept as such. If it is a float, + * it is rounded. + * + * @param {number} value + * @param {object} [options] + * @param {number} [options.decimalPlaces=2] + * @param {number} [options.fixedDecimals=false] + * @param {string} [options.thousandsSeparator=] + * @param {string} [options.unit=] + * @param {string} [options.unitSeparator=] + * + * @returns {string|null} + * @public + */ + +function format(value, options) { + if (!Number.isFinite(value)) { + return null; + } + + var mag = Math.abs(value); + var thousandsSeparator = (options && options.thousandsSeparator) || ''; + var unitSeparator = (options && options.unitSeparator) || ''; + var decimalPlaces = (options && options.decimalPlaces !== undefined) ? options.decimalPlaces : 2; + var fixedDecimals = Boolean(options && options.fixedDecimals); + var unit = (options && options.unit) || ''; + + if (!unit || !map[unit.toLowerCase()]) { + if (mag >= map.pb) { + unit = 'PB'; + } else if (mag >= map.tb) { + unit = 'TB'; + } else if (mag >= map.gb) { + unit = 'GB'; + } else if (mag >= map.mb) { + unit = 'MB'; + } else if (mag >= map.kb) { + unit = 'KB'; + } else { + unit = 'B'; + } + } + + var val = value / map[unit.toLowerCase()]; + var str = val.toFixed(decimalPlaces); + + if (!fixedDecimals) { + str = str.replace(formatDecimalsRegExp, '$1'); + } + + if (thousandsSeparator) { + str = str.replace(formatThousandsRegExp, thousandsSeparator); + } + + return str + unitSeparator + unit; +} + +/** + * Parse the string value into an integer in bytes. + * + * If no unit is given, it is assumed the value is in bytes. + * + * @param {number|string} val + * + * @returns {number|null} + * @public + */ + +function parse(val) { + if (typeof val === 'number' && !isNaN(val)) { + return val; + } + + if (typeof val !== 'string') { + return null; + } + + // Test if the string passed is valid + var results = parseRegExp.exec(val); + var floatValue; + var unit = 'b'; + + if (!results) { + // Nothing could be extracted from the given string + floatValue = parseInt(val, 10); + unit = 'b' + } else { + // Retrieve the value and the unit + floatValue = parseFloat(results[1]); + unit = results[4].toLowerCase(); + } + + return Math.floor(map[unit] * floatValue); +} diff --git a/node_modules/bytes/package.json b/node_modules/bytes/package.json new file mode 100644 index 00000000..82e002ce --- /dev/null +++ b/node_modules/bytes/package.json @@ -0,0 +1,84 @@ +{ + "_from": "bytes@3.1.0", + "_id": "bytes@3.1.0", + "_inBundle": false, + "_integrity": "sha512-zauLjrfCG+xvoyaqLoV8bLVXXNGC4JqlxFCutSDWA6fJrTo2ZuvLYTqZ7aHBLZSMOopbzwv8f+wZcVzfVTI2Dg==", + "_location": "/bytes", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "bytes@3.1.0", + "name": "bytes", + "escapedName": "bytes", + "rawSpec": "3.1.0", + "saveSpec": null, + "fetchSpec": "3.1.0" + }, + "_requiredBy": [ + "/body-parser", + "/raw-body" + ], + "_resolved": "https://registry.npmjs.org/bytes/-/bytes-3.1.0.tgz", + "_shasum": "f6cf7933a360e0588fa9fde85651cdc7f805d1f6", + "_spec": "bytes@3.1.0", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\body-parser", + "author": { + "name": "TJ Holowaychuk", + "email": "tj@vision-media.ca", + "url": "http://tjholowaychuk.com" + }, + "bugs": { + "url": "https://github.com/visionmedia/bytes.js/issues" + }, + "bundleDependencies": false, + "contributors": [ + { + "name": "Jed Watson", + "email": "jed.watson@me.com" + }, + { + "name": "Théo FIDRY", + "email": "theo.fidry@gmail.com" + } + ], + "deprecated": false, + "description": "Utility to parse a string bytes to bytes and vice-versa", + "devDependencies": { + "eslint": "5.12.1", + "mocha": "5.2.0", + "nyc": "13.1.0" + }, + "engines": { + "node": ">= 0.8" + }, + "files": [ + "History.md", + "LICENSE", + "Readme.md", + "index.js" + ], + "homepage": "https://github.com/visionmedia/bytes.js#readme", + "keywords": [ + "byte", + "bytes", + "utility", + "parse", + "parser", + "convert", + "converter" + ], + "license": "MIT", + "name": "bytes", + "repository": { + "type": "git", + "url": "git+https://github.com/visionmedia/bytes.js.git" + }, + "scripts": { + "lint": "eslint .", + "test": "mocha --check-leaks --reporter spec", + "test-ci": "nyc --reporter=text npm test", + "test-cov": "nyc --reporter=html --reporter=text npm test" + }, + "version": "3.1.0" +} diff --git a/node_modules/content-disposition/HISTORY.md b/node_modules/content-disposition/HISTORY.md new file mode 100644 index 00000000..63a3d08c --- /dev/null +++ b/node_modules/content-disposition/HISTORY.md @@ -0,0 +1,55 @@ +0.5.3 / 2018-12-17 +================== + + * Use `safe-buffer` for improved Buffer API + +0.5.2 / 2016-12-08 +================== + + * Fix `parse` to accept any linear whitespace character + +0.5.1 / 2016-01-17 +================== + + * perf: enable strict mode + +0.5.0 / 2014-10-11 +================== + + * Add `parse` function + +0.4.0 / 2014-09-21 +================== + + * Expand non-Unicode `filename` to the full ISO-8859-1 charset + +0.3.0 / 2014-09-20 +================== + + * Add `fallback` option + * Add `type` option + +0.2.0 / 2014-09-19 +================== + + * Reduce ambiguity of file names with hex escape in buggy browsers + +0.1.2 / 2014-09-19 +================== + + * Fix periodic invalid Unicode filename header + +0.1.1 / 2014-09-19 +================== + + * Fix invalid characters appearing in `filename*` parameter + +0.1.0 / 2014-09-18 +================== + + * Make the `filename` argument optional + +0.0.0 / 2014-09-18 +================== + + * Initial release diff --git a/node_modules/content-disposition/LICENSE b/node_modules/content-disposition/LICENSE new file mode 100644 index 00000000..84441fbb --- /dev/null +++ b/node_modules/content-disposition/LICENSE @@ -0,0 +1,22 @@ +(The MIT License) + +Copyright (c) 2014-2017 Douglas Christopher Wilson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/node_modules/content-disposition/README.md b/node_modules/content-disposition/README.md new file mode 100644 index 00000000..eebef13d --- /dev/null +++ b/node_modules/content-disposition/README.md @@ -0,0 +1,148 @@ +# content-disposition + +[![NPM Version][npm-image]][npm-url] +[![NPM Downloads][downloads-image]][downloads-url] +[![Node.js Version][node-version-image]][node-version-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Create and parse HTTP `Content-Disposition` header + +## Installation + +```sh +$ npm install content-disposition +``` + +## API + + + +```js +var contentDisposition = require('content-disposition') +``` + +### contentDisposition(filename, options) + +Create an attachment `Content-Disposition` header value using the given file name, +if supplied. The `filename` is optional and if no file name is desired, but you +want to specify `options`, set `filename` to `undefined`. + + + +```js +res.setHeader('Content-Disposition', contentDisposition('∫ maths.pdf')) +``` + +**note** HTTP headers are of the ISO-8859-1 character set. If you are writing this +header through a means different from `setHeader` in Node.js, you'll want to specify +the `'binary'` encoding in Node.js. + +#### Options + +`contentDisposition` accepts these properties in the options object. + +##### fallback + +If the `filename` option is outside ISO-8859-1, then the file name is actually +stored in a supplemental field for clients that support Unicode file names and +a ISO-8859-1 version of the file name is automatically generated. + +This specifies the ISO-8859-1 file name to override the automatic generation or +disables the generation all together, defaults to `true`. + + - A string will specify the ISO-8859-1 file name to use in place of automatic + generation. + - `false` will disable including a ISO-8859-1 file name and only include the + Unicode version (unless the file name is already ISO-8859-1). + - `true` will enable automatic generation if the file name is outside ISO-8859-1. + +If the `filename` option is ISO-8859-1 and this option is specified and has a +different value, then the `filename` option is encoded in the extended field +and this set as the fallback field, even though they are both ISO-8859-1. + +##### type + +Specifies the disposition type, defaults to `"attachment"`. This can also be +`"inline"`, or any other value (all values except inline are treated like +`attachment`, but can convey additional information if both parties agree to +it). The type is normalized to lower-case. + +### contentDisposition.parse(string) + + + +```js +var disposition = contentDisposition.parse('attachment; filename="EURO rates.txt"; filename*=UTF-8\'\'%e2%82%ac%20rates.txt') +``` + +Parse a `Content-Disposition` header string. This automatically handles extended +("Unicode") parameters by decoding them and providing them under the standard +parameter name. This will return an object with the following properties (examples +are shown for the string `'attachment; filename="EURO rates.txt"; filename*=UTF-8\'\'%e2%82%ac%20rates.txt'`): + + - `type`: The disposition type (always lower case). Example: `'attachment'` + + - `parameters`: An object of the parameters in the disposition (name of parameter + always lower case and extended versions replace non-extended versions). Example: + `{filename: "€ rates.txt"}` + +## Examples + +### Send a file for download + +```js +var contentDisposition = require('content-disposition') +var destroy = require('destroy') +var fs = require('fs') +var http = require('http') +var onFinished = require('on-finished') + +var filePath = '/path/to/public/plans.pdf' + +http.createServer(function onRequest (req, res) { + // set headers + res.setHeader('Content-Type', 'application/pdf') + res.setHeader('Content-Disposition', contentDisposition(filePath)) + + // send file + var stream = fs.createReadStream(filePath) + stream.pipe(res) + onFinished(res, function () { + destroy(stream) + }) +}) +``` + +## Testing + +```sh +$ npm test +``` + +## References + +- [RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1][rfc-2616] +- [RFC 5987: Character Set and Language Encoding for Hypertext Transfer Protocol (HTTP) Header Field Parameters][rfc-5987] +- [RFC 6266: Use of the Content-Disposition Header Field in the Hypertext Transfer Protocol (HTTP)][rfc-6266] +- [Test Cases for HTTP Content-Disposition header field (RFC 6266) and the Encodings defined in RFCs 2047, 2231 and 5987][tc-2231] + +[rfc-2616]: https://tools.ietf.org/html/rfc2616 +[rfc-5987]: https://tools.ietf.org/html/rfc5987 +[rfc-6266]: https://tools.ietf.org/html/rfc6266 +[tc-2231]: http://greenbytes.de/tech/tc2231/ + +## License + +[MIT](LICENSE) + +[npm-image]: https://img.shields.io/npm/v/content-disposition.svg +[npm-url]: https://npmjs.org/package/content-disposition +[node-version-image]: https://img.shields.io/node/v/content-disposition.svg +[node-version-url]: https://nodejs.org/en/download +[travis-image]: https://img.shields.io/travis/jshttp/content-disposition.svg +[travis-url]: https://travis-ci.org/jshttp/content-disposition +[coveralls-image]: https://img.shields.io/coveralls/jshttp/content-disposition.svg +[coveralls-url]: https://coveralls.io/r/jshttp/content-disposition?branch=master +[downloads-image]: https://img.shields.io/npm/dm/content-disposition.svg +[downloads-url]: https://npmjs.org/package/content-disposition diff --git a/node_modules/content-disposition/index.js b/node_modules/content-disposition/index.js new file mode 100644 index 00000000..3092a4dc --- /dev/null +++ b/node_modules/content-disposition/index.js @@ -0,0 +1,458 @@ +/*! + * content-disposition + * Copyright(c) 2014-2017 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * Module exports. + * @public + */ + +module.exports = contentDisposition +module.exports.parse = parse + +/** + * Module dependencies. + * @private + */ + +var basename = require('path').basename +var Buffer = require('safe-buffer').Buffer + +/** + * RegExp to match non attr-char, *after* encodeURIComponent (i.e. not including "%") + * @private + */ + +var ENCODE_URL_ATTR_CHAR_REGEXP = /[\x00-\x20"'()*,/:;<=>?@[\\\]{}\x7f]/g // eslint-disable-line no-control-regex + +/** + * RegExp to match percent encoding escape. + * @private + */ + +var HEX_ESCAPE_REGEXP = /%[0-9A-Fa-f]{2}/ +var HEX_ESCAPE_REPLACE_REGEXP = /%([0-9A-Fa-f]{2})/g + +/** + * RegExp to match non-latin1 characters. + * @private + */ + +var NON_LATIN1_REGEXP = /[^\x20-\x7e\xa0-\xff]/g + +/** + * RegExp to match quoted-pair in RFC 2616 + * + * quoted-pair = "\" CHAR + * CHAR = + * @private + */ + +var QESC_REGEXP = /\\([\u0000-\u007f])/g // eslint-disable-line no-control-regex + +/** + * RegExp to match chars that must be quoted-pair in RFC 2616 + * @private + */ + +var QUOTE_REGEXP = /([\\"])/g + +/** + * RegExp for various RFC 2616 grammar + * + * parameter = token "=" ( token | quoted-string ) + * token = 1* + * separators = "(" | ")" | "<" | ">" | "@" + * | "," | ";" | ":" | "\" | <"> + * | "/" | "[" | "]" | "?" | "=" + * | "{" | "}" | SP | HT + * quoted-string = ( <"> *(qdtext | quoted-pair ) <"> ) + * qdtext = > + * quoted-pair = "\" CHAR + * CHAR = + * TEXT = + * LWS = [CRLF] 1*( SP | HT ) + * CRLF = CR LF + * CR = + * LF = + * SP = + * HT = + * CTL = + * OCTET = + * @private + */ + +var PARAM_REGEXP = /;[\x09\x20]*([!#$%&'*+.0-9A-Z^_`a-z|~-]+)[\x09\x20]*=[\x09\x20]*("(?:[\x20!\x23-\x5b\x5d-\x7e\x80-\xff]|\\[\x20-\x7e])*"|[!#$%&'*+.0-9A-Z^_`a-z|~-]+)[\x09\x20]*/g // eslint-disable-line no-control-regex +var TEXT_REGEXP = /^[\x20-\x7e\x80-\xff]+$/ +var TOKEN_REGEXP = /^[!#$%&'*+.0-9A-Z^_`a-z|~-]+$/ + +/** + * RegExp for various RFC 5987 grammar + * + * ext-value = charset "'" [ language ] "'" value-chars + * charset = "UTF-8" / "ISO-8859-1" / mime-charset + * mime-charset = 1*mime-charsetc + * mime-charsetc = ALPHA / DIGIT + * / "!" / "#" / "$" / "%" / "&" + * / "+" / "-" / "^" / "_" / "`" + * / "{" / "}" / "~" + * language = ( 2*3ALPHA [ extlang ] ) + * / 4ALPHA + * / 5*8ALPHA + * extlang = *3( "-" 3ALPHA ) + * value-chars = *( pct-encoded / attr-char ) + * pct-encoded = "%" HEXDIG HEXDIG + * attr-char = ALPHA / DIGIT + * / "!" / "#" / "$" / "&" / "+" / "-" / "." + * / "^" / "_" / "`" / "|" / "~" + * @private + */ + +var EXT_VALUE_REGEXP = /^([A-Za-z0-9!#$%&+\-^_`{}~]+)'(?:[A-Za-z]{2,3}(?:-[A-Za-z]{3}){0,3}|[A-Za-z]{4,8}|)'((?:%[0-9A-Fa-f]{2}|[A-Za-z0-9!#$&+.^_`|~-])+)$/ + +/** + * RegExp for various RFC 6266 grammar + * + * disposition-type = "inline" | "attachment" | disp-ext-type + * disp-ext-type = token + * disposition-parm = filename-parm | disp-ext-parm + * filename-parm = "filename" "=" value + * | "filename*" "=" ext-value + * disp-ext-parm = token "=" value + * | ext-token "=" ext-value + * ext-token = + * @private + */ + +var DISPOSITION_TYPE_REGEXP = /^([!#$%&'*+.0-9A-Z^_`a-z|~-]+)[\x09\x20]*(?:$|;)/ // eslint-disable-line no-control-regex + +/** + * Create an attachment Content-Disposition header. + * + * @param {string} [filename] + * @param {object} [options] + * @param {string} [options.type=attachment] + * @param {string|boolean} [options.fallback=true] + * @return {string} + * @public + */ + +function contentDisposition (filename, options) { + var opts = options || {} + + // get type + var type = opts.type || 'attachment' + + // get parameters + var params = createparams(filename, opts.fallback) + + // format into string + return format(new ContentDisposition(type, params)) +} + +/** + * Create parameters object from filename and fallback. + * + * @param {string} [filename] + * @param {string|boolean} [fallback=true] + * @return {object} + * @private + */ + +function createparams (filename, fallback) { + if (filename === undefined) { + return + } + + var params = {} + + if (typeof filename !== 'string') { + throw new TypeError('filename must be a string') + } + + // fallback defaults to true + if (fallback === undefined) { + fallback = true + } + + if (typeof fallback !== 'string' && typeof fallback !== 'boolean') { + throw new TypeError('fallback must be a string or boolean') + } + + if (typeof fallback === 'string' && NON_LATIN1_REGEXP.test(fallback)) { + throw new TypeError('fallback must be ISO-8859-1 string') + } + + // restrict to file base name + var name = basename(filename) + + // determine if name is suitable for quoted string + var isQuotedString = TEXT_REGEXP.test(name) + + // generate fallback name + var fallbackName = typeof fallback !== 'string' + ? fallback && getlatin1(name) + : basename(fallback) + var hasFallback = typeof fallbackName === 'string' && fallbackName !== name + + // set extended filename parameter + if (hasFallback || !isQuotedString || HEX_ESCAPE_REGEXP.test(name)) { + params['filename*'] = name + } + + // set filename parameter + if (isQuotedString || hasFallback) { + params.filename = hasFallback + ? fallbackName + : name + } + + return params +} + +/** + * Format object to Content-Disposition header. + * + * @param {object} obj + * @param {string} obj.type + * @param {object} [obj.parameters] + * @return {string} + * @private + */ + +function format (obj) { + var parameters = obj.parameters + var type = obj.type + + if (!type || typeof type !== 'string' || !TOKEN_REGEXP.test(type)) { + throw new TypeError('invalid type') + } + + // start with normalized type + var string = String(type).toLowerCase() + + // append parameters + if (parameters && typeof parameters === 'object') { + var param + var params = Object.keys(parameters).sort() + + for (var i = 0; i < params.length; i++) { + param = params[i] + + var val = param.substr(-1) === '*' + ? ustring(parameters[param]) + : qstring(parameters[param]) + + string += '; ' + param + '=' + val + } + } + + return string +} + +/** + * Decode a RFC 6987 field value (gracefully). + * + * @param {string} str + * @return {string} + * @private + */ + +function decodefield (str) { + var match = EXT_VALUE_REGEXP.exec(str) + + if (!match) { + throw new TypeError('invalid extended field value') + } + + var charset = match[1].toLowerCase() + var encoded = match[2] + var value + + // to binary string + var binary = encoded.replace(HEX_ESCAPE_REPLACE_REGEXP, pdecode) + + switch (charset) { + case 'iso-8859-1': + value = getlatin1(binary) + break + case 'utf-8': + value = Buffer.from(binary, 'binary').toString('utf8') + break + default: + throw new TypeError('unsupported charset in extended field') + } + + return value +} + +/** + * Get ISO-8859-1 version of string. + * + * @param {string} val + * @return {string} + * @private + */ + +function getlatin1 (val) { + // simple Unicode -> ISO-8859-1 transformation + return String(val).replace(NON_LATIN1_REGEXP, '?') +} + +/** + * Parse Content-Disposition header string. + * + * @param {string} string + * @return {object} + * @public + */ + +function parse (string) { + if (!string || typeof string !== 'string') { + throw new TypeError('argument string is required') + } + + var match = DISPOSITION_TYPE_REGEXP.exec(string) + + if (!match) { + throw new TypeError('invalid type format') + } + + // normalize type + var index = match[0].length + var type = match[1].toLowerCase() + + var key + var names = [] + var params = {} + var value + + // calculate index to start at + index = PARAM_REGEXP.lastIndex = match[0].substr(-1) === ';' + ? index - 1 + : index + + // match parameters + while ((match = PARAM_REGEXP.exec(string))) { + if (match.index !== index) { + throw new TypeError('invalid parameter format') + } + + index += match[0].length + key = match[1].toLowerCase() + value = match[2] + + if (names.indexOf(key) !== -1) { + throw new TypeError('invalid duplicate parameter') + } + + names.push(key) + + if (key.indexOf('*') + 1 === key.length) { + // decode extended value + key = key.slice(0, -1) + value = decodefield(value) + + // overwrite existing value + params[key] = value + continue + } + + if (typeof params[key] === 'string') { + continue + } + + if (value[0] === '"') { + // remove quotes and escapes + value = value + .substr(1, value.length - 2) + .replace(QESC_REGEXP, '$1') + } + + params[key] = value + } + + if (index !== -1 && index !== string.length) { + throw new TypeError('invalid parameter format') + } + + return new ContentDisposition(type, params) +} + +/** + * Percent decode a single character. + * + * @param {string} str + * @param {string} hex + * @return {string} + * @private + */ + +function pdecode (str, hex) { + return String.fromCharCode(parseInt(hex, 16)) +} + +/** + * Percent encode a single character. + * + * @param {string} char + * @return {string} + * @private + */ + +function pencode (char) { + return '%' + String(char) + .charCodeAt(0) + .toString(16) + .toUpperCase() +} + +/** + * Quote a string for HTTP. + * + * @param {string} val + * @return {string} + * @private + */ + +function qstring (val) { + var str = String(val) + + return '"' + str.replace(QUOTE_REGEXP, '\\$1') + '"' +} + +/** + * Encode a Unicode string for HTTP (RFC 5987). + * + * @param {string} val + * @return {string} + * @private + */ + +function ustring (val) { + var str = String(val) + + // percent encode as UTF-8 + var encoded = encodeURIComponent(str) + .replace(ENCODE_URL_ATTR_CHAR_REGEXP, pencode) + + return 'UTF-8\'\'' + encoded +} + +/** + * Class for parsed Content-Disposition header for v8 optimization + * + * @public + * @param {string} type + * @param {object} parameters + * @constructor + */ + +function ContentDisposition (type, parameters) { + this.type = type + this.parameters = parameters +} diff --git a/node_modules/content-disposition/package.json b/node_modules/content-disposition/package.json new file mode 100644 index 00000000..e32357f9 --- /dev/null +++ b/node_modules/content-disposition/package.json @@ -0,0 +1,79 @@ +{ + "_from": "content-disposition@0.5.3", + "_id": "content-disposition@0.5.3", + "_inBundle": false, + "_integrity": "sha512-ExO0774ikEObIAEV9kDo50o+79VCUdEB6n6lzKgGwupcVeRlhrj3qGAfwq8G6uBJjkqLrhT0qEYFcWng8z1z0g==", + "_location": "/content-disposition", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "content-disposition@0.5.3", + "name": "content-disposition", + "escapedName": "content-disposition", + "rawSpec": "0.5.3", + "saveSpec": null, + "fetchSpec": "0.5.3" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/content-disposition/-/content-disposition-0.5.3.tgz", + "_shasum": "e130caf7e7279087c5616c2007d0485698984fbd", + "_spec": "content-disposition@0.5.3", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "author": { + "name": "Douglas Christopher Wilson", + "email": "doug@somethingdoug.com" + }, + "bugs": { + "url": "https://github.com/jshttp/content-disposition/issues" + }, + "bundleDependencies": false, + "dependencies": { + "safe-buffer": "5.1.2" + }, + "deprecated": false, + "description": "Create and parse Content-Disposition header", + "devDependencies": { + "deep-equal": "1.0.1", + "eslint": "5.10.0", + "eslint-config-standard": "12.0.0", + "eslint-plugin-import": "2.14.0", + "eslint-plugin-markdown": "1.0.0-rc.1", + "eslint-plugin-node": "7.0.1", + "eslint-plugin-promise": "4.0.1", + "eslint-plugin-standard": "4.0.0", + "istanbul": "0.4.5", + "mocha": "5.2.0" + }, + "engines": { + "node": ">= 0.6" + }, + "files": [ + "LICENSE", + "HISTORY.md", + "README.md", + "index.js" + ], + "homepage": "https://github.com/jshttp/content-disposition#readme", + "keywords": [ + "content-disposition", + "http", + "rfc6266", + "res" + ], + "license": "MIT", + "name": "content-disposition", + "repository": { + "type": "git", + "url": "git+https://github.com/jshttp/content-disposition.git" + }, + "scripts": { + "lint": "eslint --plugin markdown --ext js,md .", + "test": "mocha --reporter spec --bail --check-leaks test/", + "test-cov": "istanbul cover node_modules/mocha/bin/_mocha -- --reporter dot --check-leaks test/", + "test-travis": "istanbul cover node_modules/mocha/bin/_mocha --report lcovonly -- --reporter spec --check-leaks test/" + }, + "version": "0.5.3" +} diff --git a/node_modules/content-type/HISTORY.md b/node_modules/content-type/HISTORY.md new file mode 100644 index 00000000..8f5cb703 --- /dev/null +++ b/node_modules/content-type/HISTORY.md @@ -0,0 +1,24 @@ +1.0.4 / 2017-09-11 +================== + + * perf: skip parameter parsing when no parameters + +1.0.3 / 2017-09-10 +================== + + * perf: remove argument reassignment + +1.0.2 / 2016-05-09 +================== + + * perf: enable strict mode + +1.0.1 / 2015-02-13 +================== + + * Improve missing `Content-Type` header error message + +1.0.0 / 2015-02-01 +================== + + * Initial implementation, derived from `media-typer@0.3.0` diff --git a/node_modules/content-type/LICENSE b/node_modules/content-type/LICENSE new file mode 100644 index 00000000..34b1a2de --- /dev/null +++ b/node_modules/content-type/LICENSE @@ -0,0 +1,22 @@ +(The MIT License) + +Copyright (c) 2015 Douglas Christopher Wilson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/node_modules/content-type/README.md b/node_modules/content-type/README.md new file mode 100644 index 00000000..3ed67413 --- /dev/null +++ b/node_modules/content-type/README.md @@ -0,0 +1,92 @@ +# content-type + +[![NPM Version][npm-image]][npm-url] +[![NPM Downloads][downloads-image]][downloads-url] +[![Node.js Version][node-version-image]][node-version-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Create and parse HTTP Content-Type header according to RFC 7231 + +## Installation + +```sh +$ npm install content-type +``` + +## API + +```js +var contentType = require('content-type') +``` + +### contentType.parse(string) + +```js +var obj = contentType.parse('image/svg+xml; charset=utf-8') +``` + +Parse a content type string. This will return an object with the following +properties (examples are shown for the string `'image/svg+xml; charset=utf-8'`): + + - `type`: The media type (the type and subtype, always lower case). + Example: `'image/svg+xml'` + + - `parameters`: An object of the parameters in the media type (name of parameter + always lower case). Example: `{charset: 'utf-8'}` + +Throws a `TypeError` if the string is missing or invalid. + +### contentType.parse(req) + +```js +var obj = contentType.parse(req) +``` + +Parse the `content-type` header from the given `req`. Short-cut for +`contentType.parse(req.headers['content-type'])`. + +Throws a `TypeError` if the `Content-Type` header is missing or invalid. + +### contentType.parse(res) + +```js +var obj = contentType.parse(res) +``` + +Parse the `content-type` header set on the given `res`. Short-cut for +`contentType.parse(res.getHeader('content-type'))`. + +Throws a `TypeError` if the `Content-Type` header is missing or invalid. + +### contentType.format(obj) + +```js +var str = contentType.format({type: 'image/svg+xml'}) +``` + +Format an object into a content type string. This will return a string of the +content type for the given object with the following properties (examples are +shown that produce the string `'image/svg+xml; charset=utf-8'`): + + - `type`: The media type (will be lower-cased). Example: `'image/svg+xml'` + + - `parameters`: An object of the parameters in the media type (name of the + parameter will be lower-cased). Example: `{charset: 'utf-8'}` + +Throws a `TypeError` if the object contains an invalid type or parameter names. + +## License + +[MIT](LICENSE) + +[npm-image]: https://img.shields.io/npm/v/content-type.svg +[npm-url]: https://npmjs.org/package/content-type +[node-version-image]: https://img.shields.io/node/v/content-type.svg +[node-version-url]: http://nodejs.org/download/ +[travis-image]: https://img.shields.io/travis/jshttp/content-type/master.svg +[travis-url]: https://travis-ci.org/jshttp/content-type +[coveralls-image]: https://img.shields.io/coveralls/jshttp/content-type/master.svg +[coveralls-url]: https://coveralls.io/r/jshttp/content-type +[downloads-image]: https://img.shields.io/npm/dm/content-type.svg +[downloads-url]: https://npmjs.org/package/content-type diff --git a/node_modules/content-type/index.js b/node_modules/content-type/index.js new file mode 100644 index 00000000..6ce03f20 --- /dev/null +++ b/node_modules/content-type/index.js @@ -0,0 +1,222 @@ +/*! + * content-type + * Copyright(c) 2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict' + +/** + * RegExp to match *( ";" parameter ) in RFC 7231 sec 3.1.1.1 + * + * parameter = token "=" ( token / quoted-string ) + * token = 1*tchar + * tchar = "!" / "#" / "$" / "%" / "&" / "'" / "*" + * / "+" / "-" / "." / "^" / "_" / "`" / "|" / "~" + * / DIGIT / ALPHA + * ; any VCHAR, except delimiters + * quoted-string = DQUOTE *( qdtext / quoted-pair ) DQUOTE + * qdtext = HTAB / SP / %x21 / %x23-5B / %x5D-7E / obs-text + * obs-text = %x80-FF + * quoted-pair = "\" ( HTAB / SP / VCHAR / obs-text ) + */ +var PARAM_REGEXP = /; *([!#$%&'*+.^_`|~0-9A-Za-z-]+) *= *("(?:[\u000b\u0020\u0021\u0023-\u005b\u005d-\u007e\u0080-\u00ff]|\\[\u000b\u0020-\u00ff])*"|[!#$%&'*+.^_`|~0-9A-Za-z-]+) */g +var TEXT_REGEXP = /^[\u000b\u0020-\u007e\u0080-\u00ff]+$/ +var TOKEN_REGEXP = /^[!#$%&'*+.^_`|~0-9A-Za-z-]+$/ + +/** + * RegExp to match quoted-pair in RFC 7230 sec 3.2.6 + * + * quoted-pair = "\" ( HTAB / SP / VCHAR / obs-text ) + * obs-text = %x80-FF + */ +var QESC_REGEXP = /\\([\u000b\u0020-\u00ff])/g + +/** + * RegExp to match chars that must be quoted-pair in RFC 7230 sec 3.2.6 + */ +var QUOTE_REGEXP = /([\\"])/g + +/** + * RegExp to match type in RFC 7231 sec 3.1.1.1 + * + * media-type = type "/" subtype + * type = token + * subtype = token + */ +var TYPE_REGEXP = /^[!#$%&'*+.^_`|~0-9A-Za-z-]+\/[!#$%&'*+.^_`|~0-9A-Za-z-]+$/ + +/** + * Module exports. + * @public + */ + +exports.format = format +exports.parse = parse + +/** + * Format object to media type. + * + * @param {object} obj + * @return {string} + * @public + */ + +function format (obj) { + if (!obj || typeof obj !== 'object') { + throw new TypeError('argument obj is required') + } + + var parameters = obj.parameters + var type = obj.type + + if (!type || !TYPE_REGEXP.test(type)) { + throw new TypeError('invalid type') + } + + var string = type + + // append parameters + if (parameters && typeof parameters === 'object') { + var param + var params = Object.keys(parameters).sort() + + for (var i = 0; i < params.length; i++) { + param = params[i] + + if (!TOKEN_REGEXP.test(param)) { + throw new TypeError('invalid parameter name') + } + + string += '; ' + param + '=' + qstring(parameters[param]) + } + } + + return string +} + +/** + * Parse media type to object. + * + * @param {string|object} string + * @return {Object} + * @public + */ + +function parse (string) { + if (!string) { + throw new TypeError('argument string is required') + } + + // support req/res-like objects as argument + var header = typeof string === 'object' + ? getcontenttype(string) + : string + + if (typeof header !== 'string') { + throw new TypeError('argument string is required to be a string') + } + + var index = header.indexOf(';') + var type = index !== -1 + ? header.substr(0, index).trim() + : header.trim() + + if (!TYPE_REGEXP.test(type)) { + throw new TypeError('invalid media type') + } + + var obj = new ContentType(type.toLowerCase()) + + // parse parameters + if (index !== -1) { + var key + var match + var value + + PARAM_REGEXP.lastIndex = index + + while ((match = PARAM_REGEXP.exec(header))) { + if (match.index !== index) { + throw new TypeError('invalid parameter format') + } + + index += match[0].length + key = match[1].toLowerCase() + value = match[2] + + if (value[0] === '"') { + // remove quotes and escapes + value = value + .substr(1, value.length - 2) + .replace(QESC_REGEXP, '$1') + } + + obj.parameters[key] = value + } + + if (index !== header.length) { + throw new TypeError('invalid parameter format') + } + } + + return obj +} + +/** + * Get content-type from req/res objects. + * + * @param {object} + * @return {Object} + * @private + */ + +function getcontenttype (obj) { + var header + + if (typeof obj.getHeader === 'function') { + // res-like + header = obj.getHeader('content-type') + } else if (typeof obj.headers === 'object') { + // req-like + header = obj.headers && obj.headers['content-type'] + } + + if (typeof header !== 'string') { + throw new TypeError('content-type header is missing from object') + } + + return header +} + +/** + * Quote a string if necessary. + * + * @param {string} val + * @return {string} + * @private + */ + +function qstring (val) { + var str = String(val) + + // no need to quote tokens + if (TOKEN_REGEXP.test(str)) { + return str + } + + if (str.length > 0 && !TEXT_REGEXP.test(str)) { + throw new TypeError('invalid parameter value') + } + + return '"' + str.replace(QUOTE_REGEXP, '\\$1') + '"' +} + +/** + * Class to represent a content type. + * @private + */ +function ContentType (type) { + this.parameters = Object.create(null) + this.type = type +} diff --git a/node_modules/content-type/package.json b/node_modules/content-type/package.json new file mode 100644 index 00000000..ee5536e5 --- /dev/null +++ b/node_modules/content-type/package.json @@ -0,0 +1,76 @@ +{ + "_from": "content-type@~1.0.4", + "_id": "content-type@1.0.4", + "_inBundle": false, + "_integrity": "sha512-hIP3EEPs8tB9AT1L+NUqtwOAps4mk2Zob89MWXMHjHWg9milF/j4osnnQLXBCBFBk/tvIG/tUc9mOUJiPBhPXA==", + "_location": "/content-type", + "_phantomChildren": {}, + "_requested": { + "type": "range", + "registry": true, + "raw": "content-type@~1.0.4", + "name": "content-type", + "escapedName": "content-type", + "rawSpec": "~1.0.4", + "saveSpec": null, + "fetchSpec": "~1.0.4" + }, + "_requiredBy": [ + "/body-parser", + "/express" + ], + "_resolved": "https://registry.npmjs.org/content-type/-/content-type-1.0.4.tgz", + "_shasum": "e138cc75e040c727b1966fe5e5f8c9aee256fe3b", + "_spec": "content-type@~1.0.4", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "author": { + "name": "Douglas Christopher Wilson", + "email": "doug@somethingdoug.com" + }, + "bugs": { + "url": "https://github.com/jshttp/content-type/issues" + }, + "bundleDependencies": false, + "deprecated": false, + "description": "Create and parse HTTP Content-Type header", + "devDependencies": { + "eslint": "3.19.0", + "eslint-config-standard": "10.2.1", + "eslint-plugin-import": "2.7.0", + "eslint-plugin-node": "5.1.1", + "eslint-plugin-promise": "3.5.0", + "eslint-plugin-standard": "3.0.1", + "istanbul": "0.4.5", + "mocha": "~1.21.5" + }, + "engines": { + "node": ">= 0.6" + }, + "files": [ + "LICENSE", + "HISTORY.md", + "README.md", + "index.js" + ], + "homepage": "https://github.com/jshttp/content-type#readme", + "keywords": [ + "content-type", + "http", + "req", + "res", + "rfc7231" + ], + "license": "MIT", + "name": "content-type", + "repository": { + "type": "git", + "url": "git+https://github.com/jshttp/content-type.git" + }, + "scripts": { + "lint": "eslint .", + "test": "mocha --reporter spec --check-leaks --bail test/", + "test-ci": "istanbul cover node_modules/mocha/bin/_mocha --report lcovonly -- --reporter spec --check-leaks test/", + "test-cov": "istanbul cover node_modules/mocha/bin/_mocha -- --reporter dot --check-leaks test/" + }, + "version": "1.0.4" +} diff --git a/node_modules/cookie-signature/.npmignore b/node_modules/cookie-signature/.npmignore new file mode 100644 index 00000000..f1250e58 --- /dev/null +++ b/node_modules/cookie-signature/.npmignore @@ -0,0 +1,4 @@ +support +test +examples +*.sock diff --git a/node_modules/cookie-signature/History.md b/node_modules/cookie-signature/History.md new file mode 100644 index 00000000..78513cc3 --- /dev/null +++ b/node_modules/cookie-signature/History.md @@ -0,0 +1,38 @@ +1.0.6 / 2015-02-03 +================== + +* use `npm test` instead of `make test` to run tests +* clearer assertion messages when checking input + + +1.0.5 / 2014-09-05 +================== + +* add license to package.json + +1.0.4 / 2014-06-25 +================== + + * corrected avoidance of timing attacks (thanks @tenbits!) + +1.0.3 / 2014-01-28 +================== + + * [incorrect] fix for timing attacks + +1.0.2 / 2014-01-28 +================== + + * fix missing repository warning + * fix typo in test + +1.0.1 / 2013-04-15 +================== + + * Revert "Changed underlying HMAC algo. to sha512." + * Revert "Fix for timing attacks on MAC verification." + +0.0.1 / 2010-01-03 +================== + + * Initial release diff --git a/node_modules/cookie-signature/Readme.md b/node_modules/cookie-signature/Readme.md new file mode 100644 index 00000000..2559e841 --- /dev/null +++ b/node_modules/cookie-signature/Readme.md @@ -0,0 +1,42 @@ + +# cookie-signature + + Sign and unsign cookies. + +## Example + +```js +var cookie = require('cookie-signature'); + +var val = cookie.sign('hello', 'tobiiscool'); +val.should.equal('hello.DGDUkGlIkCzPz+C0B064FNgHdEjox7ch8tOBGslZ5QI'); + +var val = cookie.sign('hello', 'tobiiscool'); +cookie.unsign(val, 'tobiiscool').should.equal('hello'); +cookie.unsign(val, 'luna').should.be.false; +``` + +## License + +(The MIT License) + +Copyright (c) 2012 LearnBoost <tj@learnboost.com> + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/node_modules/cookie-signature/index.js b/node_modules/cookie-signature/index.js new file mode 100644 index 00000000..b8c9463a --- /dev/null +++ b/node_modules/cookie-signature/index.js @@ -0,0 +1,51 @@ +/** + * Module dependencies. + */ + +var crypto = require('crypto'); + +/** + * Sign the given `val` with `secret`. + * + * @param {String} val + * @param {String} secret + * @return {String} + * @api private + */ + +exports.sign = function(val, secret){ + if ('string' != typeof val) throw new TypeError("Cookie value must be provided as a string."); + if ('string' != typeof secret) throw new TypeError("Secret string must be provided."); + return val + '.' + crypto + .createHmac('sha256', secret) + .update(val) + .digest('base64') + .replace(/\=+$/, ''); +}; + +/** + * Unsign and decode the given `val` with `secret`, + * returning `false` if the signature is invalid. + * + * @param {String} val + * @param {String} secret + * @return {String|Boolean} + * @api private + */ + +exports.unsign = function(val, secret){ + if ('string' != typeof val) throw new TypeError("Signed cookie string must be provided."); + if ('string' != typeof secret) throw new TypeError("Secret string must be provided."); + var str = val.slice(0, val.lastIndexOf('.')) + , mac = exports.sign(str, secret); + + return sha1(mac) == sha1(val) ? str : false; +}; + +/** + * Private + */ + +function sha1(str){ + return crypto.createHash('sha1').update(str).digest('hex'); +} diff --git a/node_modules/cookie-signature/package.json b/node_modules/cookie-signature/package.json new file mode 100644 index 00000000..34b124fa --- /dev/null +++ b/node_modules/cookie-signature/package.json @@ -0,0 +1,57 @@ +{ + "_from": "cookie-signature@1.0.6", + "_id": "cookie-signature@1.0.6", + "_inBundle": false, + "_integrity": "sha1-4wOogrNCzD7oylE6eZmXNNqzriw=", + "_location": "/cookie-signature", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "cookie-signature@1.0.6", + "name": "cookie-signature", + "escapedName": "cookie-signature", + "rawSpec": "1.0.6", + "saveSpec": null, + "fetchSpec": "1.0.6" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/cookie-signature/-/cookie-signature-1.0.6.tgz", + "_shasum": "e303a882b342cc3ee8ca513a79999734dab3ae2c", + "_spec": "cookie-signature@1.0.6", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "author": { + "name": "TJ Holowaychuk", + "email": "tj@learnboost.com" + }, + "bugs": { + "url": "https://github.com/visionmedia/node-cookie-signature/issues" + }, + "bundleDependencies": false, + "dependencies": {}, + "deprecated": false, + "description": "Sign and unsign cookies", + "devDependencies": { + "mocha": "*", + "should": "*" + }, + "homepage": "https://github.com/visionmedia/node-cookie-signature#readme", + "keywords": [ + "cookie", + "sign", + "unsign" + ], + "license": "MIT", + "main": "index", + "name": "cookie-signature", + "repository": { + "type": "git", + "url": "git+https://github.com/visionmedia/node-cookie-signature.git" + }, + "scripts": { + "test": "mocha --require should --reporter spec" + }, + "version": "1.0.6" +} diff --git a/node_modules/cookie/HISTORY.md b/node_modules/cookie/HISTORY.md new file mode 100644 index 00000000..da2bf243 --- /dev/null +++ b/node_modules/cookie/HISTORY.md @@ -0,0 +1,123 @@ +0.4.0 / 2019-05-15 +================== + + * Add `SameSite=None` support + +0.3.1 / 2016-05-26 +================== + + * Fix `sameSite: true` to work with draft-7 clients + - `true` now sends `SameSite=Strict` instead of `SameSite` + +0.3.0 / 2016-05-26 +================== + + * Add `sameSite` option + - Replaces `firstPartyOnly` option, never implemented by browsers + * Improve error message when `encode` is not a function + * Improve error message when `expires` is not a `Date` + +0.2.4 / 2016-05-20 +================== + + * perf: enable strict mode + * perf: use for loop in parse + * perf: use string concatination for serialization + +0.2.3 / 2015-10-25 +================== + + * Fix cookie `Max-Age` to never be a floating point number + +0.2.2 / 2015-09-17 +================== + + * Fix regression when setting empty cookie value + - Ease the new restriction, which is just basic header-level validation + * Fix typo in invalid value errors + +0.2.1 / 2015-09-17 +================== + + * Throw on invalid values provided to `serialize` + - Ensures the resulting string is a valid HTTP header value + +0.2.0 / 2015-08-13 +================== + + * Add `firstPartyOnly` option + * Throw better error for invalid argument to parse + * perf: hoist regular expression + +0.1.5 / 2015-09-17 +================== + + * Fix regression when setting empty cookie value + - Ease the new restriction, which is just basic header-level validation + * Fix typo in invalid value errors + +0.1.4 / 2015-09-17 +================== + + * Throw better error for invalid argument to parse + * Throw on invalid values provided to `serialize` + - Ensures the resulting string is a valid HTTP header value + +0.1.3 / 2015-05-19 +================== + + * Reduce the scope of try-catch deopt + * Remove argument reassignments + +0.1.2 / 2014-04-16 +================== + + * Remove unnecessary files from npm package + +0.1.1 / 2014-02-23 +================== + + * Fix bad parse when cookie value contained a comma + * Fix support for `maxAge` of `0` + +0.1.0 / 2013-05-01 +================== + + * Add `decode` option + * Add `encode` option + +0.0.6 / 2013-04-08 +================== + + * Ignore cookie parts missing `=` + +0.0.5 / 2012-10-29 +================== + + * Return raw cookie value if value unescape errors + +0.0.4 / 2012-06-21 +================== + + * Use encode/decodeURIComponent for cookie encoding/decoding + - Improve server/client interoperability + +0.0.3 / 2012-06-06 +================== + + * Only escape special characters per the cookie RFC + +0.0.2 / 2012-06-01 +================== + + * Fix `maxAge` option to not throw error + +0.0.1 / 2012-05-28 +================== + + * Add more tests + +0.0.0 / 2012-05-28 +================== + + * Initial release diff --git a/node_modules/cookie/LICENSE b/node_modules/cookie/LICENSE new file mode 100644 index 00000000..058b6b4e --- /dev/null +++ b/node_modules/cookie/LICENSE @@ -0,0 +1,24 @@ +(The MIT License) + +Copyright (c) 2012-2014 Roman Shtylman +Copyright (c) 2015 Douglas Christopher Wilson + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +'Software'), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + diff --git a/node_modules/cookie/README.md b/node_modules/cookie/README.md new file mode 100644 index 00000000..857fb77c --- /dev/null +++ b/node_modules/cookie/README.md @@ -0,0 +1,253 @@ +# cookie + +[![NPM Version][npm-version-image]][npm-url] +[![NPM Downloads][npm-downloads-image]][npm-url] +[![Node.js Version][node-version-image]][node-version-url] +[![Build Status][travis-image]][travis-url] +[![Test Coverage][coveralls-image]][coveralls-url] + +Basic HTTP cookie parser and serializer for HTTP servers. + +## Installation + +```sh +$ npm install cookie +``` + +## API + +```js +var cookie = require('cookie'); +``` + +### cookie.parse(str, options) + +Parse an HTTP `Cookie` header string and returning an object of all cookie name-value pairs. +The `str` argument is the string representing a `Cookie` header value and `options` is an +optional object containing additional parsing options. + +```js +var cookies = cookie.parse('foo=bar; equation=E%3Dmc%5E2'); +// { foo: 'bar', equation: 'E=mc^2' } +``` + +#### Options + +`cookie.parse` accepts these properties in the options object. + +##### decode + +Specifies a function that will be used to decode a cookie's value. Since the value of a cookie +has a limited character set (and must be a simple string), this function can be used to decode +a previously-encoded cookie value into a JavaScript string or other object. + +The default function is the global `decodeURIComponent`, which will decode any URL-encoded +sequences into their byte representations. + +**note** if an error is thrown from this function, the original, non-decoded cookie value will +be returned as the cookie's value. + +### cookie.serialize(name, value, options) + +Serialize a cookie name-value pair into a `Set-Cookie` header string. The `name` argument is the +name for the cookie, the `value` argument is the value to set the cookie to, and the `options` +argument is an optional object containing additional serialization options. + +```js +var setCookie = cookie.serialize('foo', 'bar'); +// foo=bar +``` + +#### Options + +`cookie.serialize` accepts these properties in the options object. + +##### domain + +Specifies the value for the [`Domain` `Set-Cookie` attribute][rfc-6265-5.2.3]. By default, no +domain is set, and most clients will consider the cookie to apply to only the current domain. + +##### encode + +Specifies a function that will be used to encode a cookie's value. Since value of a cookie +has a limited character set (and must be a simple string), this function can be used to encode +a value into a string suited for a cookie's value. + +The default function is the global `encodeURIComponent`, which will encode a JavaScript string +into UTF-8 byte sequences and then URL-encode any that fall outside of the cookie range. + +##### expires + +Specifies the `Date` object to be the value for the [`Expires` `Set-Cookie` attribute][rfc-6265-5.2.1]. +By default, no expiration is set, and most clients will consider this a "non-persistent cookie" and +will delete it on a condition like exiting a web browser application. + +**note** the [cookie storage model specification][rfc-6265-5.3] states that if both `expires` and +`maxAge` are set, then `maxAge` takes precedence, but it is possible not all clients by obey this, +so if both are set, they should point to the same date and time. + +##### httpOnly + +Specifies the `boolean` value for the [`HttpOnly` `Set-Cookie` attribute][rfc-6265-5.2.6]. When truthy, +the `HttpOnly` attribute is set, otherwise it is not. By default, the `HttpOnly` attribute is not set. + +**note** be careful when setting this to `true`, as compliant clients will not allow client-side +JavaScript to see the cookie in `document.cookie`. + +##### maxAge + +Specifies the `number` (in seconds) to be the value for the [`Max-Age` `Set-Cookie` attribute][rfc-6265-5.2.2]. +The given number will be converted to an integer by rounding down. By default, no maximum age is set. + +**note** the [cookie storage model specification][rfc-6265-5.3] states that if both `expires` and +`maxAge` are set, then `maxAge` takes precedence, but it is possible not all clients by obey this, +so if both are set, they should point to the same date and time. + +##### path + +Specifies the value for the [`Path` `Set-Cookie` attribute][rfc-6265-5.2.4]. By default, the path +is considered the ["default path"][rfc-6265-5.1.4]. + +##### sameSite + +Specifies the `boolean` or `string` to be the value for the [`SameSite` `Set-Cookie` attribute][rfc-6265bis-03-4.1.2.7]. + + - `true` will set the `SameSite` attribute to `Strict` for strict same site enforcement. + - `false` will not set the `SameSite` attribute. + - `'lax'` will set the `SameSite` attribute to `Lax` for lax same site enforcement. + - `'none'` will set the `SameSite` attribute to `None` for an explicit cross-site cookie. + - `'strict'` will set the `SameSite` attribute to `Strict` for strict same site enforcement. + +More information about the different enforcement levels can be found in +[the specification][rfc-6265bis-03-4.1.2.7]. + +**note** This is an attribute that has not yet been fully standardized, and may change in the future. +This also means many clients may ignore this attribute until they understand it. + +##### secure + +Specifies the `boolean` value for the [`Secure` `Set-Cookie` attribute][rfc-6265-5.2.5]. When truthy, +the `Secure` attribute is set, otherwise it is not. By default, the `Secure` attribute is not set. + +**note** be careful when setting this to `true`, as compliant clients will not send the cookie back to +the server in the future if the browser does not have an HTTPS connection. + +## Example + +The following example uses this module in conjunction with the Node.js core HTTP server +to prompt a user for their name and display it back on future visits. + +```js +var cookie = require('cookie'); +var escapeHtml = require('escape-html'); +var http = require('http'); +var url = require('url'); + +function onRequest(req, res) { + // Parse the query string + var query = url.parse(req.url, true, true).query; + + if (query && query.name) { + // Set a new cookie with the name + res.setHeader('Set-Cookie', cookie.serialize('name', String(query.name), { + httpOnly: true, + maxAge: 60 * 60 * 24 * 7 // 1 week + })); + + // Redirect back after setting cookie + res.statusCode = 302; + res.setHeader('Location', req.headers.referer || '/'); + res.end(); + return; + } + + // Parse the cookies on the request + var cookies = cookie.parse(req.headers.cookie || ''); + + // Get the visitor name set in the cookie + var name = cookies.name; + + res.setHeader('Content-Type', 'text/html; charset=UTF-8'); + + if (name) { + res.write('

Welcome back, ' + escapeHtml(name) + '!

'); + } else { + res.write('

Hello, new visitor!

'); + } + + res.write('
'); + res.write(' '); + res.end('
'); +} + +http.createServer(onRequest).listen(3000); +``` + +## Testing + +```sh +$ npm test +``` + +## Benchmark + +``` +$ npm run bench + +> cookie@0.3.1 bench cookie +> node benchmark/index.js + + http_parser@2.8.0 + node@6.14.2 + v8@5.1.281.111 + uv@1.16.1 + zlib@1.2.11 + ares@1.10.1-DEV + icu@58.2 + modules@48 + napi@3 + openssl@1.0.2o + +> node benchmark/parse.js + + cookie.parse + + 6 tests completed. + + simple x 1,200,691 ops/sec ±1.12% (189 runs sampled) + decode x 1,012,994 ops/sec ±0.97% (186 runs sampled) + unquote x 1,074,174 ops/sec ±2.43% (186 runs sampled) + duplicates x 438,424 ops/sec ±2.17% (184 runs sampled) + 10 cookies x 147,154 ops/sec ±1.01% (186 runs sampled) + 100 cookies x 14,274 ops/sec ±1.07% (187 runs sampled) +``` + +## References + +- [RFC 6265: HTTP State Management Mechanism][rfc-6265] +- [Same-site Cookies][rfc-6265bis-03-4.1.2.7] + +[rfc-6265bis-03-4.1.2.7]: https://tools.ietf.org/html/draft-ietf-httpbis-rfc6265bis-03#section-4.1.2.7 +[rfc-6265]: https://tools.ietf.org/html/rfc6265 +[rfc-6265-5.1.4]: https://tools.ietf.org/html/rfc6265#section-5.1.4 +[rfc-6265-5.2.1]: https://tools.ietf.org/html/rfc6265#section-5.2.1 +[rfc-6265-5.2.2]: https://tools.ietf.org/html/rfc6265#section-5.2.2 +[rfc-6265-5.2.3]: https://tools.ietf.org/html/rfc6265#section-5.2.3 +[rfc-6265-5.2.4]: https://tools.ietf.org/html/rfc6265#section-5.2.4 +[rfc-6265-5.2.5]: https://tools.ietf.org/html/rfc6265#section-5.2.5 +[rfc-6265-5.2.6]: https://tools.ietf.org/html/rfc6265#section-5.2.6 +[rfc-6265-5.3]: https://tools.ietf.org/html/rfc6265#section-5.3 + +## License + +[MIT](LICENSE) + +[coveralls-image]: https://badgen.net/coveralls/c/github/jshttp/cookie/master +[coveralls-url]: https://coveralls.io/r/jshttp/cookie?branch=master +[node-version-image]: https://badgen.net/npm/node/cookie +[node-version-url]: https://nodejs.org/en/download +[npm-downloads-image]: https://badgen.net/npm/dm/cookie +[npm-url]: https://npmjs.org/package/cookie +[npm-version-image]: https://badgen.net/npm/v/cookie +[travis-image]: https://badgen.net/travis/jshttp/cookie/master +[travis-url]: https://travis-ci.org/jshttp/cookie diff --git a/node_modules/cookie/index.js b/node_modules/cookie/index.js new file mode 100644 index 00000000..16f56c04 --- /dev/null +++ b/node_modules/cookie/index.js @@ -0,0 +1,198 @@ +/*! + * cookie + * Copyright(c) 2012-2014 Roman Shtylman + * Copyright(c) 2015 Douglas Christopher Wilson + * MIT Licensed + */ + +'use strict'; + +/** + * Module exports. + * @public + */ + +exports.parse = parse; +exports.serialize = serialize; + +/** + * Module variables. + * @private + */ + +var decode = decodeURIComponent; +var encode = encodeURIComponent; +var pairSplitRegExp = /; */; + +/** + * RegExp to match field-content in RFC 7230 sec 3.2 + * + * field-content = field-vchar [ 1*( SP / HTAB ) field-vchar ] + * field-vchar = VCHAR / obs-text + * obs-text = %x80-FF + */ + +var fieldContentRegExp = /^[\u0009\u0020-\u007e\u0080-\u00ff]+$/; + +/** + * Parse a cookie header. + * + * Parse the given cookie header string into an object + * The object has the various cookies as keys(names) => values + * + * @param {string} str + * @param {object} [options] + * @return {object} + * @public + */ + +function parse(str, options) { + if (typeof str !== 'string') { + throw new TypeError('argument str must be a string'); + } + + var obj = {} + var opt = options || {}; + var pairs = str.split(pairSplitRegExp); + var dec = opt.decode || decode; + + for (var i = 0; i < pairs.length; i++) { + var pair = pairs[i]; + var eq_idx = pair.indexOf('='); + + // skip things that don't look like key=value + if (eq_idx < 0) { + continue; + } + + var key = pair.substr(0, eq_idx).trim() + var val = pair.substr(++eq_idx, pair.length).trim(); + + // quoted values + if ('"' == val[0]) { + val = val.slice(1, -1); + } + + // only assign once + if (undefined == obj[key]) { + obj[key] = tryDecode(val, dec); + } + } + + return obj; +} + +/** + * Serialize data into a cookie header. + * + * Serialize the a name value pair into a cookie string suitable for + * http headers. An optional options object specified cookie parameters. + * + * serialize('foo', 'bar', { httpOnly: true }) + * => "foo=bar; httpOnly" + * + * @param {string} name + * @param {string} val + * @param {object} [options] + * @return {string} + * @public + */ + +function serialize(name, val, options) { + var opt = options || {}; + var enc = opt.encode || encode; + + if (typeof enc !== 'function') { + throw new TypeError('option encode is invalid'); + } + + if (!fieldContentRegExp.test(name)) { + throw new TypeError('argument name is invalid'); + } + + var value = enc(val); + + if (value && !fieldContentRegExp.test(value)) { + throw new TypeError('argument val is invalid'); + } + + var str = name + '=' + value; + + if (null != opt.maxAge) { + var maxAge = opt.maxAge - 0; + if (isNaN(maxAge)) throw new Error('maxAge should be a Number'); + str += '; Max-Age=' + Math.floor(maxAge); + } + + if (opt.domain) { + if (!fieldContentRegExp.test(opt.domain)) { + throw new TypeError('option domain is invalid'); + } + + str += '; Domain=' + opt.domain; + } + + if (opt.path) { + if (!fieldContentRegExp.test(opt.path)) { + throw new TypeError('option path is invalid'); + } + + str += '; Path=' + opt.path; + } + + if (opt.expires) { + if (typeof opt.expires.toUTCString !== 'function') { + throw new TypeError('option expires is invalid'); + } + + str += '; Expires=' + opt.expires.toUTCString(); + } + + if (opt.httpOnly) { + str += '; HttpOnly'; + } + + if (opt.secure) { + str += '; Secure'; + } + + if (opt.sameSite) { + var sameSite = typeof opt.sameSite === 'string' + ? opt.sameSite.toLowerCase() : opt.sameSite; + + switch (sameSite) { + case true: + str += '; SameSite=Strict'; + break; + case 'lax': + str += '; SameSite=Lax'; + break; + case 'strict': + str += '; SameSite=Strict'; + break; + case 'none': + str += '; SameSite=None'; + break; + default: + throw new TypeError('option sameSite is invalid'); + } + } + + return str; +} + +/** + * Try decoding a string using a decoding function. + * + * @param {string} str + * @param {function} decode + * @private + */ + +function tryDecode(str, decode) { + try { + return decode(str); + } catch (e) { + return str; + } +} diff --git a/node_modules/cookie/package.json b/node_modules/cookie/package.json new file mode 100644 index 00000000..6d5f50d5 --- /dev/null +++ b/node_modules/cookie/package.json @@ -0,0 +1,78 @@ +{ + "_from": "cookie@0.4.0", + "_id": "cookie@0.4.0", + "_inBundle": false, + "_integrity": "sha512-+Hp8fLp57wnUSt0tY0tHEXh4voZRDnoIrZPqlo3DPiI4y9lwg/jqx+1Om94/W6ZaPDOUbnjOt/99w66zk+l1Xg==", + "_location": "/cookie", + "_phantomChildren": {}, + "_requested": { + "type": "version", + "registry": true, + "raw": "cookie@0.4.0", + "name": "cookie", + "escapedName": "cookie", + "rawSpec": "0.4.0", + "saveSpec": null, + "fetchSpec": "0.4.0" + }, + "_requiredBy": [ + "/express" + ], + "_resolved": "https://registry.npmjs.org/cookie/-/cookie-0.4.0.tgz", + "_shasum": "beb437e7022b3b6d49019d088665303ebe9c14ba", + "_spec": "cookie@0.4.0", + "_where": "C:\\Users\\aj\\Documents\\WPI Files\\CS4241 Webware\\a4-creative-coding\\node_modules\\express", + "author": { + "name": "Roman Shtylman", + "email": "shtylman@gmail.com" + }, + "bugs": { + "url": "https://github.com/jshttp/cookie/issues" + }, + "bundleDependencies": false, + "contributors": [ + { + "name": "Douglas Christopher Wilson", + "email": "doug@somethingdoug.com" + } + ], + "deprecated": false, + "description": "HTTP server cookie parsing and serialization", + "devDependencies": { + "beautify-benchmark": "0.2.4", + "benchmark": "2.1.4", + "eslint": "5.16.0", + "eslint-plugin-markdown": "1.0.0", + "istanbul": "0.4.5", + "mocha": "6.1.4" + }, + "engines": { + "node": ">= 0.6" + }, + "files": [ + "HISTORY.md", + "LICENSE", + "README.md", + "index.js" + ], + "homepage": "https://github.com/jshttp/cookie#readme", + "keywords": [ + "cookie", + "cookies" + ], + "license": "MIT", + "name": "cookie", + "repository": { + "type": "git", + "url": "git+https://github.com/jshttp/cookie.git" + }, + "scripts": { + "bench": "node benchmark/index.js", + "lint": "eslint --plugin markdown --ext js,md .", + "test": "mocha --reporter spec --bail --check-leaks test/", + "test-ci": "istanbul cover node_modules/mocha/bin/_mocha --report lcovonly -- --reporter spec --check-leaks test/", + "test-cov": "istanbul cover node_modules/mocha/bin/_mocha -- --reporter dot --check-leaks test/", + "version": "node scripts/version-history.js && git add HISTORY.md" + }, + "version": "0.4.0" +} diff --git a/node_modules/dat.gui/.babelrc b/node_modules/dat.gui/.babelrc new file mode 100644 index 00000000..16c30ec3 --- /dev/null +++ b/node_modules/dat.gui/.babelrc @@ -0,0 +1,7 @@ +{ + "presets": [ + ["env", { + "modules": false + }] + ] +} diff --git a/node_modules/dat.gui/API.md b/node_modules/dat.gui/API.md new file mode 100644 index 00000000..8d18170d --- /dev/null +++ b/node_modules/dat.gui/API.md @@ -0,0 +1,487 @@ +# dat.GUI API + +Details about the classes, methods, and properties provided by dat.GUI. For more +hands-on examples, see the dat.GUI [tutorial](http://workshop.chromeexperiments.com/examples/gui). + + + +## Classes + +
+
GUI
+

A lightweight controller library for JavaScript. It allows you to easily +manipulate variables and fire functions on the fly.

+
+
Controller
+

An "abstract" class that represents a given property of an object.

+
+
NumberControllerdat.controllers.Controller
+

Represents a given property of an object that is a number.

+
+
+ + + +## GUI +A lightweight controller library for JavaScript. It allows you to easily +manipulate variables and fire functions on the fly. + +**Kind**: global class + +* [GUI](#GUI) + * [new GUI([params])](#new_GUI_new) + * [.domElement](#GUI+domElement) : DOMElement + * [.parent](#GUI+parent) : dat.gui.GUI + * [.autoPlace](#GUI+autoPlace) : Boolean + * [.closeOnTop](#GUI+closeOnTop) : Boolean + * [.preset](#GUI+preset) : String + * [.width](#GUI+width) : Number + * [.name](#GUI+name) : String + * [.closed](#GUI+closed) : Boolean + * [.load](#GUI+load) : Object + * [.useLocalStorage](#GUI+useLocalStorage) : Boolean + * [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [Controller](#Controller) + * [.addColor(object, property)](#GUI+addColor) ⇒ [Controller](#Controller) + * [.remove(controller)](#GUI+remove) + * [.destroy()](#GUI+destroy) + * [.addFolder(name)](#GUI+addFolder) ⇒ dat.gui.GUI + * [.removeFolder(folder)](#GUI+removeFolder) + * [.open()](#GUI+open) + * [.close()](#GUI+close) + * [.hide()](#GUI+hide) + * [.show()](#GUI+show) + * [.getRoot()](#GUI+getRoot) ⇒ dat.gui.GUI + * [.getSaveObject()](#GUI+getSaveObject) ⇒ Object + + + +### new GUI([params]) + +| Param | Type | Default | Description | +| --- | --- | --- | --- | +| [params] | Object | | | +| [params.name] | String | | The name of this GUI. | +| [params.load] | Object | | JSON object representing the saved state of this GUI. | +| [params.parent] | dat.gui.GUI | | The GUI I'm nested in. | +| [params.autoPlace] | Boolean | true | | +| [params.hideable] | Boolean | true | If true, GUI is shown/hidden by h keypress. | +| [params.closed] | Boolean | false | If true, starts closed | +| [params.closeOnTop] | Boolean | false | If true, close/open button shows on top of the GUI | + +**Example** +```js +// Creating a GUI with options. +var gui = new dat.GUI({name: 'My GUI'}); +``` +**Example** +```js +// Creating a GUI and a subfolder. +var gui = new dat.GUI(); +var folder1 = gui.addFolder('Flow Field'); +``` + + +### gui.domElement : DOMElement +Outermost DOM Element + +**Kind**: instance property of [GUI](#GUI) + + +### gui.parent : dat.gui.GUI +The parent GUI + +**Kind**: instance property of [GUI](#GUI) + + +### gui.autoPlace : Boolean +Handles GUI's element placement for you + +**Kind**: instance property of [GUI](#GUI) + + +### gui.closeOnTop : Boolean +Handles GUI's position of open/close button + +**Kind**: instance property of [GUI](#GUI) + + +### gui.preset : String +The identifier for a set of saved values + +**Kind**: instance property of [GUI](#GUI) + + +### gui.width : Number +The width of GUI element + +**Kind**: instance property of [GUI](#GUI) + + +### gui.name : String +The name of GUI. Used for folders. i.e +a folder's name + +**Kind**: instance property of [GUI](#GUI) + + +### gui.closed : Boolean +Whether the GUI is collapsed or not + +**Kind**: instance property of [GUI](#GUI) + + +### gui.load : Object +Contains all presets + +**Kind**: instance property of [GUI](#GUI) + + +### gui.useLocalStorage : Boolean +Determines whether or not to use localStorage as the means for +remembering + +**Kind**: instance property of [GUI](#GUI) + + +### gui.add(object, property, [min], [max], [step]) ⇒ [Controller](#Controller) +Adds a new [Controller](#Controller) to the GUI. The type of controller created +is inferred from the initial value of object[property]. For +color properties, see [addColor](addColor). + +**Kind**: instance method of [GUI](#GUI) +**Returns**: [Controller](#Controller) - The controller that was added to the GUI. + +| Param | Type | Description | +| --- | --- | --- | +| object | Object | The object to be manipulated | +| property | String | The name of the property to be manipulated | +| [min] | Number | Minimum allowed value | +| [max] | Number | Maximum allowed value | +| [step] | Number | Increment by which to change value | + +**Example** +```js +// Add a string controller. +var person = {name: 'Sam'}; +gui.add(person, 'name'); +``` +**Example** +```js +// Add a number controller slider. +var person = {age: 45}; +gui.add(person, 'age', 0, 100); +``` + + +### gui.addColor(object, property) ⇒ [Controller](#Controller) +Adds a new color controller to the GUI. + +**Kind**: instance method of [GUI](#GUI) +**Returns**: [Controller](#Controller) - The controller that was added to the GUI. + +| Param | +| --- | +| object | +| property | + +**Example** +```js +var palette = { + color1: '#FF0000', // CSS string + color2: [ 0, 128, 255 ], // RGB array + color3: [ 0, 128, 255, 0.3 ], // RGB with alpha + color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value +}; +gui.addColor(palette, 'color1'); +gui.addColor(palette, 'color2'); +gui.addColor(palette, 'color3'); +gui.addColor(palette, 'color4'); +``` + + +### gui.remove(controller) +Removes the given controller from the GUI. + +**Kind**: instance method of [GUI](#GUI) + +| Param | Type | +| --- | --- | +| controller | [Controller](#Controller) | + + + +### gui.destroy() +Removes the root GUI from the document and unbinds all event listeners. +For subfolders, use `gui.removeFolder(folder)` instead. + +**Kind**: instance method of [GUI](#GUI) + + +### gui.addFolder(name) ⇒ dat.gui.GUI +Creates a new subfolder GUI instance. + +**Kind**: instance method of [GUI](#GUI) +**Returns**: dat.gui.GUI - The new folder. +**Throws**: + +- Error if this GUI already has a folder by the specified +name + + +| Param | +| --- | +| name | + + + +### gui.removeFolder(folder) +Removes a subfolder GUI instance. + +**Kind**: instance method of [GUI](#GUI) + +| Param | Type | Description | +| --- | --- | --- | +| folder | dat.gui.GUI | The folder to remove. | + + + +### gui.open() +Opens the GUI. + +**Kind**: instance method of [GUI](#GUI) + + +### gui.close() +Closes the GUI. + +**Kind**: instance method of [GUI](#GUI) + + +### gui.hide() +Hides the GUI. + +**Kind**: instance method of [GUI](#GUI) + + +### gui.show() +Shows the GUI. + +**Kind**: instance method of [GUI](#GUI) + + +### gui.getRoot() ⇒ dat.gui.GUI +**Kind**: instance method of [GUI](#GUI) +**Returns**: dat.gui.GUI - the topmost parent GUI of a nested GUI. + + +### gui.getSaveObject() ⇒ Object +**Kind**: instance method of [GUI](#GUI) +**Returns**: Object - a JSON object representing the current state of +this GUI as well as its remembered properties. + + +## Controller +An "abstract" class that represents a given property of an object. + +**Kind**: global class + +* [Controller](#Controller) + * [new Controller(object, property)](#new_Controller_new) + * [.domElement](#Controller+domElement) : DOMElement + * [.object](#Controller+object) : Object + * [.property](#Controller+property) : String + * [.options(options)](#Controller+options) ⇒ [Controller](#Controller) + * [.name(name)](#Controller+name) ⇒ [Controller](#Controller) + * [.listen()](#Controller+listen) ⇒ [Controller](#Controller) + * [.remove()](#Controller+remove) ⇒ [Controller](#Controller) + * [.onChange(fnc)](#Controller+onChange) ⇒ [Controller](#Controller) + * [.onFinishChange(fnc)](#Controller+onFinishChange) ⇒ [Controller](#Controller) + * [.setValue(newValue)](#Controller+setValue) + * [.getValue()](#Controller+getValue) ⇒ Object + * [.updateDisplay()](#Controller+updateDisplay) ⇒ [Controller](#Controller) + * [.isModified()](#Controller+isModified) ⇒ Boolean + + + +### new Controller(object, property) + +| Param | Type | Description | +| --- | --- | --- | +| object | Object | The object to be manipulated | +| property | string | The name of the property to be manipulated | + + + +### controller.domElement : DOMElement +Those who extend this class will put their DOM elements in here. + +**Kind**: instance property of [Controller](#Controller) + + +### controller.object : Object +The object to manipulate + +**Kind**: instance property of [Controller](#Controller) + + +### controller.property : String +The name of the property to manipulate + +**Kind**: instance property of [Controller](#Controller) + + +### controller.options(options) ⇒ [Controller](#Controller) +**Kind**: instance method of [Controller](#Controller) + +| Param | Type | +| --- | --- | +| options | Array \| Object | + + + +### controller.name(name) ⇒ [Controller](#Controller) +Sets the name of the controller. + +**Kind**: instance method of [Controller](#Controller) + +| Param | Type | +| --- | --- | +| name | string | + + + +### controller.listen() ⇒ [Controller](#Controller) +Sets controller to listen for changes on its underlying object. + +**Kind**: instance method of [Controller](#Controller) + + +### controller.remove() ⇒ [Controller](#Controller) +Removes the controller from its parent GUI. + +**Kind**: instance method of [Controller](#Controller) + + +### controller.onChange(fnc) ⇒ [Controller](#Controller) +Specify that a function fire every time someone changes the value with +this Controller. + +**Kind**: instance method of [Controller](#Controller) +**Returns**: [Controller](#Controller) - this + +| Param | Type | Description | +| --- | --- | --- | +| fnc | function | This function will be called whenever the value is modified via this Controller. | + + + +### controller.onFinishChange(fnc) ⇒ [Controller](#Controller) +Specify that a function fire every time someone "finishes" changing +the value wih this Controller. Useful for values that change +incrementally like numbers or strings. + +**Kind**: instance method of [Controller](#Controller) +**Returns**: [Controller](#Controller) - this + +| Param | Type | Description | +| --- | --- | --- | +| fnc | function | This function will be called whenever someone "finishes" changing the value via this Controller. | + + + +### controller.setValue(newValue) +Change the value of object[property] + +**Kind**: instance method of [Controller](#Controller) + +| Param | Type | Description | +| --- | --- | --- | +| newValue | Object | The new value of object[property] | + + + +### controller.getValue() ⇒ Object +Gets the value of object[property] + +**Kind**: instance method of [Controller](#Controller) +**Returns**: Object - The current value of object[property] + + +### controller.updateDisplay() ⇒ [Controller](#Controller) +Refreshes the visual display of a Controller in order to keep sync +with the object's current value. + +**Kind**: instance method of [Controller](#Controller) +**Returns**: [Controller](#Controller) - this + + +### controller.isModified() ⇒ Boolean +**Kind**: instance method of [Controller](#Controller) +**Returns**: Boolean - true if the value has deviated from initialValue + + +## NumberController ⇐ dat.controllers.Controller +Represents a given property of an object that is a number. + +**Kind**: global class +**Extends**: dat.controllers.Controller + +* [NumberController](#NumberController) ⇐ dat.controllers.Controller + * [new NumberController(object, property, [params])](#new_NumberController_new) + * [.min(minValue)](#NumberController+min) ⇒ dat.controllers.NumberController + * [.max(maxValue)](#NumberController+max) ⇒ dat.controllers.NumberController + * [.step(stepValue)](#NumberController+step) ⇒ dat.controllers.NumberController + + + +### new NumberController(object, property, [params]) + +| Param | Type | Description | +| --- | --- | --- | +| object | Object | The object to be manipulated | +| property | string | The name of the property to be manipulated | +| [params] | Object | Optional parameters | +| [params.min] | Number | Minimum allowed value | +| [params.max] | Number | Maximum allowed value | +| [params.step] | Number | Increment by which to change value | + + + +### numberController.min(minValue) ⇒ dat.controllers.NumberController +Specify a minimum value for object[property]. + +**Kind**: instance method of [NumberController](#NumberController) +**Returns**: dat.controllers.NumberController - this + +| Param | Type | Description | +| --- | --- | --- | +| minValue | Number | The minimum value for object[property] | + + + +### numberController.max(maxValue) ⇒ dat.controllers.NumberController +Specify a maximum value for object[property]. + +**Kind**: instance method of [NumberController](#NumberController) +**Returns**: dat.controllers.NumberController - this + +| Param | Type | Description | +| --- | --- | --- | +| maxValue | Number | The maximum value for object[property] | + + + +### numberController.step(stepValue) ⇒ dat.controllers.NumberController +Specify a step value that dat.controllers.NumberController +increments by. + +**Kind**: instance method of [NumberController](#NumberController) +**Default**: if minimum and maximum specified increment is 1% of the +difference otherwise stepValue is 1 +**Returns**: dat.controllers.NumberController - this + +| Param | Type | Description | +| --- | --- | --- | +| stepValue | Number | The step value for dat.controllers.NumberController | + + diff --git a/node_modules/dat.gui/CHANGELOG.md b/node_modules/dat.gui/CHANGELOG.md new file mode 100644 index 00000000..622b94d3 --- /dev/null +++ b/node_modules/dat.gui/CHANGELOG.md @@ -0,0 +1,64 @@ +## Changelog + +### 0.7.1 + * Fix listener cleanup in .destroy() and .removeFolder(). #177 + +### 0.7.0 + * Changed build system to Rollup, publishing ES6 and UMD modules. #172 + * Added .removeFolder(). #113 #158 + * Added API documentation. #165 + * Improved touch support. #173 + +### 0.6.5 + * Add browserify support. #137 + +### 0.6.4 + * Fixed formatting issue on Windows. #136 + * Fixed issue with color selector getting chopped off at bottom of gui. #136 + +### 0.6.3 + * Added ability to put close button on top of the menu [ex: var gui = new dat.gui.GUI({closeOnTop:true})]. #106 #122 + * Fixed issue with layout not updating on page resize. + * Fixed color picker showing in wrong position on user scroll (long menu). #105 + * Fixed checkbox weirdness while listening. #40 + * Fixed bower issues. #125 + +### 0.6.2 + * Fixed issue with color picker not returning correct values onFinishChange. #116 #117 + * Fixed issue with color picker not showing the correct label for color format. #117 + * Fixed NumberControllerBox onFinishChange event. #112 + * Fixed issue with GUI not being sized correct at start. #111 + +### 0.6.1 + * Fixed issue with color picker not working on a page that has scrolled. #37 + * Fixed issue with sliders created with min()/max() not remembering their name or to listen. #107 + +### 0.6.0 + * Ported to ES6 + * Exported using Universal Module Definition (UMD) for max compatibility (Commonjs, Requirejs, AMD, global var) + * Now using webpack for build + * Optional external CSS file (dat.gui.css) for use on CSP-enabled servers that block unsafe-inline + * Added updateDisplay() to GUI, to update all controls in all folders - https://github.com/dataarts/dat.gui/pull/97 + * Fixed GUI.destroy() to remove all window eventListeners - https://github.com/dataarts/dat.gui/pull/88 + * Fixed performance issue when rotated on tablet/mobile - https://github.com/dataarts/dat.gui/pull/91 + * Fixed issue that prevented user from changing values of controls that are listening - https://github.com/dataarts/dat.gui/issues/100 + * Fixed issues with onFinishChange callbacks on revert - https://github.com/dataarts/dat.gui/pull/103 + * Fixed issues with color selector formatting - https://github.com/dataarts/dat.gui/issues/73 + * Fixed issues with step parameters in sliders - https://github.com/dataarts/dat.gui/issues/74 + * Fixed an issue with colors based on arrays - https://github.com/dataarts/dat.gui/pull/57 + * Fixed factory.js, Step param was not used - https://github.com/dataarts/dat.gui/pull/45 + +### 0.5 + * Moved to requirejs for dependency management. + * Changed global namespace from *DAT* to *dat* (lowercase). + * Added support for color controllers. See [Color Controllers](http://workshop.chromeexperiments.com/examples/gui/#4--Color-Controllers). + * Added support for folders. See [Folders](http://workshop.chromeexperiments.com/examples/gui/#3--Folders). + * Added support for saving named presets. See [Presets](http://workshop.chromeexperiments.com/examples/gui/examples/gui/#6--Presets). + * Removed `height` parameter from GUI constructor. Scrollbar automatically induced when window is too short. + * `dat.GUI.autoPlace` parameter removed. Use `new dat.GUI( { autoPlace: false } )`. See [Custom Placement](http://workshop.chromeexperiments.com/examples/gui/#9--Custom-Placement). + * `gui.autoListen` and `gui.listenAll()` removed. See [Updating The Display Manually](http://workshop.chromeexperiments.com/examples/gui/#11--Updating-the-Display-Manually). + * `dat.GUI.load` removed. See [Saving Values](http://workshop.chromeexperiments.com/examples/gui/#5--Saving-Values). + * Made Controller code completely agnostic of GUI. Controllers can easily be created independent of a GUI panel. + +### 0.4 + * Migrated from GitHub to Google Code. diff --git a/node_modules/dat.gui/LICENSE b/node_modules/dat.gui/LICENSE new file mode 100644 index 00000000..01111932 --- /dev/null +++ b/node_modules/dat.gui/LICENSE @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. 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These built JavaScript files bundle all the necessary dependencies to run dat.GUI. + +In your `head` tag, include the following code: +```html + +``` + +## Installing from npm + +```bash +$ npm install --save dat.gui +``` + +```js +// CommonJS: +const dat = require('dat.gui'); + +// ES6: +import * as dat from 'dat.gui'; + +const gui = new dat.GUI(); +``` + +## Directory Contents + +``` +├── build - Compiled source code. +├── src - Source files. +└── tests - Tests. +``` + +## Building your own dat.GUI + +In the terminal, enter the following: + +``` +$ npm install +$ npm run build +``` + +## npm scripts + +- npm run build - Build development and production version of scripts. +- npm run dev - Build development version of script and watch for changes. + + +## Working with Content Security Policy +If you're using a server with a Content Security Policy in place that blocks 'unsafe-inline', you will have problems when dat.gui.js tries to inject style information. To get around this, load 'build/dat.gui.css' as an external style sheet. + +## Changes +View the [Change Log](CHANGELOG.md) + +## Thanks +The following libraries / open-source projects were used in the development of dat.GUI: + * [Rollup](https://rollupjs.org) + * [Sass](http://sass-lang.com/) + * [Node.js](http://nodejs.org/) + * [QUnit](https://github.com/jquery/qunit) / [jquery](http://jquery.com/) diff --git a/node_modules/dat.gui/bower.json b/node_modules/dat.gui/bower.json new file mode 100644 index 00000000..194ad210 --- /dev/null +++ b/node_modules/dat.gui/bower.json @@ -0,0 +1,24 @@ +{ + "name": "dat.gui", + "homepage": "https://github.com/dataarts/dat.gui.git", + "authors": [ + "Google Data Arts Team " + ], + "description": "dat.gui is a lightweight controller library for JavaScript.", + "main": "build/dat.gui.js", + "keywords": [ + "controller", + "javascript", + "gui", + "slider" + ], + "license": "Apache License, Version 2.0", + "ignore": [ + "**/.*", + "node_modules", + "bower_components", + "app/bower_components", + "test", + "tests" + ] +} diff --git a/node_modules/dat.gui/build/dat.gui.css b/node_modules/dat.gui/build/dat.gui.css new file mode 100644 index 00000000..c039f453 --- /dev/null +++ b/node_modules/dat.gui/build/dat.gui.css @@ -0,0 +1 @@ +.dg ul{list-style:none;margin:0;padding:0;width:100%;clear:both}.dg.ac{position:fixed;top:0;left:0;right:0;height:0;z-index:0}.dg:not(.ac) .main{overflow:hidden}.dg.main{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear}.dg.main.taller-than-window{overflow-y:auto}.dg.main.taller-than-window .close-button{opacity:1;margin-top:-1px;border-top:1px solid #2c2c2c}.dg.main ul.closed .close-button{opacity:1 !important}.dg.main:hover .close-button,.dg.main .close-button.drag{opacity:1}.dg.main .close-button{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s 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input[type=text]:focus{background:#494949;color:#fff}.dg .c .slider{background:#303030;cursor:ew-resize}.dg .c .slider-fg{background:#2FA1D6;max-width:100%}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda} diff --git a/node_modules/dat.gui/build/dat.gui.js b/node_modules/dat.gui/build/dat.gui.js new file mode 100644 index 00000000..78828b65 --- /dev/null +++ b/node_modules/dat.gui/build/dat.gui.js @@ -0,0 +1,2538 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (factory((global.dat = {}))); +}(this, (function (exports) { 'use strict'; + +function ___$insertStyle(css) { + if (!css) { + return; + } + if (typeof window === 'undefined') { + return; + } + + var style = document.createElement('style'); + + style.setAttribute('type', 'text/css'); + style.innerHTML = css; + document.head.appendChild(style); + + return css; +} + +function colorToString (color, forceCSSHex) { + var colorFormat = color.__state.conversionName.toString(); + var r = Math.round(color.r); + var g = Math.round(color.g); + var b = Math.round(color.b); + var a = color.a; + var h = Math.round(color.h); + var s = color.s.toFixed(1); + var v = color.v.toFixed(1); + if (forceCSSHex || colorFormat === 'THREE_CHAR_HEX' || colorFormat === 'SIX_CHAR_HEX') { + var str = color.hex.toString(16); + while (str.length < 6) { + str = '0' + str; + } + return '#' + str; + } else if (colorFormat === 'CSS_RGB') { + return 'rgb(' + r + ',' + g + ',' + b + ')'; + } else if (colorFormat === 'CSS_RGBA') { + return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; + } else if (colorFormat === 'HEX') { + return '0x' + color.hex.toString(16); + } else if (colorFormat === 'RGB_ARRAY') { + return '[' + r + ',' + g + ',' + b + ']'; + } else if (colorFormat === 'RGBA_ARRAY') { + return '[' + r + ',' + g + ',' + b + ',' + a + ']'; + } else if (colorFormat === 'RGB_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + '}'; + } else if (colorFormat === 'RGBA_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}'; + } else if (colorFormat === 'HSV_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + '}'; + } else if (colorFormat === 'HSVA_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}'; + } + return 'unknown format'; +} + +var ARR_EACH = Array.prototype.forEach; +var ARR_SLICE = Array.prototype.slice; +var Common = { + BREAK: {}, + extend: function extend(target) { + this.each(ARR_SLICE.call(arguments, 1), function (obj) { + var keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function (key) { + if (!this.isUndefined(obj[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + defaults: function defaults(target) { + this.each(ARR_SLICE.call(arguments, 1), function (obj) { + var keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function (key) { + if (this.isUndefined(target[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + compose: function compose() { + var toCall = ARR_SLICE.call(arguments); + return function () { + var args = ARR_SLICE.call(arguments); + for (var i = toCall.length - 1; i >= 0; i--) { + args = [toCall[i].apply(this, args)]; + } + return args[0]; + }; + }, + each: function each(obj, itr, scope) { + if (!obj) { + return; + } + if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) { + obj.forEach(itr, scope); + } else if (obj.length === obj.length + 0) { + var key = void 0; + var l = void 0; + for (key = 0, l = obj.length; key < l; key++) { + if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) { + return; + } + } + } else { + for (var _key in obj) { + if (itr.call(scope, obj[_key], _key) === this.BREAK) { + return; + } + } + } + }, + defer: function defer(fnc) { + setTimeout(fnc, 0); + }, + debounce: function debounce(func, threshold, callImmediately) { + var timeout = void 0; + return function () { + var obj = this; + var args = arguments; + function delayed() { + timeout = null; + if (!callImmediately) func.apply(obj, args); + } + var callNow = callImmediately || !timeout; + clearTimeout(timeout); + timeout = setTimeout(delayed, threshold); + if (callNow) { + func.apply(obj, args); + } + }; + }, + toArray: function toArray(obj) { + if (obj.toArray) return obj.toArray(); + return ARR_SLICE.call(obj); + }, + isUndefined: function isUndefined(obj) { + return obj === undefined; + }, + isNull: function isNull(obj) { + return obj === null; + }, + isNaN: function (_isNaN) { + function isNaN(_x) { + return _isNaN.apply(this, arguments); + } + isNaN.toString = function () { + return _isNaN.toString(); + }; + return isNaN; + }(function (obj) { + return isNaN(obj); + }), + isArray: Array.isArray || function (obj) { + return obj.constructor === Array; + }, + isObject: function isObject(obj) { + return obj === Object(obj); + }, + isNumber: function isNumber(obj) { + return obj === obj + 0; + }, + isString: function isString(obj) { + return obj === obj + ''; + }, + isBoolean: function isBoolean(obj) { + return obj === false || obj === true; + }, + isFunction: function isFunction(obj) { + return obj instanceof Function; + } +}; + +var INTERPRETATIONS = [ +{ + litmus: Common.isString, + conversions: { + THREE_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString() + test[1].toString() + test[2].toString() + test[2].toString() + test[3].toString() + test[3].toString(), 0) + }; + }, + write: colorToString + }, + SIX_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9]{6})$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString(), 0) + }; + }, + write: colorToString + }, + CSS_RGB: { + read: function read(original) { + var test = original.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]) + }; + }, + write: colorToString + }, + CSS_RGBA: { + read: function read(original) { + var test = original.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]), + a: parseFloat(test[4]) + }; + }, + write: colorToString + } + } +}, +{ + litmus: Common.isNumber, + conversions: { + HEX: { + read: function read(original) { + return { + space: 'HEX', + hex: original, + conversionName: 'HEX' + }; + }, + write: function write(color) { + return color.hex; + } + } + } +}, +{ + litmus: Common.isArray, + conversions: { + RGB_ARRAY: { + read: function read(original) { + if (original.length !== 3) { + return false; + } + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b]; + } + }, + RGBA_ARRAY: { + read: function read(original) { + if (original.length !== 4) return false; + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2], + a: original[3] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b, color.a]; + } + } + } +}, +{ + litmus: Common.isObject, + conversions: { + RGBA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b) && Common.isNumber(original.a)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b, + a: color.a + }; + } + }, + RGB_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b + }; + } + }, + HSVA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v) && Common.isNumber(original.a)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v, + a: color.a + }; + } + }, + HSV_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v + }; + } + } + } +}]; +var result = void 0; +var toReturn = void 0; +var interpret = function interpret() { + toReturn = false; + var original = arguments.length > 1 ? Common.toArray(arguments) : arguments[0]; + Common.each(INTERPRETATIONS, function (family) { + if (family.litmus(original)) { + Common.each(family.conversions, function (conversion, conversionName) { + result = conversion.read(original); + if (toReturn === false && result !== false) { + toReturn = result; + result.conversionName = conversionName; + result.conversion = conversion; + return Common.BREAK; + } + }); + return Common.BREAK; + } + }); + return toReturn; +}; + +var tmpComponent = void 0; +var ColorMath = { + hsv_to_rgb: function hsv_to_rgb(h, s, v) { + var hi = Math.floor(h / 60) % 6; + var f = h / 60 - Math.floor(h / 60); + var p = v * (1.0 - s); + var q = v * (1.0 - f * s); + var t = v * (1.0 - (1.0 - f) * s); + var c = [[v, t, p], [q, v, p], [p, v, t], [p, q, v], [t, p, v], [v, p, q]][hi]; + return { + r: c[0] * 255, + g: c[1] * 255, + b: c[2] * 255 + }; + }, + rgb_to_hsv: function rgb_to_hsv(r, g, b) { + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h = void 0; + var s = void 0; + if (max !== 0) { + s = delta / max; + } else { + return { + h: NaN, + s: 0, + v: 0 + }; + } + if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else { + h = 4 + (r - g) / delta; + } + h /= 6; + if (h < 0) { + h += 1; + } + return { + h: h * 360, + s: s, + v: max / 255 + }; + }, + rgb_to_hex: function rgb_to_hex(r, g, b) { + var hex = this.hex_with_component(0, 2, r); + hex = this.hex_with_component(hex, 1, g); + hex = this.hex_with_component(hex, 0, b); + return hex; + }, + component_from_hex: function component_from_hex(hex, componentIndex) { + return hex >> componentIndex * 8 & 0xFF; + }, + hex_with_component: function hex_with_component(hex, componentIndex, value) { + return value << (tmpComponent = componentIndex * 8) | hex & ~(0xFF << tmpComponent); + } +}; + +var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { + return typeof obj; +} : function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; +}; + + + + + + + + + + + +var classCallCheck = function (instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } +}; + +var createClass = function () { + function defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, descriptor.key, descriptor); + } + } + + return function (Constructor, protoProps, staticProps) { + if (protoProps) defineProperties(Constructor.prototype, protoProps); + if (staticProps) defineProperties(Constructor, staticProps); + return Constructor; + }; +}(); + + + + + + + +var get = function get(object, property, receiver) { + if (object === null) object = Function.prototype; + var desc = Object.getOwnPropertyDescriptor(object, property); + + if (desc === undefined) { + var parent = Object.getPrototypeOf(object); + + if (parent === null) { + return undefined; + } else { + return get(parent, property, receiver); + } + } else if ("value" in desc) { + return desc.value; + } else { + var getter = desc.get; + + if (getter === undefined) { + return undefined; + } + + return getter.call(receiver); + } +}; + +var inherits = function (subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); + } + + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + enumerable: false, + writable: true, + configurable: true + } + }); + if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; +}; + + + + + + + + + + + +var possibleConstructorReturn = function (self, call) { + if (!self) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + + return call && (typeof call === "object" || typeof call === "function") ? call : self; +}; + +var Color = function () { + function Color() { + classCallCheck(this, Color); + this.__state = interpret.apply(this, arguments); + if (this.__state === false) { + throw new Error('Failed to interpret color arguments'); + } + this.__state.a = this.__state.a || 1; + } + createClass(Color, [{ + key: 'toString', + value: function toString() { + return colorToString(this); + } + }, { + key: 'toHexString', + value: function toHexString() { + return colorToString(this, true); + } + }, { + key: 'toOriginal', + value: function toOriginal() { + return this.__state.conversion.write(this); + } + }]); + return Color; +}(); +function defineRGBComponent(target, component, componentHexIndex) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'RGB') { + return this.__state[component]; + } + Color.recalculateRGB(this, component, componentHexIndex); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'RGB') { + Color.recalculateRGB(this, component, componentHexIndex); + this.__state.space = 'RGB'; + } + this.__state[component] = v; + } + }); +} +function defineHSVComponent(target, component) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'HSV') { + return this.__state[component]; + } + Color.recalculateHSV(this); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'HSV') { + Color.recalculateHSV(this); + this.__state.space = 'HSV'; + } + this.__state[component] = v; + } + }); +} +Color.recalculateRGB = function (color, component, componentHexIndex) { + if (color.__state.space === 'HEX') { + color.__state[component] = ColorMath.component_from_hex(color.__state.hex, componentHexIndex); + } else if (color.__state.space === 'HSV') { + Common.extend(color.__state, ColorMath.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v)); + } else { + throw new Error('Corrupted color state'); + } +}; +Color.recalculateHSV = function (color) { + var result = ColorMath.rgb_to_hsv(color.r, color.g, color.b); + Common.extend(color.__state, { + s: result.s, + v: result.v + }); + if (!Common.isNaN(result.h)) { + color.__state.h = result.h; + } else if (Common.isUndefined(color.__state.h)) { + color.__state.h = 0; + } +}; +Color.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a']; +defineRGBComponent(Color.prototype, 'r', 2); +defineRGBComponent(Color.prototype, 'g', 1); +defineRGBComponent(Color.prototype, 'b', 0); +defineHSVComponent(Color.prototype, 'h'); +defineHSVComponent(Color.prototype, 's'); +defineHSVComponent(Color.prototype, 'v'); +Object.defineProperty(Color.prototype, 'a', { + get: function get$$1() { + return this.__state.a; + }, + set: function set$$1(v) { + this.__state.a = v; + } +}); +Object.defineProperty(Color.prototype, 'hex', { + get: function get$$1() { + if (this.__state.space !== 'HEX') { + this.__state.hex = ColorMath.rgb_to_hex(this.r, this.g, this.b); + this.__state.space = 'HEX'; + } + return this.__state.hex; + }, + set: function set$$1(v) { + this.__state.space = 'HEX'; + this.__state.hex = v; + } +}); + +var Controller = function () { + function Controller(object, property) { + classCallCheck(this, Controller); + this.initialValue = object[property]; + this.domElement = document.createElement('div'); + this.object = object; + this.property = property; + this.__onChange = undefined; + this.__onFinishChange = undefined; + } + createClass(Controller, [{ + key: 'onChange', + value: function onChange(fnc) { + this.__onChange = fnc; + return this; + } + }, { + key: 'onFinishChange', + value: function onFinishChange(fnc) { + this.__onFinishChange = fnc; + return this; + } + }, { + key: 'setValue', + value: function setValue(newValue) { + this.object[this.property] = newValue; + if (this.__onChange) { + this.__onChange.call(this, newValue); + } + this.updateDisplay(); + return this; + } + }, { + key: 'getValue', + value: function getValue() { + return this.object[this.property]; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + return this; + } + }, { + key: 'isModified', + value: function isModified() { + return this.initialValue !== this.getValue(); + } + }]); + return Controller; +}(); + +var EVENT_MAP = { + HTMLEvents: ['change'], + MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'], + KeyboardEvents: ['keydown'] +}; +var EVENT_MAP_INV = {}; +Common.each(EVENT_MAP, function (v, k) { + Common.each(v, function (e) { + EVENT_MAP_INV[e] = k; + }); +}); +var CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/; +function cssValueToPixels(val) { + if (val === '0' || Common.isUndefined(val)) { + return 0; + } + var match = val.match(CSS_VALUE_PIXELS); + if (!Common.isNull(match)) { + return parseFloat(match[1]); + } + return 0; +} +var dom = { + makeSelectable: function makeSelectable(elem, selectable) { + if (elem === undefined || elem.style === undefined) return; + elem.onselectstart = selectable ? function () { + return false; + } : function () {}; + elem.style.MozUserSelect = selectable ? 'auto' : 'none'; + elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none'; + elem.unselectable = selectable ? 'on' : 'off'; + }, + makeFullscreen: function makeFullscreen(elem, hor, vert) { + var vertical = vert; + var horizontal = hor; + if (Common.isUndefined(horizontal)) { + horizontal = true; + } + if (Common.isUndefined(vertical)) { + vertical = true; + } + elem.style.position = 'absolute'; + if (horizontal) { + elem.style.left = 0; + elem.style.right = 0; + } + if (vertical) { + elem.style.top = 0; + elem.style.bottom = 0; + } + }, + fakeEvent: function fakeEvent(elem, eventType, pars, aux) { + var params = pars || {}; + var className = EVENT_MAP_INV[eventType]; + if (!className) { + throw new Error('Event type ' + eventType + ' not supported.'); + } + var evt = document.createEvent(className); + switch (className) { + case 'MouseEvents': + { + var clientX = params.x || params.clientX || 0; + var clientY = params.y || params.clientY || 0; + evt.initMouseEvent(eventType, params.bubbles || false, params.cancelable || true, window, params.clickCount || 1, 0, + 0, + clientX, + clientY, + false, false, false, false, 0, null); + break; + } + case 'KeyboardEvents': + { + var init = evt.initKeyboardEvent || evt.initKeyEvent; + Common.defaults(params, { + cancelable: true, + ctrlKey: false, + altKey: false, + shiftKey: false, + metaKey: false, + keyCode: undefined, + charCode: undefined + }); + init(eventType, params.bubbles || false, params.cancelable, window, params.ctrlKey, params.altKey, params.shiftKey, params.metaKey, params.keyCode, params.charCode); + break; + } + default: + { + evt.initEvent(eventType, params.bubbles || false, params.cancelable || true); + break; + } + } + Common.defaults(evt, aux); + elem.dispatchEvent(evt); + }, + bind: function bind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.addEventListener) { + elem.addEventListener(event, func, bool); + } else if (elem.attachEvent) { + elem.attachEvent('on' + event, func); + } + return dom; + }, + unbind: function unbind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.removeEventListener) { + elem.removeEventListener(event, func, bool); + } else if (elem.detachEvent) { + elem.detachEvent('on' + event, func); + } + return dom; + }, + addClass: function addClass(elem, className) { + if (elem.className === undefined) { + elem.className = className; + } else if (elem.className !== className) { + var classes = elem.className.split(/ +/); + if (classes.indexOf(className) === -1) { + classes.push(className); + elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, ''); + } + } + return dom; + }, + removeClass: function removeClass(elem, className) { + if (className) { + if (elem.className === className) { + elem.removeAttribute('class'); + } else { + var classes = elem.className.split(/ +/); + var index = classes.indexOf(className); + if (index !== -1) { + classes.splice(index, 1); + elem.className = classes.join(' '); + } + } + } else { + elem.className = undefined; + } + return dom; + }, + hasClass: function hasClass(elem, className) { + return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false; + }, + getWidth: function getWidth(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-left-width']) + cssValueToPixels(style['border-right-width']) + cssValueToPixels(style['padding-left']) + cssValueToPixels(style['padding-right']) + cssValueToPixels(style.width); + }, + getHeight: function getHeight(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-top-width']) + cssValueToPixels(style['border-bottom-width']) + cssValueToPixels(style['padding-top']) + cssValueToPixels(style['padding-bottom']) + cssValueToPixels(style.height); + }, + getOffset: function getOffset(el) { + var elem = el; + var offset = { left: 0, top: 0 }; + if (elem.offsetParent) { + do { + offset.left += elem.offsetLeft; + offset.top += elem.offsetTop; + elem = elem.offsetParent; + } while (elem); + } + return offset; + }, + isActive: function isActive(elem) { + return elem === document.activeElement && (elem.type || elem.href); + } +}; + +var BooleanController = function (_Controller) { + inherits(BooleanController, _Controller); + function BooleanController(object, property) { + classCallCheck(this, BooleanController); + var _this2 = possibleConstructorReturn(this, (BooleanController.__proto__ || Object.getPrototypeOf(BooleanController)).call(this, object, property)); + var _this = _this2; + _this2.__prev = _this2.getValue(); + _this2.__checkbox = document.createElement('input'); + _this2.__checkbox.setAttribute('type', 'checkbox'); + function onChange() { + _this.setValue(!_this.__prev); + } + dom.bind(_this2.__checkbox, 'change', onChange, false); + _this2.domElement.appendChild(_this2.__checkbox); + _this2.updateDisplay(); + return _this2; + } + createClass(BooleanController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + this.__prev = this.getValue(); + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (this.getValue() === true) { + this.__checkbox.setAttribute('checked', 'checked'); + this.__checkbox.checked = true; + this.__prev = true; + } else { + this.__checkbox.checked = false; + this.__prev = false; + } + return get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'updateDisplay', this).call(this); + } + }]); + return BooleanController; +}(Controller); + +var OptionController = function (_Controller) { + inherits(OptionController, _Controller); + function OptionController(object, property, opts) { + classCallCheck(this, OptionController); + var _this2 = possibleConstructorReturn(this, (OptionController.__proto__ || Object.getPrototypeOf(OptionController)).call(this, object, property)); + var options = opts; + var _this = _this2; + _this2.__select = document.createElement('select'); + if (Common.isArray(options)) { + var map = {}; + Common.each(options, function (element) { + map[element] = element; + }); + options = map; + } + Common.each(options, function (value, key) { + var opt = document.createElement('option'); + opt.innerHTML = key; + opt.setAttribute('value', value); + _this.__select.appendChild(opt); + }); + _this2.updateDisplay(); + dom.bind(_this2.__select, 'change', function () { + var desiredValue = this.options[this.selectedIndex].value; + _this.setValue(desiredValue); + }); + _this2.domElement.appendChild(_this2.__select); + return _this2; + } + createClass(OptionController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (dom.isActive(this.__select)) return this; + this.__select.value = this.getValue(); + return get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'updateDisplay', this).call(this); + } + }]); + return OptionController; +}(Controller); + +var StringController = function (_Controller) { + inherits(StringController, _Controller); + function StringController(object, property) { + classCallCheck(this, StringController); + var _this2 = possibleConstructorReturn(this, (StringController.__proto__ || Object.getPrototypeOf(StringController)).call(this, object, property)); + var _this = _this2; + function onChange() { + _this.setValue(_this.__input.value); + } + function onBlur() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'keyup', onChange); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + this.blur(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(StringController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + if (!dom.isActive(this.__input)) { + this.__input.value = this.getValue(); + } + return get(StringController.prototype.__proto__ || Object.getPrototypeOf(StringController.prototype), 'updateDisplay', this).call(this); + } + }]); + return StringController; +}(Controller); + +function numDecimals(x) { + var _x = x.toString(); + if (_x.indexOf('.') > -1) { + return _x.length - _x.indexOf('.') - 1; + } + return 0; +} +var NumberController = function (_Controller) { + inherits(NumberController, _Controller); + function NumberController(object, property, params) { + classCallCheck(this, NumberController); + var _this = possibleConstructorReturn(this, (NumberController.__proto__ || Object.getPrototypeOf(NumberController)).call(this, object, property)); + var _params = params || {}; + _this.__min = _params.min; + _this.__max = _params.max; + _this.__step = _params.step; + if (Common.isUndefined(_this.__step)) { + if (_this.initialValue === 0) { + _this.__impliedStep = 1; + } else { + _this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(_this.initialValue)) / Math.LN10)) / 10; + } + } else { + _this.__impliedStep = _this.__step; + } + _this.__precision = numDecimals(_this.__impliedStep); + return _this; + } + createClass(NumberController, [{ + key: 'setValue', + value: function setValue(v) { + var _v = v; + if (this.__min !== undefined && _v < this.__min) { + _v = this.__min; + } else if (this.__max !== undefined && _v > this.__max) { + _v = this.__max; + } + if (this.__step !== undefined && _v % this.__step !== 0) { + _v = Math.round(_v / this.__step) * this.__step; + } + return get(NumberController.prototype.__proto__ || Object.getPrototypeOf(NumberController.prototype), 'setValue', this).call(this, _v); + } + }, { + key: 'min', + value: function min(minValue) { + this.__min = minValue; + return this; + } + }, { + key: 'max', + value: function max(maxValue) { + this.__max = maxValue; + return this; + } + }, { + key: 'step', + value: function step(stepValue) { + this.__step = stepValue; + this.__impliedStep = stepValue; + this.__precision = numDecimals(stepValue); + return this; + } + }]); + return NumberController; +}(Controller); + +function roundToDecimal(value, decimals) { + var tenTo = Math.pow(10, decimals); + return Math.round(value * tenTo) / tenTo; +} +var NumberControllerBox = function (_NumberController) { + inherits(NumberControllerBox, _NumberController); + function NumberControllerBox(object, property, params) { + classCallCheck(this, NumberControllerBox); + var _this2 = possibleConstructorReturn(this, (NumberControllerBox.__proto__ || Object.getPrototypeOf(NumberControllerBox)).call(this, object, property, params)); + _this2.__truncationSuspended = false; + var _this = _this2; + var prevY = void 0; + function onChange() { + var attempted = parseFloat(_this.__input.value); + if (!Common.isNaN(attempted)) { + _this.setValue(attempted); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onBlur() { + onFinish(); + } + function onMouseDrag(e) { + var diff = prevY - e.clientY; + _this.setValue(_this.getValue() + diff * _this.__impliedStep); + prevY = e.clientY; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + onFinish(); + } + function onMouseDown(e) { + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + prevY = e.clientY; + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'mousedown', onMouseDown); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + _this.__truncationSuspended = true; + this.blur(); + _this.__truncationSuspended = false; + onFinish(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(NumberControllerBox, [{ + key: 'updateDisplay', + value: function updateDisplay() { + this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision); + return get(NumberControllerBox.prototype.__proto__ || Object.getPrototypeOf(NumberControllerBox.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerBox; +}(NumberController); + +function map(v, i1, i2, o1, o2) { + return o1 + (o2 - o1) * ((v - i1) / (i2 - i1)); +} +var NumberControllerSlider = function (_NumberController) { + inherits(NumberControllerSlider, _NumberController); + function NumberControllerSlider(object, property, min, max, step) { + classCallCheck(this, NumberControllerSlider); + var _this2 = possibleConstructorReturn(this, (NumberControllerSlider.__proto__ || Object.getPrototypeOf(NumberControllerSlider)).call(this, object, property, { min: min, max: max, step: step })); + var _this = _this2; + _this2.__background = document.createElement('div'); + _this2.__foreground = document.createElement('div'); + dom.bind(_this2.__background, 'mousedown', onMouseDown); + dom.bind(_this2.__background, 'touchstart', onTouchStart); + dom.addClass(_this2.__background, 'slider'); + dom.addClass(_this2.__foreground, 'slider-fg'); + function onMouseDown(e) { + document.activeElement.blur(); + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + onMouseDrag(e); + } + function onMouseDrag(e) { + e.preventDefault(); + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + return false; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onTouchStart(e) { + if (e.touches.length !== 1) { + return; + } + dom.bind(window, 'touchmove', onTouchMove); + dom.bind(window, 'touchend', onTouchEnd); + onTouchMove(e); + } + function onTouchMove(e) { + var clientX = e.touches[0].clientX; + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + } + function onTouchEnd() { + dom.unbind(window, 'touchmove', onTouchMove); + dom.unbind(window, 'touchend', onTouchEnd); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.updateDisplay(); + _this2.__background.appendChild(_this2.__foreground); + _this2.domElement.appendChild(_this2.__background); + return _this2; + } + createClass(NumberControllerSlider, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var pct = (this.getValue() - this.__min) / (this.__max - this.__min); + this.__foreground.style.width = pct * 100 + '%'; + return get(NumberControllerSlider.prototype.__proto__ || Object.getPrototypeOf(NumberControllerSlider.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerSlider; +}(NumberController); + +var FunctionController = function (_Controller) { + inherits(FunctionController, _Controller); + function FunctionController(object, property, text) { + classCallCheck(this, FunctionController); + var _this2 = possibleConstructorReturn(this, (FunctionController.__proto__ || Object.getPrototypeOf(FunctionController)).call(this, object, property)); + var _this = _this2; + _this2.__button = document.createElement('div'); + _this2.__button.innerHTML = text === undefined ? 'Fire' : text; + dom.bind(_this2.__button, 'click', function (e) { + e.preventDefault(); + _this.fire(); + return false; + }); + dom.addClass(_this2.__button, 'button'); + _this2.domElement.appendChild(_this2.__button); + return _this2; + } + createClass(FunctionController, [{ + key: 'fire', + value: function fire() { + if (this.__onChange) { + this.__onChange.call(this); + } + this.getValue().call(this.object); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + } + }]); + return FunctionController; +}(Controller); + +var ColorController = function (_Controller) { + inherits(ColorController, _Controller); + function ColorController(object, property) { + classCallCheck(this, ColorController); + var _this2 = possibleConstructorReturn(this, (ColorController.__proto__ || Object.getPrototypeOf(ColorController)).call(this, object, property)); + _this2.__color = new Color(_this2.getValue()); + _this2.__temp = new Color(0); + var _this = _this2; + _this2.domElement = document.createElement('div'); + dom.makeSelectable(_this2.domElement, false); + _this2.__selector = document.createElement('div'); + _this2.__selector.className = 'selector'; + _this2.__saturation_field = document.createElement('div'); + _this2.__saturation_field.className = 'saturation-field'; + _this2.__field_knob = document.createElement('div'); + _this2.__field_knob.className = 'field-knob'; + _this2.__field_knob_border = '2px solid '; + _this2.__hue_knob = document.createElement('div'); + _this2.__hue_knob.className = 'hue-knob'; + _this2.__hue_field = document.createElement('div'); + _this2.__hue_field.className = 'hue-field'; + _this2.__input = document.createElement('input'); + _this2.__input.type = 'text'; + _this2.__input_textShadow = '0 1px 1px '; + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + onBlur.call(this); + } + }); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__selector, 'mousedown', function () { + dom.addClass(this, 'drag').bind(window, 'mouseup', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + dom.bind(_this2.__selector, 'touchstart', function () { + dom.addClass(this, 'drag').bind(window, 'touchend', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + var valueField = document.createElement('div'); + Common.extend(_this2.__selector.style, { + width: '122px', + height: '102px', + padding: '3px', + backgroundColor: '#222', + boxShadow: '0px 1px 3px rgba(0,0,0,0.3)' + }); + Common.extend(_this2.__field_knob.style, { + position: 'absolute', + width: '12px', + height: '12px', + border: _this2.__field_knob_border + (_this2.__color.v < 0.5 ? '#fff' : '#000'), + boxShadow: '0px 1px 3px rgba(0,0,0,0.5)', + borderRadius: '12px', + zIndex: 1 + }); + Common.extend(_this2.__hue_knob.style, { + position: 'absolute', + width: '15px', + height: '2px', + borderRight: '4px solid #fff', + zIndex: 1 + }); + Common.extend(_this2.__saturation_field.style, { + width: '100px', + height: '100px', + border: '1px solid #555', + marginRight: '3px', + display: 'inline-block', + cursor: 'pointer' + }); + Common.extend(valueField.style, { + width: '100%', + height: '100%', + background: 'none' + }); + linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000'); + Common.extend(_this2.__hue_field.style, { + width: '15px', + height: '100px', + border: '1px solid #555', + cursor: 'ns-resize', + position: 'absolute', + top: '3px', + right: '3px' + }); + hueGradient(_this2.__hue_field); + Common.extend(_this2.__input.style, { + outline: 'none', + textAlign: 'center', + color: '#fff', + border: 0, + fontWeight: 'bold', + textShadow: _this2.__input_textShadow + 'rgba(0,0,0,0.7)' + }); + dom.bind(_this2.__saturation_field, 'mousedown', fieldDown); + dom.bind(_this2.__saturation_field, 'touchstart', fieldDown); + dom.bind(_this2.__field_knob, 'mousedown', fieldDown); + dom.bind(_this2.__field_knob, 'touchstart', fieldDown); + dom.bind(_this2.__hue_field, 'mousedown', fieldDownH); + dom.bind(_this2.__hue_field, 'touchstart', fieldDownH); + function fieldDown(e) { + setSV(e); + dom.bind(window, 'mousemove', setSV); + dom.bind(window, 'touchmove', setSV); + dom.bind(window, 'mouseup', fieldUpSV); + dom.bind(window, 'touchend', fieldUpSV); + } + function fieldDownH(e) { + setH(e); + dom.bind(window, 'mousemove', setH); + dom.bind(window, 'touchmove', setH); + dom.bind(window, 'mouseup', fieldUpH); + dom.bind(window, 'touchend', fieldUpH); + } + function fieldUpSV() { + dom.unbind(window, 'mousemove', setSV); + dom.unbind(window, 'touchmove', setSV); + dom.unbind(window, 'mouseup', fieldUpSV); + dom.unbind(window, 'touchend', fieldUpSV); + onFinish(); + } + function fieldUpH() { + dom.unbind(window, 'mousemove', setH); + dom.unbind(window, 'touchmove', setH); + dom.unbind(window, 'mouseup', fieldUpH); + dom.unbind(window, 'touchend', fieldUpH); + onFinish(); + } + function onBlur() { + var i = interpret(this.value); + if (i !== false) { + _this.__color.__state = i; + _this.setValue(_this.__color.toOriginal()); + } else { + this.value = _this.__color.toString(); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.__color.toOriginal()); + } + } + _this2.__saturation_field.appendChild(valueField); + _this2.__selector.appendChild(_this2.__field_knob); + _this2.__selector.appendChild(_this2.__saturation_field); + _this2.__selector.appendChild(_this2.__hue_field); + _this2.__hue_field.appendChild(_this2.__hue_knob); + _this2.domElement.appendChild(_this2.__input); + _this2.domElement.appendChild(_this2.__selector); + _this2.updateDisplay(); + function setSV(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__saturation_field.getBoundingClientRect(); + var _ref = e.touches && e.touches[0] || e, + clientX = _ref.clientX, + clientY = _ref.clientY; + var s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left); + var v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (v > 1) { + v = 1; + } else if (v < 0) { + v = 0; + } + if (s > 1) { + s = 1; + } else if (s < 0) { + s = 0; + } + _this.__color.v = v; + _this.__color.s = s; + _this.setValue(_this.__color.toOriginal()); + return false; + } + function setH(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__hue_field.getBoundingClientRect(); + var _ref2 = e.touches && e.touches[0] || e, + clientY = _ref2.clientY; + var h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (h > 1) { + h = 1; + } else if (h < 0) { + h = 0; + } + _this.__color.h = h * 360; + _this.setValue(_this.__color.toOriginal()); + return false; + } + return _this2; + } + createClass(ColorController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var i = interpret(this.getValue()); + if (i !== false) { + var mismatch = false; + Common.each(Color.COMPONENTS, function (component) { + if (!Common.isUndefined(i[component]) && !Common.isUndefined(this.__color.__state[component]) && i[component] !== this.__color.__state[component]) { + mismatch = true; + return {}; + } + }, this); + if (mismatch) { + Common.extend(this.__color.__state, i); + } + } + Common.extend(this.__temp.__state, this.__color.__state); + this.__temp.a = 1; + var flip = this.__color.v < 0.5 || this.__color.s > 0.5 ? 255 : 0; + var _flip = 255 - flip; + Common.extend(this.__field_knob.style, { + marginLeft: 100 * this.__color.s - 7 + 'px', + marginTop: 100 * (1 - this.__color.v) - 7 + 'px', + backgroundColor: this.__temp.toHexString(), + border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')' + }); + this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px'; + this.__temp.s = 1; + this.__temp.v = 1; + linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString()); + this.__input.value = this.__color.toString(); + Common.extend(this.__input.style, { + backgroundColor: this.__color.toHexString(), + color: 'rgb(' + flip + ',' + flip + ',' + flip + ')', + textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)' + }); + } + }]); + return ColorController; +}(Controller); +var vendors = ['-moz-', '-o-', '-webkit-', '-ms-', '']; +function linearGradient(elem, x, a, b) { + elem.style.background = ''; + Common.each(vendors, function (vendor) { + elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); '; + }); +} +function hueGradient(elem) { + elem.style.background = ''; + elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);'; + elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; +} + +var css = { + load: function load(url, indoc) { + var doc = indoc || document; + var link = doc.createElement('link'); + link.type = 'text/css'; + link.rel = 'stylesheet'; + link.href = url; + doc.getElementsByTagName('head')[0].appendChild(link); + }, + inject: function inject(cssContent, indoc) { + var doc = indoc || document; + var injected = document.createElement('style'); + injected.type = 'text/css'; + injected.innerHTML = cssContent; + var head = doc.getElementsByTagName('head')[0]; + try { + head.appendChild(injected); + } catch (e) { + } + } +}; + +var saveDialogContents = "
\n\n Here's the new load parameter for your GUI's constructor:\n\n \n\n
\n\n Automatically save\n values to localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
\n\n
\n\n
"; + +var ControllerFactory = function ControllerFactory(object, property) { + var initialValue = object[property]; + if (Common.isArray(arguments[2]) || Common.isObject(arguments[2])) { + return new OptionController(object, property, arguments[2]); + } + if (Common.isNumber(initialValue)) { + if (Common.isNumber(arguments[2]) && Common.isNumber(arguments[3])) { + if (Common.isNumber(arguments[4])) { + return new NumberControllerSlider(object, property, arguments[2], arguments[3], arguments[4]); + } + return new NumberControllerSlider(object, property, arguments[2], arguments[3]); + } + if (Common.isNumber(arguments[4])) { + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3], step: arguments[4] }); + } + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] }); + } + if (Common.isString(initialValue)) { + return new StringController(object, property); + } + if (Common.isFunction(initialValue)) { + return new FunctionController(object, property, ''); + } + if (Common.isBoolean(initialValue)) { + return new BooleanController(object, property); + } + return null; +}; + +function requestAnimationFrame(callback) { + setTimeout(callback, 1000 / 60); +} +var requestAnimationFrame$1 = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || requestAnimationFrame; + +var CenteredDiv = function () { + function CenteredDiv() { + classCallCheck(this, CenteredDiv); + this.backgroundElement = document.createElement('div'); + Common.extend(this.backgroundElement.style, { + backgroundColor: 'rgba(0,0,0,0.8)', + top: 0, + left: 0, + display: 'none', + zIndex: '1000', + opacity: 0, + WebkitTransition: 'opacity 0.2s linear', + transition: 'opacity 0.2s linear' + }); + dom.makeFullscreen(this.backgroundElement); + this.backgroundElement.style.position = 'fixed'; + this.domElement = document.createElement('div'); + Common.extend(this.domElement.style, { + position: 'fixed', + display: 'none', + zIndex: '1001', + opacity: 0, + WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear', + transition: 'transform 0.2s ease-out, opacity 0.2s linear' + }); + document.body.appendChild(this.backgroundElement); + document.body.appendChild(this.domElement); + var _this = this; + dom.bind(this.backgroundElement, 'click', function () { + _this.hide(); + }); + } + createClass(CenteredDiv, [{ + key: 'show', + value: function show() { + var _this = this; + this.backgroundElement.style.display = 'block'; + this.domElement.style.display = 'block'; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + this.layout(); + Common.defer(function () { + _this.backgroundElement.style.opacity = 1; + _this.domElement.style.opacity = 1; + _this.domElement.style.webkitTransform = 'scale(1)'; + }); + } + }, { + key: 'hide', + value: function hide() { + var _this = this; + var hide = function hide() { + _this.domElement.style.display = 'none'; + _this.backgroundElement.style.display = 'none'; + dom.unbind(_this.domElement, 'webkitTransitionEnd', hide); + dom.unbind(_this.domElement, 'transitionend', hide); + dom.unbind(_this.domElement, 'oTransitionEnd', hide); + }; + dom.bind(this.domElement, 'webkitTransitionEnd', hide); + dom.bind(this.domElement, 'transitionend', hide); + dom.bind(this.domElement, 'oTransitionEnd', hide); + this.backgroundElement.style.opacity = 0; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + } + }, { + key: 'layout', + value: function layout() { + this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px'; + this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px'; + } + }]); + return CenteredDiv; +}(); + +var styleSheet = ___$insertStyle(".dg ul{list-style:none;margin:0;padding:0;width:100%;clear:both}.dg.ac{position:fixed;top:0;left:0;right:0;height:0;z-index:0}.dg:not(.ac) .main{overflow:hidden}.dg.main{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear}.dg.main.taller-than-window{overflow-y:auto}.dg.main.taller-than-window .close-button{opacity:1;margin-top:-1px;border-top:1px solid #2c2c2c}.dg.main ul.closed .close-button{opacity:1 !important}.dg.main:hover .close-button,.dg.main .close-button.drag{opacity:1}.dg.main .close-button{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear;border:0;line-height:19px;height:20px;cursor:pointer;text-align:center;background-color:#000}.dg.main .close-button.close-top{position:relative}.dg.main .close-button.close-bottom{position:absolute}.dg.main .close-button:hover{background-color:#111}.dg.a{float:right;margin-right:15px;overflow-y:visible}.dg.a.has-save>ul.close-top{margin-top:0}.dg.a.has-save>ul.close-bottom{margin-top:27px}.dg.a.has-save>ul.closed{margin-top:0}.dg.a .save-row{top:0;z-index:1002}.dg.a .save-row.close-top{position:relative}.dg.a .save-row.close-bottom{position:fixed}.dg li{-webkit-transition:height .1s ease-out;-o-transition:height .1s ease-out;-moz-transition:height .1s ease-out;transition:height .1s ease-out;-webkit-transition:overflow .1s linear;-o-transition:overflow .1s linear;-moz-transition:overflow .1s linear;transition:overflow .1s linear}.dg li:not(.folder){cursor:auto;height:27px;line-height:27px;padding:0 4px 0 5px}.dg li.folder{padding:0;border-left:4px solid rgba(0,0,0,0)}.dg li.title{cursor:pointer;margin-left:-4px}.dg .closed li:not(.title),.dg .closed ul li,.dg .closed ul li>*{height:0;overflow:hidden;border:0}.dg .cr{clear:both;padding-left:3px;height:27px;overflow:hidden}.dg .property-name{cursor:default;float:left;clear:left;width:40%;overflow:hidden;text-overflow:ellipsis}.dg .c{float:left;width:60%;position:relative}.dg .c input[type=text]{border:0;margin-top:4px;padding:3px;width:100%;float:right}.dg .has-slider input[type=text]{width:30%;margin-left:0}.dg .slider{float:left;width:66%;margin-left:-5px;margin-right:0;height:19px;margin-top:4px}.dg .slider-fg{height:100%}.dg .c input[type=checkbox]{margin-top:7px}.dg .c select{margin-top:5px}.dg .cr.function,.dg .cr.function .property-name,.dg .cr.function *,.dg .cr.boolean,.dg .cr.boolean *{cursor:pointer}.dg .cr.color{overflow:visible}.dg .selector{display:none;position:absolute;margin-left:-9px;margin-top:23px;z-index:10}.dg .c:hover .selector,.dg .selector.drag{display:block}.dg li.save-row{padding:0}.dg li.save-row .button{display:inline-block;padding:0px 6px}.dg.dialogue{background-color:#222;width:460px;padding:15px;font-size:13px;line-height:15px}#dg-new-constructor{padding:10px;color:#222;font-family:Monaco, monospace;font-size:10px;border:0;resize:none;box-shadow:inset 1px 1px 1px #888;word-wrap:break-word;margin:12px 0;display:block;width:440px;overflow-y:scroll;height:100px;position:relative}#dg-local-explain{display:none;font-size:11px;line-height:17px;border-radius:3px;background-color:#333;padding:8px;margin-top:10px}#dg-local-explain code{font-size:10px}#dat-gui-save-locally{display:none}.dg{color:#eee;font:11px 'Lucida Grande', sans-serif;text-shadow:0 -1px 0 #111}.dg.main::-webkit-scrollbar{width:5px;background:#1a1a1a}.dg.main::-webkit-scrollbar-corner{height:0;display:none}.dg.main::-webkit-scrollbar-thumb{border-radius:5px;background:#676767}.dg li:not(.folder){background:#1a1a1a;border-bottom:1px solid #2c2c2c}.dg li.save-row{line-height:25px;background:#dad5cb;border:0}.dg li.save-row select{margin-left:5px;width:108px}.dg li.save-row .button{margin-left:5px;margin-top:1px;border-radius:2px;font-size:9px;line-height:7px;padding:4px 4px 5px 4px;background:#c5bdad;color:#fff;text-shadow:0 1px 0 #b0a58f;box-shadow:0 -1px 0 #b0a58f;cursor:pointer}.dg li.save-row .button.gears{background:#c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;height:7px;width:8px}.dg li.save-row .button:hover{background-color:#bab19e;box-shadow:0 -1px 0 #b0a58f}.dg li.folder{border-bottom:0}.dg li.title{padding-left:16px;background:#000 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;cursor:pointer;border-bottom:1px solid rgba(255,255,255,0.2)}.dg .closed li.title{background-image:url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==)}.dg .cr.boolean{border-left:3px solid #806787}.dg .cr.color{border-left:3px solid}.dg .cr.function{border-left:3px solid #e61d5f}.dg .cr.number{border-left:3px solid #2FA1D6}.dg .cr.number input[type=text]{color:#2FA1D6}.dg .cr.string{border-left:3px solid #1ed36f}.dg .cr.string input[type=text]{color:#1ed36f}.dg .cr.function:hover,.dg .cr.boolean:hover{background:#111}.dg .c input[type=text]{background:#303030;outline:none}.dg .c input[type=text]:hover{background:#3c3c3c}.dg .c input[type=text]:focus{background:#494949;color:#fff}.dg .c .slider{background:#303030;cursor:ew-resize}.dg .c .slider-fg{background:#2FA1D6;max-width:100%}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda}\n"); + +css.inject(styleSheet); +var CSS_NAMESPACE = 'dg'; +var HIDE_KEY_CODE = 72; +var CLOSE_BUTTON_HEIGHT = 20; +var DEFAULT_DEFAULT_PRESET_NAME = 'Default'; +var SUPPORTS_LOCAL_STORAGE = function () { + try { + return !!window.localStorage; + } catch (e) { + return false; + } +}(); +var SAVE_DIALOGUE = void 0; +var autoPlaceVirgin = true; +var autoPlaceContainer = void 0; +var hide = false; +var hideableGuis = []; +var GUI = function GUI(pars) { + var _this = this; + var params = pars || {}; + this.domElement = document.createElement('div'); + this.__ul = document.createElement('ul'); + this.domElement.appendChild(this.__ul); + dom.addClass(this.domElement, CSS_NAMESPACE); + this.__folders = {}; + this.__controllers = []; + this.__rememberedObjects = []; + this.__rememberedObjectIndecesToControllers = []; + this.__listening = []; + params = Common.defaults(params, { + closeOnTop: false, + autoPlace: true, + width: GUI.DEFAULT_WIDTH + }); + params = Common.defaults(params, { + resizable: params.autoPlace, + hideable: params.autoPlace + }); + if (!Common.isUndefined(params.load)) { + if (params.preset) { + params.load.preset = params.preset; + } + } else { + params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME }; + } + if (Common.isUndefined(params.parent) && params.hideable) { + hideableGuis.push(this); + } + params.resizable = Common.isUndefined(params.parent) && params.resizable; + if (params.autoPlace && Common.isUndefined(params.scrollable)) { + params.scrollable = true; + } + var useLocalStorage = SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true'; + var saveToLocalStorage = void 0; + var titleRow = void 0; + Object.defineProperties(this, + { + parent: { + get: function get$$1() { + return params.parent; + } + }, + scrollable: { + get: function get$$1() { + return params.scrollable; + } + }, + autoPlace: { + get: function get$$1() { + return params.autoPlace; + } + }, + closeOnTop: { + get: function get$$1() { + return params.closeOnTop; + } + }, + preset: { + get: function get$$1() { + if (_this.parent) { + return _this.getRoot().preset; + } + return params.load.preset; + }, + set: function set$$1(v) { + if (_this.parent) { + _this.getRoot().preset = v; + } else { + params.load.preset = v; + } + setPresetSelectIndex(this); + _this.revert(); + } + }, + width: { + get: function get$$1() { + return params.width; + }, + set: function set$$1(v) { + params.width = v; + setWidth(_this, v); + } + }, + name: { + get: function get$$1() { + return params.name; + }, + set: function set$$1(v) { + params.name = v; + if (titleRow) { + titleRow.innerHTML = params.name; + } + } + }, + closed: { + get: function get$$1() { + return params.closed; + }, + set: function set$$1(v) { + params.closed = v; + if (params.closed) { + dom.addClass(_this.__ul, GUI.CLASS_CLOSED); + } else { + dom.removeClass(_this.__ul, GUI.CLASS_CLOSED); + } + this.onResize(); + if (_this.__closeButton) { + _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED; + } + } + }, + load: { + get: function get$$1() { + return params.load; + } + }, + useLocalStorage: { + get: function get$$1() { + return useLocalStorage; + }, + set: function set$$1(bool) { + if (SUPPORTS_LOCAL_STORAGE) { + useLocalStorage = bool; + if (bool) { + dom.bind(window, 'unload', saveToLocalStorage); + } else { + dom.unbind(window, 'unload', saveToLocalStorage); + } + localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool); + } + } + } + }); + if (Common.isUndefined(params.parent)) { + this.closed = params.closed || false; + dom.addClass(this.domElement, GUI.CLASS_MAIN); + dom.makeSelectable(this.domElement, false); + if (SUPPORTS_LOCAL_STORAGE) { + if (useLocalStorage) { + _this.useLocalStorage = true; + var savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui')); + if (savedGui) { + params.load = JSON.parse(savedGui); + } + } + } + this.__closeButton = document.createElement('div'); + this.__closeButton.innerHTML = GUI.TEXT_CLOSED; + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON); + if (params.closeOnTop) { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP); + this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]); + } else { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM); + this.domElement.appendChild(this.__closeButton); + } + dom.bind(this.__closeButton, 'click', function () { + _this.closed = !_this.closed; + }); + } else { + if (params.closed === undefined) { + params.closed = true; + } + var titleRowName = document.createTextNode(params.name); + dom.addClass(titleRowName, 'controller-name'); + titleRow = addRow(_this, titleRowName); + var onClickTitle = function onClickTitle(e) { + e.preventDefault(); + _this.closed = !_this.closed; + return false; + }; + dom.addClass(this.__ul, GUI.CLASS_CLOSED); + dom.addClass(titleRow, 'title'); + dom.bind(titleRow, 'click', onClickTitle); + if (!params.closed) { + this.closed = false; + } + } + if (params.autoPlace) { + if (Common.isUndefined(params.parent)) { + if (autoPlaceVirgin) { + autoPlaceContainer = document.createElement('div'); + dom.addClass(autoPlaceContainer, CSS_NAMESPACE); + dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER); + document.body.appendChild(autoPlaceContainer); + autoPlaceVirgin = false; + } + autoPlaceContainer.appendChild(this.domElement); + dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE); + } + if (!this.parent) { + setWidth(_this, params.width); + } + } + this.__resizeHandler = function () { + _this.onResizeDebounced(); + }; + dom.bind(window, 'resize', this.__resizeHandler); + dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler); + dom.bind(this.__ul, 'transitionend', this.__resizeHandler); + dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler); + this.onResize(); + if (params.resizable) { + addResizeHandle(this); + } + saveToLocalStorage = function saveToLocalStorage() { + if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') { + localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject())); + } + }; + this.saveToLocalStorageIfPossible = saveToLocalStorage; + function resetWidth() { + var root = _this.getRoot(); + root.width += 1; + Common.defer(function () { + root.width -= 1; + }); + } + if (!params.parent) { + resetWidth(); + } +}; +GUI.toggleHide = function () { + hide = !hide; + Common.each(hideableGuis, function (gui) { + gui.domElement.style.display = hide ? 'none' : ''; + }); +}; +GUI.CLASS_AUTO_PLACE = 'a'; +GUI.CLASS_AUTO_PLACE_CONTAINER = 'ac'; +GUI.CLASS_MAIN = 'main'; +GUI.CLASS_CONTROLLER_ROW = 'cr'; +GUI.CLASS_TOO_TALL = 'taller-than-window'; +GUI.CLASS_CLOSED = 'closed'; +GUI.CLASS_CLOSE_BUTTON = 'close-button'; +GUI.CLASS_CLOSE_TOP = 'close-top'; +GUI.CLASS_CLOSE_BOTTOM = 'close-bottom'; +GUI.CLASS_DRAG = 'drag'; +GUI.DEFAULT_WIDTH = 245; +GUI.TEXT_CLOSED = 'Close Controls'; +GUI.TEXT_OPEN = 'Open Controls'; +GUI._keydownHandler = function (e) { + if (document.activeElement.type !== 'text' && (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) { + GUI.toggleHide(); + } +}; +dom.bind(window, 'keydown', GUI._keydownHandler, false); +Common.extend(GUI.prototype, +{ + add: function add(object, property) { + return _add(this, object, property, { + factoryArgs: Array.prototype.slice.call(arguments, 2) + }); + }, + addColor: function addColor(object, property) { + return _add(this, object, property, { + color: true + }); + }, + remove: function remove(controller) { + this.__ul.removeChild(controller.__li); + this.__controllers.splice(this.__controllers.indexOf(controller), 1); + var _this = this; + Common.defer(function () { + _this.onResize(); + }); + }, + destroy: function destroy() { + if (this.parent) { + throw new Error('Only the root GUI should be removed with .destroy(). ' + 'For subfolders, use gui.removeFolder(folder) instead.'); + } + if (this.autoPlace) { + autoPlaceContainer.removeChild(this.domElement); + } + var _this = this; + Common.each(this.__folders, function (subfolder) { + _this.removeFolder(subfolder); + }); + dom.unbind(window, 'keydown', GUI._keydownHandler, false); + removeListeners(this); + }, + addFolder: function addFolder(name) { + if (this.__folders[name] !== undefined) { + throw new Error('You already have a folder in this GUI by the' + ' name "' + name + '"'); + } + var newGuiParams = { name: name, parent: this }; + newGuiParams.autoPlace = this.autoPlace; + if (this.load && + this.load.folders && + this.load.folders[name]) { + newGuiParams.closed = this.load.folders[name].closed; + newGuiParams.load = this.load.folders[name]; + } + var gui = new GUI(newGuiParams); + this.__folders[name] = gui; + var li = addRow(this, gui.domElement); + dom.addClass(li, 'folder'); + return gui; + }, + removeFolder: function removeFolder(folder) { + this.__ul.removeChild(folder.domElement.parentElement); + delete this.__folders[folder.name]; + if (this.load && + this.load.folders && + this.load.folders[folder.name]) { + delete this.load.folders[folder.name]; + } + removeListeners(folder); + var _this = this; + Common.each(folder.__folders, function (subfolder) { + folder.removeFolder(subfolder); + }); + Common.defer(function () { + _this.onResize(); + }); + }, + open: function open() { + this.closed = false; + }, + close: function close() { + this.closed = true; + }, + hide: function hide() { + this.domElement.style.display = 'none'; + }, + show: function show() { + this.domElement.style.display = ''; + }, + onResize: function onResize() { + var root = this.getRoot(); + if (root.scrollable) { + var top = dom.getOffset(root.__ul).top; + var h = 0; + Common.each(root.__ul.childNodes, function (node) { + if (!(root.autoPlace && node === root.__save_row)) { + h += dom.getHeight(node); + } + }); + if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) { + dom.addClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px'; + } else { + dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = 'auto'; + } + } + if (root.__resize_handle) { + Common.defer(function () { + root.__resize_handle.style.height = root.__ul.offsetHeight + 'px'; + }); + } + if (root.__closeButton) { + root.__closeButton.style.width = root.width + 'px'; + } + }, + onResizeDebounced: Common.debounce(function () { + this.onResize(); + }, 50), + remember: function remember() { + if (Common.isUndefined(SAVE_DIALOGUE)) { + SAVE_DIALOGUE = new CenteredDiv(); + SAVE_DIALOGUE.domElement.innerHTML = saveDialogContents; + } + if (this.parent) { + throw new Error('You can only call remember on a top level GUI.'); + } + var _this = this; + Common.each(Array.prototype.slice.call(arguments), function (object) { + if (_this.__rememberedObjects.length === 0) { + addSaveMenu(_this); + } + if (_this.__rememberedObjects.indexOf(object) === -1) { + _this.__rememberedObjects.push(object); + } + }); + if (this.autoPlace) { + setWidth(this, this.width); + } + }, + getRoot: function getRoot() { + var gui = this; + while (gui.parent) { + gui = gui.parent; + } + return gui; + }, + getSaveObject: function getSaveObject() { + var toReturn = this.load; + toReturn.closed = this.closed; + if (this.__rememberedObjects.length > 0) { + toReturn.preset = this.preset; + if (!toReturn.remembered) { + toReturn.remembered = {}; + } + toReturn.remembered[this.preset] = getCurrentPreset(this); + } + toReturn.folders = {}; + Common.each(this.__folders, function (element, key) { + toReturn.folders[key] = element.getSaveObject(); + }); + return toReturn; + }, + save: function save() { + if (!this.load.remembered) { + this.load.remembered = {}; + } + this.load.remembered[this.preset] = getCurrentPreset(this); + markPresetModified(this, false); + this.saveToLocalStorageIfPossible(); + }, + saveAs: function saveAs(presetName) { + if (!this.load.remembered) { + this.load.remembered = {}; + this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true); + } + this.load.remembered[presetName] = getCurrentPreset(this); + this.preset = presetName; + addPresetOption(this, presetName, true); + this.saveToLocalStorageIfPossible(); + }, + revert: function revert(gui) { + Common.each(this.__controllers, function (controller) { + if (!this.getRoot().load.remembered) { + controller.setValue(controller.initialValue); + } else { + recallSavedValue(gui || this.getRoot(), controller); + } + if (controller.__onFinishChange) { + controller.__onFinishChange.call(controller, controller.getValue()); + } + }, this); + Common.each(this.__folders, function (folder) { + folder.revert(folder); + }); + if (!gui) { + markPresetModified(this.getRoot(), false); + } + }, + listen: function listen(controller) { + var init = this.__listening.length === 0; + this.__listening.push(controller); + if (init) { + updateDisplays(this.__listening); + } + }, + updateDisplay: function updateDisplay() { + Common.each(this.__controllers, function (controller) { + controller.updateDisplay(); + }); + Common.each(this.__folders, function (folder) { + folder.updateDisplay(); + }); + } +}); +function addRow(gui, newDom, liBefore) { + var li = document.createElement('li'); + if (newDom) { + li.appendChild(newDom); + } + if (liBefore) { + gui.__ul.insertBefore(li, liBefore); + } else { + gui.__ul.appendChild(li); + } + gui.onResize(); + return li; +} +function removeListeners(gui) { + dom.unbind(window, 'resize', gui.__resizeHandler); + if (gui.saveToLocalStorageIfPossible) { + dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible); + } +} +function markPresetModified(gui, modified) { + var opt = gui.__preset_select[gui.__preset_select.selectedIndex]; + if (modified) { + opt.innerHTML = opt.value + '*'; + } else { + opt.innerHTML = opt.value; + } +} +function augmentController(gui, li, controller) { + controller.__li = li; + controller.__gui = gui; + Common.extend(controller, { + options: function options(_options) { + if (arguments.length > 1) { + var nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: nextSibling, + factoryArgs: [Common.toArray(arguments)] + }); + } + if (Common.isArray(_options) || Common.isObject(_options)) { + var _nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: _nextSibling, + factoryArgs: [_options] + }); + } + }, + name: function name(_name) { + controller.__li.firstElementChild.firstElementChild.innerHTML = _name; + return controller; + }, + listen: function listen() { + controller.__gui.listen(controller); + return controller; + }, + remove: function remove() { + controller.__gui.remove(controller); + return controller; + } + }); + if (controller instanceof NumberControllerSlider) { + var box = new NumberControllerBox(controller.object, controller.property, { min: controller.__min, max: controller.__max, step: controller.__step }); + Common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function (method) { + var pc = controller[method]; + var pb = box[method]; + controller[method] = box[method] = function () { + var args = Array.prototype.slice.call(arguments); + pb.apply(box, args); + return pc.apply(controller, args); + }; + }); + dom.addClass(li, 'has-slider'); + controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild); + } else if (controller instanceof NumberControllerBox) { + var r = function r(returned) { + if (Common.isNumber(controller.__min) && Common.isNumber(controller.__max)) { + var oldName = controller.__li.firstElementChild.firstElementChild.innerHTML; + var wasListening = controller.__gui.__listening.indexOf(controller) > -1; + controller.remove(); + var newController = _add(gui, controller.object, controller.property, { + before: controller.__li.nextElementSibling, + factoryArgs: [controller.__min, controller.__max, controller.__step] + }); + newController.name(oldName); + if (wasListening) newController.listen(); + return newController; + } + return returned; + }; + controller.min = Common.compose(r, controller.min); + controller.max = Common.compose(r, controller.max); + } else if (controller instanceof BooleanController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__checkbox, 'click'); + }); + dom.bind(controller.__checkbox, 'click', function (e) { + e.stopPropagation(); + }); + } else if (controller instanceof FunctionController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__button, 'click'); + }); + dom.bind(li, 'mouseover', function () { + dom.addClass(controller.__button, 'hover'); + }); + dom.bind(li, 'mouseout', function () { + dom.removeClass(controller.__button, 'hover'); + }); + } else if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + controller.updateDisplay = Common.compose(function (val) { + li.style.borderLeftColor = controller.__color.toString(); + return val; + }, controller.updateDisplay); + controller.updateDisplay(); + } + controller.setValue = Common.compose(function (val) { + if (gui.getRoot().__preset_select && controller.isModified()) { + markPresetModified(gui.getRoot(), true); + } + return val; + }, controller.setValue); +} +function recallSavedValue(gui, controller) { + var root = gui.getRoot(); + var matchedIndex = root.__rememberedObjects.indexOf(controller.object); + if (matchedIndex !== -1) { + var controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex]; + if (controllerMap === undefined) { + controllerMap = {}; + root.__rememberedObjectIndecesToControllers[matchedIndex] = controllerMap; + } + controllerMap[controller.property] = controller; + if (root.load && root.load.remembered) { + var presetMap = root.load.remembered; + var preset = void 0; + if (presetMap[gui.preset]) { + preset = presetMap[gui.preset]; + } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) { + preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME]; + } else { + return; + } + if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) { + var value = preset[matchedIndex][controller.property]; + controller.initialValue = value; + controller.setValue(value); + } + } + } +} +function _add(gui, object, property, params) { + if (object[property] === undefined) { + throw new Error('Object "' + object + '" has no property "' + property + '"'); + } + var controller = void 0; + if (params.color) { + controller = new ColorController(object, property); + } else { + var factoryArgs = [object, property].concat(params.factoryArgs); + controller = ControllerFactory.apply(gui, factoryArgs); + } + if (params.before instanceof Controller) { + params.before = params.before.__li; + } + recallSavedValue(gui, controller); + dom.addClass(controller.domElement, 'c'); + var name = document.createElement('span'); + dom.addClass(name, 'property-name'); + name.innerHTML = controller.property; + var container = document.createElement('div'); + container.appendChild(name); + container.appendChild(controller.domElement); + var li = addRow(gui, container, params.before); + dom.addClass(li, GUI.CLASS_CONTROLLER_ROW); + if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + } else { + dom.addClass(li, _typeof(controller.getValue())); + } + augmentController(gui, li, controller); + gui.__controllers.push(controller); + return controller; +} +function getLocalStorageHash(gui, key) { + return document.location.href + '.' + key; +} +function addPresetOption(gui, name, setSelected) { + var opt = document.createElement('option'); + opt.innerHTML = name; + opt.value = name; + gui.__preset_select.appendChild(opt); + if (setSelected) { + gui.__preset_select.selectedIndex = gui.__preset_select.length - 1; + } +} +function showHideExplain(gui, explain) { + explain.style.display = gui.useLocalStorage ? 'block' : 'none'; +} +function addSaveMenu(gui) { + var div = gui.__save_row = document.createElement('li'); + dom.addClass(gui.domElement, 'has-save'); + gui.__ul.insertBefore(div, gui.__ul.firstChild); + dom.addClass(div, 'save-row'); + var gears = document.createElement('span'); + gears.innerHTML = ' '; + dom.addClass(gears, 'button gears'); + var button = document.createElement('span'); + button.innerHTML = 'Save'; + dom.addClass(button, 'button'); + dom.addClass(button, 'save'); + var button2 = document.createElement('span'); + button2.innerHTML = 'New'; + dom.addClass(button2, 'button'); + dom.addClass(button2, 'save-as'); + var button3 = document.createElement('span'); + button3.innerHTML = 'Revert'; + dom.addClass(button3, 'button'); + dom.addClass(button3, 'revert'); + var select = gui.__preset_select = document.createElement('select'); + if (gui.load && gui.load.remembered) { + Common.each(gui.load.remembered, function (value, key) { + addPresetOption(gui, key, key === gui.preset); + }); + } else { + addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false); + } + dom.bind(select, 'change', function () { + for (var index = 0; index < gui.__preset_select.length; index++) { + gui.__preset_select[index].innerHTML = gui.__preset_select[index].value; + } + gui.preset = this.value; + }); + div.appendChild(select); + div.appendChild(gears); + div.appendChild(button); + div.appendChild(button2); + div.appendChild(button3); + if (SUPPORTS_LOCAL_STORAGE) { + var explain = document.getElementById('dg-local-explain'); + var localStorageCheckBox = document.getElementById('dg-local-storage'); + var saveLocally = document.getElementById('dg-save-locally'); + saveLocally.style.display = 'block'; + if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') { + localStorageCheckBox.setAttribute('checked', 'checked'); + } + showHideExplain(gui, explain); + dom.bind(localStorageCheckBox, 'change', function () { + gui.useLocalStorage = !gui.useLocalStorage; + showHideExplain(gui, explain); + }); + } + var newConstructorTextArea = document.getElementById('dg-new-constructor'); + dom.bind(newConstructorTextArea, 'keydown', function (e) { + if (e.metaKey && (e.which === 67 || e.keyCode === 67)) { + SAVE_DIALOGUE.hide(); + } + }); + dom.bind(gears, 'click', function () { + newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2); + SAVE_DIALOGUE.show(); + newConstructorTextArea.focus(); + newConstructorTextArea.select(); + }); + dom.bind(button, 'click', function () { + gui.save(); + }); + dom.bind(button2, 'click', function () { + var presetName = prompt('Enter a new preset name.'); + if (presetName) { + gui.saveAs(presetName); + } + }); + dom.bind(button3, 'click', function () { + gui.revert(); + }); +} +function addResizeHandle(gui) { + var pmouseX = void 0; + gui.__resize_handle = document.createElement('div'); + Common.extend(gui.__resize_handle.style, { + width: '6px', + marginLeft: '-3px', + height: '200px', + cursor: 'ew-resize', + position: 'absolute' + }); + function drag(e) { + e.preventDefault(); + gui.width += pmouseX - e.clientX; + gui.onResize(); + pmouseX = e.clientX; + return false; + } + function dragStop() { + dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.unbind(window, 'mousemove', drag); + dom.unbind(window, 'mouseup', dragStop); + } + function dragStart(e) { + e.preventDefault(); + pmouseX = e.clientX; + dom.addClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.bind(window, 'mousemove', drag); + dom.bind(window, 'mouseup', dragStop); + return false; + } + dom.bind(gui.__resize_handle, 'mousedown', dragStart); + dom.bind(gui.__closeButton, 'mousedown', dragStart); + gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild); +} +function setWidth(gui, w) { + gui.domElement.style.width = w + 'px'; + if (gui.__save_row && gui.autoPlace) { + gui.__save_row.style.width = w + 'px'; + } + if (gui.__closeButton) { + gui.__closeButton.style.width = w + 'px'; + } +} +function getCurrentPreset(gui, useInitialValues) { + var toReturn = {}; + Common.each(gui.__rememberedObjects, function (val, index) { + var savedValues = {}; + var controllerMap = gui.__rememberedObjectIndecesToControllers[index]; + Common.each(controllerMap, function (controller, property) { + savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue(); + }); + toReturn[index] = savedValues; + }); + return toReturn; +} +function setPresetSelectIndex(gui) { + for (var index = 0; index < gui.__preset_select.length; index++) { + if (gui.__preset_select[index].value === gui.preset) { + gui.__preset_select.selectedIndex = index; + } + } +} +function updateDisplays(controllerArray) { + if (controllerArray.length !== 0) { + requestAnimationFrame$1.call(window, function () { + updateDisplays(controllerArray); + }); + } + Common.each(controllerArray, function (c) { + c.updateDisplay(); + }); +} + +var color = { + Color: Color, + math: ColorMath, + interpret: interpret +}; +var controllers = { + Controller: Controller, + BooleanController: BooleanController, + OptionController: OptionController, + StringController: StringController, + NumberController: NumberController, + NumberControllerBox: NumberControllerBox, + NumberControllerSlider: NumberControllerSlider, + FunctionController: FunctionController, + ColorController: ColorController +}; +var dom$1 = { dom: dom }; +var gui = { GUI: GUI }; +var GUI$1 = GUI; +var index = { + color: color, + controllers: controllers, + dom: dom$1, + gui: gui, + GUI: GUI$1 +}; + +exports.color = color; +exports.controllers = controllers; +exports.dom = dom$1; +exports.gui = gui; +exports.GUI = GUI$1; +exports['default'] = index; + +Object.defineProperty(exports, '__esModule', { value: true }); + +}))); +//# sourceMappingURL=dat.gui.js.map diff --git a/node_modules/dat.gui/build/dat.gui.js.map b/node_modules/dat.gui/build/dat.gui.js.map new file mode 100644 index 00000000..a7d50aeb --- /dev/null +++ b/node_modules/dat.gui/build/dat.gui.js.map @@ -0,0 +1 @@ +{"version":3,"file":"dat.gui.js","sources":["../src/dat/color/toString.js","../src/dat/utils/common.js","../src/dat/color/interpret.js","../src/dat/color/math.js","../src/dat/color/Color.js","../src/dat/controllers/Controller.js","../src/dat/dom/dom.js","../src/dat/controllers/BooleanController.js","../src/dat/controllers/OptionController.js","../src/dat/controllers/StringController.js","../src/dat/controllers/NumberController.js","../src/dat/controllers/NumberControllerBox.js","../src/dat/controllers/NumberControllerSlider.js","../src/dat/controllers/FunctionController.js","../src/dat/controllers/ColorController.js","../src/dat/utils/css.js","../src/dat/gui/saveDialogue.html.js","../src/dat/controllers/ControllerFactory.js","../src/dat/utils/requestAnimationFrame.js","../src/dat/dom/CenteredDiv.js","../src/dat/gui/GUI.js","../src/dat/index.js"],"sourcesContent":["/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nexport default function(color, forceCSSHex) {\n const colorFormat = color.__state.conversionName.toString();\n\n const r = Math.round(color.r);\n const g = Math.round(color.g);\n const b = Math.round(color.b);\n const a = color.a;\n const h = Math.round(color.h);\n const s = color.s.toFixed(1);\n const v = color.v.toFixed(1);\n\n if (forceCSSHex || (colorFormat === 'THREE_CHAR_HEX') || (colorFormat === 'SIX_CHAR_HEX')) {\n let str = color.hex.toString(16);\n while (str.length < 6) {\n str = '0' + str;\n }\n return '#' + str;\n } else if (colorFormat === 'CSS_RGB') {\n return 'rgb(' + r + ',' + g + ',' + b + ')';\n } else if (colorFormat === 'CSS_RGBA') {\n return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n } else if (colorFormat === 'HEX') {\n return '0x' + color.hex.toString(16);\n } else if (colorFormat === 'RGB_ARRAY') {\n return '[' + r + ',' + g + ',' + b + ']';\n } else if (colorFormat === 'RGBA_ARRAY') {\n return '[' + r + ',' + g + ',' + b + ',' + a + ']';\n } else if (colorFormat === 'RGB_OBJ') {\n return '{r:' + r + ',g:' + g + ',b:' + b + '}';\n } else if (colorFormat === 'RGBA_OBJ') {\n return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}';\n } else if (colorFormat === 'HSV_OBJ') {\n return '{h:' + h + ',s:' + s + ',v:' + v + '}';\n } else if (colorFormat === 'HSVA_OBJ') {\n return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}';\n }\n\n return 'unknown format';\n}\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst ARR_EACH = Array.prototype.forEach;\nconst ARR_SLICE = Array.prototype.slice;\n\n/**\n * Band-aid methods for things that should be a lot easier in JavaScript.\n * Implementation and structure inspired by underscore.js\n * http://documentcloud.github.com/underscore/\n */\n\nconst Common = {\n BREAK: {},\n\n extend: function(target) {\n this.each(ARR_SLICE.call(arguments, 1), function(obj) {\n const keys = this.isObject(obj) ? Object.keys(obj) : [];\n keys.forEach(function(key) {\n if (!this.isUndefined(obj[key])) {\n target[key] = obj[key];\n }\n }.bind(this));\n }, this);\n\n return target;\n },\n\n defaults: function(target) {\n this.each(ARR_SLICE.call(arguments, 1), function(obj) {\n const keys = this.isObject(obj) ? Object.keys(obj) : [];\n keys.forEach(function(key) {\n if (this.isUndefined(target[key])) {\n target[key] = obj[key];\n }\n }.bind(this));\n }, this);\n\n return target;\n },\n\n compose: function() {\n const toCall = ARR_SLICE.call(arguments);\n return function() {\n let args = ARR_SLICE.call(arguments);\n for (let i = toCall.length - 1; i >= 0; i--) {\n args = [toCall[i].apply(this, args)];\n }\n return args[0];\n };\n },\n\n each: function(obj, itr, scope) {\n if (!obj) {\n return;\n }\n\n if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) {\n obj.forEach(itr, scope);\n } else if (obj.length === obj.length + 0) { // Is number but not NaN\n let key;\n let l;\n for (key = 0, l = obj.length; key < l; key++) {\n if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) {\n return;\n }\n }\n } else {\n for (const key in obj) {\n if (itr.call(scope, obj[key], key) === this.BREAK) {\n return;\n }\n }\n }\n },\n\n defer: function(fnc) {\n setTimeout(fnc, 0);\n },\n\n // if the function is called repeatedly, wait until threshold passes until we execute the function\n debounce: function(func, threshold, callImmediately) {\n let timeout;\n\n return function() {\n const obj = this;\n const args = arguments;\n function delayed() {\n timeout = null;\n if (!callImmediately) func.apply(obj, args);\n }\n\n const callNow = callImmediately || !timeout;\n\n clearTimeout(timeout);\n timeout = setTimeout(delayed, threshold);\n\n if (callNow) {\n func.apply(obj, args);\n }\n };\n },\n\n toArray: function(obj) {\n if (obj.toArray) return obj.toArray();\n return ARR_SLICE.call(obj);\n },\n\n isUndefined: function(obj) {\n return obj === undefined;\n },\n\n isNull: function(obj) {\n return obj === null;\n },\n\n isNaN: function(obj) {\n return isNaN(obj);\n },\n\n isArray: Array.isArray || function(obj) {\n return obj.constructor === Array;\n },\n\n isObject: function(obj) {\n return obj === Object(obj);\n },\n\n isNumber: function(obj) {\n return obj === obj + 0;\n },\n\n isString: function(obj) {\n return obj === obj + '';\n },\n\n isBoolean: function(obj) {\n return obj === false || obj === true;\n },\n\n isFunction: function(obj) {\n return obj instanceof Function;\n }\n\n};\n\nexport default Common;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport toString from './toString';\nimport common from '../utils/common';\n\nconst INTERPRETATIONS = [\n // Strings\n {\n litmus: common.isString,\n conversions: {\n THREE_CHAR_HEX: {\n read: function(original) {\n const test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'HEX',\n hex: parseInt(\n '0x' +\n test[1].toString() + test[1].toString() +\n test[2].toString() + test[2].toString() +\n test[3].toString() + test[3].toString(), 0)\n };\n },\n\n write: toString\n },\n\n SIX_CHAR_HEX: {\n read: function(original) {\n const test = original.match(/^#([A-F0-9]{6})$/i);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'HEX',\n hex: parseInt('0x' + test[1].toString(), 0)\n };\n },\n\n write: toString\n },\n\n CSS_RGB: {\n read: function(original) {\n const test = original.match(/^rgb\\(\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*\\)/);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: parseFloat(test[1]),\n g: parseFloat(test[2]),\n b: parseFloat(test[3])\n };\n },\n\n write: toString\n },\n\n CSS_RGBA: {\n read: function(original) {\n const test = original.match(/^rgba\\(\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*\\)/);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: parseFloat(test[1]),\n g: parseFloat(test[2]),\n b: parseFloat(test[3]),\n a: parseFloat(test[4])\n };\n },\n\n write: toString\n }\n }\n },\n\n // Numbers\n {\n litmus: common.isNumber,\n\n conversions: {\n\n HEX: {\n read: function(original) {\n return {\n space: 'HEX',\n hex: original,\n conversionName: 'HEX'\n };\n },\n\n write: function(color) {\n return color.hex;\n }\n }\n\n }\n\n },\n\n // Arrays\n {\n litmus: common.isArray,\n conversions: {\n RGB_ARRAY: {\n read: function(original) {\n if (original.length !== 3) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: original[0],\n g: original[1],\n b: original[2]\n };\n },\n\n write: function(color) {\n return [color.r, color.g, color.b];\n }\n },\n\n RGBA_ARRAY: {\n read: function(original) {\n if (original.length !== 4) return false;\n return {\n space: 'RGB',\n r: original[0],\n g: original[1],\n b: original[2],\n a: original[3]\n };\n },\n\n write: function(color) {\n return [color.r, color.g, color.b, color.a];\n }\n }\n }\n },\n\n // Objects\n {\n litmus: common.isObject,\n conversions: {\n\n RGBA_OBJ: {\n read: function(original) {\n if (common.isNumber(original.r) &&\n common.isNumber(original.g) &&\n common.isNumber(original.b) &&\n common.isNumber(original.a)) {\n return {\n space: 'RGB',\n r: original.r,\n g: original.g,\n b: original.b,\n a: original.a\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n r: color.r,\n g: color.g,\n b: color.b,\n a: color.a\n };\n }\n },\n\n RGB_OBJ: {\n read: function(original) {\n if (common.isNumber(original.r) &&\n common.isNumber(original.g) &&\n common.isNumber(original.b)) {\n return {\n space: 'RGB',\n r: original.r,\n g: original.g,\n b: original.b\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n r: color.r,\n g: color.g,\n b: color.b\n };\n }\n },\n\n HSVA_OBJ: {\n read: function(original) {\n if (common.isNumber(original.h) &&\n common.isNumber(original.s) &&\n common.isNumber(original.v) &&\n common.isNumber(original.a)) {\n return {\n space: 'HSV',\n h: original.h,\n s: original.s,\n v: original.v,\n a: original.a\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n h: color.h,\n s: color.s,\n v: color.v,\n a: color.a\n };\n }\n },\n\n HSV_OBJ: {\n read: function(original) {\n if (common.isNumber(original.h) &&\n common.isNumber(original.s) &&\n common.isNumber(original.v)) {\n return {\n space: 'HSV',\n h: original.h,\n s: original.s,\n v: original.v\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n h: color.h,\n s: color.s,\n v: color.v\n };\n }\n }\n }\n }\n];\n\nlet result;\nlet toReturn;\n\nconst interpret = function() {\n toReturn = false;\n\n const original = arguments.length > 1 ? common.toArray(arguments) : arguments[0];\n common.each(INTERPRETATIONS, function(family) {\n if (family.litmus(original)) {\n common.each(family.conversions, function(conversion, conversionName) {\n result = conversion.read(original);\n\n if (toReturn === false && result !== false) {\n toReturn = result;\n result.conversionName = conversionName;\n result.conversion = conversion;\n return common.BREAK;\n }\n });\n\n return common.BREAK;\n }\n });\n\n return toReturn;\n};\n\nexport default interpret;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nlet tmpComponent;\n\nconst ColorMath = {\n hsv_to_rgb: function(h, s, v) {\n const hi = Math.floor(h / 60) % 6;\n\n const f = h / 60 - Math.floor(h / 60);\n const p = v * (1.0 - s);\n const q = v * (1.0 - (f * s));\n const t = v * (1.0 - ((1.0 - f) * s));\n\n const c = [\n [v, t, p],\n [q, v, p],\n [p, v, t],\n [p, q, v],\n [t, p, v],\n [v, p, q]\n ][hi];\n\n return {\n r: c[0] * 255,\n g: c[1] * 255,\n b: c[2] * 255\n };\n },\n\n rgb_to_hsv: function(r, g, b) {\n const min = Math.min(r, g, b);\n const max = Math.max(r, g, b);\n const delta = max - min;\n let h;\n let s;\n\n if (max !== 0) {\n s = delta / max;\n } else {\n return {\n h: NaN,\n s: 0,\n v: 0\n };\n }\n\n if (r === max) {\n h = (g - b) / delta;\n } else if (g === max) {\n h = 2 + (b - r) / delta;\n } else {\n h = 4 + (r - g) / delta;\n }\n h /= 6;\n if (h < 0) {\n h += 1;\n }\n\n return {\n h: h * 360,\n s: s,\n v: max / 255\n };\n },\n\n rgb_to_hex: function(r, g, b) {\n let hex = this.hex_with_component(0, 2, r);\n hex = this.hex_with_component(hex, 1, g);\n hex = this.hex_with_component(hex, 0, b);\n return hex;\n },\n\n component_from_hex: function(hex, componentIndex) {\n return (hex >> (componentIndex * 8)) & 0xFF;\n },\n\n hex_with_component: function(hex, componentIndex, value) {\n return value << (tmpComponent = componentIndex * 8) | (hex & ~(0xFF << tmpComponent));\n }\n};\n\nexport default ColorMath;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport interpret from './interpret';\nimport math from './math';\nimport colorToString from './toString';\nimport common from '../utils/common';\n\nclass Color {\n constructor() {\n this.__state = interpret.apply(this, arguments);\n\n if (this.__state === false) {\n throw new Error('Failed to interpret color arguments');\n }\n\n this.__state.a = this.__state.a || 1;\n }\n\n toString() {\n return colorToString(this);\n }\n\n toHexString() {\n return colorToString(this, true);\n }\n\n toOriginal() {\n return this.__state.conversion.write(this);\n }\n}\n\nfunction defineRGBComponent(target, component, componentHexIndex) {\n Object.defineProperty(target, component, {\n get: function() {\n if (this.__state.space === 'RGB') {\n return this.__state[component];\n }\n\n Color.recalculateRGB(this, component, componentHexIndex);\n\n return this.__state[component];\n },\n\n set: function(v) {\n if (this.__state.space !== 'RGB') {\n Color.recalculateRGB(this, component, componentHexIndex);\n this.__state.space = 'RGB';\n }\n\n this.__state[component] = v;\n }\n });\n}\n\nfunction defineHSVComponent(target, component) {\n Object.defineProperty(target, component, {\n get: function() {\n if (this.__state.space === 'HSV') {\n return this.__state[component];\n }\n\n Color.recalculateHSV(this);\n\n return this.__state[component];\n },\n\n set: function(v) {\n if (this.__state.space !== 'HSV') {\n Color.recalculateHSV(this);\n this.__state.space = 'HSV';\n }\n\n this.__state[component] = v;\n }\n });\n}\n\n\nColor.recalculateRGB = function(color, component, componentHexIndex) {\n if (color.__state.space === 'HEX') {\n color.__state[component] = math.component_from_hex(color.__state.hex, componentHexIndex);\n } else if (color.__state.space === 'HSV') {\n common.extend(color.__state, math.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v));\n } else {\n throw new Error('Corrupted color state');\n }\n};\n\nColor.recalculateHSV = function(color) {\n const result = math.rgb_to_hsv(color.r, color.g, color.b);\n\n common.extend(color.__state,\n {\n s: result.s,\n v: result.v\n }\n );\n\n if (!common.isNaN(result.h)) {\n color.__state.h = result.h;\n } else if (common.isUndefined(color.__state.h)) {\n color.__state.h = 0;\n }\n};\n\nColor.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a'];\n\ndefineRGBComponent(Color.prototype, 'r', 2);\ndefineRGBComponent(Color.prototype, 'g', 1);\ndefineRGBComponent(Color.prototype, 'b', 0);\n\ndefineHSVComponent(Color.prototype, 'h');\ndefineHSVComponent(Color.prototype, 's');\ndefineHSVComponent(Color.prototype, 'v');\n\nObject.defineProperty(Color.prototype, 'a', {\n get: function() {\n return this.__state.a;\n },\n\n set: function(v) {\n this.__state.a = v;\n }\n});\n\nObject.defineProperty(Color.prototype, 'hex', {\n get: function() {\n if (this.__state.space !== 'HEX') {\n this.__state.hex = math.rgb_to_hex(this.r, this.g, this.b);\n this.__state.space = 'HEX';\n }\n\n return this.__state.hex;\n },\n\n set: function(v) {\n this.__state.space = 'HEX';\n this.__state.hex = v;\n }\n});\n\nexport default Color;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\n/**\n * @class An \"abstract\" class that represents a given property of an object.\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass Controller {\n constructor(object, property) {\n this.initialValue = object[property];\n\n /**\n * Those who extend this class will put their DOM elements in here.\n * @type {DOMElement}\n */\n this.domElement = document.createElement('div');\n\n /**\n * The object to manipulate\n * @type {Object}\n */\n this.object = object;\n\n /**\n * The name of the property to manipulate\n * @type {String}\n */\n this.property = property;\n\n /**\n * The function to be called on change.\n * @type {Function}\n * @ignore\n */\n this.__onChange = undefined;\n\n /**\n * The function to be called on finishing change.\n * @type {Function}\n * @ignore\n */\n this.__onFinishChange = undefined;\n }\n\n /**\n * Specify that a function fire every time someone changes the value with\n * this Controller.\n *\n * @param {Function} fnc This function will be called whenever the value\n * is modified via this Controller.\n * @returns {Controller} this\n */\n onChange(fnc) {\n this.__onChange = fnc;\n return this;\n }\n\n /**\n * Specify that a function fire every time someone \"finishes\" changing\n * the value wih this Controller. Useful for values that change\n * incrementally like numbers or strings.\n *\n * @param {Function} fnc This function will be called whenever\n * someone \"finishes\" changing the value via this Controller.\n * @returns {Controller} this\n */\n onFinishChange(fnc) {\n this.__onFinishChange = fnc;\n return this;\n }\n\n /**\n * Change the value of object[property]\n *\n * @param {Object} newValue The new value of object[property]\n */\n setValue(newValue) {\n this.object[this.property] = newValue;\n if (this.__onChange) {\n this.__onChange.call(this, newValue);\n }\n\n this.updateDisplay();\n return this;\n }\n\n /**\n * Gets the value of object[property]\n *\n * @returns {Object} The current value of object[property]\n */\n getValue() {\n return this.object[this.property];\n }\n\n /**\n * Refreshes the visual display of a Controller in order to keep sync\n * with the object's current value.\n * @returns {Controller} this\n */\n updateDisplay() {\n return this;\n }\n\n /**\n * @returns {Boolean} true if the value has deviated from initialValue\n */\n isModified() {\n return this.initialValue !== this.getValue();\n }\n}\n\nexport default Controller;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport common from '../utils/common';\n\nconst EVENT_MAP = {\n HTMLEvents: ['change'],\n MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'],\n KeyboardEvents: ['keydown']\n};\n\nconst EVENT_MAP_INV = {};\ncommon.each(EVENT_MAP, function(v, k) {\n common.each(v, function(e) {\n EVENT_MAP_INV[e] = k;\n });\n});\n\nconst CSS_VALUE_PIXELS = /(\\d+(\\.\\d+)?)px/;\n\nfunction cssValueToPixels(val) {\n if (val === '0' || common.isUndefined(val)) {\n return 0;\n }\n\n const match = val.match(CSS_VALUE_PIXELS);\n\n if (!common.isNull(match)) {\n return parseFloat(match[1]);\n }\n\n // TODO ...ems? %?\n\n return 0;\n}\n\n/**\n * @namespace\n * @member dat.dom\n */\nconst dom = {\n\n /**\n *\n * @param elem\n * @param selectable\n */\n makeSelectable: function(elem, selectable) {\n if (elem === undefined || elem.style === undefined) return;\n\n elem.onselectstart = selectable ? function() {\n return false;\n } : function() {\n };\n\n elem.style.MozUserSelect = selectable ? 'auto' : 'none';\n elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';\n elem.unselectable = selectable ? 'on' : 'off';\n },\n\n /**\n *\n * @param elem\n * @param horizontal\n * @param vert\n */\n makeFullscreen: function(elem, hor, vert) {\n let vertical = vert;\n let horizontal = hor;\n\n if (common.isUndefined(horizontal)) {\n horizontal = true;\n }\n\n if (common.isUndefined(vertical)) {\n vertical = true;\n }\n\n elem.style.position = 'absolute';\n\n if (horizontal) {\n elem.style.left = 0;\n elem.style.right = 0;\n }\n if (vertical) {\n elem.style.top = 0;\n elem.style.bottom = 0;\n }\n },\n\n /**\n *\n * @param elem\n * @param eventType\n * @param params\n */\n fakeEvent: function(elem, eventType, pars, aux) {\n const params = pars || {};\n const className = EVENT_MAP_INV[eventType];\n if (!className) {\n throw new Error('Event type ' + eventType + ' not supported.');\n }\n const evt = document.createEvent(className);\n switch (className) {\n case 'MouseEvents':\n {\n const clientX = params.x || params.clientX || 0;\n const clientY = params.y || params.clientY || 0;\n evt.initMouseEvent(eventType, params.bubbles || false,\n params.cancelable || true, window, params.clickCount || 1,\n 0, // screen X\n 0, // screen Y\n clientX, // client X\n clientY, // client Y\n false, false, false, false, 0, null);\n break;\n }\n case 'KeyboardEvents':\n {\n const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz\n common.defaults(params, {\n cancelable: true,\n ctrlKey: false,\n altKey: false,\n shiftKey: false,\n metaKey: false,\n keyCode: undefined,\n charCode: undefined\n });\n init(eventType, params.bubbles || false,\n params.cancelable, window,\n params.ctrlKey, params.altKey,\n params.shiftKey, params.metaKey,\n params.keyCode, params.charCode);\n break;\n }\n default:\n {\n evt.initEvent(eventType, params.bubbles || false, params.cancelable || true);\n break;\n }\n }\n common.defaults(evt, aux);\n elem.dispatchEvent(evt);\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n bind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.addEventListener) {\n elem.addEventListener(event, func, bool);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n unbind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.removeEventListener) {\n elem.removeEventListener(event, func, bool);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n addClass: function(elem, className) {\n if (elem.className === undefined) {\n elem.className = className;\n } else if (elem.className !== className) {\n const classes = elem.className.split(/ +/);\n if (classes.indexOf(className) === -1) {\n classes.push(className);\n elem.className = classes.join(' ').replace(/^\\s+/, '').replace(/\\s+$/, '');\n }\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n removeClass: function(elem, className) {\n if (className) {\n if (elem.className === className) {\n elem.removeAttribute('class');\n } else {\n const classes = elem.className.split(/ +/);\n const index = classes.indexOf(className);\n if (index !== -1) {\n classes.splice(index, 1);\n elem.className = classes.join(' ');\n }\n }\n } else {\n elem.className = undefined;\n }\n return dom;\n },\n\n hasClass: function(elem, className) {\n return new RegExp('(?:^|\\\\s+)' + className + '(?:\\\\s+|$)').test(elem.className) || false;\n },\n\n /**\n *\n * @param elem\n */\n getWidth: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-left-width']) +\n cssValueToPixels(style['border-right-width']) +\n cssValueToPixels(style['padding-left']) +\n cssValueToPixels(style['padding-right']) +\n cssValueToPixels(style.width);\n },\n\n /**\n *\n * @param elem\n */\n getHeight: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-top-width']) +\n cssValueToPixels(style['border-bottom-width']) +\n cssValueToPixels(style['padding-top']) +\n cssValueToPixels(style['padding-bottom']) +\n cssValueToPixels(style.height);\n },\n\n /**\n *\n * @param el\n */\n getOffset: function(el) {\n let elem = el;\n const offset = { left: 0, top: 0 };\n if (elem.offsetParent) {\n do {\n offset.left += elem.offsetLeft;\n offset.top += elem.offsetTop;\n elem = elem.offsetParent;\n } while (elem);\n }\n return offset;\n },\n\n // http://stackoverflow.com/posts/2684561/revisions\n /**\n *\n * @param elem\n */\n isActive: function(elem) {\n return elem === document.activeElement && (elem.type || elem.href);\n }\n\n};\n\nexport default dom;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a checkbox input to alter the boolean property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass BooleanController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n this.__prev = this.getValue();\n\n this.__checkbox = document.createElement('input');\n this.__checkbox.setAttribute('type', 'checkbox');\n\n function onChange() {\n _this.setValue(!_this.__prev);\n }\n\n dom.bind(this.__checkbox, 'change', onChange, false);\n\n this.domElement.appendChild(this.__checkbox);\n\n // Match original value\n this.updateDisplay();\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n this.__prev = this.getValue();\n return toReturn;\n }\n\n updateDisplay() {\n if (this.getValue() === true) {\n this.__checkbox.setAttribute('checked', 'checked');\n this.__checkbox.checked = true;\n this.__prev = true;\n } else {\n this.__checkbox.checked = false;\n this.__prev = false;\n }\n\n return super.updateDisplay();\n }\n}\n\nexport default BooleanController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\n/**\n * @class Provides a select input to alter the property of an object, using a\n * list of accepted values.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object|string[]} options A map of labels to acceptable values, or\n * a list of acceptable string values.\n */\nclass OptionController extends Controller {\n constructor(object, property, opts) {\n super(object, property);\n\n let options = opts;\n\n const _this = this;\n\n /**\n * The drop down menu\n * @ignore\n */\n this.__select = document.createElement('select');\n\n if (common.isArray(options)) {\n const map = {};\n common.each(options, function(element) {\n map[element] = element;\n });\n options = map;\n }\n\n common.each(options, function(value, key) {\n const opt = document.createElement('option');\n opt.innerHTML = key;\n opt.setAttribute('value', value);\n _this.__select.appendChild(opt);\n });\n\n // Acknowledge original value\n this.updateDisplay();\n\n dom.bind(this.__select, 'change', function() {\n const desiredValue = this.options[this.selectedIndex].value;\n _this.setValue(desiredValue);\n });\n\n this.domElement.appendChild(this.__select);\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n return toReturn;\n }\n\n updateDisplay() {\n if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update\n this.__select.value = this.getValue();\n return super.updateDisplay();\n }\n}\n\nexport default OptionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a text input to alter the string property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass StringController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n\n function onChange() {\n _this.setValue(_this.__input.value);\n }\n\n function onBlur() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n dom.bind(this.__input, 'keyup', onChange);\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) {\n this.blur();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n // Stops the caret from moving on account of:\n // keyup -> setValue -> updateDisplay\n if (!dom.isActive(this.__input)) {\n this.__input.value = this.getValue();\n }\n return super.updateDisplay();\n }\n}\n\nexport default StringController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport common from '../utils/common';\n\nfunction numDecimals(x) {\n const _x = x.toString();\n if (_x.indexOf('.') > -1) {\n return _x.length - _x.indexOf('.') - 1;\n }\n\n return 0;\n}\n\n/**\n * @class Represents a given property of an object that is a number.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberController extends Controller {\n constructor(object, property, params) {\n super(object, property);\n\n const _params = params || {};\n\n this.__min = _params.min;\n this.__max = _params.max;\n this.__step = _params.step;\n\n if (common.isUndefined(this.__step)) {\n if (this.initialValue === 0) {\n this.__impliedStep = 1; // What are we, psychics?\n } else {\n // Hey Doug, check this out.\n this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10;\n }\n } else {\n this.__impliedStep = this.__step;\n }\n\n this.__precision = numDecimals(this.__impliedStep);\n }\n\n setValue(v) {\n let _v = v;\n\n if (this.__min !== undefined && _v < this.__min) {\n _v = this.__min;\n } else if (this.__max !== undefined && _v > this.__max) {\n _v = this.__max;\n }\n\n if (this.__step !== undefined && _v % this.__step !== 0) {\n _v = Math.round(_v / this.__step) * this.__step;\n }\n\n return super.setValue(_v);\n }\n\n /**\n * Specify a minimum value for object[property].\n *\n * @param {Number} minValue The minimum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n min(minValue) {\n this.__min = minValue;\n return this;\n }\n\n /**\n * Specify a maximum value for object[property].\n *\n * @param {Number} maxValue The maximum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n max(maxValue) {\n this.__max = maxValue;\n return this;\n }\n\n /**\n * Specify a step value that dat.controllers.NumberController\n * increments by.\n *\n * @param {Number} stepValue The step value for\n * dat.controllers.NumberController\n * @default if minimum and maximum specified increment is 1% of the\n * difference otherwise stepValue is 1\n * @returns {dat.controllers.NumberController} this\n */\n step(stepValue) {\n this.__step = stepValue;\n this.__impliedStep = stepValue;\n this.__precision = numDecimals(stepValue);\n return this;\n }\n}\n\nexport default NumberController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nfunction roundToDecimal(value, decimals) {\n const tenTo = Math.pow(10, decimals);\n return Math.round(value * tenTo) / tenTo;\n}\n\n/**\n * @class Represents a given property of an object that is a number and\n * provides an input element with which to manipulate it.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberControllerBox extends NumberController {\n constructor(object, property, params) {\n super(object, property, params);\n\n this.__truncationSuspended = false;\n\n const _this = this;\n\n /**\n * {Number} Previous mouse y position\n * @ignore\n */\n let prevY;\n\n function onChange() {\n const attempted = parseFloat(_this.__input.value);\n if (!common.isNaN(attempted)) {\n _this.setValue(attempted);\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onBlur() {\n onFinish();\n }\n\n function onMouseDrag(e) {\n const diff = prevY - e.clientY;\n _this.setValue(_this.getValue() + diff * _this.__impliedStep);\n\n prevY = e.clientY;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n onFinish();\n }\n\n function onMouseDown(e) {\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n prevY = e.clientY;\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n // Makes it so manually specified values are not truncated.\n\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'mousedown', onMouseDown);\n dom.bind(this.__input, 'keydown', function(e) {\n // When pressing enter, you can be as precise as you want.\n if (e.keyCode === 13) {\n _this.__truncationSuspended = true;\n this.blur();\n _this.__truncationSuspended = false;\n onFinish();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerBox;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\n\nfunction map(v, i1, i2, o1, o2) {\n return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));\n}\n\n/**\n * @class Represents a given property of an object that is a number, contains\n * a minimum and maximum, and provides a slider element with which to\n * manipulate it. It should be noted that the slider element is made up of\n * <div> tags, not the html5\n * <slider> element.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Number} minValue Minimum allowed value\n * @param {Number} maxValue Maximum allowed value\n * @param {Number} stepValue Increment by which to change value\n */\nclass NumberControllerSlider extends NumberController {\n constructor(object, property, min, max, step) {\n super(object, property, { min: min, max: max, step: step });\n\n const _this = this;\n\n this.__background = document.createElement('div');\n this.__foreground = document.createElement('div');\n\n dom.bind(this.__background, 'mousedown', onMouseDown);\n dom.bind(this.__background, 'touchstart', onTouchStart);\n\n dom.addClass(this.__background, 'slider');\n dom.addClass(this.__foreground, 'slider-fg');\n\n function onMouseDown(e) {\n document.activeElement.blur();\n\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n\n onMouseDrag(e);\n }\n\n function onMouseDrag(e) {\n e.preventDefault();\n\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n\n return false;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onTouchStart(e) {\n if (e.touches.length !== 1) { return; }\n dom.bind(window, 'touchmove', onTouchMove);\n dom.bind(window, 'touchend', onTouchEnd);\n onTouchMove(e);\n }\n\n function onTouchMove(e) {\n const clientX = e.touches[0].clientX;\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n }\n\n function onTouchEnd() {\n dom.unbind(window, 'touchmove', onTouchMove);\n dom.unbind(window, 'touchend', onTouchEnd);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.updateDisplay();\n\n this.__background.appendChild(this.__foreground);\n this.domElement.appendChild(this.__background);\n }\n\n updateDisplay() {\n const pct = (this.getValue() - this.__min) / (this.__max - this.__min);\n this.__foreground.style.width = pct * 100 + '%';\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerSlider;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a GUI interface to fire a specified method, a property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass FunctionController extends Controller {\n constructor(object, property, text) {\n super(object, property);\n\n const _this = this;\n\n this.__button = document.createElement('div');\n this.__button.innerHTML = text === undefined ? 'Fire' : text;\n\n dom.bind(this.__button, 'click', function(e) {\n e.preventDefault();\n _this.fire();\n return false;\n });\n\n dom.addClass(this.__button, 'button');\n\n this.domElement.appendChild(this.__button);\n }\n\n fire() {\n if (this.__onChange) {\n this.__onChange.call(this);\n }\n this.getValue().call(this.object);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n }\n}\n\nexport default FunctionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport Color from '../color/Color';\nimport interpret from '../color/interpret';\nimport common from '../utils/common';\n\n/**\n * @class Represents a given property of an object that is a color.\n * @param {Object} object\n * @param {string} property\n */\nclass ColorController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n this.__color = new Color(this.getValue());\n this.__temp = new Color(0);\n\n const _this = this;\n\n this.domElement = document.createElement('div');\n\n dom.makeSelectable(this.domElement, false);\n\n this.__selector = document.createElement('div');\n this.__selector.className = 'selector';\n\n this.__saturation_field = document.createElement('div');\n this.__saturation_field.className = 'saturation-field';\n\n this.__field_knob = document.createElement('div');\n this.__field_knob.className = 'field-knob';\n this.__field_knob_border = '2px solid ';\n\n this.__hue_knob = document.createElement('div');\n this.__hue_knob.className = 'hue-knob';\n\n this.__hue_field = document.createElement('div');\n this.__hue_field.className = 'hue-field';\n\n this.__input = document.createElement('input');\n this.__input.type = 'text';\n this.__input_textShadow = '0 1px 1px ';\n\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) { // on enter\n onBlur.call(this);\n }\n });\n\n dom.bind(this.__input, 'blur', onBlur);\n\n dom.bind(this.__selector, 'mousedown', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'mouseup', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n dom.bind(this.__selector, 'touchstart', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'touchend', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n const valueField = document.createElement('div');\n\n common.extend(this.__selector.style, {\n width: '122px',\n height: '102px',\n padding: '3px',\n backgroundColor: '#222',\n boxShadow: '0px 1px 3px rgba(0,0,0,0.3)'\n });\n\n common.extend(this.__field_knob.style, {\n position: 'absolute',\n width: '12px',\n height: '12px',\n border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'),\n boxShadow: '0px 1px 3px rgba(0,0,0,0.5)',\n borderRadius: '12px',\n zIndex: 1\n });\n\n common.extend(this.__hue_knob.style, {\n position: 'absolute',\n width: '15px',\n height: '2px',\n borderRight: '4px solid #fff',\n zIndex: 1\n });\n\n common.extend(this.__saturation_field.style, {\n width: '100px',\n height: '100px',\n border: '1px solid #555',\n marginRight: '3px',\n display: 'inline-block',\n cursor: 'pointer'\n });\n\n common.extend(valueField.style, {\n width: '100%',\n height: '100%',\n background: 'none'\n });\n\n linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000');\n\n common.extend(this.__hue_field.style, {\n width: '15px',\n height: '100px',\n border: '1px solid #555',\n cursor: 'ns-resize',\n position: 'absolute',\n top: '3px',\n right: '3px'\n });\n\n hueGradient(this.__hue_field);\n\n common.extend(this.__input.style, {\n outline: 'none',\n// width: '120px',\n textAlign: 'center',\n// padding: '4px',\n// marginBottom: '6px',\n color: '#fff',\n border: 0,\n fontWeight: 'bold',\n textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)'\n });\n\n dom.bind(this.__saturation_field, 'mousedown', fieldDown);\n dom.bind(this.__saturation_field, 'touchstart', fieldDown);\n\n dom.bind(this.__field_knob, 'mousedown', fieldDown);\n dom.bind(this.__field_knob, 'touchstart', fieldDown);\n\n dom.bind(this.__hue_field, 'mousedown', fieldDownH);\n dom.bind(this.__hue_field, 'touchstart', fieldDownH);\n\n function fieldDown(e) {\n setSV(e);\n dom.bind(window, 'mousemove', setSV);\n dom.bind(window, 'touchmove', setSV);\n dom.bind(window, 'mouseup', fieldUpSV);\n dom.bind(window, 'touchend', fieldUpSV);\n }\n\n function fieldDownH(e) {\n setH(e);\n dom.bind(window, 'mousemove', setH);\n dom.bind(window, 'touchmove', setH);\n dom.bind(window, 'mouseup', fieldUpH);\n dom.bind(window, 'touchend', fieldUpH);\n }\n\n function fieldUpSV() {\n dom.unbind(window, 'mousemove', setSV);\n dom.unbind(window, 'touchmove', setSV);\n dom.unbind(window, 'mouseup', fieldUpSV);\n dom.unbind(window, 'touchend', fieldUpSV);\n onFinish();\n }\n\n function fieldUpH() {\n dom.unbind(window, 'mousemove', setH);\n dom.unbind(window, 'touchmove', setH);\n dom.unbind(window, 'mouseup', fieldUpH);\n dom.unbind(window, 'touchend', fieldUpH);\n onFinish();\n }\n\n function onBlur() {\n const i = interpret(this.value);\n if (i !== false) {\n _this.__color.__state = i;\n _this.setValue(_this.__color.toOriginal());\n } else {\n this.value = _this.__color.toString();\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.__color.toOriginal());\n }\n }\n\n this.__saturation_field.appendChild(valueField);\n this.__selector.appendChild(this.__field_knob);\n this.__selector.appendChild(this.__saturation_field);\n this.__selector.appendChild(this.__hue_field);\n this.__hue_field.appendChild(this.__hue_knob);\n\n this.domElement.appendChild(this.__input);\n this.domElement.appendChild(this.__selector);\n\n this.updateDisplay();\n\n function setSV(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__saturation_field.getBoundingClientRect();\n const { clientX, clientY } = (e.touches && e.touches[0]) || e;\n let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left);\n let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (v > 1) {\n v = 1;\n } else if (v < 0) {\n v = 0;\n }\n\n if (s > 1) {\n s = 1;\n } else if (s < 0) {\n s = 0;\n }\n\n _this.__color.v = v;\n _this.__color.s = s;\n\n _this.setValue(_this.__color.toOriginal());\n\n\n return false;\n }\n\n function setH(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__hue_field.getBoundingClientRect();\n const { clientY } = (e.touches && e.touches[0]) || e;\n let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (h > 1) {\n h = 1;\n } else if (h < 0) {\n h = 0;\n }\n\n _this.__color.h = h * 360;\n\n _this.setValue(_this.__color.toOriginal());\n\n return false;\n }\n }\n\n updateDisplay() {\n const i = interpret(this.getValue());\n\n if (i !== false) {\n let mismatch = false;\n\n // Check for mismatch on the interpreted value.\n\n common.each(Color.COMPONENTS, function(component) {\n if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) &&\n i[component] !== this.__color.__state[component]) {\n mismatch = true;\n return {}; // break\n }\n }, this);\n\n // If nothing diverges, we keep our previous values\n // for statefulness, otherwise we recalculate fresh\n if (mismatch) {\n common.extend(this.__color.__state, i);\n }\n }\n\n common.extend(this.__temp.__state, this.__color.__state);\n\n this.__temp.a = 1;\n\n const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0;\n const _flip = 255 - flip;\n\n common.extend(this.__field_knob.style, {\n marginLeft: 100 * this.__color.s - 7 + 'px',\n marginTop: 100 * (1 - this.__color.v) - 7 + 'px',\n backgroundColor: this.__temp.toHexString(),\n border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')'\n });\n\n this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px';\n\n this.__temp.s = 1;\n this.__temp.v = 1;\n\n linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString());\n\n this.__input.value = this.__color.toString();\n\n common.extend(this.__input.style, {\n backgroundColor: this.__color.toHexString(),\n color: 'rgb(' + flip + ',' + flip + ',' + flip + ')',\n textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)'\n });\n }\n}\n\nconst vendors = ['-moz-', '-o-', '-webkit-', '-ms-', ''];\n\nfunction linearGradient(elem, x, a, b) {\n elem.style.background = '';\n common.each(vendors, function(vendor) {\n elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); ';\n });\n}\n\nfunction hueGradient(elem) {\n elem.style.background = '';\n elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);';\n elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n}\n\nexport default ColorController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst css = {\n load: function(url, indoc) {\n const doc = indoc || document;\n const link = doc.createElement('link');\n link.type = 'text/css';\n link.rel = 'stylesheet';\n link.href = url;\n doc.getElementsByTagName('head')[0].appendChild(link);\n },\n\n inject: function(cssContent, indoc) {\n const doc = indoc || document;\n const injected = document.createElement('style');\n injected.type = 'text/css';\n injected.innerHTML = cssContent;\n const head = doc.getElementsByTagName('head')[0];\n try {\n head.appendChild(injected);\n } catch (e) { // Unable to inject CSS, probably because of a Content Security Policy\n }\n }\n};\n\nexport default css;\n","const saveDialogContents = `
\n\n Here's the new load parameter for your GUI's constructor:\n\n \n\n
\n\n Automatically save\n values to localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
\n\n
\n\n
`;\n\nexport default saveDialogContents;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport OptionController from './OptionController';\nimport NumberControllerBox from './NumberControllerBox';\nimport NumberControllerSlider from './NumberControllerSlider';\nimport StringController from './StringController';\nimport FunctionController from './FunctionController';\nimport BooleanController from './BooleanController';\nimport common from '../utils/common';\n\nconst ControllerFactory = function(object, property) {\n const initialValue = object[property];\n\n // Providing options?\n if (common.isArray(arguments[2]) || common.isObject(arguments[2])) {\n return new OptionController(object, property, arguments[2]);\n }\n\n // Providing a map?\n if (common.isNumber(initialValue)) {\n // Has min and max? (slider)\n if (common.isNumber(arguments[2]) && common.isNumber(arguments[3])) {\n // has step?\n if (common.isNumber(arguments[4])) {\n return new NumberControllerSlider(object, property,\n arguments[2], arguments[3], arguments[4]);\n }\n\n return new NumberControllerSlider(object, property, arguments[2], arguments[3]);\n }\n\n // number box\n if (common.isNumber(arguments[4])) { // has step\n return new NumberControllerBox(object, property,\n { min: arguments[2], max: arguments[3], step: arguments[4] });\n }\n return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] });\n }\n\n if (common.isString(initialValue)) {\n return new StringController(object, property);\n }\n\n if (common.isFunction(initialValue)) {\n return new FunctionController(object, property, '');\n }\n\n if (common.isBoolean(initialValue)) {\n return new BooleanController(object, property);\n }\n\n return null;\n};\n\nexport default ControllerFactory;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nfunction requestAnimationFrame(callback) {\n setTimeout(callback, 1000 / 60);\n}\n\nexport default window.requestAnimationFrame ||\n window.webkitRequestAnimationFrame ||\n window.mozRequestAnimationFrame ||\n window.oRequestAnimationFrame ||\n window.msRequestAnimationFrame ||\n requestAnimationFrame;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nclass CenteredDiv {\n constructor() {\n this.backgroundElement = document.createElement('div');\n common.extend(this.backgroundElement.style, {\n backgroundColor: 'rgba(0,0,0,0.8)',\n top: 0,\n left: 0,\n display: 'none',\n zIndex: '1000',\n opacity: 0,\n WebkitTransition: 'opacity 0.2s linear',\n transition: 'opacity 0.2s linear'\n });\n\n dom.makeFullscreen(this.backgroundElement);\n this.backgroundElement.style.position = 'fixed';\n\n this.domElement = document.createElement('div');\n common.extend(this.domElement.style, {\n position: 'fixed',\n display: 'none',\n zIndex: '1001',\n opacity: 0,\n WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear',\n transition: 'transform 0.2s ease-out, opacity 0.2s linear'\n });\n\n\n document.body.appendChild(this.backgroundElement);\n document.body.appendChild(this.domElement);\n\n const _this = this;\n dom.bind(this.backgroundElement, 'click', function() {\n _this.hide();\n });\n }\n\n show() {\n const _this = this;\n\n this.backgroundElement.style.display = 'block';\n\n this.domElement.style.display = 'block';\n this.domElement.style.opacity = 0;\n// this.domElement.style.top = '52%';\n this.domElement.style.webkitTransform = 'scale(1.1)';\n\n this.layout();\n\n common.defer(function() {\n _this.backgroundElement.style.opacity = 1;\n _this.domElement.style.opacity = 1;\n _this.domElement.style.webkitTransform = 'scale(1)';\n });\n }\n\n /**\n * Hide centered div\n */\n hide() {\n const _this = this;\n\n const hide = function() {\n _this.domElement.style.display = 'none';\n _this.backgroundElement.style.display = 'none';\n\n dom.unbind(_this.domElement, 'webkitTransitionEnd', hide);\n dom.unbind(_this.domElement, 'transitionend', hide);\n dom.unbind(_this.domElement, 'oTransitionEnd', hide);\n };\n\n dom.bind(this.domElement, 'webkitTransitionEnd', hide);\n dom.bind(this.domElement, 'transitionend', hide);\n dom.bind(this.domElement, 'oTransitionEnd', hide);\n\n this.backgroundElement.style.opacity = 0;\n// this.domElement.style.top = '48%';\n this.domElement.style.opacity = 0;\n this.domElement.style.webkitTransform = 'scale(1.1)';\n }\n\n layout() {\n this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px';\n this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px';\n }\n}\n\nexport default CenteredDiv;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport css from '../utils/css';\nimport saveDialogueContents from './saveDialogue.html';\nimport ControllerFactory from '../controllers/ControllerFactory';\nimport Controller from '../controllers/Controller';\nimport BooleanController from '../controllers/BooleanController';\nimport FunctionController from '../controllers/FunctionController';\nimport NumberControllerBox from '../controllers/NumberControllerBox';\nimport NumberControllerSlider from '../controllers/NumberControllerSlider';\nimport ColorController from '../controllers/ColorController';\nimport requestAnimationFrame from '../utils/requestAnimationFrame';\nimport CenteredDiv from '../dom/CenteredDiv';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nimport styleSheet from './style.scss'; // CSS to embed in build\n\ncss.inject(styleSheet);\n\n/** @ignore Outer-most className for GUI's */\nconst CSS_NAMESPACE = 'dg';\n\nconst HIDE_KEY_CODE = 72;\n\n/** @ignore The only value shared between the JS and SCSS. Use caution. */\nconst CLOSE_BUTTON_HEIGHT = 20;\n\nconst DEFAULT_DEFAULT_PRESET_NAME = 'Default';\n\nconst SUPPORTS_LOCAL_STORAGE = (function() {\n try {\n return !!window.localStorage;\n } catch (e) {\n return false;\n }\n}());\n\nlet SAVE_DIALOGUE;\n\n/** @ignore Have we yet to create an autoPlace GUI? */\nlet autoPlaceVirgin = true;\n\n/** @ignore Fixed position div that auto place GUI's go inside */\nlet autoPlaceContainer;\n\n/** @ignore Are we hiding the GUI's ? */\nlet hide = false;\n\n/** @private GUI's which should be hidden */\nconst hideableGuis = [];\n\n/**\n * @class A lightweight controller library for JavaScript. It allows you to easily\n * manipulate variables and fire functions on the fly.\n *\n * @typicalname gui\n *\n * @example\n * // Creating a GUI with options.\n * var gui = new dat.GUI({name: 'My GUI'});\n *\n * @example\n * // Creating a GUI and a subfolder.\n * var gui = new dat.GUI();\n * var folder1 = gui.addFolder('Flow Field');\n *\n * @param {Object} [params]\n * @param {String} [params.name] The name of this GUI.\n * @param {Object} [params.load] JSON object representing the saved state of\n * this GUI.\n * @param {dat.gui.GUI} [params.parent] The GUI I'm nested in.\n * @param {Boolean} [params.autoPlace=true]\n * @param {Boolean} [params.hideable=true] If true, GUI is shown/hidden by h keypress.\n * @param {Boolean} [params.closed=false] If true, starts closed\n * @param {Boolean} [params.closeOnTop=false] If true, close/open button shows on top of the GUI\n */\nconst GUI = function(pars) {\n const _this = this;\n\n let params = pars || {};\n\n /**\n * Outermost DOM Element\n * @type {DOMElement}\n */\n this.domElement = document.createElement('div');\n this.__ul = document.createElement('ul');\n this.domElement.appendChild(this.__ul);\n\n dom.addClass(this.domElement, CSS_NAMESPACE);\n\n /**\n * Nested GUI's by name\n * @ignore\n */\n this.__folders = {};\n\n this.__controllers = [];\n\n /**\n * List of objects I'm remembering for save, only used in top level GUI\n * @ignore\n */\n this.__rememberedObjects = [];\n\n /**\n * Maps the index of remembered objects to a map of controllers, only used\n * in top level GUI.\n *\n * @private\n * @ignore\n *\n * @example\n * [\n * {\n * propertyName: Controller,\n * anotherPropertyName: Controller\n * },\n * {\n * propertyName: Controller\n * }\n * ]\n */\n this.__rememberedObjectIndecesToControllers = [];\n\n this.__listening = [];\n\n // Default parameters\n params = common.defaults(params, {\n closeOnTop: false,\n autoPlace: true,\n width: GUI.DEFAULT_WIDTH\n });\n\n params = common.defaults(params, {\n resizable: params.autoPlace,\n hideable: params.autoPlace\n });\n\n if (!common.isUndefined(params.load)) {\n // Explicit preset\n if (params.preset) {\n params.load.preset = params.preset;\n }\n } else {\n params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME };\n }\n\n if (common.isUndefined(params.parent) && params.hideable) {\n hideableGuis.push(this);\n }\n\n // Only root level GUI's are resizable.\n params.resizable = common.isUndefined(params.parent) && params.resizable;\n\n if (params.autoPlace && common.isUndefined(params.scrollable)) {\n params.scrollable = true;\n }\n// params.scrollable = common.isUndefined(params.parent) && params.scrollable === true;\n\n // Not part of params because I don't want people passing this in via\n // constructor. Should be a 'remembered' value.\n let useLocalStorage =\n SUPPORTS_LOCAL_STORAGE &&\n localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true';\n\n let saveToLocalStorage;\n let titleRow;\n\n Object.defineProperties(this,\n /** @lends GUI.prototype */\n {\n /**\n * The parent GUI\n * @type dat.gui.GUI\n */\n parent: {\n get: function() {\n return params.parent;\n }\n },\n\n scrollable: {\n get: function() {\n return params.scrollable;\n }\n },\n\n /**\n * Handles GUI's element placement for you\n * @type Boolean\n */\n autoPlace: {\n get: function() {\n return params.autoPlace;\n }\n },\n\n /**\n * Handles GUI's position of open/close button\n * @type Boolean\n */\n closeOnTop: {\n get: function() {\n return params.closeOnTop;\n }\n },\n\n /**\n * The identifier for a set of saved values\n * @type String\n */\n preset: {\n get: function() {\n if (_this.parent) {\n return _this.getRoot().preset;\n }\n\n return params.load.preset;\n },\n\n set: function(v) {\n if (_this.parent) {\n _this.getRoot().preset = v;\n } else {\n params.load.preset = v;\n }\n setPresetSelectIndex(this);\n _this.revert();\n }\n },\n\n /**\n * The width of GUI element\n * @type Number\n */\n width: {\n get: function() {\n return params.width;\n },\n set: function(v) {\n params.width = v;\n setWidth(_this, v);\n }\n },\n\n /**\n * The name of GUI. Used for folders. i.e\n * a folder's name\n * @type String\n */\n name: {\n get: function() {\n return params.name;\n },\n set: function(v) {\n // TODO Check for collisions among sibling folders\n params.name = v;\n if (titleRow) {\n titleRow.innerHTML = params.name;\n }\n }\n },\n\n /**\n * Whether the GUI is collapsed or not\n * @type Boolean\n */\n closed: {\n get: function() {\n return params.closed;\n },\n set: function(v) {\n params.closed = v;\n if (params.closed) {\n dom.addClass(_this.__ul, GUI.CLASS_CLOSED);\n } else {\n dom.removeClass(_this.__ul, GUI.CLASS_CLOSED);\n }\n // For browsers that aren't going to respect the CSS transition,\n // Lets just check our height against the window height right off\n // the bat.\n this.onResize();\n\n if (_this.__closeButton) {\n _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED;\n }\n }\n },\n\n /**\n * Contains all presets\n * @type Object\n */\n load: {\n get: function() {\n return params.load;\n }\n },\n\n /**\n * Determines whether or not to use localStorage as the means for\n * remembering\n * @type Boolean\n */\n useLocalStorage: {\n\n get: function() {\n return useLocalStorage;\n },\n set: function(bool) {\n if (SUPPORTS_LOCAL_STORAGE) {\n useLocalStorage = bool;\n if (bool) {\n dom.bind(window, 'unload', saveToLocalStorage);\n } else {\n dom.unbind(window, 'unload', saveToLocalStorage);\n }\n localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool);\n }\n }\n }\n });\n\n // Are we a root level GUI?\n if (common.isUndefined(params.parent)) {\n this.closed = params.closed || false;\n\n dom.addClass(this.domElement, GUI.CLASS_MAIN);\n dom.makeSelectable(this.domElement, false);\n\n // Are we supposed to be loading locally?\n if (SUPPORTS_LOCAL_STORAGE) {\n if (useLocalStorage) {\n _this.useLocalStorage = true;\n\n const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui'));\n\n if (savedGui) {\n params.load = JSON.parse(savedGui);\n }\n }\n }\n\n this.__closeButton = document.createElement('div');\n this.__closeButton.innerHTML = GUI.TEXT_CLOSED;\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON);\n if (params.closeOnTop) {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP);\n this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]);\n } else {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM);\n this.domElement.appendChild(this.__closeButton);\n }\n\n dom.bind(this.__closeButton, 'click', function() {\n _this.closed = !_this.closed;\n });\n // Oh, you're a nested GUI!\n } else {\n if (params.closed === undefined) {\n params.closed = true;\n }\n\n const titleRowName = document.createTextNode(params.name);\n dom.addClass(titleRowName, 'controller-name');\n\n titleRow = addRow(_this, titleRowName);\n\n const onClickTitle = function(e) {\n e.preventDefault();\n _this.closed = !_this.closed;\n return false;\n };\n\n dom.addClass(this.__ul, GUI.CLASS_CLOSED);\n\n dom.addClass(titleRow, 'title');\n dom.bind(titleRow, 'click', onClickTitle);\n\n if (!params.closed) {\n this.closed = false;\n }\n }\n\n if (params.autoPlace) {\n if (common.isUndefined(params.parent)) {\n if (autoPlaceVirgin) {\n autoPlaceContainer = document.createElement('div');\n dom.addClass(autoPlaceContainer, CSS_NAMESPACE);\n dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER);\n document.body.appendChild(autoPlaceContainer);\n autoPlaceVirgin = false;\n }\n\n // Put it in the dom for you.\n autoPlaceContainer.appendChild(this.domElement);\n\n // Apply the auto styles\n dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE);\n }\n\n\n // Make it not elastic.\n if (!this.parent) {\n setWidth(_this, params.width);\n }\n }\n\n this.__resizeHandler = function() {\n _this.onResizeDebounced();\n };\n\n dom.bind(window, 'resize', this.__resizeHandler);\n dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler);\n dom.bind(this.__ul, 'transitionend', this.__resizeHandler);\n dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler);\n this.onResize();\n\n if (params.resizable) {\n addResizeHandle(this);\n }\n\n saveToLocalStorage = function() {\n if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') {\n localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject()));\n }\n };\n\n // expose this method publicly\n this.saveToLocalStorageIfPossible = saveToLocalStorage;\n\n function resetWidth() {\n const root = _this.getRoot();\n root.width += 1;\n common.defer(function() {\n root.width -= 1;\n });\n }\n\n if (!params.parent) {\n resetWidth();\n }\n};\n\nGUI.toggleHide = function() {\n hide = !hide;\n common.each(hideableGuis, function(gui) {\n gui.domElement.style.display = hide ? 'none' : '';\n });\n};\n\nGUI.CLASS_AUTO_PLACE = 'a';\nGUI.CLASS_AUTO_PLACE_CONTAINER = 'ac';\nGUI.CLASS_MAIN = 'main';\nGUI.CLASS_CONTROLLER_ROW = 'cr';\nGUI.CLASS_TOO_TALL = 'taller-than-window';\nGUI.CLASS_CLOSED = 'closed';\nGUI.CLASS_CLOSE_BUTTON = 'close-button';\nGUI.CLASS_CLOSE_TOP = 'close-top';\nGUI.CLASS_CLOSE_BOTTOM = 'close-bottom';\nGUI.CLASS_DRAG = 'drag';\n\nGUI.DEFAULT_WIDTH = 245;\nGUI.TEXT_CLOSED = 'Close Controls';\nGUI.TEXT_OPEN = 'Open Controls';\n\nGUI._keydownHandler = function(e) {\n if (document.activeElement.type !== 'text' &&\n (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) {\n GUI.toggleHide();\n }\n};\ndom.bind(window, 'keydown', GUI._keydownHandler, false);\n\ncommon.extend(\n GUI.prototype,\n\n /** @lends GUI.prototype */\n {\n\n /**\n * Adds a new {@link Controller} to the GUI. The type of controller created\n * is inferred from the initial value of object[property]. For\n * color properties, see {@link addColor}.\n *\n * @param {Object} object The object to be manipulated\n * @param {String} property The name of the property to be manipulated\n * @param {Number} [min] Minimum allowed value\n * @param {Number} [max] Maximum allowed value\n * @param {Number} [step] Increment by which to change value\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * // Add a string controller.\n * var person = {name: 'Sam'};\n * gui.add(person, 'name');\n *\n * @example\n * // Add a number controller slider.\n * var person = {age: 45};\n * gui.add(person, 'age', 0, 100);\n */\n add: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n factoryArgs: Array.prototype.slice.call(arguments, 2)\n }\n );\n },\n\n /**\n * Adds a new color controller to the GUI.\n *\n * @param object\n * @param property\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * var palette = {\n * color1: '#FF0000', // CSS string\n * color2: [ 0, 128, 255 ], // RGB array\n * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha\n * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value\n * };\n * gui.addColor(palette, 'color1');\n * gui.addColor(palette, 'color2');\n * gui.addColor(palette, 'color3');\n * gui.addColor(palette, 'color4');\n */\n addColor: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n color: true\n }\n );\n },\n\n /**\n * Removes the given controller from the GUI.\n * @param {Controller} controller\n * @instance\n */\n remove: function(controller) {\n // TODO listening?\n this.__ul.removeChild(controller.__li);\n this.__controllers.splice(this.__controllers.indexOf(controller), 1);\n const _this = this;\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Removes the root GUI from the document and unbinds all event listeners.\n * For subfolders, use `gui.removeFolder(folder)` instead.\n * @instance\n */\n destroy: function() {\n if (this.parent) {\n throw new Error(\n 'Only the root GUI should be removed with .destroy(). ' +\n 'For subfolders, use gui.removeFolder(folder) instead.'\n );\n }\n\n if (this.autoPlace) {\n autoPlaceContainer.removeChild(this.domElement);\n }\n\n const _this = this;\n common.each(this.__folders, function(subfolder) {\n _this.removeFolder(subfolder);\n });\n\n dom.unbind(window, 'keydown', GUI._keydownHandler, false);\n\n removeListeners(this);\n },\n\n /**\n * Creates a new subfolder GUI instance.\n * @param name\n * @returns {dat.gui.GUI} The new folder.\n * @throws {Error} if this GUI already has a folder by the specified\n * name\n * @instance\n */\n addFolder: function(name) {\n // We have to prevent collisions on names in order to have a key\n // by which to remember saved values\n if (this.__folders[name] !== undefined) {\n throw new Error('You already have a folder in this GUI by the' +\n ' name \"' + name + '\"');\n }\n\n const newGuiParams = { name: name, parent: this };\n\n // We need to pass down the autoPlace trait so that we can\n // attach event listeners to open/close folder actions to\n // ensure that a scrollbar appears if the window is too short.\n newGuiParams.autoPlace = this.autoPlace;\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[name]) { // Did daddy remember me?\n // Start me closed if I was closed\n newGuiParams.closed = this.load.folders[name].closed;\n\n // Pass down the loaded data\n newGuiParams.load = this.load.folders[name];\n }\n\n const gui = new GUI(newGuiParams);\n this.__folders[name] = gui;\n\n const li = addRow(this, gui.domElement);\n dom.addClass(li, 'folder');\n return gui;\n },\n\n /**\n * Removes a subfolder GUI instance.\n * @param {dat.gui.GUI} folder The folder to remove.\n * @instance\n */\n removeFolder: function(folder) {\n this.__ul.removeChild(folder.domElement.parentElement);\n\n delete this.__folders[folder.name];\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[folder.name]) {\n delete this.load.folders[folder.name];\n }\n\n removeListeners(folder);\n\n const _this = this;\n\n common.each(folder.__folders, function(subfolder) {\n folder.removeFolder(subfolder);\n });\n\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Opens the GUI.\n */\n open: function() {\n this.closed = false;\n },\n\n /**\n * Closes the GUI.\n */\n close: function() {\n this.closed = true;\n },\n\n /**\n * Hides the GUI.\n */\n hide: function() {\n this.domElement.style.display = 'none';\n },\n\n /**\n * Shows the GUI.\n */\n show: function() {\n this.domElement.style.display = '';\n },\n\n\n onResize: function() {\n // we debounce this function to prevent performance issues when rotating on tablet/mobile\n const root = this.getRoot();\n if (root.scrollable) {\n const top = dom.getOffset(root.__ul).top;\n let h = 0;\n\n common.each(root.__ul.childNodes, function(node) {\n if (!(root.autoPlace && node === root.__save_row)) {\n h += dom.getHeight(node);\n }\n });\n\n if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) {\n dom.addClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px';\n } else {\n dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = 'auto';\n }\n }\n\n if (root.__resize_handle) {\n common.defer(function() {\n root.__resize_handle.style.height = root.__ul.offsetHeight + 'px';\n });\n }\n\n if (root.__closeButton) {\n root.__closeButton.style.width = root.width + 'px';\n }\n },\n\n onResizeDebounced: common.debounce(function() { this.onResize(); }, 50),\n\n /**\n * Mark objects for saving. The order of these objects cannot change as\n * the GUI grows. When remembering new objects, append them to the end\n * of the list.\n *\n * @param {...Object} objects\n * @throws {Error} if not called on a top level GUI.\n * @instance\n * @ignore\n */\n remember: function() {\n if (common.isUndefined(SAVE_DIALOGUE)) {\n SAVE_DIALOGUE = new CenteredDiv();\n SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents;\n }\n\n if (this.parent) {\n throw new Error('You can only call remember on a top level GUI.');\n }\n\n const _this = this;\n\n common.each(Array.prototype.slice.call(arguments), function(object) {\n if (_this.__rememberedObjects.length === 0) {\n addSaveMenu(_this);\n }\n if (_this.__rememberedObjects.indexOf(object) === -1) {\n _this.__rememberedObjects.push(object);\n }\n });\n\n if (this.autoPlace) {\n // Set save row width\n setWidth(this, this.width);\n }\n },\n\n /**\n * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI.\n * @instance\n */\n getRoot: function() {\n let gui = this;\n while (gui.parent) {\n gui = gui.parent;\n }\n return gui;\n },\n\n /**\n * @returns {Object} a JSON object representing the current state of\n * this GUI as well as its remembered properties.\n * @instance\n */\n getSaveObject: function() {\n const toReturn = this.load;\n toReturn.closed = this.closed;\n\n // Am I remembering any values?\n if (this.__rememberedObjects.length > 0) {\n toReturn.preset = this.preset;\n\n if (!toReturn.remembered) {\n toReturn.remembered = {};\n }\n\n toReturn.remembered[this.preset] = getCurrentPreset(this);\n }\n\n toReturn.folders = {};\n common.each(this.__folders, function(element, key) {\n toReturn.folders[key] = element.getSaveObject();\n });\n\n return toReturn;\n },\n\n save: function() {\n if (!this.load.remembered) {\n this.load.remembered = {};\n }\n\n this.load.remembered[this.preset] = getCurrentPreset(this);\n markPresetModified(this, false);\n this.saveToLocalStorageIfPossible();\n },\n\n saveAs: function(presetName) {\n if (!this.load.remembered) {\n // Retain default values upon first save\n this.load.remembered = {};\n this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true);\n }\n\n this.load.remembered[presetName] = getCurrentPreset(this);\n this.preset = presetName;\n addPresetOption(this, presetName, true);\n this.saveToLocalStorageIfPossible();\n },\n\n revert: function(gui) {\n common.each(this.__controllers, function(controller) {\n // Make revert work on Default.\n if (!this.getRoot().load.remembered) {\n controller.setValue(controller.initialValue);\n } else {\n recallSavedValue(gui || this.getRoot(), controller);\n }\n\n // fire onFinishChange callback\n if (controller.__onFinishChange) {\n controller.__onFinishChange.call(controller, controller.getValue());\n }\n }, this);\n\n common.each(this.__folders, function(folder) {\n folder.revert(folder);\n });\n\n if (!gui) {\n markPresetModified(this.getRoot(), false);\n }\n },\n\n listen: function(controller) {\n const init = this.__listening.length === 0;\n this.__listening.push(controller);\n if (init) {\n updateDisplays(this.__listening);\n }\n },\n\n updateDisplay: function() {\n common.each(this.__controllers, function(controller) {\n controller.updateDisplay();\n });\n common.each(this.__folders, function(folder) {\n folder.updateDisplay();\n });\n }\n }\n);\n\n/**\n * Add a row to the end of the GUI or before another row.\n *\n * @param gui\n * @param [newDom] If specified, inserts the dom content in the new row\n * @param [liBefore] If specified, places the new row before another row\n *\n * @ignore\n */\nfunction addRow(gui, newDom, liBefore) {\n const li = document.createElement('li');\n if (newDom) {\n li.appendChild(newDom);\n }\n\n if (liBefore) {\n gui.__ul.insertBefore(li, liBefore);\n } else {\n gui.__ul.appendChild(li);\n }\n gui.onResize();\n return li;\n}\n\nfunction removeListeners(gui) {\n dom.unbind(window, 'resize', gui.__resizeHandler);\n\n if (gui.saveToLocalStorageIfPossible) {\n dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible);\n }\n}\n\nfunction markPresetModified(gui, modified) {\n const opt = gui.__preset_select[gui.__preset_select.selectedIndex];\n\n if (modified) {\n opt.innerHTML = opt.value + '*';\n } else {\n opt.innerHTML = opt.value;\n }\n}\n\nfunction augmentController(gui, li, controller) {\n controller.__li = li;\n controller.__gui = gui;\n\n common.extend(controller, /** @lends Controller.prototype */ {\n /**\n * @param {Array|Object} options\n * @return {Controller}\n */\n options: function(options) {\n if (arguments.length > 1) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [common.toArray(arguments)]\n }\n );\n }\n\n if (common.isArray(options) || common.isObject(options)) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [options]\n }\n );\n }\n },\n\n /**\n * Sets the name of the controller.\n * @param {string} name\n * @return {Controller}\n */\n name: function(name) {\n controller.__li.firstElementChild.firstElementChild.innerHTML = name;\n return controller;\n },\n\n /**\n * Sets controller to listen for changes on its underlying object.\n * @return {Controller}\n */\n listen: function() {\n controller.__gui.listen(controller);\n return controller;\n },\n\n /**\n * Removes the controller from its parent GUI.\n * @return {Controller}\n */\n remove: function() {\n controller.__gui.remove(controller);\n return controller;\n }\n });\n\n // All sliders should be accompanied by a box.\n if (controller instanceof NumberControllerSlider) {\n const box = new NumberControllerBox(controller.object, controller.property,\n { min: controller.__min, max: controller.__max, step: controller.__step });\n\n common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) {\n const pc = controller[method];\n const pb = box[method];\n controller[method] = box[method] = function() {\n const args = Array.prototype.slice.call(arguments);\n pb.apply(box, args);\n return pc.apply(controller, args);\n };\n });\n\n dom.addClass(li, 'has-slider');\n controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild);\n } else if (controller instanceof NumberControllerBox) {\n const r = function(returned) {\n // Have we defined both boundaries?\n if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) {\n // Well, then lets just replace this with a slider.\n\n // lets remember if the old controller had a specific name or was listening\n const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML;\n const wasListening = controller.__gui.__listening.indexOf(controller) > -1;\n\n controller.remove();\n const newController = add(\n gui,\n controller.object,\n controller.property,\n {\n before: controller.__li.nextElementSibling,\n factoryArgs: [controller.__min, controller.__max, controller.__step]\n });\n\n newController.name(oldName);\n if (wasListening) newController.listen();\n\n return newController;\n }\n\n return returned;\n };\n\n controller.min = common.compose(r, controller.min);\n controller.max = common.compose(r, controller.max);\n } else if (controller instanceof BooleanController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__checkbox, 'click');\n });\n\n dom.bind(controller.__checkbox, 'click', function(e) {\n e.stopPropagation(); // Prevents double-toggle\n });\n } else if (controller instanceof FunctionController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__button, 'click');\n });\n\n dom.bind(li, 'mouseover', function() {\n dom.addClass(controller.__button, 'hover');\n });\n\n dom.bind(li, 'mouseout', function() {\n dom.removeClass(controller.__button, 'hover');\n });\n } else if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n controller.updateDisplay = common.compose(function(val) {\n li.style.borderLeftColor = controller.__color.toString();\n return val;\n }, controller.updateDisplay);\n\n controller.updateDisplay();\n }\n\n controller.setValue = common.compose(function(val) {\n if (gui.getRoot().__preset_select && controller.isModified()) {\n markPresetModified(gui.getRoot(), true);\n }\n\n return val;\n }, controller.setValue);\n}\n\nfunction recallSavedValue(gui, controller) {\n // Find the topmost GUI, that's where remembered objects live.\n const root = gui.getRoot();\n\n // Does the object we're controlling match anything we've been told to\n // remember?\n const matchedIndex = root.__rememberedObjects.indexOf(controller.object);\n\n // Why yes, it does!\n if (matchedIndex !== -1) {\n // Let me fetch a map of controllers for thcommon.isObject.\n let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex];\n\n // Ohp, I believe this is the first controller we've created for this\n // object. Lets make the map fresh.\n if (controllerMap === undefined) {\n controllerMap = {};\n root.__rememberedObjectIndecesToControllers[matchedIndex] =\n controllerMap;\n }\n\n // Keep track of this controller\n controllerMap[controller.property] = controller;\n\n // Okay, now have we saved any values for this controller?\n if (root.load && root.load.remembered) {\n const presetMap = root.load.remembered;\n\n // Which preset are we trying to load?\n let preset;\n\n if (presetMap[gui.preset]) {\n preset = presetMap[gui.preset];\n } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) {\n // Uhh, you can have the default instead?\n preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME];\n } else {\n // Nada.\n return;\n }\n\n // Did the loaded object remember thcommon.isObject? && Did we remember this particular property?\n if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) {\n // We did remember something for this guy ...\n const value = preset[matchedIndex][controller.property];\n\n // And that's what it is.\n controller.initialValue = value;\n controller.setValue(value);\n }\n }\n }\n}\n\nfunction add(gui, object, property, params) {\n if (object[property] === undefined) {\n throw new Error(`Object \"${object}\" has no property \"${property}\"`);\n }\n\n let controller;\n\n if (params.color) {\n controller = new ColorController(object, property);\n } else {\n const factoryArgs = [object, property].concat(params.factoryArgs);\n controller = ControllerFactory.apply(gui, factoryArgs);\n }\n\n if (params.before instanceof Controller) {\n params.before = params.before.__li;\n }\n\n recallSavedValue(gui, controller);\n\n dom.addClass(controller.domElement, 'c');\n\n const name = document.createElement('span');\n dom.addClass(name, 'property-name');\n name.innerHTML = controller.property;\n\n const container = document.createElement('div');\n container.appendChild(name);\n container.appendChild(controller.domElement);\n\n const li = addRow(gui, container, params.before);\n\n dom.addClass(li, GUI.CLASS_CONTROLLER_ROW);\n if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n } else {\n dom.addClass(li, typeof controller.getValue());\n }\n\n augmentController(gui, li, controller);\n\n gui.__controllers.push(controller);\n\n return controller;\n}\n\nfunction getLocalStorageHash(gui, key) {\n // TODO how does this deal with multiple GUI's?\n return document.location.href + '.' + key;\n}\n\nfunction addPresetOption(gui, name, setSelected) {\n const opt = document.createElement('option');\n opt.innerHTML = name;\n opt.value = name;\n gui.__preset_select.appendChild(opt);\n if (setSelected) {\n gui.__preset_select.selectedIndex = gui.__preset_select.length - 1;\n }\n}\n\nfunction showHideExplain(gui, explain) {\n explain.style.display = gui.useLocalStorage ? 'block' : 'none';\n}\n\nfunction addSaveMenu(gui) {\n const div = gui.__save_row = document.createElement('li');\n\n dom.addClass(gui.domElement, 'has-save');\n\n gui.__ul.insertBefore(div, gui.__ul.firstChild);\n\n dom.addClass(div, 'save-row');\n\n const gears = document.createElement('span');\n gears.innerHTML = ' ';\n dom.addClass(gears, 'button gears');\n\n // TODO replace with FunctionController\n const button = document.createElement('span');\n button.innerHTML = 'Save';\n dom.addClass(button, 'button');\n dom.addClass(button, 'save');\n\n const button2 = document.createElement('span');\n button2.innerHTML = 'New';\n dom.addClass(button2, 'button');\n dom.addClass(button2, 'save-as');\n\n const button3 = document.createElement('span');\n button3.innerHTML = 'Revert';\n dom.addClass(button3, 'button');\n dom.addClass(button3, 'revert');\n\n const select = gui.__preset_select = document.createElement('select');\n\n if (gui.load && gui.load.remembered) {\n common.each(gui.load.remembered, function(value, key) {\n addPresetOption(gui, key, key === gui.preset);\n });\n } else {\n addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false);\n }\n\n dom.bind(select, 'change', function() {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n gui.__preset_select[index].innerHTML = gui.__preset_select[index].value;\n }\n\n gui.preset = this.value;\n });\n\n div.appendChild(select);\n div.appendChild(gears);\n div.appendChild(button);\n div.appendChild(button2);\n div.appendChild(button3);\n\n if (SUPPORTS_LOCAL_STORAGE) {\n const explain = document.getElementById('dg-local-explain');\n const localStorageCheckBox = document.getElementById('dg-local-storage');\n const saveLocally = document.getElementById('dg-save-locally');\n\n saveLocally.style.display = 'block';\n\n if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') {\n localStorageCheckBox.setAttribute('checked', 'checked');\n }\n\n showHideExplain(gui, explain);\n\n // TODO: Use a boolean controller, fool!\n dom.bind(localStorageCheckBox, 'change', function() {\n gui.useLocalStorage = !gui.useLocalStorage;\n showHideExplain(gui, explain);\n });\n }\n\n const newConstructorTextArea = document.getElementById('dg-new-constructor');\n\n dom.bind(newConstructorTextArea, 'keydown', function(e) {\n if (e.metaKey && (e.which === 67 || e.keyCode === 67)) {\n SAVE_DIALOGUE.hide();\n }\n });\n\n dom.bind(gears, 'click', function() {\n newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2);\n SAVE_DIALOGUE.show();\n newConstructorTextArea.focus();\n newConstructorTextArea.select();\n });\n\n dom.bind(button, 'click', function() {\n gui.save();\n });\n\n dom.bind(button2, 'click', function() {\n const presetName = prompt('Enter a new preset name.');\n if (presetName) {\n gui.saveAs(presetName);\n }\n });\n\n dom.bind(button3, 'click', function() {\n gui.revert();\n });\n\n // div.appendChild(button2);\n}\n\nfunction addResizeHandle(gui) {\n let pmouseX;\n\n gui.__resize_handle = document.createElement('div');\n\n common.extend(gui.__resize_handle.style, {\n\n width: '6px',\n marginLeft: '-3px',\n height: '200px',\n cursor: 'ew-resize',\n position: 'absolute'\n // border: '1px solid blue'\n\n });\n\n function drag(e) {\n e.preventDefault();\n\n gui.width += pmouseX - e.clientX;\n gui.onResize();\n pmouseX = e.clientX;\n\n return false;\n }\n\n function dragStop() {\n dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.unbind(window, 'mousemove', drag);\n dom.unbind(window, 'mouseup', dragStop);\n }\n\n function dragStart(e) {\n e.preventDefault();\n\n pmouseX = e.clientX;\n\n dom.addClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.bind(window, 'mousemove', drag);\n dom.bind(window, 'mouseup', dragStop);\n\n return false;\n }\n\n dom.bind(gui.__resize_handle, 'mousedown', dragStart);\n dom.bind(gui.__closeButton, 'mousedown', dragStart);\n\n gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild);\n}\n\nfunction setWidth(gui, w) {\n gui.domElement.style.width = w + 'px';\n // Auto placed save-rows are position fixed, so we have to\n // set the width manually if we want it to bleed to the edge\n if (gui.__save_row && gui.autoPlace) {\n gui.__save_row.style.width = w + 'px';\n }\n if (gui.__closeButton) {\n gui.__closeButton.style.width = w + 'px';\n }\n}\n\nfunction getCurrentPreset(gui, useInitialValues) {\n const toReturn = {};\n\n // For each object I'm remembering\n common.each(gui.__rememberedObjects, function(val, index) {\n const savedValues = {};\n\n // The controllers I've made for thcommon.isObject by property\n const controllerMap =\n gui.__rememberedObjectIndecesToControllers[index];\n\n // Remember each value for each property\n common.each(controllerMap, function(controller, property) {\n savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue();\n });\n\n // Save the values for thcommon.isObject\n toReturn[index] = savedValues;\n });\n\n return toReturn;\n}\n\nfunction setPresetSelectIndex(gui) {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n if (gui.__preset_select[index].value === gui.preset) {\n gui.__preset_select.selectedIndex = index;\n }\n }\n}\n\nfunction updateDisplays(controllerArray) {\n if (controllerArray.length !== 0) {\n requestAnimationFrame.call(window, function() {\n updateDisplays(controllerArray);\n });\n }\n\n common.each(controllerArray, function(c) {\n c.updateDisplay();\n });\n}\n\nexport default GUI;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Color from './color/Color';\nimport math from './color/math';\nimport interpret from './color/interpret';\n\nimport Controller from './controllers/Controller';\nimport BooleanController from './controllers/BooleanController';\nimport OptionController from './controllers/OptionController';\nimport StringController from './controllers/StringController';\nimport NumberController from './controllers/NumberController';\nimport NumberControllerBox from './controllers/NumberControllerBox';\nimport NumberControllerSlider from './controllers/NumberControllerSlider';\nimport FunctionController from './controllers/FunctionController';\nimport ColorController from './controllers/ColorController';\n\nimport domImport from './dom/dom';\nimport GUIImport from './gui/GUI';\n\nexport const color = {\n Color: Color,\n math: math,\n interpret: interpret\n};\n\nexport const controllers = {\n Controller: Controller,\n BooleanController: BooleanController,\n OptionController: OptionController,\n StringController: StringController,\n 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Object.keys(obj) : []; + keys.forEach(function (key) { + if (!this.isUndefined(obj[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + defaults: function defaults(target) { + this.each(ARR_SLICE.call(arguments, 1), function (obj) { + var keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function (key) { + if (this.isUndefined(target[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + compose: function compose() { + var toCall = ARR_SLICE.call(arguments); + return function () { + var args = ARR_SLICE.call(arguments); + for (var i = toCall.length - 1; i >= 0; i--) { + args = [toCall[i].apply(this, args)]; + } + return args[0]; + }; + }, + each: function each(obj, itr, scope) { + if (!obj) { + return; + } + if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) { + obj.forEach(itr, scope); + } else if (obj.length === obj.length + 0) { + var key = void 0; + var l = void 0; + for (key = 0, l = obj.length; key < l; key++) { + if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) { + return; + } + } + } else { + for (var _key in obj) { + if (itr.call(scope, obj[_key], _key) === this.BREAK) { + return; + } + } + } + }, + defer: function defer(fnc) { + setTimeout(fnc, 0); + }, + debounce: function debounce(func, threshold, callImmediately) { + var timeout = void 0; + return function () { + var obj = this; + var args = arguments; + function delayed() { + timeout = null; + if (!callImmediately) func.apply(obj, args); + } + var callNow = callImmediately || !timeout; + clearTimeout(timeout); + timeout = setTimeout(delayed, threshold); + if (callNow) { + func.apply(obj, args); + } + }; + }, + toArray: function toArray(obj) { + if (obj.toArray) return obj.toArray(); + return ARR_SLICE.call(obj); + }, + isUndefined: function isUndefined(obj) { + return obj === undefined; + }, + isNull: function isNull(obj) { + return obj === null; + }, + isNaN: function (_isNaN) { + function isNaN(_x) { + return _isNaN.apply(this, arguments); + } + isNaN.toString = function () { + return _isNaN.toString(); + }; + return isNaN; + }(function (obj) { + return isNaN(obj); + }), + isArray: Array.isArray || function (obj) { + return obj.constructor === Array; + }, + isObject: function isObject(obj) { + return obj === Object(obj); + }, + isNumber: function isNumber(obj) { + return obj === obj + 0; + }, + isString: function isString(obj) { + return obj === obj + ''; + }, + isBoolean: function isBoolean(obj) { + return obj === false || obj === true; + }, + isFunction: function isFunction(obj) { + return obj instanceof Function; + } +}; + +var INTERPRETATIONS = [ +{ + litmus: Common.isString, + conversions: { + THREE_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString() + test[1].toString() + test[2].toString() + test[2].toString() + test[3].toString() + test[3].toString(), 0) + }; + }, + write: colorToString + }, + SIX_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9]{6})$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString(), 0) + }; + }, + write: colorToString + }, + CSS_RGB: { + read: function read(original) { + var test = original.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]) + }; + }, + write: colorToString + }, + CSS_RGBA: { + read: function read(original) { + var test = original.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]), + a: parseFloat(test[4]) + }; + }, + write: colorToString + } + } +}, +{ + litmus: Common.isNumber, + conversions: { + HEX: { + read: function read(original) { + return { + space: 'HEX', + hex: original, + conversionName: 'HEX' + }; + }, + write: function write(color) { + return color.hex; + } + } + } +}, +{ + litmus: Common.isArray, + conversions: { + RGB_ARRAY: { + read: function read(original) { + if (original.length !== 3) { + return false; + } + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b]; + } + }, + RGBA_ARRAY: { + read: function read(original) { + if (original.length !== 4) return false; + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2], + a: original[3] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b, color.a]; + } + } + } +}, +{ + litmus: Common.isObject, + conversions: { + RGBA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b) && Common.isNumber(original.a)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b, + a: color.a + }; + } + }, + RGB_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b + }; + } + }, + HSVA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v) && Common.isNumber(original.a)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v, + a: color.a + }; + } + }, + HSV_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v + }; + } + } + } +}]; +var result = void 0; +var toReturn = void 0; +var interpret = function interpret() { + toReturn = false; + var original = arguments.length > 1 ? Common.toArray(arguments) : arguments[0]; + Common.each(INTERPRETATIONS, function (family) { + if (family.litmus(original)) { + Common.each(family.conversions, function (conversion, conversionName) { + result = conversion.read(original); + if (toReturn === false && result !== false) { + toReturn = result; + result.conversionName = conversionName; + result.conversion = conversion; + return Common.BREAK; + } + }); + return Common.BREAK; + } + }); + return toReturn; +}; + +var tmpComponent = void 0; +var ColorMath = { + hsv_to_rgb: function hsv_to_rgb(h, s, v) { + var hi = Math.floor(h / 60) % 6; + var f = h / 60 - Math.floor(h / 60); + var p = v * (1.0 - s); + var q = v * (1.0 - f * s); + var t = v * (1.0 - (1.0 - f) * s); + var c = [[v, t, p], [q, v, p], [p, v, t], [p, q, v], [t, p, v], [v, p, q]][hi]; + return { + r: c[0] * 255, + g: c[1] * 255, + b: c[2] * 255 + }; + }, + rgb_to_hsv: function rgb_to_hsv(r, g, b) { + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h = void 0; + var s = void 0; + if (max !== 0) { + s = delta / max; + } else { + return { + h: NaN, + s: 0, + v: 0 + }; + } + if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else { + h = 4 + (r - g) / delta; + } + h /= 6; + if (h < 0) { + h += 1; + } + return { + h: h * 360, + s: s, + v: max / 255 + }; + }, + rgb_to_hex: function rgb_to_hex(r, g, b) { + var hex = this.hex_with_component(0, 2, r); + hex = this.hex_with_component(hex, 1, g); + hex = this.hex_with_component(hex, 0, b); + return hex; + }, + component_from_hex: function component_from_hex(hex, componentIndex) { + return hex >> componentIndex * 8 & 0xFF; + }, + hex_with_component: function hex_with_component(hex, componentIndex, value) { + return value << (tmpComponent = componentIndex * 8) | hex & ~(0xFF << tmpComponent); + } +}; + +var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { + return typeof obj; +} : function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; +}; + + + + + + + + + + + +var classCallCheck = function (instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } +}; + +var createClass = function () { + function defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, descriptor.key, descriptor); + } + } + + return function (Constructor, protoProps, staticProps) { + if (protoProps) defineProperties(Constructor.prototype, protoProps); + if (staticProps) defineProperties(Constructor, staticProps); + return Constructor; + }; +}(); + + + + + + + +var get = function get(object, property, receiver) { + if (object === null) object = Function.prototype; + var desc = Object.getOwnPropertyDescriptor(object, property); + + if (desc === undefined) { + var parent = Object.getPrototypeOf(object); + + if (parent === null) { + return undefined; + } else { + return get(parent, property, receiver); + } + } else if ("value" in desc) { + return desc.value; + } else { + var getter = desc.get; + + if (getter === undefined) { + return undefined; + } + + return getter.call(receiver); + } +}; + +var inherits = function (subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); + } + + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + enumerable: false, + writable: true, + configurable: true + } + }); + if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; +}; + + + + + + + + + + + +var possibleConstructorReturn = function (self, call) { + if (!self) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + + return call && (typeof call === "object" || typeof call === "function") ? call : self; +}; + +var Color = function () { + function Color() { + classCallCheck(this, Color); + this.__state = interpret.apply(this, arguments); + if (this.__state === false) { + throw new Error('Failed to interpret color arguments'); + } + this.__state.a = this.__state.a || 1; + } + createClass(Color, [{ + key: 'toString', + value: function toString() { + return colorToString(this); + } + }, { + key: 'toHexString', + value: function toHexString() { + return colorToString(this, true); + } + }, { + key: 'toOriginal', + value: function toOriginal() { + return this.__state.conversion.write(this); + } + }]); + return Color; +}(); +function defineRGBComponent(target, component, componentHexIndex) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'RGB') { + return this.__state[component]; + } + Color.recalculateRGB(this, component, componentHexIndex); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'RGB') { + Color.recalculateRGB(this, component, componentHexIndex); + this.__state.space = 'RGB'; + } + this.__state[component] = v; + } + }); +} +function defineHSVComponent(target, component) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'HSV') { + return this.__state[component]; + } + Color.recalculateHSV(this); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'HSV') { + Color.recalculateHSV(this); + this.__state.space = 'HSV'; + } + this.__state[component] = v; + } + }); +} +Color.recalculateRGB = function (color, component, componentHexIndex) { + if (color.__state.space === 'HEX') { + color.__state[component] = ColorMath.component_from_hex(color.__state.hex, componentHexIndex); + } else if (color.__state.space === 'HSV') { + Common.extend(color.__state, ColorMath.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v)); + } else { + throw new Error('Corrupted color state'); + } +}; +Color.recalculateHSV = function (color) { + var result = ColorMath.rgb_to_hsv(color.r, color.g, color.b); + Common.extend(color.__state, { + s: result.s, + v: result.v + }); + if (!Common.isNaN(result.h)) { + color.__state.h = result.h; + } else if (Common.isUndefined(color.__state.h)) { + color.__state.h = 0; + } +}; +Color.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a']; +defineRGBComponent(Color.prototype, 'r', 2); +defineRGBComponent(Color.prototype, 'g', 1); +defineRGBComponent(Color.prototype, 'b', 0); +defineHSVComponent(Color.prototype, 'h'); +defineHSVComponent(Color.prototype, 's'); +defineHSVComponent(Color.prototype, 'v'); +Object.defineProperty(Color.prototype, 'a', { + get: function get$$1() { + return this.__state.a; + }, + set: function set$$1(v) { + this.__state.a = v; + } +}); +Object.defineProperty(Color.prototype, 'hex', { + get: function get$$1() { + if (this.__state.space !== 'HEX') { + this.__state.hex = ColorMath.rgb_to_hex(this.r, this.g, this.b); + this.__state.space = 'HEX'; + } + return this.__state.hex; + }, + set: function set$$1(v) { + this.__state.space = 'HEX'; + this.__state.hex = v; + } +}); + +var Controller = function () { + function Controller(object, property) { + classCallCheck(this, Controller); + this.initialValue = object[property]; + this.domElement = document.createElement('div'); + this.object = object; + this.property = property; + this.__onChange = undefined; + this.__onFinishChange = undefined; + } + createClass(Controller, [{ + key: 'onChange', + value: function onChange(fnc) { + this.__onChange = fnc; + return this; + } + }, { + key: 'onFinishChange', + value: function onFinishChange(fnc) { + this.__onFinishChange = fnc; + return this; + } + }, { + key: 'setValue', + value: function setValue(newValue) { + this.object[this.property] = newValue; + if (this.__onChange) { + this.__onChange.call(this, newValue); + } + this.updateDisplay(); + return this; + } + }, { + key: 'getValue', + value: function getValue() { + return this.object[this.property]; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + return this; + } + }, { + key: 'isModified', + value: function isModified() { + return this.initialValue !== this.getValue(); + } + }]); + return Controller; +}(); + +var EVENT_MAP = { + HTMLEvents: ['change'], + MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'], + KeyboardEvents: ['keydown'] +}; +var EVENT_MAP_INV = {}; +Common.each(EVENT_MAP, function (v, k) { + Common.each(v, function (e) { + EVENT_MAP_INV[e] = k; + }); +}); +var CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/; +function cssValueToPixels(val) { + if (val === '0' || Common.isUndefined(val)) { + return 0; + } + var match = val.match(CSS_VALUE_PIXELS); + if (!Common.isNull(match)) { + return parseFloat(match[1]); + } + return 0; +} +var dom = { + makeSelectable: function makeSelectable(elem, selectable) { + if (elem === undefined || elem.style === undefined) return; + elem.onselectstart = selectable ? function () { + return false; + } : function () {}; + elem.style.MozUserSelect = selectable ? 'auto' : 'none'; + elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none'; + elem.unselectable = selectable ? 'on' : 'off'; + }, + makeFullscreen: function makeFullscreen(elem, hor, vert) { + var vertical = vert; + var horizontal = hor; + if (Common.isUndefined(horizontal)) { + horizontal = true; + } + if (Common.isUndefined(vertical)) { + vertical = true; + } + elem.style.position = 'absolute'; + if (horizontal) { + elem.style.left = 0; + elem.style.right = 0; + } + if (vertical) { + elem.style.top = 0; + elem.style.bottom = 0; + } + }, + fakeEvent: function fakeEvent(elem, eventType, pars, aux) { + var params = pars || {}; + var className = EVENT_MAP_INV[eventType]; + if (!className) { + throw new Error('Event type ' + eventType + ' not supported.'); + } + var evt = document.createEvent(className); + switch (className) { + case 'MouseEvents': + { + var clientX = params.x || params.clientX || 0; + var clientY = params.y || params.clientY || 0; + evt.initMouseEvent(eventType, params.bubbles || false, params.cancelable || true, window, params.clickCount || 1, 0, + 0, + clientX, + clientY, + false, false, false, false, 0, null); + break; + } + case 'KeyboardEvents': + { + var init = evt.initKeyboardEvent || evt.initKeyEvent; + Common.defaults(params, { + cancelable: true, + ctrlKey: false, + altKey: false, + shiftKey: false, + metaKey: false, + keyCode: undefined, + charCode: undefined + }); + init(eventType, params.bubbles || false, params.cancelable, window, params.ctrlKey, params.altKey, params.shiftKey, params.metaKey, params.keyCode, params.charCode); + break; + } + default: + { + evt.initEvent(eventType, params.bubbles || false, params.cancelable || true); + break; + } + } + Common.defaults(evt, aux); + elem.dispatchEvent(evt); + }, + bind: function bind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.addEventListener) { + elem.addEventListener(event, func, bool); + } else if (elem.attachEvent) { + elem.attachEvent('on' + event, func); + } + return dom; + }, + unbind: function unbind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.removeEventListener) { + elem.removeEventListener(event, func, bool); + } else if (elem.detachEvent) { + elem.detachEvent('on' + event, func); + } + return dom; + }, + addClass: function addClass(elem, className) { + if (elem.className === undefined) { + elem.className = className; + } else if (elem.className !== className) { + var classes = elem.className.split(/ +/); + if (classes.indexOf(className) === -1) { + classes.push(className); + elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, ''); + } + } + return dom; + }, + removeClass: function removeClass(elem, className) { + if (className) { + if (elem.className === className) { + elem.removeAttribute('class'); + } else { + var classes = elem.className.split(/ +/); + var index = classes.indexOf(className); + if (index !== -1) { + classes.splice(index, 1); + elem.className = classes.join(' '); + } + } + } else { + elem.className = undefined; + } + return dom; + }, + hasClass: function hasClass(elem, className) { + return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false; + }, + getWidth: function getWidth(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-left-width']) + cssValueToPixels(style['border-right-width']) + cssValueToPixels(style['padding-left']) + cssValueToPixels(style['padding-right']) + cssValueToPixels(style.width); + }, + getHeight: function getHeight(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-top-width']) + cssValueToPixels(style['border-bottom-width']) + cssValueToPixels(style['padding-top']) + cssValueToPixels(style['padding-bottom']) + cssValueToPixels(style.height); + }, + getOffset: function getOffset(el) { + var elem = el; + var offset = { left: 0, top: 0 }; + if (elem.offsetParent) { + do { + offset.left += elem.offsetLeft; + offset.top += elem.offsetTop; + elem = elem.offsetParent; + } while (elem); + } + return offset; + }, + isActive: function isActive(elem) { + return elem === document.activeElement && (elem.type || elem.href); + } +}; + +var BooleanController = function (_Controller) { + inherits(BooleanController, _Controller); + function BooleanController(object, property) { + classCallCheck(this, BooleanController); + var _this2 = possibleConstructorReturn(this, (BooleanController.__proto__ || Object.getPrototypeOf(BooleanController)).call(this, object, property)); + var _this = _this2; + _this2.__prev = _this2.getValue(); + _this2.__checkbox = document.createElement('input'); + _this2.__checkbox.setAttribute('type', 'checkbox'); + function onChange() { + _this.setValue(!_this.__prev); + } + dom.bind(_this2.__checkbox, 'change', onChange, false); + _this2.domElement.appendChild(_this2.__checkbox); + _this2.updateDisplay(); + return _this2; + } + createClass(BooleanController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + this.__prev = this.getValue(); + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (this.getValue() === true) { + this.__checkbox.setAttribute('checked', 'checked'); + this.__checkbox.checked = true; + this.__prev = true; + } else { + this.__checkbox.checked = false; + this.__prev = false; + } + return get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'updateDisplay', this).call(this); + } + }]); + return BooleanController; +}(Controller); + +var OptionController = function (_Controller) { + inherits(OptionController, _Controller); + function OptionController(object, property, opts) { + classCallCheck(this, OptionController); + var _this2 = possibleConstructorReturn(this, (OptionController.__proto__ || Object.getPrototypeOf(OptionController)).call(this, object, property)); + var options = opts; + var _this = _this2; + _this2.__select = document.createElement('select'); + if (Common.isArray(options)) { + var map = {}; + Common.each(options, function (element) { + map[element] = element; + }); + options = map; + } + Common.each(options, function (value, key) { + var opt = document.createElement('option'); + opt.innerHTML = key; + opt.setAttribute('value', value); + _this.__select.appendChild(opt); + }); + _this2.updateDisplay(); + dom.bind(_this2.__select, 'change', function () { + var desiredValue = this.options[this.selectedIndex].value; + _this.setValue(desiredValue); + }); + _this2.domElement.appendChild(_this2.__select); + return _this2; + } + createClass(OptionController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (dom.isActive(this.__select)) return this; + this.__select.value = this.getValue(); + return get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'updateDisplay', this).call(this); + } + }]); + return OptionController; +}(Controller); + +var StringController = function (_Controller) { + inherits(StringController, _Controller); + function StringController(object, property) { + classCallCheck(this, StringController); + var _this2 = possibleConstructorReturn(this, (StringController.__proto__ || Object.getPrototypeOf(StringController)).call(this, object, property)); + var _this = _this2; + function onChange() { + _this.setValue(_this.__input.value); + } + function onBlur() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'keyup', onChange); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + this.blur(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(StringController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + if (!dom.isActive(this.__input)) { + this.__input.value = this.getValue(); + } + return get(StringController.prototype.__proto__ || Object.getPrototypeOf(StringController.prototype), 'updateDisplay', this).call(this); + } + }]); + return StringController; +}(Controller); + +function numDecimals(x) { + var _x = x.toString(); + if (_x.indexOf('.') > -1) { + return _x.length - _x.indexOf('.') - 1; + } + return 0; +} +var NumberController = function (_Controller) { + inherits(NumberController, _Controller); + function NumberController(object, property, params) { + classCallCheck(this, NumberController); + var _this = possibleConstructorReturn(this, (NumberController.__proto__ || Object.getPrototypeOf(NumberController)).call(this, object, property)); + var _params = params || {}; + _this.__min = _params.min; + _this.__max = _params.max; + _this.__step = _params.step; + if (Common.isUndefined(_this.__step)) { + if (_this.initialValue === 0) { + _this.__impliedStep = 1; + } else { + _this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(_this.initialValue)) / Math.LN10)) / 10; + } + } else { + _this.__impliedStep = _this.__step; + } + _this.__precision = numDecimals(_this.__impliedStep); + return _this; + } + createClass(NumberController, [{ + key: 'setValue', + value: function setValue(v) { + var _v = v; + if (this.__min !== undefined && _v < this.__min) { + _v = this.__min; + } else if (this.__max !== undefined && _v > this.__max) { + _v = this.__max; + } + if (this.__step !== undefined && _v % this.__step !== 0) { + _v = Math.round(_v / this.__step) * this.__step; + } + return get(NumberController.prototype.__proto__ || Object.getPrototypeOf(NumberController.prototype), 'setValue', this).call(this, _v); + } + }, { + key: 'min', + value: function min(minValue) { + this.__min = minValue; + return this; + } + }, { + key: 'max', + value: function max(maxValue) { + this.__max = maxValue; + return this; + } + }, { + key: 'step', + value: function step(stepValue) { + this.__step = stepValue; + this.__impliedStep = stepValue; + this.__precision = numDecimals(stepValue); + return this; + } + }]); + return NumberController; +}(Controller); + +function roundToDecimal(value, decimals) { + var tenTo = Math.pow(10, decimals); + return Math.round(value * tenTo) / tenTo; +} +var NumberControllerBox = function (_NumberController) { + inherits(NumberControllerBox, _NumberController); + function NumberControllerBox(object, property, params) { + classCallCheck(this, NumberControllerBox); + var _this2 = possibleConstructorReturn(this, (NumberControllerBox.__proto__ || Object.getPrototypeOf(NumberControllerBox)).call(this, object, property, params)); + _this2.__truncationSuspended = false; + var _this = _this2; + var prevY = void 0; + function onChange() { + var attempted = parseFloat(_this.__input.value); + if (!Common.isNaN(attempted)) { + _this.setValue(attempted); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onBlur() { + onFinish(); + } + function onMouseDrag(e) { + var diff = prevY - e.clientY; + _this.setValue(_this.getValue() + diff * _this.__impliedStep); + prevY = e.clientY; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + onFinish(); + } + function onMouseDown(e) { + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + prevY = e.clientY; + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'mousedown', onMouseDown); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + _this.__truncationSuspended = true; + this.blur(); + _this.__truncationSuspended = false; + onFinish(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(NumberControllerBox, [{ + key: 'updateDisplay', + value: function updateDisplay() { + this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision); + return get(NumberControllerBox.prototype.__proto__ || Object.getPrototypeOf(NumberControllerBox.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerBox; +}(NumberController); + +function map(v, i1, i2, o1, o2) { + return o1 + (o2 - o1) * ((v - i1) / (i2 - i1)); +} +var NumberControllerSlider = function (_NumberController) { + inherits(NumberControllerSlider, _NumberController); + function NumberControllerSlider(object, property, min, max, step) { + classCallCheck(this, NumberControllerSlider); + var _this2 = possibleConstructorReturn(this, (NumberControllerSlider.__proto__ || Object.getPrototypeOf(NumberControllerSlider)).call(this, object, property, { min: min, max: max, step: step })); + var _this = _this2; + _this2.__background = document.createElement('div'); + _this2.__foreground = document.createElement('div'); + dom.bind(_this2.__background, 'mousedown', onMouseDown); + dom.bind(_this2.__background, 'touchstart', onTouchStart); + dom.addClass(_this2.__background, 'slider'); + dom.addClass(_this2.__foreground, 'slider-fg'); + function onMouseDown(e) { + document.activeElement.blur(); + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + onMouseDrag(e); + } + function onMouseDrag(e) { + e.preventDefault(); + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + return false; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onTouchStart(e) { + if (e.touches.length !== 1) { + return; + } + dom.bind(window, 'touchmove', onTouchMove); + dom.bind(window, 'touchend', onTouchEnd); + onTouchMove(e); + } + function onTouchMove(e) { + var clientX = e.touches[0].clientX; + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + } + function onTouchEnd() { + dom.unbind(window, 'touchmove', onTouchMove); + dom.unbind(window, 'touchend', onTouchEnd); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.updateDisplay(); + _this2.__background.appendChild(_this2.__foreground); + _this2.domElement.appendChild(_this2.__background); + return _this2; + } + createClass(NumberControllerSlider, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var pct = (this.getValue() - this.__min) / (this.__max - this.__min); + this.__foreground.style.width = pct * 100 + '%'; + return get(NumberControllerSlider.prototype.__proto__ || Object.getPrototypeOf(NumberControllerSlider.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerSlider; +}(NumberController); + +var FunctionController = function (_Controller) { + inherits(FunctionController, _Controller); + function FunctionController(object, property, text) { + classCallCheck(this, FunctionController); + var _this2 = possibleConstructorReturn(this, (FunctionController.__proto__ || Object.getPrototypeOf(FunctionController)).call(this, object, property)); + var _this = _this2; + _this2.__button = document.createElement('div'); + _this2.__button.innerHTML = text === undefined ? 'Fire' : text; + dom.bind(_this2.__button, 'click', function (e) { + e.preventDefault(); + _this.fire(); + return false; + }); + dom.addClass(_this2.__button, 'button'); + _this2.domElement.appendChild(_this2.__button); + return _this2; + } + createClass(FunctionController, [{ + key: 'fire', + value: function fire() { + if (this.__onChange) { + this.__onChange.call(this); + } + this.getValue().call(this.object); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + } + }]); + return FunctionController; +}(Controller); + +var ColorController = function (_Controller) { + inherits(ColorController, _Controller); + function ColorController(object, property) { + classCallCheck(this, ColorController); + var _this2 = possibleConstructorReturn(this, (ColorController.__proto__ || Object.getPrototypeOf(ColorController)).call(this, object, property)); + _this2.__color = new Color(_this2.getValue()); + _this2.__temp = new Color(0); + var _this = _this2; + _this2.domElement = document.createElement('div'); + dom.makeSelectable(_this2.domElement, false); + _this2.__selector = document.createElement('div'); + _this2.__selector.className = 'selector'; + _this2.__saturation_field = document.createElement('div'); + _this2.__saturation_field.className = 'saturation-field'; + _this2.__field_knob = document.createElement('div'); + _this2.__field_knob.className = 'field-knob'; + _this2.__field_knob_border = '2px solid '; + _this2.__hue_knob = document.createElement('div'); + _this2.__hue_knob.className = 'hue-knob'; + _this2.__hue_field = document.createElement('div'); + _this2.__hue_field.className = 'hue-field'; + _this2.__input = document.createElement('input'); + _this2.__input.type = 'text'; + _this2.__input_textShadow = '0 1px 1px '; + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + onBlur.call(this); + } + }); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__selector, 'mousedown', function () { + dom.addClass(this, 'drag').bind(window, 'mouseup', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + dom.bind(_this2.__selector, 'touchstart', function () { + dom.addClass(this, 'drag').bind(window, 'touchend', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + var valueField = document.createElement('div'); + Common.extend(_this2.__selector.style, { + width: '122px', + height: '102px', + padding: '3px', + backgroundColor: '#222', + boxShadow: '0px 1px 3px rgba(0,0,0,0.3)' + }); + Common.extend(_this2.__field_knob.style, { + position: 'absolute', + width: '12px', + height: '12px', + border: _this2.__field_knob_border + (_this2.__color.v < 0.5 ? '#fff' : '#000'), + boxShadow: '0px 1px 3px rgba(0,0,0,0.5)', + borderRadius: '12px', + zIndex: 1 + }); + Common.extend(_this2.__hue_knob.style, { + position: 'absolute', + width: '15px', + height: '2px', + borderRight: '4px solid #fff', + zIndex: 1 + }); + Common.extend(_this2.__saturation_field.style, { + width: '100px', + height: '100px', + border: '1px solid #555', + marginRight: '3px', + display: 'inline-block', + cursor: 'pointer' + }); + Common.extend(valueField.style, { + width: '100%', + height: '100%', + background: 'none' + }); + linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000'); + Common.extend(_this2.__hue_field.style, { + width: '15px', + height: '100px', + border: '1px solid #555', + cursor: 'ns-resize', + position: 'absolute', + top: '3px', + right: '3px' + }); + hueGradient(_this2.__hue_field); + Common.extend(_this2.__input.style, { + outline: 'none', + textAlign: 'center', + color: '#fff', + border: 0, + fontWeight: 'bold', + textShadow: _this2.__input_textShadow + 'rgba(0,0,0,0.7)' + }); + dom.bind(_this2.__saturation_field, 'mousedown', fieldDown); + dom.bind(_this2.__saturation_field, 'touchstart', fieldDown); + dom.bind(_this2.__field_knob, 'mousedown', fieldDown); + dom.bind(_this2.__field_knob, 'touchstart', fieldDown); + dom.bind(_this2.__hue_field, 'mousedown', fieldDownH); + dom.bind(_this2.__hue_field, 'touchstart', fieldDownH); + function fieldDown(e) { + setSV(e); + dom.bind(window, 'mousemove', setSV); + dom.bind(window, 'touchmove', setSV); + dom.bind(window, 'mouseup', fieldUpSV); + dom.bind(window, 'touchend', fieldUpSV); + } + function fieldDownH(e) { + setH(e); + dom.bind(window, 'mousemove', setH); + dom.bind(window, 'touchmove', setH); + dom.bind(window, 'mouseup', fieldUpH); + dom.bind(window, 'touchend', fieldUpH); + } + function fieldUpSV() { + dom.unbind(window, 'mousemove', setSV); + dom.unbind(window, 'touchmove', setSV); + dom.unbind(window, 'mouseup', fieldUpSV); + dom.unbind(window, 'touchend', fieldUpSV); + onFinish(); + } + function fieldUpH() { + dom.unbind(window, 'mousemove', setH); + dom.unbind(window, 'touchmove', setH); + dom.unbind(window, 'mouseup', fieldUpH); + dom.unbind(window, 'touchend', fieldUpH); + onFinish(); + } + function onBlur() { + var i = interpret(this.value); + if (i !== false) { + _this.__color.__state = i; + _this.setValue(_this.__color.toOriginal()); + } else { + this.value = _this.__color.toString(); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.__color.toOriginal()); + } + } + _this2.__saturation_field.appendChild(valueField); + _this2.__selector.appendChild(_this2.__field_knob); + _this2.__selector.appendChild(_this2.__saturation_field); + _this2.__selector.appendChild(_this2.__hue_field); + _this2.__hue_field.appendChild(_this2.__hue_knob); + _this2.domElement.appendChild(_this2.__input); + _this2.domElement.appendChild(_this2.__selector); + _this2.updateDisplay(); + function setSV(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__saturation_field.getBoundingClientRect(); + var _ref = e.touches && e.touches[0] || e, + clientX = _ref.clientX, + clientY = _ref.clientY; + var s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left); + var v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (v > 1) { + v = 1; + } else if (v < 0) { + v = 0; + } + if (s > 1) { + s = 1; + } else if (s < 0) { + s = 0; + } + _this.__color.v = v; + _this.__color.s = s; + _this.setValue(_this.__color.toOriginal()); + return false; + } + function setH(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__hue_field.getBoundingClientRect(); + var _ref2 = e.touches && e.touches[0] || e, + clientY = _ref2.clientY; + var h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (h > 1) { + h = 1; + } else if (h < 0) { + h = 0; + } + _this.__color.h = h * 360; + _this.setValue(_this.__color.toOriginal()); + return false; + } + return _this2; + } + createClass(ColorController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var i = interpret(this.getValue()); + if (i !== false) { + var mismatch = false; + Common.each(Color.COMPONENTS, function (component) { + if (!Common.isUndefined(i[component]) && !Common.isUndefined(this.__color.__state[component]) && i[component] !== this.__color.__state[component]) { + mismatch = true; + return {}; + } + }, this); + if (mismatch) { + Common.extend(this.__color.__state, i); + } + } + Common.extend(this.__temp.__state, this.__color.__state); + this.__temp.a = 1; + var flip = this.__color.v < 0.5 || this.__color.s > 0.5 ? 255 : 0; + var _flip = 255 - flip; + Common.extend(this.__field_knob.style, { + marginLeft: 100 * this.__color.s - 7 + 'px', + marginTop: 100 * (1 - this.__color.v) - 7 + 'px', + backgroundColor: this.__temp.toHexString(), + border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')' + }); + this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px'; + this.__temp.s = 1; + this.__temp.v = 1; + linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString()); + this.__input.value = this.__color.toString(); + Common.extend(this.__input.style, { + backgroundColor: this.__color.toHexString(), + color: 'rgb(' + flip + ',' + flip + ',' + flip + ')', + textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)' + }); + } + }]); + return ColorController; +}(Controller); +var vendors = ['-moz-', '-o-', '-webkit-', '-ms-', '']; +function linearGradient(elem, x, a, b) { + elem.style.background = ''; + Common.each(vendors, function (vendor) { + elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); '; + }); +} +function hueGradient(elem) { + elem.style.background = ''; + elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);'; + elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; +} + +var css = { + load: function load(url, indoc) { + var doc = indoc || document; + var link = doc.createElement('link'); + link.type = 'text/css'; + link.rel = 'stylesheet'; + link.href = url; + doc.getElementsByTagName('head')[0].appendChild(link); + }, + inject: function inject(cssContent, indoc) { + var doc = indoc || document; + var injected = document.createElement('style'); + injected.type = 'text/css'; + injected.innerHTML = cssContent; + var head = doc.getElementsByTagName('head')[0]; + try { + head.appendChild(injected); + } catch (e) { + } + } +}; + +var saveDialogContents = "
\n\n Here's the new load parameter for your GUI's constructor:\n\n \n\n
\n\n Automatically save\n values to localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
\n\n
\n\n
"; + +var ControllerFactory = function ControllerFactory(object, property) { + var initialValue = object[property]; + if (Common.isArray(arguments[2]) || Common.isObject(arguments[2])) { + return new OptionController(object, property, arguments[2]); + } + if (Common.isNumber(initialValue)) { + if (Common.isNumber(arguments[2]) && Common.isNumber(arguments[3])) { + if (Common.isNumber(arguments[4])) { + return new NumberControllerSlider(object, property, arguments[2], arguments[3], arguments[4]); + } + return new NumberControllerSlider(object, property, arguments[2], arguments[3]); + } + if (Common.isNumber(arguments[4])) { + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3], step: arguments[4] }); + } + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] }); + } + if (Common.isString(initialValue)) { + return new StringController(object, property); + } + if (Common.isFunction(initialValue)) { + return new FunctionController(object, property, ''); + } + if (Common.isBoolean(initialValue)) { + return new BooleanController(object, property); + } + return null; +}; + +function requestAnimationFrame(callback) { + setTimeout(callback, 1000 / 60); +} +var requestAnimationFrame$1 = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || requestAnimationFrame; + +var CenteredDiv = function () { + function CenteredDiv() { + classCallCheck(this, CenteredDiv); + this.backgroundElement = document.createElement('div'); + Common.extend(this.backgroundElement.style, { + backgroundColor: 'rgba(0,0,0,0.8)', + top: 0, + left: 0, + display: 'none', + zIndex: '1000', + opacity: 0, + WebkitTransition: 'opacity 0.2s linear', + transition: 'opacity 0.2s linear' + }); + dom.makeFullscreen(this.backgroundElement); + this.backgroundElement.style.position = 'fixed'; + this.domElement = document.createElement('div'); + Common.extend(this.domElement.style, { + position: 'fixed', + display: 'none', + zIndex: '1001', + opacity: 0, + WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear', + transition: 'transform 0.2s ease-out, opacity 0.2s linear' + }); + document.body.appendChild(this.backgroundElement); + document.body.appendChild(this.domElement); + var _this = this; + dom.bind(this.backgroundElement, 'click', function () { + _this.hide(); + }); + } + createClass(CenteredDiv, [{ + key: 'show', + value: function show() { + var _this = this; + this.backgroundElement.style.display = 'block'; + this.domElement.style.display = 'block'; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + this.layout(); + Common.defer(function () { + _this.backgroundElement.style.opacity = 1; + _this.domElement.style.opacity = 1; + _this.domElement.style.webkitTransform = 'scale(1)'; + }); + } + }, { + key: 'hide', + value: function hide() { + var _this = this; + var hide = function hide() { + _this.domElement.style.display = 'none'; + _this.backgroundElement.style.display = 'none'; + dom.unbind(_this.domElement, 'webkitTransitionEnd', hide); + dom.unbind(_this.domElement, 'transitionend', hide); + dom.unbind(_this.domElement, 'oTransitionEnd', hide); + }; + dom.bind(this.domElement, 'webkitTransitionEnd', hide); + dom.bind(this.domElement, 'transitionend', hide); + dom.bind(this.domElement, 'oTransitionEnd', hide); + this.backgroundElement.style.opacity = 0; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + } + }, { + key: 'layout', + value: function layout() { + this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px'; + this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px'; + } + }]); + return CenteredDiv; +}(); + +var styleSheet = ___$insertStyle(".dg ul{list-style:none;margin:0;padding:0;width:100%;clear:both}.dg.ac{position:fixed;top:0;left:0;right:0;height:0;z-index:0}.dg:not(.ac) .main{overflow:hidden}.dg.main{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear}.dg.main.taller-than-window{overflow-y:auto}.dg.main.taller-than-window .close-button{opacity:1;margin-top:-1px;border-top:1px solid #2c2c2c}.dg.main ul.closed .close-button{opacity:1 !important}.dg.main:hover .close-button,.dg.main .close-button.drag{opacity:1}.dg.main .close-button{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear;border:0;line-height:19px;height:20px;cursor:pointer;text-align:center;background-color:#000}.dg.main .close-button.close-top{position:relative}.dg.main .close-button.close-bottom{position:absolute}.dg.main .close-button:hover{background-color:#111}.dg.a{float:right;margin-right:15px;overflow-y:visible}.dg.a.has-save>ul.close-top{margin-top:0}.dg.a.has-save>ul.close-bottom{margin-top:27px}.dg.a.has-save>ul.closed{margin-top:0}.dg.a .save-row{top:0;z-index:1002}.dg.a .save-row.close-top{position:relative}.dg.a .save-row.close-bottom{position:fixed}.dg li{-webkit-transition:height .1s ease-out;-o-transition:height .1s ease-out;-moz-transition:height .1s ease-out;transition:height .1s ease-out;-webkit-transition:overflow .1s linear;-o-transition:overflow .1s linear;-moz-transition:overflow .1s linear;transition:overflow .1s linear}.dg li:not(.folder){cursor:auto;height:27px;line-height:27px;padding:0 4px 0 5px}.dg li.folder{padding:0;border-left:4px solid rgba(0,0,0,0)}.dg li.title{cursor:pointer;margin-left:-4px}.dg .closed li:not(.title),.dg .closed ul li,.dg .closed ul li>*{height:0;overflow:hidden;border:0}.dg .cr{clear:both;padding-left:3px;height:27px;overflow:hidden}.dg .property-name{cursor:default;float:left;clear:left;width:40%;overflow:hidden;text-overflow:ellipsis}.dg .c{float:left;width:60%;position:relative}.dg .c input[type=text]{border:0;margin-top:4px;padding:3px;width:100%;float:right}.dg .has-slider input[type=text]{width:30%;margin-left:0}.dg .slider{float:left;width:66%;margin-left:-5px;margin-right:0;height:19px;margin-top:4px}.dg .slider-fg{height:100%}.dg .c input[type=checkbox]{margin-top:7px}.dg .c select{margin-top:5px}.dg .cr.function,.dg .cr.function .property-name,.dg .cr.function *,.dg .cr.boolean,.dg .cr.boolean *{cursor:pointer}.dg .cr.color{overflow:visible}.dg .selector{display:none;position:absolute;margin-left:-9px;margin-top:23px;z-index:10}.dg .c:hover .selector,.dg .selector.drag{display:block}.dg li.save-row{padding:0}.dg li.save-row .button{display:inline-block;padding:0px 6px}.dg.dialogue{background-color:#222;width:460px;padding:15px;font-size:13px;line-height:15px}#dg-new-constructor{padding:10px;color:#222;font-family:Monaco, monospace;font-size:10px;border:0;resize:none;box-shadow:inset 1px 1px 1px #888;word-wrap:break-word;margin:12px 0;display:block;width:440px;overflow-y:scroll;height:100px;position:relative}#dg-local-explain{display:none;font-size:11px;line-height:17px;border-radius:3px;background-color:#333;padding:8px;margin-top:10px}#dg-local-explain code{font-size:10px}#dat-gui-save-locally{display:none}.dg{color:#eee;font:11px 'Lucida Grande', sans-serif;text-shadow:0 -1px 0 #111}.dg.main::-webkit-scrollbar{width:5px;background:#1a1a1a}.dg.main::-webkit-scrollbar-corner{height:0;display:none}.dg.main::-webkit-scrollbar-thumb{border-radius:5px;background:#676767}.dg li:not(.folder){background:#1a1a1a;border-bottom:1px solid #2c2c2c}.dg li.save-row{line-height:25px;background:#dad5cb;border:0}.dg li.save-row select{margin-left:5px;width:108px}.dg li.save-row .button{margin-left:5px;margin-top:1px;border-radius:2px;font-size:9px;line-height:7px;padding:4px 4px 5px 4px;background:#c5bdad;color:#fff;text-shadow:0 1px 0 #b0a58f;box-shadow:0 -1px 0 #b0a58f;cursor:pointer}.dg li.save-row .button.gears{background:#c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;height:7px;width:8px}.dg li.save-row .button:hover{background-color:#bab19e;box-shadow:0 -1px 0 #b0a58f}.dg li.folder{border-bottom:0}.dg li.title{padding-left:16px;background:#000 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;cursor:pointer;border-bottom:1px solid rgba(255,255,255,0.2)}.dg .closed li.title{background-image:url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==)}.dg .cr.boolean{border-left:3px solid #806787}.dg .cr.color{border-left:3px solid}.dg .cr.function{border-left:3px solid #e61d5f}.dg .cr.number{border-left:3px solid #2FA1D6}.dg .cr.number input[type=text]{color:#2FA1D6}.dg .cr.string{border-left:3px solid #1ed36f}.dg .cr.string input[type=text]{color:#1ed36f}.dg .cr.function:hover,.dg .cr.boolean:hover{background:#111}.dg .c input[type=text]{background:#303030;outline:none}.dg .c input[type=text]:hover{background:#3c3c3c}.dg .c input[type=text]:focus{background:#494949;color:#fff}.dg .c .slider{background:#303030;cursor:ew-resize}.dg .c .slider-fg{background:#2FA1D6;max-width:100%}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda}\n"); + +css.inject(styleSheet); +var CSS_NAMESPACE = 'dg'; +var HIDE_KEY_CODE = 72; +var CLOSE_BUTTON_HEIGHT = 20; +var DEFAULT_DEFAULT_PRESET_NAME = 'Default'; +var SUPPORTS_LOCAL_STORAGE = function () { + try { + return !!window.localStorage; + } catch (e) { + return false; + } +}(); +var SAVE_DIALOGUE = void 0; +var autoPlaceVirgin = true; +var autoPlaceContainer = void 0; +var hide = false; +var hideableGuis = []; +var GUI = function GUI(pars) { + var _this = this; + var params = pars || {}; + this.domElement = document.createElement('div'); + this.__ul = document.createElement('ul'); + this.domElement.appendChild(this.__ul); + dom.addClass(this.domElement, CSS_NAMESPACE); + this.__folders = {}; + this.__controllers = []; + this.__rememberedObjects = []; + this.__rememberedObjectIndecesToControllers = []; + this.__listening = []; + params = Common.defaults(params, { + closeOnTop: false, + autoPlace: true, + width: GUI.DEFAULT_WIDTH + }); + params = Common.defaults(params, { + resizable: params.autoPlace, + hideable: params.autoPlace + }); + if (!Common.isUndefined(params.load)) { + if (params.preset) { + params.load.preset = params.preset; + } + } else { + params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME }; + } + if (Common.isUndefined(params.parent) && params.hideable) { + hideableGuis.push(this); + } + params.resizable = Common.isUndefined(params.parent) && params.resizable; + if (params.autoPlace && Common.isUndefined(params.scrollable)) { + params.scrollable = true; + } + var useLocalStorage = SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true'; + var saveToLocalStorage = void 0; + var titleRow = void 0; + Object.defineProperties(this, + { + parent: { + get: function get$$1() { + return params.parent; + } + }, + scrollable: { + get: function get$$1() { + return params.scrollable; + } + }, + autoPlace: { + get: function get$$1() { + return params.autoPlace; + } + }, + closeOnTop: { + get: function get$$1() { + return params.closeOnTop; + } + }, + preset: { + get: function get$$1() { + if (_this.parent) { + return _this.getRoot().preset; + } + return params.load.preset; + }, + set: function set$$1(v) { + if (_this.parent) { + _this.getRoot().preset = v; + } else { + params.load.preset = v; + } + setPresetSelectIndex(this); + _this.revert(); + } + }, + width: { + get: function get$$1() { + return params.width; + }, + set: function set$$1(v) { + params.width = v; + setWidth(_this, v); + } + }, + name: { + get: function get$$1() { + return params.name; + }, + set: function set$$1(v) { + params.name = v; + if (titleRow) { + titleRow.innerHTML = params.name; + } + } + }, + closed: { + get: function get$$1() { + return params.closed; + }, + set: function set$$1(v) { + params.closed = v; + if (params.closed) { + dom.addClass(_this.__ul, GUI.CLASS_CLOSED); + } else { + dom.removeClass(_this.__ul, GUI.CLASS_CLOSED); + } + this.onResize(); + if (_this.__closeButton) { + _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED; + } + } + }, + load: { + get: function get$$1() { + return params.load; + } + }, + useLocalStorage: { + get: function get$$1() { + return useLocalStorage; + }, + set: function set$$1(bool) { + if (SUPPORTS_LOCAL_STORAGE) { + useLocalStorage = bool; + if (bool) { + dom.bind(window, 'unload', saveToLocalStorage); + } else { + dom.unbind(window, 'unload', saveToLocalStorage); + } + localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool); + } + } + } + }); + if (Common.isUndefined(params.parent)) { + this.closed = params.closed || false; + dom.addClass(this.domElement, GUI.CLASS_MAIN); + dom.makeSelectable(this.domElement, false); + if (SUPPORTS_LOCAL_STORAGE) { + if (useLocalStorage) { + _this.useLocalStorage = true; + var savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui')); + if (savedGui) { + params.load = JSON.parse(savedGui); + } + } + } + this.__closeButton = document.createElement('div'); + this.__closeButton.innerHTML = GUI.TEXT_CLOSED; + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON); + if (params.closeOnTop) { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP); + this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]); + } else { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM); + this.domElement.appendChild(this.__closeButton); + } + dom.bind(this.__closeButton, 'click', function () { + _this.closed = !_this.closed; + }); + } else { + if (params.closed === undefined) { + params.closed = true; + } + var titleRowName = document.createTextNode(params.name); + dom.addClass(titleRowName, 'controller-name'); + titleRow = addRow(_this, titleRowName); + var onClickTitle = function onClickTitle(e) { + e.preventDefault(); + _this.closed = !_this.closed; + return false; + }; + dom.addClass(this.__ul, GUI.CLASS_CLOSED); + dom.addClass(titleRow, 'title'); + dom.bind(titleRow, 'click', onClickTitle); + if (!params.closed) { + this.closed = false; + } + } + if (params.autoPlace) { + if (Common.isUndefined(params.parent)) { + if (autoPlaceVirgin) { + autoPlaceContainer = document.createElement('div'); + dom.addClass(autoPlaceContainer, CSS_NAMESPACE); + dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER); + document.body.appendChild(autoPlaceContainer); + autoPlaceVirgin = false; + } + autoPlaceContainer.appendChild(this.domElement); + dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE); + } + if (!this.parent) { + setWidth(_this, params.width); + } + } + this.__resizeHandler = function () { + _this.onResizeDebounced(); + }; + dom.bind(window, 'resize', this.__resizeHandler); + dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler); + dom.bind(this.__ul, 'transitionend', this.__resizeHandler); + dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler); + this.onResize(); + if (params.resizable) { + addResizeHandle(this); + } + saveToLocalStorage = function saveToLocalStorage() { + if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') { + localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject())); + } + }; + this.saveToLocalStorageIfPossible = saveToLocalStorage; + function resetWidth() { + var root = _this.getRoot(); + root.width += 1; + Common.defer(function () { + root.width -= 1; + }); + } + if (!params.parent) { + resetWidth(); + } +}; +GUI.toggleHide = function () { + hide = !hide; + Common.each(hideableGuis, function (gui) { + gui.domElement.style.display = hide ? 'none' : ''; + }); +}; +GUI.CLASS_AUTO_PLACE = 'a'; +GUI.CLASS_AUTO_PLACE_CONTAINER = 'ac'; +GUI.CLASS_MAIN = 'main'; +GUI.CLASS_CONTROLLER_ROW = 'cr'; +GUI.CLASS_TOO_TALL = 'taller-than-window'; +GUI.CLASS_CLOSED = 'closed'; +GUI.CLASS_CLOSE_BUTTON = 'close-button'; +GUI.CLASS_CLOSE_TOP = 'close-top'; +GUI.CLASS_CLOSE_BOTTOM = 'close-bottom'; +GUI.CLASS_DRAG = 'drag'; +GUI.DEFAULT_WIDTH = 245; +GUI.TEXT_CLOSED = 'Close Controls'; +GUI.TEXT_OPEN = 'Open Controls'; +GUI._keydownHandler = function (e) { + if (document.activeElement.type !== 'text' && (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) { + GUI.toggleHide(); + } +}; +dom.bind(window, 'keydown', GUI._keydownHandler, false); +Common.extend(GUI.prototype, +{ + add: function add(object, property) { + return _add(this, object, property, { + factoryArgs: Array.prototype.slice.call(arguments, 2) + }); + }, + addColor: function addColor(object, property) { + return _add(this, object, property, { + color: true + }); + }, + remove: function remove(controller) { + this.__ul.removeChild(controller.__li); + this.__controllers.splice(this.__controllers.indexOf(controller), 1); + var _this = this; + Common.defer(function () { + _this.onResize(); + }); + }, + destroy: function destroy() { + if (this.parent) { + throw new Error('Only the root GUI should be removed with .destroy(). ' + 'For subfolders, use gui.removeFolder(folder) instead.'); + } + if (this.autoPlace) { + autoPlaceContainer.removeChild(this.domElement); + } + var _this = this; + Common.each(this.__folders, function (subfolder) { + _this.removeFolder(subfolder); + }); + dom.unbind(window, 'keydown', GUI._keydownHandler, false); + removeListeners(this); + }, + addFolder: function addFolder(name) { + if (this.__folders[name] !== undefined) { + throw new Error('You already have a folder in this GUI by the' + ' name "' + name + '"'); + } + var newGuiParams = { name: name, parent: this }; + newGuiParams.autoPlace = this.autoPlace; + if (this.load && + this.load.folders && + this.load.folders[name]) { + newGuiParams.closed = this.load.folders[name].closed; + newGuiParams.load = this.load.folders[name]; + } + var gui = new GUI(newGuiParams); + this.__folders[name] = gui; + var li = addRow(this, gui.domElement); + dom.addClass(li, 'folder'); + return gui; + }, + removeFolder: function removeFolder(folder) { + this.__ul.removeChild(folder.domElement.parentElement); + delete this.__folders[folder.name]; + if (this.load && + this.load.folders && + this.load.folders[folder.name]) { + delete this.load.folders[folder.name]; + } + removeListeners(folder); + var _this = this; + Common.each(folder.__folders, function (subfolder) { + folder.removeFolder(subfolder); + }); + Common.defer(function () { + _this.onResize(); + }); + }, + open: function open() { + this.closed = false; + }, + close: function close() { + this.closed = true; + }, + hide: function hide() { + this.domElement.style.display = 'none'; + }, + show: function show() { + this.domElement.style.display = ''; + }, + onResize: function onResize() { + var root = this.getRoot(); + if (root.scrollable) { + var top = dom.getOffset(root.__ul).top; + var h = 0; + Common.each(root.__ul.childNodes, function (node) { + if (!(root.autoPlace && node === root.__save_row)) { + h += dom.getHeight(node); + } + }); + if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) { + dom.addClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px'; + } else { + dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = 'auto'; + } + } + if (root.__resize_handle) { + Common.defer(function () { + root.__resize_handle.style.height = root.__ul.offsetHeight + 'px'; + }); + } + if (root.__closeButton) { + root.__closeButton.style.width = root.width + 'px'; + } + }, + onResizeDebounced: Common.debounce(function () { + this.onResize(); + }, 50), + remember: function remember() { + if (Common.isUndefined(SAVE_DIALOGUE)) { + SAVE_DIALOGUE = new CenteredDiv(); + SAVE_DIALOGUE.domElement.innerHTML = saveDialogContents; + } + if (this.parent) { + throw new Error('You can only call remember on a top level GUI.'); + } + var _this = this; + Common.each(Array.prototype.slice.call(arguments), function (object) { + if (_this.__rememberedObjects.length === 0) { + addSaveMenu(_this); + } + if (_this.__rememberedObjects.indexOf(object) === -1) { + _this.__rememberedObjects.push(object); + } + }); + if (this.autoPlace) { + setWidth(this, this.width); + } + }, + getRoot: function getRoot() { + var gui = this; + while (gui.parent) { + gui = gui.parent; + } + return gui; + }, + getSaveObject: function getSaveObject() { + var toReturn = this.load; + toReturn.closed = this.closed; + if (this.__rememberedObjects.length > 0) { + toReturn.preset = this.preset; + if (!toReturn.remembered) { + toReturn.remembered = {}; + } + toReturn.remembered[this.preset] = getCurrentPreset(this); + } + toReturn.folders = {}; + Common.each(this.__folders, function (element, key) { + toReturn.folders[key] = element.getSaveObject(); + }); + return toReturn; + }, + save: function save() { + if (!this.load.remembered) { + this.load.remembered = {}; + } + this.load.remembered[this.preset] = getCurrentPreset(this); + markPresetModified(this, false); + this.saveToLocalStorageIfPossible(); + }, + saveAs: function saveAs(presetName) { + if (!this.load.remembered) { + this.load.remembered = {}; + this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true); + } + this.load.remembered[presetName] = getCurrentPreset(this); + this.preset = presetName; + addPresetOption(this, presetName, true); + this.saveToLocalStorageIfPossible(); + }, + revert: function revert(gui) { + Common.each(this.__controllers, function (controller) { + if (!this.getRoot().load.remembered) { + controller.setValue(controller.initialValue); + } else { + recallSavedValue(gui || this.getRoot(), controller); + } + if (controller.__onFinishChange) { + controller.__onFinishChange.call(controller, controller.getValue()); + } + }, this); + Common.each(this.__folders, function (folder) { + folder.revert(folder); + }); + if (!gui) { + markPresetModified(this.getRoot(), false); + } + }, + listen: function listen(controller) { + var init = this.__listening.length === 0; + this.__listening.push(controller); + if (init) { + updateDisplays(this.__listening); + } + }, + updateDisplay: function updateDisplay() { + Common.each(this.__controllers, function (controller) { + controller.updateDisplay(); + }); + Common.each(this.__folders, function (folder) { + folder.updateDisplay(); + }); + } +}); +function addRow(gui, newDom, liBefore) { + var li = document.createElement('li'); + if (newDom) { + li.appendChild(newDom); + } + if (liBefore) { + gui.__ul.insertBefore(li, liBefore); + } else { + gui.__ul.appendChild(li); + } + gui.onResize(); + return li; +} +function removeListeners(gui) { + dom.unbind(window, 'resize', gui.__resizeHandler); + if (gui.saveToLocalStorageIfPossible) { + dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible); + } +} +function markPresetModified(gui, modified) { + var opt = gui.__preset_select[gui.__preset_select.selectedIndex]; + if (modified) { + opt.innerHTML = opt.value + '*'; + } else { + opt.innerHTML = opt.value; + } +} +function augmentController(gui, li, controller) { + controller.__li = li; + controller.__gui = gui; + Common.extend(controller, { + options: function options(_options) { + if (arguments.length > 1) { + var nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: nextSibling, + factoryArgs: [Common.toArray(arguments)] + }); + } + if (Common.isArray(_options) || Common.isObject(_options)) { + var _nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: _nextSibling, + factoryArgs: [_options] + }); + } + }, + name: function name(_name) { + controller.__li.firstElementChild.firstElementChild.innerHTML = _name; + return controller; + }, + listen: function listen() { + controller.__gui.listen(controller); + return controller; + }, + remove: function remove() { + controller.__gui.remove(controller); + return controller; + } + }); + if (controller instanceof NumberControllerSlider) { + var box = new NumberControllerBox(controller.object, controller.property, { min: controller.__min, max: controller.__max, step: controller.__step }); + Common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function (method) { + var pc = controller[method]; + var pb = box[method]; + controller[method] = box[method] = function () { + var args = Array.prototype.slice.call(arguments); + pb.apply(box, args); + return pc.apply(controller, args); + }; + }); + dom.addClass(li, 'has-slider'); + controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild); + } else if (controller instanceof NumberControllerBox) { + var r = function r(returned) { + if (Common.isNumber(controller.__min) && Common.isNumber(controller.__max)) { + var oldName = controller.__li.firstElementChild.firstElementChild.innerHTML; + var wasListening = controller.__gui.__listening.indexOf(controller) > -1; + controller.remove(); + var newController = _add(gui, controller.object, controller.property, { + before: controller.__li.nextElementSibling, + factoryArgs: [controller.__min, controller.__max, controller.__step] + }); + newController.name(oldName); + if (wasListening) newController.listen(); + return newController; + } + return returned; + }; + controller.min = Common.compose(r, controller.min); + controller.max = Common.compose(r, controller.max); + } else if (controller instanceof BooleanController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__checkbox, 'click'); + }); + dom.bind(controller.__checkbox, 'click', function (e) { + e.stopPropagation(); + }); + } else if (controller instanceof FunctionController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__button, 'click'); + }); + dom.bind(li, 'mouseover', function () { + dom.addClass(controller.__button, 'hover'); + }); + dom.bind(li, 'mouseout', function () { + dom.removeClass(controller.__button, 'hover'); + }); + } else if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + controller.updateDisplay = Common.compose(function (val) { + li.style.borderLeftColor = controller.__color.toString(); + return val; + }, controller.updateDisplay); + controller.updateDisplay(); + } + controller.setValue = Common.compose(function (val) { + if (gui.getRoot().__preset_select && controller.isModified()) { + markPresetModified(gui.getRoot(), true); + } + return val; + }, controller.setValue); +} +function recallSavedValue(gui, controller) { + var root = gui.getRoot(); + var matchedIndex = root.__rememberedObjects.indexOf(controller.object); + if (matchedIndex !== -1) { + var controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex]; + if (controllerMap === undefined) { + controllerMap = {}; + root.__rememberedObjectIndecesToControllers[matchedIndex] = controllerMap; + } + controllerMap[controller.property] = controller; + if (root.load && root.load.remembered) { + var presetMap = root.load.remembered; + var preset = void 0; + if (presetMap[gui.preset]) { + preset = presetMap[gui.preset]; + } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) { + preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME]; + } else { + return; + } + if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) { + var value = preset[matchedIndex][controller.property]; + controller.initialValue = value; + controller.setValue(value); + } + } + } +} +function _add(gui, object, property, params) { + if (object[property] === undefined) { + throw new Error('Object "' + object + '" has no property "' + property + '"'); + } + var controller = void 0; + if (params.color) { + controller = new ColorController(object, property); + } else { + var factoryArgs = [object, property].concat(params.factoryArgs); + controller = ControllerFactory.apply(gui, factoryArgs); + } + if (params.before instanceof Controller) { + params.before = params.before.__li; + } + recallSavedValue(gui, controller); + dom.addClass(controller.domElement, 'c'); + var name = document.createElement('span'); + dom.addClass(name, 'property-name'); + name.innerHTML = controller.property; + var container = document.createElement('div'); + container.appendChild(name); + container.appendChild(controller.domElement); + var li = addRow(gui, container, params.before); + dom.addClass(li, GUI.CLASS_CONTROLLER_ROW); + if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + } else { + dom.addClass(li, _typeof(controller.getValue())); + } + augmentController(gui, li, controller); + gui.__controllers.push(controller); + return controller; +} +function getLocalStorageHash(gui, key) { + return document.location.href + '.' + key; +} +function addPresetOption(gui, name, setSelected) { + var opt = document.createElement('option'); + opt.innerHTML = name; + opt.value = name; + gui.__preset_select.appendChild(opt); + if (setSelected) { + gui.__preset_select.selectedIndex = gui.__preset_select.length - 1; + } +} +function showHideExplain(gui, explain) { + explain.style.display = gui.useLocalStorage ? 'block' : 'none'; +} +function addSaveMenu(gui) { + var div = gui.__save_row = document.createElement('li'); + dom.addClass(gui.domElement, 'has-save'); + gui.__ul.insertBefore(div, gui.__ul.firstChild); + dom.addClass(div, 'save-row'); + var gears = document.createElement('span'); + gears.innerHTML = ' '; + dom.addClass(gears, 'button gears'); + var button = document.createElement('span'); + button.innerHTML = 'Save'; + dom.addClass(button, 'button'); + dom.addClass(button, 'save'); + var button2 = document.createElement('span'); + button2.innerHTML = 'New'; + dom.addClass(button2, 'button'); + dom.addClass(button2, 'save-as'); + var button3 = document.createElement('span'); + button3.innerHTML = 'Revert'; + dom.addClass(button3, 'button'); + dom.addClass(button3, 'revert'); + var select = gui.__preset_select = document.createElement('select'); + if (gui.load && gui.load.remembered) { + Common.each(gui.load.remembered, function (value, key) { + addPresetOption(gui, key, key === gui.preset); + }); + } else { + addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false); + } + dom.bind(select, 'change', function () { + for (var index = 0; index < gui.__preset_select.length; index++) { + gui.__preset_select[index].innerHTML = gui.__preset_select[index].value; + } + gui.preset = this.value; + }); + div.appendChild(select); + div.appendChild(gears); + div.appendChild(button); + div.appendChild(button2); + div.appendChild(button3); + if (SUPPORTS_LOCAL_STORAGE) { + var explain = document.getElementById('dg-local-explain'); + var localStorageCheckBox = document.getElementById('dg-local-storage'); + var saveLocally = document.getElementById('dg-save-locally'); + saveLocally.style.display = 'block'; + if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') { + localStorageCheckBox.setAttribute('checked', 'checked'); + } + showHideExplain(gui, explain); + dom.bind(localStorageCheckBox, 'change', function () { + gui.useLocalStorage = !gui.useLocalStorage; + showHideExplain(gui, explain); + }); + } + var newConstructorTextArea = document.getElementById('dg-new-constructor'); + dom.bind(newConstructorTextArea, 'keydown', function (e) { + if (e.metaKey && (e.which === 67 || e.keyCode === 67)) { + SAVE_DIALOGUE.hide(); + } + }); + dom.bind(gears, 'click', function () { + newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2); + SAVE_DIALOGUE.show(); + newConstructorTextArea.focus(); + newConstructorTextArea.select(); + }); + dom.bind(button, 'click', function () { + gui.save(); + }); + dom.bind(button2, 'click', function () { + var presetName = prompt('Enter a new preset name.'); + if (presetName) { + gui.saveAs(presetName); + } + }); + dom.bind(button3, 'click', function () { + gui.revert(); + }); +} +function addResizeHandle(gui) { + var pmouseX = void 0; + gui.__resize_handle = document.createElement('div'); + Common.extend(gui.__resize_handle.style, { + width: '6px', + marginLeft: '-3px', + height: '200px', + cursor: 'ew-resize', + position: 'absolute' + }); + function drag(e) { + e.preventDefault(); + gui.width += pmouseX - e.clientX; + gui.onResize(); + pmouseX = e.clientX; + return false; + } + function dragStop() { + dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.unbind(window, 'mousemove', drag); + dom.unbind(window, 'mouseup', dragStop); + } + function dragStart(e) { + e.preventDefault(); + pmouseX = e.clientX; + dom.addClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.bind(window, 'mousemove', drag); + dom.bind(window, 'mouseup', dragStop); + return false; + } + dom.bind(gui.__resize_handle, 'mousedown', dragStart); + dom.bind(gui.__closeButton, 'mousedown', dragStart); + gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild); +} +function setWidth(gui, w) { + gui.domElement.style.width = w + 'px'; + if (gui.__save_row && gui.autoPlace) { + gui.__save_row.style.width = w + 'px'; + } + if (gui.__closeButton) { + gui.__closeButton.style.width = w + 'px'; + } +} +function getCurrentPreset(gui, useInitialValues) { + var toReturn = {}; + Common.each(gui.__rememberedObjects, function (val, index) { + var savedValues = {}; + var controllerMap = gui.__rememberedObjectIndecesToControllers[index]; + Common.each(controllerMap, function (controller, property) { + savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue(); + }); + toReturn[index] = savedValues; + }); + return toReturn; +} +function setPresetSelectIndex(gui) { + for (var index = 0; index < gui.__preset_select.length; index++) { + if (gui.__preset_select[index].value === gui.preset) { + gui.__preset_select.selectedIndex = index; + } + } +} +function updateDisplays(controllerArray) { + if (controllerArray.length !== 0) { + requestAnimationFrame$1.call(window, function () { + updateDisplays(controllerArray); + }); + } + Common.each(controllerArray, function (c) { + c.updateDisplay(); + }); +} + +var color = { + Color: Color, + math: ColorMath, + interpret: interpret +}; +var controllers = { + Controller: Controller, + BooleanController: BooleanController, + OptionController: OptionController, + StringController: StringController, + NumberController: NumberController, + NumberControllerBox: NumberControllerBox, + NumberControllerSlider: NumberControllerSlider, + FunctionController: FunctionController, + ColorController: ColorController +}; +var dom$1 = { dom: dom }; +var gui = { GUI: GUI }; +var GUI$1 = GUI; +var index = { + color: color, + controllers: controllers, + dom: dom$1, + gui: gui, + GUI: GUI$1 +}; + +export { color, controllers, dom$1 as dom, gui, GUI$1 as GUI }; +export default index; +//# sourceMappingURL=dat.gui.module.js.map diff --git a/node_modules/dat.gui/build/dat.gui.module.js.map b/node_modules/dat.gui/build/dat.gui.module.js.map new file mode 100644 index 00000000..9eee9fa4 --- /dev/null +++ b/node_modules/dat.gui/build/dat.gui.module.js.map @@ -0,0 +1 @@ +{"version":3,"file":"dat.gui.module.js","sources":["../src/dat/color/toString.js","../src/dat/utils/common.js","../src/dat/color/interpret.js","../src/dat/color/math.js","../src/dat/color/Color.js","../src/dat/controllers/Controller.js","../src/dat/dom/dom.js","../src/dat/controllers/BooleanController.js","../src/dat/controllers/OptionController.js","../src/dat/controllers/StringController.js","../src/dat/controllers/NumberController.js","../src/dat/controllers/NumberControllerBox.js","../src/dat/controllers/NumberControllerSlider.js","../src/dat/controllers/FunctionController.js","../src/dat/controllers/ColorController.js","../src/dat/utils/css.js","../src/dat/gui/saveDialogue.html.js","../src/dat/controllers/ControllerFactory.js","../src/dat/utils/requestAnimationFrame.js","../src/dat/dom/CenteredDiv.js","../src/dat/gui/GUI.js","../src/dat/index.js"],"sourcesContent":["/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nexport default function(color, forceCSSHex) {\n const colorFormat = color.__state.conversionName.toString();\n\n const r = Math.round(color.r);\n const g = Math.round(color.g);\n const b = Math.round(color.b);\n const a = color.a;\n const h = Math.round(color.h);\n const s = color.s.toFixed(1);\n const v = color.v.toFixed(1);\n\n if (forceCSSHex || (colorFormat === 'THREE_CHAR_HEX') || (colorFormat === 'SIX_CHAR_HEX')) {\n let str = color.hex.toString(16);\n while (str.length < 6) {\n str = '0' + str;\n }\n return '#' + str;\n } else if (colorFormat === 'CSS_RGB') {\n return 'rgb(' + r + ',' + g + ',' + b + ')';\n } else if (colorFormat === 'CSS_RGBA') {\n return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n } else if (colorFormat === 'HEX') {\n return '0x' + color.hex.toString(16);\n } else if (colorFormat === 'RGB_ARRAY') {\n return '[' + r + ',' + g + ',' + b + ']';\n } else if (colorFormat === 'RGBA_ARRAY') {\n return '[' + r + ',' + g + ',' + b + ',' + a + ']';\n } else if (colorFormat === 'RGB_OBJ') {\n return '{r:' + r + ',g:' + g + ',b:' + b + '}';\n } else if (colorFormat === 'RGBA_OBJ') {\n return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}';\n } else if (colorFormat === 'HSV_OBJ') {\n return '{h:' + h + ',s:' + s + ',v:' + v + '}';\n } else if (colorFormat === 'HSVA_OBJ') {\n return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}';\n }\n\n return 'unknown format';\n}\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst ARR_EACH = Array.prototype.forEach;\nconst ARR_SLICE = Array.prototype.slice;\n\n/**\n * Band-aid methods for things that should be a lot easier in JavaScript.\n * Implementation and structure inspired by underscore.js\n * http://documentcloud.github.com/underscore/\n */\n\nconst Common = {\n BREAK: {},\n\n extend: function(target) {\n this.each(ARR_SLICE.call(arguments, 1), function(obj) {\n const keys = this.isObject(obj) ? Object.keys(obj) : [];\n keys.forEach(function(key) {\n if (!this.isUndefined(obj[key])) {\n target[key] = obj[key];\n }\n }.bind(this));\n }, this);\n\n return target;\n },\n\n defaults: function(target) {\n this.each(ARR_SLICE.call(arguments, 1), function(obj) {\n const keys = this.isObject(obj) ? Object.keys(obj) : [];\n keys.forEach(function(key) {\n if (this.isUndefined(target[key])) {\n target[key] = obj[key];\n }\n }.bind(this));\n }, this);\n\n return target;\n },\n\n compose: function() {\n const toCall = ARR_SLICE.call(arguments);\n return function() {\n let args = ARR_SLICE.call(arguments);\n for (let i = toCall.length - 1; i >= 0; i--) {\n args = [toCall[i].apply(this, args)];\n }\n return args[0];\n };\n },\n\n each: function(obj, itr, scope) {\n if (!obj) {\n return;\n }\n\n if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) {\n obj.forEach(itr, scope);\n } else if (obj.length === obj.length + 0) { // Is number but not NaN\n let key;\n let l;\n for (key = 0, l = obj.length; key < l; key++) {\n if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) {\n return;\n }\n }\n } else {\n for (const key in obj) {\n if (itr.call(scope, obj[key], key) === this.BREAK) {\n return;\n }\n }\n }\n },\n\n defer: function(fnc) {\n setTimeout(fnc, 0);\n },\n\n // if the function is called repeatedly, wait until threshold passes until we execute the function\n debounce: function(func, threshold, callImmediately) {\n let timeout;\n\n return function() {\n const obj = this;\n const args = arguments;\n function delayed() {\n timeout = null;\n if (!callImmediately) func.apply(obj, args);\n }\n\n const callNow = callImmediately || !timeout;\n\n clearTimeout(timeout);\n timeout = setTimeout(delayed, threshold);\n\n if (callNow) {\n func.apply(obj, args);\n }\n };\n },\n\n toArray: function(obj) {\n if (obj.toArray) return obj.toArray();\n return ARR_SLICE.call(obj);\n },\n\n isUndefined: function(obj) {\n return obj === undefined;\n },\n\n isNull: function(obj) {\n return obj === null;\n },\n\n isNaN: function(obj) {\n return isNaN(obj);\n },\n\n isArray: Array.isArray || function(obj) {\n return obj.constructor === Array;\n },\n\n isObject: function(obj) {\n return obj === Object(obj);\n },\n\n isNumber: function(obj) {\n return obj === obj + 0;\n },\n\n isString: function(obj) {\n return obj === obj + '';\n },\n\n isBoolean: function(obj) {\n return obj === false || obj === true;\n },\n\n isFunction: function(obj) {\n return obj instanceof Function;\n }\n\n};\n\nexport default Common;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport toString from './toString';\nimport common from '../utils/common';\n\nconst INTERPRETATIONS = [\n // Strings\n {\n litmus: common.isString,\n conversions: {\n THREE_CHAR_HEX: {\n read: function(original) {\n const test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'HEX',\n hex: parseInt(\n '0x' +\n test[1].toString() + test[1].toString() +\n test[2].toString() + test[2].toString() +\n test[3].toString() + test[3].toString(), 0)\n };\n },\n\n write: toString\n },\n\n SIX_CHAR_HEX: {\n read: function(original) {\n const test = original.match(/^#([A-F0-9]{6})$/i);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'HEX',\n hex: parseInt('0x' + test[1].toString(), 0)\n };\n },\n\n write: toString\n },\n\n CSS_RGB: {\n read: function(original) {\n const test = original.match(/^rgb\\(\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*\\)/);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: parseFloat(test[1]),\n g: parseFloat(test[2]),\n b: parseFloat(test[3])\n };\n },\n\n write: toString\n },\n\n CSS_RGBA: {\n read: function(original) {\n const test = original.match(/^rgba\\(\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*,\\s*(.+)\\s*\\)/);\n if (test === null) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: parseFloat(test[1]),\n g: parseFloat(test[2]),\n b: parseFloat(test[3]),\n a: parseFloat(test[4])\n };\n },\n\n write: toString\n }\n }\n },\n\n // Numbers\n {\n litmus: common.isNumber,\n\n conversions: {\n\n HEX: {\n read: function(original) {\n return {\n space: 'HEX',\n hex: original,\n conversionName: 'HEX'\n };\n },\n\n write: function(color) {\n return color.hex;\n }\n }\n\n }\n\n },\n\n // Arrays\n {\n litmus: common.isArray,\n conversions: {\n RGB_ARRAY: {\n read: function(original) {\n if (original.length !== 3) {\n return false;\n }\n\n return {\n space: 'RGB',\n r: original[0],\n g: original[1],\n b: original[2]\n };\n },\n\n write: function(color) {\n return [color.r, color.g, color.b];\n }\n },\n\n RGBA_ARRAY: {\n read: function(original) {\n if (original.length !== 4) return false;\n return {\n space: 'RGB',\n r: original[0],\n g: original[1],\n b: original[2],\n a: original[3]\n };\n },\n\n write: function(color) {\n return [color.r, color.g, color.b, color.a];\n }\n }\n }\n },\n\n // Objects\n {\n litmus: common.isObject,\n conversions: {\n\n RGBA_OBJ: {\n read: function(original) {\n if (common.isNumber(original.r) &&\n common.isNumber(original.g) &&\n common.isNumber(original.b) &&\n common.isNumber(original.a)) {\n return {\n space: 'RGB',\n r: original.r,\n g: original.g,\n b: original.b,\n a: original.a\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n r: color.r,\n g: color.g,\n b: color.b,\n a: color.a\n };\n }\n },\n\n RGB_OBJ: {\n read: function(original) {\n if (common.isNumber(original.r) &&\n common.isNumber(original.g) &&\n common.isNumber(original.b)) {\n return {\n space: 'RGB',\n r: original.r,\n g: original.g,\n b: original.b\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n r: color.r,\n g: color.g,\n b: color.b\n };\n }\n },\n\n HSVA_OBJ: {\n read: function(original) {\n if (common.isNumber(original.h) &&\n common.isNumber(original.s) &&\n common.isNumber(original.v) &&\n common.isNumber(original.a)) {\n return {\n space: 'HSV',\n h: original.h,\n s: original.s,\n v: original.v,\n a: original.a\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n h: color.h,\n s: color.s,\n v: color.v,\n a: color.a\n };\n }\n },\n\n HSV_OBJ: {\n read: function(original) {\n if (common.isNumber(original.h) &&\n common.isNumber(original.s) &&\n common.isNumber(original.v)) {\n return {\n space: 'HSV',\n h: original.h,\n s: original.s,\n v: original.v\n };\n }\n return false;\n },\n\n write: function(color) {\n return {\n h: color.h,\n s: color.s,\n v: color.v\n };\n }\n }\n }\n }\n];\n\nlet result;\nlet toReturn;\n\nconst interpret = function() {\n toReturn = false;\n\n const original = arguments.length > 1 ? common.toArray(arguments) : arguments[0];\n common.each(INTERPRETATIONS, function(family) {\n if (family.litmus(original)) {\n common.each(family.conversions, function(conversion, conversionName) {\n result = conversion.read(original);\n\n if (toReturn === false && result !== false) {\n toReturn = result;\n result.conversionName = conversionName;\n result.conversion = conversion;\n return common.BREAK;\n }\n });\n\n return common.BREAK;\n }\n });\n\n return toReturn;\n};\n\nexport default interpret;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nlet tmpComponent;\n\nconst ColorMath = {\n hsv_to_rgb: function(h, s, v) {\n const hi = Math.floor(h / 60) % 6;\n\n const f = h / 60 - Math.floor(h / 60);\n const p = v * (1.0 - s);\n const q = v * (1.0 - (f * s));\n const t = v * (1.0 - ((1.0 - f) * s));\n\n const c = [\n [v, t, p],\n [q, v, p],\n [p, v, t],\n [p, q, v],\n [t, p, v],\n [v, p, q]\n ][hi];\n\n return {\n r: c[0] * 255,\n g: c[1] * 255,\n b: c[2] * 255\n };\n },\n\n rgb_to_hsv: function(r, g, b) {\n const min = Math.min(r, g, b);\n const max = Math.max(r, g, b);\n const delta = max - min;\n let h;\n let s;\n\n if (max !== 0) {\n s = delta / max;\n } else {\n return {\n h: NaN,\n s: 0,\n v: 0\n };\n }\n\n if (r === max) {\n h = (g - b) / delta;\n } else if (g === max) {\n h = 2 + (b - r) / delta;\n } else {\n h = 4 + (r - g) / delta;\n }\n h /= 6;\n if (h < 0) {\n h += 1;\n }\n\n return {\n h: h * 360,\n s: s,\n v: max / 255\n };\n },\n\n rgb_to_hex: function(r, g, b) {\n let hex = this.hex_with_component(0, 2, r);\n hex = this.hex_with_component(hex, 1, g);\n hex = this.hex_with_component(hex, 0, b);\n return hex;\n },\n\n component_from_hex: function(hex, componentIndex) {\n return (hex >> (componentIndex * 8)) & 0xFF;\n },\n\n hex_with_component: function(hex, componentIndex, value) {\n return value << (tmpComponent = componentIndex * 8) | (hex & ~(0xFF << tmpComponent));\n }\n};\n\nexport default ColorMath;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport interpret from './interpret';\nimport math from './math';\nimport colorToString from './toString';\nimport common from '../utils/common';\n\nclass Color {\n constructor() {\n this.__state = interpret.apply(this, arguments);\n\n if (this.__state === false) {\n throw new Error('Failed to interpret color arguments');\n }\n\n this.__state.a = this.__state.a || 1;\n }\n\n toString() {\n return colorToString(this);\n }\n\n toHexString() {\n return colorToString(this, true);\n }\n\n toOriginal() {\n return this.__state.conversion.write(this);\n }\n}\n\nfunction defineRGBComponent(target, component, componentHexIndex) {\n Object.defineProperty(target, component, {\n get: function() {\n if (this.__state.space === 'RGB') {\n return this.__state[component];\n }\n\n Color.recalculateRGB(this, component, componentHexIndex);\n\n return this.__state[component];\n },\n\n set: function(v) {\n if (this.__state.space !== 'RGB') {\n Color.recalculateRGB(this, component, componentHexIndex);\n this.__state.space = 'RGB';\n }\n\n this.__state[component] = v;\n }\n });\n}\n\nfunction defineHSVComponent(target, component) {\n Object.defineProperty(target, component, {\n get: function() {\n if (this.__state.space === 'HSV') {\n return this.__state[component];\n }\n\n Color.recalculateHSV(this);\n\n return this.__state[component];\n },\n\n set: function(v) {\n if (this.__state.space !== 'HSV') {\n Color.recalculateHSV(this);\n this.__state.space = 'HSV';\n }\n\n this.__state[component] = v;\n }\n });\n}\n\n\nColor.recalculateRGB = function(color, component, componentHexIndex) {\n if (color.__state.space === 'HEX') {\n color.__state[component] = math.component_from_hex(color.__state.hex, componentHexIndex);\n } else if (color.__state.space === 'HSV') {\n common.extend(color.__state, math.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v));\n } else {\n throw new Error('Corrupted color state');\n }\n};\n\nColor.recalculateHSV = function(color) {\n const result = math.rgb_to_hsv(color.r, color.g, color.b);\n\n common.extend(color.__state,\n {\n s: result.s,\n v: result.v\n }\n );\n\n if (!common.isNaN(result.h)) {\n color.__state.h = result.h;\n } else if (common.isUndefined(color.__state.h)) {\n color.__state.h = 0;\n }\n};\n\nColor.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a'];\n\ndefineRGBComponent(Color.prototype, 'r', 2);\ndefineRGBComponent(Color.prototype, 'g', 1);\ndefineRGBComponent(Color.prototype, 'b', 0);\n\ndefineHSVComponent(Color.prototype, 'h');\ndefineHSVComponent(Color.prototype, 's');\ndefineHSVComponent(Color.prototype, 'v');\n\nObject.defineProperty(Color.prototype, 'a', {\n get: function() {\n return this.__state.a;\n },\n\n set: function(v) {\n this.__state.a = v;\n }\n});\n\nObject.defineProperty(Color.prototype, 'hex', {\n get: function() {\n if (this.__state.space !== 'HEX') {\n this.__state.hex = math.rgb_to_hex(this.r, this.g, this.b);\n this.__state.space = 'HEX';\n }\n\n return this.__state.hex;\n },\n\n set: function(v) {\n this.__state.space = 'HEX';\n this.__state.hex = v;\n }\n});\n\nexport default Color;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\n/**\n * @class An \"abstract\" class that represents a given property of an object.\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass Controller {\n constructor(object, property) {\n this.initialValue = object[property];\n\n /**\n * Those who extend this class will put their DOM elements in here.\n * @type {DOMElement}\n */\n this.domElement = document.createElement('div');\n\n /**\n * The object to manipulate\n * @type {Object}\n */\n this.object = object;\n\n /**\n * The name of the property to manipulate\n * @type {String}\n */\n this.property = property;\n\n /**\n * The function to be called on change.\n * @type {Function}\n * @ignore\n */\n this.__onChange = undefined;\n\n /**\n * The function to be called on finishing change.\n * @type {Function}\n * @ignore\n */\n this.__onFinishChange = undefined;\n }\n\n /**\n * Specify that a function fire every time someone changes the value with\n * this Controller.\n *\n * @param {Function} fnc This function will be called whenever the value\n * is modified via this Controller.\n * @returns {Controller} this\n */\n onChange(fnc) {\n this.__onChange = fnc;\n return this;\n }\n\n /**\n * Specify that a function fire every time someone \"finishes\" changing\n * the value wih this Controller. Useful for values that change\n * incrementally like numbers or strings.\n *\n * @param {Function} fnc This function will be called whenever\n * someone \"finishes\" changing the value via this Controller.\n * @returns {Controller} this\n */\n onFinishChange(fnc) {\n this.__onFinishChange = fnc;\n return this;\n }\n\n /**\n * Change the value of object[property]\n *\n * @param {Object} newValue The new value of object[property]\n */\n setValue(newValue) {\n this.object[this.property] = newValue;\n if (this.__onChange) {\n this.__onChange.call(this, newValue);\n }\n\n this.updateDisplay();\n return this;\n }\n\n /**\n * Gets the value of object[property]\n *\n * @returns {Object} The current value of object[property]\n */\n getValue() {\n return this.object[this.property];\n }\n\n /**\n * Refreshes the visual display of a Controller in order to keep sync\n * with the object's current value.\n * @returns {Controller} this\n */\n updateDisplay() {\n return this;\n }\n\n /**\n * @returns {Boolean} true if the value has deviated from initialValue\n */\n isModified() {\n return this.initialValue !== this.getValue();\n }\n}\n\nexport default Controller;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport common from '../utils/common';\n\nconst EVENT_MAP = {\n HTMLEvents: ['change'],\n MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'],\n KeyboardEvents: ['keydown']\n};\n\nconst EVENT_MAP_INV = {};\ncommon.each(EVENT_MAP, function(v, k) {\n common.each(v, function(e) {\n EVENT_MAP_INV[e] = k;\n });\n});\n\nconst CSS_VALUE_PIXELS = /(\\d+(\\.\\d+)?)px/;\n\nfunction cssValueToPixels(val) {\n if (val === '0' || common.isUndefined(val)) {\n return 0;\n }\n\n const match = val.match(CSS_VALUE_PIXELS);\n\n if (!common.isNull(match)) {\n return parseFloat(match[1]);\n }\n\n // TODO ...ems? %?\n\n return 0;\n}\n\n/**\n * @namespace\n * @member dat.dom\n */\nconst dom = {\n\n /**\n *\n * @param elem\n * @param selectable\n */\n makeSelectable: function(elem, selectable) {\n if (elem === undefined || elem.style === undefined) return;\n\n elem.onselectstart = selectable ? function() {\n return false;\n } : function() {\n };\n\n elem.style.MozUserSelect = selectable ? 'auto' : 'none';\n elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';\n elem.unselectable = selectable ? 'on' : 'off';\n },\n\n /**\n *\n * @param elem\n * @param horizontal\n * @param vert\n */\n makeFullscreen: function(elem, hor, vert) {\n let vertical = vert;\n let horizontal = hor;\n\n if (common.isUndefined(horizontal)) {\n horizontal = true;\n }\n\n if (common.isUndefined(vertical)) {\n vertical = true;\n }\n\n elem.style.position = 'absolute';\n\n if (horizontal) {\n elem.style.left = 0;\n elem.style.right = 0;\n }\n if (vertical) {\n elem.style.top = 0;\n elem.style.bottom = 0;\n }\n },\n\n /**\n *\n * @param elem\n * @param eventType\n * @param params\n */\n fakeEvent: function(elem, eventType, pars, aux) {\n const params = pars || {};\n const className = EVENT_MAP_INV[eventType];\n if (!className) {\n throw new Error('Event type ' + eventType + ' not supported.');\n }\n const evt = document.createEvent(className);\n switch (className) {\n case 'MouseEvents':\n {\n const clientX = params.x || params.clientX || 0;\n const clientY = params.y || params.clientY || 0;\n evt.initMouseEvent(eventType, params.bubbles || false,\n params.cancelable || true, window, params.clickCount || 1,\n 0, // screen X\n 0, // screen Y\n clientX, // client X\n clientY, // client Y\n false, false, false, false, 0, null);\n break;\n }\n case 'KeyboardEvents':\n {\n const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz\n common.defaults(params, {\n cancelable: true,\n ctrlKey: false,\n altKey: false,\n shiftKey: false,\n metaKey: false,\n keyCode: undefined,\n charCode: undefined\n });\n init(eventType, params.bubbles || false,\n params.cancelable, window,\n params.ctrlKey, params.altKey,\n params.shiftKey, params.metaKey,\n params.keyCode, params.charCode);\n break;\n }\n default:\n {\n evt.initEvent(eventType, params.bubbles || false, params.cancelable || true);\n break;\n }\n }\n common.defaults(evt, aux);\n elem.dispatchEvent(evt);\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n bind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.addEventListener) {\n elem.addEventListener(event, func, bool);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n unbind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.removeEventListener) {\n elem.removeEventListener(event, func, bool);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n addClass: function(elem, className) {\n if (elem.className === undefined) {\n elem.className = className;\n } else if (elem.className !== className) {\n const classes = elem.className.split(/ +/);\n if (classes.indexOf(className) === -1) {\n classes.push(className);\n elem.className = classes.join(' ').replace(/^\\s+/, '').replace(/\\s+$/, '');\n }\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n removeClass: function(elem, className) {\n if (className) {\n if (elem.className === className) {\n elem.removeAttribute('class');\n } else {\n const classes = elem.className.split(/ +/);\n const index = classes.indexOf(className);\n if (index !== -1) {\n classes.splice(index, 1);\n elem.className = classes.join(' ');\n }\n }\n } else {\n elem.className = undefined;\n }\n return dom;\n },\n\n hasClass: function(elem, className) {\n return new RegExp('(?:^|\\\\s+)' + className + '(?:\\\\s+|$)').test(elem.className) || false;\n },\n\n /**\n *\n * @param elem\n */\n getWidth: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-left-width']) +\n cssValueToPixels(style['border-right-width']) +\n cssValueToPixels(style['padding-left']) +\n cssValueToPixels(style['padding-right']) +\n cssValueToPixels(style.width);\n },\n\n /**\n *\n * @param elem\n */\n getHeight: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-top-width']) +\n cssValueToPixels(style['border-bottom-width']) +\n cssValueToPixels(style['padding-top']) +\n cssValueToPixels(style['padding-bottom']) +\n cssValueToPixels(style.height);\n },\n\n /**\n *\n * @param el\n */\n getOffset: function(el) {\n let elem = el;\n const offset = { left: 0, top: 0 };\n if (elem.offsetParent) {\n do {\n offset.left += elem.offsetLeft;\n offset.top += elem.offsetTop;\n elem = elem.offsetParent;\n } while (elem);\n }\n return offset;\n },\n\n // http://stackoverflow.com/posts/2684561/revisions\n /**\n *\n * @param elem\n */\n isActive: function(elem) {\n return elem === document.activeElement && (elem.type || elem.href);\n }\n\n};\n\nexport default dom;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a checkbox input to alter the boolean property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass BooleanController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n this.__prev = this.getValue();\n\n this.__checkbox = document.createElement('input');\n this.__checkbox.setAttribute('type', 'checkbox');\n\n function onChange() {\n _this.setValue(!_this.__prev);\n }\n\n dom.bind(this.__checkbox, 'change', onChange, false);\n\n this.domElement.appendChild(this.__checkbox);\n\n // Match original value\n this.updateDisplay();\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n this.__prev = this.getValue();\n return toReturn;\n }\n\n updateDisplay() {\n if (this.getValue() === true) {\n this.__checkbox.setAttribute('checked', 'checked');\n this.__checkbox.checked = true;\n this.__prev = true;\n } else {\n this.__checkbox.checked = false;\n this.__prev = false;\n }\n\n return super.updateDisplay();\n }\n}\n\nexport default BooleanController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\n/**\n * @class Provides a select input to alter the property of an object, using a\n * list of accepted values.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object|string[]} options A map of labels to acceptable values, or\n * a list of acceptable string values.\n */\nclass OptionController extends Controller {\n constructor(object, property, opts) {\n super(object, property);\n\n let options = opts;\n\n const _this = this;\n\n /**\n * The drop down menu\n * @ignore\n */\n this.__select = document.createElement('select');\n\n if (common.isArray(options)) {\n const map = {};\n common.each(options, function(element) {\n map[element] = element;\n });\n options = map;\n }\n\n common.each(options, function(value, key) {\n const opt = document.createElement('option');\n opt.innerHTML = key;\n opt.setAttribute('value', value);\n _this.__select.appendChild(opt);\n });\n\n // Acknowledge original value\n this.updateDisplay();\n\n dom.bind(this.__select, 'change', function() {\n const desiredValue = this.options[this.selectedIndex].value;\n _this.setValue(desiredValue);\n });\n\n this.domElement.appendChild(this.__select);\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n return toReturn;\n }\n\n updateDisplay() {\n if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update\n this.__select.value = this.getValue();\n return super.updateDisplay();\n }\n}\n\nexport default OptionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a text input to alter the string property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass StringController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n\n function onChange() {\n _this.setValue(_this.__input.value);\n }\n\n function onBlur() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n dom.bind(this.__input, 'keyup', onChange);\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) {\n this.blur();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n // Stops the caret from moving on account of:\n // keyup -> setValue -> updateDisplay\n if (!dom.isActive(this.__input)) {\n this.__input.value = this.getValue();\n }\n return super.updateDisplay();\n }\n}\n\nexport default StringController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport common from '../utils/common';\n\nfunction numDecimals(x) {\n const _x = x.toString();\n if (_x.indexOf('.') > -1) {\n return _x.length - _x.indexOf('.') - 1;\n }\n\n return 0;\n}\n\n/**\n * @class Represents a given property of an object that is a number.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberController extends Controller {\n constructor(object, property, params) {\n super(object, property);\n\n const _params = params || {};\n\n this.__min = _params.min;\n this.__max = _params.max;\n this.__step = _params.step;\n\n if (common.isUndefined(this.__step)) {\n if (this.initialValue === 0) {\n this.__impliedStep = 1; // What are we, psychics?\n } else {\n // Hey Doug, check this out.\n this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10;\n }\n } else {\n this.__impliedStep = this.__step;\n }\n\n this.__precision = numDecimals(this.__impliedStep);\n }\n\n setValue(v) {\n let _v = v;\n\n if (this.__min !== undefined && _v < this.__min) {\n _v = this.__min;\n } else if (this.__max !== undefined && _v > this.__max) {\n _v = this.__max;\n }\n\n if (this.__step !== undefined && _v % this.__step !== 0) {\n _v = Math.round(_v / this.__step) * this.__step;\n }\n\n return super.setValue(_v);\n }\n\n /**\n * Specify a minimum value for object[property].\n *\n * @param {Number} minValue The minimum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n min(minValue) {\n this.__min = minValue;\n return this;\n }\n\n /**\n * Specify a maximum value for object[property].\n *\n * @param {Number} maxValue The maximum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n max(maxValue) {\n this.__max = maxValue;\n return this;\n }\n\n /**\n * Specify a step value that dat.controllers.NumberController\n * increments by.\n *\n * @param {Number} stepValue The step value for\n * dat.controllers.NumberController\n * @default if minimum and maximum specified increment is 1% of the\n * difference otherwise stepValue is 1\n * @returns {dat.controllers.NumberController} this\n */\n step(stepValue) {\n this.__step = stepValue;\n this.__impliedStep = stepValue;\n this.__precision = numDecimals(stepValue);\n return this;\n }\n}\n\nexport default NumberController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nfunction roundToDecimal(value, decimals) {\n const tenTo = Math.pow(10, decimals);\n return Math.round(value * tenTo) / tenTo;\n}\n\n/**\n * @class Represents a given property of an object that is a number and\n * provides an input element with which to manipulate it.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberControllerBox extends NumberController {\n constructor(object, property, params) {\n super(object, property, params);\n\n this.__truncationSuspended = false;\n\n const _this = this;\n\n /**\n * {Number} Previous mouse y position\n * @ignore\n */\n let prevY;\n\n function onChange() {\n const attempted = parseFloat(_this.__input.value);\n if (!common.isNaN(attempted)) {\n _this.setValue(attempted);\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onBlur() {\n onFinish();\n }\n\n function onMouseDrag(e) {\n const diff = prevY - e.clientY;\n _this.setValue(_this.getValue() + diff * _this.__impliedStep);\n\n prevY = e.clientY;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n onFinish();\n }\n\n function onMouseDown(e) {\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n prevY = e.clientY;\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n // Makes it so manually specified values are not truncated.\n\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'mousedown', onMouseDown);\n dom.bind(this.__input, 'keydown', function(e) {\n // When pressing enter, you can be as precise as you want.\n if (e.keyCode === 13) {\n _this.__truncationSuspended = true;\n this.blur();\n _this.__truncationSuspended = false;\n onFinish();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerBox;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\n\nfunction map(v, i1, i2, o1, o2) {\n return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));\n}\n\n/**\n * @class Represents a given property of an object that is a number, contains\n * a minimum and maximum, and provides a slider element with which to\n * manipulate it. It should be noted that the slider element is made up of\n * <div> tags, not the html5\n * <slider> element.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Number} minValue Minimum allowed value\n * @param {Number} maxValue Maximum allowed value\n * @param {Number} stepValue Increment by which to change value\n */\nclass NumberControllerSlider extends NumberController {\n constructor(object, property, min, max, step) {\n super(object, property, { min: min, max: max, step: step });\n\n const _this = this;\n\n this.__background = document.createElement('div');\n this.__foreground = document.createElement('div');\n\n dom.bind(this.__background, 'mousedown', onMouseDown);\n dom.bind(this.__background, 'touchstart', onTouchStart);\n\n dom.addClass(this.__background, 'slider');\n dom.addClass(this.__foreground, 'slider-fg');\n\n function onMouseDown(e) {\n document.activeElement.blur();\n\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n\n onMouseDrag(e);\n }\n\n function onMouseDrag(e) {\n e.preventDefault();\n\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n\n return false;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onTouchStart(e) {\n if (e.touches.length !== 1) { return; }\n dom.bind(window, 'touchmove', onTouchMove);\n dom.bind(window, 'touchend', onTouchEnd);\n onTouchMove(e);\n }\n\n function onTouchMove(e) {\n const clientX = e.touches[0].clientX;\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n }\n\n function onTouchEnd() {\n dom.unbind(window, 'touchmove', onTouchMove);\n dom.unbind(window, 'touchend', onTouchEnd);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.updateDisplay();\n\n this.__background.appendChild(this.__foreground);\n this.domElement.appendChild(this.__background);\n }\n\n updateDisplay() {\n const pct = (this.getValue() - this.__min) / (this.__max - this.__min);\n this.__foreground.style.width = pct * 100 + '%';\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerSlider;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a GUI interface to fire a specified method, a property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass FunctionController extends Controller {\n constructor(object, property, text) {\n super(object, property);\n\n const _this = this;\n\n this.__button = document.createElement('div');\n this.__button.innerHTML = text === undefined ? 'Fire' : text;\n\n dom.bind(this.__button, 'click', function(e) {\n e.preventDefault();\n _this.fire();\n return false;\n });\n\n dom.addClass(this.__button, 'button');\n\n this.domElement.appendChild(this.__button);\n }\n\n fire() {\n if (this.__onChange) {\n this.__onChange.call(this);\n }\n this.getValue().call(this.object);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n }\n}\n\nexport default FunctionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport Color from '../color/Color';\nimport interpret from '../color/interpret';\nimport common from '../utils/common';\n\n/**\n * @class Represents a given property of an object that is a color.\n * @param {Object} object\n * @param {string} property\n */\nclass ColorController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n this.__color = new Color(this.getValue());\n this.__temp = new Color(0);\n\n const _this = this;\n\n this.domElement = document.createElement('div');\n\n dom.makeSelectable(this.domElement, false);\n\n this.__selector = document.createElement('div');\n this.__selector.className = 'selector';\n\n this.__saturation_field = document.createElement('div');\n this.__saturation_field.className = 'saturation-field';\n\n this.__field_knob = document.createElement('div');\n this.__field_knob.className = 'field-knob';\n this.__field_knob_border = '2px solid ';\n\n this.__hue_knob = document.createElement('div');\n this.__hue_knob.className = 'hue-knob';\n\n this.__hue_field = document.createElement('div');\n this.__hue_field.className = 'hue-field';\n\n this.__input = document.createElement('input');\n this.__input.type = 'text';\n this.__input_textShadow = '0 1px 1px ';\n\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) { // on enter\n onBlur.call(this);\n }\n });\n\n dom.bind(this.__input, 'blur', onBlur);\n\n dom.bind(this.__selector, 'mousedown', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'mouseup', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n dom.bind(this.__selector, 'touchstart', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'touchend', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n const valueField = document.createElement('div');\n\n common.extend(this.__selector.style, {\n width: '122px',\n height: '102px',\n padding: '3px',\n backgroundColor: '#222',\n boxShadow: '0px 1px 3px rgba(0,0,0,0.3)'\n });\n\n common.extend(this.__field_knob.style, {\n position: 'absolute',\n width: '12px',\n height: '12px',\n border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'),\n boxShadow: '0px 1px 3px rgba(0,0,0,0.5)',\n borderRadius: '12px',\n zIndex: 1\n });\n\n common.extend(this.__hue_knob.style, {\n position: 'absolute',\n width: '15px',\n height: '2px',\n borderRight: '4px solid #fff',\n zIndex: 1\n });\n\n common.extend(this.__saturation_field.style, {\n width: '100px',\n height: '100px',\n border: '1px solid #555',\n marginRight: '3px',\n display: 'inline-block',\n cursor: 'pointer'\n });\n\n common.extend(valueField.style, {\n width: '100%',\n height: '100%',\n background: 'none'\n });\n\n linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000');\n\n common.extend(this.__hue_field.style, {\n width: '15px',\n height: '100px',\n border: '1px solid #555',\n cursor: 'ns-resize',\n position: 'absolute',\n top: '3px',\n right: '3px'\n });\n\n hueGradient(this.__hue_field);\n\n common.extend(this.__input.style, {\n outline: 'none',\n// width: '120px',\n textAlign: 'center',\n// padding: '4px',\n// marginBottom: '6px',\n color: '#fff',\n border: 0,\n fontWeight: 'bold',\n textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)'\n });\n\n dom.bind(this.__saturation_field, 'mousedown', fieldDown);\n dom.bind(this.__saturation_field, 'touchstart', fieldDown);\n\n dom.bind(this.__field_knob, 'mousedown', fieldDown);\n dom.bind(this.__field_knob, 'touchstart', fieldDown);\n\n dom.bind(this.__hue_field, 'mousedown', fieldDownH);\n dom.bind(this.__hue_field, 'touchstart', fieldDownH);\n\n function fieldDown(e) {\n setSV(e);\n dom.bind(window, 'mousemove', setSV);\n dom.bind(window, 'touchmove', setSV);\n dom.bind(window, 'mouseup', fieldUpSV);\n dom.bind(window, 'touchend', fieldUpSV);\n }\n\n function fieldDownH(e) {\n setH(e);\n dom.bind(window, 'mousemove', setH);\n dom.bind(window, 'touchmove', setH);\n dom.bind(window, 'mouseup', fieldUpH);\n dom.bind(window, 'touchend', fieldUpH);\n }\n\n function fieldUpSV() {\n dom.unbind(window, 'mousemove', setSV);\n dom.unbind(window, 'touchmove', setSV);\n dom.unbind(window, 'mouseup', fieldUpSV);\n dom.unbind(window, 'touchend', fieldUpSV);\n onFinish();\n }\n\n function fieldUpH() {\n dom.unbind(window, 'mousemove', setH);\n dom.unbind(window, 'touchmove', setH);\n dom.unbind(window, 'mouseup', fieldUpH);\n dom.unbind(window, 'touchend', fieldUpH);\n onFinish();\n }\n\n function onBlur() {\n const i = interpret(this.value);\n if (i !== false) {\n _this.__color.__state = i;\n _this.setValue(_this.__color.toOriginal());\n } else {\n this.value = _this.__color.toString();\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.__color.toOriginal());\n }\n }\n\n this.__saturation_field.appendChild(valueField);\n this.__selector.appendChild(this.__field_knob);\n this.__selector.appendChild(this.__saturation_field);\n this.__selector.appendChild(this.__hue_field);\n this.__hue_field.appendChild(this.__hue_knob);\n\n this.domElement.appendChild(this.__input);\n this.domElement.appendChild(this.__selector);\n\n this.updateDisplay();\n\n function setSV(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__saturation_field.getBoundingClientRect();\n const { clientX, clientY } = (e.touches && e.touches[0]) || e;\n let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left);\n let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (v > 1) {\n v = 1;\n } else if (v < 0) {\n v = 0;\n }\n\n if (s > 1) {\n s = 1;\n } else if (s < 0) {\n s = 0;\n }\n\n _this.__color.v = v;\n _this.__color.s = s;\n\n _this.setValue(_this.__color.toOriginal());\n\n\n return false;\n }\n\n function setH(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__hue_field.getBoundingClientRect();\n const { clientY } = (e.touches && e.touches[0]) || e;\n let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (h > 1) {\n h = 1;\n } else if (h < 0) {\n h = 0;\n }\n\n _this.__color.h = h * 360;\n\n _this.setValue(_this.__color.toOriginal());\n\n return false;\n }\n }\n\n updateDisplay() {\n const i = interpret(this.getValue());\n\n if (i !== false) {\n let mismatch = false;\n\n // Check for mismatch on the interpreted value.\n\n common.each(Color.COMPONENTS, function(component) {\n if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) &&\n i[component] !== this.__color.__state[component]) {\n mismatch = true;\n return {}; // break\n }\n }, this);\n\n // If nothing diverges, we keep our previous values\n // for statefulness, otherwise we recalculate fresh\n if (mismatch) {\n common.extend(this.__color.__state, i);\n }\n }\n\n common.extend(this.__temp.__state, this.__color.__state);\n\n this.__temp.a = 1;\n\n const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0;\n const _flip = 255 - flip;\n\n common.extend(this.__field_knob.style, {\n marginLeft: 100 * this.__color.s - 7 + 'px',\n marginTop: 100 * (1 - this.__color.v) - 7 + 'px',\n backgroundColor: this.__temp.toHexString(),\n border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')'\n });\n\n this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px';\n\n this.__temp.s = 1;\n this.__temp.v = 1;\n\n linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString());\n\n this.__input.value = this.__color.toString();\n\n common.extend(this.__input.style, {\n backgroundColor: this.__color.toHexString(),\n color: 'rgb(' + flip + ',' + flip + ',' + flip + ')',\n textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)'\n });\n }\n}\n\nconst vendors = ['-moz-', '-o-', '-webkit-', '-ms-', ''];\n\nfunction linearGradient(elem, x, a, b) {\n elem.style.background = '';\n common.each(vendors, function(vendor) {\n elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); ';\n });\n}\n\nfunction hueGradient(elem) {\n elem.style.background = '';\n elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);';\n elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n}\n\nexport default ColorController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst css = {\n load: function(url, indoc) {\n const doc = indoc || document;\n const link = doc.createElement('link');\n link.type = 'text/css';\n link.rel = 'stylesheet';\n link.href = url;\n doc.getElementsByTagName('head')[0].appendChild(link);\n },\n\n inject: function(cssContent, indoc) {\n const doc = indoc || document;\n const injected = document.createElement('style');\n injected.type = 'text/css';\n injected.innerHTML = cssContent;\n const head = doc.getElementsByTagName('head')[0];\n try {\n head.appendChild(injected);\n } catch (e) { // Unable to inject CSS, probably because of a Content Security Policy\n }\n }\n};\n\nexport default css;\n","const saveDialogContents = `
\n\n Here's the new load parameter for your GUI's constructor:\n\n \n\n
\n\n Automatically save\n values to localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
\n\n
\n\n
`;\n\nexport default saveDialogContents;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport OptionController from './OptionController';\nimport NumberControllerBox from './NumberControllerBox';\nimport NumberControllerSlider from './NumberControllerSlider';\nimport StringController from './StringController';\nimport FunctionController from './FunctionController';\nimport BooleanController from './BooleanController';\nimport common from '../utils/common';\n\nconst ControllerFactory = function(object, property) {\n const initialValue = object[property];\n\n // Providing options?\n if (common.isArray(arguments[2]) || common.isObject(arguments[2])) {\n return new OptionController(object, property, arguments[2]);\n }\n\n // Providing a map?\n if (common.isNumber(initialValue)) {\n // Has min and max? (slider)\n if (common.isNumber(arguments[2]) && common.isNumber(arguments[3])) {\n // has step?\n if (common.isNumber(arguments[4])) {\n return new NumberControllerSlider(object, property,\n arguments[2], arguments[3], arguments[4]);\n }\n\n return new NumberControllerSlider(object, property, arguments[2], arguments[3]);\n }\n\n // number box\n if (common.isNumber(arguments[4])) { // has step\n return new NumberControllerBox(object, property,\n { min: arguments[2], max: arguments[3], step: arguments[4] });\n }\n return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] });\n }\n\n if (common.isString(initialValue)) {\n return new StringController(object, property);\n }\n\n if (common.isFunction(initialValue)) {\n return new FunctionController(object, property, '');\n }\n\n if (common.isBoolean(initialValue)) {\n return new BooleanController(object, property);\n }\n\n return null;\n};\n\nexport default ControllerFactory;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nfunction requestAnimationFrame(callback) {\n setTimeout(callback, 1000 / 60);\n}\n\nexport default window.requestAnimationFrame ||\n window.webkitRequestAnimationFrame ||\n window.mozRequestAnimationFrame ||\n window.oRequestAnimationFrame ||\n window.msRequestAnimationFrame ||\n requestAnimationFrame;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nclass CenteredDiv {\n constructor() {\n this.backgroundElement = document.createElement('div');\n common.extend(this.backgroundElement.style, {\n backgroundColor: 'rgba(0,0,0,0.8)',\n top: 0,\n left: 0,\n display: 'none',\n zIndex: '1000',\n opacity: 0,\n WebkitTransition: 'opacity 0.2s linear',\n transition: 'opacity 0.2s linear'\n });\n\n dom.makeFullscreen(this.backgroundElement);\n this.backgroundElement.style.position = 'fixed';\n\n this.domElement = document.createElement('div');\n common.extend(this.domElement.style, {\n position: 'fixed',\n display: 'none',\n zIndex: '1001',\n opacity: 0,\n WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear',\n transition: 'transform 0.2s ease-out, opacity 0.2s linear'\n });\n\n\n document.body.appendChild(this.backgroundElement);\n document.body.appendChild(this.domElement);\n\n const _this = this;\n dom.bind(this.backgroundElement, 'click', function() {\n _this.hide();\n });\n }\n\n show() {\n const _this = this;\n\n this.backgroundElement.style.display = 'block';\n\n this.domElement.style.display = 'block';\n this.domElement.style.opacity = 0;\n// this.domElement.style.top = '52%';\n this.domElement.style.webkitTransform = 'scale(1.1)';\n\n this.layout();\n\n common.defer(function() {\n _this.backgroundElement.style.opacity = 1;\n _this.domElement.style.opacity = 1;\n _this.domElement.style.webkitTransform = 'scale(1)';\n });\n }\n\n /**\n * Hide centered div\n */\n hide() {\n const _this = this;\n\n const hide = function() {\n _this.domElement.style.display = 'none';\n _this.backgroundElement.style.display = 'none';\n\n dom.unbind(_this.domElement, 'webkitTransitionEnd', hide);\n dom.unbind(_this.domElement, 'transitionend', hide);\n dom.unbind(_this.domElement, 'oTransitionEnd', hide);\n };\n\n dom.bind(this.domElement, 'webkitTransitionEnd', hide);\n dom.bind(this.domElement, 'transitionend', hide);\n dom.bind(this.domElement, 'oTransitionEnd', hide);\n\n this.backgroundElement.style.opacity = 0;\n// this.domElement.style.top = '48%';\n this.domElement.style.opacity = 0;\n this.domElement.style.webkitTransform = 'scale(1.1)';\n }\n\n layout() {\n this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px';\n this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px';\n }\n}\n\nexport default CenteredDiv;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport css from '../utils/css';\nimport saveDialogueContents from './saveDialogue.html';\nimport ControllerFactory from '../controllers/ControllerFactory';\nimport Controller from '../controllers/Controller';\nimport BooleanController from '../controllers/BooleanController';\nimport FunctionController from '../controllers/FunctionController';\nimport NumberControllerBox from '../controllers/NumberControllerBox';\nimport NumberControllerSlider from '../controllers/NumberControllerSlider';\nimport ColorController from '../controllers/ColorController';\nimport requestAnimationFrame from '../utils/requestAnimationFrame';\nimport CenteredDiv from '../dom/CenteredDiv';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nimport styleSheet from './style.scss'; // CSS to embed in build\n\ncss.inject(styleSheet);\n\n/** @ignore Outer-most className for GUI's */\nconst CSS_NAMESPACE = 'dg';\n\nconst HIDE_KEY_CODE = 72;\n\n/** @ignore The only value shared between the JS and SCSS. Use caution. */\nconst CLOSE_BUTTON_HEIGHT = 20;\n\nconst DEFAULT_DEFAULT_PRESET_NAME = 'Default';\n\nconst SUPPORTS_LOCAL_STORAGE = (function() {\n try {\n return !!window.localStorage;\n } catch (e) {\n return false;\n }\n}());\n\nlet SAVE_DIALOGUE;\n\n/** @ignore Have we yet to create an autoPlace GUI? */\nlet autoPlaceVirgin = true;\n\n/** @ignore Fixed position div that auto place GUI's go inside */\nlet autoPlaceContainer;\n\n/** @ignore Are we hiding the GUI's ? */\nlet hide = false;\n\n/** @private GUI's which should be hidden */\nconst hideableGuis = [];\n\n/**\n * @class A lightweight controller library for JavaScript. It allows you to easily\n * manipulate variables and fire functions on the fly.\n *\n * @typicalname gui\n *\n * @example\n * // Creating a GUI with options.\n * var gui = new dat.GUI({name: 'My GUI'});\n *\n * @example\n * // Creating a GUI and a subfolder.\n * var gui = new dat.GUI();\n * var folder1 = gui.addFolder('Flow Field');\n *\n * @param {Object} [params]\n * @param {String} [params.name] The name of this GUI.\n * @param {Object} [params.load] JSON object representing the saved state of\n * this GUI.\n * @param {dat.gui.GUI} [params.parent] The GUI I'm nested in.\n * @param {Boolean} [params.autoPlace=true]\n * @param {Boolean} [params.hideable=true] If true, GUI is shown/hidden by h keypress.\n * @param {Boolean} [params.closed=false] If true, starts closed\n * @param {Boolean} [params.closeOnTop=false] If true, close/open button shows on top of the GUI\n */\nconst GUI = function(pars) {\n const _this = this;\n\n let params = pars || {};\n\n /**\n * Outermost DOM Element\n * @type {DOMElement}\n */\n this.domElement = document.createElement('div');\n this.__ul = document.createElement('ul');\n this.domElement.appendChild(this.__ul);\n\n dom.addClass(this.domElement, CSS_NAMESPACE);\n\n /**\n * Nested GUI's by name\n * @ignore\n */\n this.__folders = {};\n\n this.__controllers = [];\n\n /**\n * List of objects I'm remembering for save, only used in top level GUI\n * @ignore\n */\n this.__rememberedObjects = [];\n\n /**\n * Maps the index of remembered objects to a map of controllers, only used\n * in top level GUI.\n *\n * @private\n * @ignore\n *\n * @example\n * [\n * {\n * propertyName: Controller,\n * anotherPropertyName: Controller\n * },\n * {\n * propertyName: Controller\n * }\n * ]\n */\n this.__rememberedObjectIndecesToControllers = [];\n\n this.__listening = [];\n\n // Default parameters\n params = common.defaults(params, {\n closeOnTop: false,\n autoPlace: true,\n width: GUI.DEFAULT_WIDTH\n });\n\n params = common.defaults(params, {\n resizable: params.autoPlace,\n hideable: params.autoPlace\n });\n\n if (!common.isUndefined(params.load)) {\n // Explicit preset\n if (params.preset) {\n params.load.preset = params.preset;\n }\n } else {\n params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME };\n }\n\n if (common.isUndefined(params.parent) && params.hideable) {\n hideableGuis.push(this);\n }\n\n // Only root level GUI's are resizable.\n params.resizable = common.isUndefined(params.parent) && params.resizable;\n\n if (params.autoPlace && common.isUndefined(params.scrollable)) {\n params.scrollable = true;\n }\n// params.scrollable = common.isUndefined(params.parent) && params.scrollable === true;\n\n // Not part of params because I don't want people passing this in via\n // constructor. Should be a 'remembered' value.\n let useLocalStorage =\n SUPPORTS_LOCAL_STORAGE &&\n localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true';\n\n let saveToLocalStorage;\n let titleRow;\n\n Object.defineProperties(this,\n /** @lends GUI.prototype */\n {\n /**\n * The parent GUI\n * @type dat.gui.GUI\n */\n parent: {\n get: function() {\n return params.parent;\n }\n },\n\n scrollable: {\n get: function() {\n return params.scrollable;\n }\n },\n\n /**\n * Handles GUI's element placement for you\n * @type Boolean\n */\n autoPlace: {\n get: function() {\n return params.autoPlace;\n }\n },\n\n /**\n * Handles GUI's position of open/close button\n * @type Boolean\n */\n closeOnTop: {\n get: function() {\n return params.closeOnTop;\n }\n },\n\n /**\n * The identifier for a set of saved values\n * @type String\n */\n preset: {\n get: function() {\n if (_this.parent) {\n return _this.getRoot().preset;\n }\n\n return params.load.preset;\n },\n\n set: function(v) {\n if (_this.parent) {\n _this.getRoot().preset = v;\n } else {\n params.load.preset = v;\n }\n setPresetSelectIndex(this);\n _this.revert();\n }\n },\n\n /**\n * The width of GUI element\n * @type Number\n */\n width: {\n get: function() {\n return params.width;\n },\n set: function(v) {\n params.width = v;\n setWidth(_this, v);\n }\n },\n\n /**\n * The name of GUI. Used for folders. i.e\n * a folder's name\n * @type String\n */\n name: {\n get: function() {\n return params.name;\n },\n set: function(v) {\n // TODO Check for collisions among sibling folders\n params.name = v;\n if (titleRow) {\n titleRow.innerHTML = params.name;\n }\n }\n },\n\n /**\n * Whether the GUI is collapsed or not\n * @type Boolean\n */\n closed: {\n get: function() {\n return params.closed;\n },\n set: function(v) {\n params.closed = v;\n if (params.closed) {\n dom.addClass(_this.__ul, GUI.CLASS_CLOSED);\n } else {\n dom.removeClass(_this.__ul, GUI.CLASS_CLOSED);\n }\n // For browsers that aren't going to respect the CSS transition,\n // Lets just check our height against the window height right off\n // the bat.\n this.onResize();\n\n if (_this.__closeButton) {\n _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED;\n }\n }\n },\n\n /**\n * Contains all presets\n * @type Object\n */\n load: {\n get: function() {\n return params.load;\n }\n },\n\n /**\n * Determines whether or not to use localStorage as the means for\n * remembering\n * @type Boolean\n */\n useLocalStorage: {\n\n get: function() {\n return useLocalStorage;\n },\n set: function(bool) {\n if (SUPPORTS_LOCAL_STORAGE) {\n useLocalStorage = bool;\n if (bool) {\n dom.bind(window, 'unload', saveToLocalStorage);\n } else {\n dom.unbind(window, 'unload', saveToLocalStorage);\n }\n localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool);\n }\n }\n }\n });\n\n // Are we a root level GUI?\n if (common.isUndefined(params.parent)) {\n this.closed = params.closed || false;\n\n dom.addClass(this.domElement, GUI.CLASS_MAIN);\n dom.makeSelectable(this.domElement, false);\n\n // Are we supposed to be loading locally?\n if (SUPPORTS_LOCAL_STORAGE) {\n if (useLocalStorage) {\n _this.useLocalStorage = true;\n\n const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui'));\n\n if (savedGui) {\n params.load = JSON.parse(savedGui);\n }\n }\n }\n\n this.__closeButton = document.createElement('div');\n this.__closeButton.innerHTML = GUI.TEXT_CLOSED;\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON);\n if (params.closeOnTop) {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP);\n this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]);\n } else {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM);\n this.domElement.appendChild(this.__closeButton);\n }\n\n dom.bind(this.__closeButton, 'click', function() {\n _this.closed = !_this.closed;\n });\n // Oh, you're a nested GUI!\n } else {\n if (params.closed === undefined) {\n params.closed = true;\n }\n\n const titleRowName = document.createTextNode(params.name);\n dom.addClass(titleRowName, 'controller-name');\n\n titleRow = addRow(_this, titleRowName);\n\n const onClickTitle = function(e) {\n e.preventDefault();\n _this.closed = !_this.closed;\n return false;\n };\n\n dom.addClass(this.__ul, GUI.CLASS_CLOSED);\n\n dom.addClass(titleRow, 'title');\n dom.bind(titleRow, 'click', onClickTitle);\n\n if (!params.closed) {\n this.closed = false;\n }\n }\n\n if (params.autoPlace) {\n if (common.isUndefined(params.parent)) {\n if (autoPlaceVirgin) {\n autoPlaceContainer = document.createElement('div');\n dom.addClass(autoPlaceContainer, CSS_NAMESPACE);\n dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER);\n document.body.appendChild(autoPlaceContainer);\n autoPlaceVirgin = false;\n }\n\n // Put it in the dom for you.\n autoPlaceContainer.appendChild(this.domElement);\n\n // Apply the auto styles\n dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE);\n }\n\n\n // Make it not elastic.\n if (!this.parent) {\n setWidth(_this, params.width);\n }\n }\n\n this.__resizeHandler = function() {\n _this.onResizeDebounced();\n };\n\n dom.bind(window, 'resize', this.__resizeHandler);\n dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler);\n dom.bind(this.__ul, 'transitionend', this.__resizeHandler);\n dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler);\n this.onResize();\n\n if (params.resizable) {\n addResizeHandle(this);\n }\n\n saveToLocalStorage = function() {\n if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') {\n localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject()));\n }\n };\n\n // expose this method publicly\n this.saveToLocalStorageIfPossible = saveToLocalStorage;\n\n function resetWidth() {\n const root = _this.getRoot();\n root.width += 1;\n common.defer(function() {\n root.width -= 1;\n });\n }\n\n if (!params.parent) {\n resetWidth();\n }\n};\n\nGUI.toggleHide = function() {\n hide = !hide;\n common.each(hideableGuis, function(gui) {\n gui.domElement.style.display = hide ? 'none' : '';\n });\n};\n\nGUI.CLASS_AUTO_PLACE = 'a';\nGUI.CLASS_AUTO_PLACE_CONTAINER = 'ac';\nGUI.CLASS_MAIN = 'main';\nGUI.CLASS_CONTROLLER_ROW = 'cr';\nGUI.CLASS_TOO_TALL = 'taller-than-window';\nGUI.CLASS_CLOSED = 'closed';\nGUI.CLASS_CLOSE_BUTTON = 'close-button';\nGUI.CLASS_CLOSE_TOP = 'close-top';\nGUI.CLASS_CLOSE_BOTTOM = 'close-bottom';\nGUI.CLASS_DRAG = 'drag';\n\nGUI.DEFAULT_WIDTH = 245;\nGUI.TEXT_CLOSED = 'Close Controls';\nGUI.TEXT_OPEN = 'Open Controls';\n\nGUI._keydownHandler = function(e) {\n if (document.activeElement.type !== 'text' &&\n (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) {\n GUI.toggleHide();\n }\n};\ndom.bind(window, 'keydown', GUI._keydownHandler, false);\n\ncommon.extend(\n GUI.prototype,\n\n /** @lends GUI.prototype */\n {\n\n /**\n * Adds a new {@link Controller} to the GUI. The type of controller created\n * is inferred from the initial value of object[property]. For\n * color properties, see {@link addColor}.\n *\n * @param {Object} object The object to be manipulated\n * @param {String} property The name of the property to be manipulated\n * @param {Number} [min] Minimum allowed value\n * @param {Number} [max] Maximum allowed value\n * @param {Number} [step] Increment by which to change value\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * // Add a string controller.\n * var person = {name: 'Sam'};\n * gui.add(person, 'name');\n *\n * @example\n * // Add a number controller slider.\n * var person = {age: 45};\n * gui.add(person, 'age', 0, 100);\n */\n add: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n factoryArgs: Array.prototype.slice.call(arguments, 2)\n }\n );\n },\n\n /**\n * Adds a new color controller to the GUI.\n *\n * @param object\n * @param property\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * var palette = {\n * color1: '#FF0000', // CSS string\n * color2: [ 0, 128, 255 ], // RGB array\n * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha\n * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value\n * };\n * gui.addColor(palette, 'color1');\n * gui.addColor(palette, 'color2');\n * gui.addColor(palette, 'color3');\n * gui.addColor(palette, 'color4');\n */\n addColor: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n color: true\n }\n );\n },\n\n /**\n * Removes the given controller from the GUI.\n * @param {Controller} controller\n * @instance\n */\n remove: function(controller) {\n // TODO listening?\n this.__ul.removeChild(controller.__li);\n this.__controllers.splice(this.__controllers.indexOf(controller), 1);\n const _this = this;\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Removes the root GUI from the document and unbinds all event listeners.\n * For subfolders, use `gui.removeFolder(folder)` instead.\n * @instance\n */\n destroy: function() {\n if (this.parent) {\n throw new Error(\n 'Only the root GUI should be removed with .destroy(). ' +\n 'For subfolders, use gui.removeFolder(folder) instead.'\n );\n }\n\n if (this.autoPlace) {\n autoPlaceContainer.removeChild(this.domElement);\n }\n\n const _this = this;\n common.each(this.__folders, function(subfolder) {\n _this.removeFolder(subfolder);\n });\n\n dom.unbind(window, 'keydown', GUI._keydownHandler, false);\n\n removeListeners(this);\n },\n\n /**\n * Creates a new subfolder GUI instance.\n * @param name\n * @returns {dat.gui.GUI} The new folder.\n * @throws {Error} if this GUI already has a folder by the specified\n * name\n * @instance\n */\n addFolder: function(name) {\n // We have to prevent collisions on names in order to have a key\n // by which to remember saved values\n if (this.__folders[name] !== undefined) {\n throw new Error('You already have a folder in this GUI by the' +\n ' name \"' + name + '\"');\n }\n\n const newGuiParams = { name: name, parent: this };\n\n // We need to pass down the autoPlace trait so that we can\n // attach event listeners to open/close folder actions to\n // ensure that a scrollbar appears if the window is too short.\n newGuiParams.autoPlace = this.autoPlace;\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[name]) { // Did daddy remember me?\n // Start me closed if I was closed\n newGuiParams.closed = this.load.folders[name].closed;\n\n // Pass down the loaded data\n newGuiParams.load = this.load.folders[name];\n }\n\n const gui = new GUI(newGuiParams);\n this.__folders[name] = gui;\n\n const li = addRow(this, gui.domElement);\n dom.addClass(li, 'folder');\n return gui;\n },\n\n /**\n * Removes a subfolder GUI instance.\n * @param {dat.gui.GUI} folder The folder to remove.\n * @instance\n */\n removeFolder: function(folder) {\n this.__ul.removeChild(folder.domElement.parentElement);\n\n delete this.__folders[folder.name];\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[folder.name]) {\n delete this.load.folders[folder.name];\n }\n\n removeListeners(folder);\n\n const _this = this;\n\n common.each(folder.__folders, function(subfolder) {\n folder.removeFolder(subfolder);\n });\n\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Opens the GUI.\n */\n open: function() {\n this.closed = false;\n },\n\n /**\n * Closes the GUI.\n */\n close: function() {\n this.closed = true;\n },\n\n /**\n * Hides the GUI.\n */\n hide: function() {\n this.domElement.style.display = 'none';\n },\n\n /**\n * Shows the GUI.\n */\n show: function() {\n this.domElement.style.display = '';\n },\n\n\n onResize: function() {\n // we debounce this function to prevent performance issues when rotating on tablet/mobile\n const root = this.getRoot();\n if (root.scrollable) {\n const top = dom.getOffset(root.__ul).top;\n let h = 0;\n\n common.each(root.__ul.childNodes, function(node) {\n if (!(root.autoPlace && node === root.__save_row)) {\n h += dom.getHeight(node);\n }\n });\n\n if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) {\n dom.addClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px';\n } else {\n dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = 'auto';\n }\n }\n\n if (root.__resize_handle) {\n common.defer(function() {\n root.__resize_handle.style.height = root.__ul.offsetHeight + 'px';\n });\n }\n\n if (root.__closeButton) {\n root.__closeButton.style.width = root.width + 'px';\n }\n },\n\n onResizeDebounced: common.debounce(function() { this.onResize(); }, 50),\n\n /**\n * Mark objects for saving. The order of these objects cannot change as\n * the GUI grows. When remembering new objects, append them to the end\n * of the list.\n *\n * @param {...Object} objects\n * @throws {Error} if not called on a top level GUI.\n * @instance\n * @ignore\n */\n remember: function() {\n if (common.isUndefined(SAVE_DIALOGUE)) {\n SAVE_DIALOGUE = new CenteredDiv();\n SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents;\n }\n\n if (this.parent) {\n throw new Error('You can only call remember on a top level GUI.');\n }\n\n const _this = this;\n\n common.each(Array.prototype.slice.call(arguments), function(object) {\n if (_this.__rememberedObjects.length === 0) {\n addSaveMenu(_this);\n }\n if (_this.__rememberedObjects.indexOf(object) === -1) {\n _this.__rememberedObjects.push(object);\n }\n });\n\n if (this.autoPlace) {\n // Set save row width\n setWidth(this, this.width);\n }\n },\n\n /**\n * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI.\n * @instance\n */\n getRoot: function() {\n let gui = this;\n while (gui.parent) {\n gui = gui.parent;\n }\n return gui;\n },\n\n /**\n * @returns {Object} a JSON object representing the current state of\n * this GUI as well as its remembered properties.\n * @instance\n */\n getSaveObject: function() {\n const toReturn = this.load;\n toReturn.closed = this.closed;\n\n // Am I remembering any values?\n if (this.__rememberedObjects.length > 0) {\n toReturn.preset = this.preset;\n\n if (!toReturn.remembered) {\n toReturn.remembered = {};\n }\n\n toReturn.remembered[this.preset] = getCurrentPreset(this);\n }\n\n toReturn.folders = {};\n common.each(this.__folders, function(element, key) {\n toReturn.folders[key] = element.getSaveObject();\n });\n\n return toReturn;\n },\n\n save: function() {\n if (!this.load.remembered) {\n this.load.remembered = {};\n }\n\n this.load.remembered[this.preset] = getCurrentPreset(this);\n markPresetModified(this, false);\n this.saveToLocalStorageIfPossible();\n },\n\n saveAs: function(presetName) {\n if (!this.load.remembered) {\n // Retain default values upon first save\n this.load.remembered = {};\n this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true);\n }\n\n this.load.remembered[presetName] = getCurrentPreset(this);\n this.preset = presetName;\n addPresetOption(this, presetName, true);\n this.saveToLocalStorageIfPossible();\n },\n\n revert: function(gui) {\n common.each(this.__controllers, function(controller) {\n // Make revert work on Default.\n if (!this.getRoot().load.remembered) {\n controller.setValue(controller.initialValue);\n } else {\n recallSavedValue(gui || this.getRoot(), controller);\n }\n\n // fire onFinishChange callback\n if (controller.__onFinishChange) {\n controller.__onFinishChange.call(controller, controller.getValue());\n }\n }, this);\n\n common.each(this.__folders, function(folder) {\n folder.revert(folder);\n });\n\n if (!gui) {\n markPresetModified(this.getRoot(), false);\n }\n },\n\n listen: function(controller) {\n const init = this.__listening.length === 0;\n this.__listening.push(controller);\n if (init) {\n updateDisplays(this.__listening);\n }\n },\n\n updateDisplay: function() {\n common.each(this.__controllers, function(controller) {\n controller.updateDisplay();\n });\n common.each(this.__folders, function(folder) {\n folder.updateDisplay();\n });\n }\n }\n);\n\n/**\n * Add a row to the end of the GUI or before another row.\n *\n * @param gui\n * @param [newDom] If specified, inserts the dom content in the new row\n * @param [liBefore] If specified, places the new row before another row\n *\n * @ignore\n */\nfunction addRow(gui, newDom, liBefore) {\n const li = document.createElement('li');\n if (newDom) {\n li.appendChild(newDom);\n }\n\n if (liBefore) {\n gui.__ul.insertBefore(li, liBefore);\n } else {\n gui.__ul.appendChild(li);\n }\n gui.onResize();\n return li;\n}\n\nfunction removeListeners(gui) {\n dom.unbind(window, 'resize', gui.__resizeHandler);\n\n if (gui.saveToLocalStorageIfPossible) {\n dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible);\n }\n}\n\nfunction markPresetModified(gui, modified) {\n const opt = gui.__preset_select[gui.__preset_select.selectedIndex];\n\n if (modified) {\n opt.innerHTML = opt.value + '*';\n } else {\n opt.innerHTML = opt.value;\n }\n}\n\nfunction augmentController(gui, li, controller) {\n controller.__li = li;\n controller.__gui = gui;\n\n common.extend(controller, /** @lends Controller.prototype */ {\n /**\n * @param {Array|Object} options\n * @return {Controller}\n */\n options: function(options) {\n if (arguments.length > 1) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [common.toArray(arguments)]\n }\n );\n }\n\n if (common.isArray(options) || common.isObject(options)) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [options]\n }\n );\n }\n },\n\n /**\n * Sets the name of the controller.\n * @param {string} name\n * @return {Controller}\n */\n name: function(name) {\n controller.__li.firstElementChild.firstElementChild.innerHTML = name;\n return controller;\n },\n\n /**\n * Sets controller to listen for changes on its underlying object.\n * @return {Controller}\n */\n listen: function() {\n controller.__gui.listen(controller);\n return controller;\n },\n\n /**\n * Removes the controller from its parent GUI.\n * @return {Controller}\n */\n remove: function() {\n controller.__gui.remove(controller);\n return controller;\n }\n });\n\n // All sliders should be accompanied by a box.\n if (controller instanceof NumberControllerSlider) {\n const box = new NumberControllerBox(controller.object, controller.property,\n { min: controller.__min, max: controller.__max, step: controller.__step });\n\n common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) {\n const pc = controller[method];\n const pb = box[method];\n controller[method] = box[method] = function() {\n const args = Array.prototype.slice.call(arguments);\n pb.apply(box, args);\n return pc.apply(controller, args);\n };\n });\n\n dom.addClass(li, 'has-slider');\n controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild);\n } else if (controller instanceof NumberControllerBox) {\n const r = function(returned) {\n // Have we defined both boundaries?\n if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) {\n // Well, then lets just replace this with a slider.\n\n // lets remember if the old controller had a specific name or was listening\n const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML;\n const wasListening = controller.__gui.__listening.indexOf(controller) > -1;\n\n controller.remove();\n const newController = add(\n gui,\n controller.object,\n controller.property,\n {\n before: controller.__li.nextElementSibling,\n factoryArgs: [controller.__min, controller.__max, controller.__step]\n });\n\n newController.name(oldName);\n if (wasListening) newController.listen();\n\n return newController;\n }\n\n return returned;\n };\n\n controller.min = common.compose(r, controller.min);\n controller.max = common.compose(r, controller.max);\n } else if (controller instanceof BooleanController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__checkbox, 'click');\n });\n\n dom.bind(controller.__checkbox, 'click', function(e) {\n e.stopPropagation(); // Prevents double-toggle\n });\n } else if (controller instanceof FunctionController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__button, 'click');\n });\n\n dom.bind(li, 'mouseover', function() {\n dom.addClass(controller.__button, 'hover');\n });\n\n dom.bind(li, 'mouseout', function() {\n dom.removeClass(controller.__button, 'hover');\n });\n } else if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n controller.updateDisplay = common.compose(function(val) {\n li.style.borderLeftColor = controller.__color.toString();\n return val;\n }, controller.updateDisplay);\n\n controller.updateDisplay();\n }\n\n controller.setValue = common.compose(function(val) {\n if (gui.getRoot().__preset_select && controller.isModified()) {\n markPresetModified(gui.getRoot(), true);\n }\n\n return val;\n }, controller.setValue);\n}\n\nfunction recallSavedValue(gui, controller) {\n // Find the topmost GUI, that's where remembered objects live.\n const root = gui.getRoot();\n\n // Does the object we're controlling match anything we've been told to\n // remember?\n const matchedIndex = root.__rememberedObjects.indexOf(controller.object);\n\n // Why yes, it does!\n if (matchedIndex !== -1) {\n // Let me fetch a map of controllers for thcommon.isObject.\n let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex];\n\n // Ohp, I believe this is the first controller we've created for this\n // object. Lets make the map fresh.\n if (controllerMap === undefined) {\n controllerMap = {};\n root.__rememberedObjectIndecesToControllers[matchedIndex] =\n controllerMap;\n }\n\n // Keep track of this controller\n controllerMap[controller.property] = controller;\n\n // Okay, now have we saved any values for this controller?\n if (root.load && root.load.remembered) {\n const presetMap = root.load.remembered;\n\n // Which preset are we trying to load?\n let preset;\n\n if (presetMap[gui.preset]) {\n preset = presetMap[gui.preset];\n } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) {\n // Uhh, you can have the default instead?\n preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME];\n } else {\n // Nada.\n return;\n }\n\n // Did the loaded object remember thcommon.isObject? && Did we remember this particular property?\n if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) {\n // We did remember something for this guy ...\n const value = preset[matchedIndex][controller.property];\n\n // And that's what it is.\n controller.initialValue = value;\n controller.setValue(value);\n }\n }\n }\n}\n\nfunction add(gui, object, property, params) {\n if (object[property] === undefined) {\n throw new Error(`Object \"${object}\" has no property \"${property}\"`);\n }\n\n let controller;\n\n if (params.color) {\n controller = new ColorController(object, property);\n } else {\n const factoryArgs = [object, property].concat(params.factoryArgs);\n controller = ControllerFactory.apply(gui, factoryArgs);\n }\n\n if (params.before instanceof Controller) {\n params.before = params.before.__li;\n }\n\n recallSavedValue(gui, controller);\n\n dom.addClass(controller.domElement, 'c');\n\n const name = document.createElement('span');\n dom.addClass(name, 'property-name');\n name.innerHTML = controller.property;\n\n const container = document.createElement('div');\n container.appendChild(name);\n container.appendChild(controller.domElement);\n\n const li = addRow(gui, container, params.before);\n\n dom.addClass(li, GUI.CLASS_CONTROLLER_ROW);\n if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n } else {\n dom.addClass(li, typeof controller.getValue());\n }\n\n augmentController(gui, li, controller);\n\n gui.__controllers.push(controller);\n\n return controller;\n}\n\nfunction getLocalStorageHash(gui, key) {\n // TODO how does this deal with multiple GUI's?\n return document.location.href + '.' + key;\n}\n\nfunction addPresetOption(gui, name, setSelected) {\n const opt = document.createElement('option');\n opt.innerHTML = name;\n opt.value = name;\n gui.__preset_select.appendChild(opt);\n if (setSelected) {\n gui.__preset_select.selectedIndex = gui.__preset_select.length - 1;\n }\n}\n\nfunction showHideExplain(gui, explain) {\n explain.style.display = gui.useLocalStorage ? 'block' : 'none';\n}\n\nfunction addSaveMenu(gui) {\n const div = gui.__save_row = document.createElement('li');\n\n dom.addClass(gui.domElement, 'has-save');\n\n gui.__ul.insertBefore(div, gui.__ul.firstChild);\n\n dom.addClass(div, 'save-row');\n\n const gears = document.createElement('span');\n gears.innerHTML = ' ';\n dom.addClass(gears, 'button gears');\n\n // TODO replace with FunctionController\n const button = document.createElement('span');\n button.innerHTML = 'Save';\n dom.addClass(button, 'button');\n dom.addClass(button, 'save');\n\n const button2 = document.createElement('span');\n button2.innerHTML = 'New';\n dom.addClass(button2, 'button');\n dom.addClass(button2, 'save-as');\n\n const button3 = document.createElement('span');\n button3.innerHTML = 'Revert';\n dom.addClass(button3, 'button');\n dom.addClass(button3, 'revert');\n\n const select = gui.__preset_select = document.createElement('select');\n\n if (gui.load && gui.load.remembered) {\n common.each(gui.load.remembered, function(value, key) {\n addPresetOption(gui, key, key === gui.preset);\n });\n } else {\n addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false);\n }\n\n dom.bind(select, 'change', function() {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n gui.__preset_select[index].innerHTML = gui.__preset_select[index].value;\n }\n\n gui.preset = this.value;\n });\n\n div.appendChild(select);\n div.appendChild(gears);\n div.appendChild(button);\n div.appendChild(button2);\n div.appendChild(button3);\n\n if (SUPPORTS_LOCAL_STORAGE) {\n const explain = document.getElementById('dg-local-explain');\n const localStorageCheckBox = document.getElementById('dg-local-storage');\n const saveLocally = document.getElementById('dg-save-locally');\n\n saveLocally.style.display = 'block';\n\n if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') {\n localStorageCheckBox.setAttribute('checked', 'checked');\n }\n\n showHideExplain(gui, explain);\n\n // TODO: Use a boolean controller, fool!\n dom.bind(localStorageCheckBox, 'change', function() {\n gui.useLocalStorage = !gui.useLocalStorage;\n showHideExplain(gui, explain);\n });\n }\n\n const newConstructorTextArea = document.getElementById('dg-new-constructor');\n\n dom.bind(newConstructorTextArea, 'keydown', function(e) {\n if (e.metaKey && (e.which === 67 || e.keyCode === 67)) {\n SAVE_DIALOGUE.hide();\n }\n });\n\n dom.bind(gears, 'click', function() {\n newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2);\n SAVE_DIALOGUE.show();\n newConstructorTextArea.focus();\n newConstructorTextArea.select();\n });\n\n dom.bind(button, 'click', function() {\n gui.save();\n });\n\n dom.bind(button2, 'click', function() {\n const presetName = prompt('Enter a new preset name.');\n if (presetName) {\n gui.saveAs(presetName);\n }\n });\n\n dom.bind(button3, 'click', function() {\n gui.revert();\n });\n\n // div.appendChild(button2);\n}\n\nfunction addResizeHandle(gui) {\n let pmouseX;\n\n gui.__resize_handle = document.createElement('div');\n\n common.extend(gui.__resize_handle.style, {\n\n width: '6px',\n marginLeft: '-3px',\n height: '200px',\n cursor: 'ew-resize',\n position: 'absolute'\n // border: '1px solid blue'\n\n });\n\n function drag(e) {\n e.preventDefault();\n\n gui.width += pmouseX - e.clientX;\n gui.onResize();\n pmouseX = e.clientX;\n\n return false;\n }\n\n function dragStop() {\n dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.unbind(window, 'mousemove', drag);\n dom.unbind(window, 'mouseup', dragStop);\n }\n\n function dragStart(e) {\n e.preventDefault();\n\n pmouseX = e.clientX;\n\n dom.addClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.bind(window, 'mousemove', drag);\n dom.bind(window, 'mouseup', dragStop);\n\n return false;\n }\n\n dom.bind(gui.__resize_handle, 'mousedown', dragStart);\n dom.bind(gui.__closeButton, 'mousedown', dragStart);\n\n gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild);\n}\n\nfunction setWidth(gui, w) {\n gui.domElement.style.width = w + 'px';\n // Auto placed save-rows are position fixed, so we have to\n // set the width manually if we want it to bleed to the edge\n if (gui.__save_row && gui.autoPlace) {\n gui.__save_row.style.width = w + 'px';\n }\n if (gui.__closeButton) {\n gui.__closeButton.style.width = w + 'px';\n }\n}\n\nfunction getCurrentPreset(gui, useInitialValues) {\n const toReturn = {};\n\n // For each object I'm remembering\n common.each(gui.__rememberedObjects, function(val, index) {\n const savedValues = {};\n\n // The controllers I've made for thcommon.isObject by property\n const controllerMap =\n gui.__rememberedObjectIndecesToControllers[index];\n\n // Remember each value for each property\n common.each(controllerMap, function(controller, property) {\n savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue();\n });\n\n // Save the values for thcommon.isObject\n toReturn[index] = savedValues;\n });\n\n return toReturn;\n}\n\nfunction setPresetSelectIndex(gui) {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n if (gui.__preset_select[index].value === gui.preset) {\n gui.__preset_select.selectedIndex = index;\n }\n }\n}\n\nfunction updateDisplays(controllerArray) {\n if (controllerArray.length !== 0) {\n requestAnimationFrame.call(window, function() {\n updateDisplays(controllerArray);\n });\n }\n\n common.each(controllerArray, function(c) {\n c.updateDisplay();\n });\n}\n\nexport default GUI;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Color from './color/Color';\nimport math from './color/math';\nimport interpret from './color/interpret';\n\nimport Controller from './controllers/Controller';\nimport BooleanController from './controllers/BooleanController';\nimport OptionController from './controllers/OptionController';\nimport StringController from './controllers/StringController';\nimport NumberController from './controllers/NumberController';\nimport NumberControllerBox from './controllers/NumberControllerBox';\nimport NumberControllerSlider from './controllers/NumberControllerSlider';\nimport FunctionController from './controllers/FunctionController';\nimport ColorController from './controllers/ColorController';\n\nimport domImport from './dom/dom';\nimport GUIImport from './gui/GUI';\n\nexport const color = {\n Color: Color,\n math: math,\n interpret: interpret\n};\n\nexport const controllers = {\n Controller: Controller,\n BooleanController: BooleanController,\n OptionController: OptionController,\n StringController: StringController,\n 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for changing variables in JavaScript.", + "devDependencies": { + "babel-core": "^6.26.3", + "babel-plugin-external-helpers": "^6.22.0", + "babel-preset-env": "^1.7.0", + "concurrently": "^3.5.1", + "eslint": "^3.5.0", + "eslint-config-airbnb-base": "^7.1.0", + "eslint-loader": "^1.5.0", + "eslint-plugin-import": "^1.15.0", + "extend": "^3.0.2", + "jsdoc-to-markdown": "^5.0.3", + "replace-between": "0.0.8", + "rollup": "^0.54.1", + "rollup-plugin-babel": "^3.0.4", + "rollup-plugin-cleanup": "^2.0.1", + "rollup-plugin-node-resolve": "^3.3.0", + "rollup-plugin-sass": "^0.6.1", + "rollup-plugin-uglify": "^2.0.1", + "serve": "^11.3.0" + }, + "directories": { + "test": "tests" + }, + "eslintConfig": { + "extends": "airbnb-base", + "rules": { + "comma-dangle": 0, + "func-names": 0, + "no-alert": 0, + "no-console": 1, + "no-use-before-define": 0, + "prefer-rest-params": 0, + "prefer-template": 0, + "no-mixed-operators": 0, + "no-undef": 0, + "no-underscore-dangle": 0, + "prefer-arrow-callback": 0, + "space-before-function-paren": 0, + "global-require": 0, + "object-shorthand": 0, + "max-len": 0, + "no-param-reassign": 0, + "consistent-return": 0, + "no-restricted-syntax": 0, + "no-bitwise": 0, + "no-plusplus": 0 + } + }, + "homepage": "https://github.com/dataarts/dat.gui#readme", + "license": "Apache-2.0", + "main": "build/dat.gui.js", + "module": "build/dat.gui.module.js", + "name": "dat.gui", + "repository": { + "type": "git", + "url": "git+https://github.com/dataarts/dat.gui.git" + }, + "scripts": { + "build": "rollup -c && rollup -c rollup.config.min.js", + "build-docs": "jsdoc2md -f src/dat/gui/GUI.js src/dat/controllers/Controller.js src/dat/controllers/NumberController.js | replace-between --target API.md --token API", + "dev": "concurrently --names \"ROLLUP,HTTP\" -c \"bgBlue.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"serve --listen 8080\"", + "lint": "eslint src", + "postversion": "git push && git push --tags && npm publish", + "preversion": "npm run lint", + "version": "npm run build && git add -A build" + }, + "version": "0.7.7" +} diff --git a/node_modules/dat.gui/rollup.config.js b/node_modules/dat.gui/rollup.config.js new file mode 100644 index 00000000..b97fea12 --- /dev/null +++ b/node_modules/dat.gui/rollup.config.js @@ -0,0 +1,55 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import fs from 'fs'; +import path from 'path'; +import resolve from 'rollup-plugin-node-resolve'; +import cleanup from 'rollup-plugin-cleanup'; +import babel from 'rollup-plugin-babel'; +import sass from 'rollup-plugin-sass'; + +const banner = fs.readFileSync(path.join(__dirname, 'licenseBanner.txt')); + +export default { + input: 'src/dat/index.js', + output: [{ + // TODO: Remove default exports, and this line, in v0.8.0. + exports: 'named', + file: './build/dat.gui.js', + format: 'umd', + name: 'dat', + sourcemap: true, + banner: banner + }, { + file: './build/dat.gui.module.js', + format: 'es', + sourcemap: true, + banner: banner + }], + watch: { + include: 'src/**' + }, + plugins: [ + resolve(), + sass({ + insert: true, + output: 'build/dat.gui.css', + options: {outputStyle: 'compressed'} + }), + babel({ + plugins: ['external-helpers'], + exclude: 'node_modules/**' + }), + cleanup() + ] +}; diff --git a/node_modules/dat.gui/rollup.config.min.js b/node_modules/dat.gui/rollup.config.min.js new file mode 100644 index 00000000..8edb0051 --- /dev/null +++ b/node_modules/dat.gui/rollup.config.min.js @@ -0,0 +1,38 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import fs from 'fs'; +import path from 'path'; +import defaultConfig from './rollup.config'; +import uglify from 'rollup-plugin-uglify'; + +const banner = fs.readFileSync(path.join(__dirname, 'licenseBanner.txt')); + +export default Object.assign({}, defaultConfig, { + output: { + // TODO: Remove default exports, and this line, in v0.8.0. + exports: 'named', + file: './build/dat.gui.min.js', + format: 'umd', + name: 'dat', + banner: banner + }, + plugins: [...defaultConfig.plugins, uglify({ + output: { + // Preserve license commenting in minified build. + comments: function(node, comment) { + return comment.type === 'comment2'; + } + } + })] +}); diff --git a/node_modules/dat.gui/src/dat/color/Color.js b/node_modules/dat.gui/src/dat/color/Color.js new file mode 100644 index 00000000..758801df --- /dev/null +++ b/node_modules/dat.gui/src/dat/color/Color.js @@ -0,0 +1,153 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import interpret from './interpret'; +import math from './math'; +import colorToString from './toString'; +import common from '../utils/common'; + +class Color { + constructor() { + this.__state = interpret.apply(this, arguments); + + if (this.__state === false) { + throw new Error('Failed to interpret color arguments'); + } + + this.__state.a = this.__state.a || 1; + } + + toString() { + return colorToString(this); + } + + toHexString() { + return colorToString(this, true); + } + + toOriginal() { + return this.__state.conversion.write(this); + } +} + +function defineRGBComponent(target, component, componentHexIndex) { + Object.defineProperty(target, component, { + get: function() { + if (this.__state.space === 'RGB') { + return this.__state[component]; + } + + Color.recalculateRGB(this, component, componentHexIndex); + + return this.__state[component]; + }, + + set: function(v) { + if (this.__state.space !== 'RGB') { + Color.recalculateRGB(this, component, componentHexIndex); + this.__state.space = 'RGB'; + } + + this.__state[component] = v; + } + }); +} + +function defineHSVComponent(target, component) { + Object.defineProperty(target, component, { + get: function() { + if (this.__state.space === 'HSV') { + return this.__state[component]; + } + + Color.recalculateHSV(this); + + return this.__state[component]; + }, + + set: function(v) { + if (this.__state.space !== 'HSV') { + Color.recalculateHSV(this); + this.__state.space = 'HSV'; + } + + this.__state[component] = v; + } + }); +} + + +Color.recalculateRGB = function(color, component, componentHexIndex) { + if (color.__state.space === 'HEX') { + color.__state[component] = math.component_from_hex(color.__state.hex, componentHexIndex); + } else if (color.__state.space === 'HSV') { + common.extend(color.__state, math.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v)); + } else { + throw new Error('Corrupted color state'); + } +}; + +Color.recalculateHSV = function(color) { + const result = math.rgb_to_hsv(color.r, color.g, color.b); + + common.extend(color.__state, + { + s: result.s, + v: result.v + } + ); + + if (!common.isNaN(result.h)) { + color.__state.h = result.h; + } else if (common.isUndefined(color.__state.h)) { + color.__state.h = 0; + } +}; + +Color.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a']; + +defineRGBComponent(Color.prototype, 'r', 2); +defineRGBComponent(Color.prototype, 'g', 1); +defineRGBComponent(Color.prototype, 'b', 0); + +defineHSVComponent(Color.prototype, 'h'); +defineHSVComponent(Color.prototype, 's'); +defineHSVComponent(Color.prototype, 'v'); + +Object.defineProperty(Color.prototype, 'a', { + get: function() { + return this.__state.a; + }, + + set: function(v) { + this.__state.a = v; + } +}); + +Object.defineProperty(Color.prototype, 'hex', { + get: function() { + if (this.__state.space !== 'HEX') { + this.__state.hex = math.rgb_to_hex(this.r, this.g, this.b); + this.__state.space = 'HEX'; + } + + return this.__state.hex; + }, + + set: function(v) { + this.__state.space = 'HEX'; + this.__state.hex = v; + } +}); + +export default Color; diff --git a/node_modules/dat.gui/src/dat/color/interpret.js b/node_modules/dat.gui/src/dat/color/interpret.js new file mode 100644 index 00000000..451d0d8f --- /dev/null +++ b/node_modules/dat.gui/src/dat/color/interpret.js @@ -0,0 +1,300 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import toString from './toString'; +import common from '../utils/common'; + +const INTERPRETATIONS = [ + // Strings + { + litmus: common.isString, + conversions: { + THREE_CHAR_HEX: { + read: function(original) { + const test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i); + if (test === null) { + return false; + } + + return { + space: 'HEX', + hex: parseInt( + '0x' + + test[1].toString() + test[1].toString() + + test[2].toString() + test[2].toString() + + test[3].toString() + test[3].toString(), 0) + }; + }, + + write: toString + }, + + SIX_CHAR_HEX: { + read: function(original) { + const test = original.match(/^#([A-F0-9]{6})$/i); + if (test === null) { + return false; + } + + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString(), 0) + }; + }, + + write: toString + }, + + CSS_RGB: { + read: function(original) { + const test = original.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]) + }; + }, + + write: toString + }, + + CSS_RGBA: { + read: function(original) { + const test = original.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]), + a: parseFloat(test[4]) + }; + }, + + write: toString + } + } + }, + + // Numbers + { + litmus: common.isNumber, + + conversions: { + + HEX: { + read: function(original) { + return { + space: 'HEX', + hex: original, + conversionName: 'HEX' + }; + }, + + write: function(color) { + return color.hex; + } + } + + } + + }, + + // Arrays + { + litmus: common.isArray, + conversions: { + RGB_ARRAY: { + read: function(original) { + if (original.length !== 3) { + return false; + } + + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2] + }; + }, + + write: function(color) { + return [color.r, color.g, color.b]; + } + }, + + RGBA_ARRAY: { + read: function(original) { + if (original.length !== 4) return false; + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2], + a: original[3] + }; + }, + + write: function(color) { + return [color.r, color.g, color.b, color.a]; + } + } + } + }, + + // Objects + { + litmus: common.isObject, + conversions: { + + RGBA_OBJ: { + read: function(original) { + if (common.isNumber(original.r) && + common.isNumber(original.g) && + common.isNumber(original.b) && + common.isNumber(original.a)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b, + a: original.a + }; + } + return false; + }, + + write: function(color) { + return { + r: color.r, + g: color.g, + b: color.b, + a: color.a + }; + } + }, + + RGB_OBJ: { + read: function(original) { + if (common.isNumber(original.r) && + common.isNumber(original.g) && + common.isNumber(original.b)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b + }; + } + return false; + }, + + write: function(color) { + return { + r: color.r, + g: color.g, + b: color.b + }; + } + }, + + HSVA_OBJ: { + read: function(original) { + if (common.isNumber(original.h) && + common.isNumber(original.s) && + common.isNumber(original.v) && + common.isNumber(original.a)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v, + a: original.a + }; + } + return false; + }, + + write: function(color) { + return { + h: color.h, + s: color.s, + v: color.v, + a: color.a + }; + } + }, + + HSV_OBJ: { + read: function(original) { + if (common.isNumber(original.h) && + common.isNumber(original.s) && + common.isNumber(original.v)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v + }; + } + return false; + }, + + write: function(color) { + return { + h: color.h, + s: color.s, + v: color.v + }; + } + } + } + } +]; + +let result; +let toReturn; + +const interpret = function() { + toReturn = false; + + const original = arguments.length > 1 ? common.toArray(arguments) : arguments[0]; + common.each(INTERPRETATIONS, function(family) { + if (family.litmus(original)) { + common.each(family.conversions, function(conversion, conversionName) { + result = conversion.read(original); + + if (toReturn === false && result !== false) { + toReturn = result; + result.conversionName = conversionName; + result.conversion = conversion; + return common.BREAK; + } + }); + + return common.BREAK; + } + }); + + return toReturn; +}; + +export default interpret; diff --git a/node_modules/dat.gui/src/dat/color/math.js b/node_modules/dat.gui/src/dat/color/math.js new file mode 100644 index 00000000..e9f02d5b --- /dev/null +++ b/node_modules/dat.gui/src/dat/color/math.js @@ -0,0 +1,93 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +let tmpComponent; + +const ColorMath = { + hsv_to_rgb: function(h, s, v) { + const hi = Math.floor(h / 60) % 6; + + const f = h / 60 - Math.floor(h / 60); + const p = v * (1.0 - s); + const q = v * (1.0 - (f * s)); + const t = v * (1.0 - ((1.0 - f) * s)); + + const c = [ + [v, t, p], + [q, v, p], + [p, v, t], + [p, q, v], + [t, p, v], + [v, p, q] + ][hi]; + + return { + r: c[0] * 255, + g: c[1] * 255, + b: c[2] * 255 + }; + }, + + rgb_to_hsv: function(r, g, b) { + const min = Math.min(r, g, b); + const max = Math.max(r, g, b); + const delta = max - min; + let h; + let s; + + if (max !== 0) { + s = delta / max; + } else { + return { + h: NaN, + s: 0, + v: 0 + }; + } + + if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else { + h = 4 + (r - g) / delta; + } + h /= 6; + if (h < 0) { + h += 1; + } + + return { + h: h * 360, + s: s, + v: max / 255 + }; + }, + + rgb_to_hex: function(r, g, b) { + let hex = this.hex_with_component(0, 2, r); + hex = this.hex_with_component(hex, 1, g); + hex = this.hex_with_component(hex, 0, b); + return hex; + }, + + component_from_hex: function(hex, componentIndex) { + return (hex >> (componentIndex * 8)) & 0xFF; + }, + + hex_with_component: function(hex, componentIndex, value) { + return value << (tmpComponent = componentIndex * 8) | (hex & ~(0xFF << tmpComponent)); + } +}; + +export default ColorMath; diff --git a/node_modules/dat.gui/src/dat/color/toString.js b/node_modules/dat.gui/src/dat/color/toString.js new file mode 100644 index 00000000..c2a85d8b --- /dev/null +++ b/node_modules/dat.gui/src/dat/color/toString.js @@ -0,0 +1,52 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +export default function(color, forceCSSHex) { + const colorFormat = color.__state.conversionName.toString(); + + const r = Math.round(color.r); + const g = Math.round(color.g); + const b = Math.round(color.b); + const a = color.a; + const h = Math.round(color.h); + const s = color.s.toFixed(1); + const v = color.v.toFixed(1); + + if (forceCSSHex || (colorFormat === 'THREE_CHAR_HEX') || (colorFormat === 'SIX_CHAR_HEX')) { + let str = color.hex.toString(16); + while (str.length < 6) { + str = '0' + str; + } + return '#' + str; + } else if (colorFormat === 'CSS_RGB') { + return 'rgb(' + r + ',' + g + ',' + b + ')'; + } else if (colorFormat === 'CSS_RGBA') { + return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; + } else if (colorFormat === 'HEX') { + return '0x' + color.hex.toString(16); + } else if (colorFormat === 'RGB_ARRAY') { + return '[' + r + ',' + g + ',' + b + ']'; + } else if (colorFormat === 'RGBA_ARRAY') { + return '[' + r + ',' + g + ',' + b + ',' + a + ']'; + } else if (colorFormat === 'RGB_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + '}'; + } else if (colorFormat === 'RGBA_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}'; + } else if (colorFormat === 'HSV_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + '}'; + } else if (colorFormat === 'HSVA_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}'; + } + + return 'unknown format'; +} diff --git a/node_modules/dat.gui/src/dat/controllers/BooleanController.js b/node_modules/dat.gui/src/dat/controllers/BooleanController.js new file mode 100644 index 00000000..ee1dd2d4 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/BooleanController.js @@ -0,0 +1,70 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import dom from '../dom/dom'; + +/** + * @class Provides a checkbox input to alter the boolean property of an object. + * + * @extends dat.controllers.Controller + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + */ +class BooleanController extends Controller { + constructor(object, property) { + super(object, property); + + const _this = this; + this.__prev = this.getValue(); + + this.__checkbox = document.createElement('input'); + this.__checkbox.setAttribute('type', 'checkbox'); + + function onChange() { + _this.setValue(!_this.__prev); + } + + dom.bind(this.__checkbox, 'change', onChange, false); + + this.domElement.appendChild(this.__checkbox); + + // Match original value + this.updateDisplay(); + } + + setValue(v) { + const toReturn = super.setValue(v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + this.__prev = this.getValue(); + return toReturn; + } + + updateDisplay() { + if (this.getValue() === true) { + this.__checkbox.setAttribute('checked', 'checked'); + this.__checkbox.checked = true; + this.__prev = true; + } else { + this.__checkbox.checked = false; + this.__prev = false; + } + + return super.updateDisplay(); + } +} + +export default BooleanController; diff --git a/node_modules/dat.gui/src/dat/controllers/ColorController.js b/node_modules/dat.gui/src/dat/controllers/ColorController.js new file mode 100644 index 00000000..649edaea --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/ColorController.js @@ -0,0 +1,341 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import dom from '../dom/dom'; +import Color from '../color/Color'; +import interpret from '../color/interpret'; +import common from '../utils/common'; + +/** + * @class Represents a given property of an object that is a color. + * @param {Object} object + * @param {string} property + */ +class ColorController extends Controller { + constructor(object, property) { + super(object, property); + + this.__color = new Color(this.getValue()); + this.__temp = new Color(0); + + const _this = this; + + this.domElement = document.createElement('div'); + + dom.makeSelectable(this.domElement, false); + + this.__selector = document.createElement('div'); + this.__selector.className = 'selector'; + + this.__saturation_field = document.createElement('div'); + this.__saturation_field.className = 'saturation-field'; + + this.__field_knob = document.createElement('div'); + this.__field_knob.className = 'field-knob'; + this.__field_knob_border = '2px solid '; + + this.__hue_knob = document.createElement('div'); + this.__hue_knob.className = 'hue-knob'; + + this.__hue_field = document.createElement('div'); + this.__hue_field.className = 'hue-field'; + + this.__input = document.createElement('input'); + this.__input.type = 'text'; + this.__input_textShadow = '0 1px 1px '; + + dom.bind(this.__input, 'keydown', function(e) { + if (e.keyCode === 13) { // on enter + onBlur.call(this); + } + }); + + dom.bind(this.__input, 'blur', onBlur); + + dom.bind(this.__selector, 'mousedown', function(/* e */) { + dom + .addClass(this, 'drag') + .bind(window, 'mouseup', function(/* e */) { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + + dom.bind(this.__selector, 'touchstart', function(/* e */) { + dom + .addClass(this, 'drag') + .bind(window, 'touchend', function(/* e */) { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + + const valueField = document.createElement('div'); + + common.extend(this.__selector.style, { + width: '122px', + height: '102px', + padding: '3px', + backgroundColor: '#222', + boxShadow: '0px 1px 3px rgba(0,0,0,0.3)' + }); + + common.extend(this.__field_knob.style, { + position: 'absolute', + width: '12px', + height: '12px', + border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'), + boxShadow: '0px 1px 3px rgba(0,0,0,0.5)', + borderRadius: '12px', + zIndex: 1 + }); + + common.extend(this.__hue_knob.style, { + position: 'absolute', + width: '15px', + height: '2px', + borderRight: '4px solid #fff', + zIndex: 1 + }); + + common.extend(this.__saturation_field.style, { + width: '100px', + height: '100px', + border: '1px solid #555', + marginRight: '3px', + display: 'inline-block', + cursor: 'pointer' + }); + + common.extend(valueField.style, { + width: '100%', + height: '100%', + background: 'none' + }); + + linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000'); + + common.extend(this.__hue_field.style, { + width: '15px', + height: '100px', + border: '1px solid #555', + cursor: 'ns-resize', + position: 'absolute', + top: '3px', + right: '3px' + }); + + hueGradient(this.__hue_field); + + common.extend(this.__input.style, { + outline: 'none', +// width: '120px', + textAlign: 'center', +// padding: '4px', +// marginBottom: '6px', + color: '#fff', + border: 0, + fontWeight: 'bold', + textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)' + }); + + dom.bind(this.__saturation_field, 'mousedown', fieldDown); + dom.bind(this.__saturation_field, 'touchstart', fieldDown); + + dom.bind(this.__field_knob, 'mousedown', fieldDown); + dom.bind(this.__field_knob, 'touchstart', fieldDown); + + dom.bind(this.__hue_field, 'mousedown', fieldDownH); + dom.bind(this.__hue_field, 'touchstart', fieldDownH); + + function fieldDown(e) { + setSV(e); + dom.bind(window, 'mousemove', setSV); + dom.bind(window, 'touchmove', setSV); + dom.bind(window, 'mouseup', fieldUpSV); + dom.bind(window, 'touchend', fieldUpSV); + } + + function fieldDownH(e) { + setH(e); + dom.bind(window, 'mousemove', setH); + dom.bind(window, 'touchmove', setH); + dom.bind(window, 'mouseup', fieldUpH); + dom.bind(window, 'touchend', fieldUpH); + } + + function fieldUpSV() { + dom.unbind(window, 'mousemove', setSV); + dom.unbind(window, 'touchmove', setSV); + dom.unbind(window, 'mouseup', fieldUpSV); + dom.unbind(window, 'touchend', fieldUpSV); + onFinish(); + } + + function fieldUpH() { + dom.unbind(window, 'mousemove', setH); + dom.unbind(window, 'touchmove', setH); + dom.unbind(window, 'mouseup', fieldUpH); + dom.unbind(window, 'touchend', fieldUpH); + onFinish(); + } + + function onBlur() { + const i = interpret(this.value); + if (i !== false) { + _this.__color.__state = i; + _this.setValue(_this.__color.toOriginal()); + } else { + this.value = _this.__color.toString(); + } + } + + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.__color.toOriginal()); + } + } + + this.__saturation_field.appendChild(valueField); + this.__selector.appendChild(this.__field_knob); + this.__selector.appendChild(this.__saturation_field); + this.__selector.appendChild(this.__hue_field); + this.__hue_field.appendChild(this.__hue_knob); + + this.domElement.appendChild(this.__input); + this.domElement.appendChild(this.__selector); + + this.updateDisplay(); + + function setSV(e) { + if (e.type.indexOf('touch') === -1) { e.preventDefault(); } + + const fieldRect = _this.__saturation_field.getBoundingClientRect(); + const { clientX, clientY } = (e.touches && e.touches[0]) || e; + let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left); + let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + + if (v > 1) { + v = 1; + } else if (v < 0) { + v = 0; + } + + if (s > 1) { + s = 1; + } else if (s < 0) { + s = 0; + } + + _this.__color.v = v; + _this.__color.s = s; + + _this.setValue(_this.__color.toOriginal()); + + + return false; + } + + function setH(e) { + if (e.type.indexOf('touch') === -1) { e.preventDefault(); } + + const fieldRect = _this.__hue_field.getBoundingClientRect(); + const { clientY } = (e.touches && e.touches[0]) || e; + let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + + if (h > 1) { + h = 1; + } else if (h < 0) { + h = 0; + } + + _this.__color.h = h * 360; + + _this.setValue(_this.__color.toOriginal()); + + return false; + } + } + + updateDisplay() { + const i = interpret(this.getValue()); + + if (i !== false) { + let mismatch = false; + + // Check for mismatch on the interpreted value. + + common.each(Color.COMPONENTS, function(component) { + if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) && + i[component] !== this.__color.__state[component]) { + mismatch = true; + return {}; // break + } + }, this); + + // If nothing diverges, we keep our previous values + // for statefulness, otherwise we recalculate fresh + if (mismatch) { + common.extend(this.__color.__state, i); + } + } + + common.extend(this.__temp.__state, this.__color.__state); + + this.__temp.a = 1; + + const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0; + const _flip = 255 - flip; + + common.extend(this.__field_knob.style, { + marginLeft: 100 * this.__color.s - 7 + 'px', + marginTop: 100 * (1 - this.__color.v) - 7 + 'px', + backgroundColor: this.__temp.toHexString(), + border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')' + }); + + this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px'; + + this.__temp.s = 1; + this.__temp.v = 1; + + linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString()); + + this.__input.value = this.__color.toString(); + + common.extend(this.__input.style, { + backgroundColor: this.__color.toHexString(), + color: 'rgb(' + flip + ',' + flip + ',' + flip + ')', + textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)' + }); + } +} + +const vendors = ['-moz-', '-o-', '-webkit-', '-ms-', '']; + +function linearGradient(elem, x, a, b) { + elem.style.background = ''; + common.each(vendors, function(vendor) { + elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); '; + }); +} + +function hueGradient(elem) { + elem.style.background = ''; + elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);'; + elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; +} + +export default ColorController; diff --git a/node_modules/dat.gui/src/dat/controllers/Controller.js b/node_modules/dat.gui/src/dat/controllers/Controller.js new file mode 100644 index 00000000..b65c7747 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/Controller.js @@ -0,0 +1,125 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +/** + * @class An "abstract" class that represents a given property of an object. + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + */ +class Controller { + constructor(object, property) { + this.initialValue = object[property]; + + /** + * Those who extend this class will put their DOM elements in here. + * @type {DOMElement} + */ + this.domElement = document.createElement('div'); + + /** + * The object to manipulate + * @type {Object} + */ + this.object = object; + + /** + * The name of the property to manipulate + * @type {String} + */ + this.property = property; + + /** + * The function to be called on change. + * @type {Function} + * @ignore + */ + this.__onChange = undefined; + + /** + * The function to be called on finishing change. + * @type {Function} + * @ignore + */ + this.__onFinishChange = undefined; + } + + /** + * Specify that a function fire every time someone changes the value with + * this Controller. + * + * @param {Function} fnc This function will be called whenever the value + * is modified via this Controller. + * @returns {Controller} this + */ + onChange(fnc) { + this.__onChange = fnc; + return this; + } + + /** + * Specify that a function fire every time someone "finishes" changing + * the value wih this Controller. Useful for values that change + * incrementally like numbers or strings. + * + * @param {Function} fnc This function will be called whenever + * someone "finishes" changing the value via this Controller. + * @returns {Controller} this + */ + onFinishChange(fnc) { + this.__onFinishChange = fnc; + return this; + } + + /** + * Change the value of object[property] + * + * @param {Object} newValue The new value of object[property] + */ + setValue(newValue) { + this.object[this.property] = newValue; + if (this.__onChange) { + this.__onChange.call(this, newValue); + } + + this.updateDisplay(); + return this; + } + + /** + * Gets the value of object[property] + * + * @returns {Object} The current value of object[property] + */ + getValue() { + return this.object[this.property]; + } + + /** + * Refreshes the visual display of a Controller in order to keep sync + * with the object's current value. + * @returns {Controller} this + */ + updateDisplay() { + return this; + } + + /** + * @returns {Boolean} true if the value has deviated from initialValue + */ + isModified() { + return this.initialValue !== this.getValue(); + } +} + +export default Controller; diff --git a/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js b/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js new file mode 100644 index 00000000..da480264 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js @@ -0,0 +1,66 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import OptionController from './OptionController'; +import NumberControllerBox from './NumberControllerBox'; +import NumberControllerSlider from './NumberControllerSlider'; +import StringController from './StringController'; +import FunctionController from './FunctionController'; +import BooleanController from './BooleanController'; +import common from '../utils/common'; + +const ControllerFactory = function(object, property) { + const initialValue = object[property]; + + // Providing options? + if (common.isArray(arguments[2]) || common.isObject(arguments[2])) { + return new OptionController(object, property, arguments[2]); + } + + // Providing a map? + if (common.isNumber(initialValue)) { + // Has min and max? (slider) + if (common.isNumber(arguments[2]) && common.isNumber(arguments[3])) { + // has step? + if (common.isNumber(arguments[4])) { + return new NumberControllerSlider(object, property, + arguments[2], arguments[3], arguments[4]); + } + + return new NumberControllerSlider(object, property, arguments[2], arguments[3]); + } + + // number box + if (common.isNumber(arguments[4])) { // has step + return new NumberControllerBox(object, property, + { min: arguments[2], max: arguments[3], step: arguments[4] }); + } + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] }); + } + + if (common.isString(initialValue)) { + return new StringController(object, property); + } + + if (common.isFunction(initialValue)) { + return new FunctionController(object, property, ''); + } + + if (common.isBoolean(initialValue)) { + return new BooleanController(object, property); + } + + return null; +}; + +export default ControllerFactory; diff --git a/node_modules/dat.gui/src/dat/controllers/FunctionController.js b/node_modules/dat.gui/src/dat/controllers/FunctionController.js new file mode 100644 index 00000000..d58d2e05 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/FunctionController.js @@ -0,0 +1,56 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import dom from '../dom/dom'; + +/** + * @class Provides a GUI interface to fire a specified method, a property of an object. + * + * @extends dat.controllers.Controller + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + */ +class FunctionController extends Controller { + constructor(object, property, text) { + super(object, property); + + const _this = this; + + this.__button = document.createElement('div'); + this.__button.innerHTML = text === undefined ? 'Fire' : text; + + dom.bind(this.__button, 'click', function(e) { + e.preventDefault(); + _this.fire(); + return false; + }); + + dom.addClass(this.__button, 'button'); + + this.domElement.appendChild(this.__button); + } + + fire() { + if (this.__onChange) { + this.__onChange.call(this); + } + this.getValue().call(this.object); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + } +} + +export default FunctionController; diff --git a/node_modules/dat.gui/src/dat/controllers/NumberController.js b/node_modules/dat.gui/src/dat/controllers/NumberController.js new file mode 100644 index 00000000..664191aa --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/NumberController.js @@ -0,0 +1,120 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import common from '../utils/common'; + +function numDecimals(x) { + const _x = x.toString(); + if (_x.indexOf('.') > -1) { + return _x.length - _x.indexOf('.') - 1; + } + + return 0; +} + +/** + * @class Represents a given property of an object that is a number. + * + * @extends dat.controllers.Controller + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + * @param {Object} [params] Optional parameters + * @param {Number} [params.min] Minimum allowed value + * @param {Number} [params.max] Maximum allowed value + * @param {Number} [params.step] Increment by which to change value + */ +class NumberController extends Controller { + constructor(object, property, params) { + super(object, property); + + const _params = params || {}; + + this.__min = _params.min; + this.__max = _params.max; + this.__step = _params.step; + + if (common.isUndefined(this.__step)) { + if (this.initialValue === 0) { + this.__impliedStep = 1; // What are we, psychics? + } else { + // Hey Doug, check this out. + this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10; + } + } else { + this.__impliedStep = this.__step; + } + + this.__precision = numDecimals(this.__impliedStep); + } + + setValue(v) { + let _v = v; + + if (this.__min !== undefined && _v < this.__min) { + _v = this.__min; + } else if (this.__max !== undefined && _v > this.__max) { + _v = this.__max; + } + + if (this.__step !== undefined && _v % this.__step !== 0) { + _v = Math.round(_v / this.__step) * this.__step; + } + + return super.setValue(_v); + } + + /** + * Specify a minimum value for object[property]. + * + * @param {Number} minValue The minimum value for + * object[property] + * @returns {dat.controllers.NumberController} this + */ + min(minValue) { + this.__min = minValue; + return this; + } + + /** + * Specify a maximum value for object[property]. + * + * @param {Number} maxValue The maximum value for + * object[property] + * @returns {dat.controllers.NumberController} this + */ + max(maxValue) { + this.__max = maxValue; + return this; + } + + /** + * Specify a step value that dat.controllers.NumberController + * increments by. + * + * @param {Number} stepValue The step value for + * dat.controllers.NumberController + * @default if minimum and maximum specified increment is 1% of the + * difference otherwise stepValue is 1 + * @returns {dat.controllers.NumberController} this + */ + step(stepValue) { + this.__step = stepValue; + this.__impliedStep = stepValue; + this.__precision = numDecimals(stepValue); + return this; + } +} + +export default NumberController; diff --git a/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js b/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js new file mode 100644 index 00000000..462ebf25 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js @@ -0,0 +1,116 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import NumberController from './NumberController'; +import dom from '../dom/dom'; +import common from '../utils/common'; + +function roundToDecimal(value, decimals) { + const tenTo = Math.pow(10, decimals); + return Math.round(value * tenTo) / tenTo; +} + +/** + * @class Represents a given property of an object that is a number and + * provides an input element with which to manipulate it. + * + * @extends dat.controllers.Controller + * @extends dat.controllers.NumberController + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + * @param {Object} [params] Optional parameters + * @param {Number} [params.min] Minimum allowed value + * @param {Number} [params.max] Maximum allowed value + * @param {Number} [params.step] Increment by which to change value + */ +class NumberControllerBox extends NumberController { + constructor(object, property, params) { + super(object, property, params); + + this.__truncationSuspended = false; + + const _this = this; + + /** + * {Number} Previous mouse y position + * @ignore + */ + let prevY; + + function onChange() { + const attempted = parseFloat(_this.__input.value); + if (!common.isNaN(attempted)) { + _this.setValue(attempted); + } + } + + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + + function onBlur() { + onFinish(); + } + + function onMouseDrag(e) { + const diff = prevY - e.clientY; + _this.setValue(_this.getValue() + diff * _this.__impliedStep); + + prevY = e.clientY; + } + + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + onFinish(); + } + + function onMouseDown(e) { + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + prevY = e.clientY; + } + + this.__input = document.createElement('input'); + this.__input.setAttribute('type', 'text'); + + // Makes it so manually specified values are not truncated. + + dom.bind(this.__input, 'change', onChange); + dom.bind(this.__input, 'blur', onBlur); + dom.bind(this.__input, 'mousedown', onMouseDown); + dom.bind(this.__input, 'keydown', function(e) { + // When pressing enter, you can be as precise as you want. + if (e.keyCode === 13) { + _this.__truncationSuspended = true; + this.blur(); + _this.__truncationSuspended = false; + onFinish(); + } + }); + + this.updateDisplay(); + + this.domElement.appendChild(this.__input); + } + + updateDisplay() { + this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision); + return super.updateDisplay(); + } +} + +export default NumberControllerBox; diff --git a/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js b/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js new file mode 100644 index 00000000..f75bc0e4 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js @@ -0,0 +1,118 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import NumberController from './NumberController'; +import dom from '../dom/dom'; + +function map(v, i1, i2, o1, o2) { + return o1 + (o2 - o1) * ((v - i1) / (i2 - i1)); +} + +/** + * @class Represents a given property of an object that is a number, contains + * a minimum and maximum, and provides a slider element with which to + * manipulate it. It should be noted that the slider element is made up of + * <div> tags, not the html5 + * <slider> element. + * + * @extends dat.controllers.Controller + * @extends dat.controllers.NumberController + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + * @param {Number} minValue Minimum allowed value + * @param {Number} maxValue Maximum allowed value + * @param {Number} stepValue Increment by which to change value + */ +class NumberControllerSlider extends NumberController { + constructor(object, property, min, max, step) { + super(object, property, { min: min, max: max, step: step }); + + const _this = this; + + this.__background = document.createElement('div'); + this.__foreground = document.createElement('div'); + + dom.bind(this.__background, 'mousedown', onMouseDown); + dom.bind(this.__background, 'touchstart', onTouchStart); + + dom.addClass(this.__background, 'slider'); + dom.addClass(this.__foreground, 'slider-fg'); + + function onMouseDown(e) { + document.activeElement.blur(); + + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + + onMouseDrag(e); + } + + function onMouseDrag(e) { + e.preventDefault(); + + const bgRect = _this.__background.getBoundingClientRect(); + + _this.setValue( + map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max) + ); + + return false; + } + + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + + function onTouchStart(e) { + if (e.touches.length !== 1) { return; } + dom.bind(window, 'touchmove', onTouchMove); + dom.bind(window, 'touchend', onTouchEnd); + onTouchMove(e); + } + + function onTouchMove(e) { + const clientX = e.touches[0].clientX; + const bgRect = _this.__background.getBoundingClientRect(); + + _this.setValue( + map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max) + ); + } + + function onTouchEnd() { + dom.unbind(window, 'touchmove', onTouchMove); + dom.unbind(window, 'touchend', onTouchEnd); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + + this.updateDisplay(); + + this.__background.appendChild(this.__foreground); + this.domElement.appendChild(this.__background); + } + + updateDisplay() { + const pct = (this.getValue() - this.__min) / (this.__max - this.__min); + this.__foreground.style.width = pct * 100 + '%'; + return super.updateDisplay(); + } +} + +export default NumberControllerSlider; diff --git a/node_modules/dat.gui/src/dat/controllers/OptionController.js b/node_modules/dat.gui/src/dat/controllers/OptionController.js new file mode 100644 index 00000000..b3490315 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/OptionController.js @@ -0,0 +1,85 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import dom from '../dom/dom'; +import common from '../utils/common'; + +/** + * @class Provides a select input to alter the property of an object, using a + * list of accepted values. + * + * @extends dat.controllers.Controller + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + * @param {Object|string[]} options A map of labels to acceptable values, or + * a list of acceptable string values. + */ +class OptionController extends Controller { + constructor(object, property, opts) { + super(object, property); + + let options = opts; + + const _this = this; + + /** + * The drop down menu + * @ignore + */ + this.__select = document.createElement('select'); + + if (common.isArray(options)) { + const map = {}; + common.each(options, function(element) { + map[element] = element; + }); + options = map; + } + + common.each(options, function(value, key) { + const opt = document.createElement('option'); + opt.innerHTML = key; + opt.setAttribute('value', value); + _this.__select.appendChild(opt); + }); + + // Acknowledge original value + this.updateDisplay(); + + dom.bind(this.__select, 'change', function() { + const desiredValue = this.options[this.selectedIndex].value; + _this.setValue(desiredValue); + }); + + this.domElement.appendChild(this.__select); + } + + setValue(v) { + const toReturn = super.setValue(v); + + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + return toReturn; + } + + updateDisplay() { + if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update + this.__select.value = this.getValue(); + return super.updateDisplay(); + } +} + +export default OptionController; diff --git a/node_modules/dat.gui/src/dat/controllers/StringController.js b/node_modules/dat.gui/src/dat/controllers/StringController.js new file mode 100644 index 00000000..63cf29a9 --- /dev/null +++ b/node_modules/dat.gui/src/dat/controllers/StringController.js @@ -0,0 +1,68 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Controller from './Controller'; +import dom from '../dom/dom'; + +/** + * @class Provides a text input to alter the string property of an object. + * + * @extends dat.controllers.Controller + * + * @param {Object} object The object to be manipulated + * @param {string} property The name of the property to be manipulated + */ +class StringController extends Controller { + constructor(object, property) { + super(object, property); + + const _this = this; + + function onChange() { + _this.setValue(_this.__input.value); + } + + function onBlur() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + + this.__input = document.createElement('input'); + this.__input.setAttribute('type', 'text'); + + dom.bind(this.__input, 'keyup', onChange); + dom.bind(this.__input, 'change', onChange); + dom.bind(this.__input, 'blur', onBlur); + dom.bind(this.__input, 'keydown', function(e) { + if (e.keyCode === 13) { + this.blur(); + } + }); + + this.updateDisplay(); + + this.domElement.appendChild(this.__input); + } + + updateDisplay() { + // Stops the caret from moving on account of: + // keyup -> setValue -> updateDisplay + if (!dom.isActive(this.__input)) { + this.__input.value = this.getValue(); + } + return super.updateDisplay(); + } +} + +export default StringController; diff --git a/node_modules/dat.gui/src/dat/dom/CenteredDiv.js b/node_modules/dat.gui/src/dat/dom/CenteredDiv.js new file mode 100644 index 00000000..a422ba50 --- /dev/null +++ b/node_modules/dat.gui/src/dat/dom/CenteredDiv.js @@ -0,0 +1,104 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import dom from '../dom/dom'; +import common from '../utils/common'; + +class CenteredDiv { + constructor() { + this.backgroundElement = document.createElement('div'); + common.extend(this.backgroundElement.style, { + backgroundColor: 'rgba(0,0,0,0.8)', + top: 0, + left: 0, + display: 'none', + zIndex: '1000', + opacity: 0, + WebkitTransition: 'opacity 0.2s linear', + transition: 'opacity 0.2s linear' + }); + + dom.makeFullscreen(this.backgroundElement); + this.backgroundElement.style.position = 'fixed'; + + this.domElement = document.createElement('div'); + common.extend(this.domElement.style, { + position: 'fixed', + display: 'none', + zIndex: '1001', + opacity: 0, + WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear', + transition: 'transform 0.2s ease-out, opacity 0.2s linear' + }); + + + document.body.appendChild(this.backgroundElement); + document.body.appendChild(this.domElement); + + const _this = this; + dom.bind(this.backgroundElement, 'click', function() { + _this.hide(); + }); + } + + show() { + const _this = this; + + this.backgroundElement.style.display = 'block'; + + this.domElement.style.display = 'block'; + this.domElement.style.opacity = 0; +// this.domElement.style.top = '52%'; + this.domElement.style.webkitTransform = 'scale(1.1)'; + + this.layout(); + + common.defer(function() { + _this.backgroundElement.style.opacity = 1; + _this.domElement.style.opacity = 1; + _this.domElement.style.webkitTransform = 'scale(1)'; + }); + } + + /** + * Hide centered div + */ + hide() { + const _this = this; + + const hide = function() { + _this.domElement.style.display = 'none'; + _this.backgroundElement.style.display = 'none'; + + dom.unbind(_this.domElement, 'webkitTransitionEnd', hide); + dom.unbind(_this.domElement, 'transitionend', hide); + dom.unbind(_this.domElement, 'oTransitionEnd', hide); + }; + + dom.bind(this.domElement, 'webkitTransitionEnd', hide); + dom.bind(this.domElement, 'transitionend', hide); + dom.bind(this.domElement, 'oTransitionEnd', hide); + + this.backgroundElement.style.opacity = 0; +// this.domElement.style.top = '48%'; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + } + + layout() { + this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px'; + this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px'; + } +} + +export default CenteredDiv; diff --git a/node_modules/dat.gui/src/dat/dom/dom.js b/node_modules/dat.gui/src/dat/dom/dom.js new file mode 100644 index 00000000..b802fc9c --- /dev/null +++ b/node_modules/dat.gui/src/dat/dom/dom.js @@ -0,0 +1,292 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import common from '../utils/common'; + +const EVENT_MAP = { + HTMLEvents: ['change'], + MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'], + KeyboardEvents: ['keydown'] +}; + +const EVENT_MAP_INV = {}; +common.each(EVENT_MAP, function(v, k) { + common.each(v, function(e) { + EVENT_MAP_INV[e] = k; + }); +}); + +const CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/; + +function cssValueToPixels(val) { + if (val === '0' || common.isUndefined(val)) { + return 0; + } + + const match = val.match(CSS_VALUE_PIXELS); + + if (!common.isNull(match)) { + return parseFloat(match[1]); + } + + // TODO ...ems? %? + + return 0; +} + +/** + * @namespace + * @member dat.dom + */ +const dom = { + + /** + * + * @param elem + * @param selectable + */ + makeSelectable: function(elem, selectable) { + if (elem === undefined || elem.style === undefined) return; + + elem.onselectstart = selectable ? function() { + return false; + } : function() { + }; + + elem.style.MozUserSelect = selectable ? 'auto' : 'none'; + elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none'; + elem.unselectable = selectable ? 'on' : 'off'; + }, + + /** + * + * @param elem + * @param horizontal + * @param vert + */ + makeFullscreen: function(elem, hor, vert) { + let vertical = vert; + let horizontal = hor; + + if (common.isUndefined(horizontal)) { + horizontal = true; + } + + if (common.isUndefined(vertical)) { + vertical = true; + } + + elem.style.position = 'absolute'; + + if (horizontal) { + elem.style.left = 0; + elem.style.right = 0; + } + if (vertical) { + elem.style.top = 0; + elem.style.bottom = 0; + } + }, + + /** + * + * @param elem + * @param eventType + * @param params + */ + fakeEvent: function(elem, eventType, pars, aux) { + const params = pars || {}; + const className = EVENT_MAP_INV[eventType]; + if (!className) { + throw new Error('Event type ' + eventType + ' not supported.'); + } + const evt = document.createEvent(className); + switch (className) { + case 'MouseEvents': + { + const clientX = params.x || params.clientX || 0; + const clientY = params.y || params.clientY || 0; + evt.initMouseEvent(eventType, params.bubbles || false, + params.cancelable || true, window, params.clickCount || 1, + 0, // screen X + 0, // screen Y + clientX, // client X + clientY, // client Y + false, false, false, false, 0, null); + break; + } + case 'KeyboardEvents': + { + const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz + common.defaults(params, { + cancelable: true, + ctrlKey: false, + altKey: false, + shiftKey: false, + metaKey: false, + keyCode: undefined, + charCode: undefined + }); + init(eventType, params.bubbles || false, + params.cancelable, window, + params.ctrlKey, params.altKey, + params.shiftKey, params.metaKey, + params.keyCode, params.charCode); + break; + } + default: + { + evt.initEvent(eventType, params.bubbles || false, params.cancelable || true); + break; + } + } + common.defaults(evt, aux); + elem.dispatchEvent(evt); + }, + + /** + * + * @param elem + * @param event + * @param func + * @param bool + */ + bind: function(elem, event, func, newBool) { + const bool = newBool || false; + if (elem.addEventListener) { + elem.addEventListener(event, func, bool); + } else if (elem.attachEvent) { + elem.attachEvent('on' + event, func); + } + return dom; + }, + + /** + * + * @param elem + * @param event + * @param func + * @param bool + */ + unbind: function(elem, event, func, newBool) { + const bool = newBool || false; + if (elem.removeEventListener) { + elem.removeEventListener(event, func, bool); + } else if (elem.detachEvent) { + elem.detachEvent('on' + event, func); + } + return dom; + }, + + /** + * + * @param elem + * @param className + */ + addClass: function(elem, className) { + if (elem.className === undefined) { + elem.className = className; + } else if (elem.className !== className) { + const classes = elem.className.split(/ +/); + if (classes.indexOf(className) === -1) { + classes.push(className); + elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, ''); + } + } + return dom; + }, + + /** + * + * @param elem + * @param className + */ + removeClass: function(elem, className) { + if (className) { + if (elem.className === className) { + elem.removeAttribute('class'); + } else { + const classes = elem.className.split(/ +/); + const index = classes.indexOf(className); + if (index !== -1) { + classes.splice(index, 1); + elem.className = classes.join(' '); + } + } + } else { + elem.className = undefined; + } + return dom; + }, + + hasClass: function(elem, className) { + return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false; + }, + + /** + * + * @param elem + */ + getWidth: function(elem) { + const style = getComputedStyle(elem); + + return cssValueToPixels(style['border-left-width']) + + cssValueToPixels(style['border-right-width']) + + cssValueToPixels(style['padding-left']) + + cssValueToPixels(style['padding-right']) + + cssValueToPixels(style.width); + }, + + /** + * + * @param elem + */ + getHeight: function(elem) { + const style = getComputedStyle(elem); + + return cssValueToPixels(style['border-top-width']) + + cssValueToPixels(style['border-bottom-width']) + + cssValueToPixels(style['padding-top']) + + cssValueToPixels(style['padding-bottom']) + + cssValueToPixels(style.height); + }, + + /** + * + * @param el + */ + getOffset: function(el) { + let elem = el; + const offset = { left: 0, top: 0 }; + if (elem.offsetParent) { + do { + offset.left += elem.offsetLeft; + offset.top += elem.offsetTop; + elem = elem.offsetParent; + } while (elem); + } + return offset; + }, + + // http://stackoverflow.com/posts/2684561/revisions + /** + * + * @param elem + */ + isActive: function(elem) { + return elem === document.activeElement && (elem.type || elem.href); + } + +}; + +export default dom; diff --git a/node_modules/dat.gui/src/dat/gui/GUI.js b/node_modules/dat.gui/src/dat/gui/GUI.js new file mode 100644 index 00000000..972c3073 --- /dev/null +++ b/node_modules/dat.gui/src/dat/gui/GUI.js @@ -0,0 +1,1409 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import css from '../utils/css'; +import saveDialogueContents from './saveDialogue.html'; +import ControllerFactory from '../controllers/ControllerFactory'; +import Controller from '../controllers/Controller'; +import BooleanController from '../controllers/BooleanController'; +import FunctionController from '../controllers/FunctionController'; +import NumberControllerBox from '../controllers/NumberControllerBox'; +import NumberControllerSlider from '../controllers/NumberControllerSlider'; +import ColorController from '../controllers/ColorController'; +import requestAnimationFrame from '../utils/requestAnimationFrame'; +import CenteredDiv from '../dom/CenteredDiv'; +import dom from '../dom/dom'; +import common from '../utils/common'; + +import styleSheet from './style.scss'; // CSS to embed in build + +css.inject(styleSheet); + +/** @ignore Outer-most className for GUI's */ +const CSS_NAMESPACE = 'dg'; + +const HIDE_KEY_CODE = 72; + +/** @ignore The only value shared between the JS and SCSS. Use caution. */ +const CLOSE_BUTTON_HEIGHT = 20; + +const DEFAULT_DEFAULT_PRESET_NAME = 'Default'; + +const SUPPORTS_LOCAL_STORAGE = (function() { + try { + return !!window.localStorage; + } catch (e) { + return false; + } +}()); + +let SAVE_DIALOGUE; + +/** @ignore Have we yet to create an autoPlace GUI? */ +let autoPlaceVirgin = true; + +/** @ignore Fixed position div that auto place GUI's go inside */ +let autoPlaceContainer; + +/** @ignore Are we hiding the GUI's ? */ +let hide = false; + +/** @private GUI's which should be hidden */ +const hideableGuis = []; + +/** + * @class A lightweight controller library for JavaScript. It allows you to easily + * manipulate variables and fire functions on the fly. + * + * @typicalname gui + * + * @example + * // Creating a GUI with options. + * var gui = new dat.GUI({name: 'My GUI'}); + * + * @example + * // Creating a GUI and a subfolder. + * var gui = new dat.GUI(); + * var folder1 = gui.addFolder('Flow Field'); + * + * @param {Object} [params] + * @param {String} [params.name] The name of this GUI. + * @param {Object} [params.load] JSON object representing the saved state of + * this GUI. + * @param {dat.gui.GUI} [params.parent] The GUI I'm nested in. + * @param {Boolean} [params.autoPlace=true] + * @param {Boolean} [params.hideable=true] If true, GUI is shown/hidden by h keypress. + * @param {Boolean} [params.closed=false] If true, starts closed + * @param {Boolean} [params.closeOnTop=false] If true, close/open button shows on top of the GUI + */ +const GUI = function(pars) { + const _this = this; + + let params = pars || {}; + + /** + * Outermost DOM Element + * @type {DOMElement} + */ + this.domElement = document.createElement('div'); + this.__ul = document.createElement('ul'); + this.domElement.appendChild(this.__ul); + + dom.addClass(this.domElement, CSS_NAMESPACE); + + /** + * Nested GUI's by name + * @ignore + */ + this.__folders = {}; + + this.__controllers = []; + + /** + * List of objects I'm remembering for save, only used in top level GUI + * @ignore + */ + this.__rememberedObjects = []; + + /** + * Maps the index of remembered objects to a map of controllers, only used + * in top level GUI. + * + * @private + * @ignore + * + * @example + * [ + * { + * propertyName: Controller, + * anotherPropertyName: Controller + * }, + * { + * propertyName: Controller + * } + * ] + */ + this.__rememberedObjectIndecesToControllers = []; + + this.__listening = []; + + // Default parameters + params = common.defaults(params, { + closeOnTop: false, + autoPlace: true, + width: GUI.DEFAULT_WIDTH + }); + + params = common.defaults(params, { + resizable: params.autoPlace, + hideable: params.autoPlace + }); + + if (!common.isUndefined(params.load)) { + // Explicit preset + if (params.preset) { + params.load.preset = params.preset; + } + } else { + params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME }; + } + + if (common.isUndefined(params.parent) && params.hideable) { + hideableGuis.push(this); + } + + // Only root level GUI's are resizable. + params.resizable = common.isUndefined(params.parent) && params.resizable; + + if (params.autoPlace && common.isUndefined(params.scrollable)) { + params.scrollable = true; + } +// params.scrollable = common.isUndefined(params.parent) && params.scrollable === true; + + // Not part of params because I don't want people passing this in via + // constructor. Should be a 'remembered' value. + let useLocalStorage = + SUPPORTS_LOCAL_STORAGE && + localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true'; + + let saveToLocalStorage; + let titleRow; + + Object.defineProperties(this, + /** @lends GUI.prototype */ + { + /** + * The parent GUI + * @type dat.gui.GUI + */ + parent: { + get: function() { + return params.parent; + } + }, + + scrollable: { + get: function() { + return params.scrollable; + } + }, + + /** + * Handles GUI's element placement for you + * @type Boolean + */ + autoPlace: { + get: function() { + return params.autoPlace; + } + }, + + /** + * Handles GUI's position of open/close button + * @type Boolean + */ + closeOnTop: { + get: function() { + return params.closeOnTop; + } + }, + + /** + * The identifier for a set of saved values + * @type String + */ + preset: { + get: function() { + if (_this.parent) { + return _this.getRoot().preset; + } + + return params.load.preset; + }, + + set: function(v) { + if (_this.parent) { + _this.getRoot().preset = v; + } else { + params.load.preset = v; + } + setPresetSelectIndex(this); + _this.revert(); + } + }, + + /** + * The width of GUI element + * @type Number + */ + width: { + get: function() { + return params.width; + }, + set: function(v) { + params.width = v; + setWidth(_this, v); + } + }, + + /** + * The name of GUI. Used for folders. i.e + * a folder's name + * @type String + */ + name: { + get: function() { + return params.name; + }, + set: function(v) { + // TODO Check for collisions among sibling folders + params.name = v; + if (titleRow) { + titleRow.innerHTML = params.name; + } + } + }, + + /** + * Whether the GUI is collapsed or not + * @type Boolean + */ + closed: { + get: function() { + return params.closed; + }, + set: function(v) { + params.closed = v; + if (params.closed) { + dom.addClass(_this.__ul, GUI.CLASS_CLOSED); + } else { + dom.removeClass(_this.__ul, GUI.CLASS_CLOSED); + } + // For browsers that aren't going to respect the CSS transition, + // Lets just check our height against the window height right off + // the bat. + this.onResize(); + + if (_this.__closeButton) { + _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED; + } + } + }, + + /** + * Contains all presets + * @type Object + */ + load: { + get: function() { + return params.load; + } + }, + + /** + * Determines whether or not to use localStorage as the means for + * remembering + * @type Boolean + */ + useLocalStorage: { + + get: function() { + return useLocalStorage; + }, + set: function(bool) { + if (SUPPORTS_LOCAL_STORAGE) { + useLocalStorage = bool; + if (bool) { + dom.bind(window, 'unload', saveToLocalStorage); + } else { + dom.unbind(window, 'unload', saveToLocalStorage); + } + localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool); + } + } + } + }); + + // Are we a root level GUI? + if (common.isUndefined(params.parent)) { + this.closed = params.closed || false; + + dom.addClass(this.domElement, GUI.CLASS_MAIN); + dom.makeSelectable(this.domElement, false); + + // Are we supposed to be loading locally? + if (SUPPORTS_LOCAL_STORAGE) { + if (useLocalStorage) { + _this.useLocalStorage = true; + + const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui')); + + if (savedGui) { + params.load = JSON.parse(savedGui); + } + } + } + + this.__closeButton = document.createElement('div'); + this.__closeButton.innerHTML = GUI.TEXT_CLOSED; + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON); + if (params.closeOnTop) { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP); + this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]); + } else { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM); + this.domElement.appendChild(this.__closeButton); + } + + dom.bind(this.__closeButton, 'click', function() { + _this.closed = !_this.closed; + }); + // Oh, you're a nested GUI! + } else { + if (params.closed === undefined) { + params.closed = true; + } + + const titleRowName = document.createTextNode(params.name); + dom.addClass(titleRowName, 'controller-name'); + + titleRow = addRow(_this, titleRowName); + + const onClickTitle = function(e) { + e.preventDefault(); + _this.closed = !_this.closed; + return false; + }; + + dom.addClass(this.__ul, GUI.CLASS_CLOSED); + + dom.addClass(titleRow, 'title'); + dom.bind(titleRow, 'click', onClickTitle); + + if (!params.closed) { + this.closed = false; + } + } + + if (params.autoPlace) { + if (common.isUndefined(params.parent)) { + if (autoPlaceVirgin) { + autoPlaceContainer = document.createElement('div'); + dom.addClass(autoPlaceContainer, CSS_NAMESPACE); + dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER); + document.body.appendChild(autoPlaceContainer); + autoPlaceVirgin = false; + } + + // Put it in the dom for you. + autoPlaceContainer.appendChild(this.domElement); + + // Apply the auto styles + dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE); + } + + + // Make it not elastic. + if (!this.parent) { + setWidth(_this, params.width); + } + } + + this.__resizeHandler = function() { + _this.onResizeDebounced(); + }; + + dom.bind(window, 'resize', this.__resizeHandler); + dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler); + dom.bind(this.__ul, 'transitionend', this.__resizeHandler); + dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler); + this.onResize(); + + if (params.resizable) { + addResizeHandle(this); + } + + saveToLocalStorage = function() { + if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') { + localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject())); + } + }; + + // expose this method publicly + this.saveToLocalStorageIfPossible = saveToLocalStorage; + + function resetWidth() { + const root = _this.getRoot(); + root.width += 1; + common.defer(function() { + root.width -= 1; + }); + } + + if (!params.parent) { + resetWidth(); + } +}; + +GUI.toggleHide = function() { + hide = !hide; + common.each(hideableGuis, function(gui) { + gui.domElement.style.display = hide ? 'none' : ''; + }); +}; + +GUI.CLASS_AUTO_PLACE = 'a'; +GUI.CLASS_AUTO_PLACE_CONTAINER = 'ac'; +GUI.CLASS_MAIN = 'main'; +GUI.CLASS_CONTROLLER_ROW = 'cr'; +GUI.CLASS_TOO_TALL = 'taller-than-window'; +GUI.CLASS_CLOSED = 'closed'; +GUI.CLASS_CLOSE_BUTTON = 'close-button'; +GUI.CLASS_CLOSE_TOP = 'close-top'; +GUI.CLASS_CLOSE_BOTTOM = 'close-bottom'; +GUI.CLASS_DRAG = 'drag'; + +GUI.DEFAULT_WIDTH = 245; +GUI.TEXT_CLOSED = 'Close Controls'; +GUI.TEXT_OPEN = 'Open Controls'; + +GUI._keydownHandler = function(e) { + if (document.activeElement.type !== 'text' && + (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) { + GUI.toggleHide(); + } +}; +dom.bind(window, 'keydown', GUI._keydownHandler, false); + +common.extend( + GUI.prototype, + + /** @lends GUI.prototype */ + { + + /** + * Adds a new {@link Controller} to the GUI. The type of controller created + * is inferred from the initial value of object[property]. For + * color properties, see {@link addColor}. + * + * @param {Object} object The object to be manipulated + * @param {String} property The name of the property to be manipulated + * @param {Number} [min] Minimum allowed value + * @param {Number} [max] Maximum allowed value + * @param {Number} [step] Increment by which to change value + * @returns {Controller} The controller that was added to the GUI. + * @instance + * + * @example + * // Add a string controller. + * var person = {name: 'Sam'}; + * gui.add(person, 'name'); + * + * @example + * // Add a number controller slider. + * var person = {age: 45}; + * gui.add(person, 'age', 0, 100); + */ + add: function(object, property) { + return add( + this, + object, + property, + { + factoryArgs: Array.prototype.slice.call(arguments, 2) + } + ); + }, + + /** + * Adds a new color controller to the GUI. + * + * @param object + * @param property + * @returns {Controller} The controller that was added to the GUI. + * @instance + * + * @example + * var palette = { + * color1: '#FF0000', // CSS string + * color2: [ 0, 128, 255 ], // RGB array + * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha + * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value + * }; + * gui.addColor(palette, 'color1'); + * gui.addColor(palette, 'color2'); + * gui.addColor(palette, 'color3'); + * gui.addColor(palette, 'color4'); + */ + addColor: function(object, property) { + return add( + this, + object, + property, + { + color: true + } + ); + }, + + /** + * Removes the given controller from the GUI. + * @param {Controller} controller + * @instance + */ + remove: function(controller) { + // TODO listening? + this.__ul.removeChild(controller.__li); + this.__controllers.splice(this.__controllers.indexOf(controller), 1); + const _this = this; + common.defer(function() { + _this.onResize(); + }); + }, + + /** + * Removes the root GUI from the document and unbinds all event listeners. + * For subfolders, use `gui.removeFolder(folder)` instead. + * @instance + */ + destroy: function() { + if (this.parent) { + throw new Error( + 'Only the root GUI should be removed with .destroy(). ' + + 'For subfolders, use gui.removeFolder(folder) instead.' + ); + } + + if (this.autoPlace) { + autoPlaceContainer.removeChild(this.domElement); + } + + const _this = this; + common.each(this.__folders, function(subfolder) { + _this.removeFolder(subfolder); + }); + + dom.unbind(window, 'keydown', GUI._keydownHandler, false); + + removeListeners(this); + }, + + /** + * Creates a new subfolder GUI instance. + * @param name + * @returns {dat.gui.GUI} The new folder. + * @throws {Error} if this GUI already has a folder by the specified + * name + * @instance + */ + addFolder: function(name) { + // We have to prevent collisions on names in order to have a key + // by which to remember saved values + if (this.__folders[name] !== undefined) { + throw new Error('You already have a folder in this GUI by the' + + ' name "' + name + '"'); + } + + const newGuiParams = { name: name, parent: this }; + + // We need to pass down the autoPlace trait so that we can + // attach event listeners to open/close folder actions to + // ensure that a scrollbar appears if the window is too short. + newGuiParams.autoPlace = this.autoPlace; + + // Do we have saved appearance data for this folder? + if (this.load && // Anything loaded? + this.load.folders && // Was my parent a dead-end? + this.load.folders[name]) { // Did daddy remember me? + // Start me closed if I was closed + newGuiParams.closed = this.load.folders[name].closed; + + // Pass down the loaded data + newGuiParams.load = this.load.folders[name]; + } + + const gui = new GUI(newGuiParams); + this.__folders[name] = gui; + + const li = addRow(this, gui.domElement); + dom.addClass(li, 'folder'); + return gui; + }, + + /** + * Removes a subfolder GUI instance. + * @param {dat.gui.GUI} folder The folder to remove. + * @instance + */ + removeFolder: function(folder) { + this.__ul.removeChild(folder.domElement.parentElement); + + delete this.__folders[folder.name]; + + // Do we have saved appearance data for this folder? + if (this.load && // Anything loaded? + this.load.folders && // Was my parent a dead-end? + this.load.folders[folder.name]) { + delete this.load.folders[folder.name]; + } + + removeListeners(folder); + + const _this = this; + + common.each(folder.__folders, function(subfolder) { + folder.removeFolder(subfolder); + }); + + common.defer(function() { + _this.onResize(); + }); + }, + + /** + * Opens the GUI. + */ + open: function() { + this.closed = false; + }, + + /** + * Closes the GUI. + */ + close: function() { + this.closed = true; + }, + + /** + * Hides the GUI. + */ + hide: function() { + this.domElement.style.display = 'none'; + }, + + /** + * Shows the GUI. + */ + show: function() { + this.domElement.style.display = ''; + }, + + + onResize: function() { + // we debounce this function to prevent performance issues when rotating on tablet/mobile + const root = this.getRoot(); + if (root.scrollable) { + const top = dom.getOffset(root.__ul).top; + let h = 0; + + common.each(root.__ul.childNodes, function(node) { + if (!(root.autoPlace && node === root.__save_row)) { + h += dom.getHeight(node); + } + }); + + if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) { + dom.addClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px'; + } else { + dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = 'auto'; + } + } + + if (root.__resize_handle) { + common.defer(function() { + root.__resize_handle.style.height = root.__ul.offsetHeight + 'px'; + }); + } + + if (root.__closeButton) { + root.__closeButton.style.width = root.width + 'px'; + } + }, + + onResizeDebounced: common.debounce(function() { this.onResize(); }, 50), + + /** + * Mark objects for saving. The order of these objects cannot change as + * the GUI grows. When remembering new objects, append them to the end + * of the list. + * + * @param {...Object} objects + * @throws {Error} if not called on a top level GUI. + * @instance + * @ignore + */ + remember: function() { + if (common.isUndefined(SAVE_DIALOGUE)) { + SAVE_DIALOGUE = new CenteredDiv(); + SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents; + } + + if (this.parent) { + throw new Error('You can only call remember on a top level GUI.'); + } + + const _this = this; + + common.each(Array.prototype.slice.call(arguments), function(object) { + if (_this.__rememberedObjects.length === 0) { + addSaveMenu(_this); + } + if (_this.__rememberedObjects.indexOf(object) === -1) { + _this.__rememberedObjects.push(object); + } + }); + + if (this.autoPlace) { + // Set save row width + setWidth(this, this.width); + } + }, + + /** + * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI. + * @instance + */ + getRoot: function() { + let gui = this; + while (gui.parent) { + gui = gui.parent; + } + return gui; + }, + + /** + * @returns {Object} a JSON object representing the current state of + * this GUI as well as its remembered properties. + * @instance + */ + getSaveObject: function() { + const toReturn = this.load; + toReturn.closed = this.closed; + + // Am I remembering any values? + if (this.__rememberedObjects.length > 0) { + toReturn.preset = this.preset; + + if (!toReturn.remembered) { + toReturn.remembered = {}; + } + + toReturn.remembered[this.preset] = getCurrentPreset(this); + } + + toReturn.folders = {}; + common.each(this.__folders, function(element, key) { + toReturn.folders[key] = element.getSaveObject(); + }); + + return toReturn; + }, + + save: function() { + if (!this.load.remembered) { + this.load.remembered = {}; + } + + this.load.remembered[this.preset] = getCurrentPreset(this); + markPresetModified(this, false); + this.saveToLocalStorageIfPossible(); + }, + + saveAs: function(presetName) { + if (!this.load.remembered) { + // Retain default values upon first save + this.load.remembered = {}; + this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true); + } + + this.load.remembered[presetName] = getCurrentPreset(this); + this.preset = presetName; + addPresetOption(this, presetName, true); + this.saveToLocalStorageIfPossible(); + }, + + revert: function(gui) { + common.each(this.__controllers, function(controller) { + // Make revert work on Default. + if (!this.getRoot().load.remembered) { + controller.setValue(controller.initialValue); + } else { + recallSavedValue(gui || this.getRoot(), controller); + } + + // fire onFinishChange callback + if (controller.__onFinishChange) { + controller.__onFinishChange.call(controller, controller.getValue()); + } + }, this); + + common.each(this.__folders, function(folder) { + folder.revert(folder); + }); + + if (!gui) { + markPresetModified(this.getRoot(), false); + } + }, + + listen: function(controller) { + const init = this.__listening.length === 0; + this.__listening.push(controller); + if (init) { + updateDisplays(this.__listening); + } + }, + + updateDisplay: function() { + common.each(this.__controllers, function(controller) { + controller.updateDisplay(); + }); + common.each(this.__folders, function(folder) { + folder.updateDisplay(); + }); + } + } +); + +/** + * Add a row to the end of the GUI or before another row. + * + * @param gui + * @param [newDom] If specified, inserts the dom content in the new row + * @param [liBefore] If specified, places the new row before another row + * + * @ignore + */ +function addRow(gui, newDom, liBefore) { + const li = document.createElement('li'); + if (newDom) { + li.appendChild(newDom); + } + + if (liBefore) { + gui.__ul.insertBefore(li, liBefore); + } else { + gui.__ul.appendChild(li); + } + gui.onResize(); + return li; +} + +function removeListeners(gui) { + dom.unbind(window, 'resize', gui.__resizeHandler); + + if (gui.saveToLocalStorageIfPossible) { + dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible); + } +} + +function markPresetModified(gui, modified) { + const opt = gui.__preset_select[gui.__preset_select.selectedIndex]; + + if (modified) { + opt.innerHTML = opt.value + '*'; + } else { + opt.innerHTML = opt.value; + } +} + +function augmentController(gui, li, controller) { + controller.__li = li; + controller.__gui = gui; + + common.extend(controller, /** @lends Controller.prototype */ { + /** + * @param {Array|Object} options + * @return {Controller} + */ + options: function(options) { + if (arguments.length > 1) { + const nextSibling = controller.__li.nextElementSibling; + controller.remove(); + + return add( + gui, + controller.object, + controller.property, + { + before: nextSibling, + factoryArgs: [common.toArray(arguments)] + } + ); + } + + if (common.isArray(options) || common.isObject(options)) { + const nextSibling = controller.__li.nextElementSibling; + controller.remove(); + + return add( + gui, + controller.object, + controller.property, + { + before: nextSibling, + factoryArgs: [options] + } + ); + } + }, + + /** + * Sets the name of the controller. + * @param {string} name + * @return {Controller} + */ + name: function(name) { + controller.__li.firstElementChild.firstElementChild.innerHTML = name; + return controller; + }, + + /** + * Sets controller to listen for changes on its underlying object. + * @return {Controller} + */ + listen: function() { + controller.__gui.listen(controller); + return controller; + }, + + /** + * Removes the controller from its parent GUI. + * @return {Controller} + */ + remove: function() { + controller.__gui.remove(controller); + return controller; + } + }); + + // All sliders should be accompanied by a box. + if (controller instanceof NumberControllerSlider) { + const box = new NumberControllerBox(controller.object, controller.property, + { min: controller.__min, max: controller.__max, step: controller.__step }); + + common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) { + const pc = controller[method]; + const pb = box[method]; + controller[method] = box[method] = function() { + const args = Array.prototype.slice.call(arguments); + pb.apply(box, args); + return pc.apply(controller, args); + }; + }); + + dom.addClass(li, 'has-slider'); + controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild); + } else if (controller instanceof NumberControllerBox) { + const r = function(returned) { + // Have we defined both boundaries? + if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) { + // Well, then lets just replace this with a slider. + + // lets remember if the old controller had a specific name or was listening + const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML; + const wasListening = controller.__gui.__listening.indexOf(controller) > -1; + + controller.remove(); + const newController = add( + gui, + controller.object, + controller.property, + { + before: controller.__li.nextElementSibling, + factoryArgs: [controller.__min, controller.__max, controller.__step] + }); + + newController.name(oldName); + if (wasListening) newController.listen(); + + return newController; + } + + return returned; + }; + + controller.min = common.compose(r, controller.min); + controller.max = common.compose(r, controller.max); + } else if (controller instanceof BooleanController) { + dom.bind(li, 'click', function() { + dom.fakeEvent(controller.__checkbox, 'click'); + }); + + dom.bind(controller.__checkbox, 'click', function(e) { + e.stopPropagation(); // Prevents double-toggle + }); + } else if (controller instanceof FunctionController) { + dom.bind(li, 'click', function() { + dom.fakeEvent(controller.__button, 'click'); + }); + + dom.bind(li, 'mouseover', function() { + dom.addClass(controller.__button, 'hover'); + }); + + dom.bind(li, 'mouseout', function() { + dom.removeClass(controller.__button, 'hover'); + }); + } else if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + controller.updateDisplay = common.compose(function(val) { + li.style.borderLeftColor = controller.__color.toString(); + return val; + }, controller.updateDisplay); + + controller.updateDisplay(); + } + + controller.setValue = common.compose(function(val) { + if (gui.getRoot().__preset_select && controller.isModified()) { + markPresetModified(gui.getRoot(), true); + } + + return val; + }, controller.setValue); +} + +function recallSavedValue(gui, controller) { + // Find the topmost GUI, that's where remembered objects live. + const root = gui.getRoot(); + + // Does the object we're controlling match anything we've been told to + // remember? + const matchedIndex = root.__rememberedObjects.indexOf(controller.object); + + // Why yes, it does! + if (matchedIndex !== -1) { + // Let me fetch a map of controllers for thcommon.isObject. + let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex]; + + // Ohp, I believe this is the first controller we've created for this + // object. Lets make the map fresh. + if (controllerMap === undefined) { + controllerMap = {}; + root.__rememberedObjectIndecesToControllers[matchedIndex] = + controllerMap; + } + + // Keep track of this controller + controllerMap[controller.property] = controller; + + // Okay, now have we saved any values for this controller? + if (root.load && root.load.remembered) { + const presetMap = root.load.remembered; + + // Which preset are we trying to load? + let preset; + + if (presetMap[gui.preset]) { + preset = presetMap[gui.preset]; + } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) { + // Uhh, you can have the default instead? + preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME]; + } else { + // Nada. + return; + } + + // Did the loaded object remember thcommon.isObject? && Did we remember this particular property? + if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) { + // We did remember something for this guy ... + const value = preset[matchedIndex][controller.property]; + + // And that's what it is. + controller.initialValue = value; + controller.setValue(value); + } + } + } +} + +function add(gui, object, property, params) { + if (object[property] === undefined) { + throw new Error(`Object "${object}" has no property "${property}"`); + } + + let controller; + + if (params.color) { + controller = new ColorController(object, property); + } else { + const factoryArgs = [object, property].concat(params.factoryArgs); + controller = ControllerFactory.apply(gui, factoryArgs); + } + + if (params.before instanceof Controller) { + params.before = params.before.__li; + } + + recallSavedValue(gui, controller); + + dom.addClass(controller.domElement, 'c'); + + const name = document.createElement('span'); + dom.addClass(name, 'property-name'); + name.innerHTML = controller.property; + + const container = document.createElement('div'); + container.appendChild(name); + container.appendChild(controller.domElement); + + const li = addRow(gui, container, params.before); + + dom.addClass(li, GUI.CLASS_CONTROLLER_ROW); + if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + } else { + dom.addClass(li, typeof controller.getValue()); + } + + augmentController(gui, li, controller); + + gui.__controllers.push(controller); + + return controller; +} + +function getLocalStorageHash(gui, key) { + // TODO how does this deal with multiple GUI's? + return document.location.href + '.' + key; +} + +function addPresetOption(gui, name, setSelected) { + const opt = document.createElement('option'); + opt.innerHTML = name; + opt.value = name; + gui.__preset_select.appendChild(opt); + if (setSelected) { + gui.__preset_select.selectedIndex = gui.__preset_select.length - 1; + } +} + +function showHideExplain(gui, explain) { + explain.style.display = gui.useLocalStorage ? 'block' : 'none'; +} + +function addSaveMenu(gui) { + const div = gui.__save_row = document.createElement('li'); + + dom.addClass(gui.domElement, 'has-save'); + + gui.__ul.insertBefore(div, gui.__ul.firstChild); + + dom.addClass(div, 'save-row'); + + const gears = document.createElement('span'); + gears.innerHTML = ' '; + dom.addClass(gears, 'button gears'); + + // TODO replace with FunctionController + const button = document.createElement('span'); + button.innerHTML = 'Save'; + dom.addClass(button, 'button'); + dom.addClass(button, 'save'); + + const button2 = document.createElement('span'); + button2.innerHTML = 'New'; + dom.addClass(button2, 'button'); + dom.addClass(button2, 'save-as'); + + const button3 = document.createElement('span'); + button3.innerHTML = 'Revert'; + dom.addClass(button3, 'button'); + dom.addClass(button3, 'revert'); + + const select = gui.__preset_select = document.createElement('select'); + + if (gui.load && gui.load.remembered) { + common.each(gui.load.remembered, function(value, key) { + addPresetOption(gui, key, key === gui.preset); + }); + } else { + addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false); + } + + dom.bind(select, 'change', function() { + for (let index = 0; index < gui.__preset_select.length; index++) { + gui.__preset_select[index].innerHTML = gui.__preset_select[index].value; + } + + gui.preset = this.value; + }); + + div.appendChild(select); + div.appendChild(gears); + div.appendChild(button); + div.appendChild(button2); + div.appendChild(button3); + + if (SUPPORTS_LOCAL_STORAGE) { + const explain = document.getElementById('dg-local-explain'); + const localStorageCheckBox = document.getElementById('dg-local-storage'); + const saveLocally = document.getElementById('dg-save-locally'); + + saveLocally.style.display = 'block'; + + if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') { + localStorageCheckBox.setAttribute('checked', 'checked'); + } + + showHideExplain(gui, explain); + + // TODO: Use a boolean controller, fool! + dom.bind(localStorageCheckBox, 'change', function() { + gui.useLocalStorage = !gui.useLocalStorage; + showHideExplain(gui, explain); + }); + } + + const newConstructorTextArea = document.getElementById('dg-new-constructor'); + + dom.bind(newConstructorTextArea, 'keydown', function(e) { + if (e.metaKey && (e.which === 67 || e.keyCode === 67)) { + SAVE_DIALOGUE.hide(); + } + }); + + dom.bind(gears, 'click', function() { + newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2); + SAVE_DIALOGUE.show(); + newConstructorTextArea.focus(); + newConstructorTextArea.select(); + }); + + dom.bind(button, 'click', function() { + gui.save(); + }); + + dom.bind(button2, 'click', function() { + const presetName = prompt('Enter a new preset name.'); + if (presetName) { + gui.saveAs(presetName); + } + }); + + dom.bind(button3, 'click', function() { + gui.revert(); + }); + + // div.appendChild(button2); +} + +function addResizeHandle(gui) { + let pmouseX; + + gui.__resize_handle = document.createElement('div'); + + common.extend(gui.__resize_handle.style, { + + width: '6px', + marginLeft: '-3px', + height: '200px', + cursor: 'ew-resize', + position: 'absolute' + // border: '1px solid blue' + + }); + + function drag(e) { + e.preventDefault(); + + gui.width += pmouseX - e.clientX; + gui.onResize(); + pmouseX = e.clientX; + + return false; + } + + function dragStop() { + dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.unbind(window, 'mousemove', drag); + dom.unbind(window, 'mouseup', dragStop); + } + + function dragStart(e) { + e.preventDefault(); + + pmouseX = e.clientX; + + dom.addClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.bind(window, 'mousemove', drag); + dom.bind(window, 'mouseup', dragStop); + + return false; + } + + dom.bind(gui.__resize_handle, 'mousedown', dragStart); + dom.bind(gui.__closeButton, 'mousedown', dragStart); + + gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild); +} + +function setWidth(gui, w) { + gui.domElement.style.width = w + 'px'; + // Auto placed save-rows are position fixed, so we have to + // set the width manually if we want it to bleed to the edge + if (gui.__save_row && gui.autoPlace) { + gui.__save_row.style.width = w + 'px'; + } + if (gui.__closeButton) { + gui.__closeButton.style.width = w + 'px'; + } +} + +function getCurrentPreset(gui, useInitialValues) { + const toReturn = {}; + + // For each object I'm remembering + common.each(gui.__rememberedObjects, function(val, index) { + const savedValues = {}; + + // The controllers I've made for thcommon.isObject by property + const controllerMap = + gui.__rememberedObjectIndecesToControllers[index]; + + // Remember each value for each property + common.each(controllerMap, function(controller, property) { + savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue(); + }); + + // Save the values for thcommon.isObject + toReturn[index] = savedValues; + }); + + return toReturn; +} + +function setPresetSelectIndex(gui) { + for (let index = 0; index < gui.__preset_select.length; index++) { + if (gui.__preset_select[index].value === gui.preset) { + gui.__preset_select.selectedIndex = index; + } + } +} + +function updateDisplays(controllerArray) { + if (controllerArray.length !== 0) { + requestAnimationFrame.call(window, function() { + updateDisplays(controllerArray); + }); + } + + common.each(controllerArray, function(c) { + c.updateDisplay(); + }); +} + +export default GUI; diff --git a/node_modules/dat.gui/src/dat/gui/_structure.scss b/node_modules/dat.gui/src/dat/gui/_structure.scss new file mode 100644 index 00000000..3193f8e0 --- /dev/null +++ b/node_modules/dat.gui/src/dat/gui/_structure.scss @@ -0,0 +1,300 @@ +$nest-margin: 4px; +$row-height: 27px; + +$button-height: 20px; + +.dg { + + /** Clear list styles */ + ul { + list-style: none; + margin: 0; + padding: 0; + width: 100%; + clear: both; + } + + /* Auto-place container */ + &.ac { + position: fixed; + top: 0; + left: 0; + right: 0; + height: 0; + z-index: 0; + } + + &:not(.ac) .main { + /** Exclude mains in ac so that we don't hide close button */ + overflow: hidden; + } + + &.main { + + @include transition(opacity, 0.1s, linear); + + &.taller-than-window { + + overflow-y: auto; + + .close-button { + + opacity: 1; + + /* TODO, these are style notes */ + margin-top: -1px; + border-top: 1px solid $border-color; + + } + + } + + ul.closed .close-button { + opacity: 1 !important; + } + + &:hover .close-button, + .close-button.drag { + opacity: 1; + } + + .close-button { + /*opacity: 0;*/ + @include transition(opacity, 0.1s, linear); + border: 0; + + line-height: $button-height - 1; + height: $button-height; + + /* TODO, these are style notes */ + cursor: pointer; + text-align: center; + background-color: #000; + &.close-top { + position: relative; + } + &.close-bottom { + position: absolute; + } + &:hover { + background-color: #111; + } + + } + + } + + /* Auto-placed GUI's */ + &.a { + + float: right; + margin-right: 15px; + overflow-y:visible; + + &.has-save > ul { + + &.close-top { + margin-top: 0; + } + &.close-bottom { + margin-top: $row-height; + } + + &.closed { + margin-top: 0; + } + } + + .save-row { + top: 0; + z-index: 1002; + + &.close-top { + position: relative; + } + &.close-bottom { + position: fixed; + } + + } + + } + + li { + @include transition(height, 0.1s, ease-out); + @include transition(overflow, 0.1s, linear); + } + + /* Line items that don't contain folders. */ + li:not(.folder) { + cursor: auto; + height: $row-height; + line-height: $row-height; + padding: 0 4px 0 5px; + } + + li.folder { + padding: 0; + border-left: $nest-margin solid rgba(0, 0, 0, 0); + + } + + /** Folder names */ + li.title { + cursor: pointer; + margin-left: -$nest-margin; + } + + /** Hides closed items */ + .closed li:not(.title), + .closed ul li, + .closed ul li > * { + height: 0; + overflow: hidden; + border: 0; + } + + /** Controller row */ + .cr { + clear: both; + padding-left: 3px; + height: $row-height; + overflow: hidden; + } + + /** Name-half (left) */ + .property-name { + cursor: default; + float: left; + clear: left; + width: 40%; + overflow: hidden; + text-overflow: ellipsis; + } + + /** Controller-half (right) */ + .c { + float: left; + width: 60%; + position: relative; + } + + /** Controller placement */ + .c input[type=text] { + border: 0; + margin-top: 4px; + padding: 3px; + width: 100%; + float: right; + } + + /** Shorter number boxes when slider is present. */ + .has-slider input[type=text] { + width: 30%; + /*display: none;*/ + margin-left: 0; + } + + .slider { + float: left; + width: 66%; + margin-left: -5px; + margin-right: 0; + height: 19px; + margin-top: 4px; + } + + .slider-fg { + height: 100%; + } + + .c input[type=checkbox] { + margin-top: 7px; + } + + .c select { + margin-top: 5px; + } + + /** Ensure the entire boolean and function row shows a hand */ + .cr.function, + .cr.function .property-name, /* Don't know why I need to be this explicit */ + .cr.function *, + .cr.boolean, + .cr.boolean * { + cursor: pointer; + } + + /** allow overflow for color selector */ + .cr.color { + overflow: visible; + } + + .selector { + display: none; + position: absolute; + margin-left: -9px; + margin-top: 23px; + z-index: 10; + } + + .c:hover .selector, + .selector.drag { + display: block; + } + + li.save-row { + + padding: 0; + + .button { + display: inline-block; + padding: 0px 6px; + } + + } + + &.dialogue { + background-color: #222; + width: 460px; + padding: 15px; + font-size: 13px; + line-height: 15px; + } + +} + +/* TODO Separate style and structure */ +#dg-new-constructor { + padding: 10px; + color: #222; + font-family: Monaco, monospace; + font-size: 10px; + border: 0; + resize: none; + box-shadow: inset 1px 1px 1px #888; + word-wrap: break-word; + margin: 12px 0; + display: block; + width: 440px; + overflow-y: scroll; + height: 100px; + position: relative; +} + +#dg-local-explain { + display: none; + font-size: 11px; + line-height: 17px; + border-radius: 3px; + background-color: #333; + padding: 8px; + margin-top: 10px; + code { + font-size: 10px; + } +} + +#dat-gui-save-locally { + display: none; +} diff --git a/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js b/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js new file mode 100644 index 00000000..6a9c3d5a --- /dev/null +++ b/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js @@ -0,0 +1,23 @@ +const saveDialogContents = `
+ + Here's the new load parameter for your GUI's constructor: + + + +
+ + Automatically save + values to localStorage on exit. + +
The values saved to localStorage will + override those passed to dat.GUI's constructor. This makes it + easier to work incrementally, but localStorage is fragile, + and your friends may not see the same values you do. + +
+ +
+ +
`; + +export default saveDialogContents; diff --git a/node_modules/dat.gui/src/dat/gui/style.scss b/node_modules/dat.gui/src/dat/gui/style.scss new file mode 100644 index 00000000..89705cd4 --- /dev/null +++ b/node_modules/dat.gui/src/dat/gui/style.scss @@ -0,0 +1,202 @@ +$background-color: #1a1a1a; + +$hover-lighten: 5%; +$border-lighten: 7%; +$active-lighten: 10%; + +$number-color: #2FA1D6; +$boolean-color: #806787; +$string-color: #1ed36f; +$function-color: #e61d5f; +$save-row-color: #dad5cb; +$button-color: darken($save-row-color, 10%); +$border-color: lighten($background-color, $border-lighten); +$input-color: lighten($background-color, 8.5%); + +@mixin transition($prop, $time, $curve) { + -webkit-transition: $prop $time $curve; + -o-transition: $prop $time $curve; + -moz-transition: $prop $time $curve; + transition: $prop $time $curve; +} + +@mixin gradient($a, $b) { + background: -webkit-gradient(linear, 0% 0%, 0% 100%, from($a), to($b)); + background: -o-gradient(linear, 0% 0%, 0% 100%, from($a), to($b)); + background: -moz-gradient(linear, 0% 0%, 0% 100%, from($a), to($b)); +} + +@mixin button() { + margin-left: 5px; + margin-top: 1px; + border-radius: 2px; + font-size: 9px; + line-height: 7px; + padding: 4px 4px 5px 4px; + background: $button-color; + color: #fff; + text-shadow: 0 1px 0 darken($button-color, 10%); + box-shadow: 0 -1px 0 darken($button-color, 10%); + cursor: pointer; +} + +@mixin gears() { + background: $button-color url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat; + height: 7px; + width: 8px; +} + +@import "structure"; + +/** Main type */ +.dg { + + color: #eee; + font: 11px 'Lucida Grande', sans-serif; + text-shadow: 0 -1px 0 #111; + + /** Auto place */ + &.main { + + /** Scrollbar */ + &::-webkit-scrollbar { + width: 5px; + background: $background-color; + } + &::-webkit-scrollbar-corner { + height: 0; + display: none; + } + &::-webkit-scrollbar-thumb { + border-radius: 5px; + background: lighten($background-color, 30%); + } + + } + + li { + + &:not(.folder) { + background: $background-color; + border-bottom: 1px solid $border-color; + } + + &.save-row { + + line-height: 25px; + background: $save-row-color; + border: 0; + + select { + margin-left: 5px; + width: 108px; + + } + + .button { + + &.gears { + @include gears; + } + + @include button; + + &:hover { + background-color: darken($button-color, 5%); + box-shadow: 0 -1px 0 darken($button-color, 10%); + } + + } + + } + + &.folder { + border-bottom: 0; + } + + &.title { + padding-left: 16px; + background: #000 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat; + cursor: pointer; + border-bottom: 1px solid rgba(255, 255, 255, 0.2); + } + + } + + .closed li.title { + background-image: url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==); + } + + /* Controller row,
  • */ + .cr { + + &.boolean { + border-left: 3px solid $boolean-color; + } + + &.color { + border-left: 3px solid; + } + + &.function { + border-left: 3px solid $function-color; + } + + &.number { + border-left: 3px solid $number-color; + input[type=text] { + color: $number-color; + } + } + + &.string { + border-left: 3px solid $string-color; + input[type=text] { + color: $string-color; + } + } + + &.function:hover, + &.boolean:hover { + background: #111; + } + + } + + /** Controllers */ + .c { + + input[type=text] { + + background: $input-color; + outline: none; + &:hover { + background: lighten($input-color, $hover-lighten); + } + &:focus { + background: lighten($input-color, $active-lighten); + color: #fff; + } + + } + + .slider { + background: $input-color; + cursor: ew-resize; + } + + .slider-fg { + background: $number-color; + max-width: 100%; + } + + .slider:hover { + background: lighten($input-color, $hover-lighten); + .slider-fg { + background: lighten($number-color, $hover-lighten); + } + } + + } + +} diff --git a/node_modules/dat.gui/src/dat/index.js b/node_modules/dat.gui/src/dat/index.js new file mode 100644 index 00000000..87b1a1ec --- /dev/null +++ b/node_modules/dat.gui/src/dat/index.js @@ -0,0 +1,61 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +import Color from './color/Color'; +import math from './color/math'; +import interpret from './color/interpret'; + +import Controller from './controllers/Controller'; +import BooleanController from './controllers/BooleanController'; +import OptionController from './controllers/OptionController'; +import StringController from './controllers/StringController'; +import NumberController from './controllers/NumberController'; +import NumberControllerBox from './controllers/NumberControllerBox'; +import NumberControllerSlider from './controllers/NumberControllerSlider'; +import FunctionController from './controllers/FunctionController'; +import ColorController from './controllers/ColorController'; + +import domImport from './dom/dom'; +import GUIImport from './gui/GUI'; + +export const color = { + Color: Color, + math: math, + interpret: interpret +}; + +export const controllers = { + Controller: Controller, + BooleanController: BooleanController, + OptionController: OptionController, + StringController: StringController, + NumberController: NumberController, + NumberControllerBox: NumberControllerBox, + NumberControllerSlider: NumberControllerSlider, + FunctionController: FunctionController, + ColorController: ColorController +}; + +export const dom = { dom: domImport }; + +export const gui = { GUI: GUIImport }; + +export const GUI = GUIImport; + +export default { + color, + controllers, + dom, + gui, + GUI +}; diff --git a/node_modules/dat.gui/src/dat/utils/common.js b/node_modules/dat.gui/src/dat/utils/common.js new file mode 100644 index 00000000..9ab4288c --- /dev/null +++ b/node_modules/dat.gui/src/dat/utils/common.js @@ -0,0 +1,157 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +const ARR_EACH = Array.prototype.forEach; +const ARR_SLICE = Array.prototype.slice; + +/** + * Band-aid methods for things that should be a lot easier in JavaScript. + * Implementation and structure inspired by underscore.js + * http://documentcloud.github.com/underscore/ + */ + +const Common = { + BREAK: {}, + + extend: function(target) { + this.each(ARR_SLICE.call(arguments, 1), function(obj) { + const keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function(key) { + if (!this.isUndefined(obj[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + + return target; + }, + + defaults: function(target) { + this.each(ARR_SLICE.call(arguments, 1), function(obj) { + const keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function(key) { + if (this.isUndefined(target[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + + return target; + }, + + compose: function() { + const toCall = ARR_SLICE.call(arguments); + return function() { + let args = ARR_SLICE.call(arguments); + for (let i = toCall.length - 1; i >= 0; i--) { + args = [toCall[i].apply(this, args)]; + } + return args[0]; + }; + }, + + each: function(obj, itr, scope) { + if (!obj) { + return; + } + + if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) { + obj.forEach(itr, scope); + } else if (obj.length === obj.length + 0) { // Is number but not NaN + let key; + let l; + for (key = 0, l = obj.length; key < l; key++) { + if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) { + return; + } + } + } else { + for (const key in obj) { + if (itr.call(scope, obj[key], key) === this.BREAK) { + return; + } + } + } + }, + + defer: function(fnc) { + setTimeout(fnc, 0); + }, + + // if the function is called repeatedly, wait until threshold passes until we execute the function + debounce: function(func, threshold, callImmediately) { + let timeout; + + return function() { + const obj = this; + const args = arguments; + function delayed() { + timeout = null; + if (!callImmediately) func.apply(obj, args); + } + + const callNow = callImmediately || !timeout; + + clearTimeout(timeout); + timeout = setTimeout(delayed, threshold); + + if (callNow) { + func.apply(obj, args); + } + }; + }, + + toArray: function(obj) { + if (obj.toArray) return obj.toArray(); + return ARR_SLICE.call(obj); + }, + + isUndefined: function(obj) { + return obj === undefined; + }, + + isNull: function(obj) { + return obj === null; + }, + + isNaN: function(obj) { + return isNaN(obj); + }, + + isArray: Array.isArray || function(obj) { + return obj.constructor === Array; + }, + + isObject: function(obj) { + return obj === Object(obj); + }, + + isNumber: function(obj) { + return obj === obj + 0; + }, + + isString: function(obj) { + return obj === obj + ''; + }, + + isBoolean: function(obj) { + return obj === false || obj === true; + }, + + isFunction: function(obj) { + return obj instanceof Function; + } + +}; + +export default Common; diff --git a/node_modules/dat.gui/src/dat/utils/css.js b/node_modules/dat.gui/src/dat/utils/css.js new file mode 100644 index 00000000..fadc82de --- /dev/null +++ b/node_modules/dat.gui/src/dat/utils/css.js @@ -0,0 +1,37 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +const css = { + load: function(url, indoc) { + const doc = indoc || document; + const link = doc.createElement('link'); + link.type = 'text/css'; + link.rel = 'stylesheet'; + link.href = url; + doc.getElementsByTagName('head')[0].appendChild(link); + }, + + inject: function(cssContent, indoc) { + const doc = indoc || document; + const injected = document.createElement('style'); + injected.type = 'text/css'; + injected.innerHTML = cssContent; + const head = doc.getElementsByTagName('head')[0]; + try { + head.appendChild(injected); + } catch (e) { // Unable to inject CSS, probably because of a Content Security Policy + } + } +}; + +export default css; diff --git a/node_modules/dat.gui/src/dat/utils/requestAnimationFrame.js b/node_modules/dat.gui/src/dat/utils/requestAnimationFrame.js new file mode 100644 index 00000000..9949e077 --- /dev/null +++ b/node_modules/dat.gui/src/dat/utils/requestAnimationFrame.js @@ -0,0 +1,23 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +function requestAnimationFrame(callback) { + setTimeout(callback, 1000 / 60); +} + +export default window.requestAnimationFrame || + window.webkitRequestAnimationFrame || + window.mozRequestAnimationFrame || + window.oRequestAnimationFrame || + window.msRequestAnimationFrame || + requestAnimationFrame; diff --git a/node_modules/dat.gui/tests/index.html b/node_modules/dat.gui/tests/index.html new file mode 100644 index 00000000..6b146c00 --- /dev/null +++ b/node_modules/dat.gui/tests/index.html @@ -0,0 +1,1450 @@ + + + + + + + + + + + + + +

    + +

    + +
    +

    +
      +
      test markup, will be hidden
      + + diff --git a/node_modules/dat.gui/tests/jquery.js b/node_modules/dat.gui/tests/jquery.js new file mode 100644 index 00000000..11e6d067 --- /dev/null +++ b/node_modules/dat.gui/tests/jquery.js @@ -0,0 +1,9046 @@ +/*! + * jQuery JavaScript Library v1.6.4 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Mon Sep 12 18:54:48 2011 -0400 + */ +(function( window, undefined ) { + +// Use the correct document accordingly with window argument (sandbox) +var document = window.document, + navigator = window.navigator, + location = window.location; +var jQuery = (function() { + +// Define a local copy of jQuery +var jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // A central reference to the root jQuery(document) + rootjQuery, + + // A simple way to check for HTML strings or ID strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + quickExpr = /^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/, + + // Check if a string has a non-whitespace character in it + rnotwhite = /\S/, + + // Used for trimming whitespace + trimLeft = /^\s+/, + trimRight = /\s+$/, + + // Check for digits + rdigit = /\d/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, + rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + + // Useragent RegExp + rwebkit = /(webkit)[ \/]([\w.]+)/, + ropera = /(opera)(?:.*version)?[ \/]([\w.]+)/, + rmsie = /(msie) ([\w.]+)/, + rmozilla = /(mozilla)(?:.*? rv:([\w.]+))?/, + + // Matches dashed string for camelizing + rdashAlpha = /-([a-z]|[0-9])/ig, + rmsPrefix = /^-ms-/, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return ( letter + "" ).toUpperCase(); + }, + + // Keep a UserAgent string for use with jQuery.browser + userAgent = navigator.userAgent, + + // For matching the engine and version of the browser + browserMatch, + + // The deferred used on DOM ready + readyList, + + // The ready event handler + DOMContentLoaded, + + // Save a reference to some core methods + toString = Object.prototype.toString, + hasOwn = Object.prototype.hasOwnProperty, + push = Array.prototype.push, + slice = Array.prototype.slice, + trim = String.prototype.trim, + indexOf = Array.prototype.indexOf, + + // [[Class]] -> type pairs + class2type = {}; + +jQuery.fn = jQuery.prototype = { + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem, ret, doc; + + // Handle $(""), $(null), or $(undefined) + if ( !selector ) { + return this; + } + + // Handle $(DOMElement) + if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + } + + // The body element only exists once, optimize finding it + if ( selector === "body" && !context && document.body ) { + this.context = document; + this[0] = document.body; + this.selector = selector; + this.length = 1; + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + // Are we dealing with HTML string or an ID? + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = quickExpr.exec( selector ); + } + + // Verify a match, and that no context was specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + doc = (context ? context.ownerDocument || context : document); + + // If a single string is passed in and it's a single tag + // just do a createElement and skip the rest + ret = rsingleTag.exec( selector ); + + if ( ret ) { + if ( jQuery.isPlainObject( context ) ) { + selector = [ document.createElement( ret[1] ) ]; + jQuery.fn.attr.call( selector, context, true ); + + } else { + selector = [ doc.createElement( ret[1] ) ]; + } + + } else { + ret = jQuery.buildFragment( [ match[1] ], [ doc ] ); + selector = (ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment).childNodes; + } + + return jQuery.merge( this, selector ); + + // HANDLE: $("#id") + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return (context || rootjQuery).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if (selector.selector !== undefined) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The current version of jQuery being used + jquery: "1.6.4", + + // The default length of a jQuery object is 0 + length: 0, + + // The number of elements contained in the matched element set + size: function() { + return this.length; + }, + + toArray: function() { + return slice.call( this, 0 ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems, name, selector ) { + // Build a new jQuery matched element set + var ret = this.constructor(); + + if ( jQuery.isArray( elems ) ) { + push.apply( ret, elems ); + + } else { + jQuery.merge( ret, elems ); + } + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + ret.context = this.context; + + if ( name === "find" ) { + ret.selector = this.selector + (this.selector ? " " : "") + selector; + } else if ( name ) { + ret.selector = this.selector + "." + name + "(" + selector + ")"; + } + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Attach the listeners + jQuery.bindReady(); + + // Add the callback + readyList.done( fn ); + + return this; + }, + + eq: function( i ) { + return i === -1 ? + this.slice( i ) : + this.slice( i, +i + 1 ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ), + "slice", slice.call(arguments).join(",") ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + // Either a released hold or an DOMready/load event and not yet ready + if ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready, 1 ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger( "ready" ).unbind( "ready" ); + } + } + }, + + bindReady: function() { + if ( readyList ) { + return; + } + + readyList = jQuery._Deferred(); + + // Catch cases where $(document).ready() is called after the + // browser event has already occurred. + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + return setTimeout( jQuery.ready, 1 ); + } + + // Mozilla, Opera and webkit nightlies currently support this event + if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", jQuery.ready, false ); + + // If IE event model is used + } else if ( document.attachEvent ) { + // ensure firing before onload, + // maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", DOMContentLoaded ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", jQuery.ready ); + + // If IE and not a frame + // continually check to see if the document is ready + var toplevel = false; + + try { + toplevel = window.frameElement == null; + } catch(e) {} + + if ( document.documentElement.doScroll && toplevel ) { + doScrollCheck(); + } + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + // A crude way of determining if an object is a window + isWindow: function( obj ) { + return obj && typeof obj === "object" && "setInterval" in obj; + }, + + isNaN: function( obj ) { + return obj == null || !rdigit.test( obj ) || isNaN( obj ); + }, + + type: function( obj ) { + return obj == null ? + String( obj ) : + class2type[ toString.call(obj) ] || "object"; + }, + + isPlainObject: function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !hasOwn.call(obj, "constructor") && + !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + for ( var name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw msg; + }, + + parseJSON: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return (new Function( "return " + data ))(); + + } + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + var xml, tmp; + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && rnotwhite.test( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase(); + }, + + // args is for internal usage only + each: function( object, callback, args ) { + var name, i = 0, + length = object.length, + isObj = length === undefined || jQuery.isFunction( object ); + + if ( args ) { + if ( isObj ) { + for ( name in object ) { + if ( callback.apply( object[ name ], args ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.apply( object[ i++ ], args ) === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isObj ) { + for ( name in object ) { + if ( callback.call( object[ name ], name, object[ name ] ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.call( object[ i ], i, object[ i++ ] ) === false ) { + break; + } + } + } + } + + return object; + }, + + // Use native String.trim function wherever possible + trim: trim ? + function( text ) { + return text == null ? + "" : + trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + text.toString().replace( trimLeft, "" ).replace( trimRight, "" ); + }, + + // results is for internal usage only + makeArray: function( array, results ) { + var ret = results || []; + + if ( array != null ) { + // The window, strings (and functions) also have 'length' + // The extra typeof function check is to prevent crashes + // in Safari 2 (See: #3039) + // Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930 + var type = jQuery.type( array ); + + if ( array.length == null || type === "string" || type === "function" || type === "regexp" || jQuery.isWindow( array ) ) { + push.call( ret, array ); + } else { + jQuery.merge( ret, array ); + } + } + + return ret; + }, + + inArray: function( elem, array ) { + if ( !array ) { + return -1; + } + + if ( indexOf ) { + return indexOf.call( array, elem ); + } + + for ( var i = 0, length = array.length; i < length; i++ ) { + if ( array[ i ] === elem ) { + return i; + } + } + + return -1; + }, + + merge: function( first, second ) { + var i = first.length, + j = 0; + + if ( typeof second.length === "number" ) { + for ( var l = second.length; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var ret = [], retVal; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( var i = 0, length = elems.length; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, key, ret = [], + i = 0, + length = elems.length, + // jquery objects are treated as arrays + isArray = elems instanceof jQuery || length !== undefined && typeof length === "number" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( key in elems ) { + value = callback( elems[ key ], key, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return ret.concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + if ( typeof context === "string" ) { + var tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + var args = slice.call( arguments, 2 ), + proxy = function() { + return fn.apply( context, args.concat( slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++; + + return proxy; + }, + + // Mutifunctional method to get and set values to a collection + // The value/s can optionally be executed if it's a function + access: function( elems, key, value, exec, fn, pass ) { + var length = elems.length; + + // Setting many attributes + if ( typeof key === "object" ) { + for ( var k in key ) { + jQuery.access( elems, k, key[k], exec, fn, value ); + } + return elems; + } + + // Setting one attribute + if ( value !== undefined ) { + // Optionally, function values get executed if exec is true + exec = !pass && exec && jQuery.isFunction(value); + + for ( var i = 0; i < length; i++ ) { + fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass ); + } + + return elems; + } + + // Getting an attribute + return length ? fn( elems[0], key ) : undefined; + }, + + now: function() { + return (new Date()).getTime(); + }, + + // Use of jQuery.browser is frowned upon. + // More details: http://docs.jquery.com/Utilities/jQuery.browser + uaMatch: function( ua ) { + ua = ua.toLowerCase(); + + var match = rwebkit.exec( ua ) || + ropera.exec( ua ) || + rmsie.exec( ua ) || + ua.indexOf("compatible") < 0 && rmozilla.exec( ua ) || + []; + + return { browser: match[1] || "", version: match[2] || "0" }; + }, + + sub: function() { + function jQuerySub( selector, context ) { + return new jQuerySub.fn.init( selector, context ); + } + jQuery.extend( true, jQuerySub, this ); + jQuerySub.superclass = this; + jQuerySub.fn = jQuerySub.prototype = this(); + jQuerySub.fn.constructor = jQuerySub; + jQuerySub.sub = this.sub; + jQuerySub.fn.init = function init( selector, context ) { + if ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) { + context = jQuerySub( context ); + } + + return jQuery.fn.init.call( this, selector, context, rootjQuerySub ); + }; + jQuerySub.fn.init.prototype = jQuerySub.fn; + var rootjQuerySub = jQuerySub(document); + return jQuerySub; + }, + + browser: {} +}); + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +browserMatch = jQuery.uaMatch( userAgent ); +if ( browserMatch.browser ) { + jQuery.browser[ browserMatch.browser ] = true; + jQuery.browser.version = browserMatch.version; +} + +// Deprecated, use jQuery.browser.webkit instead +if ( jQuery.browser.webkit ) { + jQuery.browser.safari = true; +} + +// IE doesn't match non-breaking spaces with \s +if ( rnotwhite.test( "\xA0" ) ) { + trimLeft = /^[\s\xA0]+/; + trimRight = /[\s\xA0]+$/; +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); + +// Cleanup functions for the document ready method +if ( document.addEventListener ) { + DOMContentLoaded = function() { + document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + jQuery.ready(); + }; + +} else if ( document.attachEvent ) { + DOMContentLoaded = function() { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( document.readyState === "complete" ) { + document.detachEvent( "onreadystatechange", DOMContentLoaded ); + jQuery.ready(); + } + }; +} + +// The DOM ready check for Internet Explorer +function doScrollCheck() { + if ( jQuery.isReady ) { + return; + } + + try { + // If IE is used, use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + document.documentElement.doScroll("left"); + } catch(e) { + setTimeout( doScrollCheck, 1 ); + return; + } + + // and execute any waiting functions + jQuery.ready(); +} + +return jQuery; + +})(); + + +var // Promise methods + promiseMethods = "done fail isResolved isRejected promise then always pipe".split( " " ), + // Static reference to slice + sliceDeferred = [].slice; + +jQuery.extend({ + // Create a simple deferred (one callbacks list) + _Deferred: function() { + var // callbacks list + callbacks = [], + // stored [ context , args ] + fired, + // to avoid firing when already doing so + firing, + // flag to know if the deferred has been cancelled + cancelled, + // the deferred itself + deferred = { + + // done( f1, f2, ...) + done: function() { + if ( !cancelled ) { + var args = arguments, + i, + length, + elem, + type, + _fired; + if ( fired ) { + _fired = fired; + fired = 0; + } + for ( i = 0, length = args.length; i < length; i++ ) { + elem = args[ i ]; + type = jQuery.type( elem ); + if ( type === "array" ) { + deferred.done.apply( deferred, elem ); + } else if ( type === "function" ) { + callbacks.push( elem ); + } + } + if ( _fired ) { + deferred.resolveWith( _fired[ 0 ], _fired[ 1 ] ); + } + } + return this; + }, + + // resolve with given context and args + resolveWith: function( context, args ) { + if ( !cancelled && !fired && !firing ) { + // make sure args are available (#8421) + args = args || []; + firing = 1; + try { + while( callbacks[ 0 ] ) { + callbacks.shift().apply( context, args ); + } + } + finally { + fired = [ context, args ]; + firing = 0; + } + } + return this; + }, + + // resolve with this as context and given arguments + resolve: function() { + deferred.resolveWith( this, arguments ); + return this; + }, + + // Has this deferred been resolved? + isResolved: function() { + return !!( firing || fired ); + }, + + // Cancel + cancel: function() { + cancelled = 1; + callbacks = []; + return this; + } + }; + + return deferred; + }, + + // Full fledged deferred (two callbacks list) + Deferred: function( func ) { + var deferred = jQuery._Deferred(), + failDeferred = jQuery._Deferred(), + promise; + // Add errorDeferred methods, then and promise + jQuery.extend( deferred, { + then: function( doneCallbacks, failCallbacks ) { + deferred.done( doneCallbacks ).fail( failCallbacks ); + return this; + }, + always: function() { + return deferred.done.apply( deferred, arguments ).fail.apply( this, arguments ); + }, + fail: failDeferred.done, + rejectWith: failDeferred.resolveWith, + reject: failDeferred.resolve, + isRejected: failDeferred.isResolved, + pipe: function( fnDone, fnFail ) { + return jQuery.Deferred(function( newDefer ) { + jQuery.each( { + done: [ fnDone, "resolve" ], + fail: [ fnFail, "reject" ] + }, function( handler, data ) { + var fn = data[ 0 ], + action = data[ 1 ], + returned; + if ( jQuery.isFunction( fn ) ) { + deferred[ handler ](function() { + returned = fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise().then( newDefer.resolve, newDefer.reject ); + } else { + newDefer[ action + "With" ]( this === deferred ? newDefer : this, [ returned ] ); + } + }); + } else { + deferred[ handler ]( newDefer[ action ] ); + } + }); + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + if ( obj == null ) { + if ( promise ) { + return promise; + } + promise = obj = {}; + } + var i = promiseMethods.length; + while( i-- ) { + obj[ promiseMethods[i] ] = deferred[ promiseMethods[i] ]; + } + return obj; + } + }); + // Make sure only one callback list will be used + deferred.done( failDeferred.cancel ).fail( deferred.cancel ); + // Unexpose cancel + delete deferred.cancel; + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + return deferred; + }, + + // Deferred helper + when: function( firstParam ) { + var args = arguments, + i = 0, + length = args.length, + count = length, + deferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ? + firstParam : + jQuery.Deferred(); + function resolveFunc( i ) { + return function( value ) { + args[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value; + if ( !( --count ) ) { + // Strange bug in FF4: + // Values changed onto the arguments object sometimes end up as undefined values + // outside the $.when method. Cloning the object into a fresh array solves the issue + deferred.resolveWith( deferred, sliceDeferred.call( args, 0 ) ); + } + }; + } + if ( length > 1 ) { + for( ; i < length; i++ ) { + if ( args[ i ] && jQuery.isFunction( args[ i ].promise ) ) { + args[ i ].promise().then( resolveFunc(i), deferred.reject ); + } else { + --count; + } + } + if ( !count ) { + deferred.resolveWith( deferred, args ); + } + } else if ( deferred !== firstParam ) { + deferred.resolveWith( deferred, length ? [ firstParam ] : [] ); + } + return deferred.promise(); + } +}); + + + +jQuery.support = (function() { + + var div = document.createElement( "div" ), + documentElement = document.documentElement, + all, + a, + select, + opt, + input, + marginDiv, + support, + fragment, + body, + testElementParent, + testElement, + testElementStyle, + tds, + events, + eventName, + i, + isSupported; + + // Preliminary tests + div.setAttribute("className", "t"); + div.innerHTML = "
      a"; + + + all = div.getElementsByTagName( "*" ); + a = div.getElementsByTagName( "a" )[ 0 ]; + + // Can't get basic test support + if ( !all || !all.length || !a ) { + return {}; + } + + // First batch of supports tests + select = document.createElement( "select" ); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName( "input" )[ 0 ]; + + support = { + // IE strips leading whitespace when .innerHTML is used + leadingWhitespace: ( div.firstChild.nodeType === 3 ), + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + tbody: !div.getElementsByTagName( "tbody" ).length, + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + htmlSerialize: !!div.getElementsByTagName( "link" ).length, + + // Get the style information from getAttribute + // (IE uses .cssText instead) + style: /top/.test( a.getAttribute("style") ), + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + hrefNormalized: ( a.getAttribute( "href" ) === "/a" ), + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + opacity: /^0.55$/.test( a.style.opacity ), + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + cssFloat: !!a.style.cssFloat, + + // Make sure that if no value is specified for a checkbox + // that it defaults to "on". + // (WebKit defaults to "" instead) + checkOn: ( input.value === "on" ), + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + optSelected: opt.selected, + + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + getSetAttribute: div.className !== "t", + + // Will be defined later + submitBubbles: true, + changeBubbles: true, + focusinBubbles: false, + deleteExpando: true, + noCloneEvent: true, + inlineBlockNeedsLayout: false, + shrinkWrapBlocks: false, + reliableMarginRight: true + }; + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Test to see if it's possible to delete an expando from an element + // Fails in Internet Explorer + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + if ( !div.addEventListener && div.attachEvent && div.fireEvent ) { + div.attachEvent( "onclick", function() { + // Cloning a node shouldn't copy over any + // bound event handlers (IE does this) + support.noCloneEvent = false; + }); + div.cloneNode( true ).fireEvent( "onclick" ); + } + + // Check if a radio maintains it's value + // after being appended to the DOM + input = document.createElement("input"); + input.value = "t"; + input.setAttribute("type", "radio"); + support.radioValue = input.value === "t"; + + input.setAttribute("checked", "checked"); + div.appendChild( input ); + fragment = document.createDocumentFragment(); + fragment.appendChild( div.firstChild ); + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + div.innerHTML = ""; + + // Figure out if the W3C box model works as expected + div.style.width = div.style.paddingLeft = "1px"; + + body = document.getElementsByTagName( "body" )[ 0 ]; + // We use our own, invisible, body unless the body is already present + // in which case we use a div (#9239) + testElement = document.createElement( body ? "div" : "body" ); + testElementStyle = { + visibility: "hidden", + width: 0, + height: 0, + border: 0, + margin: 0, + background: "none" + }; + if ( body ) { + jQuery.extend( testElementStyle, { + position: "absolute", + left: "-1000px", + top: "-1000px" + }); + } + for ( i in testElementStyle ) { + testElement.style[ i ] = testElementStyle[ i ]; + } + testElement.appendChild( div ); + testElementParent = body || documentElement; + testElementParent.insertBefore( testElement, testElementParent.firstChild ); + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + support.boxModel = div.offsetWidth === 2; + + if ( "zoom" in div.style ) { + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + // (IE < 8 does this) + div.style.display = "inline"; + div.style.zoom = 1; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 2 ); + + // Check if elements with layout shrink-wrap their children + // (IE 6 does this) + div.style.display = ""; + div.innerHTML = "
      "; + support.shrinkWrapBlocks = ( div.offsetWidth !== 2 ); + } + + div.innerHTML = "
      t
      "; + tds = div.getElementsByTagName( "td" ); + + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + // (only IE 8 fails this test) + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Check if empty table cells still have offsetWidth/Height + // (IE < 8 fail this test) + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + div.innerHTML = ""; + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. For more + // info see bug #3333 + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + if ( document.defaultView && document.defaultView.getComputedStyle ) { + marginDiv = document.createElement( "div" ); + marginDiv.style.width = "0"; + marginDiv.style.marginRight = "0"; + div.appendChild( marginDiv ); + support.reliableMarginRight = + ( parseInt( ( document.defaultView.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0; + } + + // Remove the body element we added + testElement.innerHTML = ""; + testElementParent.removeChild( testElement ); + + // Technique from Juriy Zaytsev + // http://thinkweb2.com/projects/prototype/detecting-event-support-without-browser-sniffing/ + // We only care about the case where non-standard event systems + // are used, namely in IE. Short-circuiting here helps us to + // avoid an eval call (in setAttribute) which can cause CSP + // to go haywire. See: https://developer.mozilla.org/en/Security/CSP + if ( div.attachEvent ) { + for( i in { + submit: 1, + change: 1, + focusin: 1 + } ) { + eventName = "on" + i; + isSupported = ( eventName in div ); + if ( !isSupported ) { + div.setAttribute( eventName, "return;" ); + isSupported = ( typeof div[ eventName ] === "function" ); + } + support[ i + "Bubbles" ] = isSupported; + } + } + + // Null connected elements to avoid leaks in IE + testElement = fragment = select = opt = body = marginDiv = div = input = null; + + return support; +})(); + +// Keep track of boxModel +jQuery.boxModel = jQuery.support.boxModel; + + + + +var rbrace = /^(?:\{.*\}|\[.*\])$/, + rmultiDash = /([A-Z])/g; + +jQuery.extend({ + cache: {}, + + // Please use with caution + uuid: 0, + + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( jQuery.fn.jquery + Math.random() ).replace( /\D/g, "" ), + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", + "applet": true + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, ret, + internalKey = jQuery.expando, + getByName = typeof name === "string", + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ jQuery.expando ] : elem[ jQuery.expando ] && jQuery.expando; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || (pvt && id && (cache[ id ] && !cache[ id ][ internalKey ]))) && getByName && data === undefined ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + elem[ jQuery.expando ] = id = ++jQuery.uuid; + } else { + id = jQuery.expando; + } + } + + if ( !cache[ id ] ) { + cache[ id ] = {}; + + // TODO: This is a hack for 1.5 ONLY. Avoids exposing jQuery + // metadata on plain JS objects when the object is serialized using + // JSON.stringify + if ( !isNode ) { + cache[ id ].toJSON = jQuery.noop; + } + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ][ internalKey ] = jQuery.extend(cache[ id ][ internalKey ], name); + } else { + cache[ id ] = jQuery.extend(cache[ id ], name); + } + } + + thisCache = cache[ id ]; + + // Internal jQuery data is stored in a separate object inside the object's data + // cache in order to avoid key collisions between internal data and user-defined + // data + if ( pvt ) { + if ( !thisCache[ internalKey ] ) { + thisCache[ internalKey ] = {}; + } + + thisCache = thisCache[ internalKey ]; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // TODO: This is a hack for 1.5 ONLY. It will be removed in 1.6. Users should + // not attempt to inspect the internal events object using jQuery.data, as this + // internal data object is undocumented and subject to change. + if ( name === "events" && !thisCache[name] ) { + return thisCache[ internalKey ] && thisCache[ internalKey ].events; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( getByName ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; + }, + + removeData: function( elem, name, pvt /* Internal Use Only */ ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, + + // Reference to internal data cache key + internalKey = jQuery.expando, + + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + + // See jQuery.data for more information + id = isNode ? elem[ jQuery.expando ] : jQuery.expando; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ][ internalKey ] : cache[ id ]; + + if ( thisCache ) { + + // Support interoperable removal of hyphenated or camelcased keys + if ( !thisCache[ name ] ) { + name = jQuery.camelCase( name ); + } + + delete thisCache[ name ]; + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( !isEmptyDataObject(thisCache) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( pvt ) { + delete cache[ id ][ internalKey ]; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject(cache[ id ]) ) { + return; + } + } + + var internalCache = cache[ id ][ internalKey ]; + + // Browsers that fail expando deletion also refuse to delete expandos on + // the window, but it will allow it on all other JS objects; other browsers + // don't care + // Ensure that `cache` is not a window object #10080 + if ( jQuery.support.deleteExpando || !cache.setInterval ) { + delete cache[ id ]; + } else { + cache[ id ] = null; + } + + // We destroyed the entire user cache at once because it's faster than + // iterating through each key, but we need to continue to persist internal + // data if it existed + if ( internalCache ) { + cache[ id ] = {}; + // TODO: This is a hack for 1.5 ONLY. Avoids exposing jQuery + // metadata on plain JS objects when the object is serialized using + // JSON.stringify + if ( !isNode ) { + cache[ id ].toJSON = jQuery.noop; + } + + cache[ id ][ internalKey ] = internalCache; + + // Otherwise, we need to eliminate the expando on the node to avoid + // false lookups in the cache for entries that no longer exist + } else if ( isNode ) { + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( jQuery.support.deleteExpando ) { + delete elem[ jQuery.expando ]; + } else if ( elem.removeAttribute ) { + elem.removeAttribute( jQuery.expando ); + } else { + elem[ jQuery.expando ] = null; + } + } + }, + + // For internal use only. + _data: function( elem, name, data ) { + return jQuery.data( elem, name, data, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + if ( elem.nodeName ) { + var match = jQuery.noData[ elem.nodeName.toLowerCase() ]; + + if ( match ) { + return !(match === true || elem.getAttribute("classid") !== match); + } + } + + return true; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var data = null; + + if ( typeof key === "undefined" ) { + if ( this.length ) { + data = jQuery.data( this[0] ); + + if ( this[0].nodeType === 1 ) { + var attr = this[0].attributes, name; + for ( var i = 0, l = attr.length; i < l; i++ ) { + name = attr[i].name; + + if ( name.indexOf( "data-" ) === 0 ) { + name = jQuery.camelCase( name.substring(5) ); + + dataAttr( this[0], name, data[ name ] ); + } + } + } + } + + return data; + + } else if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + var parts = key.split("."); + parts[1] = parts[1] ? "." + parts[1] : ""; + + if ( value === undefined ) { + data = this.triggerHandler("getData" + parts[1] + "!", [parts[0]]); + + // Try to fetch any internally stored data first + if ( data === undefined && this.length ) { + data = jQuery.data( this[0], key ); + data = dataAttr( this[0], key, data ); + } + + return data === undefined && parts[1] ? + this.data( parts[0] ) : + data; + + } else { + return this.each(function() { + var $this = jQuery( this ), + args = [ parts[0], value ]; + + $this.triggerHandler( "setData" + parts[1] + "!", args ); + jQuery.data( this, key, value ); + $this.triggerHandler( "changeData" + parts[1] + "!", args ); + }); + } + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + !jQuery.isNaN( data ) ? parseFloat( data ) : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// TODO: This is a hack for 1.5 ONLY to allow objects with a single toJSON +// property to be considered empty objects; this property always exists in +// order to make sure JSON.stringify does not expose internal metadata +function isEmptyDataObject( obj ) { + for ( var name in obj ) { + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} + + + + +function handleQueueMarkDefer( elem, type, src ) { + var deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + defer = jQuery.data( elem, deferDataKey, undefined, true ); + if ( defer && + ( src === "queue" || !jQuery.data( elem, queueDataKey, undefined, true ) ) && + ( src === "mark" || !jQuery.data( elem, markDataKey, undefined, true ) ) ) { + // Give room for hard-coded callbacks to fire first + // and eventually mark/queue something else on the element + setTimeout( function() { + if ( !jQuery.data( elem, queueDataKey, undefined, true ) && + !jQuery.data( elem, markDataKey, undefined, true ) ) { + jQuery.removeData( elem, deferDataKey, true ); + defer.resolve(); + } + }, 0 ); + } +} + +jQuery.extend({ + + _mark: function( elem, type ) { + if ( elem ) { + type = (type || "fx") + "mark"; + jQuery.data( elem, type, (jQuery.data(elem,type,undefined,true) || 0) + 1, true ); + } + }, + + _unmark: function( force, elem, type ) { + if ( force !== true ) { + type = elem; + elem = force; + force = false; + } + if ( elem ) { + type = type || "fx"; + var key = type + "mark", + count = force ? 0 : ( (jQuery.data( elem, key, undefined, true) || 1 ) - 1 ); + if ( count ) { + jQuery.data( elem, key, count, true ); + } else { + jQuery.removeData( elem, key, true ); + handleQueueMarkDefer( elem, type, "mark" ); + } + } + }, + + queue: function( elem, type, data ) { + if ( elem ) { + type = (type || "fx") + "queue"; + var q = jQuery.data( elem, type, undefined, true ); + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !q || jQuery.isArray(data) ) { + q = jQuery.data( elem, type, jQuery.makeArray(data), true ); + } else { + q.push( data ); + } + } + return q || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + fn = queue.shift(), + defer; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + } + + if ( fn ) { + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift("inprogress"); + } + + fn.call(elem, function() { + jQuery.dequeue(elem, type); + }); + } + + if ( !queue.length ) { + jQuery.removeData( elem, type + "queue", true ); + handleQueueMarkDefer( elem, type, "queue" ); + } + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + } + + if ( data === undefined ) { + return jQuery.queue( this[0], type ); + } + return this.each(function() { + var queue = jQuery.queue( this, type, data ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[time] || time : time; + type = type || "fx"; + + return this.queue( type, function() { + var elem = this; + setTimeout(function() { + jQuery.dequeue( elem, type ); + }, time ); + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, object ) { + if ( typeof type !== "string" ) { + object = type; + type = undefined; + } + type = type || "fx"; + var defer = jQuery.Deferred(), + elements = this, + i = elements.length, + count = 1, + deferDataKey = type + "defer", + queueDataKey = type + "queue", + markDataKey = type + "mark", + tmp; + function resolve() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + } + while( i-- ) { + if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || + ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || + jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && + jQuery.data( elements[ i ], deferDataKey, jQuery._Deferred(), true ) )) { + count++; + tmp.done( resolve ); + } + } + resolve(); + return defer.promise(); + } +}); + + + + +var rclass = /[\n\t\r]/g, + rspace = /\s+/, + rreturn = /\r/g, + rtype = /^(?:button|input)$/i, + rfocusable = /^(?:button|input|object|select|textarea)$/i, + rclickable = /^a(?:rea)?$/i, + rboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, + nodeHook, boolHook; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, name, value, true, jQuery.attr ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, name, value, true, jQuery.prop ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classNames, i, l, elem, + setClass, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call(this, j, this.className) ); + }); + } + + if ( value && typeof value === "string" ) { + classNames = value.split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 ) { + if ( !elem.className && classNames.length === 1 ) { + elem.className = value; + + } else { + setClass = " " + elem.className + " "; + + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + if ( !~setClass.indexOf( " " + classNames[ c ] + " " ) ) { + setClass += classNames[ c ] + " "; + } + } + elem.className = jQuery.trim( setClass ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classNames, i, l, elem, className, c, cl; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call(this, j, this.className) ); + }); + } + + if ( (value && typeof value === "string") || value === undefined ) { + classNames = (value || "").split( rspace ); + + for ( i = 0, l = this.length; i < l; i++ ) { + elem = this[ i ]; + + if ( elem.nodeType === 1 && elem.className ) { + if ( value ) { + className = (" " + elem.className + " ").replace( rclass, " " ); + for ( c = 0, cl = classNames.length; c < cl; c++ ) { + className = className.replace(" " + classNames[ c ] + " ", " "); + } + elem.className = jQuery.trim( className ); + + } else { + elem.className = ""; + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isBool = typeof stateVal === "boolean"; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + state = stateVal, + classNames = value.split( rspace ); + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space seperated list + state = isBool ? state : !self.hasClass( className ); + self[ state ? "addClass" : "removeClass" ]( className ); + } + + } else if ( type === "undefined" || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // toggle whole className + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " "; + for ( var i = 0, l = this.length; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var hooks, ret, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.nodeName.toLowerCase() ] || jQuery.valHooks[ elem.type ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return undefined; + } + + var isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var self = jQuery(this), val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, self.val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.nodeName.toLowerCase() ] || jQuery.valHooks[ this.type ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // attributes.value is undefined in Blackberry 4.7 but + // uses .value. See #6932 + var val = elem.attributes.value; + return !val || val.specified ? elem.value : elem.text; + } + }, + select: { + get: function( elem ) { + var value, + index = elem.selectedIndex, + values = [], + options = elem.options, + one = elem.type === "select-one"; + + // Nothing was selected + if ( index < 0 ) { + return null; + } + + // Loop through all the selected options + for ( var i = one ? index : 0, max = one ? index + 1 : options.length; i < max; i++ ) { + var option = options[ i ]; + + // Don't return options that are disabled or in a disabled optgroup + if ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null) && + (!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" )) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + // Fixes Bug #2551 -- select.val() broken in IE after form.reset() + if ( one && !values.length && options.length ) { + return jQuery( options[ index ] ).val(); + } + + return values; + }, + + set: function( elem, value ) { + var values = jQuery.makeArray( value ); + + jQuery(elem).find("option").each(function() { + this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; + }); + + if ( !values.length ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attrFn: { + val: true, + css: true, + html: true, + text: true, + data: true, + width: true, + height: true, + offset: true + }, + + attrFix: { + // Always normalize to ensure hook usage + tabindex: "tabIndex" + }, + + attr: function( elem, name, value, pass ) { + var nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return undefined; + } + + if ( pass && name in jQuery.attrFn ) { + return jQuery( elem )[ name ]( value ); + } + + // Fallback to prop when attributes are not supported + if ( !("getAttribute" in elem) ) { + return jQuery.prop( elem, name, value ); + } + + var ret, hooks, + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + // Normalize the name if needed + if ( notxml ) { + name = jQuery.attrFix[ name ] || name; + + hooks = jQuery.attrHooks[ name ]; + + if ( !hooks ) { + // Use boolHook for boolean attributes + if ( rboolean.test( name ) ) { + hooks = boolHook; + + // Use nodeHook if available( IE6/7 ) + } else if ( nodeHook ) { + hooks = nodeHook; + } + } + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return undefined; + + } else if ( hooks && "set" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, "" + value ); + return value; + } + + } else if ( hooks && "get" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + + ret = elem.getAttribute( name ); + + // Non-existent attributes return null, we normalize to undefined + return ret === null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, name ) { + var propName; + if ( elem.nodeType === 1 ) { + name = jQuery.attrFix[ name ] || name; + + jQuery.attr( elem, name, "" ); + elem.removeAttribute( name ); + + // Set corresponding property to false for boolean attributes + if ( rboolean.test( name ) && (propName = jQuery.propFix[ name ] || name) in elem ) { + elem[ propName ] = false; + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + // We can't allow the type property to be changed (since it causes problems in IE) + if ( rtype.test( elem.nodeName ) && elem.parentNode ) { + jQuery.error( "type property can't be changed" ); + } else if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to it's default in case type is set after value + // This is for element creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + }, + // Use the value property for back compat + // Use the nodeHook for button elements in IE6/7 (#1954) + value: { + get: function( elem, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.get( elem, name ); + } + return name in elem ? + elem.value : + null; + }, + set: function( elem, value, name ) { + if ( nodeHook && jQuery.nodeName( elem, "button" ) ) { + return nodeHook.set( elem, value, name ); + } + // Does not return so that setAttribute is also used + elem.value = value; + } + } + }, + + propFix: { + tabindex: "tabIndex", + readonly: "readOnly", + "for": "htmlFor", + "class": "className", + maxlength: "maxLength", + cellspacing: "cellSpacing", + cellpadding: "cellPadding", + rowspan: "rowSpan", + colspan: "colSpan", + usemap: "useMap", + frameborder: "frameBorder", + contenteditable: "contentEditable" + }, + + prop: function( elem, name, value ) { + var nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return undefined; + } + + var ret, hooks, + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + return (elem[ name ] = value); + } + + } else { + if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + return elem[ name ]; + } + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + var attributeNode = elem.getAttributeNode("tabindex"); + + return attributeNode && attributeNode.specified ? + parseInt( attributeNode.value, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + undefined; + } + } + } +}); + +// Add the tabindex propHook to attrHooks for back-compat +jQuery.attrHooks.tabIndex = jQuery.propHooks.tabIndex; + +// Hook for boolean attributes +boolHook = { + get: function( elem, name ) { + // Align boolean attributes with corresponding properties + // Fall back to attribute presence where some booleans are not supported + var attrNode; + return jQuery.prop( elem, name ) === true || ( attrNode = elem.getAttributeNode( name ) ) && attrNode.nodeValue !== false ? + name.toLowerCase() : + undefined; + }, + set: function( elem, value, name ) { + var propName; + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + // value is true since we know at this point it's type boolean and not false + // Set boolean attributes to the same name and set the DOM property + propName = jQuery.propFix[ name ] || name; + if ( propName in elem ) { + // Only set the IDL specifically if it already exists on the element + elem[ propName ] = true; + } + + elem.setAttribute( name, name.toLowerCase() ); + } + return name; + } +}; + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !jQuery.support.getSetAttribute ) { + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = jQuery.valHooks.button = { + get: function( elem, name ) { + var ret; + ret = elem.getAttributeNode( name ); + // Return undefined if nodeValue is empty string + return ret && ret.nodeValue !== "" ? + ret.nodeValue : + undefined; + }, + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + ret = document.createAttribute( name ); + elem.setAttributeNode( ret ); + } + return (ret.nodeValue = value + ""); + } + }; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }); + }); +} + + +// Some attributes require a special call on IE +if ( !jQuery.support.hrefNormalized ) { + jQuery.each([ "href", "src", "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + get: function( elem ) { + var ret = elem.getAttribute( name, 2 ); + return ret === null ? undefined : ret; + } + }); + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Normalize to lowercase since IE uppercases css property names + return elem.style.cssText.toLowerCase() || undefined; + }, + set: function( elem, value ) { + return (elem.style.cssText = "" + value); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }); +} + +// Radios and checkboxes getter/setter +if ( !jQuery.support.checkOn ) { + jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + get: function( elem ) { + // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + } + }; + }); +} +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return (elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0); + } + } + }); +}); + + + + +var rnamespaces = /\.(.*)$/, + rformElems = /^(?:textarea|input|select)$/i, + rperiod = /\./g, + rspaces = / /g, + rescape = /[^\w\s.|`]/g, + fcleanup = function( nm ) { + return nm.replace(rescape, "\\$&"); + }; + +/* + * A number of helper functions used for managing events. + * Many of the ideas behind this code originated from + * Dean Edwards' addEvent library. + */ +jQuery.event = { + + // Bind an event to an element + // Original by Dean Edwards + add: function( elem, types, handler, data ) { + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + if ( handler === false ) { + handler = returnFalse; + } else if ( !handler ) { + // Fixes bug #7229. Fix recommended by jdalton + return; + } + + var handleObjIn, handleObj; + + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + } + + // Make sure that the function being executed has a unique ID + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure + var elemData = jQuery._data( elem ); + + // If no elemData is found then we must be trying to bind to one of the + // banned noData elements + if ( !elemData ) { + return; + } + + var events = elemData.events, + eventHandle = elemData.handle; + + if ( !events ) { + elemData.events = events = {}; + } + + if ( !eventHandle ) { + elemData.handle = eventHandle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.handle.apply( eventHandle.elem, arguments ) : + undefined; + }; + } + + // Add elem as a property of the handle function + // This is to prevent a memory leak with non-native events in IE. + eventHandle.elem = elem; + + // Handle multiple events separated by a space + // jQuery(...).bind("mouseover mouseout", fn); + types = types.split(" "); + + var type, i = 0, namespaces; + + while ( (type = types[ i++ ]) ) { + handleObj = handleObjIn ? + jQuery.extend({}, handleObjIn) : + { handler: handler, data: data }; + + // Namespaced event handlers + if ( type.indexOf(".") > -1 ) { + namespaces = type.split("."); + type = namespaces.shift(); + handleObj.namespace = namespaces.slice(0).sort().join("."); + + } else { + namespaces = []; + handleObj.namespace = ""; + } + + handleObj.type = type; + if ( !handleObj.guid ) { + handleObj.guid = handler.guid; + } + + // Get the current list of functions bound to this event + var handlers = events[ type ], + special = jQuery.event.special[ type ] || {}; + + // Init the event handler queue + if ( !handlers ) { + handlers = events[ type ] = []; + + // Check for a special event handler + // Only use addEventListener/attachEvent if the special + // events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add the function to the element's handler list + handlers.push( handleObj ); + + // Keep track of which events have been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + global: {}, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, pos ) { + // don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + if ( handler === false ) { + handler = returnFalse; + } + + var ret, type, fn, j, i = 0, all, namespaces, namespace, special, eventType, handleObj, origType, + elemData = jQuery.hasData( elem ) && jQuery._data( elem ), + events = elemData && elemData.events; + + if ( !elemData || !events ) { + return; + } + + // types is actually an event object here + if ( types && types.type ) { + handler = types.handler; + types = types.type; + } + + // Unbind all events for the element + if ( !types || typeof types === "string" && types.charAt(0) === "." ) { + types = types || ""; + + for ( type in events ) { + jQuery.event.remove( elem, type + types ); + } + + return; + } + + // Handle multiple events separated by a space + // jQuery(...).unbind("mouseover mouseout", fn); + types = types.split(" "); + + while ( (type = types[ i++ ]) ) { + origType = type; + handleObj = null; + all = type.indexOf(".") < 0; + namespaces = []; + + if ( !all ) { + // Namespaced event handlers + namespaces = type.split("."); + type = namespaces.shift(); + + namespace = new RegExp("(^|\\.)" + + jQuery.map( namespaces.slice(0).sort(), fcleanup ).join("\\.(?:.*\\.)?") + "(\\.|$)"); + } + + eventType = events[ type ]; + + if ( !eventType ) { + continue; + } + + if ( !handler ) { + for ( j = 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( all || namespace.test( handleObj.namespace ) ) { + jQuery.event.remove( elem, origType, handleObj.handler, j ); + eventType.splice( j--, 1 ); + } + } + + continue; + } + + special = jQuery.event.special[ type ] || {}; + + for ( j = pos || 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( handler.guid === handleObj.guid ) { + // remove the given handler for the given type + if ( all || namespace.test( handleObj.namespace ) ) { + if ( pos == null ) { + eventType.splice( j--, 1 ); + } + + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + + if ( pos != null ) { + break; + } + } + } + + // remove generic event handler if no more handlers exist + if ( eventType.length === 0 || pos != null && eventType.length === 1 ) { + if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + ret = null; + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + var handle = elemData.handle; + if ( handle ) { + handle.elem = null; + } + + delete elemData.events; + delete elemData.handle; + + if ( jQuery.isEmptyObject( elemData ) ) { + jQuery.removeData( elem, undefined, true ); + } + } + }, + + // Events that are safe to short-circuit if no handlers are attached. + // Native DOM events should not be added, they may have inline handlers. + customEvent: { + "getData": true, + "setData": true, + "changeData": true + }, + + trigger: function( event, data, elem, onlyHandlers ) { + // Event object or event type + var type = event.type || event, + namespaces = [], + exclusive; + + if ( type.indexOf("!") >= 0 ) { + // Exclusive events trigger only for the exact event (no namespaces) + type = type.slice(0, -1); + exclusive = true; + } + + if ( type.indexOf(".") >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + + if ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) { + // No jQuery handlers for this event type, and it can't have inline handlers + return; + } + + // Caller can pass in an Event, Object, or just an event type string + event = typeof event === "object" ? + // jQuery.Event object + event[ jQuery.expando ] ? event : + // Object literal + new jQuery.Event( type, event ) : + // Just the event type (string) + new jQuery.Event( type ); + + event.type = type; + event.exclusive = exclusive; + event.namespace = namespaces.join("."); + event.namespace_re = new RegExp("(^|\\.)" + namespaces.join("\\.(?:.*\\.)?") + "(\\.|$)"); + + // triggerHandler() and global events don't bubble or run the default action + if ( onlyHandlers || !elem ) { + event.preventDefault(); + event.stopPropagation(); + } + + // Handle a global trigger + if ( !elem ) { + // TODO: Stop taunting the data cache; remove global events and always attach to document + jQuery.each( jQuery.cache, function() { + // internalKey variable is just used to make it easier to find + // and potentially change this stuff later; currently it just + // points to jQuery.expando + var internalKey = jQuery.expando, + internalCache = this[ internalKey ]; + if ( internalCache && internalCache.events && internalCache.events[ type ] ) { + jQuery.event.trigger( event, data, internalCache.handle.elem ); + } + }); + return; + } + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // Clean up the event in case it is being reused + event.result = undefined; + event.target = elem; + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data != null ? jQuery.makeArray( data ) : []; + data.unshift( event ); + + var cur = elem, + // IE doesn't like method names with a colon (#3533, #8272) + ontype = type.indexOf(":") < 0 ? "on" + type : ""; + + // Fire event on the current element, then bubble up the DOM tree + do { + var handle = jQuery._data( cur, "handle" ); + + event.currentTarget = cur; + if ( handle ) { + handle.apply( cur, data ); + } + + // Trigger an inline bound script + if ( ontype && jQuery.acceptData( cur ) && cur[ ontype ] && cur[ ontype ].apply( cur, data ) === false ) { + event.result = false; + event.preventDefault(); + } + + // Bubble up to document, then to window + cur = cur.parentNode || cur.ownerDocument || cur === event.target.ownerDocument && window; + } while ( cur && !event.isPropagationStopped() ); + + // If nobody prevented the default action, do it now + if ( !event.isDefaultPrevented() ) { + var old, + special = jQuery.event.special[ type ] || {}; + + if ( (!special._default || special._default.call( elem.ownerDocument, event ) === false) && + !(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction)() check here because IE6/7 fails that test. + // IE<9 dies on focus to hidden element (#1486), may want to revisit a try/catch. + try { + if ( ontype && elem[ type ] ) { + // Don't re-trigger an onFOO event when we call its FOO() method + old = elem[ ontype ]; + + if ( old ) { + elem[ ontype ] = null; + } + + jQuery.event.triggered = type; + elem[ type ](); + } + } catch ( ieError ) {} + + if ( old ) { + elem[ ontype ] = old; + } + + jQuery.event.triggered = undefined; + } + } + + return event.result; + }, + + handle: function( event ) { + event = jQuery.event.fix( event || window.event ); + // Snapshot the handlers list since a called handler may add/remove events. + var handlers = ((jQuery._data( this, "events" ) || {})[ event.type ] || []).slice(0), + run_all = !event.exclusive && !event.namespace, + args = Array.prototype.slice.call( arguments, 0 ); + + // Use the fix-ed Event rather than the (read-only) native event + args[0] = event; + event.currentTarget = this; + + for ( var j = 0, l = handlers.length; j < l; j++ ) { + var handleObj = handlers[ j ]; + + // Triggered event must 1) be non-exclusive and have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event. + if ( run_all || event.namespace_re.test( handleObj.namespace ) ) { + // Pass in a reference to the handler function itself + // So that we can later remove it + event.handler = handleObj.handler; + event.data = handleObj.data; + event.handleObj = handleObj; + + var ret = handleObj.handler.apply( this, args ); + + if ( ret !== undefined ) { + event.result = ret; + if ( ret === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + + if ( event.isImmediatePropagationStopped() ) { + break; + } + } + } + return event.result; + }, + + props: "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode layerX layerY metaKey newValue offsetX offsetY pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" "), + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // store a copy of the original event object + // and "clone" to set read-only properties + var originalEvent = event; + event = jQuery.Event( originalEvent ); + + for ( var i = this.props.length, prop; i; ) { + prop = this.props[ --i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Fix target property, if necessary + if ( !event.target ) { + // Fixes #1925 where srcElement might not be defined either + event.target = event.srcElement || document; + } + + // check if target is a textnode (safari) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && event.fromElement ) { + event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; + } + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && event.clientX != null ) { + var eventDocument = event.target.ownerDocument || document, + doc = eventDocument.documentElement, + body = eventDocument.body; + + event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); + event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); + } + + // Add which for key events + if ( event.which == null && (event.charCode != null || event.keyCode != null) ) { + event.which = event.charCode != null ? event.charCode : event.keyCode; + } + + // Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs) + if ( !event.metaKey && event.ctrlKey ) { + event.metaKey = event.ctrlKey; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && event.button !== undefined ) { + event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) )); + } + + return event; + }, + + // Deprecated, use jQuery.guid instead + guid: 1E8, + + // Deprecated, use jQuery.proxy instead + proxy: jQuery.proxy, + + special: { + ready: { + // Make sure the ready event is setup + setup: jQuery.bindReady, + teardown: jQuery.noop + }, + + live: { + add: function( handleObj ) { + jQuery.event.add( this, + liveConvert( handleObj.origType, handleObj.selector ), + jQuery.extend({}, handleObj, {handler: liveHandler, guid: handleObj.handler.guid}) ); + }, + + remove: function( handleObj ) { + jQuery.event.remove( this, liveConvert( handleObj.origType, handleObj.selector ), handleObj ); + } + }, + + beforeunload: { + setup: function( data, namespaces, eventHandle ) { + // We only want to do this special case on windows + if ( jQuery.isWindow( this ) ) { + this.onbeforeunload = eventHandle; + } + }, + + teardown: function( namespaces, eventHandle ) { + if ( this.onbeforeunload === eventHandle ) { + this.onbeforeunload = null; + } + } + } + } +}; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + if ( elem.detachEvent ) { + elem.detachEvent( "on" + type, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !this.preventDefault ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = (src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault()) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // timeStamp is buggy for some events on Firefox(#3843) + // So we won't rely on the native value + this.timeStamp = jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +function returnFalse() { + return false; +} +function returnTrue() { + return true; +} + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + preventDefault: function() { + this.isDefaultPrevented = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + + // if preventDefault exists run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // otherwise set the returnValue property of the original event to false (IE) + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + this.isPropagationStopped = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + // if stopPropagation exists run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + // otherwise set the cancelBubble property of the original event to true (IE) + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + }, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse +}; + +// Checks if an event happened on an element within another element +// Used in jQuery.event.special.mouseenter and mouseleave handlers +var withinElement = function( event ) { + + // Check if mouse(over|out) are still within the same parent element + var related = event.relatedTarget, + inside = false, + eventType = event.type; + + event.type = event.data; + + if ( related !== this ) { + + if ( related ) { + inside = jQuery.contains( this, related ); + } + + if ( !inside ) { + + jQuery.event.handle.apply( this, arguments ); + + event.type = eventType; + } + } +}, + +// In case of event delegation, we only need to rename the event.type, +// liveHandler will take care of the rest. +delegate = function( event ) { + event.type = event.data; + jQuery.event.handle.apply( this, arguments ); +}; + +// Create mouseenter and mouseleave events +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + setup: function( data ) { + jQuery.event.add( this, fix, data && data.selector ? delegate : withinElement, orig ); + }, + teardown: function( data ) { + jQuery.event.remove( this, fix, data && data.selector ? delegate : withinElement ); + } + }; +}); + +// submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function( data, namespaces ) { + if ( !jQuery.nodeName( this, "form" ) ) { + jQuery.event.add(this, "click.specialSubmit", function( e ) { + // Avoid triggering error on non-existent type attribute in IE VML (#7071) + var elem = e.target, + type = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.type : ""; + + if ( (type === "submit" || type === "image") && jQuery( elem ).closest("form").length ) { + trigger( "submit", this, arguments ); + } + }); + + jQuery.event.add(this, "keypress.specialSubmit", function( e ) { + var elem = e.target, + type = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.type : ""; + + if ( (type === "text" || type === "password") && jQuery( elem ).closest("form").length && e.keyCode === 13 ) { + trigger( "submit", this, arguments ); + } + }); + + } else { + return false; + } + }, + + teardown: function( namespaces ) { + jQuery.event.remove( this, ".specialSubmit" ); + } + }; + +} + +// change delegation, happens here so we have bind. +if ( !jQuery.support.changeBubbles ) { + + var changeFilters, + + getVal = function( elem ) { + var type = jQuery.nodeName( elem, "input" ) ? elem.type : "", + val = elem.value; + + if ( type === "radio" || type === "checkbox" ) { + val = elem.checked; + + } else if ( type === "select-multiple" ) { + val = elem.selectedIndex > -1 ? + jQuery.map( elem.options, function( elem ) { + return elem.selected; + }).join("-") : + ""; + + } else if ( jQuery.nodeName( elem, "select" ) ) { + val = elem.selectedIndex; + } + + return val; + }, + + testChange = function testChange( e ) { + var elem = e.target, data, val; + + if ( !rformElems.test( elem.nodeName ) || elem.readOnly ) { + return; + } + + data = jQuery._data( elem, "_change_data" ); + val = getVal(elem); + + // the current data will be also retrieved by beforeactivate + if ( e.type !== "focusout" || elem.type !== "radio" ) { + jQuery._data( elem, "_change_data", val ); + } + + if ( data === undefined || val === data ) { + return; + } + + if ( data != null || val ) { + e.type = "change"; + e.liveFired = undefined; + jQuery.event.trigger( e, arguments[1], elem ); + } + }; + + jQuery.event.special.change = { + filters: { + focusout: testChange, + + beforedeactivate: testChange, + + click: function( e ) { + var elem = e.target, type = jQuery.nodeName( elem, "input" ) ? elem.type : ""; + + if ( type === "radio" || type === "checkbox" || jQuery.nodeName( elem, "select" ) ) { + testChange.call( this, e ); + } + }, + + // Change has to be called before submit + // Keydown will be called before keypress, which is used in submit-event delegation + keydown: function( e ) { + var elem = e.target, type = jQuery.nodeName( elem, "input" ) ? elem.type : ""; + + if ( (e.keyCode === 13 && !jQuery.nodeName( elem, "textarea" ) ) || + (e.keyCode === 32 && (type === "checkbox" || type === "radio")) || + type === "select-multiple" ) { + testChange.call( this, e ); + } + }, + + // Beforeactivate happens also before the previous element is blurred + // with this event you can't trigger a change event, but you can store + // information + beforeactivate: function( e ) { + var elem = e.target; + jQuery._data( elem, "_change_data", getVal(elem) ); + } + }, + + setup: function( data, namespaces ) { + if ( this.type === "file" ) { + return false; + } + + for ( var type in changeFilters ) { + jQuery.event.add( this, type + ".specialChange", changeFilters[type] ); + } + + return rformElems.test( this.nodeName ); + }, + + teardown: function( namespaces ) { + jQuery.event.remove( this, ".specialChange" ); + + return rformElems.test( this.nodeName ); + } + }; + + changeFilters = jQuery.event.special.change.filters; + + // Handle when the input is .focus()'d + changeFilters.focus = changeFilters.beforeactivate; +} + +function trigger( type, elem, args ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + // Don't pass args or remember liveFired; they apply to the donor event. + var event = jQuery.extend( {}, args[ 0 ] ); + event.type = type; + event.originalEvent = {}; + event.liveFired = undefined; + jQuery.event.handle.call( elem, event ); + if ( event.isDefaultPrevented() ) { + args[ 0 ].preventDefault(); + } +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + + function handler( donor ) { + // Donor event is always a native one; fix it and switch its type. + // Let focusin/out handler cancel the donor focus/blur event. + var e = jQuery.event.fix( donor ); + e.type = fix; + e.originalEvent = {}; + jQuery.event.trigger( e, null, e.target ); + if ( e.isDefaultPrevented() ) { + donor.preventDefault(); + } + } + }); +} + +jQuery.each(["bind", "one"], function( i, name ) { + jQuery.fn[ name ] = function( type, data, fn ) { + var handler; + + // Handle object literals + if ( typeof type === "object" ) { + for ( var key in type ) { + this[ name ](key, data, type[key], fn); + } + return this; + } + + if ( arguments.length === 2 || data === false ) { + fn = data; + data = undefined; + } + + if ( name === "one" ) { + handler = function( event ) { + jQuery( this ).unbind( event, handler ); + return fn.apply( this, arguments ); + }; + handler.guid = fn.guid || jQuery.guid++; + } else { + handler = fn; + } + + if ( type === "unload" && name !== "one" ) { + this.one( type, data, fn ); + + } else { + for ( var i = 0, l = this.length; i < l; i++ ) { + jQuery.event.add( this[i], type, handler, data ); + } + } + + return this; + }; +}); + +jQuery.fn.extend({ + unbind: function( type, fn ) { + // Handle object literals + if ( typeof type === "object" && !type.preventDefault ) { + for ( var key in type ) { + this.unbind(key, type[key]); + } + + } else { + for ( var i = 0, l = this.length; i < l; i++ ) { + jQuery.event.remove( this[i], type, fn ); + } + } + + return this; + }, + + delegate: function( selector, types, data, fn ) { + return this.live( types, data, fn, selector ); + }, + + undelegate: function( selector, types, fn ) { + if ( arguments.length === 0 ) { + return this.unbind( "live" ); + + } else { + return this.die( types, null, fn, selector ); + } + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + + triggerHandler: function( type, data ) { + if ( this[0] ) { + return jQuery.event.trigger( type, data, this[0], true ); + } + }, + + toggle: function( fn ) { + // Save reference to arguments for access in closure + var args = arguments, + guid = fn.guid || jQuery.guid++, + i = 0, + toggler = function( event ) { + // Figure out which function to execute + var lastToggle = ( jQuery.data( this, "lastToggle" + fn.guid ) || 0 ) % i; + jQuery.data( this, "lastToggle" + fn.guid, lastToggle + 1 ); + + // Make sure that clicks stop + event.preventDefault(); + + // and execute the function + return args[ lastToggle ].apply( this, arguments ) || false; + }; + + // link all the functions, so any of them can unbind this click handler + toggler.guid = guid; + while ( i < args.length ) { + args[ i++ ].guid = guid; + } + + return this.click( toggler ); + }, + + hover: function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); + } +}); + +var liveMap = { + focus: "focusin", + blur: "focusout", + mouseenter: "mouseover", + mouseleave: "mouseout" +}; + +jQuery.each(["live", "die"], function( i, name ) { + jQuery.fn[ name ] = function( types, data, fn, origSelector /* Internal Use Only */ ) { + var type, i = 0, match, namespaces, preType, + selector = origSelector || this.selector, + context = origSelector ? this : jQuery( this.context ); + + if ( typeof types === "object" && !types.preventDefault ) { + for ( var key in types ) { + context[ name ]( key, data, types[key], selector ); + } + + return this; + } + + if ( name === "die" && !types && + origSelector && origSelector.charAt(0) === "." ) { + + context.unbind( origSelector ); + + return this; + } + + if ( data === false || jQuery.isFunction( data ) ) { + fn = data || returnFalse; + data = undefined; + } + + types = (types || "").split(" "); + + while ( (type = types[ i++ ]) != null ) { + match = rnamespaces.exec( type ); + namespaces = ""; + + if ( match ) { + namespaces = match[0]; + type = type.replace( rnamespaces, "" ); + } + + if ( type === "hover" ) { + types.push( "mouseenter" + namespaces, "mouseleave" + namespaces ); + continue; + } + + preType = type; + + if ( liveMap[ type ] ) { + types.push( liveMap[ type ] + namespaces ); + type = type + namespaces; + + } else { + type = (liveMap[ type ] || type) + namespaces; + } + + if ( name === "live" ) { + // bind live handler + for ( var j = 0, l = context.length; j < l; j++ ) { + jQuery.event.add( context[j], "live." + liveConvert( type, selector ), + { data: data, selector: selector, handler: fn, origType: type, origHandler: fn, preType: preType } ); + } + + } else { + // unbind live handler + context.unbind( "live." + liveConvert( type, selector ), fn ); + } + } + + return this; + }; +}); + +function liveHandler( event ) { + var stop, maxLevel, related, match, handleObj, elem, j, i, l, data, close, namespace, ret, + elems = [], + selectors = [], + events = jQuery._data( this, "events" ); + + // Make sure we avoid non-left-click bubbling in Firefox (#3861) and disabled elements in IE (#6911) + if ( event.liveFired === this || !events || !events.live || event.target.disabled || event.button && event.type === "click" ) { + return; + } + + if ( event.namespace ) { + namespace = new RegExp("(^|\\.)" + event.namespace.split(".").join("\\.(?:.*\\.)?") + "(\\.|$)"); + } + + event.liveFired = this; + + var live = events.live.slice(0); + + for ( j = 0; j < live.length; j++ ) { + handleObj = live[j]; + + if ( handleObj.origType.replace( rnamespaces, "" ) === event.type ) { + selectors.push( handleObj.selector ); + + } else { + live.splice( j--, 1 ); + } + } + + match = jQuery( event.target ).closest( selectors, event.currentTarget ); + + for ( i = 0, l = match.length; i < l; i++ ) { + close = match[i]; + + for ( j = 0; j < live.length; j++ ) { + handleObj = live[j]; + + if ( close.selector === handleObj.selector && (!namespace || namespace.test( handleObj.namespace )) && !close.elem.disabled ) { + elem = close.elem; + related = null; + + // Those two events require additional checking + if ( handleObj.preType === "mouseenter" || handleObj.preType === "mouseleave" ) { + event.type = handleObj.preType; + related = jQuery( event.relatedTarget ).closest( handleObj.selector )[0]; + + // Make sure not to accidentally match a child element with the same selector + if ( related && jQuery.contains( elem, related ) ) { + related = elem; + } + } + + if ( !related || related !== elem ) { + elems.push({ elem: elem, handleObj: handleObj, level: close.level }); + } + } + } + } + + for ( i = 0, l = elems.length; i < l; i++ ) { + match = elems[i]; + + if ( maxLevel && match.level > maxLevel ) { + break; + } + + event.currentTarget = match.elem; + event.data = match.handleObj.data; + event.handleObj = match.handleObj; + + ret = match.handleObj.origHandler.apply( match.elem, arguments ); + + if ( ret === false || event.isPropagationStopped() ) { + maxLevel = match.level; + + if ( ret === false ) { + stop = false; + } + if ( event.isImmediatePropagationStopped() ) { + break; + } + } + } + + return stop; +} + +function liveConvert( type, selector ) { + return (type && type !== "*" ? type + "." : "") + selector.replace(rperiod, "`").replace(rspaces, "&"); +} + +jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup error").split(" "), function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( data, fn ) { + if ( fn == null ) { + fn = data; + data = null; + } + + return arguments.length > 0 ? + this.bind( name, data, fn ) : + this.trigger( name ); + }; + + if ( jQuery.attrFn ) { + jQuery.attrFn[ name ] = true; + } +}); + + + +/*! + * Sizzle CSS Selector Engine + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * More information: http://sizzlejs.com/ + */ +(function(){ + +var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^\[\]]*\]|['"][^'"]*['"]|[^\[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g, + done = 0, + toString = Object.prototype.toString, + hasDuplicate = false, + baseHasDuplicate = true, + rBackslash = /\\/g, + rNonWord = /\W/; + +// Here we check if the JavaScript engine is using some sort of +// optimization where it does not always call our comparision +// function. If that is the case, discard the hasDuplicate value. +// Thus far that includes Google Chrome. +[0, 0].sort(function() { + baseHasDuplicate = false; + return 0; +}); + +var Sizzle = function( selector, context, results, seed ) { + results = results || []; + context = context || document; + + var origContext = context; + + if ( context.nodeType !== 1 && context.nodeType !== 9 ) { + return []; + } + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + var m, set, checkSet, extra, ret, cur, pop, i, + prune = true, + contextXML = Sizzle.isXML( context ), + parts = [], + soFar = selector; + + // Reset the position of the chunker regexp (start from head) + do { + chunker.exec( "" ); + m = chunker.exec( soFar ); + + if ( m ) { + soFar = m[3]; + + parts.push( m[1] ); + + if ( m[2] ) { + extra = m[3]; + break; + } + } + } while ( m ); + + if ( parts.length > 1 && origPOS.exec( selector ) ) { + + if ( parts.length === 2 && Expr.relative[ parts[0] ] ) { + set = posProcess( parts[0] + parts[1], context ); + + } else { + set = Expr.relative[ parts[0] ] ? + [ context ] : + Sizzle( parts.shift(), context ); + + while ( parts.length ) { + selector = parts.shift(); + + if ( Expr.relative[ selector ] ) { + selector += parts.shift(); + } + + set = posProcess( selector, set ); + } + } + + } else { + // Take a shortcut and set the context if the root selector is an ID + // (but not if it'll be faster if the inner selector is an ID) + if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML && + Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) { + + ret = Sizzle.find( parts.shift(), context, contextXML ); + context = ret.expr ? + Sizzle.filter( ret.expr, ret.set )[0] : + ret.set[0]; + } + + if ( context ) { + ret = seed ? + { expr: parts.pop(), set: makeArray(seed) } : + Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML ); + + set = ret.expr ? + Sizzle.filter( ret.expr, ret.set ) : + ret.set; + + if ( parts.length > 0 ) { + checkSet = makeArray( set ); + + } else { + prune = false; + } + + while ( parts.length ) { + cur = parts.pop(); + pop = cur; + + if ( !Expr.relative[ cur ] ) { + cur = ""; + } else { + pop = parts.pop(); + } + + if ( pop == null ) { + pop = context; + } + + Expr.relative[ cur ]( checkSet, pop, contextXML ); + } + + } else { + checkSet = parts = []; + } + } + + if ( !checkSet ) { + checkSet = set; + } + + if ( !checkSet ) { + Sizzle.error( cur || selector ); + } + + if ( toString.call(checkSet) === "[object Array]" ) { + if ( !prune ) { + results.push.apply( results, checkSet ); + + } else if ( context && context.nodeType === 1 ) { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) { + results.push( set[i] ); + } + } + + } else { + for ( i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && checkSet[i].nodeType === 1 ) { + results.push( set[i] ); + } + } + } + + } else { + makeArray( checkSet, results ); + } + + if ( extra ) { + Sizzle( extra, origContext, results, seed ); + Sizzle.uniqueSort( results ); + } + + return results; +}; + +Sizzle.uniqueSort = function( results ) { + if ( sortOrder ) { + hasDuplicate = baseHasDuplicate; + results.sort( sortOrder ); + + if ( hasDuplicate ) { + for ( var i = 1; i < results.length; i++ ) { + if ( results[i] === results[ i - 1 ] ) { + results.splice( i--, 1 ); + } + } + } + } + + return results; +}; + +Sizzle.matches = function( expr, set ) { + return Sizzle( expr, null, null, set ); +}; + +Sizzle.matchesSelector = function( node, expr ) { + return Sizzle( expr, null, null, [node] ).length > 0; +}; + +Sizzle.find = function( expr, context, isXML ) { + var set; + + if ( !expr ) { + return []; + } + + for ( var i = 0, l = Expr.order.length; i < l; i++ ) { + var match, + type = Expr.order[i]; + + if ( (match = Expr.leftMatch[ type ].exec( expr )) ) { + var left = match[1]; + match.splice( 1, 1 ); + + if ( left.substr( left.length - 1 ) !== "\\" ) { + match[1] = (match[1] || "").replace( rBackslash, "" ); + set = Expr.find[ type ]( match, context, isXML ); + + if ( set != null ) { + expr = expr.replace( Expr.match[ type ], "" ); + break; + } + } + } + } + + if ( !set ) { + set = typeof context.getElementsByTagName !== "undefined" ? + context.getElementsByTagName( "*" ) : + []; + } + + return { set: set, expr: expr }; +}; + +Sizzle.filter = function( expr, set, inplace, not ) { + var match, anyFound, + old = expr, + result = [], + curLoop = set, + isXMLFilter = set && set[0] && Sizzle.isXML( set[0] ); + + while ( expr && set.length ) { + for ( var type in Expr.filter ) { + if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) { + var found, item, + filter = Expr.filter[ type ], + left = match[1]; + + anyFound = false; + + match.splice(1,1); + + if ( left.substr( left.length - 1 ) === "\\" ) { + continue; + } + + if ( curLoop === result ) { + result = []; + } + + if ( Expr.preFilter[ type ] ) { + match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter ); + + if ( !match ) { + anyFound = found = true; + + } else if ( match === true ) { + continue; + } + } + + if ( match ) { + for ( var i = 0; (item = curLoop[i]) != null; i++ ) { + if ( item ) { + found = filter( item, match, i, curLoop ); + var pass = not ^ !!found; + + if ( inplace && found != null ) { + if ( pass ) { + anyFound = true; + + } else { + curLoop[i] = false; + } + + } else if ( pass ) { + result.push( item ); + anyFound = true; + } + } + } + } + + if ( found !== undefined ) { + if ( !inplace ) { + curLoop = result; + } + + expr = expr.replace( Expr.match[ type ], "" ); + + if ( !anyFound ) { + return []; + } + + break; + } + } + } + + // Improper expression + if ( expr === old ) { + if ( anyFound == null ) { + Sizzle.error( expr ); + + } else { + break; + } + } + + old = expr; + } + + return curLoop; +}; + +Sizzle.error = function( msg ) { + throw "Syntax error, unrecognized expression: " + msg; +}; + +var Expr = Sizzle.selectors = { + order: [ "ID", "NAME", "TAG" ], + + match: { + ID: /#((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + CLASS: /\.((?:[\w\u00c0-\uFFFF\-]|\\.)+)/, + NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF\-]|\\.)+)['"]*\]/, + ATTR: /\[\s*((?:[\w\u00c0-\uFFFF\-]|\\.)+)\s*(?:(\S?=)\s*(?:(['"])(.*?)\3|(#?(?:[\w\u00c0-\uFFFF\-]|\\.)*)|)|)\s*\]/, + TAG: /^((?:[\w\u00c0-\uFFFF\*\-]|\\.)+)/, + CHILD: /:(only|nth|last|first)-child(?:\(\s*(even|odd|(?:[+\-]?\d+|(?:[+\-]?\d*)?n\s*(?:[+\-]\s*\d+)?))\s*\))?/, + POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^\-]|$)/, + PSEUDO: /:((?:[\w\u00c0-\uFFFF\-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/ + }, + + leftMatch: {}, + + attrMap: { + "class": "className", + "for": "htmlFor" + }, + + attrHandle: { + href: function( elem ) { + return elem.getAttribute( "href" ); + }, + type: function( elem ) { + return elem.getAttribute( "type" ); + } + }, + + relative: { + "+": function(checkSet, part){ + var isPartStr = typeof part === "string", + isTag = isPartStr && !rNonWord.test( part ), + isPartStrNotTag = isPartStr && !isTag; + + if ( isTag ) { + part = part.toLowerCase(); + } + + for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) { + if ( (elem = checkSet[i]) ) { + while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {} + + checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ? + elem || false : + elem === part; + } + } + + if ( isPartStrNotTag ) { + Sizzle.filter( part, checkSet, true ); + } + }, + + ">": function( checkSet, part ) { + var elem, + isPartStr = typeof part === "string", + i = 0, + l = checkSet.length; + + if ( isPartStr && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + var parent = elem.parentNode; + checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false; + } + } + + } else { + for ( ; i < l; i++ ) { + elem = checkSet[i]; + + if ( elem ) { + checkSet[i] = isPartStr ? + elem.parentNode : + elem.parentNode === part; + } + } + + if ( isPartStr ) { + Sizzle.filter( part, checkSet, true ); + } + } + }, + + "": function(checkSet, part, isXML){ + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "parentNode", part, doneName, checkSet, nodeCheck, isXML ); + }, + + "~": function( checkSet, part, isXML ) { + var nodeCheck, + doneName = done++, + checkFn = dirCheck; + + if ( typeof part === "string" && !rNonWord.test( part ) ) { + part = part.toLowerCase(); + nodeCheck = part; + checkFn = dirNodeCheck; + } + + checkFn( "previousSibling", part, doneName, checkSet, nodeCheck, isXML ); + } + }, + + find: { + ID: function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }, + + NAME: function( match, context ) { + if ( typeof context.getElementsByName !== "undefined" ) { + var ret = [], + results = context.getElementsByName( match[1] ); + + for ( var i = 0, l = results.length; i < l; i++ ) { + if ( results[i].getAttribute("name") === match[1] ) { + ret.push( results[i] ); + } + } + + return ret.length === 0 ? null : ret; + } + }, + + TAG: function( match, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( match[1] ); + } + } + }, + preFilter: { + CLASS: function( match, curLoop, inplace, result, not, isXML ) { + match = " " + match[1].replace( rBackslash, "" ) + " "; + + if ( isXML ) { + return match; + } + + for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) { + if ( elem ) { + if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n\r]/g, " ").indexOf(match) >= 0) ) { + if ( !inplace ) { + result.push( elem ); + } + + } else if ( inplace ) { + curLoop[i] = false; + } + } + } + + return false; + }, + + ID: function( match ) { + return match[1].replace( rBackslash, "" ); + }, + + TAG: function( match, curLoop ) { + return match[1].replace( rBackslash, "" ).toLowerCase(); + }, + + CHILD: function( match ) { + if ( match[1] === "nth" ) { + if ( !match[2] ) { + Sizzle.error( match[0] ); + } + + match[2] = match[2].replace(/^\+|\s*/g, ''); + + // parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6' + var test = /(-?)(\d*)(?:n([+\-]?\d*))?/.exec( + match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" || + !/\D/.test( match[2] ) && "0n+" + match[2] || match[2]); + + // calculate the numbers (first)n+(last) including if they are negative + match[2] = (test[1] + (test[2] || 1)) - 0; + match[3] = test[3] - 0; + } + else if ( match[2] ) { + Sizzle.error( match[0] ); + } + + // TODO: Move to normal caching system + match[0] = done++; + + return match; + }, + + ATTR: function( match, curLoop, inplace, result, not, isXML ) { + var name = match[1] = match[1].replace( rBackslash, "" ); + + if ( !isXML && Expr.attrMap[name] ) { + match[1] = Expr.attrMap[name]; + } + + // Handle if an un-quoted value was used + match[4] = ( match[4] || match[5] || "" ).replace( rBackslash, "" ); + + if ( match[2] === "~=" ) { + match[4] = " " + match[4] + " "; + } + + return match; + }, + + PSEUDO: function( match, curLoop, inplace, result, not ) { + if ( match[1] === "not" ) { + // If we're dealing with a complex expression, or a simple one + if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) { + match[3] = Sizzle(match[3], null, null, curLoop); + + } else { + var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not); + + if ( !inplace ) { + result.push.apply( result, ret ); + } + + return false; + } + + } else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) { + return true; + } + + return match; + }, + + POS: function( match ) { + match.unshift( true ); + + return match; + } + }, + + filters: { + enabled: function( elem ) { + return elem.disabled === false && elem.type !== "hidden"; + }, + + disabled: function( elem ) { + return elem.disabled === true; + }, + + checked: function( elem ) { + return elem.checked === true; + }, + + selected: function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + parent: function( elem ) { + return !!elem.firstChild; + }, + + empty: function( elem ) { + return !elem.firstChild; + }, + + has: function( elem, i, match ) { + return !!Sizzle( match[3], elem ).length; + }, + + header: function( elem ) { + return (/h\d/i).test( elem.nodeName ); + }, + + text: function( elem ) { + var attr = elem.getAttribute( "type" ), type = elem.type; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && "text" === type && ( attr === type || attr === null ); + }, + + radio: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "radio" === elem.type; + }, + + checkbox: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "checkbox" === elem.type; + }, + + file: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "file" === elem.type; + }, + + password: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "password" === elem.type; + }, + + submit: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "submit" === elem.type; + }, + + image: function( elem ) { + return elem.nodeName.toLowerCase() === "input" && "image" === elem.type; + }, + + reset: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && "reset" === elem.type; + }, + + button: function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && "button" === elem.type || name === "button"; + }, + + input: function( elem ) { + return (/input|select|textarea|button/i).test( elem.nodeName ); + }, + + focus: function( elem ) { + return elem === elem.ownerDocument.activeElement; + } + }, + setFilters: { + first: function( elem, i ) { + return i === 0; + }, + + last: function( elem, i, match, array ) { + return i === array.length - 1; + }, + + even: function( elem, i ) { + return i % 2 === 0; + }, + + odd: function( elem, i ) { + return i % 2 === 1; + }, + + lt: function( elem, i, match ) { + return i < match[3] - 0; + }, + + gt: function( elem, i, match ) { + return i > match[3] - 0; + }, + + nth: function( elem, i, match ) { + return match[3] - 0 === i; + }, + + eq: function( elem, i, match ) { + return match[3] - 0 === i; + } + }, + filter: { + PSEUDO: function( elem, match, i, array ) { + var name = match[1], + filter = Expr.filters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + + } else if ( name === "contains" ) { + return (elem.textContent || elem.innerText || Sizzle.getText([ elem ]) || "").indexOf(match[3]) >= 0; + + } else if ( name === "not" ) { + var not = match[3]; + + for ( var j = 0, l = not.length; j < l; j++ ) { + if ( not[j] === elem ) { + return false; + } + } + + return true; + + } else { + Sizzle.error( name ); + } + }, + + CHILD: function( elem, match ) { + var type = match[1], + node = elem; + + switch ( type ) { + case "only": + case "first": + while ( (node = node.previousSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + if ( type === "first" ) { + return true; + } + + node = elem; + + case "last": + while ( (node = node.nextSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + + return true; + + case "nth": + var first = match[2], + last = match[3]; + + if ( first === 1 && last === 0 ) { + return true; + } + + var doneName = match[0], + parent = elem.parentNode; + + if ( parent && (parent.sizcache !== doneName || !elem.nodeIndex) ) { + var count = 0; + + for ( node = parent.firstChild; node; node = node.nextSibling ) { + if ( node.nodeType === 1 ) { + node.nodeIndex = ++count; + } + } + + parent.sizcache = doneName; + } + + var diff = elem.nodeIndex - last; + + if ( first === 0 ) { + return diff === 0; + + } else { + return ( diff % first === 0 && diff / first >= 0 ); + } + } + }, + + ID: function( elem, match ) { + return elem.nodeType === 1 && elem.getAttribute("id") === match; + }, + + TAG: function( elem, match ) { + return (match === "*" && elem.nodeType === 1) || elem.nodeName.toLowerCase() === match; + }, + + CLASS: function( elem, match ) { + return (" " + (elem.className || elem.getAttribute("class")) + " ") + .indexOf( match ) > -1; + }, + + ATTR: function( elem, match ) { + var name = match[1], + result = Expr.attrHandle[ name ] ? + Expr.attrHandle[ name ]( elem ) : + elem[ name ] != null ? + elem[ name ] : + elem.getAttribute( name ), + value = result + "", + type = match[2], + check = match[4]; + + return result == null ? + type === "!=" : + type === "=" ? + value === check : + type === "*=" ? + value.indexOf(check) >= 0 : + type === "~=" ? + (" " + value + " ").indexOf(check) >= 0 : + !check ? + value && result !== false : + type === "!=" ? + value !== check : + type === "^=" ? + value.indexOf(check) === 0 : + type === "$=" ? + value.substr(value.length - check.length) === check : + type === "|=" ? + value === check || value.substr(0, check.length + 1) === check + "-" : + false; + }, + + POS: function( elem, match, i, array ) { + var name = match[2], + filter = Expr.setFilters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + } + } + } +}; + +var origPOS = Expr.match.POS, + fescape = function(all, num){ + return "\\" + (num - 0 + 1); + }; + +for ( var type in Expr.match ) { + Expr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\[]*\])(?![^\(]*\))/.source) ); + Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, fescape) ); +} + +var makeArray = function( array, results ) { + array = Array.prototype.slice.call( array, 0 ); + + if ( results ) { + results.push.apply( results, array ); + return results; + } + + return array; +}; + +// Perform a simple check to determine if the browser is capable of +// converting a NodeList to an array using builtin methods. +// Also verifies that the returned array holds DOM nodes +// (which is not the case in the Blackberry browser) +try { + Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType; + +// Provide a fallback method if it does not work +} catch( e ) { + makeArray = function( array, results ) { + var i = 0, + ret = results || []; + + if ( toString.call(array) === "[object Array]" ) { + Array.prototype.push.apply( ret, array ); + + } else { + if ( typeof array.length === "number" ) { + for ( var l = array.length; i < l; i++ ) { + ret.push( array[i] ); + } + + } else { + for ( ; array[i]; i++ ) { + ret.push( array[i] ); + } + } + } + + return ret; + }; +} + +var sortOrder, siblingCheck; + +if ( document.documentElement.compareDocumentPosition ) { + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) { + return a.compareDocumentPosition ? -1 : 1; + } + + return a.compareDocumentPosition(b) & 4 ? -1 : 1; + }; + +} else { + sortOrder = function( a, b ) { + // The nodes are identical, we can exit early + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Fallback to using sourceIndex (in IE) if it's available on both nodes + } else if ( a.sourceIndex && b.sourceIndex ) { + return a.sourceIndex - b.sourceIndex; + } + + var al, bl, + ap = [], + bp = [], + aup = a.parentNode, + bup = b.parentNode, + cur = aup; + + // If the nodes are siblings (or identical) we can do a quick check + if ( aup === bup ) { + return siblingCheck( a, b ); + + // If no parents were found then the nodes are disconnected + } else if ( !aup ) { + return -1; + + } else if ( !bup ) { + return 1; + } + + // Otherwise they're somewhere else in the tree so we need + // to build up a full list of the parentNodes for comparison + while ( cur ) { + ap.unshift( cur ); + cur = cur.parentNode; + } + + cur = bup; + + while ( cur ) { + bp.unshift( cur ); + cur = cur.parentNode; + } + + al = ap.length; + bl = bp.length; + + // Start walking down the tree looking for a discrepancy + for ( var i = 0; i < al && i < bl; i++ ) { + if ( ap[i] !== bp[i] ) { + return siblingCheck( ap[i], bp[i] ); + } + } + + // We ended someplace up the tree so do a sibling check + return i === al ? + siblingCheck( a, bp[i], -1 ) : + siblingCheck( ap[i], b, 1 ); + }; + + siblingCheck = function( a, b, ret ) { + if ( a === b ) { + return ret; + } + + var cur = a.nextSibling; + + while ( cur ) { + if ( cur === b ) { + return -1; + } + + cur = cur.nextSibling; + } + + return 1; + }; +} + +// Utility function for retreiving the text value of an array of DOM nodes +Sizzle.getText = function( elems ) { + var ret = "", elem; + + for ( var i = 0; elems[i]; i++ ) { + elem = elems[i]; + + // Get the text from text nodes and CDATA nodes + if ( elem.nodeType === 3 || elem.nodeType === 4 ) { + ret += elem.nodeValue; + + // Traverse everything else, except comment nodes + } else if ( elem.nodeType !== 8 ) { + ret += Sizzle.getText( elem.childNodes ); + } + } + + return ret; +}; + +// Check to see if the browser returns elements by name when +// querying by getElementById (and provide a workaround) +(function(){ + // We're going to inject a fake input element with a specified name + var form = document.createElement("div"), + id = "script" + (new Date()).getTime(), + root = document.documentElement; + + form.innerHTML = ""; + + // Inject it into the root element, check its status, and remove it quickly + root.insertBefore( form, root.firstChild ); + + // The workaround has to do additional checks after a getElementById + // Which slows things down for other browsers (hence the branching) + if ( document.getElementById( id ) ) { + Expr.find.ID = function( match, context, isXML ) { + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + + return m ? + m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? + [m] : + undefined : + []; + } + }; + + Expr.filter.ID = function( elem, match ) { + var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id"); + + return elem.nodeType === 1 && node && node.nodeValue === match; + }; + } + + root.removeChild( form ); + + // release memory in IE + root = form = null; +})(); + +(function(){ + // Check to see if the browser returns only elements + // when doing getElementsByTagName("*") + + // Create a fake element + var div = document.createElement("div"); + div.appendChild( document.createComment("") ); + + // Make sure no comments are found + if ( div.getElementsByTagName("*").length > 0 ) { + Expr.find.TAG = function( match, context ) { + var results = context.getElementsByTagName( match[1] ); + + // Filter out possible comments + if ( match[1] === "*" ) { + var tmp = []; + + for ( var i = 0; results[i]; i++ ) { + if ( results[i].nodeType === 1 ) { + tmp.push( results[i] ); + } + } + + results = tmp; + } + + return results; + }; + } + + // Check to see if an attribute returns normalized href attributes + div.innerHTML = ""; + + if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" && + div.firstChild.getAttribute("href") !== "#" ) { + + Expr.attrHandle.href = function( elem ) { + return elem.getAttribute( "href", 2 ); + }; + } + + // release memory in IE + div = null; +})(); + +if ( document.querySelectorAll ) { + (function(){ + var oldSizzle = Sizzle, + div = document.createElement("div"), + id = "__sizzle__"; + + div.innerHTML = "

      "; + + // Safari can't handle uppercase or unicode characters when + // in quirks mode. + if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) { + return; + } + + Sizzle = function( query, context, extra, seed ) { + context = context || document; + + // Only use querySelectorAll on non-XML documents + // (ID selectors don't work in non-HTML documents) + if ( !seed && !Sizzle.isXML(context) ) { + // See if we find a selector to speed up + var match = /^(\w+$)|^\.([\w\-]+$)|^#([\w\-]+$)/.exec( query ); + + if ( match && (context.nodeType === 1 || context.nodeType === 9) ) { + // Speed-up: Sizzle("TAG") + if ( match[1] ) { + return makeArray( context.getElementsByTagName( query ), extra ); + + // Speed-up: Sizzle(".CLASS") + } else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) { + return makeArray( context.getElementsByClassName( match[2] ), extra ); + } + } + + if ( context.nodeType === 9 ) { + // Speed-up: Sizzle("body") + // The body element only exists once, optimize finding it + if ( query === "body" && context.body ) { + return makeArray( [ context.body ], extra ); + + // Speed-up: Sizzle("#ID") + } else if ( match && match[3] ) { + var elem = context.getElementById( match[3] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id === match[3] ) { + return makeArray( [ elem ], extra ); + } + + } else { + return makeArray( [], extra ); + } + } + + try { + return makeArray( context.querySelectorAll(query), extra ); + } catch(qsaError) {} + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + } else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + var oldContext = context, + old = context.getAttribute( "id" ), + nid = old || id, + hasParent = context.parentNode, + relativeHierarchySelector = /^\s*[+~]/.test( query ); + + if ( !old ) { + context.setAttribute( "id", nid ); + } else { + nid = nid.replace( /'/g, "\\$&" ); + } + if ( relativeHierarchySelector && hasParent ) { + context = context.parentNode; + } + + try { + if ( !relativeHierarchySelector || hasParent ) { + return makeArray( context.querySelectorAll( "[id='" + nid + "'] " + query ), extra ); + } + + } catch(pseudoError) { + } finally { + if ( !old ) { + oldContext.removeAttribute( "id" ); + } + } + } + } + + return oldSizzle(query, context, extra, seed); + }; + + for ( var prop in oldSizzle ) { + Sizzle[ prop ] = oldSizzle[ prop ]; + } + + // release memory in IE + div = null; + })(); +} + +(function(){ + var html = document.documentElement, + matches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector; + + if ( matches ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9 fails this) + var disconnectedMatch = !matches.call( document.createElement( "div" ), "div" ), + pseudoWorks = false; + + try { + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( document.documentElement, "[test!='']:sizzle" ); + + } catch( pseudoError ) { + pseudoWorks = true; + } + + Sizzle.matchesSelector = function( node, expr ) { + // Make sure that attribute selectors are quoted + expr = expr.replace(/\=\s*([^'"\]]*)\s*\]/g, "='$1']"); + + if ( !Sizzle.isXML( node ) ) { + try { + if ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) { + var ret = matches.call( node, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || !disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9, so check for that + node.document && node.document.nodeType !== 11 ) { + return ret; + } + } + } catch(e) {} + } + + return Sizzle(expr, null, null, [node]).length > 0; + }; + } +})(); + +(function(){ + var div = document.createElement("div"); + + div.innerHTML = "
      "; + + // Opera can't find a second classname (in 9.6) + // Also, make sure that getElementsByClassName actually exists + if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) { + return; + } + + // Safari caches class attributes, doesn't catch changes (in 3.2) + div.lastChild.className = "e"; + + if ( div.getElementsByClassName("e").length === 1 ) { + return; + } + + Expr.order.splice(1, 0, "CLASS"); + Expr.find.CLASS = function( match, context, isXML ) { + if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) { + return context.getElementsByClassName(match[1]); + } + }; + + // release memory in IE + div = null; +})(); + +function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem.sizcache === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 && !isXML ){ + elem.sizcache = doneName; + elem.sizset = i; + } + + if ( elem.nodeName.toLowerCase() === cur ) { + match = elem; + break; + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + + if ( elem ) { + var match = false; + + elem = elem[dir]; + + while ( elem ) { + if ( elem.sizcache === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 ) { + if ( !isXML ) { + elem.sizcache = doneName; + elem.sizset = i; + } + + if ( typeof cur !== "string" ) { + if ( elem === cur ) { + match = true; + break; + } + + } else if ( Sizzle.filter( cur, [elem] ).length > 0 ) { + match = elem; + break; + } + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +if ( document.documentElement.contains ) { + Sizzle.contains = function( a, b ) { + return a !== b && (a.contains ? a.contains(b) : true); + }; + +} else if ( document.documentElement.compareDocumentPosition ) { + Sizzle.contains = function( a, b ) { + return !!(a.compareDocumentPosition(b) & 16); + }; + +} else { + Sizzle.contains = function() { + return false; + }; +} + +Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement; + + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +var posProcess = function( selector, context ) { + var match, + tmpSet = [], + later = "", + root = context.nodeType ? [context] : context; + + // Position selectors must be done after the filter + // And so must :not(positional) so we move all PSEUDOs to the end + while ( (match = Expr.match.PSEUDO.exec( selector )) ) { + later += match[0]; + selector = selector.replace( Expr.match.PSEUDO, "" ); + } + + selector = Expr.relative[selector] ? selector + "*" : selector; + + for ( var i = 0, l = root.length; i < l; i++ ) { + Sizzle( selector, root[i], tmpSet ); + } + + return Sizzle.filter( later, tmpSet ); +}; + +// EXPOSE +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.filters; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})(); + + +var runtil = /Until$/, + rparentsprev = /^(?:parents|prevUntil|prevAll)/, + // Note: This RegExp should be improved, or likely pulled from Sizzle + rmultiselector = /,/, + isSimple = /^.[^:#\[\.,]*$/, + slice = Array.prototype.slice, + POS = jQuery.expr.match.POS, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var self = this, + i, l; + + if ( typeof selector !== "string" ) { + return jQuery( selector ).filter(function() { + for ( i = 0, l = self.length; i < l; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }); + } + + var ret = this.pushStack( "", "find", selector ), + length, n, r; + + for ( i = 0, l = this.length; i < l; i++ ) { + length = ret.length; + jQuery.find( selector, this[i], ret ); + + if ( i > 0 ) { + // Make sure that the results are unique + for ( n = length; n < ret.length; n++ ) { + for ( r = 0; r < length; r++ ) { + if ( ret[r] === ret[n] ) { + ret.splice(n--, 1); + break; + } + } + } + } + } + + return ret; + }, + + has: function( target ) { + var targets = jQuery( target ); + return this.filter(function() { + for ( var i = 0, l = targets.length; i < l; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector, false), "not", selector); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector, true), "filter", selector ); + }, + + is: function( selector ) { + return !!selector && ( typeof selector === "string" ? + jQuery.filter( selector, this ).length > 0 : + this.filter( selector ).length > 0 ); + }, + + closest: function( selectors, context ) { + var ret = [], i, l, cur = this[0]; + + // Array + if ( jQuery.isArray( selectors ) ) { + var match, selector, + matches = {}, + level = 1; + + if ( cur && selectors.length ) { + for ( i = 0, l = selectors.length; i < l; i++ ) { + selector = selectors[i]; + + if ( !matches[ selector ] ) { + matches[ selector ] = POS.test( selector ) ? + jQuery( selector, context || this.context ) : + selector; + } + } + + while ( cur && cur.ownerDocument && cur !== context ) { + for ( selector in matches ) { + match = matches[ selector ]; + + if ( match.jquery ? match.index( cur ) > -1 : jQuery( cur ).is( match ) ) { + ret.push({ selector: selector, elem: cur, level: level }); + } + } + + cur = cur.parentNode; + level++; + } + } + + return ret; + } + + // String + var pos = POS.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( i = 0, l = this.length; i < l; i++ ) { + cur = this[i]; + + while ( cur ) { + if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) { + ret.push( cur ); + break; + + } else { + cur = cur.parentNode; + if ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) { + break; + } + } + } + } + + ret = ret.length > 1 ? jQuery.unique( ret ) : ret; + + return this.pushStack( ret, "closest", selectors ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ? + all : + jQuery.unique( all ) ); + }, + + andSelf: function() { + return this.add( this.prevObject ); + } +}); + +// A painfully simple check to see if an element is disconnected +// from a document (should be improved, where feasible). +function isDisconnected( node ) { + return !node || !node.parentNode || node.parentNode.nodeType === 11; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return jQuery.nth( elem, 2, "nextSibling" ); + }, + prev: function( elem ) { + return jQuery.nth( elem, 2, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( elem.parentNode.firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.makeArray( elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ), + // The variable 'args' was introduced in + // https://github.com/jquery/jquery/commit/52a0238 + // to work around a bug in Chrome 10 (Dev) and should be removed when the bug is fixed. + // http://code.google.com/p/v8/issues/detail?id=1050 + args = slice.call(arguments); + + if ( !runtil.test( name ) ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret; + + if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + + return this.pushStack( ret, name, args.join(",") ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 ? + jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] : + jQuery.find.matches(expr, elems); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + nth: function( cur, result, dir, elem ) { + result = result || 1; + var num = 0; + + for ( ; cur; cur = cur[dir] ) { + if ( cur.nodeType === 1 && ++num === result ) { + break; + } + } + + return cur; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, keep ) { + + // Can't pass null or undefined to indexOf in Firefox 4 + // Set to 0 to skip string check + qualifier = qualifier || 0; + + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep(elements, function( elem, i ) { + var retVal = !!qualifier.call( elem, i, elem ); + return retVal === keep; + }); + + } else if ( qualifier.nodeType ) { + return jQuery.grep(elements, function( elem, i ) { + return (elem === qualifier) === keep; + }); + + } else if ( typeof qualifier === "string" ) { + var filtered = jQuery.grep(elements, function( elem ) { + return elem.nodeType === 1; + }); + + if ( isSimple.test( qualifier ) ) { + return jQuery.filter(qualifier, filtered, !keep); + } else { + qualifier = jQuery.filter( qualifier, filtered ); + } + } + + return jQuery.grep(elements, function( elem, i ) { + return (jQuery.inArray( elem, qualifier ) >= 0) === keep; + }); +} + + + + +var rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g, + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/ig, + rtagName = /<([\w:]+)/, + rtbody = /", "" ], + legend: [ 1, "
      ", "
      " ], + thead: [ 1, "", "
      " ], + tr: [ 2, "", "
      " ], + td: [ 3, "", "
      " ], + col: [ 2, "", "
      " ], + area: [ 1, "", "" ], + _default: [ 0, "", "" ] + }; + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +// IE can't serialize and + +
      + + \ No newline at end of file diff --git a/public/js/imports/GLTFLoader.js b/public/js/imports/GLTFLoader.js new file mode 100644 index 00000000..58593e53 --- /dev/null +++ b/public/js/imports/GLTFLoader.js @@ -0,0 +1,3768 @@ +import { + AnimationClip, + Bone, + Box3, + BufferAttribute, + BufferGeometry, + CanvasTexture, + ClampToEdgeWrapping, + Color, + DirectionalLight, + DoubleSide, + FileLoader, + FrontSide, + Group, + ImageBitmapLoader, + InterleavedBuffer, + InterleavedBufferAttribute, + Interpolant, + InterpolateDiscrete, + InterpolateLinear, + Line, + LineBasicMaterial, + LineLoop, + LineSegments, + LinearFilter, + LinearMipmapLinearFilter, + LinearMipmapNearestFilter, + Loader, + LoaderUtils, + Material, + MathUtils, + Matrix4, + Mesh, + MeshBasicMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MirroredRepeatWrapping, + NearestFilter, + NearestMipmapLinearFilter, + NearestMipmapNearestFilter, + NumberKeyframeTrack, + Object3D, + OrthographicCamera, + PerspectiveCamera, + PointLight, + Points, + PointsMaterial, + PropertyBinding, + QuaternionKeyframeTrack, + RGBFormat, + RepeatWrapping, + Skeleton, + SkinnedMesh, + Sphere, + SpotLight, + TangentSpaceNormalMap, + TextureLoader, + TriangleFanDrawMode, + TriangleStripDrawMode, + Vector2, + Vector3, + VectorKeyframeTrack, + sRGBEncoding +} from "./three.module.js"; + +var GLTFLoader = ( function () { + + function GLTFLoader( manager ) { + + Loader.call( this, manager ); + + this.dracoLoader = null; + this.ddsLoader = null; + this.ktx2Loader = null; + + this.pluginCallbacks = []; + + this.register( function ( parser ) { + + return new GLTFMaterialsClearcoatExtension( parser ); + + } ); + + this.register( function ( parser ) { + + return new GLTFTextureBasisUExtension( parser ); + + } ); + + this.register( function ( parser ) { + + return new GLTFMaterialsTransmissionExtension( parser ); + + } ); + + this.register( function ( parser ) { + + return new GLTFLightsExtension( parser ); + + } ); + + } + + GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: GLTFLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var resourcePath; + + if ( this.resourcePath !== '' ) { + + resourcePath = this.resourcePath; + + } else if ( this.path !== '' ) { + + resourcePath = this.path; + + } else { + + resourcePath = LoaderUtils.extractUrlBase( url ); + + } + + // Tells the LoadingManager to track an extra item, which resolves after + // the model is fully loaded. This means the count of items loaded will + // be incorrect, but ensures manager.onLoad() does not fire early. + this.manager.itemStart( url ); + + var _onError = function ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }; + + var loader = new FileLoader( this.manager ); + + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + + loader.load( url, function ( data ) { + + try { + + scope.parse( data, resourcePath, function ( gltf ) { + + onLoad( gltf ); + + scope.manager.itemEnd( url ); + + }, _onError ); + + } catch ( e ) { + + _onError( e ); + + } + + }, onProgress, _onError ); + + }, + + setDRACOLoader: function ( dracoLoader ) { + + this.dracoLoader = dracoLoader; + return this; + + }, + + setDDSLoader: function ( ddsLoader ) { + + this.ddsLoader = ddsLoader; + return this; + + }, + + setKTX2Loader: function ( ktx2Loader ) { + + this.ktx2Loader = ktx2Loader; + return this; + + }, + + register: function ( callback ) { + + if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) { + + this.pluginCallbacks.push( callback ); + + } + + return this; + + }, + + unregister: function ( callback ) { + + if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) { + + this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 ); + + } + + return this; + + }, + + parse: function ( data, path, onLoad, onError ) { + + var content; + var extensions = {}; + var plugins = {}; + + if ( typeof data === 'string' ) { + + content = data; + + } else { + + var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); + + if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { + + try { + + extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); + + } catch ( error ) { + + if ( onError ) onError( error ); + return; + + } + + content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; + + } else { + + content = LoaderUtils.decodeText( new Uint8Array( data ) ); + + } + + } + + var json = JSON.parse( content ); + + if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { + + if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); + return; + + } + + var parser = new GLTFParser( json, { + + path: path || this.resourcePath || '', + crossOrigin: this.crossOrigin, + manager: this.manager, + ktx2Loader: this.ktx2Loader + + } ); + + parser.fileLoader.setRequestHeader( this.requestHeader ); + + for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) { + + var plugin = this.pluginCallbacks[ i ]( parser ); + plugins[ plugin.name ] = plugin; + + // Workaround to avoid determining as unknown extension + // in addUnknownExtensionsToUserData(). + // Remove this workaround if we move all the existing + // extension handlers to plugin system + extensions[ plugin.name ] = true; + + } + + if ( json.extensionsUsed ) { + + for ( var i = 0; i < json.extensionsUsed.length; ++ i ) { + + var extensionName = json.extensionsUsed[ i ]; + var extensionsRequired = json.extensionsRequired || []; + + switch ( extensionName ) { + + case EXTENSIONS.KHR_MATERIALS_UNLIT: + extensions[ extensionName ] = new GLTFMaterialsUnlitExtension(); + break; + + case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: + extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); + break; + + case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: + extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader ); + break; + + case EXTENSIONS.MSFT_TEXTURE_DDS: + extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader ); + break; + + case EXTENSIONS.KHR_TEXTURE_TRANSFORM: + extensions[ extensionName ] = new GLTFTextureTransformExtension(); + break; + + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); + break; + + default: + + if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) { + + console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' ); + + } + + } + + } + + } + + parser.setExtensions( extensions ); + parser.setPlugins( plugins ); + parser.parse( onLoad, onError ); + + } + + } ); + + /* GLTFREGISTRY */ + + function GLTFRegistry() { + + var objects = {}; + + return { + + get: function ( key ) { + + return objects[ key ]; + + }, + + add: function ( key, object ) { + + objects[ key ] = object; + + }, + + remove: function ( key ) { + + delete objects[ key ]; + + }, + + removeAll: function () { + + objects = {}; + + } + + }; + + } + + /*********************************/ + /********** EXTENSIONS ***********/ + /*********************************/ + + var EXTENSIONS = { + KHR_BINARY_GLTF: 'KHR_binary_glTF', + KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', + KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', + KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', + KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', + KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', + KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', + KHR_TEXTURE_BASISU: 'KHR_texture_basisu', + KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', + KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', + MSFT_TEXTURE_DDS: 'MSFT_texture_dds' + }; + + /** + * DDS Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds + * + */ + function GLTFTextureDDSExtension( ddsLoader ) { + + if ( ! ddsLoader ) { + + throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' ); + + } + + this.name = EXTENSIONS.MSFT_TEXTURE_DDS; + this.ddsLoader = ddsLoader; + + } + + /** + * Punctual Lights Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + */ + function GLTFLightsExtension( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; + + // Object3D instance caches + this.cache = { refs: {}, uses: {} }; + + } + + GLTFLightsExtension.prototype._markDefs = function () { + + var parser = this.parser; + var nodeDefs = this.parser.json.nodes || []; + + for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { + + var nodeDef = nodeDefs[ nodeIndex ]; + + if ( nodeDef.extensions + && nodeDef.extensions[ this.name ] + && nodeDef.extensions[ this.name ].light !== undefined ) { + + parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light ); + + } + + } + + }; + + GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) { + + var parser = this.parser; + var cacheKey = 'light:' + lightIndex; + var dependency = parser.cache.get( cacheKey ); + + if ( dependency ) return dependency; + + var json = parser.json; + var extensions = ( json.extensions && json.extensions[ this.name ] ) || {}; + var lightDefs = extensions.lights || []; + var lightDef = lightDefs[ lightIndex ]; + var lightNode; + + var color = new Color( 0xffffff ); + + if ( lightDef.color !== undefined ) color.fromArray( lightDef.color ); + + var range = lightDef.range !== undefined ? lightDef.range : 0; + + switch ( lightDef.type ) { + + case 'directional': + lightNode = new DirectionalLight( color ); + lightNode.target.position.set( 0, 0, - 1 ); + lightNode.add( lightNode.target ); + break; + + case 'point': + lightNode = new PointLight( color ); + lightNode.distance = range; + break; + + case 'spot': + lightNode = new SpotLight( color ); + lightNode.distance = range; + // Handle spotlight properties. + lightDef.spot = lightDef.spot || {}; + lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; + lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; + lightNode.angle = lightDef.spot.outerConeAngle; + lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; + lightNode.target.position.set( 0, 0, - 1 ); + lightNode.add( lightNode.target ); + break; + + default: + throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' ); + + } + + // Some lights (e.g. spot) default to a position other than the origin. Reset the position + // here, because node-level parsing will only override position if explicitly specified. + lightNode.position.set( 0, 0, 0 ); + + lightNode.decay = 2; + + if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; + + lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) ); + + dependency = Promise.resolve( lightNode ); + + parser.cache.add( cacheKey, dependency ); + + return dependency; + + }; + + GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) { + + var self = this; + var parser = this.parser; + var json = parser.json; + var nodeDef = json.nodes[ nodeIndex ]; + var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {}; + var lightIndex = lightDef.light; + + if ( lightIndex === undefined ) return null; + + return this._loadLight( lightIndex ).then( function ( light ) { + + return parser._getNodeRef( self.cache, lightIndex, light ); + + } ); + + }; + + /** + * Unlit Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit + */ + function GLTFMaterialsUnlitExtension() { + + this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; + + } + + GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { + + return MeshBasicMaterial; + + }; + + GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) { + + var pending = []; + + materialParams.color = new Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + var metallicRoughness = materialDef.pbrMetallicRoughness; + + if ( metallicRoughness ) { + + if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + + var array = metallicRoughness.baseColorFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( metallicRoughness.baseColorTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + + } + + } + + return Promise.all( pending ); + + }; + + /** + * Clearcoat Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat + */ + function GLTFMaterialsClearcoatExtension( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; + + } + + GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) { + + var parser = this.parser; + var materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + + return MeshPhysicalMaterial; + + }; + + GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { + + var parser = this.parser; + var materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + + return Promise.resolve(); + + } + + var pending = []; + + var extension = materialDef.extensions[ this.name ]; + + if ( extension.clearcoatFactor !== undefined ) { + + materialParams.clearcoat = extension.clearcoatFactor; + + } + + if ( extension.clearcoatTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) ); + + } + + if ( extension.clearcoatRoughnessFactor !== undefined ) { + + materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; + + } + + if ( extension.clearcoatRoughnessTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) ); + + } + + if ( extension.clearcoatNormalTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) ); + + if ( extension.clearcoatNormalTexture.scale !== undefined ) { + + var scale = extension.clearcoatNormalTexture.scale; + + materialParams.clearcoatNormalScale = new Vector2( scale, scale ); + + } + + } + + return Promise.all( pending ); + + }; + + /** + * Transmission Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission + * Draft: https://github.com/KhronosGroup/glTF/pull/1698 + */ + function GLTFMaterialsTransmissionExtension( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; + + } + + GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) { + + var parser = this.parser; + var materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + + return MeshPhysicalMaterial; + + }; + + GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { + + var parser = this.parser; + var materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + + return Promise.resolve(); + + } + + var pending = []; + + var extension = materialDef.extensions[ this.name ]; + + if ( extension.transmissionFactor !== undefined ) { + + materialParams.transmission = extension.transmissionFactor; + + } + + if ( extension.transmissionTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) ); + + } + + return Promise.all( pending ); + + }; + + /** + * BasisU Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu + * (draft PR https://github.com/KhronosGroup/glTF/pull/1751) + */ + function GLTFTextureBasisUExtension( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_TEXTURE_BASISU; + + } + + GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) { + + var parser = this.parser; + var json = parser.json; + + var textureDef = json.textures[ textureIndex ]; + + if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) { + + return null; + + } + + var extension = textureDef.extensions[ this.name ]; + var source = json.images[ extension.source ]; + var loader = parser.options.ktx2Loader; + + if ( ! loader ) { + + throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' ); + + } + + return parser.loadTextureImage( textureIndex, source, loader ); + + }; + + /* BINARY EXTENSION */ + var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; + var BINARY_EXTENSION_HEADER_LENGTH = 12; + var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; + + function GLTFBinaryExtension( data ) { + + this.name = EXTENSIONS.KHR_BINARY_GLTF; + this.content = null; + this.body = null; + + var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); + + this.header = { + magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), + version: headerView.getUint32( 4, true ), + length: headerView.getUint32( 8, true ) + }; + + if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { + + throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); + + } else if ( this.header.version < 2.0 ) { + + throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' ); + + } + + var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); + var chunkIndex = 0; + + while ( chunkIndex < chunkView.byteLength ) { + + var chunkLength = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + var chunkType = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { + + var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); + this.content = LoaderUtils.decodeText( contentArray ); + + } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { + + var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; + this.body = data.slice( byteOffset, byteOffset + chunkLength ); + + } + + // Clients must ignore chunks with unknown types. + + chunkIndex += chunkLength; + + } + + if ( this.content === null ) { + + throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); + + } + + } + + /** + * DRACO Mesh Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression + */ + function GLTFDracoMeshCompressionExtension( json, dracoLoader ) { + + if ( ! dracoLoader ) { + + throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' ); + + } + + this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; + this.json = json; + this.dracoLoader = dracoLoader; + this.dracoLoader.preload(); + + } + + GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) { + + var json = this.json; + var dracoLoader = this.dracoLoader; + var bufferViewIndex = primitive.extensions[ this.name ].bufferView; + var gltfAttributeMap = primitive.extensions[ this.name ].attributes; + var threeAttributeMap = {}; + var attributeNormalizedMap = {}; + var attributeTypeMap = {}; + + for ( var attributeName in gltfAttributeMap ) { + + var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + + threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ]; + + } + + for ( attributeName in primitive.attributes ) { + + var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + + if ( gltfAttributeMap[ attributeName ] !== undefined ) { + + var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ]; + var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + + attributeTypeMap[ threeAttributeName ] = componentType; + attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true; + + } + + } + + return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) { + + return new Promise( function ( resolve ) { + + dracoLoader.decodeDracoFile( bufferView, function ( geometry ) { + + for ( var attributeName in geometry.attributes ) { + + var attribute = geometry.attributes[ attributeName ]; + var normalized = attributeNormalizedMap[ attributeName ]; + + if ( normalized !== undefined ) attribute.normalized = normalized; + + } + + resolve( geometry ); + + }, threeAttributeMap, attributeTypeMap ); + + } ); + + } ); + + }; + + /** + * Texture Transform Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform + */ + function GLTFTextureTransformExtension() { + + this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; + + } + + GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) { + + texture = texture.clone(); + + if ( transform.offset !== undefined ) { + + texture.offset.fromArray( transform.offset ); + + } + + if ( transform.rotation !== undefined ) { + + texture.rotation = transform.rotation; + + } + + if ( transform.scale !== undefined ) { + + texture.repeat.fromArray( transform.scale ); + + } + + if ( transform.texCoord !== undefined ) { + + console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' ); + + } + + texture.needsUpdate = true; + + return texture; + + }; + + /** + * Specular-Glossiness Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness + */ + + /** + * A sub class of StandardMaterial with some of the functionality + * changed via the `onBeforeCompile` callback + * @pailhead + */ + + function GLTFMeshStandardSGMaterial( params ) { + + MeshStandardMaterial.call( this ); + + this.isGLTFSpecularGlossinessMaterial = true; + + //various chunks that need replacing + var specularMapParsFragmentChunk = [ + '#ifdef USE_SPECULARMAP', + ' uniform sampler2D specularMap;', + '#endif' + ].join( '\n' ); + + var glossinessMapParsFragmentChunk = [ + '#ifdef USE_GLOSSINESSMAP', + ' uniform sampler2D glossinessMap;', + '#endif' + ].join( '\n' ); + + var specularMapFragmentChunk = [ + 'vec3 specularFactor = specular;', + '#ifdef USE_SPECULARMAP', + ' vec4 texelSpecular = texture2D( specularMap, vUv );', + ' texelSpecular = sRGBToLinear( texelSpecular );', + ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' specularFactor *= texelSpecular.rgb;', + '#endif' + ].join( '\n' ); + + var glossinessMapFragmentChunk = [ + 'float glossinessFactor = glossiness;', + '#ifdef USE_GLOSSINESSMAP', + ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', + ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' glossinessFactor *= texelGlossiness.a;', + '#endif' + ].join( '\n' ); + + var lightPhysicalFragmentChunk = [ + 'PhysicalMaterial material;', + 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', + 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', + 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', + 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', + 'material.specularRoughness += geometryRoughness;', + 'material.specularRoughness = min( material.specularRoughness, 1.0 );', + 'material.specularColor = specularFactor;', + ].join( '\n' ); + + var uniforms = { + specular: { value: new Color().setHex( 0xffffff ) }, + glossiness: { value: 1 }, + specularMap: { value: null }, + glossinessMap: { value: null } + }; + + this._extraUniforms = uniforms; + + this.onBeforeCompile = function ( shader ) { + + for ( var uniformName in uniforms ) { + + shader.uniforms[ uniformName ] = uniforms[ uniformName ]; + + } + + shader.fragmentShader = shader.fragmentShader + .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) + .replace( 'uniform float metalness;', 'uniform float glossiness;' ) + .replace( '#include ', specularMapParsFragmentChunk ) + .replace( '#include ', glossinessMapParsFragmentChunk ) + .replace( '#include ', specularMapFragmentChunk ) + .replace( '#include ', glossinessMapFragmentChunk ) + .replace( '#include ', lightPhysicalFragmentChunk ); + + }; + + Object.defineProperties( this, { + + specular: { + get: function () { + + return uniforms.specular.value; + + }, + set: function ( v ) { + + uniforms.specular.value = v; + + } + }, + + specularMap: { + get: function () { + + return uniforms.specularMap.value; + + }, + set: function ( v ) { + + uniforms.specularMap.value = v; + + if ( v ) { + + this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps + + } else { + + delete this.defines.USE_SPECULARMAP; + + } + + } + }, + + glossiness: { + get: function () { + + return uniforms.glossiness.value; + + }, + set: function ( v ) { + + uniforms.glossiness.value = v; + + } + }, + + glossinessMap: { + get: function () { + + return uniforms.glossinessMap.value; + + }, + set: function ( v ) { + + uniforms.glossinessMap.value = v; + + if ( v ) { + + this.defines.USE_GLOSSINESSMAP = ''; + this.defines.USE_UV = ''; + + } else { + + delete this.defines.USE_GLOSSINESSMAP; + delete this.defines.USE_UV; + + } + + } + } + + } ); + + delete this.metalness; + delete this.roughness; + delete this.metalnessMap; + delete this.roughnessMap; + + this.setValues( params ); + + } + + GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); + GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial; + + GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) { + + MeshStandardMaterial.prototype.copy.call( this, source ); + this.specularMap = source.specularMap; + this.specular.copy( source.specular ); + this.glossinessMap = source.glossinessMap; + this.glossiness = source.glossiness; + delete this.metalness; + delete this.roughness; + delete this.metalnessMap; + delete this.roughnessMap; + return this; + + }; + + function GLTFMaterialsPbrSpecularGlossinessExtension() { + + return { + + name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, + + specularGlossinessParams: [ + 'color', + 'map', + 'lightMap', + 'lightMapIntensity', + 'aoMap', + 'aoMapIntensity', + 'emissive', + 'emissiveIntensity', + 'emissiveMap', + 'bumpMap', + 'bumpScale', + 'normalMap', + 'normalMapType', + 'displacementMap', + 'displacementScale', + 'displacementBias', + 'specularMap', + 'specular', + 'glossinessMap', + 'glossiness', + 'alphaMap', + 'envMap', + 'envMapIntensity', + 'refractionRatio', + ], + + getMaterialType: function () { + + return GLTFMeshStandardSGMaterial; + + }, + + extendParams: function ( materialParams, materialDef, parser ) { + + var pbrSpecularGlossiness = materialDef.extensions[ this.name ]; + + materialParams.color = new Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + var pending = []; + + if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { + + var array = pbrSpecularGlossiness.diffuseFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) ); + + } + + materialParams.emissive = new Color( 0.0, 0.0, 0.0 ); + materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; + materialParams.specular = new Color( 1.0, 1.0, 1.0 ); + + if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { + + materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor ); + + } + + if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { + + var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; + pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) ); + pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) ); + + } + + return Promise.all( pending ); + + }, + + createMaterial: function ( materialParams ) { + + var material = new GLTFMeshStandardSGMaterial( materialParams ); + material.fog = true; + + material.color = materialParams.color; + + material.map = materialParams.map === undefined ? null : materialParams.map; + + material.lightMap = null; + material.lightMapIntensity = 1.0; + + material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap; + material.aoMapIntensity = 1.0; + + material.emissive = materialParams.emissive; + material.emissiveIntensity = 1.0; + material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap; + + material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap; + material.bumpScale = 1; + + material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap; + material.normalMapType = TangentSpaceNormalMap; + + if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale; + + material.displacementMap = null; + material.displacementScale = 1; + material.displacementBias = 0; + + material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap; + material.specular = materialParams.specular; + + material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap; + material.glossiness = materialParams.glossiness; + + material.alphaMap = null; + + material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap; + material.envMapIntensity = 1.0; + + material.refractionRatio = 0.98; + + return material; + + }, + + }; + + } + + /** + * Mesh Quantization Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization + */ + function GLTFMeshQuantizationExtension() { + + this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; + + } + + /*********************************/ + /********** INTERPOLATION ********/ + /*********************************/ + + // Spline Interpolation + // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation + function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype ); + GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; + + GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) { + + // Copies a sample value to the result buffer. See description of glTF + // CUBICSPLINE values layout in interpolate_() function below. + + var result = this.resultBuffer, + values = this.sampleValues, + valueSize = this.valueSize, + offset = index * valueSize * 3 + valueSize; + + for ( var i = 0; i !== valueSize; i ++ ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }; + + GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + + GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + + GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer; + var values = this.sampleValues; + var stride = this.valueSize; + + var stride2 = stride * 2; + var stride3 = stride * 3; + + var td = t1 - t0; + + var p = ( t - t0 ) / td; + var pp = p * p; + var ppp = pp * p; + + var offset1 = i1 * stride3; + var offset0 = offset1 - stride3; + + var s2 = - 2 * ppp + 3 * pp; + var s3 = ppp - pp; + var s0 = 1 - s2; + var s1 = s3 - pp + p; + + // Layout of keyframe output values for CUBICSPLINE animations: + // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] + for ( var i = 0; i !== stride; i ++ ) { + + var p0 = values[ offset0 + i + stride ]; // splineVertex_k + var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) + var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 + var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) + + result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; + + } + + return result; + + }; + + /*********************************/ + /********** INTERNALS ************/ + /*********************************/ + + /* CONSTANTS */ + + var WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 + }; + + var WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array + }; + + var WEBGL_FILTERS = { + 9728: NearestFilter, + 9729: LinearFilter, + 9984: NearestMipmapNearestFilter, + 9985: LinearMipmapNearestFilter, + 9986: NearestMipmapLinearFilter, + 9987: LinearMipmapLinearFilter + }; + + var WEBGL_WRAPPINGS = { + 33071: ClampToEdgeWrapping, + 33648: MirroredRepeatWrapping, + 10497: RepeatWrapping + }; + + var WEBGL_TYPE_SIZES = { + 'SCALAR': 1, + 'VEC2': 2, + 'VEC3': 3, + 'VEC4': 4, + 'MAT2': 4, + 'MAT3': 9, + 'MAT4': 16 + }; + + var ATTRIBUTES = { + POSITION: 'position', + NORMAL: 'normal', + TANGENT: 'tangent', + TEXCOORD_0: 'uv', + TEXCOORD_1: 'uv2', + COLOR_0: 'color', + WEIGHTS_0: 'skinWeight', + JOINTS_0: 'skinIndex', + }; + + var PATH_PROPERTIES = { + scale: 'scale', + translation: 'position', + rotation: 'quaternion', + weights: 'morphTargetInfluences' + }; + + var INTERPOLATION = { + CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each + // keyframe track will be initialized with a default interpolation type, then modified. + LINEAR: InterpolateLinear, + STEP: InterpolateDiscrete + }; + + var ALPHA_MODES = { + OPAQUE: 'OPAQUE', + MASK: 'MASK', + BLEND: 'BLEND' + }; + + /* UTILITY FUNCTIONS */ + + function resolveURL( url, path ) { + + // Invalid URL + if ( typeof url !== 'string' || url === '' ) return ''; + + // Host Relative URL + if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { + + path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); + + } + + // Absolute URL http://,https://,// + if ( /^(https?:)?\/\//i.test( url ) ) return url; + + // Data URI + if ( /^data:.*,.*$/i.test( url ) ) return url; + + // Blob URL + if ( /^blob:.*$/i.test( url ) ) return url; + + // Relative URL + return path + url; + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + */ + function createDefaultMaterial( cache ) { + + if ( cache[ 'DefaultMaterial' ] === undefined ) { + + cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( { + color: 0xFFFFFF, + emissive: 0x000000, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: FrontSide + } ); + + } + + return cache[ 'DefaultMaterial' ]; + + } + + function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { + + // Add unknown glTF extensions to an object's userData. + + for ( var name in objectDef.extensions ) { + + if ( knownExtensions[ name ] === undefined ) { + + object.userData.gltfExtensions = object.userData.gltfExtensions || {}; + object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ]; + + } + + } + + } + + /** + * @param {Object3D|Material|BufferGeometry} object + * @param {GLTF.definition} gltfDef + */ + function assignExtrasToUserData( object, gltfDef ) { + + if ( gltfDef.extras !== undefined ) { + + if ( typeof gltfDef.extras === 'object' ) { + + Object.assign( object.userData, gltfDef.extras ); + + } else { + + console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras ); + + } + + } + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets + * + * @param {BufferGeometry} geometry + * @param {Array} targets + * @param {GLTFParser} parser + * @return {Promise} + */ + function addMorphTargets( geometry, targets, parser ) { + + var hasMorphPosition = false; + var hasMorphNormal = false; + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( target.POSITION !== undefined ) hasMorphPosition = true; + if ( target.NORMAL !== undefined ) hasMorphNormal = true; + + if ( hasMorphPosition && hasMorphNormal ) break; + + } + + if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry ); + + var pendingPositionAccessors = []; + var pendingNormalAccessors = []; + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( hasMorphPosition ) { + + var pendingAccessor = target.POSITION !== undefined + ? parser.getDependency( 'accessor', target.POSITION ) + : geometry.attributes.position; + + pendingPositionAccessors.push( pendingAccessor ); + + } + + if ( hasMorphNormal ) { + + var pendingAccessor = target.NORMAL !== undefined + ? parser.getDependency( 'accessor', target.NORMAL ) + : geometry.attributes.normal; + + pendingNormalAccessors.push( pendingAccessor ); + + } + + } + + return Promise.all( [ + Promise.all( pendingPositionAccessors ), + Promise.all( pendingNormalAccessors ) + ] ).then( function ( accessors ) { + + var morphPositions = accessors[ 0 ]; + var morphNormals = accessors[ 1 ]; + + if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions; + if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = true; + + return geometry; + + } ); + + } + + /** + * @param {Mesh} mesh + * @param {GLTF.Mesh} meshDef + */ + function updateMorphTargets( mesh, meshDef ) { + + mesh.updateMorphTargets(); + + if ( meshDef.weights !== undefined ) { + + for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { + + mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; + + } + + } + + // .extras has user-defined data, so check that .extras.targetNames is an array. + if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) { + + var targetNames = meshDef.extras.targetNames; + + if ( mesh.morphTargetInfluences.length === targetNames.length ) { + + mesh.morphTargetDictionary = {}; + + for ( var i = 0, il = targetNames.length; i < il; i ++ ) { + + mesh.morphTargetDictionary[ targetNames[ i ] ] = i; + + } + + } else { + + console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' ); + + } + + } + + } + + function createPrimitiveKey( primitiveDef ) { + + var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]; + var geometryKey; + + if ( dracoExtension ) { + + geometryKey = 'draco:' + dracoExtension.bufferView + + ':' + dracoExtension.indices + + ':' + createAttributesKey( dracoExtension.attributes ); + + } else { + + geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode; + + } + + return geometryKey; + + } + + function createAttributesKey( attributes ) { + + var attributesKey = ''; + + var keys = Object.keys( attributes ).sort(); + + for ( var i = 0, il = keys.length; i < il; i ++ ) { + + attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';'; + + } + + return attributesKey; + + } + + /* GLTF PARSER */ + + function GLTFParser( json, options ) { + + this.json = json || {}; + this.extensions = {}; + this.plugins = {}; + this.options = options || {}; + + // loader object cache + this.cache = new GLTFRegistry(); + + // associations between Three.js objects and glTF elements + this.associations = new Map(); + + // BufferGeometry caching + this.primitiveCache = {}; + + // Object3D instance caches + this.meshCache = { refs: {}, uses: {} }; + this.cameraCache = { refs: {}, uses: {} }; + this.lightCache = { refs: {}, uses: {} }; + + // Track node names, to ensure no duplicates + this.nodeNamesUsed = {}; + + // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the + // expensive work of uploading a texture to the GPU off the main thread. + if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) { + + this.textureLoader = new ImageBitmapLoader( this.options.manager ); + + } else { + + this.textureLoader = new TextureLoader( this.options.manager ); + + } + + this.textureLoader.setCrossOrigin( this.options.crossOrigin ); + + this.fileLoader = new FileLoader( this.options.manager ); + this.fileLoader.setResponseType( 'arraybuffer' ); + + if ( this.options.crossOrigin === 'use-credentials' ) { + + this.fileLoader.setWithCredentials( true ); + + } + + } + + GLTFParser.prototype.setExtensions = function ( extensions ) { + + this.extensions = extensions; + + }; + + GLTFParser.prototype.setPlugins = function ( plugins ) { + + this.plugins = plugins; + + }; + + GLTFParser.prototype.parse = function ( onLoad, onError ) { + + var parser = this; + var json = this.json; + var extensions = this.extensions; + + // Clear the loader cache + this.cache.removeAll(); + + // Mark the special nodes/meshes in json for efficient parse + this._invokeAll( function ( ext ) { + + return ext._markDefs && ext._markDefs(); + + } ); + + Promise.all( [ + + this.getDependencies( 'scene' ), + this.getDependencies( 'animation' ), + this.getDependencies( 'camera' ), + + ] ).then( function ( dependencies ) { + + var result = { + scene: dependencies[ 0 ][ json.scene || 0 ], + scenes: dependencies[ 0 ], + animations: dependencies[ 1 ], + cameras: dependencies[ 2 ], + asset: json.asset, + parser: parser, + userData: {} + }; + + addUnknownExtensionsToUserData( extensions, result, json ); + + assignExtrasToUserData( result, json ); + + onLoad( result ); + + } ).catch( onError ); + + }; + + /** + * Marks the special nodes/meshes in json for efficient parse. + */ + GLTFParser.prototype._markDefs = function () { + + var nodeDefs = this.json.nodes || []; + var skinDefs = this.json.skins || []; + var meshDefs = this.json.meshes || []; + + // Nothing in the node definition indicates whether it is a Bone or an + // Object3D. Use the skins' joint references to mark bones. + for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { + + var joints = skinDefs[ skinIndex ].joints; + + for ( var i = 0, il = joints.length; i < il; i ++ ) { + + nodeDefs[ joints[ i ] ].isBone = true; + + } + + } + + // Iterate over all nodes, marking references to shared resources, + // as well as skeleton joints. + for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { + + var nodeDef = nodeDefs[ nodeIndex ]; + + if ( nodeDef.mesh !== undefined ) { + + this._addNodeRef( this.meshCache, nodeDef.mesh ); + + // Nothing in the mesh definition indicates whether it is + // a SkinnedMesh or Mesh. Use the node's mesh reference + // to mark SkinnedMesh if node has skin. + if ( nodeDef.skin !== undefined ) { + + meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; + + } + + } + + if ( nodeDef.camera !== undefined ) { + + this._addNodeRef( this.cameraCache, nodeDef.camera ); + + } + + } + + }; + + /** + * Counts references to shared node / Object3D resources. These resources + * can be reused, or "instantiated", at multiple nodes in the scene + * hierarchy. Mesh, Camera, and Light instances are instantiated and must + * be marked. Non-scenegraph resources (like Materials, Geometries, and + * Textures) can be reused directly and are not marked here. + * + * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + */ + GLTFParser.prototype._addNodeRef = function ( cache, index ) { + + if ( index === undefined ) return; + + if ( cache.refs[ index ] === undefined ) { + + cache.refs[ index ] = cache.uses[ index ] = 0; + + } + + cache.refs[ index ] ++; + + }; + + /** Returns a reference to a shared resource, cloning it if necessary. */ + GLTFParser.prototype._getNodeRef = function ( cache, index, object ) { + + if ( cache.refs[ index ] <= 1 ) return object; + + var ref = object.clone(); + + ref.name += '_instance_' + ( cache.uses[ index ] ++ ); + + return ref; + + }; + + GLTFParser.prototype._invokeOne = function ( func ) { + + var extensions = Object.values( this.plugins ); + extensions.push( this ); + + for ( var i = 0; i < extensions.length; i ++ ) { + + var result = func( extensions[ i ] ); + + if ( result ) return result; + + } + + }; + + GLTFParser.prototype._invokeAll = function ( func ) { + + var extensions = Object.values( this.plugins ); + extensions.unshift( this ); + + var pending = []; + + for ( var i = 0; i < extensions.length; i ++ ) { + + var result = func( extensions[ i ] ); + + if ( result ) pending.push( result ); + + } + + return pending; + + }; + + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise} + */ + GLTFParser.prototype.getDependency = function ( type, index ) { + + var cacheKey = type + ':' + index; + var dependency = this.cache.get( cacheKey ); + + if ( ! dependency ) { + + switch ( type ) { + + case 'scene': + dependency = this.loadScene( index ); + break; + + case 'node': + dependency = this.loadNode( index ); + break; + + case 'mesh': + dependency = this._invokeOne( function ( ext ) { + + return ext.loadMesh && ext.loadMesh( index ); + + } ); + break; + + case 'accessor': + dependency = this.loadAccessor( index ); + break; + + case 'bufferView': + dependency = this._invokeOne( function ( ext ) { + + return ext.loadBufferView && ext.loadBufferView( index ); + + } ); + break; + + case 'buffer': + dependency = this.loadBuffer( index ); + break; + + case 'material': + dependency = this._invokeOne( function ( ext ) { + + return ext.loadMaterial && ext.loadMaterial( index ); + + } ); + break; + + case 'texture': + dependency = this._invokeOne( function ( ext ) { + + return ext.loadTexture && ext.loadTexture( index ); + + } ); + break; + + case 'skin': + dependency = this.loadSkin( index ); + break; + + case 'animation': + dependency = this.loadAnimation( index ); + break; + + case 'camera': + dependency = this.loadCamera( index ); + break; + + default: + throw new Error( 'Unknown type: ' + type ); + + } + + this.cache.add( cacheKey, dependency ); + + } + + return dependency; + + }; + + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise>} + */ + GLTFParser.prototype.getDependencies = function ( type ) { + + var dependencies = this.cache.get( type ); + + if ( ! dependencies ) { + + var parser = this; + var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; + + dependencies = Promise.all( defs.map( function ( def, index ) { + + return parser.getDependency( type, index ); + + } ) ); + + this.cache.add( type, dependencies ); + + } + + return dependencies; + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { + + var bufferDef = this.json.buffers[ bufferIndex ]; + var loader = this.fileLoader; + + if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { + + throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); + + } + + // If present, GLB container is required to be the first buffer. + if ( bufferDef.uri === undefined && bufferIndex === 0 ) { + + return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); + + } + + var options = this.options; + + return new Promise( function ( resolve, reject ) { + + loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { + + reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { + + var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; + + return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { + + var byteLength = bufferViewDef.byteLength || 0; + var byteOffset = bufferViewDef.byteOffset || 0; + return buffer.slice( byteOffset, byteOffset + byteLength ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * @param {number} accessorIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { + + var parser = this; + var json = this.json; + + var accessorDef = this.json.accessors[ accessorIndex ]; + + if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) { + + // Ignore empty accessors, which may be used to declare runtime + // information about attributes coming from another source (e.g. Draco + // compression extension). + return Promise.resolve( null ); + + } + + var pendingBufferViews = []; + + if ( accessorDef.bufferView !== undefined ) { + + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); + + } else { + + pendingBufferViews.push( null ); + + } + + if ( accessorDef.sparse !== undefined ) { + + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); + + } + + return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { + + var bufferView = bufferViews[ 0 ]; + + var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; + var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + + // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. + var elementBytes = TypedArray.BYTES_PER_ELEMENT; + var itemBytes = elementBytes * itemSize; + var byteOffset = accessorDef.byteOffset || 0; + var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined; + var normalized = accessorDef.normalized === true; + var array, bufferAttribute; + + // The buffer is not interleaved if the stride is the item size in bytes. + if ( byteStride && byteStride !== itemBytes ) { + + // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer + // This makes sure that IBA.count reflects accessor.count properly + var ibSlice = Math.floor( byteOffset / byteStride ); + var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; + var ib = parser.cache.get( ibCacheKey ); + + if ( ! ib ) { + + array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); + + // Integer parameters to IB/IBA are in array elements, not bytes. + ib = new InterleavedBuffer( array, byteStride / elementBytes ); + + parser.cache.add( ibCacheKey, ib ); + + } + + bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized ); + + } else { + + if ( bufferView === null ) { + + array = new TypedArray( accessorDef.count * itemSize ); + + } else { + + array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); + + } + + bufferAttribute = new BufferAttribute( array, itemSize, normalized ); + + } + + // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors + if ( accessorDef.sparse !== undefined ) { + + var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; + var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; + + var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; + var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; + + var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); + var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); + + if ( bufferView !== null ) { + + // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. + bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized ); + + } + + for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { + + var index = sparseIndices[ i ]; + + bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); + if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); + if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); + if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); + if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); + + } + + } + + return bufferAttribute; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise} + */ + GLTFParser.prototype.loadTexture = function ( textureIndex ) { + + var parser = this; + var json = this.json; + var options = this.options; + + var textureDef = json.textures[ textureIndex ]; + + var textureExtensions = textureDef.extensions || {}; + + var source; + + if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) { + + source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ]; + + } else { + + source = json.images[ textureDef.source ]; + + } + + var loader; + + if ( source.uri ) { + + loader = options.manager.getHandler( source.uri ); + + } + + if ( ! loader ) { + + loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] + ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader + : this.textureLoader; + + } + + return this.loadTextureImage( textureIndex, source, loader ); + + }; + + GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) { + + var parser = this; + var json = this.json; + var options = this.options; + + var textureDef = json.textures[ textureIndex ]; + + var URL = self.URL || self.webkitURL; + + var sourceURI = source.uri; + var isObjectURL = false; + var hasAlpha = true; + + if ( source.mimeType === 'image/jpeg' ) hasAlpha = false; + + if ( source.bufferView !== undefined ) { + + // Load binary image data from bufferView, if provided. + + sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { + + if ( source.mimeType === 'image/png' ) { + + // Inspect the PNG 'IHDR' chunk to determine whether the image could have an + // alpha channel. This check is conservative — the image could have an alpha + // channel with all values == 1, and the indexed type (colorType == 3) only + // sometimes contains alpha. + // + // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header + var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false ); + hasAlpha = colorType === 6 || colorType === 4 || colorType === 3; + + } + + isObjectURL = true; + var blob = new Blob( [ bufferView ], { type: source.mimeType } ); + sourceURI = URL.createObjectURL( blob ); + return sourceURI; + + } ); + + } + + return Promise.resolve( sourceURI ).then( function ( sourceURI ) { + + return new Promise( function ( resolve, reject ) { + + var onLoad = resolve; + + if ( loader.isImageBitmapLoader === true ) { + + onLoad = function ( imageBitmap ) { + + resolve( new CanvasTexture( imageBitmap ) ); + + }; + + } + + loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject ); + + } ); + + } ).then( function ( texture ) { + + // Clean up resources and configure Texture. + + if ( isObjectURL === true ) { + + URL.revokeObjectURL( sourceURI ); + + } + + texture.flipY = false; + + if ( textureDef.name ) texture.name = textureDef.name; + + // When there is definitely no alpha channel in the texture, set RGBFormat to save space. + if ( ! hasAlpha ) texture.format = RGBFormat; + + var samplers = json.samplers || {}; + var sampler = samplers[ textureDef.sampler ] || {}; + + texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter; + texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter; + texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping; + texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping; + + parser.associations.set( texture, { + type: 'textures', + index: textureIndex + } ); + + return texture; + + } ); + + }; + + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} mapName + * @param {Object} mapDef + * @return {Promise} + */ + GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) { + + var parser = this; + + return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { + + // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured + // However, we will copy UV set 0 to UV set 1 on demand for aoMap + if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) { + + console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' ); + + } + + if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) { + + var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined; + + if ( transform ) { + + var gltfReference = parser.associations.get( texture ); + texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform ); + parser.associations.set( texture, gltfReference ); + + } + + } + + materialParams[ mapName ] = texture; + + } ); + + }; + + /** + * Assigns final material to a Mesh, Line, or Points instance. The instance + * already has a material (generated from the glTF material options alone) + * but reuse of the same glTF material may require multiple threejs materials + * to accomodate different primitive types, defines, etc. New materials will + * be created if necessary, and reused from a cache. + * @param {Object3D} mesh Mesh, Line, or Points instance. + */ + GLTFParser.prototype.assignFinalMaterial = function ( mesh ) { + + var geometry = mesh.geometry; + var material = mesh.material; + + var useVertexTangents = geometry.attributes.tangent !== undefined; + var useVertexColors = geometry.attributes.color !== undefined; + var useFlatShading = geometry.attributes.normal === undefined; + var useSkinning = mesh.isSkinnedMesh === true; + var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0; + var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; + + if ( mesh.isPoints ) { + + var cacheKey = 'PointsMaterial:' + material.uuid; + + var pointsMaterial = this.cache.get( cacheKey ); + + if ( ! pointsMaterial ) { + + pointsMaterial = new PointsMaterial(); + Material.prototype.copy.call( pointsMaterial, material ); + pointsMaterial.color.copy( material.color ); + pointsMaterial.map = material.map; + pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px + + this.cache.add( cacheKey, pointsMaterial ); + + } + + material = pointsMaterial; + + } else if ( mesh.isLine ) { + + var cacheKey = 'LineBasicMaterial:' + material.uuid; + + var lineMaterial = this.cache.get( cacheKey ); + + if ( ! lineMaterial ) { + + lineMaterial = new LineBasicMaterial(); + Material.prototype.copy.call( lineMaterial, material ); + lineMaterial.color.copy( material.color ); + + this.cache.add( cacheKey, lineMaterial ); + + } + + material = lineMaterial; + + } + + // Clone the material if it will be modified + if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { + + var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; + + if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:'; + if ( useSkinning ) cacheKey += 'skinning:'; + if ( useVertexTangents ) cacheKey += 'vertex-tangents:'; + if ( useVertexColors ) cacheKey += 'vertex-colors:'; + if ( useFlatShading ) cacheKey += 'flat-shading:'; + if ( useMorphTargets ) cacheKey += 'morph-targets:'; + if ( useMorphNormals ) cacheKey += 'morph-normals:'; + + var cachedMaterial = this.cache.get( cacheKey ); + + if ( ! cachedMaterial ) { + + cachedMaterial = material.clone(); + + if ( useSkinning ) cachedMaterial.skinning = true; + if ( useVertexTangents ) cachedMaterial.vertexTangents = true; + if ( useVertexColors ) cachedMaterial.vertexColors = true; + if ( useFlatShading ) cachedMaterial.flatShading = true; + if ( useMorphTargets ) cachedMaterial.morphTargets = true; + if ( useMorphNormals ) cachedMaterial.morphNormals = true; + + this.cache.add( cacheKey, cachedMaterial ); + + this.associations.set( cachedMaterial, this.associations.get( material ) ); + + } + + material = cachedMaterial; + + } + + // workarounds for mesh and geometry + + if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { + + geometry.setAttribute( 'uv2', geometry.attributes.uv ); + + } + + // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + if ( material.normalScale && ! useVertexTangents ) { + + material.normalScale.y = - material.normalScale.y; + + } + + if ( material.clearcoatNormalScale && ! useVertexTangents ) { + + material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y; + + } + + mesh.material = material; + + }; + + GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) { + + return MeshStandardMaterial; + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @param {number} materialIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMaterial = function ( materialIndex ) { + + var parser = this; + var json = this.json; + var extensions = this.extensions; + var materialDef = json.materials[ materialIndex ]; + + var materialType; + var materialParams = {}; + var materialExtensions = materialDef.extensions || {}; + + var pending = []; + + if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { + + var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; + materialType = sgExtension.getMaterialType(); + pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); + + } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) { + + var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]; + materialType = kmuExtension.getMaterialType(); + pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) ); + + } else { + + // Specification: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + + var metallicRoughness = materialDef.pbrMetallicRoughness || {}; + + materialParams.color = new Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + + var array = metallicRoughness.baseColorFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( metallicRoughness.baseColorTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + + } + + materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; + materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; + + if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) ); + pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) ); + + } + + materialType = this._invokeOne( function ( ext ) { + + return ext.getMaterialType && ext.getMaterialType( materialIndex ); + + } ); + + pending.push( Promise.all( this._invokeAll( function ( ext ) { + + return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams ); + + } ) ) ); + + } + + if ( materialDef.doubleSided === true ) { + + materialParams.side = DoubleSide; + + } + + var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; + + if ( alphaMode === ALPHA_MODES.BLEND ) { + + materialParams.transparent = true; + + // See: https://github.com/mrdoob/three.js/issues/17706 + materialParams.depthWrite = false; + + } else { + + materialParams.transparent = false; + + if ( alphaMode === ALPHA_MODES.MASK ) { + + materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; + + } + + } + + if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); + + materialParams.normalScale = new Vector2( 1, 1 ); + + if ( materialDef.normalTexture.scale !== undefined ) { + + materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); + + } + + } + + if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) ); + + if ( materialDef.occlusionTexture.strength !== undefined ) { + + materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; + + } + + } + + if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) { + + materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor ); + + } + + if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) ); + + } + + return Promise.all( pending ).then( function () { + + var material; + + if ( materialType === GLTFMeshStandardSGMaterial ) { + + material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); + + } else { + + material = new materialType( materialParams ); + + } + + if ( materialDef.name ) material.name = materialDef.name; + + // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. + if ( material.map ) material.map.encoding = sRGBEncoding; + if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding; + + assignExtrasToUserData( material, materialDef ); + + parser.associations.set( material, { type: 'materials', index: materialIndex } ); + + if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef ); + + return material; + + } ); + + }; + + /** When Object3D instances are targeted by animation, they need unique names. */ + GLTFParser.prototype.createUniqueName = function ( originalName ) { + + var name = PropertyBinding.sanitizeNodeName( originalName || '' ); + + for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) { + + name = originalName + '_' + i; + + } + + this.nodeNamesUsed[ name ] = true; + + return name; + + }; + + /** + * @param {BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + */ + function computeBounds( geometry, primitiveDef, parser ) { + + var attributes = primitiveDef.attributes; + + var box = new Box3(); + + if ( attributes.POSITION !== undefined ) { + + var accessor = parser.json.accessors[ attributes.POSITION ]; + + var min = accessor.min; + var max = accessor.max; + + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if ( min !== undefined && max !== undefined ) { + + box.set( + new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), + new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) ); + + } else { + + console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + + return; + + } + + } else { + + return; + + } + + var targets = primitiveDef.targets; + + if ( targets !== undefined ) { + + var maxDisplacement = new Vector3(); + var vector = new Vector3(); + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( target.POSITION !== undefined ) { + + var accessor = parser.json.accessors[ target.POSITION ]; + var min = accessor.min; + var max = accessor.max; + + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if ( min !== undefined && max !== undefined ) { + + // we need to get max of absolute components because target weight is [-1,1] + vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) ); + vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) ); + vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) ); + + // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative + // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets + // are used to implement key-frame animations and as such only two are active at a time - this results in very large + // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. + maxDisplacement.max( vector ); + + } else { + + console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + + } + + } + + } + + // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. + box.expandByVector( maxDisplacement ); + + } + + geometry.boundingBox = box; + + var sphere = new Sphere(); + + box.getCenter( sphere.center ); + sphere.radius = box.min.distanceTo( box.max ) / 2; + + geometry.boundingSphere = sphere; + + } + + /** + * @param {BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + * @return {Promise} + */ + function addPrimitiveAttributes( geometry, primitiveDef, parser ) { + + var attributes = primitiveDef.attributes; + + var pending = []; + + function assignAttributeAccessor( accessorIndex, attributeName ) { + + return parser.getDependency( 'accessor', accessorIndex ) + .then( function ( accessor ) { + + geometry.setAttribute( attributeName, accessor ); + + } ); + + } + + for ( var gltfAttributeName in attributes ) { + + var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); + + // Skip attributes already provided by e.g. Draco extension. + if ( threeAttributeName in geometry.attributes ) continue; + + pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) ); + + } + + if ( primitiveDef.indices !== undefined && ! geometry.index ) { + + var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) { + + geometry.setIndex( accessor ); + + } ); + + pending.push( accessor ); + + } + + assignExtrasToUserData( geometry, primitiveDef ); + + computeBounds( geometry, primitiveDef, parser ); + + return Promise.all( pending ).then( function () { + + return primitiveDef.targets !== undefined + ? addMorphTargets( geometry, primitiveDef.targets, parser ) + : geometry; + + } ); + + } + + /** + * @param {BufferGeometry} geometry + * @param {Number} drawMode + * @return {BufferGeometry} + */ + function toTrianglesDrawMode( geometry, drawMode ) { + + var index = geometry.getIndex(); + + // generate index if not present + + if ( index === null ) { + + var indices = []; + + var position = geometry.getAttribute( 'position' ); + + if ( position !== undefined ) { + + for ( var i = 0; i < position.count; i ++ ) { + + indices.push( i ); + + } + + geometry.setIndex( indices ); + index = geometry.getIndex(); + + } else { + + console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); + return geometry; + + } + + } + + // + + var numberOfTriangles = index.count - 2; + var newIndices = []; + + if ( drawMode === TriangleFanDrawMode ) { + + // gl.TRIANGLE_FAN + + for ( var i = 1; i <= numberOfTriangles; i ++ ) { + + newIndices.push( index.getX( 0 ) ); + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + + } + + } else { + + // gl.TRIANGLE_STRIP + + for ( var i = 0; i < numberOfTriangles; i ++ ) { + + if ( i % 2 === 0 ) { + + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i + 2 ) ); + + + } else { + + newIndices.push( index.getX( i + 2 ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i ) ); + + } + + } + + } + + if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { + + console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); + + } + + // build final geometry + + var newGeometry = geometry.clone(); + newGeometry.setIndex( newIndices ); + + return newGeometry; + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry + * + * Creates BufferGeometries from primitives. + * + * @param {Array} primitives + * @return {Promise>} + */ + GLTFParser.prototype.loadGeometries = function ( primitives ) { + + var parser = this; + var extensions = this.extensions; + var cache = this.primitiveCache; + + function createDracoPrimitive( primitive ) { + + return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] + .decodePrimitive( primitive, parser ) + .then( function ( geometry ) { + + return addPrimitiveAttributes( geometry, primitive, parser ); + + } ); + + } + + var pending = []; + + for ( var i = 0, il = primitives.length; i < il; i ++ ) { + + var primitive = primitives[ i ]; + var cacheKey = createPrimitiveKey( primitive ); + + // See if we've already created this geometry + var cached = cache[ cacheKey ]; + + if ( cached ) { + + // Use the cached geometry if it exists + pending.push( cached.promise ); + + } else { + + var geometryPromise; + + if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) { + + // Use DRACO geometry if available + geometryPromise = createDracoPrimitive( primitive ); + + } else { + + // Otherwise create a new geometry + geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser ); + + } + + // Cache this geometry + cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise }; + + pending.push( geometryPromise ); + + } + + } + + return Promise.all( pending ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * @param {number} meshIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMesh = function ( meshIndex ) { + + var parser = this; + var json = this.json; + + var meshDef = json.meshes[ meshIndex ]; + var primitives = meshDef.primitives; + + var pending = []; + + for ( var i = 0, il = primitives.length; i < il; i ++ ) { + + var material = primitives[ i ].material === undefined + ? createDefaultMaterial( this.cache ) + : this.getDependency( 'material', primitives[ i ].material ); + + pending.push( material ); + + } + + pending.push( parser.loadGeometries( primitives ) ); + + return Promise.all( pending ).then( function ( results ) { + + var materials = results.slice( 0, results.length - 1 ); + var geometries = results[ results.length - 1 ]; + + var meshes = []; + + for ( var i = 0, il = geometries.length; i < il; i ++ ) { + + var geometry = geometries[ i ]; + var primitive = primitives[ i ]; + + // 1. create Mesh + + var mesh; + + var material = materials[ i ]; + + if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || + primitive.mode === undefined ) { + + // .isSkinnedMesh isn't in glTF spec. See ._markDefs() + mesh = meshDef.isSkinnedMesh === true + ? new SkinnedMesh( geometry, material ) + : new Mesh( geometry, material ); + + if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) { + + // we normalize floating point skin weight array to fix malformed assets (see #15319) + // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs + mesh.normalizeSkinWeights(); + + } + + if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { + + mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { + + mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode ); + + } + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { + + mesh = new LineSegments( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { + + mesh = new Line( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { + + mesh = new LineLoop( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { + + mesh = new Points( geometry, material ); + + } else { + + throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); + + } + + if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) { + + updateMorphTargets( mesh, meshDef ); + + } + + mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) ); + + if ( geometries.length > 1 ) mesh.name += '_' + i; + + assignExtrasToUserData( mesh, meshDef ); + + parser.assignFinalMaterial( mesh ); + + meshes.push( mesh ); + + } + + if ( meshes.length === 1 ) { + + return meshes[ 0 ]; + + } + + var group = new Group(); + + for ( var i = 0, il = meshes.length; i < il; i ++ ) { + + group.add( meshes[ i ] ); + + } + + return group; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise} + */ + GLTFParser.prototype.loadCamera = function ( cameraIndex ) { + + var camera; + var cameraDef = this.json.cameras[ cameraIndex ]; + var params = cameraDef[ cameraDef.type ]; + + if ( ! params ) { + + console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); + return; + + } + + if ( cameraDef.type === 'perspective' ) { + + camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 ); + + } else if ( cameraDef.type === 'orthographic' ) { + + camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar ); + + } + + if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name ); + + assignExtrasToUserData( camera, cameraDef ); + + return Promise.resolve( camera ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * @param {number} skinIndex + * @return {Promise} + */ + GLTFParser.prototype.loadSkin = function ( skinIndex ) { + + var skinDef = this.json.skins[ skinIndex ]; + + var skinEntry = { joints: skinDef.joints }; + + if ( skinDef.inverseBindMatrices === undefined ) { + + return Promise.resolve( skinEntry ); + + } + + return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { + + skinEntry.inverseBindMatrices = accessor; + + return skinEntry; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * @param {number} animationIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAnimation = function ( animationIndex ) { + + var json = this.json; + + var animationDef = json.animations[ animationIndex ]; + + var pendingNodes = []; + var pendingInputAccessors = []; + var pendingOutputAccessors = []; + var pendingSamplers = []; + var pendingTargets = []; + + for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { + + var channel = animationDef.channels[ i ]; + var sampler = animationDef.samplers[ channel.sampler ]; + var target = channel.target; + var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. + var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; + var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; + + pendingNodes.push( this.getDependency( 'node', name ) ); + pendingInputAccessors.push( this.getDependency( 'accessor', input ) ); + pendingOutputAccessors.push( this.getDependency( 'accessor', output ) ); + pendingSamplers.push( sampler ); + pendingTargets.push( target ); + + } + + return Promise.all( [ + + Promise.all( pendingNodes ), + Promise.all( pendingInputAccessors ), + Promise.all( pendingOutputAccessors ), + Promise.all( pendingSamplers ), + Promise.all( pendingTargets ) + + ] ).then( function ( dependencies ) { + + var nodes = dependencies[ 0 ]; + var inputAccessors = dependencies[ 1 ]; + var outputAccessors = dependencies[ 2 ]; + var samplers = dependencies[ 3 ]; + var targets = dependencies[ 4 ]; + + var tracks = []; + + for ( var i = 0, il = nodes.length; i < il; i ++ ) { + + var node = nodes[ i ]; + var inputAccessor = inputAccessors[ i ]; + var outputAccessor = outputAccessors[ i ]; + var sampler = samplers[ i ]; + var target = targets[ i ]; + + if ( node === undefined ) continue; + + node.updateMatrix(); + node.matrixAutoUpdate = true; + + var TypedKeyframeTrack; + + switch ( PATH_PROPERTIES[ target.path ] ) { + + case PATH_PROPERTIES.weights: + + TypedKeyframeTrack = NumberKeyframeTrack; + break; + + case PATH_PROPERTIES.rotation: + + TypedKeyframeTrack = QuaternionKeyframeTrack; + break; + + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + default: + + TypedKeyframeTrack = VectorKeyframeTrack; + break; + + } + + var targetName = node.name ? node.name : node.uuid; + + var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear; + + var targetNames = []; + + if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { + + // Node may be a Group (glTF mesh with several primitives) or a Mesh. + node.traverse( function ( object ) { + + if ( object.isMesh === true && object.morphTargetInfluences ) { + + targetNames.push( object.name ? object.name : object.uuid ); + + } + + } ); + + } else { + + targetNames.push( targetName ); + + } + + var outputArray = outputAccessor.array; + + if ( outputAccessor.normalized ) { + + var scale; + + if ( outputArray.constructor === Int8Array ) { + + scale = 1 / 127; + + } else if ( outputArray.constructor === Uint8Array ) { + + scale = 1 / 255; + + } else if ( outputArray.constructor == Int16Array ) { + + scale = 1 / 32767; + + } else if ( outputArray.constructor === Uint16Array ) { + + scale = 1 / 65535; + + } else { + + throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' ); + + } + + var scaled = new Float32Array( outputArray.length ); + + for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) { + + scaled[ j ] = outputArray[ j ] * scale; + + } + + outputArray = scaled; + + } + + for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { + + var track = new TypedKeyframeTrack( + targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], + inputAccessor.array, + outputArray, + interpolation + ); + + // Override interpolation with custom factory method. + if ( sampler.interpolation === 'CUBICSPLINE' ) { + + track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) { + + // A CUBICSPLINE keyframe in glTF has three output values for each input value, + // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() + // must be divided by three to get the interpolant's sampleSize argument. + + return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); + + }; + + // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. + track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; + + } + + tracks.push( track ); + + } + + } + + var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex; + + return new AnimationClip( name, undefined, tracks ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * @param {number} nodeIndex + * @return {Promise} + */ + GLTFParser.prototype.loadNode = function ( nodeIndex ) { + + var json = this.json; + var extensions = this.extensions; + var parser = this; + + var nodeDef = json.nodes[ nodeIndex ]; + + // reserve node's name before its dependencies, so the root has the intended name. + var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : ''; + + return ( function () { + + var pending = []; + + if ( nodeDef.mesh !== undefined ) { + + pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) { + + var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); + + // if weights are provided on the node, override weights on the mesh. + if ( nodeDef.weights !== undefined ) { + + node.traverse( function ( o ) { + + if ( ! o.isMesh ) return; + + for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) { + + o.morphTargetInfluences[ i ] = nodeDef.weights[ i ]; + + } + + } ); + + } + + return node; + + } ) ); + + } + + if ( nodeDef.camera !== undefined ) { + + pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) { + + return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera ); + + } ) ); + + } + + parser._invokeAll( function ( ext ) { + + return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex ); + + } ).forEach( function ( promise ) { + + pending.push( promise ); + + } ); + + return Promise.all( pending ); + + }() ).then( function ( objects ) { + + var node; + + // .isBone isn't in glTF spec. See ._markDefs + if ( nodeDef.isBone === true ) { + + node = new Bone(); + + } else if ( objects.length > 1 ) { + + node = new Group(); + + } else if ( objects.length === 1 ) { + + node = objects[ 0 ]; + + } else { + + node = new Object3D(); + + } + + if ( node !== objects[ 0 ] ) { + + for ( var i = 0, il = objects.length; i < il; i ++ ) { + + node.add( objects[ i ] ); + + } + + } + + if ( nodeDef.name ) { + + node.userData.name = nodeDef.name; + node.name = nodeName; + + } + + assignExtrasToUserData( node, nodeDef ); + + if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); + + if ( nodeDef.matrix !== undefined ) { + + var matrix = new Matrix4(); + matrix.fromArray( nodeDef.matrix ); + node.applyMatrix4( matrix ); + + } else { + + if ( nodeDef.translation !== undefined ) { + + node.position.fromArray( nodeDef.translation ); + + } + + if ( nodeDef.rotation !== undefined ) { + + node.quaternion.fromArray( nodeDef.rotation ); + + } + + if ( nodeDef.scale !== undefined ) { + + node.scale.fromArray( nodeDef.scale ); + + } + + } + + parser.associations.set( node, { type: 'nodes', index: nodeIndex } ); + + return node; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * @param {number} sceneIndex + * @return {Promise} + */ + GLTFParser.prototype.loadScene = function () { + + // scene node hierachy builder + + function buildNodeHierachy( nodeId, parentObject, json, parser ) { + + var nodeDef = json.nodes[ nodeId ]; + + return parser.getDependency( 'node', nodeId ).then( function ( node ) { + + if ( nodeDef.skin === undefined ) return node; + + // build skeleton here as well + + var skinEntry; + + return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) { + + skinEntry = skin; + + var pendingJoints = []; + + for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) { + + pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) ); + + } + + return Promise.all( pendingJoints ); + + } ).then( function ( jointNodes ) { + + node.traverse( function ( mesh ) { + + if ( ! mesh.isMesh ) return; + + var bones = []; + var boneInverses = []; + + for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) { + + var jointNode = jointNodes[ j ]; + + if ( jointNode ) { + + bones.push( jointNode ); + + var mat = new Matrix4(); + + if ( skinEntry.inverseBindMatrices !== undefined ) { + + mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); + + } + + boneInverses.push( mat ); + + } else { + + console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] ); + + } + + } + + mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld ); + + } ); + + return node; + + } ); + + } ).then( function ( node ) { + + // build node hierachy + + parentObject.add( node ); + + var pending = []; + + if ( nodeDef.children ) { + + var children = nodeDef.children; + + for ( var i = 0, il = children.length; i < il; i ++ ) { + + var child = children[ i ]; + pending.push( buildNodeHierachy( child, node, json, parser ) ); + + } + + } + + return Promise.all( pending ); + + } ); + + } + + return function loadScene( sceneIndex ) { + + var json = this.json; + var extensions = this.extensions; + var sceneDef = this.json.scenes[ sceneIndex ]; + var parser = this; + + // Loader returns Group, not Scene. + // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 + var scene = new Group(); + if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name ); + + assignExtrasToUserData( scene, sceneDef ); + + if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef ); + + var nodeIds = sceneDef.nodes || []; + + var pending = []; + + for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { + + pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) ); + + } + + return Promise.all( pending ).then( function () { + + return scene; + + } ); + + }; + + }(); + + return GLTFLoader; + +} )(); + +export { GLTFLoader }; diff --git a/public/js/imports/OrbitControls.js b/public/js/imports/OrbitControls.js new file mode 100644 index 00000000..ddd72e7a --- /dev/null +++ b/public/js/imports/OrbitControls.js @@ -0,0 +1,1229 @@ +import { + EventDispatcher, + MOUSE, + Quaternion, + Spherical, + TOUCH, + Vector2, + Vector3 +} from "./three.module.js"; + +// This set of controls performs orbiting, dollying (zooming), and panning. +// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). +// +// Orbit - left mouse / touch: one-finger move +// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish +// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move + +var OrbitControls = function ( object, domElement ) { + + if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); + if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); + + this.object = object; + this.domElement = domElement; + + // Set to false to disable this control + this.enabled = true; + + // "target" sets the location of focus, where the object orbits around + this.target = new Vector3(); + + // How far you can dolly in and out ( PerspectiveCamera only ) + this.minDistance = 0; + this.maxDistance = Infinity; + + // How far you can zoom in and out ( OrthographicCamera only ) + this.minZoom = 0; + this.maxZoom = Infinity; + + // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + this.minPolarAngle = 0; // radians + this.maxPolarAngle = Math.PI; // radians + + // How far you can orbit horizontally, upper and lower limits. + // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) + this.minAzimuthAngle = - Infinity; // radians + this.maxAzimuthAngle = Infinity; // radians + + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + this.enableDamping = false; + this.dampingFactor = 0.05; + + // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + this.enableZoom = true; + this.zoomSpeed = 1.0; + + // Set to false to disable rotating + this.enableRotate = true; + this.rotateSpeed = 1.0; + + // Set to false to disable panning + this.enablePan = true; + this.panSpeed = 1.0; + this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up + this.keyPanSpeed = 7.0; // pixels moved per arrow key push + + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 + + // Set to false to disable use of the keys + this.enableKeys = true; + + // The four arrow keys + this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; + + // Mouse buttons + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + + // Touch fingers + this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; + + // for reset + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; + + // + // public methods + // + + this.getPolarAngle = function () { + + return spherical.phi; + + }; + + this.getAzimuthalAngle = function () { + + return spherical.theta; + + }; + + this.saveState = function () { + + scope.target0.copy( scope.target ); + scope.position0.copy( scope.object.position ); + scope.zoom0 = scope.object.zoom; + + }; + + this.reset = function () { + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.zoom = scope.zoom0; + + scope.object.updateProjectionMatrix(); + scope.dispatchEvent( changeEvent ); + + scope.update(); + + state = STATE.NONE; + + }; + + // this method is exposed, but perhaps it would be better if we can make it private... + this.update = function () { + + var offset = new Vector3(); + + // so camera.up is the orbit axis + var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); + var quatInverse = quat.clone().inverse(); + + var lastPosition = new Vector3(); + var lastQuaternion = new Quaternion(); + + var twoPI = 2 * Math.PI; + + return function update() { + + var position = scope.object.position; + + offset.copy( position ).sub( scope.target ); + + // rotate offset to "y-axis-is-up" space + offset.applyQuaternion( quat ); + + // angle from z-axis around y-axis + spherical.setFromVector3( offset ); + + if ( scope.autoRotate && state === STATE.NONE ) { + + rotateLeft( getAutoRotationAngle() ); + + } + + if ( scope.enableDamping ) { + + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + + } else { + + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + + } + + // restrict theta to be between desired limits + + var min = scope.minAzimuthAngle; + var max = scope.maxAzimuthAngle; + + if ( isFinite( min ) && isFinite( max ) ) { + + if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; + + if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; + + if ( min < max ) { + + spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); + + } else { + + spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? + Math.max( min, spherical.theta ) : + Math.min( max, spherical.theta ); + + } + + } + + // restrict phi to be between desired limits + spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); + + spherical.makeSafe(); + + + spherical.radius *= scale; + + // restrict radius to be between desired limits + spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); + + // move target to panned location + + if ( scope.enableDamping === true ) { + + scope.target.addScaledVector( panOffset, scope.dampingFactor ); + + } else { + + scope.target.add( panOffset ); + + } + + offset.setFromSpherical( spherical ); + + // rotate offset back to "camera-up-vector-is-up" space + offset.applyQuaternion( quatInverse ); + + position.copy( scope.target ).add( offset ); + + scope.object.lookAt( scope.target ); + + if ( scope.enableDamping === true ) { + + sphericalDelta.theta *= ( 1 - scope.dampingFactor ); + sphericalDelta.phi *= ( 1 - scope.dampingFactor ); + + panOffset.multiplyScalar( 1 - scope.dampingFactor ); + + } else { + + sphericalDelta.set( 0, 0, 0 ); + + panOffset.set( 0, 0, 0 ); + + } + + scale = 1; + + // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 + + if ( zoomChanged || + lastPosition.distanceToSquared( scope.object.position ) > EPS || + 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { + + scope.dispatchEvent( changeEvent ); + + lastPosition.copy( scope.object.position ); + lastQuaternion.copy( scope.object.quaternion ); + zoomChanged = false; + + return true; + + } + + return false; + + }; + + }(); + + this.dispose = function () { + + scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); + + scope.domElement.removeEventListener( 'pointerdown', onPointerDown, false ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); + + scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); + scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); + scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); + + scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false ); + scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false ); + + scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); + + //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? + + }; + + // + // internals + // + + var scope = this; + + var changeEvent = { type: 'change' }; + var startEvent = { type: 'start' }; + var endEvent = { type: 'end' }; + + var STATE = { + NONE: - 1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + + var state = STATE.NONE; + + var EPS = 0.000001; + + // current position in spherical coordinates + var spherical = new Spherical(); + var sphericalDelta = new Spherical(); + + var scale = 1; + var panOffset = new Vector3(); + var zoomChanged = false; + + var rotateStart = new Vector2(); + var rotateEnd = new Vector2(); + var rotateDelta = new Vector2(); + + var panStart = new Vector2(); + var panEnd = new Vector2(); + var panDelta = new Vector2(); + + var dollyStart = new Vector2(); + var dollyEnd = new Vector2(); + var dollyDelta = new Vector2(); + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.zoomSpeed ); + + } + + function rotateLeft( angle ) { + + sphericalDelta.theta -= angle; + + } + + function rotateUp( angle ) { + + sphericalDelta.phi -= angle; + + } + + var panLeft = function () { + + var v = new Vector3(); + + return function panLeft( distance, objectMatrix ) { + + v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix + v.multiplyScalar( - distance ); + + panOffset.add( v ); + + }; + + }(); + + var panUp = function () { + + var v = new Vector3(); + + return function panUp( distance, objectMatrix ) { + + if ( scope.screenSpacePanning === true ) { + + v.setFromMatrixColumn( objectMatrix, 1 ); + + } else { + + v.setFromMatrixColumn( objectMatrix, 0 ); + v.crossVectors( scope.object.up, v ); + + } + + v.multiplyScalar( distance ); + + panOffset.add( v ); + + }; + + }(); + + // deltaX and deltaY are in pixels; right and down are positive + var pan = function () { + + var offset = new Vector3(); + + return function pan( deltaX, deltaY ) { + + var element = scope.domElement; + + if ( scope.object.isPerspectiveCamera ) { + + // perspective + var position = scope.object.position; + offset.copy( position ).sub( scope.target ); + var targetDistance = offset.length(); + + // half of the fov is center to top of screen + targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); + + // we use only clientHeight here so aspect ratio does not distort speed + panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); + panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); + + } else if ( scope.object.isOrthographicCamera ) { + + // orthographic + panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); + panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); + + } else { + + // camera neither orthographic nor perspective + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); + scope.enablePan = false; + + } + + }; + + }(); + + function dollyOut( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale /= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function dollyIn( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale *= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + // + // event callbacks - update the object state + // + + function handleMouseDownRotate( event ) { + + rotateStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownDolly( event ) { + + dollyStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownPan( event ) { + + panStart.set( event.clientX, event.clientY ); + + } + + function handleMouseMoveRotate( event ) { + + rotateEnd.set( event.clientX, event.clientY ); + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + var element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + scope.update(); + + } + + function handleMouseMoveDolly( event ) { + + dollyEnd.set( event.clientX, event.clientY ); + + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + dollyOut( getZoomScale() ); + + } else if ( dollyDelta.y < 0 ) { + + dollyIn( getZoomScale() ); + + } + + dollyStart.copy( dollyEnd ); + + scope.update(); + + } + + function handleMouseMovePan( event ) { + + panEnd.set( event.clientX, event.clientY ); + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + scope.update(); + + } + + function handleMouseUp( /*event*/ ) { + + // no-op + + } + + function handleMouseWheel( event ) { + + if ( event.deltaY < 0 ) { + + dollyIn( getZoomScale() ); + + } else if ( event.deltaY > 0 ) { + + dollyOut( getZoomScale() ); + + } + + scope.update(); + + } + + function handleKeyDown( event ) { + + var needsUpdate = false; + + switch ( event.keyCode ) { + + case scope.keys.UP: + pan( 0, scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.BOTTOM: + pan( 0, - scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.LEFT: + pan( scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + case scope.keys.RIGHT: + pan( - scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + } + + if ( needsUpdate ) { + + // prevent the browser from scrolling on cursor keys + event.preventDefault(); + + scope.update(); + + } + + + } + + function handleTouchStartRotate( event ) { + + if ( event.touches.length == 1 ) { + + rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + + rotateStart.set( x, y ); + + } + + } + + function handleTouchStartPan( event ) { + + if ( event.touches.length == 1 ) { + + panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + + panStart.set( x, y ); + + } + + } + + function handleTouchStartDolly( event ) { + + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + + var distance = Math.sqrt( dx * dx + dy * dy ); + + dollyStart.set( 0, distance ); + + } + + function handleTouchStartDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + + if ( scope.enablePan ) handleTouchStartPan( event ); + + } + + function handleTouchStartDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + + if ( scope.enableRotate ) handleTouchStartRotate( event ); + + } + + function handleTouchMoveRotate( event ) { + + if ( event.touches.length == 1 ) { + + rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + + rotateEnd.set( x, y ); + + } + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + var element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + } + + function handleTouchMovePan( event ) { + + if ( event.touches.length == 1 ) { + + panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + + panEnd.set( x, y ); + + } + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + } + + function handleTouchMoveDolly( event ) { + + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + + var distance = Math.sqrt( dx * dx + dy * dy ); + + dollyEnd.set( 0, distance ); + + dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); + + dollyOut( dollyDelta.y ); + + dollyStart.copy( dollyEnd ); + + } + + function handleTouchMoveDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enablePan ) handleTouchMovePan( event ); + + } + + function handleTouchMoveDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enableRotate ) handleTouchMoveRotate( event ); + + } + + function handleTouchEnd( /*event*/ ) { + + // no-op + + } + + // + // event handlers - FSM: listen for events and reset state + // + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseDown( event ); + break; + + // TODO touch + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseMove( event ); + break; + + // TODO touch + + } + + } + + function onPointerUp( event ) { + + if ( scope.enabled === false ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseUp( event ); + break; + + // TODO touch + + } + + } + + function onMouseDown( event ) { + + // Prevent the browser from scrolling. + event.preventDefault(); + + // Manually set the focus since calling preventDefault above + // prevents the browser from setting it automatically. + + scope.domElement.focus ? scope.domElement.focus() : window.focus(); + + var mouseAction; + + switch ( event.button ) { + + case 0: + + mouseAction = scope.mouseButtons.LEFT; + break; + + case 1: + + mouseAction = scope.mouseButtons.MIDDLE; + break; + + case 2: + + mouseAction = scope.mouseButtons.RIGHT; + break; + + default: + + mouseAction = - 1; + + } + + switch ( mouseAction ) { + + case MOUSE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseDownDolly( event ); + + state = STATE.DOLLY; + + break; + + case MOUSE.ROTATE: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } else { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } + + break; + + case MOUSE.PAN: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } else { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove, false ); + scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp, false ); + + scope.dispatchEvent( startEvent ); + + } + + } + + function onMouseMove( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); + + switch ( state ) { + + case STATE.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleMouseMoveRotate( event ); + + break; + + case STATE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseMoveDolly( event ); + + break; + + case STATE.PAN: + + if ( scope.enablePan === false ) return; + + handleMouseMovePan( event ); + + break; + + } + + } + + function onMouseUp( event ) { + + if ( scope.enabled === false ) return; + + handleMouseUp( event ); + + scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false ); + scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false ); + + scope.dispatchEvent( endEvent ); + + state = STATE.NONE; + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; + + event.preventDefault(); + event.stopPropagation(); + + scope.dispatchEvent( startEvent ); + + handleMouseWheel( event ); + + scope.dispatchEvent( endEvent ); + + } + + function onKeyDown( event ) { + + if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; + + handleKeyDown( event ); + + } + + function onTouchStart( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); // prevent scrolling + + switch ( event.touches.length ) { + + case 1: + + switch ( scope.touches.ONE ) { + + case TOUCH.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchStartRotate( event ); + + state = STATE.TOUCH_ROTATE; + + break; + + case TOUCH.PAN: + + if ( scope.enablePan === false ) return; + + handleTouchStartPan( event ); + + state = STATE.TOUCH_PAN; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + case 2: + + switch ( scope.touches.TWO ) { + + case TOUCH.DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchStartDollyPan( event ); + + state = STATE.TOUCH_DOLLY_PAN; + + break; + + case TOUCH.DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchStartDollyRotate( event ); + + state = STATE.TOUCH_DOLLY_ROTATE; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( startEvent ); + + } + + } + + function onTouchMove( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); // prevent scrolling + event.stopPropagation(); + + switch ( state ) { + + case STATE.TOUCH_ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchMoveRotate( event ); + + scope.update(); + + break; + + case STATE.TOUCH_PAN: + + if ( scope.enablePan === false ) return; + + handleTouchMovePan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchMoveDollyPan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchMoveDollyRotate( event ); + + scope.update(); + + break; + + default: + + state = STATE.NONE; + + } + + } + + function onTouchEnd( event ) { + + if ( scope.enabled === false ) return; + + handleTouchEnd( event ); + + scope.dispatchEvent( endEvent ); + + state = STATE.NONE; + + } + + function onContextMenu( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); + + } + + // + + scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); + + scope.domElement.addEventListener( 'pointerdown', onPointerDown, false ); + scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); + + scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); + scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); + scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); + + scope.domElement.addEventListener( 'keydown', onKeyDown, false ); + + // make sure element can receive keys. + + if ( scope.domElement.tabIndex === - 1 ) { + + scope.domElement.tabIndex = 0; + + } + + // force an update at start + + this.update(); + +}; + +OrbitControls.prototype = Object.create( EventDispatcher.prototype ); +OrbitControls.prototype.constructor = OrbitControls; + + +// This set of controls performs orbiting, dollying (zooming), and panning. +// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). +// This is very similar to OrbitControls, another set of touch behavior +// +// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate +// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish +// Pan - left mouse, or arrow keys / touch: one-finger move + +var MapControls = function ( object, domElement ) { + + OrbitControls.call( this, object, domElement ); + + this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up + + this.mouseButtons.LEFT = MOUSE.PAN; + this.mouseButtons.RIGHT = MOUSE.ROTATE; + + this.touches.ONE = TOUCH.PAN; + this.touches.TWO = TOUCH.DOLLY_ROTATE; + +}; + +MapControls.prototype = Object.create( EventDispatcher.prototype ); +MapControls.prototype.constructor = MapControls; + +export { OrbitControls, MapControls }; diff --git a/public/js/imports/dat.gui.module.js b/public/js/imports/dat.gui.module.js new file mode 100644 index 00000000..85743ea0 --- /dev/null +++ b/public/js/imports/dat.gui.module.js @@ -0,0 +1,2524 @@ +/** + * dat-gui JavaScript Controller Library + * http://code.google.com/p/dat-gui + * + * Copyright 2011 Data Arts Team, Google Creative Lab + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + */ + +function ___$insertStyle(css) { + if (!css) { + return; + } + if (typeof window === 'undefined') { + return; + } + + var style = document.createElement('style'); + + style.setAttribute('type', 'text/css'); + style.innerHTML = css; + document.head.appendChild(style); + + return css; +} + +function colorToString (color, forceCSSHex) { + var colorFormat = color.__state.conversionName.toString(); + var r = Math.round(color.r); + var g = Math.round(color.g); + var b = Math.round(color.b); + var a = color.a; + var h = Math.round(color.h); + var s = color.s.toFixed(1); + var v = color.v.toFixed(1); + if (forceCSSHex || colorFormat === 'THREE_CHAR_HEX' || colorFormat === 'SIX_CHAR_HEX') { + var str = color.hex.toString(16); + while (str.length < 6) { + str = '0' + str; + } + return '#' + str; + } else if (colorFormat === 'CSS_RGB') { + return 'rgb(' + r + ',' + g + ',' + b + ')'; + } else if (colorFormat === 'CSS_RGBA') { + return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; + } else if (colorFormat === 'HEX') { + return '0x' + color.hex.toString(16); + } else if (colorFormat === 'RGB_ARRAY') { + return '[' + r + ',' + g + ',' + b + ']'; + } else if (colorFormat === 'RGBA_ARRAY') { + return '[' + r + ',' + g + ',' + b + ',' + a + ']'; + } else if (colorFormat === 'RGB_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + '}'; + } else if (colorFormat === 'RGBA_OBJ') { + return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}'; + } else if (colorFormat === 'HSV_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + '}'; + } else if (colorFormat === 'HSVA_OBJ') { + return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}'; + } + return 'unknown format'; +} + +var ARR_EACH = Array.prototype.forEach; +var ARR_SLICE = Array.prototype.slice; +var Common = { + BREAK: {}, + extend: function extend(target) { + this.each(ARR_SLICE.call(arguments, 1), function (obj) { + var keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function (key) { + if (!this.isUndefined(obj[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + defaults: function defaults(target) { + this.each(ARR_SLICE.call(arguments, 1), function (obj) { + var keys = this.isObject(obj) ? Object.keys(obj) : []; + keys.forEach(function (key) { + if (this.isUndefined(target[key])) { + target[key] = obj[key]; + } + }.bind(this)); + }, this); + return target; + }, + compose: function compose() { + var toCall = ARR_SLICE.call(arguments); + return function () { + var args = ARR_SLICE.call(arguments); + for (var i = toCall.length - 1; i >= 0; i--) { + args = [toCall[i].apply(this, args)]; + } + return args[0]; + }; + }, + each: function each(obj, itr, scope) { + if (!obj) { + return; + } + if (ARR_EACH && obj.forEach && obj.forEach === ARR_EACH) { + obj.forEach(itr, scope); + } else if (obj.length === obj.length + 0) { + var key = void 0; + var l = void 0; + for (key = 0, l = obj.length; key < l; key++) { + if (key in obj && itr.call(scope, obj[key], key) === this.BREAK) { + return; + } + } + } else { + for (var _key in obj) { + if (itr.call(scope, obj[_key], _key) === this.BREAK) { + return; + } + } + } + }, + defer: function defer(fnc) { + setTimeout(fnc, 0); + }, + debounce: function debounce(func, threshold, callImmediately) { + var timeout = void 0; + return function () { + var obj = this; + var args = arguments; + function delayed() { + timeout = null; + if (!callImmediately) func.apply(obj, args); + } + var callNow = callImmediately || !timeout; + clearTimeout(timeout); + timeout = setTimeout(delayed, threshold); + if (callNow) { + func.apply(obj, args); + } + }; + }, + toArray: function toArray(obj) { + if (obj.toArray) return obj.toArray(); + return ARR_SLICE.call(obj); + }, + isUndefined: function isUndefined(obj) { + return obj === undefined; + }, + isNull: function isNull(obj) { + return obj === null; + }, + isNaN: function (_isNaN) { + function isNaN(_x) { + return _isNaN.apply(this, arguments); + } + isNaN.toString = function () { + return _isNaN.toString(); + }; + return isNaN; + }(function (obj) { + return isNaN(obj); + }), + isArray: Array.isArray || function (obj) { + return obj.constructor === Array; + }, + isObject: function isObject(obj) { + return obj === Object(obj); + }, + isNumber: function isNumber(obj) { + return obj === obj + 0; + }, + isString: function isString(obj) { + return obj === obj + ''; + }, + isBoolean: function isBoolean(obj) { + return obj === false || obj === true; + }, + isFunction: function isFunction(obj) { + return obj instanceof Function; + } +}; + +var INTERPRETATIONS = [ +{ + litmus: Common.isString, + conversions: { + THREE_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString() + test[1].toString() + test[2].toString() + test[2].toString() + test[3].toString() + test[3].toString(), 0) + }; + }, + write: colorToString + }, + SIX_CHAR_HEX: { + read: function read(original) { + var test = original.match(/^#([A-F0-9]{6})$/i); + if (test === null) { + return false; + } + return { + space: 'HEX', + hex: parseInt('0x' + test[1].toString(), 0) + }; + }, + write: colorToString + }, + CSS_RGB: { + read: function read(original) { + var test = original.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]) + }; + }, + write: colorToString + }, + CSS_RGBA: { + read: function read(original) { + var test = original.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/); + if (test === null) { + return false; + } + return { + space: 'RGB', + r: parseFloat(test[1]), + g: parseFloat(test[2]), + b: parseFloat(test[3]), + a: parseFloat(test[4]) + }; + }, + write: colorToString + } + } +}, +{ + litmus: Common.isNumber, + conversions: { + HEX: { + read: function read(original) { + return { + space: 'HEX', + hex: original, + conversionName: 'HEX' + }; + }, + write: function write(color) { + return color.hex; + } + } + } +}, +{ + litmus: Common.isArray, + conversions: { + RGB_ARRAY: { + read: function read(original) { + if (original.length !== 3) { + return false; + } + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b]; + } + }, + RGBA_ARRAY: { + read: function read(original) { + if (original.length !== 4) return false; + return { + space: 'RGB', + r: original[0], + g: original[1], + b: original[2], + a: original[3] + }; + }, + write: function write(color) { + return [color.r, color.g, color.b, color.a]; + } + } + } +}, +{ + litmus: Common.isObject, + conversions: { + RGBA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b) && Common.isNumber(original.a)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b, + a: color.a + }; + } + }, + RGB_OBJ: { + read: function read(original) { + if (Common.isNumber(original.r) && Common.isNumber(original.g) && Common.isNumber(original.b)) { + return { + space: 'RGB', + r: original.r, + g: original.g, + b: original.b + }; + } + return false; + }, + write: function write(color) { + return { + r: color.r, + g: color.g, + b: color.b + }; + } + }, + HSVA_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v) && Common.isNumber(original.a)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v, + a: original.a + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v, + a: color.a + }; + } + }, + HSV_OBJ: { + read: function read(original) { + if (Common.isNumber(original.h) && Common.isNumber(original.s) && Common.isNumber(original.v)) { + return { + space: 'HSV', + h: original.h, + s: original.s, + v: original.v + }; + } + return false; + }, + write: function write(color) { + return { + h: color.h, + s: color.s, + v: color.v + }; + } + } + } +}]; +var result = void 0; +var toReturn = void 0; +var interpret = function interpret() { + toReturn = false; + var original = arguments.length > 1 ? Common.toArray(arguments) : arguments[0]; + Common.each(INTERPRETATIONS, function (family) { + if (family.litmus(original)) { + Common.each(family.conversions, function (conversion, conversionName) { + result = conversion.read(original); + if (toReturn === false && result !== false) { + toReturn = result; + result.conversionName = conversionName; + result.conversion = conversion; + return Common.BREAK; + } + }); + return Common.BREAK; + } + }); + return toReturn; +}; + +var tmpComponent = void 0; +var ColorMath = { + hsv_to_rgb: function hsv_to_rgb(h, s, v) { + var hi = Math.floor(h / 60) % 6; + var f = h / 60 - Math.floor(h / 60); + var p = v * (1.0 - s); + var q = v * (1.0 - f * s); + var t = v * (1.0 - (1.0 - f) * s); + var c = [[v, t, p], [q, v, p], [p, v, t], [p, q, v], [t, p, v], [v, p, q]][hi]; + return { + r: c[0] * 255, + g: c[1] * 255, + b: c[2] * 255 + }; + }, + rgb_to_hsv: function rgb_to_hsv(r, g, b) { + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h = void 0; + var s = void 0; + if (max !== 0) { + s = delta / max; + } else { + return { + h: NaN, + s: 0, + v: 0 + }; + } + if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else { + h = 4 + (r - g) / delta; + } + h /= 6; + if (h < 0) { + h += 1; + } + return { + h: h * 360, + s: s, + v: max / 255 + }; + }, + rgb_to_hex: function rgb_to_hex(r, g, b) { + var hex = this.hex_with_component(0, 2, r); + hex = this.hex_with_component(hex, 1, g); + hex = this.hex_with_component(hex, 0, b); + return hex; + }, + component_from_hex: function component_from_hex(hex, componentIndex) { + return hex >> componentIndex * 8 & 0xFF; + }, + hex_with_component: function hex_with_component(hex, componentIndex, value) { + return value << (tmpComponent = componentIndex * 8) | hex & ~(0xFF << tmpComponent); + } +}; + +var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { + return typeof obj; +} : function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; +}; + + + + + + + + + + + +var classCallCheck = function (instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } +}; + +var createClass = function () { + function defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, descriptor.key, descriptor); + } + } + + return function (Constructor, protoProps, staticProps) { + if (protoProps) defineProperties(Constructor.prototype, protoProps); + if (staticProps) defineProperties(Constructor, staticProps); + return Constructor; + }; +}(); + + + + + + + +var get = function get(object, property, receiver) { + if (object === null) object = Function.prototype; + var desc = Object.getOwnPropertyDescriptor(object, property); + + if (desc === undefined) { + var parent = Object.getPrototypeOf(object); + + if (parent === null) { + return undefined; + } else { + return get(parent, property, receiver); + } + } else if ("value" in desc) { + return desc.value; + } else { + var getter = desc.get; + + if (getter === undefined) { + return undefined; + } + + return getter.call(receiver); + } +}; + +var inherits = function (subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); + } + + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + enumerable: false, + writable: true, + configurable: true + } + }); + if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; +}; + + + + + + + + + + + +var possibleConstructorReturn = function (self, call) { + if (!self) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + + return call && (typeof call === "object" || typeof call === "function") ? call : self; +}; + +var Color = function () { + function Color() { + classCallCheck(this, Color); + this.__state = interpret.apply(this, arguments); + if (this.__state === false) { + throw new Error('Failed to interpret color arguments'); + } + this.__state.a = this.__state.a || 1; + } + createClass(Color, [{ + key: 'toString', + value: function toString() { + return colorToString(this); + } + }, { + key: 'toHexString', + value: function toHexString() { + return colorToString(this, true); + } + }, { + key: 'toOriginal', + value: function toOriginal() { + return this.__state.conversion.write(this); + } + }]); + return Color; +}(); +function defineRGBComponent(target, component, componentHexIndex) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'RGB') { + return this.__state[component]; + } + Color.recalculateRGB(this, component, componentHexIndex); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'RGB') { + Color.recalculateRGB(this, component, componentHexIndex); + this.__state.space = 'RGB'; + } + this.__state[component] = v; + } + }); +} +function defineHSVComponent(target, component) { + Object.defineProperty(target, component, { + get: function get$$1() { + if (this.__state.space === 'HSV') { + return this.__state[component]; + } + Color.recalculateHSV(this); + return this.__state[component]; + }, + set: function set$$1(v) { + if (this.__state.space !== 'HSV') { + Color.recalculateHSV(this); + this.__state.space = 'HSV'; + } + this.__state[component] = v; + } + }); +} +Color.recalculateRGB = function (color, component, componentHexIndex) { + if (color.__state.space === 'HEX') { + color.__state[component] = ColorMath.component_from_hex(color.__state.hex, componentHexIndex); + } else if (color.__state.space === 'HSV') { + Common.extend(color.__state, ColorMath.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v)); + } else { + throw new Error('Corrupted color state'); + } +}; +Color.recalculateHSV = function (color) { + var result = ColorMath.rgb_to_hsv(color.r, color.g, color.b); + Common.extend(color.__state, { + s: result.s, + v: result.v + }); + if (!Common.isNaN(result.h)) { + color.__state.h = result.h; + } else if (Common.isUndefined(color.__state.h)) { + color.__state.h = 0; + } +}; +Color.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a']; +defineRGBComponent(Color.prototype, 'r', 2); +defineRGBComponent(Color.prototype, 'g', 1); +defineRGBComponent(Color.prototype, 'b', 0); +defineHSVComponent(Color.prototype, 'h'); +defineHSVComponent(Color.prototype, 's'); +defineHSVComponent(Color.prototype, 'v'); +Object.defineProperty(Color.prototype, 'a', { + get: function get$$1() { + return this.__state.a; + }, + set: function set$$1(v) { + this.__state.a = v; + } +}); +Object.defineProperty(Color.prototype, 'hex', { + get: function get$$1() { + if (this.__state.space !== 'HEX') { + this.__state.hex = ColorMath.rgb_to_hex(this.r, this.g, this.b); + this.__state.space = 'HEX'; + } + return this.__state.hex; + }, + set: function set$$1(v) { + this.__state.space = 'HEX'; + this.__state.hex = v; + } +}); + +var Controller = function () { + function Controller(object, property) { + classCallCheck(this, Controller); + this.initialValue = object[property]; + this.domElement = document.createElement('div'); + this.object = object; + this.property = property; + this.__onChange = undefined; + this.__onFinishChange = undefined; + } + createClass(Controller, [{ + key: 'onChange', + value: function onChange(fnc) { + this.__onChange = fnc; + return this; + } + }, { + key: 'onFinishChange', + value: function onFinishChange(fnc) { + this.__onFinishChange = fnc; + return this; + } + }, { + key: 'setValue', + value: function setValue(newValue) { + this.object[this.property] = newValue; + if (this.__onChange) { + this.__onChange.call(this, newValue); + } + this.updateDisplay(); + return this; + } + }, { + key: 'getValue', + value: function getValue() { + return this.object[this.property]; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + return this; + } + }, { + key: 'isModified', + value: function isModified() { + return this.initialValue !== this.getValue(); + } + }]); + return Controller; +}(); + +var EVENT_MAP = { + HTMLEvents: ['change'], + MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'], + KeyboardEvents: ['keydown'] +}; +var EVENT_MAP_INV = {}; +Common.each(EVENT_MAP, function (v, k) { + Common.each(v, function (e) { + EVENT_MAP_INV[e] = k; + }); +}); +var CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/; +function cssValueToPixels(val) { + if (val === '0' || Common.isUndefined(val)) { + return 0; + } + var match = val.match(CSS_VALUE_PIXELS); + if (!Common.isNull(match)) { + return parseFloat(match[1]); + } + return 0; +} +var dom = { + makeSelectable: function makeSelectable(elem, selectable) { + if (elem === undefined || elem.style === undefined) return; + elem.onselectstart = selectable ? function () { + return false; + } : function () {}; + elem.style.MozUserSelect = selectable ? 'auto' : 'none'; + elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none'; + elem.unselectable = selectable ? 'on' : 'off'; + }, + makeFullscreen: function makeFullscreen(elem, hor, vert) { + var vertical = vert; + var horizontal = hor; + if (Common.isUndefined(horizontal)) { + horizontal = true; + } + if (Common.isUndefined(vertical)) { + vertical = true; + } + elem.style.position = 'absolute'; + if (horizontal) { + elem.style.left = 0; + elem.style.right = 0; + } + if (vertical) { + elem.style.top = 0; + elem.style.bottom = 0; + } + }, + fakeEvent: function fakeEvent(elem, eventType, pars, aux) { + var params = pars || {}; + var className = EVENT_MAP_INV[eventType]; + if (!className) { + throw new Error('Event type ' + eventType + ' not supported.'); + } + var evt = document.createEvent(className); + switch (className) { + case 'MouseEvents': + { + var clientX = params.x || params.clientX || 0; + var clientY = params.y || params.clientY || 0; + evt.initMouseEvent(eventType, params.bubbles || false, params.cancelable || true, window, params.clickCount || 1, 0, + 0, + clientX, + clientY, + false, false, false, false, 0, null); + break; + } + case 'KeyboardEvents': + { + var init = evt.initKeyboardEvent || evt.initKeyEvent; + Common.defaults(params, { + cancelable: true, + ctrlKey: false, + altKey: false, + shiftKey: false, + metaKey: false, + keyCode: undefined, + charCode: undefined + }); + init(eventType, params.bubbles || false, params.cancelable, window, params.ctrlKey, params.altKey, params.shiftKey, params.metaKey, params.keyCode, params.charCode); + break; + } + default: + { + evt.initEvent(eventType, params.bubbles || false, params.cancelable || true); + break; + } + } + Common.defaults(evt, aux); + elem.dispatchEvent(evt); + }, + bind: function bind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.addEventListener) { + elem.addEventListener(event, func, bool); + } else if (elem.attachEvent) { + elem.attachEvent('on' + event, func); + } + return dom; + }, + unbind: function unbind(elem, event, func, newBool) { + var bool = newBool || false; + if (elem.removeEventListener) { + elem.removeEventListener(event, func, bool); + } else if (elem.detachEvent) { + elem.detachEvent('on' + event, func); + } + return dom; + }, + addClass: function addClass(elem, className) { + if (elem.className === undefined) { + elem.className = className; + } else if (elem.className !== className) { + var classes = elem.className.split(/ +/); + if (classes.indexOf(className) === -1) { + classes.push(className); + elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, ''); + } + } + return dom; + }, + removeClass: function removeClass(elem, className) { + if (className) { + if (elem.className === className) { + elem.removeAttribute('class'); + } else { + var classes = elem.className.split(/ +/); + var index = classes.indexOf(className); + if (index !== -1) { + classes.splice(index, 1); + elem.className = classes.join(' '); + } + } + } else { + elem.className = undefined; + } + return dom; + }, + hasClass: function hasClass(elem, className) { + return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false; + }, + getWidth: function getWidth(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-left-width']) + cssValueToPixels(style['border-right-width']) + cssValueToPixels(style['padding-left']) + cssValueToPixels(style['padding-right']) + cssValueToPixels(style.width); + }, + getHeight: function getHeight(elem) { + var style = getComputedStyle(elem); + return cssValueToPixels(style['border-top-width']) + cssValueToPixels(style['border-bottom-width']) + cssValueToPixels(style['padding-top']) + cssValueToPixels(style['padding-bottom']) + cssValueToPixels(style.height); + }, + getOffset: function getOffset(el) { + var elem = el; + var offset = { left: 0, top: 0 }; + if (elem.offsetParent) { + do { + offset.left += elem.offsetLeft; + offset.top += elem.offsetTop; + elem = elem.offsetParent; + } while (elem); + } + return offset; + }, + isActive: function isActive(elem) { + return elem === document.activeElement && (elem.type || elem.href); + } +}; + +var BooleanController = function (_Controller) { + inherits(BooleanController, _Controller); + function BooleanController(object, property) { + classCallCheck(this, BooleanController); + var _this2 = possibleConstructorReturn(this, (BooleanController.__proto__ || Object.getPrototypeOf(BooleanController)).call(this, object, property)); + var _this = _this2; + _this2.__prev = _this2.getValue(); + _this2.__checkbox = document.createElement('input'); + _this2.__checkbox.setAttribute('type', 'checkbox'); + function onChange() { + _this.setValue(!_this.__prev); + } + dom.bind(_this2.__checkbox, 'change', onChange, false); + _this2.domElement.appendChild(_this2.__checkbox); + _this2.updateDisplay(); + return _this2; + } + createClass(BooleanController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + this.__prev = this.getValue(); + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (this.getValue() === true) { + this.__checkbox.setAttribute('checked', 'checked'); + this.__checkbox.checked = true; + this.__prev = true; + } else { + this.__checkbox.checked = false; + this.__prev = false; + } + return get(BooleanController.prototype.__proto__ || Object.getPrototypeOf(BooleanController.prototype), 'updateDisplay', this).call(this); + } + }]); + return BooleanController; +}(Controller); + +var OptionController = function (_Controller) { + inherits(OptionController, _Controller); + function OptionController(object, property, opts) { + classCallCheck(this, OptionController); + var _this2 = possibleConstructorReturn(this, (OptionController.__proto__ || Object.getPrototypeOf(OptionController)).call(this, object, property)); + var options = opts; + var _this = _this2; + _this2.__select = document.createElement('select'); + if (Common.isArray(options)) { + var map = {}; + Common.each(options, function (element) { + map[element] = element; + }); + options = map; + } + Common.each(options, function (value, key) { + var opt = document.createElement('option'); + opt.innerHTML = key; + opt.setAttribute('value', value); + _this.__select.appendChild(opt); + }); + _this2.updateDisplay(); + dom.bind(_this2.__select, 'change', function () { + var desiredValue = this.options[this.selectedIndex].value; + _this.setValue(desiredValue); + }); + _this2.domElement.appendChild(_this2.__select); + return _this2; + } + createClass(OptionController, [{ + key: 'setValue', + value: function setValue(v) { + var toReturn = get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'setValue', this).call(this, v); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + return toReturn; + } + }, { + key: 'updateDisplay', + value: function updateDisplay() { + if (dom.isActive(this.__select)) return this; + this.__select.value = this.getValue(); + return get(OptionController.prototype.__proto__ || Object.getPrototypeOf(OptionController.prototype), 'updateDisplay', this).call(this); + } + }]); + return OptionController; +}(Controller); + +var StringController = function (_Controller) { + inherits(StringController, _Controller); + function StringController(object, property) { + classCallCheck(this, StringController); + var _this2 = possibleConstructorReturn(this, (StringController.__proto__ || Object.getPrototypeOf(StringController)).call(this, object, property)); + var _this = _this2; + function onChange() { + _this.setValue(_this.__input.value); + } + function onBlur() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'keyup', onChange); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + this.blur(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(StringController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + if (!dom.isActive(this.__input)) { + this.__input.value = this.getValue(); + } + return get(StringController.prototype.__proto__ || Object.getPrototypeOf(StringController.prototype), 'updateDisplay', this).call(this); + } + }]); + return StringController; +}(Controller); + +function numDecimals(x) { + var _x = x.toString(); + if (_x.indexOf('.') > -1) { + return _x.length - _x.indexOf('.') - 1; + } + return 0; +} +var NumberController = function (_Controller) { + inherits(NumberController, _Controller); + function NumberController(object, property, params) { + classCallCheck(this, NumberController); + var _this = possibleConstructorReturn(this, (NumberController.__proto__ || Object.getPrototypeOf(NumberController)).call(this, object, property)); + var _params = params || {}; + _this.__min = _params.min; + _this.__max = _params.max; + _this.__step = _params.step; + if (Common.isUndefined(_this.__step)) { + if (_this.initialValue === 0) { + _this.__impliedStep = 1; + } else { + _this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(_this.initialValue)) / Math.LN10)) / 10; + } + } else { + _this.__impliedStep = _this.__step; + } + _this.__precision = numDecimals(_this.__impliedStep); + return _this; + } + createClass(NumberController, [{ + key: 'setValue', + value: function setValue(v) { + var _v = v; + if (this.__min !== undefined && _v < this.__min) { + _v = this.__min; + } else if (this.__max !== undefined && _v > this.__max) { + _v = this.__max; + } + if (this.__step !== undefined && _v % this.__step !== 0) { + _v = Math.round(_v / this.__step) * this.__step; + } + return get(NumberController.prototype.__proto__ || Object.getPrototypeOf(NumberController.prototype), 'setValue', this).call(this, _v); + } + }, { + key: 'min', + value: function min(minValue) { + this.__min = minValue; + return this; + } + }, { + key: 'max', + value: function max(maxValue) { + this.__max = maxValue; + return this; + } + }, { + key: 'step', + value: function step(stepValue) { + this.__step = stepValue; + this.__impliedStep = stepValue; + this.__precision = numDecimals(stepValue); + return this; + } + }]); + return NumberController; +}(Controller); + +function roundToDecimal(value, decimals) { + var tenTo = Math.pow(10, decimals); + return Math.round(value * tenTo) / tenTo; +} +var NumberControllerBox = function (_NumberController) { + inherits(NumberControllerBox, _NumberController); + function NumberControllerBox(object, property, params) { + classCallCheck(this, NumberControllerBox); + var _this2 = possibleConstructorReturn(this, (NumberControllerBox.__proto__ || Object.getPrototypeOf(NumberControllerBox)).call(this, object, property, params)); + _this2.__truncationSuspended = false; + var _this = _this2; + var prevY = void 0; + function onChange() { + var attempted = parseFloat(_this.__input.value); + if (!Common.isNaN(attempted)) { + _this.setValue(attempted); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onBlur() { + onFinish(); + } + function onMouseDrag(e) { + var diff = prevY - e.clientY; + _this.setValue(_this.getValue() + diff * _this.__impliedStep); + prevY = e.clientY; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + onFinish(); + } + function onMouseDown(e) { + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + prevY = e.clientY; + } + _this2.__input = document.createElement('input'); + _this2.__input.setAttribute('type', 'text'); + dom.bind(_this2.__input, 'change', onChange); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__input, 'mousedown', onMouseDown); + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + _this.__truncationSuspended = true; + this.blur(); + _this.__truncationSuspended = false; + onFinish(); + } + }); + _this2.updateDisplay(); + _this2.domElement.appendChild(_this2.__input); + return _this2; + } + createClass(NumberControllerBox, [{ + key: 'updateDisplay', + value: function updateDisplay() { + this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision); + return get(NumberControllerBox.prototype.__proto__ || Object.getPrototypeOf(NumberControllerBox.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerBox; +}(NumberController); + +function map(v, i1, i2, o1, o2) { + return o1 + (o2 - o1) * ((v - i1) / (i2 - i1)); +} +var NumberControllerSlider = function (_NumberController) { + inherits(NumberControllerSlider, _NumberController); + function NumberControllerSlider(object, property, min, max, step) { + classCallCheck(this, NumberControllerSlider); + var _this2 = possibleConstructorReturn(this, (NumberControllerSlider.__proto__ || Object.getPrototypeOf(NumberControllerSlider)).call(this, object, property, { min: min, max: max, step: step })); + var _this = _this2; + _this2.__background = document.createElement('div'); + _this2.__foreground = document.createElement('div'); + dom.bind(_this2.__background, 'mousedown', onMouseDown); + dom.bind(_this2.__background, 'touchstart', onTouchStart); + dom.addClass(_this2.__background, 'slider'); + dom.addClass(_this2.__foreground, 'slider-fg'); + function onMouseDown(e) { + document.activeElement.blur(); + dom.bind(window, 'mousemove', onMouseDrag); + dom.bind(window, 'mouseup', onMouseUp); + onMouseDrag(e); + } + function onMouseDrag(e) { + e.preventDefault(); + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + return false; + } + function onMouseUp() { + dom.unbind(window, 'mousemove', onMouseDrag); + dom.unbind(window, 'mouseup', onMouseUp); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + function onTouchStart(e) { + if (e.touches.length !== 1) { + return; + } + dom.bind(window, 'touchmove', onTouchMove); + dom.bind(window, 'touchend', onTouchEnd); + onTouchMove(e); + } + function onTouchMove(e) { + var clientX = e.touches[0].clientX; + var bgRect = _this.__background.getBoundingClientRect(); + _this.setValue(map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)); + } + function onTouchEnd() { + dom.unbind(window, 'touchmove', onTouchMove); + dom.unbind(window, 'touchend', onTouchEnd); + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.getValue()); + } + } + _this2.updateDisplay(); + _this2.__background.appendChild(_this2.__foreground); + _this2.domElement.appendChild(_this2.__background); + return _this2; + } + createClass(NumberControllerSlider, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var pct = (this.getValue() - this.__min) / (this.__max - this.__min); + this.__foreground.style.width = pct * 100 + '%'; + return get(NumberControllerSlider.prototype.__proto__ || Object.getPrototypeOf(NumberControllerSlider.prototype), 'updateDisplay', this).call(this); + } + }]); + return NumberControllerSlider; +}(NumberController); + +var FunctionController = function (_Controller) { + inherits(FunctionController, _Controller); + function FunctionController(object, property, text) { + classCallCheck(this, FunctionController); + var _this2 = possibleConstructorReturn(this, (FunctionController.__proto__ || Object.getPrototypeOf(FunctionController)).call(this, object, property)); + var _this = _this2; + _this2.__button = document.createElement('div'); + _this2.__button.innerHTML = text === undefined ? 'Fire' : text; + dom.bind(_this2.__button, 'click', function (e) { + e.preventDefault(); + _this.fire(); + return false; + }); + dom.addClass(_this2.__button, 'button'); + _this2.domElement.appendChild(_this2.__button); + return _this2; + } + createClass(FunctionController, [{ + key: 'fire', + value: function fire() { + if (this.__onChange) { + this.__onChange.call(this); + } + this.getValue().call(this.object); + if (this.__onFinishChange) { + this.__onFinishChange.call(this, this.getValue()); + } + } + }]); + return FunctionController; +}(Controller); + +var ColorController = function (_Controller) { + inherits(ColorController, _Controller); + function ColorController(object, property) { + classCallCheck(this, ColorController); + var _this2 = possibleConstructorReturn(this, (ColorController.__proto__ || Object.getPrototypeOf(ColorController)).call(this, object, property)); + _this2.__color = new Color(_this2.getValue()); + _this2.__temp = new Color(0); + var _this = _this2; + _this2.domElement = document.createElement('div'); + dom.makeSelectable(_this2.domElement, false); + _this2.__selector = document.createElement('div'); + _this2.__selector.className = 'selector'; + _this2.__saturation_field = document.createElement('div'); + _this2.__saturation_field.className = 'saturation-field'; + _this2.__field_knob = document.createElement('div'); + _this2.__field_knob.className = 'field-knob'; + _this2.__field_knob_border = '2px solid '; + _this2.__hue_knob = document.createElement('div'); + _this2.__hue_knob.className = 'hue-knob'; + _this2.__hue_field = document.createElement('div'); + _this2.__hue_field.className = 'hue-field'; + _this2.__input = document.createElement('input'); + _this2.__input.type = 'text'; + _this2.__input_textShadow = '0 1px 1px '; + dom.bind(_this2.__input, 'keydown', function (e) { + if (e.keyCode === 13) { + onBlur.call(this); + } + }); + dom.bind(_this2.__input, 'blur', onBlur); + dom.bind(_this2.__selector, 'mousedown', function () { + dom.addClass(this, 'drag').bind(window, 'mouseup', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + dom.bind(_this2.__selector, 'touchstart', function () { + dom.addClass(this, 'drag').bind(window, 'touchend', function () { + dom.removeClass(_this.__selector, 'drag'); + }); + }); + var valueField = document.createElement('div'); + Common.extend(_this2.__selector.style, { + width: '122px', + height: '102px', + padding: '3px', + backgroundColor: '#222', + boxShadow: '0px 1px 3px rgba(0,0,0,0.3)' + }); + Common.extend(_this2.__field_knob.style, { + position: 'absolute', + width: '12px', + height: '12px', + border: _this2.__field_knob_border + (_this2.__color.v < 0.5 ? '#fff' : '#000'), + boxShadow: '0px 1px 3px rgba(0,0,0,0.5)', + borderRadius: '12px', + zIndex: 1 + }); + Common.extend(_this2.__hue_knob.style, { + position: 'absolute', + width: '15px', + height: '2px', + borderRight: '4px solid #fff', + zIndex: 1 + }); + Common.extend(_this2.__saturation_field.style, { + width: '100px', + height: '100px', + border: '1px solid #555', + marginRight: '3px', + display: 'inline-block', + cursor: 'pointer' + }); + Common.extend(valueField.style, { + width: '100%', + height: '100%', + background: 'none' + }); + linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000'); + Common.extend(_this2.__hue_field.style, { + width: '15px', + height: '100px', + border: '1px solid #555', + cursor: 'ns-resize', + position: 'absolute', + top: '3px', + right: '3px' + }); + hueGradient(_this2.__hue_field); + Common.extend(_this2.__input.style, { + outline: 'none', + textAlign: 'center', + color: '#fff', + border: 0, + fontWeight: 'bold', + textShadow: _this2.__input_textShadow + 'rgba(0,0,0,0.7)' + }); + dom.bind(_this2.__saturation_field, 'mousedown', fieldDown); + dom.bind(_this2.__saturation_field, 'touchstart', fieldDown); + dom.bind(_this2.__field_knob, 'mousedown', fieldDown); + dom.bind(_this2.__field_knob, 'touchstart', fieldDown); + dom.bind(_this2.__hue_field, 'mousedown', fieldDownH); + dom.bind(_this2.__hue_field, 'touchstart', fieldDownH); + function fieldDown(e) { + setSV(e); + dom.bind(window, 'mousemove', setSV); + dom.bind(window, 'touchmove', setSV); + dom.bind(window, 'mouseup', fieldUpSV); + dom.bind(window, 'touchend', fieldUpSV); + } + function fieldDownH(e) { + setH(e); + dom.bind(window, 'mousemove', setH); + dom.bind(window, 'touchmove', setH); + dom.bind(window, 'mouseup', fieldUpH); + dom.bind(window, 'touchend', fieldUpH); + } + function fieldUpSV() { + dom.unbind(window, 'mousemove', setSV); + dom.unbind(window, 'touchmove', setSV); + dom.unbind(window, 'mouseup', fieldUpSV); + dom.unbind(window, 'touchend', fieldUpSV); + onFinish(); + } + function fieldUpH() { + dom.unbind(window, 'mousemove', setH); + dom.unbind(window, 'touchmove', setH); + dom.unbind(window, 'mouseup', fieldUpH); + dom.unbind(window, 'touchend', fieldUpH); + onFinish(); + } + function onBlur() { + var i = interpret(this.value); + if (i !== false) { + _this.__color.__state = i; + _this.setValue(_this.__color.toOriginal()); + } else { + this.value = _this.__color.toString(); + } + } + function onFinish() { + if (_this.__onFinishChange) { + _this.__onFinishChange.call(_this, _this.__color.toOriginal()); + } + } + _this2.__saturation_field.appendChild(valueField); + _this2.__selector.appendChild(_this2.__field_knob); + _this2.__selector.appendChild(_this2.__saturation_field); + _this2.__selector.appendChild(_this2.__hue_field); + _this2.__hue_field.appendChild(_this2.__hue_knob); + _this2.domElement.appendChild(_this2.__input); + _this2.domElement.appendChild(_this2.__selector); + _this2.updateDisplay(); + function setSV(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__saturation_field.getBoundingClientRect(); + var _ref = e.touches && e.touches[0] || e, + clientX = _ref.clientX, + clientY = _ref.clientY; + var s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left); + var v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (v > 1) { + v = 1; + } else if (v < 0) { + v = 0; + } + if (s > 1) { + s = 1; + } else if (s < 0) { + s = 0; + } + _this.__color.v = v; + _this.__color.s = s; + _this.setValue(_this.__color.toOriginal()); + return false; + } + function setH(e) { + if (e.type.indexOf('touch') === -1) { + e.preventDefault(); + } + var fieldRect = _this.__hue_field.getBoundingClientRect(); + var _ref2 = e.touches && e.touches[0] || e, + clientY = _ref2.clientY; + var h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top); + if (h > 1) { + h = 1; + } else if (h < 0) { + h = 0; + } + _this.__color.h = h * 360; + _this.setValue(_this.__color.toOriginal()); + return false; + } + return _this2; + } + createClass(ColorController, [{ + key: 'updateDisplay', + value: function updateDisplay() { + var i = interpret(this.getValue()); + if (i !== false) { + var mismatch = false; + Common.each(Color.COMPONENTS, function (component) { + if (!Common.isUndefined(i[component]) && !Common.isUndefined(this.__color.__state[component]) && i[component] !== this.__color.__state[component]) { + mismatch = true; + return {}; + } + }, this); + if (mismatch) { + Common.extend(this.__color.__state, i); + } + } + Common.extend(this.__temp.__state, this.__color.__state); + this.__temp.a = 1; + var flip = this.__color.v < 0.5 || this.__color.s > 0.5 ? 255 : 0; + var _flip = 255 - flip; + Common.extend(this.__field_knob.style, { + marginLeft: 100 * this.__color.s - 7 + 'px', + marginTop: 100 * (1 - this.__color.v) - 7 + 'px', + backgroundColor: this.__temp.toHexString(), + border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')' + }); + this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px'; + this.__temp.s = 1; + this.__temp.v = 1; + linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString()); + this.__input.value = this.__color.toString(); + Common.extend(this.__input.style, { + backgroundColor: this.__color.toHexString(), + color: 'rgb(' + flip + ',' + flip + ',' + flip + ')', + textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)' + }); + } + }]); + return ColorController; +}(Controller); +var vendors = ['-moz-', '-o-', '-webkit-', '-ms-', '']; +function linearGradient(elem, x, a, b) { + elem.style.background = ''; + Common.each(vendors, function (vendor) { + elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); '; + }); +} +function hueGradient(elem) { + elem.style.background = ''; + elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);'; + elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; + elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);'; +} + +var css = { + load: function load(url, indoc) { + var doc = indoc || document; + var link = doc.createElement('link'); + link.type = 'text/css'; + link.rel = 'stylesheet'; + link.href = url; + doc.getElementsByTagName('head')[0].appendChild(link); + }, + inject: function inject(cssContent, indoc) { + var doc = indoc || document; + var injected = document.createElement('style'); + injected.type = 'text/css'; + injected.innerHTML = cssContent; + var head = doc.getElementsByTagName('head')[0]; + try { + head.appendChild(injected); + } catch (e) { + } + } +}; + +var saveDialogContents = "
      \n\n Here's the new load parameter for your GUI's constructor:\n\n \n\n
      \n\n Automatically save\n values to localStorage on exit.\n\n
      The values saved to localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
      \n\n
      \n\n
      "; + +var ControllerFactory = function ControllerFactory(object, property) { + var initialValue = object[property]; + if (Common.isArray(arguments[2]) || Common.isObject(arguments[2])) { + return new OptionController(object, property, arguments[2]); + } + if (Common.isNumber(initialValue)) { + if (Common.isNumber(arguments[2]) && Common.isNumber(arguments[3])) { + if (Common.isNumber(arguments[4])) { + return new NumberControllerSlider(object, property, arguments[2], arguments[3], arguments[4]); + } + return new NumberControllerSlider(object, property, arguments[2], arguments[3]); + } + if (Common.isNumber(arguments[4])) { + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3], step: arguments[4] }); + } + return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] }); + } + if (Common.isString(initialValue)) { + return new StringController(object, property); + } + if (Common.isFunction(initialValue)) { + return new FunctionController(object, property, ''); + } + if (Common.isBoolean(initialValue)) { + return new BooleanController(object, property); + } + return null; +}; + +function requestAnimationFrame(callback) { + setTimeout(callback, 1000 / 60); +} +var requestAnimationFrame$1 = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || requestAnimationFrame; + +var CenteredDiv = function () { + function CenteredDiv() { + classCallCheck(this, CenteredDiv); + this.backgroundElement = document.createElement('div'); + Common.extend(this.backgroundElement.style, { + backgroundColor: 'rgba(0,0,0,0.8)', + top: 0, + left: 0, + display: 'none', + zIndex: '1000', + opacity: 0, + WebkitTransition: 'opacity 0.2s linear', + transition: 'opacity 0.2s linear' + }); + dom.makeFullscreen(this.backgroundElement); + this.backgroundElement.style.position = 'fixed'; + this.domElement = document.createElement('div'); + Common.extend(this.domElement.style, { + position: 'fixed', + display: 'none', + zIndex: '1001', + opacity: 0, + WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear', + transition: 'transform 0.2s ease-out, opacity 0.2s linear' + }); + document.body.appendChild(this.backgroundElement); + document.body.appendChild(this.domElement); + var _this = this; + dom.bind(this.backgroundElement, 'click', function () { + _this.hide(); + }); + } + createClass(CenteredDiv, [{ + key: 'show', + value: function show() { + var _this = this; + this.backgroundElement.style.display = 'block'; + this.domElement.style.display = 'block'; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + this.layout(); + Common.defer(function () { + _this.backgroundElement.style.opacity = 1; + _this.domElement.style.opacity = 1; + _this.domElement.style.webkitTransform = 'scale(1)'; + }); + } + }, { + key: 'hide', + value: function hide() { + var _this = this; + var hide = function hide() { + _this.domElement.style.display = 'none'; + _this.backgroundElement.style.display = 'none'; + dom.unbind(_this.domElement, 'webkitTransitionEnd', hide); + dom.unbind(_this.domElement, 'transitionend', hide); + dom.unbind(_this.domElement, 'oTransitionEnd', hide); + }; + dom.bind(this.domElement, 'webkitTransitionEnd', hide); + dom.bind(this.domElement, 'transitionend', hide); + dom.bind(this.domElement, 'oTransitionEnd', hide); + this.backgroundElement.style.opacity = 0; + this.domElement.style.opacity = 0; + this.domElement.style.webkitTransform = 'scale(1.1)'; + } + }, { + key: 'layout', + value: function layout() { + this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px'; + this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px'; + } + }]); + return CenteredDiv; +}(); + +var styleSheet = ___$insertStyle(".dg ul{list-style:none;margin:0;padding:0;width:100%;clear:both}.dg.ac{position:fixed;top:0;left:0;right:0;height:0;z-index:0}.dg:not(.ac) .main{overflow:hidden}.dg.main{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear}.dg.main.taller-than-window{overflow-y:auto}.dg.main.taller-than-window .close-button{opacity:1;margin-top:-1px;border-top:1px solid #2c2c2c}.dg.main ul.closed .close-button{opacity:1 !important}.dg.main:hover .close-button,.dg.main .close-button.drag{opacity:1}.dg.main .close-button{-webkit-transition:opacity .1s linear;-o-transition:opacity .1s linear;-moz-transition:opacity .1s linear;transition:opacity .1s linear;border:0;line-height:19px;height:20px;cursor:pointer;text-align:center;background-color:#000}.dg.main .close-button.close-top{position:relative}.dg.main .close-button.close-bottom{position:absolute}.dg.main .close-button:hover{background-color:#111}.dg.a{float:right;margin-right:15px;overflow-y:visible}.dg.a.has-save>ul.close-top{margin-top:0}.dg.a.has-save>ul.close-bottom{margin-top:27px}.dg.a.has-save>ul.closed{margin-top:0}.dg.a .save-row{top:0;z-index:1002}.dg.a .save-row.close-top{position:relative}.dg.a .save-row.close-bottom{position:fixed}.dg li{-webkit-transition:height .1s ease-out;-o-transition:height .1s ease-out;-moz-transition:height .1s ease-out;transition:height .1s ease-out;-webkit-transition:overflow .1s linear;-o-transition:overflow .1s linear;-moz-transition:overflow .1s linear;transition:overflow .1s linear}.dg li:not(.folder){cursor:auto;height:27px;line-height:27px;padding:0 4px 0 5px}.dg li.folder{padding:0;border-left:4px solid rgba(0,0,0,0)}.dg li.title{cursor:pointer;margin-left:-4px}.dg .closed li:not(.title),.dg .closed ul li,.dg .closed ul li>*{height:0;overflow:hidden;border:0}.dg .cr{clear:both;padding-left:3px;height:27px;overflow:hidden}.dg .property-name{cursor:default;float:left;clear:left;width:40%;overflow:hidden;text-overflow:ellipsis}.dg .c{float:left;width:60%;position:relative}.dg .c input[type=text]{border:0;margin-top:4px;padding:3px;width:100%;float:right}.dg .has-slider input[type=text]{width:30%;margin-left:0}.dg .slider{float:left;width:66%;margin-left:-5px;margin-right:0;height:19px;margin-top:4px}.dg .slider-fg{height:100%}.dg .c input[type=checkbox]{margin-top:7px}.dg .c select{margin-top:5px}.dg .cr.function,.dg .cr.function .property-name,.dg .cr.function *,.dg .cr.boolean,.dg .cr.boolean *{cursor:pointer}.dg .cr.color{overflow:visible}.dg .selector{display:none;position:absolute;margin-left:-9px;margin-top:23px;z-index:10}.dg .c:hover .selector,.dg .selector.drag{display:block}.dg li.save-row{padding:0}.dg li.save-row .button{display:inline-block;padding:0px 6px}.dg.dialogue{background-color:#222;width:460px;padding:15px;font-size:13px;line-height:15px}#dg-new-constructor{padding:10px;color:#222;font-family:Monaco, monospace;font-size:10px;border:0;resize:none;box-shadow:inset 1px 1px 1px #888;word-wrap:break-word;margin:12px 0;display:block;width:440px;overflow-y:scroll;height:100px;position:relative}#dg-local-explain{display:none;font-size:11px;line-height:17px;border-radius:3px;background-color:#333;padding:8px;margin-top:10px}#dg-local-explain code{font-size:10px}#dat-gui-save-locally{display:none}.dg{color:#eee;font:11px 'Lucida Grande', sans-serif;text-shadow:0 -1px 0 #111}.dg.main::-webkit-scrollbar{width:5px;background:#1a1a1a}.dg.main::-webkit-scrollbar-corner{height:0;display:none}.dg.main::-webkit-scrollbar-thumb{border-radius:5px;background:#676767}.dg li:not(.folder){background:#1a1a1a;border-bottom:1px solid #2c2c2c}.dg li.save-row{line-height:25px;background:#dad5cb;border:0}.dg li.save-row select{margin-left:5px;width:108px}.dg li.save-row .button{margin-left:5px;margin-top:1px;border-radius:2px;font-size:9px;line-height:7px;padding:4px 4px 5px 4px;background:#c5bdad;color:#fff;text-shadow:0 1px 0 #b0a58f;box-shadow:0 -1px 0 #b0a58f;cursor:pointer}.dg li.save-row .button.gears{background:#c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;height:7px;width:8px}.dg li.save-row .button:hover{background-color:#bab19e;box-shadow:0 -1px 0 #b0a58f}.dg li.folder{border-bottom:0}.dg li.title{padding-left:16px;background:#000 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;cursor:pointer;border-bottom:1px solid rgba(255,255,255,0.2)}.dg .closed li.title{background-image:url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==)}.dg .cr.boolean{border-left:3px solid #806787}.dg .cr.color{border-left:3px solid}.dg .cr.function{border-left:3px solid #e61d5f}.dg .cr.number{border-left:3px solid #2FA1D6}.dg .cr.number input[type=text]{color:#2FA1D6}.dg .cr.string{border-left:3px solid #1ed36f}.dg .cr.string input[type=text]{color:#1ed36f}.dg .cr.function:hover,.dg .cr.boolean:hover{background:#111}.dg .c input[type=text]{background:#303030;outline:none}.dg .c input[type=text]:hover{background:#3c3c3c}.dg .c input[type=text]:focus{background:#494949;color:#fff}.dg .c .slider{background:#303030;cursor:ew-resize}.dg .c .slider-fg{background:#2FA1D6;max-width:100%}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda}\n"); + +css.inject(styleSheet); +var CSS_NAMESPACE = 'dg'; +var HIDE_KEY_CODE = 72; +var CLOSE_BUTTON_HEIGHT = 20; +var DEFAULT_DEFAULT_PRESET_NAME = 'Default'; +var SUPPORTS_LOCAL_STORAGE = function () { + try { + return !!window.localStorage; + } catch (e) { + return false; + } +}(); +var SAVE_DIALOGUE = void 0; +var autoPlaceVirgin = true; +var autoPlaceContainer = void 0; +var hide = false; +var hideableGuis = []; +var GUI = function GUI(pars) { + var _this = this; + var params = pars || {}; + this.domElement = document.createElement('div'); + this.__ul = document.createElement('ul'); + this.domElement.appendChild(this.__ul); + dom.addClass(this.domElement, CSS_NAMESPACE); + this.__folders = {}; + this.__controllers = []; + this.__rememberedObjects = []; + this.__rememberedObjectIndecesToControllers = []; + this.__listening = []; + params = Common.defaults(params, { + closeOnTop: false, + autoPlace: true, + width: GUI.DEFAULT_WIDTH + }); + params = Common.defaults(params, { + resizable: params.autoPlace, + hideable: params.autoPlace + }); + if (!Common.isUndefined(params.load)) { + if (params.preset) { + params.load.preset = params.preset; + } + } else { + params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME }; + } + if (Common.isUndefined(params.parent) && params.hideable) { + hideableGuis.push(this); + } + params.resizable = Common.isUndefined(params.parent) && params.resizable; + if (params.autoPlace && Common.isUndefined(params.scrollable)) { + params.scrollable = true; + } + var useLocalStorage = SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true'; + var saveToLocalStorage = void 0; + var titleRow = void 0; + Object.defineProperties(this, + { + parent: { + get: function get$$1() { + return params.parent; + } + }, + scrollable: { + get: function get$$1() { + return params.scrollable; + } + }, + autoPlace: { + get: function get$$1() { + return params.autoPlace; + } + }, + closeOnTop: { + get: function get$$1() { + return params.closeOnTop; + } + }, + preset: { + get: function get$$1() { + if (_this.parent) { + return _this.getRoot().preset; + } + return params.load.preset; + }, + set: function set$$1(v) { + if (_this.parent) { + _this.getRoot().preset = v; + } else { + params.load.preset = v; + } + setPresetSelectIndex(this); + _this.revert(); + } + }, + width: { + get: function get$$1() { + return params.width; + }, + set: function set$$1(v) { + params.width = v; + setWidth(_this, v); + } + }, + name: { + get: function get$$1() { + return params.name; + }, + set: function set$$1(v) { + params.name = v; + if (titleRow) { + titleRow.innerHTML = params.name; + } + } + }, + closed: { + get: function get$$1() { + return params.closed; + }, + set: function set$$1(v) { + params.closed = v; + if (params.closed) { + dom.addClass(_this.__ul, GUI.CLASS_CLOSED); + } else { + dom.removeClass(_this.__ul, GUI.CLASS_CLOSED); + } + this.onResize(); + if (_this.__closeButton) { + _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED; + } + } + }, + load: { + get: function get$$1() { + return params.load; + } + }, + useLocalStorage: { + get: function get$$1() { + return useLocalStorage; + }, + set: function set$$1(bool) { + if (SUPPORTS_LOCAL_STORAGE) { + useLocalStorage = bool; + if (bool) { + dom.bind(window, 'unload', saveToLocalStorage); + } else { + dom.unbind(window, 'unload', saveToLocalStorage); + } + localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool); + } + } + } + }); + if (Common.isUndefined(params.parent)) { + this.closed = params.closed || false; + dom.addClass(this.domElement, GUI.CLASS_MAIN); + dom.makeSelectable(this.domElement, false); + if (SUPPORTS_LOCAL_STORAGE) { + if (useLocalStorage) { + _this.useLocalStorage = true; + var savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui')); + if (savedGui) { + params.load = JSON.parse(savedGui); + } + } + } + this.__closeButton = document.createElement('div'); + this.__closeButton.innerHTML = GUI.TEXT_CLOSED; + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON); + if (params.closeOnTop) { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP); + this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]); + } else { + dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM); + this.domElement.appendChild(this.__closeButton); + } + dom.bind(this.__closeButton, 'click', function () { + _this.closed = !_this.closed; + }); + } else { + if (params.closed === undefined) { + params.closed = true; + } + var titleRowName = document.createTextNode(params.name); + dom.addClass(titleRowName, 'controller-name'); + titleRow = addRow(_this, titleRowName); + var onClickTitle = function onClickTitle(e) { + e.preventDefault(); + _this.closed = !_this.closed; + return false; + }; + dom.addClass(this.__ul, GUI.CLASS_CLOSED); + dom.addClass(titleRow, 'title'); + dom.bind(titleRow, 'click', onClickTitle); + if (!params.closed) { + this.closed = false; + } + } + if (params.autoPlace) { + if (Common.isUndefined(params.parent)) { + if (autoPlaceVirgin) { + autoPlaceContainer = document.createElement('div'); + dom.addClass(autoPlaceContainer, CSS_NAMESPACE); + dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER); + document.body.appendChild(autoPlaceContainer); + autoPlaceVirgin = false; + } + autoPlaceContainer.appendChild(this.domElement); + dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE); + } + if (!this.parent) { + setWidth(_this, params.width); + } + } + this.__resizeHandler = function () { + _this.onResizeDebounced(); + }; + dom.bind(window, 'resize', this.__resizeHandler); + dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler); + dom.bind(this.__ul, 'transitionend', this.__resizeHandler); + dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler); + this.onResize(); + if (params.resizable) { + addResizeHandle(this); + } + saveToLocalStorage = function saveToLocalStorage() { + if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') { + localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject())); + } + }; + this.saveToLocalStorageIfPossible = saveToLocalStorage; + function resetWidth() { + var root = _this.getRoot(); + root.width += 1; + Common.defer(function () { + root.width -= 1; + }); + } + if (!params.parent) { + resetWidth(); + } +}; +GUI.toggleHide = function () { + hide = !hide; + Common.each(hideableGuis, function (gui) { + gui.domElement.style.display = hide ? 'none' : ''; + }); +}; +GUI.CLASS_AUTO_PLACE = 'a'; +GUI.CLASS_AUTO_PLACE_CONTAINER = 'ac'; +GUI.CLASS_MAIN = 'main'; +GUI.CLASS_CONTROLLER_ROW = 'cr'; +GUI.CLASS_TOO_TALL = 'taller-than-window'; +GUI.CLASS_CLOSED = 'closed'; +GUI.CLASS_CLOSE_BUTTON = 'close-button'; +GUI.CLASS_CLOSE_TOP = 'close-top'; +GUI.CLASS_CLOSE_BOTTOM = 'close-bottom'; +GUI.CLASS_DRAG = 'drag'; +GUI.DEFAULT_WIDTH = 245; +GUI.TEXT_CLOSED = 'Close Controls'; +GUI.TEXT_OPEN = 'Open Controls'; +GUI._keydownHandler = function (e) { + if (document.activeElement.type !== 'text' && (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) { + GUI.toggleHide(); + } +}; +dom.bind(window, 'keydown', GUI._keydownHandler, false); +Common.extend(GUI.prototype, +{ + add: function add(object, property) { + return _add(this, object, property, { + factoryArgs: Array.prototype.slice.call(arguments, 2) + }); + }, + addColor: function addColor(object, property) { + return _add(this, object, property, { + color: true + }); + }, + remove: function remove(controller) { + this.__ul.removeChild(controller.__li); + this.__controllers.splice(this.__controllers.indexOf(controller), 1); + var _this = this; + Common.defer(function () { + _this.onResize(); + }); + }, + destroy: function destroy() { + if (this.parent) { + throw new Error('Only the root GUI should be removed with .destroy(). ' + 'For subfolders, use gui.removeFolder(folder) instead.'); + } + if (this.autoPlace) { + autoPlaceContainer.removeChild(this.domElement); + } + var _this = this; + Common.each(this.__folders, function (subfolder) { + _this.removeFolder(subfolder); + }); + dom.unbind(window, 'keydown', GUI._keydownHandler, false); + removeListeners(this); + }, + addFolder: function addFolder(name) { + if (this.__folders[name] !== undefined) { + throw new Error('You already have a folder in this GUI by the' + ' name "' + name + '"'); + } + var newGuiParams = { name: name, parent: this }; + newGuiParams.autoPlace = this.autoPlace; + if (this.load && + this.load.folders && + this.load.folders[name]) { + newGuiParams.closed = this.load.folders[name].closed; + newGuiParams.load = this.load.folders[name]; + } + var gui = new GUI(newGuiParams); + this.__folders[name] = gui; + var li = addRow(this, gui.domElement); + dom.addClass(li, 'folder'); + return gui; + }, + removeFolder: function removeFolder(folder) { + this.__ul.removeChild(folder.domElement.parentElement); + delete this.__folders[folder.name]; + if (this.load && + this.load.folders && + this.load.folders[folder.name]) { + delete this.load.folders[folder.name]; + } + removeListeners(folder); + var _this = this; + Common.each(folder.__folders, function (subfolder) { + folder.removeFolder(subfolder); + }); + Common.defer(function () { + _this.onResize(); + }); + }, + open: function open() { + this.closed = false; + }, + close: function close() { + this.closed = true; + }, + hide: function hide() { + this.domElement.style.display = 'none'; + }, + show: function show() { + this.domElement.style.display = ''; + }, + onResize: function onResize() { + var root = this.getRoot(); + if (root.scrollable) { + var top = dom.getOffset(root.__ul).top; + var h = 0; + Common.each(root.__ul.childNodes, function (node) { + if (!(root.autoPlace && node === root.__save_row)) { + h += dom.getHeight(node); + } + }); + if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) { + dom.addClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px'; + } else { + dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL); + root.__ul.style.height = 'auto'; + } + } + if (root.__resize_handle) { + Common.defer(function () { + root.__resize_handle.style.height = root.__ul.offsetHeight + 'px'; + }); + } + if (root.__closeButton) { + root.__closeButton.style.width = root.width + 'px'; + } + }, + onResizeDebounced: Common.debounce(function () { + this.onResize(); + }, 50), + remember: function remember() { + if (Common.isUndefined(SAVE_DIALOGUE)) { + SAVE_DIALOGUE = new CenteredDiv(); + SAVE_DIALOGUE.domElement.innerHTML = saveDialogContents; + } + if (this.parent) { + throw new Error('You can only call remember on a top level GUI.'); + } + var _this = this; + Common.each(Array.prototype.slice.call(arguments), function (object) { + if (_this.__rememberedObjects.length === 0) { + addSaveMenu(_this); + } + if (_this.__rememberedObjects.indexOf(object) === -1) { + _this.__rememberedObjects.push(object); + } + }); + if (this.autoPlace) { + setWidth(this, this.width); + } + }, + getRoot: function getRoot() { + var gui = this; + while (gui.parent) { + gui = gui.parent; + } + return gui; + }, + getSaveObject: function getSaveObject() { + var toReturn = this.load; + toReturn.closed = this.closed; + if (this.__rememberedObjects.length > 0) { + toReturn.preset = this.preset; + if (!toReturn.remembered) { + toReturn.remembered = {}; + } + toReturn.remembered[this.preset] = getCurrentPreset(this); + } + toReturn.folders = {}; + Common.each(this.__folders, function (element, key) { + toReturn.folders[key] = element.getSaveObject(); + }); + return toReturn; + }, + save: function save() { + if (!this.load.remembered) { + this.load.remembered = {}; + } + this.load.remembered[this.preset] = getCurrentPreset(this); + markPresetModified(this, false); + this.saveToLocalStorageIfPossible(); + }, + saveAs: function saveAs(presetName) { + if (!this.load.remembered) { + this.load.remembered = {}; + this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true); + } + this.load.remembered[presetName] = getCurrentPreset(this); + this.preset = presetName; + addPresetOption(this, presetName, true); + this.saveToLocalStorageIfPossible(); + }, + revert: function revert(gui) { + Common.each(this.__controllers, function (controller) { + if (!this.getRoot().load.remembered) { + controller.setValue(controller.initialValue); + } else { + recallSavedValue(gui || this.getRoot(), controller); + } + if (controller.__onFinishChange) { + controller.__onFinishChange.call(controller, controller.getValue()); + } + }, this); + Common.each(this.__folders, function (folder) { + folder.revert(folder); + }); + if (!gui) { + markPresetModified(this.getRoot(), false); + } + }, + listen: function listen(controller) { + var init = this.__listening.length === 0; + this.__listening.push(controller); + if (init) { + updateDisplays(this.__listening); + } + }, + updateDisplay: function updateDisplay() { + Common.each(this.__controllers, function (controller) { + controller.updateDisplay(); + }); + Common.each(this.__folders, function (folder) { + folder.updateDisplay(); + }); + } +}); +function addRow(gui, newDom, liBefore) { + var li = document.createElement('li'); + if (newDom) { + li.appendChild(newDom); + } + if (liBefore) { + gui.__ul.insertBefore(li, liBefore); + } else { + gui.__ul.appendChild(li); + } + gui.onResize(); + return li; +} +function removeListeners(gui) { + dom.unbind(window, 'resize', gui.__resizeHandler); + if (gui.saveToLocalStorageIfPossible) { + dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible); + } +} +function markPresetModified(gui, modified) { + var opt = gui.__preset_select[gui.__preset_select.selectedIndex]; + if (modified) { + opt.innerHTML = opt.value + '*'; + } else { + opt.innerHTML = opt.value; + } +} +function augmentController(gui, li, controller) { + controller.__li = li; + controller.__gui = gui; + Common.extend(controller, { + options: function options(_options) { + if (arguments.length > 1) { + var nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: nextSibling, + factoryArgs: [Common.toArray(arguments)] + }); + } + if (Common.isArray(_options) || Common.isObject(_options)) { + var _nextSibling = controller.__li.nextElementSibling; + controller.remove(); + return _add(gui, controller.object, controller.property, { + before: _nextSibling, + factoryArgs: [_options] + }); + } + }, + name: function name(_name) { + controller.__li.firstElementChild.firstElementChild.innerHTML = _name; + return controller; + }, + listen: function listen() { + controller.__gui.listen(controller); + return controller; + }, + remove: function remove() { + controller.__gui.remove(controller); + return controller; + } + }); + if (controller instanceof NumberControllerSlider) { + var box = new NumberControllerBox(controller.object, controller.property, { min: controller.__min, max: controller.__max, step: controller.__step }); + Common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function (method) { + var pc = controller[method]; + var pb = box[method]; + controller[method] = box[method] = function () { + var args = Array.prototype.slice.call(arguments); + pb.apply(box, args); + return pc.apply(controller, args); + }; + }); + dom.addClass(li, 'has-slider'); + controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild); + } else if (controller instanceof NumberControllerBox) { + var r = function r(returned) { + if (Common.isNumber(controller.__min) && Common.isNumber(controller.__max)) { + var oldName = controller.__li.firstElementChild.firstElementChild.innerHTML; + var wasListening = controller.__gui.__listening.indexOf(controller) > -1; + controller.remove(); + var newController = _add(gui, controller.object, controller.property, { + before: controller.__li.nextElementSibling, + factoryArgs: [controller.__min, controller.__max, controller.__step] + }); + newController.name(oldName); + if (wasListening) newController.listen(); + return newController; + } + return returned; + }; + controller.min = Common.compose(r, controller.min); + controller.max = Common.compose(r, controller.max); + } else if (controller instanceof BooleanController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__checkbox, 'click'); + }); + dom.bind(controller.__checkbox, 'click', function (e) { + e.stopPropagation(); + }); + } else if (controller instanceof FunctionController) { + dom.bind(li, 'click', function () { + dom.fakeEvent(controller.__button, 'click'); + }); + dom.bind(li, 'mouseover', function () { + dom.addClass(controller.__button, 'hover'); + }); + dom.bind(li, 'mouseout', function () { + dom.removeClass(controller.__button, 'hover'); + }); + } else if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + controller.updateDisplay = Common.compose(function (val) { + li.style.borderLeftColor = controller.__color.toString(); + return val; + }, controller.updateDisplay); + controller.updateDisplay(); + } + controller.setValue = Common.compose(function (val) { + if (gui.getRoot().__preset_select && controller.isModified()) { + markPresetModified(gui.getRoot(), true); + } + return val; + }, controller.setValue); +} +function recallSavedValue(gui, controller) { + var root = gui.getRoot(); + var matchedIndex = root.__rememberedObjects.indexOf(controller.object); + if (matchedIndex !== -1) { + var controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex]; + if (controllerMap === undefined) { + controllerMap = {}; + root.__rememberedObjectIndecesToControllers[matchedIndex] = controllerMap; + } + controllerMap[controller.property] = controller; + if (root.load && root.load.remembered) { + var presetMap = root.load.remembered; + var preset = void 0; + if (presetMap[gui.preset]) { + preset = presetMap[gui.preset]; + } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) { + preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME]; + } else { + return; + } + if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) { + var value = preset[matchedIndex][controller.property]; + controller.initialValue = value; + controller.setValue(value); + } + } + } +} +function _add(gui, object, property, params) { + if (object[property] === undefined) { + throw new Error('Object "' + object + '" has no property "' + property + '"'); + } + var controller = void 0; + if (params.color) { + controller = new ColorController(object, property); + } else { + var factoryArgs = [object, property].concat(params.factoryArgs); + controller = ControllerFactory.apply(gui, factoryArgs); + } + if (params.before instanceof Controller) { + params.before = params.before.__li; + } + recallSavedValue(gui, controller); + dom.addClass(controller.domElement, 'c'); + var name = document.createElement('span'); + dom.addClass(name, 'property-name'); + name.innerHTML = controller.property; + var container = document.createElement('div'); + container.appendChild(name); + container.appendChild(controller.domElement); + var li = addRow(gui, container, params.before); + dom.addClass(li, GUI.CLASS_CONTROLLER_ROW); + if (controller instanceof ColorController) { + dom.addClass(li, 'color'); + } else { + dom.addClass(li, _typeof(controller.getValue())); + } + augmentController(gui, li, controller); + gui.__controllers.push(controller); + return controller; +} +function getLocalStorageHash(gui, key) { + return document.location.href + '.' + key; +} +function addPresetOption(gui, name, setSelected) { + var opt = document.createElement('option'); + opt.innerHTML = name; + opt.value = name; + gui.__preset_select.appendChild(opt); + if (setSelected) { + gui.__preset_select.selectedIndex = gui.__preset_select.length - 1; + } +} +function showHideExplain(gui, explain) { + explain.style.display = gui.useLocalStorage ? 'block' : 'none'; +} +function addSaveMenu(gui) { + var div = gui.__save_row = document.createElement('li'); + dom.addClass(gui.domElement, 'has-save'); + gui.__ul.insertBefore(div, gui.__ul.firstChild); + dom.addClass(div, 'save-row'); + var gears = document.createElement('span'); + gears.innerHTML = ' '; + dom.addClass(gears, 'button gears'); + var button = document.createElement('span'); + button.innerHTML = 'Save'; + dom.addClass(button, 'button'); + dom.addClass(button, 'save'); + var button2 = document.createElement('span'); + button2.innerHTML = 'New'; + dom.addClass(button2, 'button'); + dom.addClass(button2, 'save-as'); + var button3 = document.createElement('span'); + button3.innerHTML = 'Revert'; + dom.addClass(button3, 'button'); + dom.addClass(button3, 'revert'); + var select = gui.__preset_select = document.createElement('select'); + if (gui.load && gui.load.remembered) { + Common.each(gui.load.remembered, function (value, key) { + addPresetOption(gui, key, key === gui.preset); + }); + } else { + addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false); + } + dom.bind(select, 'change', function () { + for (var index = 0; index < gui.__preset_select.length; index++) { + gui.__preset_select[index].innerHTML = gui.__preset_select[index].value; + } + gui.preset = this.value; + }); + div.appendChild(select); + div.appendChild(gears); + div.appendChild(button); + div.appendChild(button2); + div.appendChild(button3); + if (SUPPORTS_LOCAL_STORAGE) { + var explain = document.getElementById('dg-local-explain'); + var localStorageCheckBox = document.getElementById('dg-local-storage'); + var saveLocally = document.getElementById('dg-save-locally'); + saveLocally.style.display = 'block'; + if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') { + localStorageCheckBox.setAttribute('checked', 'checked'); + } + showHideExplain(gui, explain); + dom.bind(localStorageCheckBox, 'change', function () { + gui.useLocalStorage = !gui.useLocalStorage; + showHideExplain(gui, explain); + }); + } + var newConstructorTextArea = document.getElementById('dg-new-constructor'); + dom.bind(newConstructorTextArea, 'keydown', function (e) { + if (e.metaKey && (e.which === 67 || e.keyCode === 67)) { + SAVE_DIALOGUE.hide(); + } + }); + dom.bind(gears, 'click', function () { + newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2); + SAVE_DIALOGUE.show(); + newConstructorTextArea.focus(); + newConstructorTextArea.select(); + }); + dom.bind(button, 'click', function () { + gui.save(); + }); + dom.bind(button2, 'click', function () { + var presetName = prompt('Enter a new preset name.'); + if (presetName) { + gui.saveAs(presetName); + } + }); + dom.bind(button3, 'click', function () { + gui.revert(); + }); +} +function addResizeHandle(gui) { + var pmouseX = void 0; + gui.__resize_handle = document.createElement('div'); + Common.extend(gui.__resize_handle.style, { + width: '6px', + marginLeft: '-3px', + height: '200px', + cursor: 'ew-resize', + position: 'absolute' + }); + function drag(e) { + e.preventDefault(); + gui.width += pmouseX - e.clientX; + gui.onResize(); + pmouseX = e.clientX; + return false; + } + function dragStop() { + dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.unbind(window, 'mousemove', drag); + dom.unbind(window, 'mouseup', dragStop); + } + function dragStart(e) { + e.preventDefault(); + pmouseX = e.clientX; + dom.addClass(gui.__closeButton, GUI.CLASS_DRAG); + dom.bind(window, 'mousemove', drag); + dom.bind(window, 'mouseup', dragStop); + return false; + } + dom.bind(gui.__resize_handle, 'mousedown', dragStart); + dom.bind(gui.__closeButton, 'mousedown', dragStart); + gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild); +} +function setWidth(gui, w) { + gui.domElement.style.width = w + 'px'; + if (gui.__save_row && gui.autoPlace) { + gui.__save_row.style.width = w + 'px'; + } + if (gui.__closeButton) { + gui.__closeButton.style.width = w + 'px'; + } +} +function getCurrentPreset(gui, useInitialValues) { + var toReturn = {}; + Common.each(gui.__rememberedObjects, function (val, index) { + var savedValues = {}; + var controllerMap = gui.__rememberedObjectIndecesToControllers[index]; + Common.each(controllerMap, function (controller, property) { + savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue(); + }); + toReturn[index] = savedValues; + }); + return toReturn; +} +function setPresetSelectIndex(gui) { + for (var index = 0; index < gui.__preset_select.length; index++) { + if (gui.__preset_select[index].value === gui.preset) { + gui.__preset_select.selectedIndex = index; + } + } +} +function updateDisplays(controllerArray) { + if (controllerArray.length !== 0) { + requestAnimationFrame$1.call(window, function () { + updateDisplays(controllerArray); + }); + } + Common.each(controllerArray, function (c) { + c.updateDisplay(); + }); +} + +var color = { + Color: Color, + math: ColorMath, + interpret: interpret +}; +var controllers = { + Controller: Controller, + BooleanController: BooleanController, + OptionController: OptionController, + StringController: StringController, + NumberController: NumberController, + NumberControllerBox: NumberControllerBox, + NumberControllerSlider: NumberControllerSlider, + FunctionController: FunctionController, + ColorController: ColorController +}; +var dom$1 = { dom: dom }; +var gui = { GUI: GUI }; +var GUI$1 = GUI; +var index = { + color: color, + controllers: controllers, + dom: dom$1, + gui: gui, + GUI: GUI$1 +}; + +export { color, controllers, dom$1 as dom, gui, GUI$1 as GUI }; +export default index; +//# sourceMappingURL=dat.gui.module.js.map diff --git a/public/js/imports/three.module.js b/public/js/imports/three.module.js new file mode 100644 index 00000000..94a64b19 --- /dev/null +++ b/public/js/imports/three.module.js @@ -0,0 +1,50963 @@ +// threejs.org/license +const REVISION = '121'; +const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; +const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; +const CullFaceNone = 0; +const CullFaceBack = 1; +const CullFaceFront = 2; +const CullFaceFrontBack = 3; +const BasicShadowMap = 0; +const PCFShadowMap = 1; +const PCFSoftShadowMap = 2; +const VSMShadowMap = 3; +const FrontSide = 0; +const BackSide = 1; +const DoubleSide = 2; +const FlatShading = 1; +const SmoothShading = 2; +const NoBlending = 0; +const NormalBlending = 1; +const AdditiveBlending = 2; +const SubtractiveBlending = 3; +const MultiplyBlending = 4; +const CustomBlending = 5; +const AddEquation = 100; +const SubtractEquation = 101; +const ReverseSubtractEquation = 102; +const MinEquation = 103; +const MaxEquation = 104; +const ZeroFactor = 200; +const OneFactor = 201; +const SrcColorFactor = 202; +const OneMinusSrcColorFactor = 203; +const SrcAlphaFactor = 204; +const OneMinusSrcAlphaFactor = 205; +const DstAlphaFactor = 206; +const OneMinusDstAlphaFactor = 207; +const DstColorFactor = 208; +const OneMinusDstColorFactor = 209; +const SrcAlphaSaturateFactor = 210; +const NeverDepth = 0; +const AlwaysDepth = 1; +const LessDepth = 2; +const LessEqualDepth = 3; +const EqualDepth = 4; +const GreaterEqualDepth = 5; +const GreaterDepth = 6; +const NotEqualDepth = 7; +const MultiplyOperation = 0; +const MixOperation = 1; +const AddOperation = 2; +const NoToneMapping = 0; +const LinearToneMapping = 1; +const ReinhardToneMapping = 2; +const CineonToneMapping = 3; +const ACESFilmicToneMapping = 4; +const CustomToneMapping = 5; + +const UVMapping = 300; +const CubeReflectionMapping = 301; +const CubeRefractionMapping = 302; +const EquirectangularReflectionMapping = 303; +const EquirectangularRefractionMapping = 304; +const CubeUVReflectionMapping = 306; +const CubeUVRefractionMapping = 307; +const RepeatWrapping = 1000; +const ClampToEdgeWrapping = 1001; +const MirroredRepeatWrapping = 1002; +const NearestFilter = 1003; +const NearestMipmapNearestFilter = 1004; +const NearestMipMapNearestFilter = 1004; +const NearestMipmapLinearFilter = 1005; +const NearestMipMapLinearFilter = 1005; +const LinearFilter = 1006; +const LinearMipmapNearestFilter = 1007; +const LinearMipMapNearestFilter = 1007; +const LinearMipmapLinearFilter = 1008; +const LinearMipMapLinearFilter = 1008; +const UnsignedByteType = 1009; +const ByteType = 1010; +const ShortType = 1011; +const UnsignedShortType = 1012; +const IntType = 1013; +const UnsignedIntType = 1014; +const FloatType = 1015; +const HalfFloatType = 1016; +const UnsignedShort4444Type = 1017; +const UnsignedShort5551Type = 1018; +const UnsignedShort565Type = 1019; +const UnsignedInt248Type = 1020; +const AlphaFormat = 1021; +const RGBFormat = 1022; +const RGBAFormat = 1023; +const LuminanceFormat = 1024; +const LuminanceAlphaFormat = 1025; +const RGBEFormat = RGBAFormat; +const DepthFormat = 1026; +const DepthStencilFormat = 1027; +const RedFormat = 1028; +const RedIntegerFormat = 1029; +const RGFormat = 1030; +const RGIntegerFormat = 1031; +const RGBIntegerFormat = 1032; +const RGBAIntegerFormat = 1033; + +const RGB_S3TC_DXT1_Format = 33776; +const RGBA_S3TC_DXT1_Format = 33777; +const RGBA_S3TC_DXT3_Format = 33778; +const RGBA_S3TC_DXT5_Format = 33779; +const RGB_PVRTC_4BPPV1_Format = 35840; +const RGB_PVRTC_2BPPV1_Format = 35841; +const RGBA_PVRTC_4BPPV1_Format = 35842; +const RGBA_PVRTC_2BPPV1_Format = 35843; +const RGB_ETC1_Format = 36196; +const RGB_ETC2_Format = 37492; +const RGBA_ETC2_EAC_Format = 37496; +const RGBA_ASTC_4x4_Format = 37808; +const RGBA_ASTC_5x4_Format = 37809; +const RGBA_ASTC_5x5_Format = 37810; +const RGBA_ASTC_6x5_Format = 37811; +const RGBA_ASTC_6x6_Format = 37812; +const RGBA_ASTC_8x5_Format = 37813; +const RGBA_ASTC_8x6_Format = 37814; +const RGBA_ASTC_8x8_Format = 37815; +const RGBA_ASTC_10x5_Format = 37816; +const RGBA_ASTC_10x6_Format = 37817; +const RGBA_ASTC_10x8_Format = 37818; +const RGBA_ASTC_10x10_Format = 37819; +const RGBA_ASTC_12x10_Format = 37820; +const RGBA_ASTC_12x12_Format = 37821; +const RGBA_BPTC_Format = 36492; +const SRGB8_ALPHA8_ASTC_4x4_Format = 37840; +const SRGB8_ALPHA8_ASTC_5x4_Format = 37841; +const SRGB8_ALPHA8_ASTC_5x5_Format = 37842; +const SRGB8_ALPHA8_ASTC_6x5_Format = 37843; +const SRGB8_ALPHA8_ASTC_6x6_Format = 37844; +const SRGB8_ALPHA8_ASTC_8x5_Format = 37845; +const SRGB8_ALPHA8_ASTC_8x6_Format = 37846; +const SRGB8_ALPHA8_ASTC_8x8_Format = 37847; +const SRGB8_ALPHA8_ASTC_10x5_Format = 37848; +const SRGB8_ALPHA8_ASTC_10x6_Format = 37849; +const SRGB8_ALPHA8_ASTC_10x8_Format = 37850; +const SRGB8_ALPHA8_ASTC_10x10_Format = 37851; +const SRGB8_ALPHA8_ASTC_12x10_Format = 37852; +const SRGB8_ALPHA8_ASTC_12x12_Format = 37853; +const LoopOnce = 2200; +const LoopRepeat = 2201; +const LoopPingPong = 2202; +const InterpolateDiscrete = 2300; +const InterpolateLinear = 2301; +const InterpolateSmooth = 2302; +const ZeroCurvatureEnding = 2400; +const ZeroSlopeEnding = 2401; +const WrapAroundEnding = 2402; +const NormalAnimationBlendMode = 2500; +const AdditiveAnimationBlendMode = 2501; +const TrianglesDrawMode = 0; +const TriangleStripDrawMode = 1; +const TriangleFanDrawMode = 2; +const LinearEncoding = 3000; +const sRGBEncoding = 3001; +const GammaEncoding = 3007; +const RGBEEncoding = 3002; +const LogLuvEncoding = 3003; +const RGBM7Encoding = 3004; +const RGBM16Encoding = 3005; +const RGBDEncoding = 3006; +const BasicDepthPacking = 3200; +const RGBADepthPacking = 3201; +const TangentSpaceNormalMap = 0; +const ObjectSpaceNormalMap = 1; + +const ZeroStencilOp = 0; +const KeepStencilOp = 7680; +const ReplaceStencilOp = 7681; +const IncrementStencilOp = 7682; +const DecrementStencilOp = 7683; +const IncrementWrapStencilOp = 34055; +const DecrementWrapStencilOp = 34056; +const InvertStencilOp = 5386; + +const NeverStencilFunc = 512; +const LessStencilFunc = 513; +const EqualStencilFunc = 514; +const LessEqualStencilFunc = 515; +const GreaterStencilFunc = 516; +const NotEqualStencilFunc = 517; +const GreaterEqualStencilFunc = 518; +const AlwaysStencilFunc = 519; + +const StaticDrawUsage = 35044; +const DynamicDrawUsage = 35048; +const StreamDrawUsage = 35040; +const StaticReadUsage = 35045; +const DynamicReadUsage = 35049; +const StreamReadUsage = 35041; +const StaticCopyUsage = 35046; +const DynamicCopyUsage = 35050; +const StreamCopyUsage = 35042; + +const GLSL1 = "100"; +const GLSL3 = "300 es"; + +/** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + +function EventDispatcher() {} + +Object.assign( EventDispatcher.prototype, { + + addEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) this._listeners = {}; + + const listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + }, + + hasEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return false; + + const listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + }, + + removeEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + const index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + }, + + dispatchEvent: function ( event ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + // Make a copy, in case listeners are removed while iterating. + const array = listenerArray.slice( 0 ); + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + } + + } + +} ); + +const _lut = []; + +for ( let i = 0; i < 256; i ++ ) { + + _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); + +} + +let _seed = 1234567; + +const MathUtils = { + + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, + + generateUUID: function () { + + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + + const d0 = Math.random() * 0xffffffff | 0; + const d1 = Math.random() * 0xffffffff | 0; + const d2 = Math.random() * 0xffffffff | 0; + const d3 = Math.random() * 0xffffffff | 0; + const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + + // .toUpperCase() here flattens concatenated strings to save heap memory space. + return uuid.toUpperCase(); + + }, + + clamp: function ( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + + }, + + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + euclideanModulo: function ( n, m ) { + + return ( ( n % m ) + m ) % m; + + }, + + // Linear mapping from range to range + + mapLinear: function ( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + }, + + // https://en.wikipedia.org/wiki/Linear_interpolation + + lerp: function ( x, y, t ) { + + return ( 1 - t ) * x + t * y; + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + + }, + + smootherstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + + }, + + // Random integer from interval + + randInt: function ( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + }, + + // Random float from interval + + randFloat: function ( low, high ) { + + return low + Math.random() * ( high - low ); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread: function ( range ) { + + return range * ( 0.5 - Math.random() ); + + }, + + // Deterministic pseudo-random float in the interval [ 0, 1 ] + + seededRandom: function ( s ) { + + if ( s !== undefined ) _seed = s % 2147483647; + + // Park-Miller algorithm + + _seed = _seed * 16807 % 2147483647; + + return ( _seed - 1 ) / 2147483646; + + }, + + degToRad: function ( degrees ) { + + return degrees * MathUtils.DEG2RAD; + + }, + + radToDeg: function ( radians ) { + + return radians * MathUtils.RAD2DEG; + + }, + + isPowerOfTwo: function ( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + + }, + + ceilPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + + }, + + floorPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + + }, + + setQuaternionFromProperEuler: function ( q, a, b, c, order ) { + + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + + const cos = Math.cos; + const sin = Math.sin; + + const c2 = cos( b / 2 ); + const s2 = sin( b / 2 ); + + const c13 = cos( ( a + c ) / 2 ); + const s13 = sin( ( a + c ) / 2 ); + + const c1_3 = cos( ( a - c ) / 2 ); + const s1_3 = sin( ( a - c ) / 2 ); + + const c3_1 = cos( ( c - a ) / 2 ); + const s3_1 = sin( ( c - a ) / 2 ); + + switch ( order ) { + + case 'XYX': + q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); + break; + + case 'YZY': + q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); + break; + + case 'ZXZ': + q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); + break; + + case 'XZX': + q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); + break; + + case 'YXY': + q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); + break; + + case 'ZYZ': + q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); + break; + + default: + console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); + + } + + } + +}; + +class Vector2 { + + constructor( x = 0, y = 0 ) { + + Object.defineProperty( this, 'isVector2', { value: true } ); + + this.x = x; + this.y = y; + + } + + get width() { + + return this.x; + + } + + set width( value ) { + + this.x = value; + + } + + get height() { + + return this.y; + + } + + set height( value ) { + + this.y = value; + + } + + set( x, y ) { + + this.x = x; + this.y = y; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + } + + add( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + } + + sub( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + + return this; + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + } + + roundToZero() { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y; + + } + + cross( v ) { + + return this.x * v.y - this.y * v.x; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + angle() { + + // computes the angle in radians with respect to the positive x-axis + + const angle = Math.atan2( - this.y, - this.x ) + Math.PI; + + return angle; + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + } + + fromBufferAttribute( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + + return this; + + } + + rotateAround( center, angle ) { + + const c = Math.cos( angle ), s = Math.sin( angle ); + + const x = this.x - center.x; + const y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + + return this; + + } + +} + +class Matrix3 { + + constructor() { + + Object.defineProperty( this, 'isMatrix3', { value: true } ); + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + } + + clone() { + + return new this.constructor().fromArray( this.elements ); + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrix3Column( this, 0 ); + yAxis.setFromMatrix3Column( this, 1 ); + zAxis.setFromMatrix3Column( this, 2 ); + + return this; + + } + + setFromMatrix4( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + } + + multiply( m ) { + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + } + + getInverse( matrix, throwOnDegenerate ) { + + if ( throwOnDegenerate !== undefined ) { + + console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." ); + + } + + const me = matrix.elements, + te = this.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], + n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], + n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + } + + transpose() { + + let tmp; + const m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + } + + getNormalMatrix( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); + + } + + transposeIntoArray( r ) { + + const m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + } + + setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) { + + const c = Math.cos( rotation ); + const s = Math.sin( rotation ); + + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); + + } + + scale( sx, sy ) { + + const te = this.elements; + + te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; + te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; + + return this; + + } + + rotate( theta ) { + + const c = Math.cos( theta ); + const s = Math.sin( theta ); + + const te = this.elements; + + const a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; + const a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; + + te[ 0 ] = c * a11 + s * a21; + te[ 3 ] = c * a12 + s * a22; + te[ 6 ] = c * a13 + s * a23; + + te[ 1 ] = - s * a11 + c * a21; + te[ 4 ] = - s * a12 + c * a22; + te[ 7 ] = - s * a13 + c * a23; + + return this; + + } + + translate( tx, ty ) { + + const te = this.elements; + + te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; + te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; + + return this; + + } + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + for ( let i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + +} + +let _canvas; + +const ImageUtils = { + + getDataURL: function ( image ) { + + if ( /^data:/i.test( image.src ) ) { + + return image.src; + + } + + if ( typeof HTMLCanvasElement == 'undefined' ) { + + return image.src; + + } + + let canvas; + + if ( image instanceof HTMLCanvasElement ) { + + canvas = image; + + } else { + + if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + + _canvas.width = image.width; + _canvas.height = image.height; + + const context = _canvas.getContext( '2d' ); + + if ( image instanceof ImageData ) { + + context.putImageData( image, 0, 0 ); + + } else { + + context.drawImage( image, 0, 0, image.width, image.height ); + + } + + canvas = _canvas; + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + +}; + +let textureId = 0; + +function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + Object.defineProperty( this, 'id', { value: textureId ++ } ); + + this.uuid = MathUtils.generateUUID(); + + this.name = ''; + + this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; + this.mipmaps = []; + + this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; + + this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; + + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; + + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; + + this.format = format !== undefined ? format : RGBAFormat; + this.internalFormat = null; + this.type = type !== undefined ? type : UnsignedByteType; + + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; + + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding = encoding !== undefined ? encoding : LinearEncoding; + + this.version = 0; + this.onUpdate = null; + +} + +Texture.DEFAULT_IMAGE = undefined; +Texture.DEFAULT_MAPPING = UVMapping; + +Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Texture, + + isTexture: true, + + updateMatrix: function () { + + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.image = source.image; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; + + return this; + + }, + + toJSON: function ( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + const output = { + + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + mapping: this.mapping, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, + + wrap: [ this.wrapS, this.wrapT ], + + format: this.format, + type: this.type, + encoding: this.encoding, + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY, + + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + + }; + + if ( this.image !== undefined ) { + + // TODO: Move to THREE.Image + + const image = this.image; + + if ( image.uuid === undefined ) { + + image.uuid = MathUtils.generateUUID(); // UGH + + } + + if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { + + let url; + + if ( Array.isArray( image ) ) { + + // process array of images e.g. CubeTexture + + url = []; + + for ( let i = 0, l = image.length; i < l; i ++ ) { + + url.push( ImageUtils.getDataURL( image[ i ] ) ); + + } + + } else { + + // process single image + + url = ImageUtils.getDataURL( image ); + + } + + meta.images[ image.uuid ] = { + uuid: image.uuid, + url: url + }; + + } + + output.image = image.uuid; + + } + + if ( ! isRootObject ) { + + meta.textures[ this.uuid ] = output; + + } + + return output; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + }, + + transformUv: function ( uv ) { + + if ( this.mapping !== UVMapping ) return uv; + + uv.applyMatrix3( this.matrix ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } + + return uv; + + } + +} ); + +Object.defineProperty( Texture.prototype, "needsUpdate", { + + set: function ( value ) { + + if ( value === true ) this.version ++; + + } + +} ); + +class Vector4 { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + Object.defineProperty( this, 'isVector4', { value: true } ); + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + } + + get width() { + + return this.z; + + } + + set width( value ) { + + this.z = value; + + } + + get height() { + + return this.w; + + } + + set height( value ) { + + this.w = value; + + } + + set( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setW( w ) { + + this.w = w; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + } + + add( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + } + + sub( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + + return this; + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z, w = this.w; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + setAxisAngleFromQuaternion( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + const s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + } + + setAxisAngleFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + let angle, x, y, z; // variables for result + const epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + const xx = ( m11 + 1 ) / 2; + const yy = ( m22 + 1 ) / 2; + const zz = ( m33 + 1 ) / 2; + const xy = ( m12 + m21 ) / 4; + const xz = ( m13 + m31 ) / 4; + const yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + } + + roundToZero() { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + this.w = v1.w + ( v2.w - v1.w ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + } + + fromBufferAttribute( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); + + return this; + + } + +} + +/* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers +*/ +function WebGLRenderTarget( width, height, options ) { + + this.width = width; + this.height = height; + + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; + + this.viewport = new Vector4( 0, 0, width, height ); + + options = options || {}; + + this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); + + this.texture.image = {}; + this.texture.image.width = width; + this.texture.image.height = height; + + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; + +} + +WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: WebGLRenderTarget, + + isWebGLRenderTarget: true, + + setSize: function ( width, height ) { + + if ( this.width !== width || this.height !== height ) { + + this.width = width; + this.height = height; + + this.texture.image.width = width; + this.texture.image.height = height; + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.width = source.width; + this.height = source.height; + + this.viewport.copy( source.viewport ); + + this.texture = source.texture.clone(); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} ); + +function WebGLMultisampleRenderTarget( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.samples = 4; + +} + +WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + + constructor: WebGLMultisampleRenderTarget, + + isWebGLMultisampleRenderTarget: true, + + copy: function ( source ) { + + WebGLRenderTarget.prototype.copy.call( this, source ); + + this.samples = source.samples; + + return this; + + } + +} ); + +class Quaternion { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + Object.defineProperty( this, 'isQuaternion', { value: true } ); + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + } + + static slerp( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + + } + + static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + let x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + let s = 1 - t; + const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + const sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + const tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { + + const x0 = src0[ srcOffset0 ]; + const y0 = src0[ srcOffset0 + 1 ]; + const z0 = src0[ srcOffset0 + 2 ]; + const w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 ]; + const y1 = src1[ srcOffset1 + 1 ]; + const z1 = src1[ srcOffset1 + 2 ]; + const w1 = src1[ srcOffset1 + 3 ]; + + dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + + return dst; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get w() { + + return this._w; + + } + + set w( value ) { + + this._w = value; + this._onChangeCallback(); + + } + + set( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + } + + copy( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + + } + + setFromEuler( euler, update ) { + + if ( ! ( euler && euler.isEuler ) ) { + + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + const x = euler._x, y = euler._y, z = euler._z, order = euler._order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + const cos = Math.cos; + const sin = Math.sin; + + const c1 = cos( x / 2 ); + const c2 = cos( y / 2 ); + const c3 = cos( z / 2 ); + + const s1 = sin( x / 2 ); + const s2 = sin( y / 2 ); + const s3 = sin( z / 2 ); + + switch ( order ) { + + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + default: + console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); + + } + + if ( update !== false ) this._onChangeCallback(); + + return this; + + } + + setFromAxisAngle( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + const halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33; + + if ( trace > 0 ) { + + const s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this._onChangeCallback(); + + return this; + + } + + setFromUnitVectors( vFrom, vTo ) { + + // assumes direction vectors vFrom and vTo are normalized + + const EPS = 0.000001; + + let r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + + } else { + + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; + + } + + } else { + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + } + + angleTo( q ) { + + return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) ); + + } + + rotateTowards( q, step ) { + + const angle = this.angleTo( q ); + + if ( angle === 0 ) return this; + + const t = Math.min( 1, step / angle ); + + this.slerp( q, t ); + + return this; + + } + + identity() { + + return this.set( 0, 0, 0, 1 ); + + } + + inverse() { + + // quaternion is assumed to have unit length + + return this.conjugate(); + + } + + conjugate() { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this._onChangeCallback(); + + return this; + + } + + dot( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + } + + lengthSq() { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + } + + length() { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + } + + normalize() { + + let l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this._onChangeCallback(); + + return this; + + } + + multiply( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + } + + premultiply( q ) { + + return this.multiplyQuaternions( q, this ); + + } + + multiplyQuaternions( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + + } + + slerp( qb, t ) { + + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + const x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if ( sqrSinHalfTheta <= Number.EPSILON ) { + + const s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + + this.normalize(); + this._onChangeCallback(); + + return this; + + } + + const sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this._onChangeCallback(); + + return this; + + } + + equals( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this._x = attribute.getX( index ); + this._y = attribute.getY( index ); + this._z = attribute.getZ( index ); + this._w = attribute.getW( index ); + + return this; + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + +} + +class Vector3 { + + constructor( x = 0, y = 0, z = 0 ) { + + Object.defineProperty( this, 'isVector3', { value: true } ); + + this.x = x; + this.y = y; + this.z = z; + + } + + set( x, y, z ) { + + if ( z === undefined ) z = this.z; // sprite.scale.set(x,y) + + this.x = x; + this.y = y; + this.z = z; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + } + + add( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + } + + sub( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + } + + multiply( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + } + + multiplyVectors( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + } + + applyEuler( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); + + } + + applyAxisAngle( axis, angle ) { + + return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + } + + applyNormalMatrix( m ) { + + return this.applyMatrix3( m ).normalize(); + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + } + + applyQuaternion( q ) { + + const x = this.x, y = this.y, z = this.z; + const qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // calculate quat * vector + + const ix = qw * x + qy * z - qz * y; + const iy = qw * y + qz * x - qx * z; + const iz = qw * z + qx * y - qy * x; + const iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + + } + + project( camera ) { + + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); + + } + + unproject( camera ) { + + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); + + } + + transformDirection( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + } + + roundToZero() { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + } + + // TODO lengthSquared? + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + + return this; + + } + + cross( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + return this.crossVectors( this, v ); + + } + + crossVectors( a, b ) { + + const ax = a.x, ay = a.y, az = a.z; + const bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + } + + projectOnVector( v ) { + + const denominator = v.lengthSq(); + + if ( denominator === 0 ) return this.set( 0, 0, 0 ); + + const scalar = v.dot( this ) / denominator; + + return this.copy( v ).multiplyScalar( scalar ); + + } + + projectOnPlane( planeNormal ) { + + _vector.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector ); + + } + + reflect( normal ) { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + } + + angleTo( v ) { + + const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) return Math.PI / 2; + + const theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( MathUtils.clamp( theta, - 1, 1 ) ); + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + } + + setFromSpherical( s ) { + + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); + + } + + setFromSphericalCoords( radius, phi, theta ) { + + const sinPhiRadius = Math.sin( phi ) * radius; + + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); + + return this; + + } + + setFromCylindrical( c ) { + + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); + + } + + setFromCylindricalCoords( radius, theta, y ) { + + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); + + return this; + + } + + setFromMatrixPosition( m ) { + + const e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + } + + setFromMatrixScale( m ) { + + const sx = this.setFromMatrixColumn( m, 0 ).length(); + const sy = this.setFromMatrixColumn( m, 1 ).length(); + const sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + } + + setFromMatrixColumn( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + } + + setFromMatrix3Column( m, index ) { + + return this.fromArray( m.elements, index * 3 ); + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + } + + fromBufferAttribute( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + + return this; + + } + +} + +const _vector = /*@__PURE__*/ new Vector3(); +const _quaternion = /*@__PURE__*/ new Quaternion(); + +class Box3 { + + constructor( min, max ) { + + Object.defineProperty( this, 'isBox3', { value: true } ); + + this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); + + } + + set( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + } + + setFromArray( array ) { + + let minX = + Infinity; + let minY = + Infinity; + let minZ = + Infinity; + + let maxX = - Infinity; + let maxY = - Infinity; + let maxZ = - Infinity; + + for ( let i = 0, l = array.length; i < l; i += 3 ) { + + const x = array[ i ]; + const y = array[ i + 1 ]; + const z = array[ i + 2 ]; + + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( z < minZ ) minZ = z; + + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + if ( z > maxZ ) maxZ = z; + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + } + + setFromBufferAttribute( attribute ) { + + let minX = + Infinity; + let minY = + Infinity; + let minZ = + Infinity; + + let maxX = - Infinity; + let maxY = - Infinity; + let maxZ = - Infinity; + + for ( let i = 0, l = attribute.count; i < l; i ++ ) { + + const x = attribute.getX( i ); + const y = attribute.getY( i ); + const z = attribute.getZ( i ); + + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( z < minZ ) minZ = z; + + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + if ( z > maxZ ) maxZ = z; + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + } + + setFromPoints( points ) { + + this.makeEmpty(); + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + } + + setFromCenterAndSize( center, size ) { + + const halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + } + + setFromObject( object ) { + + this.makeEmpty(); + + return this.expandByObject( object ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + } + + makeEmpty() { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + } + + isEmpty() { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + } + + getCenter( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + } + + getSize( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getSize() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + + } + + expandByPoint( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + } + + expandByVector( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + } + + expandByScalar( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + } + + expandByObject( object ) { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + object.updateWorldMatrix( false, false ); + + const geometry = object.geometry; + + if ( geometry !== undefined ) { + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + _box.copy( geometry.boundingBox ); + _box.applyMatrix4( object.matrixWorld ); + + this.union( _box ); + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + this.expandByObject( children[ i ] ); + + } + + return this; + + } + + containsPoint( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; + + } + + containsBox( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + } + + getParameter( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getParameter() target is now required' ); + target = new Vector3(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + } + + intersectsBox( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + + } + + intersectsSphere( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$1 ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + intersectsPlane( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + let min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= - plane.constant && max >= - plane.constant ); + + } + + intersectsTriangle( triangle ) { + + if ( this.isEmpty() ) { + + return false; + + } + + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); + + // translate triangle to aabb origin + _v0.subVectors( triangle.a, _center ); + _v1.subVectors( triangle.b, _center ); + _v2.subVectors( triangle.c, _center ); + + // compute edge vectors for triangle + _f0.subVectors( _v1, _v0 ); + _f1.subVectors( _v2, _v1 ); + _f2.subVectors( _v0, _v2 ); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + let axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0, _v1, _v2, _extents ) ) { + + return false; + + } + + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0, _v1, _v2, _extents ) ) { + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + + return satForAxes( axes, _v0, _v1, _v2, _extents ); + + } + + clampPoint( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + } + + distanceToPoint( point ) { + + const clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max ); + + return clampedPoint.sub( point ).length(); + + } + + getBoundingSphere( target ) { + + if ( target === undefined ) { + + console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); + //target = new Sphere(); // removed to avoid cyclic dependency + + } + + this.getCenter( target.center ); + + target.radius = this.getSize( _vector$1 ).length() * 0.5; + + return target; + + } + + intersect( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) this.makeEmpty(); + + return this; + + } + + union( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + } + + applyMatrix4( matrix ) { + + // transform of empty box is an empty box. + if ( this.isEmpty() ) return this; + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( _points ); + + return this; + + } + + translate( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + } + + equals( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + +} + +function satForAxes( axes, v0, v1, v2, extents ) { + + for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) { + + _testAxis.fromArray( axes, i ); + // project the aabb onto the seperating axis + const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the seperating axis + const p0 = v0.dot( _testAxis ); + const p1 = v1.dot( _testAxis ); + const p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; + + } + + } + + return true; + +} + +const _points = [ + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3() +]; + +const _vector$1 = /*@__PURE__*/ new Vector3(); + +const _box = /*@__PURE__*/ new Box3(); + +// triangle centered vertices + +const _v0 = /*@__PURE__*/ new Vector3(); +const _v1 = /*@__PURE__*/ new Vector3(); +const _v2 = /*@__PURE__*/ new Vector3(); + +// triangle edge vectors + +const _f0 = /*@__PURE__*/ new Vector3(); +const _f1 = /*@__PURE__*/ new Vector3(); +const _f2 = /*@__PURE__*/ new Vector3(); + +const _center = /*@__PURE__*/ new Vector3(); +const _extents = /*@__PURE__*/ new Vector3(); +const _triangleNormal = /*@__PURE__*/ new Vector3(); +const _testAxis = /*@__PURE__*/ new Vector3(); + +const _box$1 = /*@__PURE__*/ new Box3(); + +class Sphere { + + constructor( center, radius ) { + + this.center = ( center !== undefined ) ? center : new Vector3(); + this.radius = ( radius !== undefined ) ? radius : - 1; + + } + + set( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + } + + setFromPoints( points, optionalCenter ) { + + const center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + _box$1.setFromPoints( points ).getCenter( center ); + + } + + let maxRadiusSq = 0; + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + } + + isEmpty() { + + return ( this.radius < 0 ); + + } + + makeEmpty() { + + this.center.set( 0, 0, 0 ); + this.radius = - 1; + + return this; + + } + + containsPoint( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + } + + distanceToPoint( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + } + + intersectsSphere( sphere ) { + + const radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + } + + intersectsBox( box ) { + + return box.intersectsSphere( this ); + + } + + intersectsPlane( plane ) { + + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + + } + + clampPoint( point, target ) { + + const deltaLengthSq = this.center.distanceToSquared( point ); + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + target.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); + + } + + return target; + + } + + getBoundingBox( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); + target = new Box3(); + + } + + if ( this.isEmpty() ) { + + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; + + } + + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); + + return target; + + } + + applyMatrix4( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + } + + translate( offset ) { + + this.center.add( offset ); + + return this; + + } + + equals( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + +} + +const _vector$2 = /*@__PURE__*/ new Vector3(); +const _segCenter = /*@__PURE__*/ new Vector3(); +const _segDir = /*@__PURE__*/ new Vector3(); +const _diff = /*@__PURE__*/ new Vector3(); + +const _edge1 = /*@__PURE__*/ new Vector3(); +const _edge2 = /*@__PURE__*/ new Vector3(); +const _normal = /*@__PURE__*/ new Vector3(); + +class Ray { + + constructor( origin, direction ) { + + this.origin = ( origin !== undefined ) ? origin : new Vector3(); + this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); + + } + + set( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + } + + at( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .at() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); + + } + + lookAt( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + } + + recast( t ) { + + this.origin.copy( this.at( t, _vector$2 ) ); + + return this; + + } + + closestPointToPoint( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( point, this.origin ); + + const directionDistance = target.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return target.copy( this.origin ); + + } + + return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + } + + distanceToPoint( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + } + + distanceSqToPoint( point ) { + + const directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + return _vector$2.distanceToSquared( point ); + + } + + distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); + + const segExtent = v0.distanceTo( v1 ) * 0.5; + const a01 = - this.direction.dot( _segDir ); + const b0 = _diff.dot( this.direction ); + const b1 = - _diff.dot( _segDir ); + const c = _diff.lengthSq(); + const det = Math.abs( 1 - a01 * a01 ); + let s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + const invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); + + } + + return sqrDist; + + } + + intersectSphere( sphere, target ) { + + _vector$2.subVectors( sphere.center, this.origin ); + const tca = _vector$2.dot( this.direction ); + const d2 = _vector$2.dot( _vector$2 ) - tca * tca; + const radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) return null; + + const thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + const t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + const t1 = tca + thc; + + // test to see if both t0 and t1 are behind the ray - if so, return null + if ( t0 < 0 && t1 < 0 ) return null; + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) return this.at( t1, target ); + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); + + } + + intersectsSphere( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + distanceToPlane( plane ) { + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + } + + intersectPlane( plane, target ) { + + const t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, target ); + + } + + intersectsPlane( plane ) { + + // check if the ray lies on the plane first + + const distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + } + + intersectBox( box, target ) { + + let tmin, tmax, tymin, tymax, tzmin, tzmax; + + const invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + const origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; + + } else { + + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; + + } + + if ( invdiry >= 0 ) { + + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; + + } else { + + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; + + } + + if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; + + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if ( tymin > tmin || tmin !== tmin ) tmin = tymin; + + if ( tymax < tmax || tmax !== tmax ) tmax = tymax; + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; + + if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; + + if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) return null; + + return this.at( tmin >= 0 ? tmin : tmax, target ); + + } + + intersectsBox( box ) { + + return this.intersectBox( box, _vector$2 ) !== null; + + } + + intersectTriangle( a, b, c, backfaceCulling, target ) { + + // Compute the offset origin, edges, and normal. + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal.crossVectors( _edge1, _edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + let DdN = this.direction.dot( _normal ); + let sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) return null; + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + _diff.subVectors( this.origin, a ); + const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + const QdN = - sign * _diff.dot( _normal ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, target ); + + } + + applyMatrix4( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + } + + equals( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + } + +} + +class Matrix4 { + + constructor() { + + Object.defineProperty( this, 'isMatrix4', { value: true } ); + + this.elements = [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + clone() { + + return new Matrix4().fromArray( this.elements ); + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + + return this; + + } + + copyPosition( m ) { + + const te = this.elements, me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); + + return this; + + } + + makeBasis( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + } + + extractRotation( m ) { + + // this method does not support reflection matrices + + const te = this.elements; + const me = m.elements; + + const scaleX = 1 / _v1$1.setFromMatrixColumn( m, 0 ).length(); + const scaleY = 1 / _v1$1.setFromMatrixColumn( m, 1 ).length(); + const scaleZ = 1 / _v1$1.setFromMatrixColumn( m, 2 ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; + + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromEuler( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + const te = this.elements; + + const x = euler.x, y = euler.y, z = euler.z; + const a = Math.cos( x ), b = Math.sin( x ); + const c = Math.cos( y ), d = Math.sin( y ); + const e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromQuaternion( q ) { + + return this.compose( _zero, q, _one ); + + } + + lookAt( eye, target, up ) { + + const te = this.elements; + + _z.subVectors( eye, target ); + + if ( _z.lengthSq() === 0 ) { + + // eye and target are in the same position + + _z.z = 1; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + if ( _x.lengthSq() === 0 ) { + + // up and z are parallel + + if ( Math.abs( up.z ) === 1 ) { + + _z.x += 0.0001; + + } else { + + _z.z += 0.0001; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + } + + _x.normalize(); + _y.crossVectors( _z, _x ); + + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; + + return this; + + } + + multiply( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + } + + transpose() { + + const te = this.elements; + let tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + } + + setPosition( x, y, z ) { + + const te = this.elements; + + if ( x.isVector3 ) { + + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; + + } + + return this; + + } + + getInverse( m, throwOnDegenerate ) { + + if ( throwOnDegenerate !== undefined ) { + + console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." ); + + } + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + const te = this.elements, + me = m.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], + n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], + n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], + n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + } + + scale( v ) { + + const te = this.elements; + const x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + } + + getMaxScaleOnAxis() { + + const te = this.elements; + + const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + } + + makeTranslation( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationX( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationY( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationZ( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationAxis( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + const c = Math.cos( angle ); + const s = Math.sin( angle ); + const t = 1 - c; + const x = axis.x, y = axis.y, z = axis.z; + const tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeScale( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeShear( x, y, z ) { + + this.set( + + 1, y, z, 0, + x, 1, z, 0, + x, y, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + compose( position, quaternion, scale ) { + + const te = this.elements; + + const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + const x2 = x + x, y2 = y + y, z2 = z + z; + const xx = x * x2, xy = x * y2, xz = x * z2; + const yy = y * y2, yz = y * z2, zz = z * z2; + const wx = w * x2, wy = w * y2, wz = w * z2; + + const sx = scale.x, sy = scale.y, sz = scale.z; + + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; + + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; + + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; + + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; + + return this; + + } + + decompose( position, quaternion, scale ) { + + const te = this.elements; + + let sx = _v1$1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + const sy = _v1$1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + const sz = _v1$1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + const det = this.determinant(); + if ( det < 0 ) sx = - sx; + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + _m1.copy( this ); + + const invSX = 1 / sx; + const invSY = 1 / sy; + const invSZ = 1 / sz; + + _m1.elements[ 0 ] *= invSX; + _m1.elements[ 1 ] *= invSX; + _m1.elements[ 2 ] *= invSX; + + _m1.elements[ 4 ] *= invSY; + _m1.elements[ 5 ] *= invSY; + _m1.elements[ 6 ] *= invSY; + + _m1.elements[ 8 ] *= invSZ; + _m1.elements[ 9 ] *= invSZ; + _m1.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( _m1 ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + } + + makePerspective( left, right, top, bottom, near, far ) { + + if ( far === undefined ) { + + console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); + + } + + const te = this.elements; + const x = 2 * near / ( right - left ); + const y = 2 * near / ( top - bottom ); + + const a = ( right + left ) / ( right - left ); + const b = ( top + bottom ) / ( top - bottom ); + const c = - ( far + near ) / ( far - near ); + const d = - 2 * far * near / ( far - near ); + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + } + + makeOrthographic( left, right, top, bottom, near, far ) { + + const te = this.elements; + const w = 1.0 / ( right - left ); + const h = 1.0 / ( top - bottom ); + const p = 1.0 / ( far - near ); + + const x = ( right + left ) * w; + const y = ( top + bottom ) * h; + const z = ( far + near ) * p; + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + } + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + for ( let i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + +} + +const _v1$1 = /*@__PURE__*/ new Vector3(); +const _m1 = /*@__PURE__*/ new Matrix4(); +const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 ); +const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 ); +const _x = /*@__PURE__*/ new Vector3(); +const _y = /*@__PURE__*/ new Vector3(); +const _z = /*@__PURE__*/ new Vector3(); + +class Euler { + + constructor( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) { + + Object.defineProperty( this, 'isEuler', { value: true } ); + + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get order() { + + return this._order; + + } + + set order( value ) { + + this._order = value; + this._onChangeCallback(); + + } + + set( x, y, z, order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._order ); + + } + + copy( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m, order, update ) { + + const clamp = MathUtils.clamp; + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements; + const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + order = order || this._order; + + switch ( order ) { + + case 'XYZ': + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + break; + + case 'YXZ': + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.9999999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + break; + + case 'ZXY': + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.9999999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + break; + + case 'ZYX': + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + break; + + case 'YZX': + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + break; + + case 'XZY': + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + break; + + default: + + console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); + + } + + this._order = order; + + if ( update !== false ) this._onChangeCallback(); + + return this; + + } + + setFromQuaternion( q, order, update ) { + + _matrix.makeRotationFromQuaternion( q ); + + return this.setFromRotationMatrix( _matrix, order, update ); + + } + + setFromVector3( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + } + + reorder( newOrder ) { + + // WARNING: this discards revolution information -bhouston + + _quaternion$1.setFromEuler( this ); + + return this.setFromQuaternion( _quaternion$1, newOrder ); + + } + + equals( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + } + + fromArray( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + } + + toVector3( optionalResult ) { + + if ( optionalResult ) { + + return optionalResult.set( this._x, this._y, this._z ); + + } else { + + return new Vector3( this._x, this._y, this._z ); + + } + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + +} + +Euler.DefaultOrder = 'XYZ'; +Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; + +const _matrix = /*@__PURE__*/ new Matrix4(); +const _quaternion$1 = /*@__PURE__*/ new Quaternion(); + +class Layers { + + constructor() { + + this.mask = 1 | 0; + + } + + set( channel ) { + + this.mask = 1 << channel | 0; + + } + + enable( channel ) { + + this.mask |= 1 << channel | 0; + + } + + enableAll() { + + this.mask = 0xffffffff | 0; + + } + + toggle( channel ) { + + this.mask ^= 1 << channel | 0; + + } + + disable( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + } + + disableAll() { + + this.mask = 0; + + } + + test( layers ) { + + return ( this.mask & layers.mask ) !== 0; + + } + +} + +let _object3DId = 0; + +const _v1$2 = new Vector3(); +const _q1 = new Quaternion(); +const _m1$1 = new Matrix4(); +const _target = new Vector3(); + +const _position = new Vector3(); +const _scale = new Vector3(); +const _quaternion$2 = new Quaternion(); + +const _xAxis = new Vector3( 1, 0, 0 ); +const _yAxis = new Vector3( 0, 1, 0 ); +const _zAxis = new Vector3( 0, 0, 1 ); + +const _addedEvent = { type: 'added' }; +const _removedEvent = { type: 'removed' }; + +function Object3D() { + + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + + this.uuid = MathUtils.generateUUID(); + + this.name = ''; + this.type = 'Object3D'; + + this.parent = null; + this.children = []; + + this.up = Object3D.DefaultUp.clone(); + + const position = new Vector3(); + const rotation = new Euler(); + const quaternion = new Quaternion(); + const scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); + + } + + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.userData = {}; + +} + +Object3D.DefaultUp = new Vector3( 0, 1, 0 ); +Object3D.DefaultMatrixAutoUpdate = true; + +Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Object3D, + + isObject3D: true, + + onBeforeRender: function () {}, + onAfterRender: function () {}, + + applyMatrix4: function ( matrix ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + this.matrix.premultiply( matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + }, + + applyQuaternion: function ( q ) { + + this.quaternion.premultiply( q ); + + return this; + + }, + + setRotationFromAxisAngle: function ( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + }, + + setRotationFromEuler: function ( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + }, + + setRotationFromMatrix: function ( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + }, + + setRotationFromQuaternion: function ( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + }, + + rotateOnAxis: function ( axis, angle ) { + + // rotate object on axis in object space + // axis is assumed to be normalized + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( _q1 ); + + return this; + + }, + + rotateOnWorldAxis: function ( axis, angle ) { + + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.premultiply( _q1 ); + + return this; + + }, + + rotateX: function ( angle ) { + + return this.rotateOnAxis( _xAxis, angle ); + + }, + + rotateY: function ( angle ) { + + return this.rotateOnAxis( _yAxis, angle ); + + }, + + rotateZ: function ( angle ) { + + return this.rotateOnAxis( _zAxis, angle ); + + }, + + translateOnAxis: function ( axis, distance ) { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$2.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$2.multiplyScalar( distance ) ); + + return this; + + }, + + translateX: function ( distance ) { + + return this.translateOnAxis( _xAxis, distance ); + + }, + + translateY: function ( distance ) { + + return this.translateOnAxis( _yAxis, distance ); + + }, + + translateZ: function ( distance ) { + + return this.translateOnAxis( _zAxis, distance ); + + }, + + localToWorld: function ( vector ) { + + return vector.applyMatrix4( this.matrixWorld ); + + }, + + worldToLocal: function ( vector ) { + + return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); + + }, + + lookAt: function ( x, y, z ) { + + // This method does not support objects having non-uniformly-scaled parent(s) + + if ( x.isVector3 ) { + + _target.copy( x ); + + } else { + + _target.set( x, y, z ); + + } + + const parent = this.parent; + + this.updateWorldMatrix( true, false ); + + _position.setFromMatrixPosition( this.matrixWorld ); + + if ( this.isCamera || this.isLight ) { + + _m1$1.lookAt( _position, _target, this.up ); + + } else { + + _m1$1.lookAt( _target, _position, this.up ); + + } + + this.quaternion.setFromRotationMatrix( _m1$1 ); + + if ( parent ) { + + _m1$1.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$1 ); + this.quaternion.premultiply( _q1.inverse() ); + + } + + }, + + add: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); + return this; + + } + + if ( ( object && object.isObject3D ) ) { + + if ( object.parent !== null ) { + + object.parent.remove( object ); + + } + + object.parent = this; + this.children.push( object ); + + object.dispatchEvent( _addedEvent ); + + } else { + + console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + + } + + return this; + + }, + + remove: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + const index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + this.children.splice( index, 1 ); + + object.dispatchEvent( _removedEvent ); + + } + + return this; + + }, + + attach: function ( object ) { + + // adds object as a child of this, while maintaining the object's world transform + + this.updateWorldMatrix( true, false ); + + _m1$1.getInverse( this.matrixWorld ); + + if ( object.parent !== null ) { + + object.parent.updateWorldMatrix( true, false ); + + _m1$1.multiply( object.parent.matrixWorld ); + + } + + object.applyMatrix4( _m1$1 ); + + object.updateWorldMatrix( false, false ); + + this.add( object ); + + return this; + + }, + + getObjectById: function ( id ) { + + return this.getObjectByProperty( 'id', id ); + + }, + + getObjectByName: function ( name ) { + + return this.getObjectByProperty( 'name', name ); + + }, + + getObjectByProperty: function ( name, value ) { + + if ( this[ name ] === value ) return this; + + for ( let i = 0, l = this.children.length; i < l; i ++ ) { + + const child = this.children[ i ]; + const object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + }, + + getWorldPosition: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); + target = new Vector3(); + + } + + this.updateWorldMatrix( true, false ); + + return target.setFromMatrixPosition( this.matrixWorld ); + + }, + + getWorldQuaternion: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); + target = new Quaternion(); + + } + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position, target, _scale ); + + return target; + + }, + + getWorldScale: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); + target = new Vector3(); + + } + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position, _quaternion$2, target ); + + return target; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateWorldMatrix( true, false ); + + const e = this.matrixWorld.elements; + + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + + }, + + raycast: function () {}, + + traverse: function ( callback ) { + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + }, + + traverseVisible: function ( callback ) { + + if ( this.visible === false ) return; + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + }, + + traverseAncestors: function ( callback ) { + + const parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + }, + + updateMatrix: function () { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + }, + + updateMatrixWorld: function ( force ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( force ); + + } + + }, + + updateWorldMatrix: function ( updateParents, updateChildren ) { + + const parent = this.parent; + + if ( updateParents === true && parent !== null ) { + + parent.updateWorldMatrix( true, false ); + + } + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + // update children + + if ( updateChildren === true ) { + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateWorldMatrix( false, true ); + + } + + } + + }, + + toJSON: function ( meta ) { + + // meta is a string when called from JSON.stringify + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + const output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {} + }; + + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + const object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) object.name = this.name; + if ( this.castShadow === true ) object.castShadow = true; + if ( this.receiveShadow === true ) object.receiveShadow = true; + if ( this.visible === false ) object.visible = false; + if ( this.frustumCulled === false ) object.frustumCulled = false; + if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; + if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; + + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + + if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; + + // object specific properties + + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + + } + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.isMesh || this.isLine || this.isPoints ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + const parameters = this.geometry.parameters; + + if ( parameters !== undefined && parameters.shapes !== undefined ) { + + const shapes = parameters.shapes; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + serialize( meta.shapes, shape ); + + } + + } else { + + serialize( meta.shapes, shapes ); + + } + + } + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + const uuids = []; + + for ( let i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( let i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + if ( isRootObject ) { + + const geometries = extractFromCache( meta.geometries ); + const materials = extractFromCache( meta.materials ); + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + const shapes = extractFromCache( meta.shapes ); + + if ( geometries.length > 0 ) output.geometries = geometries; + if ( materials.length > 0 ) output.materials = materials; + if ( textures.length > 0 ) output.textures = textures; + if ( images.length > 0 ) output.images = images; + if ( shapes.length > 0 ) output.shapes = shapes; + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + const values = []; + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + }, + + clone: function ( recursive ) { + + return new this.constructor().copy( this, recursive ); + + }, + + copy: function ( source, recursive ) { + + if ( recursive === undefined ) recursive = true; + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.rotation.order = source.rotation.order; + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( let i = 0; i < source.children.length; i ++ ) { + + const child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + +} ); + +const _vector1 = /*@__PURE__*/ new Vector3(); +const _vector2 = /*@__PURE__*/ new Vector3(); +const _normalMatrix = /*@__PURE__*/ new Matrix3(); + +class Plane { + + constructor( normal, constant ) { + + Object.defineProperty( this, 'isPlane', { value: true } ); + + // normal is assumed to be normalized + + this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; + + } + + set( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + } + + setComponents( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + } + + setFromNormalAndCoplanarPoint( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); + + return this; + + } + + setFromCoplanarPoints( a, b, c ) { + + const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + } + + normalize() { + + // Note: will lead to a divide by zero if the plane is invalid. + + const inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + } + + negate() { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + } + + distanceToPoint( point ) { + + return this.normal.dot( point ) + this.constant; + + } + + distanceToSphere( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + } + + projectPoint( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .projectPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); + + } + + intersectLine( line, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .intersectLine() target is now required' ); + target = new Vector3(); + + } + + const direction = line.delta( _vector1 ); + + const denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return undefined; + + } + + return target.copy( direction ).multiplyScalar( t ).add( line.start ); + + } + + intersectsLine( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + const startSign = this.distanceToPoint( line.start ); + const endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + } + + intersectsBox( box ) { + + return box.intersectsPlane( this ); + + } + + intersectsSphere( sphere ) { + + return sphere.intersectsPlane( this ); + + } + + coplanarPoint( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.constant ); + + } + + applyMatrix4( matrix, optionalNormalMatrix ) { + + const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + + const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + + const normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + this.constant = - referencePoint.dot( normal ); + + return this; + + } + + translate( offset ) { + + this.constant -= offset.dot( this.normal ); + + return this; + + } + + equals( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + +} + +const _v0$1 = /*@__PURE__*/ new Vector3(); +const _v1$3 = /*@__PURE__*/ new Vector3(); +const _v2$1 = /*@__PURE__*/ new Vector3(); +const _v3 = /*@__PURE__*/ new Vector3(); + +const _vab = /*@__PURE__*/ new Vector3(); +const _vac = /*@__PURE__*/ new Vector3(); +const _vbc = /*@__PURE__*/ new Vector3(); +const _vap = /*@__PURE__*/ new Vector3(); +const _vbp = /*@__PURE__*/ new Vector3(); +const _vcp = /*@__PURE__*/ new Vector3(); + +class Triangle { + + constructor( a, b, c ) { + + this.a = ( a !== undefined ) ? a : new Vector3(); + this.b = ( b !== undefined ) ? b : new Vector3(); + this.c = ( c !== undefined ) ? c : new Vector3(); + + } + + static getNormal( a, b, c, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getNormal() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( c, b ); + _v0$1.subVectors( a, b ); + target.cross( _v0$1 ); + + const targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { + + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + + } + + return target.set( 0, 0, 0 ); + + } + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + static getBarycoord( point, a, b, c, target ) { + + _v0$1.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$1.subVectors( point, a ); + + const dot00 = _v0$1.dot( _v0$1 ); + const dot01 = _v0$1.dot( _v1$3 ); + const dot02 = _v0$1.dot( _v2$1 ); + const dot11 = _v1$3.dot( _v1$3 ); + const dot12 = _v1$3.dot( _v2$1 ); + + const denom = ( dot00 * dot11 - dot01 * dot01 ); + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); + target = new Vector3(); + + } + + // collinear or singular triangle + if ( denom === 0 ) { + + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set( - 2, - 1, - 1 ); + + } + + const invDenom = 1 / denom; + const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); + + } + + static containsPoint( point, a, b, c ) { + + this.getBarycoord( point, a, b, c, _v3 ); + + return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); + + } + + static getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) { + + this.getBarycoord( point, p1, p2, p3, _v3 ); + + target.set( 0, 0 ); + target.addScaledVector( uv1, _v3.x ); + target.addScaledVector( uv2, _v3.y ); + target.addScaledVector( uv3, _v3.z ); + + return target; + + } + + static isFrontFacing( a, b, c, direction ) { + + _v0$1.subVectors( c, b ); + _v1$3.subVectors( a, b ); + + // strictly front facing + return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + + } + + set( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + } + + setFromPointsAndIndices( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + } + + getArea() { + + _v0$1.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); + + return _v0$1.cross( _v1$3 ).length() * 0.5; + + } + + getMidpoint( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + } + + getNormal( target ) { + + return Triangle.getNormal( this.a, this.b, this.c, target ); + + } + + getPlane( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getPlane() target is now required' ); + target = new Plane(); + + } + + return target.setFromCoplanarPoints( this.a, this.b, this.c ); + + } + + getBarycoord( point, target ) { + + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + + } + + getUV( point, uv1, uv2, uv3, target ) { + + return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); + + } + + containsPoint( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + } + + isFrontFacing( direction ) { + + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + + } + + intersectsBox( box ) { + + return box.intersectsTriangle( this ); + + } + + closestPointToPoint( p, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + const a = this.a, b = this.b, c = this.c; + let v, w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + const d1 = _vab.dot( _vap ); + const d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); + + } + + _vbp.subVectors( p, b ); + const d3 = _vab.dot( _vbp ); + const d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); + + } + + const vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); + + } + + _vcp.subVectors( p, c ); + const d5 = _vab.dot( _vcp ); + const d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); + + } + + const vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); + + } + + const va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + + } + + // face region + const denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; + + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + + } + + equals( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + +} + +const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + +const _hslA = { h: 0, s: 0, l: 0 }; +const _hslB = { h: 0, s: 0, l: 0 }; + +function hue2rgb( p, q, t ) { + + if ( t < 0 ) t += 1; + if ( t > 1 ) t -= 1; + if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; + if ( t < 1 / 2 ) return q; + if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); + return p; + +} + +function SRGBToLinear( c ) { + + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + +} + +function LinearToSRGB( c ) { + + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + +} + +class Color { + + constructor( r, g, b ) { + + Object.defineProperty( this, 'isColor', { value: true } ); + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + return this.set( r ); + + } + + return this.setRGB( r, g, b ); + + } + + set( value ) { + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + return this; + + } + + setScalar( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + } + + setHex( hex ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + return this; + + } + + setRGB( r, g, b ) { + + this.r = r; + this.g = g; + this.b = b; + + return this; + + } + + setHSL( h, s, l ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = MathUtils.euclideanModulo( h, 1 ); + s = MathUtils.clamp( s, 0, 1 ); + l = MathUtils.clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + const q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + return this; + + } + + setStyle( style ) { + + function handleAlpha( string ) { + + if ( string === undefined ) return; + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + let m; + + if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + let color; + const name = m[ 1 ]; + const components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + const h = parseFloat( color[ 1 ] ) / 360; + const s = parseInt( color[ 2 ], 10 ) / 100; + const l = parseInt( color[ 3 ], 10 ) / 100; + + handleAlpha( color[ 5 ] ); + + return this.setHSL( h, s, l ); + + } + + break; + + } + + } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { + + // hex color + + const hex = m[ 1 ]; + const size = hex.length; + + if ( size === 3 ) { + + // #ff0 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; + + return this; + + } else if ( size === 6 ) { + + // #ff0000 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; + + return this; + + } + + } + + if ( style && style.length > 0 ) { + + return this.setColorName( style ); + + } + + return this; + + } + + setColorName( style ) { + + // color keywords + const hex = _colorKeywords[ style ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + return this; + + } + + clone() { + + return new this.constructor( this.r, this.g, this.b ); + + } + + copy( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + } + + copyGammaToLinear( color, gammaFactor ) { + + if ( gammaFactor === undefined ) gammaFactor = 2.0; + + this.r = Math.pow( color.r, gammaFactor ); + this.g = Math.pow( color.g, gammaFactor ); + this.b = Math.pow( color.b, gammaFactor ); + + return this; + + } + + copyLinearToGamma( color, gammaFactor ) { + + if ( gammaFactor === undefined ) gammaFactor = 2.0; + + const safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; + + this.r = Math.pow( color.r, safeInverse ); + this.g = Math.pow( color.g, safeInverse ); + this.b = Math.pow( color.b, safeInverse ); + + return this; + + } + + convertGammaToLinear( gammaFactor ) { + + this.copyGammaToLinear( this, gammaFactor ); + + return this; + + } + + convertLinearToGamma( gammaFactor ) { + + this.copyLinearToGamma( this, gammaFactor ); + + return this; + + } + + copySRGBToLinear( color ) { + + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); + + return this; + + } + + copyLinearToSRGB( color ) { + + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); + + return this; + + } + + convertSRGBToLinear() { + + this.copySRGBToLinear( this ); + + return this; + + } + + convertLinearToSRGB() { + + this.copyLinearToSRGB( this ); + + return this; + + } + + getHex() { + + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + + } + + getHexString() { + + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + + } + + getHSL( target ) { + + // h,s,l ranges are in 0.0 - 1.0 + + if ( target === undefined ) { + + console.warn( 'THREE.Color: .getHSL() target is now required' ); + target = { h: 0, s: 0, l: 0 }; + + } + + const r = this.r, g = this.g, b = this.b; + + const max = Math.max( r, g, b ); + const min = Math.min( r, g, b ); + + let hue, saturation; + const lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + const delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; + + } + + getStyle() { + + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + + } + + offsetHSL( h, s, l ) { + + this.getHSL( _hslA ); + + _hslA.h += h; _hslA.s += s; _hslA.l += l; + + this.setHSL( _hslA.h, _hslA.s, _hslA.l ); + + return this; + + } + + add( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + } + + addColors( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + } + + addScalar( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + } + + sub( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + } + + multiply( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + } + + multiplyScalar( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + } + + lerp( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + } + + lerpHSL( color, alpha ) { + + this.getHSL( _hslA ); + color.getHSL( _hslB ); + + const h = MathUtils.lerp( _hslA.h, _hslB.h, alpha ); + const s = MathUtils.lerp( _hslA.s, _hslB.s, alpha ); + const l = MathUtils.lerp( _hslA.l, _hslB.l, alpha ); + + this.setHSL( h, s, l ); + + return this; + + } + + equals( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.r = attribute.getX( index ); + this.g = attribute.getY( index ); + this.b = attribute.getZ( index ); + + if ( attribute.normalized === true ) { + + // assuming Uint8Array + + this.r /= 255; + this.g /= 255; + this.b /= 255; + + } + + return this; + + } + + toJSON() { + + return this.getHex(); + + } + +} + +Color.NAMES = _colorKeywords; +Color.prototype.r = 1; +Color.prototype.g = 1; +Color.prototype.b = 1; + +class Face3 { + + constructor( a, b, c, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + + this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); + this.vertexNormals = Array.isArray( normal ) ? normal : []; + + this.color = ( color && color.isColor ) ? color : new Color(); + this.vertexColors = Array.isArray( color ) ? color : []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.a = source.a; + this.b = source.b; + this.c = source.c; + + this.normal.copy( source.normal ); + this.color.copy( source.color ); + + this.materialIndex = source.materialIndex; + + for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) { + + this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); + + } + + for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) { + + this.vertexColors[ i ] = source.vertexColors[ i ].clone(); + + } + + return this; + + } + +} + +let materialId = 0; + +function Material() { + + Object.defineProperty( this, 'id', { value: materialId ++ } ); + + this.uuid = MathUtils.generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.fog = true; + + this.blending = NormalBlending; + this.side = FrontSide; + this.flatShading = false; + this.vertexColors = false; + + this.opacity = 1; + this.transparent = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.shadowSide = null; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaTest = 0; + this.premultipliedAlpha = false; + + this.visible = true; + + this.toneMapped = true; + + this.userData = {}; + + this.version = 0; + +} + +Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Material, + + isMaterial: true, + + onBeforeCompile: function ( /* shaderobject, renderer */ ) {}, + + customProgramCacheKey: function () { + + return this.onBeforeCompile.toString(); + + }, + + setValues: function ( values ) { + + if ( values === undefined ) return; + + for ( const key in values ) { + + const newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); + continue; + + } + + // for backward compatability if shading is set in the constructor + if ( key === 'shading' ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( newValue === FlatShading ) ? true : false; + continue; + + } + + const currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + }, + + toJSON: function ( meta ) { + + const isRoot = ( meta === undefined || typeof meta === 'string' ); + + if ( isRoot ) { + + meta = { + textures: {}, + images: {} + }; + + } + + const data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) data.name = this.name; + + if ( this.color && this.color.isColor ) data.color = this.color.getHex(); + + if ( this.roughness !== undefined ) data.roughness = this.roughness; + if ( this.metalness !== undefined ) data.metalness = this.metalness; + + if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex(); + if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); + if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; + + if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); + if ( this.shininess !== undefined ) data.shininess = this.shininess; + if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; + if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; + + if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { + + data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { + + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + + } + + if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; + if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; + if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; + if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; + + if ( this.aoMap && this.aoMap.isTexture ) { + + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; + + } + + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + + } + + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + + if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; + if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; + + if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; + if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + data.reflectivity = this.reflectivity; // Scale behind envMap + data.refractionRatio = this.refractionRatio; + + if ( this.combine !== undefined ) data.combine = this.combine; + if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; + + } + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.size !== undefined ) data.size = this.size; + if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; + + if ( this.blending !== NormalBlending ) data.blending = this.blending; + if ( this.flatShading === true ) data.flatShading = this.flatShading; + if ( this.side !== FrontSide ) data.side = this.side; + if ( this.vertexColors ) data.vertexColors = true; + + if ( this.opacity < 1 ) data.opacity = this.opacity; + if ( this.transparent === true ) data.transparent = this.transparent; + + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; + + data.stencilWrite = this.stencilWrite; + data.stencilWriteMask = this.stencilWriteMask; + data.stencilFunc = this.stencilFunc; + data.stencilRef = this.stencilRef; + data.stencilFuncMask = this.stencilFuncMask; + data.stencilFail = this.stencilFail; + data.stencilZFail = this.stencilZFail; + data.stencilZPass = this.stencilZPass; + + // rotation (SpriteMaterial) + if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation; + + if ( this.polygonOffset === true ) data.polygonOffset = true; + if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; + if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; + + if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth; + if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; + if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; + if ( this.scale !== undefined ) data.scale = this.scale; + + if ( this.dithering === true ) data.dithering = true; + + if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; + if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; + + if ( this.wireframe === true ) data.wireframe = this.wireframe; + if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; + if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; + if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; + + if ( this.morphTargets === true ) data.morphTargets = true; + if ( this.morphNormals === true ) data.morphNormals = true; + if ( this.skinning === true ) data.skinning = true; + + if ( this.visible === false ) data.visible = false; + + if ( this.toneMapped === false ) data.toneMapped = false; + + if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + const values = []; + + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRoot ) { + + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) data.textures = textures; + if ( images.length > 0 ) data.images = images; + + } + + return data; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.fog = source.fog; + + this.blending = source.blending; + this.side = source.side; + this.flatShading = source.flatShading; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + + const srcPlanes = source.clippingPlanes; + let dstPlanes = null; + + if ( srcPlanes !== null ) { + + const n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( let i = 0; i !== n; ++ i ) { + + dstPlanes[ i ] = srcPlanes[ i ].clone(); + + } + + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + + this.shadowSide = source.shadowSide; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + this.premultipliedAlpha = source.premultipliedAlpha; + + this.visible = source.visible; + + this.toneMapped = source.toneMapped; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} ); + +Object.defineProperty( Material.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) this.version ++; + + } + +} ); + +/** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + +function MeshBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshBasicMaterial'; + + this.color = new Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + + this.setValues( parameters ); + +} + +MeshBasicMaterial.prototype = Object.create( Material.prototype ); +MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; + +MeshBasicMaterial.prototype.isMeshBasicMaterial = true; + +MeshBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + return this; + +}; + +const _vector$3 = new Vector3(); +const _vector2$1 = new Vector2(); + +function BufferAttribute( array, itemSize, normalized ) { + + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + +} + +Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) this.version ++; + + } + +} ); + +Object.assign( BufferAttribute.prototype, { + + isBufferAttribute: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for ( let i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + copyArray: function ( array ) { + + this.array.set( array ); + + return this; + + }, + + copyColorsArray: function ( colors ) { + + const array = this.array; + let offset = 0; + + for ( let i = 0, l = colors.length; i < l; i ++ ) { + + let color = colors[ i ]; + + if ( color === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); + color = new Color(); + + } + + array[ offset ++ ] = color.r; + array[ offset ++ ] = color.g; + array[ offset ++ ] = color.b; + + } + + return this; + + }, + + copyVector2sArray: function ( vectors ) { + + const array = this.array; + let offset = 0; + + for ( let i = 0, l = vectors.length; i < l; i ++ ) { + + let vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); + vector = new Vector2(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + + } + + return this; + + }, + + copyVector3sArray: function ( vectors ) { + + const array = this.array; + let offset = 0; + + for ( let i = 0, l = vectors.length; i < l; i ++ ) { + + let vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); + vector = new Vector3(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + + } + + return this; + + }, + + copyVector4sArray: function ( vectors ) { + + const array = this.array; + let offset = 0; + + for ( let i = 0, l = vectors.length; i < l; i ++ ) { + + let vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); + vector = new Vector4(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + array[ offset ++ ] = vector.w; + + } + + return this; + + }, + + applyMatrix3: function ( m ) { + + if ( this.itemSize === 2 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector2$1.fromBufferAttribute( this, i ); + _vector2$1.applyMatrix3( m ); + + this.setXY( i, _vector2$1.x, _vector2$1.y ); + + } + + } else if ( this.itemSize === 3 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$3.fromBufferAttribute( this, i ); + _vector$3.applyMatrix3( m ); + + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + + } + + } + + return this; + + }, + + applyMatrix4: function ( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); + + _vector$3.applyMatrix4( m ); + + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + + } + + return this; + + }, + + applyNormalMatrix: function ( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); + + _vector$3.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + + } + + return this; + + }, + + transformDirection: function ( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); + + _vector$3.transformDirection( m ); + + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) offset = 0; + + this.array.set( value, offset ); + + return this; + + }, + + getX: function ( index ) { + + return this.array[ index * this.itemSize ]; + + }, + + setX: function ( index, x ) { + + this.array[ index * this.itemSize ] = x; + + return this; + + }, + + getY: function ( index ) { + + return this.array[ index * this.itemSize + 1 ]; + + }, + + setY: function ( index, y ) { + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + }, + + getZ: function ( index ) { + + return this.array[ index * this.itemSize + 2 ]; + + }, + + setZ: function ( index, z ) { + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + }, + + getW: function ( index ) { + + return this.array[ index * this.itemSize + 3 ]; + + }, + + setW: function ( index, w ) { + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + }, + + setXY: function ( index, x, y ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + }, + + clone: function () { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + + }, + + toJSON: function () { + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call( this.array ), + normalized: this.normalized + }; + + } + +} ); + +// + +function Int8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); + +} + +Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; + + +function Uint8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); + +} + +Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; + + +function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); + +} + +Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; + + +function Int16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); + +} + +Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; + + +function Uint16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); + +} + +Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; + + +function Int32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); + +} + +Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; + + +function Uint32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); + +} + +Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; + + +function Float32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); + +} + +Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; + + +function Float64BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); + +} + +Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); +Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; + +class DirectGeometry { + + constructor() { + + this.vertices = []; + this.normals = []; + this.colors = []; + this.uvs = []; + this.uvs2 = []; + + this.groups = []; + + this.morphTargets = {}; + + this.skinWeights = []; + this.skinIndices = []; + + // this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.verticesNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + computeGroups( geometry ) { + + const groups = []; + + let group, i; + let materialIndex = undefined; + + const faces = geometry.faces; + + for ( i = 0; i < faces.length; i ++ ) { + + const face = faces[ i ]; + + // materials + + if ( face.materialIndex !== materialIndex ) { + + materialIndex = face.materialIndex; + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + group = { + start: i * 3, + materialIndex: materialIndex + }; + + } + + } + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + this.groups = groups; + + } + + fromGeometry( geometry ) { + + const faces = geometry.faces; + const vertices = geometry.vertices; + const faceVertexUvs = geometry.faceVertexUvs; + + const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; + const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + + // morphs + + const morphTargets = geometry.morphTargets; + const morphTargetsLength = morphTargets.length; + + let morphTargetsPosition; + + if ( morphTargetsLength > 0 ) { + + morphTargetsPosition = []; + + for ( let i = 0; i < morphTargetsLength; i ++ ) { + + morphTargetsPosition[ i ] = { + name: morphTargets[ i ].name, + data: [] + }; + + } + + this.morphTargets.position = morphTargetsPosition; + + } + + const morphNormals = geometry.morphNormals; + const morphNormalsLength = morphNormals.length; + + let morphTargetsNormal; + + if ( morphNormalsLength > 0 ) { + + morphTargetsNormal = []; + + for ( let i = 0; i < morphNormalsLength; i ++ ) { + + morphTargetsNormal[ i ] = { + name: morphNormals[ i ].name, + data: [] + }; + + } + + this.morphTargets.normal = morphTargetsNormal; + + } + + // skins + + const skinIndices = geometry.skinIndices; + const skinWeights = geometry.skinWeights; + + const hasSkinIndices = skinIndices.length === vertices.length; + const hasSkinWeights = skinWeights.length === vertices.length; + + // + + if ( vertices.length > 0 && faces.length === 0 ) { + + console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); + + } + + for ( let i = 0; i < faces.length; i ++ ) { + + const face = faces[ i ]; + + this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + + const vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); + + } else { + + const normal = face.normal; + + this.normals.push( normal, normal, normal ); + + } + + const vertexColors = face.vertexColors; + + if ( vertexColors.length === 3 ) { + + this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + + } else { + + const color = face.color; + + this.colors.push( color, color, color ); + + } + + if ( hasFaceVertexUv === true ) { + + const vertexUvs = faceVertexUvs[ 0 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + + this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + if ( hasFaceVertexUv2 === true ) { + + const vertexUvs = faceVertexUvs[ 1 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); + + this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + // morphs + + for ( let j = 0; j < morphTargetsLength; j ++ ) { + + const morphTarget = morphTargets[ j ].vertices; + + morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + + } + + for ( let j = 0; j < morphNormalsLength; j ++ ) { + + const morphNormal = morphNormals[ j ].vertexNormals[ i ]; + + morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); + + } + + // skins + + if ( hasSkinIndices ) { + + this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + + } + + if ( hasSkinWeights ) { + + this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + + } + + } + + this.computeGroups( geometry ); + + this.verticesNeedUpdate = geometry.verticesNeedUpdate; + this.normalsNeedUpdate = geometry.normalsNeedUpdate; + this.colorsNeedUpdate = geometry.colorsNeedUpdate; + this.uvsNeedUpdate = geometry.uvsNeedUpdate; + this.groupsNeedUpdate = geometry.groupsNeedUpdate; + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + } + +} + +function arrayMax( array ) { + + if ( array.length === 0 ) return - Infinity; + + let max = array[ 0 ]; + + for ( let i = 1, l = array.length; i < l; ++ i ) { + + if ( array[ i ] > max ) max = array[ i ]; + + } + + return max; + +} + +let _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id + +const _m1$2 = new Matrix4(); +const _obj = new Object3D(); +const _offset = new Vector3(); +const _box$2 = new Box3(); +const _boxMorphTargets = new Box3(); +const _vector$4 = new Vector3(); + +function BufferGeometry() { + + Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); + + this.uuid = MathUtils.generateUUID(); + + this.name = ''; + this.type = 'BufferGeometry'; + + this.index = null; + this.attributes = {}; + + this.morphAttributes = {}; + this.morphTargetsRelative = false; + + this.groups = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.drawRange = { start: 0, count: Infinity }; + + this.userData = {}; + +} + +BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: BufferGeometry, + + isBufferGeometry: true, + + getIndex: function () { + + return this.index; + + }, + + setIndex: function ( index ) { + + if ( Array.isArray( index ) ) { + + this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + + } else { + + this.index = index; + + } + + return this; + + }, + + getAttribute: function ( name ) { + + return this.attributes[ name ]; + + }, + + setAttribute: function ( name, attribute ) { + + this.attributes[ name ] = attribute; + + return this; + + }, + + deleteAttribute: function ( name ) { + + delete this.attributes[ name ]; + + return this; + + }, + + addGroup: function ( start, count, materialIndex ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex !== undefined ? materialIndex : 0 + + } ); + + }, + + clearGroups: function () { + + this.groups = []; + + }, + + setDrawRange: function ( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + }, + + applyMatrix4: function ( matrix ) { + + const position = this.attributes.position; + + if ( position !== undefined ) { + + position.applyMatrix4( matrix ); + + position.needsUpdate = true; + + } + + const normal = this.attributes.normal; + + if ( normal !== undefined ) { + + const normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normal.applyNormalMatrix( normalMatrix ); + + normal.needsUpdate = true; + + } + + const tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + tangent.transformDirection( matrix ); + + tangent.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$2.makeRotationX( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$2.makeRotationY( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$2.makeRotationZ( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$2.makeTranslation( x, y, z ); + + this.applyMatrix4( _m1$2 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$2.makeScale( x, y, z ); + + this.applyMatrix4( _m1$2 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj.lookAt( vector ); + + _obj.updateMatrix(); + + this.applyMatrix4( _obj.matrix ); + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset ).negate(); + + this.translate( _offset.x, _offset.y, _offset.z ); + + return this; + + }, + + setFromObject: function ( object ) { + + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + + const geometry = object.geometry; + + if ( object.isPoints || object.isLine ) { + + const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); + const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); + + this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); + this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); + + if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { + + const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); + + this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + } else if ( object.isMesh ) { + + if ( geometry && geometry.isGeometry ) { + + this.fromGeometry( geometry ); + + } + + } + + return this; + + }, + + setFromPoints: function ( points ) { + + const position = []; + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + const point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); + + } + + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + + return this; + + }, + + updateFromObject: function ( object ) { + + let geometry = object.geometry; + + if ( object.isMesh ) { + + let direct = geometry.__directGeometry; + + if ( geometry.elementsNeedUpdate === true ) { + + direct = undefined; + geometry.elementsNeedUpdate = false; + + } + + if ( direct === undefined ) { + + return this.fromGeometry( geometry ); + + } + + direct.verticesNeedUpdate = geometry.verticesNeedUpdate; + direct.normalsNeedUpdate = geometry.normalsNeedUpdate; + direct.colorsNeedUpdate = geometry.colorsNeedUpdate; + direct.uvsNeedUpdate = geometry.uvsNeedUpdate; + direct.groupsNeedUpdate = geometry.groupsNeedUpdate; + + geometry.verticesNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.groupsNeedUpdate = false; + + geometry = direct; + + } + + if ( geometry.verticesNeedUpdate === true ) { + + const attribute = this.attributes.position; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.vertices ); + attribute.needsUpdate = true; + + } + + geometry.verticesNeedUpdate = false; + + } + + if ( geometry.normalsNeedUpdate === true ) { + + const attribute = this.attributes.normal; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.normals ); + attribute.needsUpdate = true; + + } + + geometry.normalsNeedUpdate = false; + + } + + if ( geometry.colorsNeedUpdate === true ) { + + const attribute = this.attributes.color; + + if ( attribute !== undefined ) { + + attribute.copyColorsArray( geometry.colors ); + attribute.needsUpdate = true; + + } + + geometry.colorsNeedUpdate = false; + + } + + if ( geometry.uvsNeedUpdate ) { + + const attribute = this.attributes.uv; + + if ( attribute !== undefined ) { + + attribute.copyVector2sArray( geometry.uvs ); + attribute.needsUpdate = true; + + } + + geometry.uvsNeedUpdate = false; + + } + + if ( geometry.lineDistancesNeedUpdate ) { + + const attribute = this.attributes.lineDistance; + + if ( attribute !== undefined ) { + + attribute.copyArray( geometry.lineDistances ); + attribute.needsUpdate = true; + + } + + geometry.lineDistancesNeedUpdate = false; + + } + + if ( geometry.groupsNeedUpdate ) { + + geometry.computeGroups( object.geometry ); + this.groups = geometry.groups; + + geometry.groupsNeedUpdate = false; + + } + + return this; + + }, + + fromGeometry: function ( geometry ) { + + geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); + + return this.fromDirectGeometry( geometry.__directGeometry ); + + }, + + fromDirectGeometry: function ( geometry ) { + + const positions = new Float32Array( geometry.vertices.length * 3 ); + this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); + + if ( geometry.normals.length > 0 ) { + + const normals = new Float32Array( geometry.normals.length * 3 ); + this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); + + } + + if ( geometry.colors.length > 0 ) { + + const colors = new Float32Array( geometry.colors.length * 3 ); + this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); + + } + + if ( geometry.uvs.length > 0 ) { + + const uvs = new Float32Array( geometry.uvs.length * 2 ); + this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); + + } + + if ( geometry.uvs2.length > 0 ) { + + const uvs2 = new Float32Array( geometry.uvs2.length * 2 ); + this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); + + } + + // groups + + this.groups = geometry.groups; + + // morphs + + for ( const name in geometry.morphTargets ) { + + const array = []; + const morphTargets = geometry.morphTargets[ name ]; + + for ( let i = 0, l = morphTargets.length; i < l; i ++ ) { + + const morphTarget = morphTargets[ i ]; + + const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); + attribute.name = morphTarget.name; + + array.push( attribute.copyVector3sArray( morphTarget.data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + // skinning + + if ( geometry.skinIndices.length > 0 ) { + + const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); + this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); + + } + + if ( geometry.skinWeights.length > 0 ) { + + const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); + this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); + + } + + // + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this ); + + this.boundingBox.set( + new Vector3( - Infinity, - Infinity, - Infinity ), + new Vector3( + Infinity, + Infinity, + Infinity ) + ); + + return; + + } + + if ( position !== undefined ) { + + this.boundingBox.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$4.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$4 ); + + _vector$4.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$4 ); + + } else { + + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); + + } + + } + + } + + } else { + + this.boundingBox.makeEmpty(); + + } + + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + + } + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this ); + + this.boundingSphere.set( new Vector3(), Infinity ); + + return; + + } + + if ( position ) { + + // first, find the center of the bounding sphere + + const center = this.boundingSphere.center; + + _box$2.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$4.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$4 ); + + _vector$4.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$4 ); + + } else { + + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); + + } + + } + + } + + _box$2.getCenter( center ); + + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + let maxRadiusSq = 0; + + for ( let i = 0, il = position.count; i < il; i ++ ) { + + _vector$4.fromBufferAttribute( position, i ); + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + + } + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + const morphTargetsRelative = this.morphTargetsRelative; + + for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + + _vector$4.fromBufferAttribute( morphAttribute, j ); + + if ( morphTargetsRelative ) { + + _offset.fromBufferAttribute( position, j ); + _vector$4.add( _offset ); + + } + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + + } + + } + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + }, + + computeFaceNormals: function () { + + // backwards compatibility + + }, + + computeVertexNormals: function () { + + const index = this.index; + const positionAttribute = this.getAttribute( 'position' ); + + if ( positionAttribute !== undefined ) { + + let normalAttribute = this.getAttribute( 'normal' ); + + if ( normalAttribute === undefined ) { + + normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 ); + this.setAttribute( 'normal', normalAttribute ); + + } else { + + // reset existing normals to zero + + for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) { + + normalAttribute.setXYZ( i, 0, 0, 0 ); + + } + + } + + const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); + const cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + for ( let i = 0, il = index.count; i < il; i += 3 ) { + + const vA = index.getX( i + 0 ); + const vB = index.getX( i + 1 ); + const vC = index.getX( i + 2 ); + + pA.fromBufferAttribute( positionAttribute, vA ); + pB.fromBufferAttribute( positionAttribute, vB ); + pC.fromBufferAttribute( positionAttribute, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + nA.fromBufferAttribute( normalAttribute, vA ); + nB.fromBufferAttribute( normalAttribute, vB ); + nC.fromBufferAttribute( normalAttribute, vC ); + + nA.add( cb ); + nB.add( cb ); + nC.add( cb ); + + normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z ); + normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z ); + normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z ); + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) { + + pA.fromBufferAttribute( positionAttribute, i + 0 ); + pB.fromBufferAttribute( positionAttribute, i + 1 ); + pC.fromBufferAttribute( positionAttribute, i + 2 ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z ); + + } + + } + + this.normalizeNormals(); + + normalAttribute.needsUpdate = true; + + } + + }, + + merge: function ( geometry, offset ) { + + if ( ! ( geometry && geometry.isBufferGeometry ) ) { + + console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); + return; + + } + + if ( offset === undefined ) { + + offset = 0; + + console.warn( + 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' + ); + + } + + const attributes = this.attributes; + + for ( const key in attributes ) { + + if ( geometry.attributes[ key ] === undefined ) continue; + + const attribute1 = attributes[ key ]; + const attributeArray1 = attribute1.array; + + const attribute2 = geometry.attributes[ key ]; + const attributeArray2 = attribute2.array; + + const attributeOffset = attribute2.itemSize * offset; + const length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); + + for ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) { + + attributeArray1[ j ] = attributeArray2[ i ]; + + } + + } + + return this; + + }, + + normalizeNormals: function () { + + const normals = this.attributes.normal; + + for ( let i = 0, il = normals.count; i < il; i ++ ) { + + _vector$4.fromBufferAttribute( normals, i ); + + _vector$4.normalize(); + + normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + }, + + toNonIndexed: function () { + + function convertBufferAttribute( attribute, indices ) { + + const array = attribute.array; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + + const array2 = new array.constructor( indices.length * itemSize ); + + let index = 0, index2 = 0; + + for ( let i = 0, l = indices.length; i < l; i ++ ) { + + index = indices[ i ] * itemSize; + + for ( let j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } + + } + + return new BufferAttribute( array2, itemSize, normalized ); + + } + + // + + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); + return this; + + } + + const geometry2 = new BufferGeometry(); + + const indices = this.index.array; + const attributes = this.attributes; + + // attributes + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + geometry2.setAttribute( name, newAttribute ); + + } + + // morph attributes + + const morphAttributes = this.morphAttributes; + + for ( const name in morphAttributes ) { + + const morphArray = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { + + const attribute = morphAttribute[ i ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + morphArray.push( newAttribute ); + + } + + geometry2.morphAttributes[ name ] = morphArray; + + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; + + // groups + + const groups = this.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); + + } + + return geometry2; + + }, + + toJSON: function () { + + const data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; + + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; + + if ( this.parameters !== undefined ) { + + const parameters = this.parameters; + + for ( const key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; + + } + + data.data = { attributes: {} }; + + const index = this.index; + + if ( index !== null ) { + + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; + + } + + const attributes = this.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + + const attributeData = attribute.toJSON( data.data ); + + if ( attribute.name !== '' ) attributeData.name = attribute.name; + + data.data.attributes[ key ] = attributeData; + + } + + const morphAttributes = {}; + let hasMorphAttributes = false; + + for ( const key in this.morphAttributes ) { + + const attributeArray = this.morphAttributes[ key ]; + + const array = []; + + for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { + + const attribute = attributeArray[ i ]; + + const attributeData = attribute.toJSON( data.data ); + + if ( attribute.name !== '' ) attributeData.name = attribute.name; + + array.push( attributeData ); + + } + + if ( array.length > 0 ) { + + morphAttributes[ key ] = array; + + hasMorphAttributes = true; + + } + + } + + if ( hasMorphAttributes ) { + + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + + } + + const groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + const boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + + } + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + const parameters = this.parameters; + + if ( parameters !== undefined ) { + + const values = []; + + for ( const key in parameters ) { + + values.push( parameters[ key ] ); + + } + + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new BufferGeometry().copy( this ); + + }, + + copy: function ( source ) { + + // reset + + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + + // used for storing cloned, shared data + + const data = {}; + + // name + + this.name = source.name; + + // index + + const index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone( data ) ); + + } + + // attributes + + const attributes = source.attributes; + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone( data ) ); + + } + + // morph attributes + + const morphAttributes = source.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone( data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + this.morphTargetsRelative = source.morphTargetsRelative; + + // groups + + const groups = source.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + const boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + const boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + // user data + + this.userData = source.userData; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} ); + +const _inverseMatrix = new Matrix4(); +const _ray = new Ray(); +const _sphere = new Sphere(); + +const _vA = new Vector3(); +const _vB = new Vector3(); +const _vC = new Vector3(); + +const _tempA = new Vector3(); +const _tempB = new Vector3(); +const _tempC = new Vector3(); + +const _morphA = new Vector3(); +const _morphB = new Vector3(); +const _morphC = new Vector3(); + +const _uvA = new Vector2(); +const _uvB = new Vector2(); +const _uvC = new Vector2(); + +const _intersectionPoint = new Vector3(); +const _intersectionPointWorld = new Vector3(); + +function Mesh( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Mesh'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new MeshBasicMaterial(); + + this.updateMorphTargets(); + +} + +Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Mesh, + + isMesh: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + if ( source.morphTargetInfluences !== undefined ) { + + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + + } + + this.material = source.material; + this.geometry = source.geometry; + + return this; + + }, + + updateMorphTargets: function () { + + const geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + const morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + }, + + raycast: function ( raycaster, intersects ) { + + const geometry = this.geometry; + const material = this.material; + const matrixWorld = this.matrixWorld; + + if ( material === undefined ) return; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere.copy( geometry.boundingSphere ); + _sphere.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return; + + // + + _inverseMatrix.getInverse( matrixWorld ); + _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); + + // Check boundingBox before continuing + + if ( geometry.boundingBox !== null ) { + + if ( _ray.intersectsBox( geometry.boundingBox ) === false ) return; + + } + + let intersection; + + if ( geometry.isBufferGeometry ) { + + const index = geometry.index; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const uv = geometry.attributes.uv; + const uv2 = geometry.attributes.uv2; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = index.getX( j ); + const b = index.getX( j + 1 ); + const c = index.getX( j + 2 ); + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = index.getX( i ); + const b = index.getX( i + 1 ); + const c = index.getX( i + 2 ); + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = j; + const b = j + 1; + const c = j + 2; + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = i; + const b = i + 1; + const c = i + 2; + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } + + } else if ( geometry.isGeometry ) { + + const isMultiMaterial = Array.isArray( material ); + + const vertices = geometry.vertices; + const faces = geometry.faces; + let uvs; + + const faceVertexUvs = geometry.faceVertexUvs[ 0 ]; + if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; + + for ( let f = 0, fl = faces.length; f < fl; f ++ ) { + + const face = faces[ f ]; + const faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; + + if ( faceMaterial === undefined ) continue; + + const fvA = vertices[ face.a ]; + const fvB = vertices[ face.b ]; + const fvC = vertices[ face.c ]; + + intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); + + if ( intersection ) { + + if ( uvs && uvs[ f ] ) { + + const uvs_f = uvs[ f ]; + _uvA.copy( uvs_f[ 0 ] ); + _uvB.copy( uvs_f[ 1 ] ); + _uvC.copy( uvs_f[ 2 ] ); + + intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + intersection.face = face; + intersection.faceIndex = f; + intersects.push( intersection ); + + } + + } + + } + + } + +} ); + +function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { + + let intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) return null; + + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) return null; + + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + +} + +function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { + + _vA.fromBufferAttribute( position, a ); + _vB.fromBufferAttribute( position, b ); + _vC.fromBufferAttribute( position, c ); + + const morphInfluences = object.morphTargetInfluences; + + if ( material.morphTargets && morphPosition && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + _morphB.set( 0, 0, 0 ); + _morphC.set( 0, 0, 0 ); + + for ( let i = 0, il = morphPosition.length; i < il; i ++ ) { + + const influence = morphInfluences[ i ]; + const morphAttribute = morphPosition[ i ]; + + if ( influence === 0 ) continue; + + _tempA.fromBufferAttribute( morphAttribute, a ); + _tempB.fromBufferAttribute( morphAttribute, b ); + _tempC.fromBufferAttribute( morphAttribute, c ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + _morphB.addScaledVector( _tempB, influence ); + _morphC.addScaledVector( _tempC, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( _vA ), influence ); + _morphB.addScaledVector( _tempB.sub( _vB ), influence ); + _morphC.addScaledVector( _tempC.sub( _vC ), influence ); + + } + + } + + _vA.add( _morphA ); + _vB.add( _morphB ); + _vC.add( _morphC ); + + } + + if ( object.isSkinnedMesh ) { + + object.boneTransform( a, _vA ); + object.boneTransform( b, _vB ); + object.boneTransform( c, _vC ); + + } + + const intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); + + if ( intersection ) { + + if ( uv ) { + + _uvA.fromBufferAttribute( uv, a ); + _uvB.fromBufferAttribute( uv, b ); + _uvC.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + if ( uv2 ) { + + _uvA.fromBufferAttribute( uv2, a ); + _uvB.fromBufferAttribute( uv2, b ); + _uvC.fromBufferAttribute( uv2, c ); + + intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + const face = new Face3( a, b, c ); + Triangle.getNormal( _vA, _vB, _vC, face.normal ); + + intersection.face = face; + + } + + return intersection; + +} + +class BoxBufferGeometry extends BufferGeometry { + + constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) { + + super(); + + this.type = 'BoxBufferGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + const scope = this; + + // segments + + widthSegments = Math.floor( widthSegments ); + heightSegments = Math.floor( heightSegments ); + depthSegments = Math.floor( depthSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let numberOfVertices = 0; + let groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + const segmentWidth = width / gridX; + const segmentHeight = height / gridY; + + const widthHalf = width / 2; + const heightHalf = height / 2; + const depthHalf = depth / 2; + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + let vertexCounter = 0; + let groupCount = 0; + + const vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segmentHeight - heightHalf; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = numberOfVertices + ix + gridX1 * iy; + const b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + +} + +/** + * Uniform Utilities + */ + +function cloneUniforms( src ) { + + const dst = {}; + + for ( const u in src ) { + + dst[ u ] = {}; + + for ( const p in src[ u ] ) { + + const property = src[ u ][ p ]; + + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture ) ) { + + dst[ u ][ p ] = property.clone(); + + } else if ( Array.isArray( property ) ) { + + dst[ u ][ p ] = property.slice(); + + } else { + + dst[ u ][ p ] = property; + + } + + } + + } + + return dst; + +} + +function mergeUniforms( uniforms ) { + + const merged = {}; + + for ( let u = 0; u < uniforms.length; u ++ ) { + + const tmp = cloneUniforms( uniforms[ u ] ); + + for ( const p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + +} + +// Legacy + +const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + +var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + +var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + +/** + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function ShaderMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.skinning = false; // set to use skinning attribute streams + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals + + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv2': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + + this.glslVersion = null; + + if ( parameters !== undefined ) { + + if ( parameters.attributes !== undefined ) { + + console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); + + } + + this.setValues( parameters ); + + } + +} + +ShaderMaterial.prototype = Object.create( Material.prototype ); +ShaderMaterial.prototype.constructor = ShaderMaterial; + +ShaderMaterial.prototype.isShaderMaterial = true; + +ShaderMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = cloneUniforms( source.uniforms ); + + this.defines = Object.assign( {}, source.defines ); + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.lights = source.lights; + this.clipping = source.clipping; + + this.skinning = source.skinning; + + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + this.extensions = Object.assign( {}, source.extensions ); + + this.glslVersion = source.glslVersion; + + return this; + +}; + +ShaderMaterial.prototype.toJSON = function ( meta ) { + + const data = Material.prototype.toJSON.call( this, meta ); + + data.glslVersion = this.glslVersion; + data.uniforms = {}; + + for ( const name in this.uniforms ) { + + const uniform = this.uniforms[ name ]; + const value = uniform.value; + + if ( value && value.isTexture ) { + + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; + + } else if ( value && value.isColor ) { + + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; + + } else if ( value && value.isVector2 ) { + + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; + + } else if ( value && value.isVector3 ) { + + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; + + } else if ( value && value.isVector4 ) { + + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; + + } else if ( value && value.isMatrix3 ) { + + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; + + } else if ( value && value.isMatrix4 ) { + + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; + + } else { + + data.uniforms[ name ] = { + value: value + }; + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; + + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + const extensions = {}; + + for ( const key in this.extensions ) { + + if ( this.extensions[ key ] === true ) extensions[ key ] = true; + + } + + if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; + + return data; + +}; + +function Camera() { + + Object3D.call( this ); + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + +} + +Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Camera, + + isCamera: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + + return this; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + const e = this.matrixWorld.elements; + + return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + this.matrixWorldInverse.getInverse( this.matrixWorld ); + + }, + + updateWorldMatrix: function ( updateParents, updateChildren ) { + + Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren ); + + this.matrixWorldInverse.getInverse( this.matrixWorld ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + +} ); + +function PerspectiveCamera( fov, aspect, near, far ) { + + Camera.call( this ); + + this.type = 'PerspectiveCamera'; + + this.fov = fov !== undefined ? fov : 50; + this.zoom = 1; + + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + this.focus = 10; + + this.aspect = aspect !== undefined ? aspect : 1; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + +} + +PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: PerspectiveCamera, + + isPerspectiveCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function ( focalLength ) { + + // see http://www.bobatkins.com/photography/technical/field_of_view.html + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function () { + + const vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + }, + + getEffectiveFOV: function () { + + return MathUtils.RAD2DEG * 2 * Math.atan( + Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + }, + + getFilmWidth: function () { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + }, + + getFilmHeight: function () { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + const near = this.near; + let top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom; + let height = 2 * top; + let width = this.aspect * height; + let left = - 0.5 * width; + const view = this.view; + + if ( this.view !== null && this.view.enabled ) { + + const fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + const skew = this.filmOffset; + if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + const data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + +} ); + +const fov = 90, aspect = 1; + +function CubeCamera( near, far, renderTarget ) { + + Object3D.call( this ); + + this.type = 'CubeCamera'; + + if ( renderTarget.isWebGLCubeRenderTarget !== true ) { + + console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' ); + return; + + } + + this.renderTarget = renderTarget; + + const cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.layers = this.layers; + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); + + const cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.layers = this.layers; + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); + this.add( cameraNX ); + + const cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.layers = this.layers; + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); + + const cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.layers = this.layers; + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); + this.add( cameraNY ); + + const cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.layers = this.layers; + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); + + const cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.layers = this.layers; + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); + this.add( cameraNZ ); + + this.update = function ( renderer, scene ) { + + if ( this.parent === null ) this.updateMatrixWorld(); + + const currentXrEnabled = renderer.xr.enabled; + const currentRenderTarget = renderer.getRenderTarget(); + + renderer.xr.enabled = false; + + const generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderer.setRenderTarget( renderTarget, 0 ); + renderer.render( scene, cameraPX ); + + renderer.setRenderTarget( renderTarget, 1 ); + renderer.render( scene, cameraNX ); + + renderer.setRenderTarget( renderTarget, 2 ); + renderer.render( scene, cameraPY ); + + renderer.setRenderTarget( renderTarget, 3 ); + renderer.render( scene, cameraNY ); + + renderer.setRenderTarget( renderTarget, 4 ); + renderer.render( scene, cameraPZ ); + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderer.setRenderTarget( renderTarget, 5 ); + renderer.render( scene, cameraNZ ); + + renderer.setRenderTarget( currentRenderTarget ); + + renderer.xr.enabled = currentXrEnabled; + + }; + + this.clear = function ( renderer, color, depth, stencil ) { + + const currentRenderTarget = renderer.getRenderTarget(); + + for ( let i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( renderTarget, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + }; + +} + +CubeCamera.prototype = Object.create( Object3D.prototype ); +CubeCamera.prototype.constructor = CubeCamera; + +function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + format = format !== undefined ? format : RGBFormat; + + Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.flipY = false; + + this._needsFlipEnvMap = true; + +} + +CubeTexture.prototype = Object.create( Texture.prototype ); +CubeTexture.prototype.constructor = CubeTexture; + +CubeTexture.prototype.isCubeTexture = true; + +Object.defineProperty( CubeTexture.prototype, 'images', { + + get: function () { + + return this.image; + + }, + + set: function ( value ) { + + this.image = value; + + } + +} ); + +function WebGLCubeRenderTarget( size, options, dummy ) { + + if ( Number.isInteger( options ) ) { + + console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' ); + + options = dummy; + + } + + WebGLRenderTarget.call( this, size, size, options ); + + options = options || {}; + + this.texture = new CubeTexture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); + + this.texture._needsFlipEnvMap = false; + +} + +WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype ); +WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; + +WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; + +WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.format = RGBAFormat; // see #18859 + this.texture.encoding = texture.encoding; + + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + + const shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: /* glsl */` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `, + + fragmentShader: /* glsl */` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + }; + + const geometry = new BoxBufferGeometry( 5, 5, 5 ); + + const material = new ShaderMaterial( { + + name: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + const mesh = new Mesh( geometry, material ); + + const currentMinFilter = texture.minFilter; + + // Avoid blurred poles + if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter; + + const camera = new CubeCamera( 1, 10, this ); + camera.update( renderer, mesh ); + + texture.minFilter = currentMinFilter; + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + +}; + +function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { data: data || null, width: width || 1, height: height || 1 }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + this.needsUpdate = true; + +} + +DataTexture.prototype = Object.create( Texture.prototype ); +DataTexture.prototype.constructor = DataTexture; + +DataTexture.prototype.isDataTexture = true; + +const _sphere$1 = /*@__PURE__*/ new Sphere(); +const _vector$5 = /*@__PURE__*/ new Vector3(); + +class Frustum { + + constructor( p0, p1, p2, p3, p4, p5 ) { + + this.planes = [ + + ( p0 !== undefined ) ? p0 : new Plane(), + ( p1 !== undefined ) ? p1 : new Plane(), + ( p2 !== undefined ) ? p2 : new Plane(), + ( p3 !== undefined ) ? p3 : new Plane(), + ( p4 !== undefined ) ? p4 : new Plane(), + ( p5 !== undefined ) ? p5 : new Plane() + + ]; + + } + + set( p0, p1, p2, p3, p4, p5 ) { + + const planes = this.planes; + + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( frustum ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + } + + setFromProjectionMatrix( m ) { + + const planes = this.planes; + const me = m.elements; + const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + return this; + + } + + intersectsObject( object ) { + + const geometry = object.geometry; + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + } + + intersectsSprite( sprite ) { + + _sphere$1.center.set( 0, 0, 0 ); + _sphere$1.radius = 0.7071067811865476; + _sphere$1.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + } + + intersectsSphere( sphere ) { + + const planes = this.planes; + const center = sphere.center; + const negRadius = - sphere.radius; + + for ( let i = 0; i < 6; i ++ ) { + + const distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + } + + intersectsBox( box ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + const plane = planes[ i ]; + + // corner at max distance + + _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if ( plane.distanceToPoint( _vector$5 ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + containsPoint( point ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + } + +} + +function WebGLAnimation() { + + let context = null; + let isAnimating = false; + let animationLoop = null; + let requestId = null; + + function onAnimationFrame( time, frame ) { + + animationLoop( time, frame ); + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + } + + return { + + start: function () { + + if ( isAnimating === true ) return; + if ( animationLoop === null ) return; + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + isAnimating = true; + + }, + + stop: function () { + + context.cancelAnimationFrame( requestId ); + + isAnimating = false; + + }, + + setAnimationLoop: function ( callback ) { + + animationLoop = callback; + + }, + + setContext: function ( value ) { + + context = value; + + } + + }; + +} + +function WebGLAttributes( gl, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + const buffers = new WeakMap(); + + function createBuffer( attribute, bufferType ) { + + const array = attribute.array; + const usage = attribute.usage; + + const buffer = gl.createBuffer(); + + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); + + attribute.onUploadCallback(); + + let type = 5126; + + if ( array instanceof Float32Array ) { + + type = 5126; + + } else if ( array instanceof Float64Array ) { + + console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); + + } else if ( array instanceof Uint16Array ) { + + type = 5123; + + } else if ( array instanceof Int16Array ) { + + type = 5122; + + } else if ( array instanceof Uint32Array ) { + + type = 5125; + + } else if ( array instanceof Int32Array ) { + + type = 5124; + + } else if ( array instanceof Int8Array ) { + + type = 5120; + + } else if ( array instanceof Uint8Array ) { + + type = 5121; + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + const array = attribute.array; + const updateRange = attribute.updateRange; + + gl.bindBuffer( bufferType, buffer ); + + if ( updateRange.count === - 1 ) { + + // Not using update ranges + + gl.bufferSubData( bufferType, 0, array ); + + } else { + + if ( isWebGL2 ) { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array, updateRange.offset, updateRange.count ); + + } else { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + + } + + updateRange.count = - 1; // reset range + + } + + } + + // + + function get( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + return buffers.get( attribute ); + + } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + const data = buffers.get( attribute ); + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + buffers.delete( attribute ); + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isGLBufferAttribute ) { + + var cached = buffers.get( attribute ); + + if ( ! cached || cached.version < attribute.version ) { + + buffers.set( attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + } ); + + } + + return; + + } + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + const data = buffers.get( attribute ); + + if ( data === undefined ) { + + buffers.set( attribute, createBuffer( attribute, bufferType ) ); + + } else if ( data.version < attribute.version ) { + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + +} + +class PlaneBufferGeometry extends BufferGeometry { + + constructor( width, height, widthSegments, heightSegments ) { + + super(); + this.type = 'PlaneBufferGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + width = width || 1; + height = height || 1; + + const width_half = width / 2; + const height_half = height / 2; + + const gridX = Math.floor( widthSegments ) || 1; + const gridY = Math.floor( heightSegments ) || 1; + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + const segment_width = width / gridX; + const segment_height = height / gridY; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // generate vertices, normals and uvs + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segment_height - height_half; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + // indices + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = ix + gridX1 * iy; + const b = ix + gridX1 * ( iy + 1 ); + const c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + +} + +var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + +var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + +var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; + +var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; + +var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + +var begin_vertex = "vec3 transformed = vec3( position );"; + +var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + +var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + +var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + +var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + +var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + +var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + +var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + +var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + +var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + +var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; + +var color_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; + +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; + +var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; + +var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + +var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + +var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + +var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + +var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + +var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + +var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + +var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + +var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + +var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + +var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + +var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + +var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif"; + +var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; + +var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + +var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + +var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; + +var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; + +var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + +var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; + +var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; + +var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; + +var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; + +var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; + +var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + +var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + +var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + +var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + +var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; + +var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + +var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + +var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + +var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + +var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + +var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + +var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + +var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + +var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + +var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + +var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + +var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + +var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + +var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + +var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + +var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; + +var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; + +var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + +var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; + +var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + +var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + +var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + +var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + +var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + +var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + +var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + +var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + +var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + +var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + +var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; + +var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + +var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + +var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + +var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + +var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + +var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + +var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + +var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + +var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; + +var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif"; + +var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif"; + +var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + +var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + +var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + +var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + +var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; + +var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; + +var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + +var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + +var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + +var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + +var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + +var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; + +var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; + +var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + +var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + +var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + +var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + +var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + +var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + +var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + +var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + +var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + +var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; + +var shadow_vert = "#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; + +var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + +const ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + transmissionmap_fragment: transmissionmap_fragment, + transmissionmap_pars_fragment: transmissionmap_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshtoon_frag: meshtoon_frag, + meshtoon_vert: meshtoon_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert +}; + +/** + * Uniforms library for shared webgl shaders + */ + +const UniformsLib = { + + common: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + uvTransform: { value: new Matrix3() }, + uv2Transform: { value: new Matrix3() }, + + alphaMap: { value: null }, + + }, + + specularmap: { + + specularMap: { value: null }, + + }, + + envmap: { + + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, + refractionRatio: { value: 0.98 }, + maxMipLevel: { value: 0 } + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 } + + }, + + emissivemap: { + + emissiveMap: { value: null } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalScale: { value: new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + roughnessmap: { + + roughnessMap: { value: null } + + }, + + metalnessmap: { + + metalnessMap: { value: null } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: new Color( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + lightProbe: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {} + } }, + + directionalLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } }, + + spotLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotShadowMap: { value: [] }, + spotShadowMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } }, + + pointLightShadows: { value: [], properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } }, + + ltc_1: { value: null }, + ltc_2: { value: null } + + }, + + points: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + }, + + sprite: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + center: { value: new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + } + +}; + +const ShaderLib = { + + basic: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + roughness: { value: 1.0 }, + metalness: { value: 0.0 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + toon: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + + }, + + matcap: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), + + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + + }, + + points: { + + uniforms: mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag + + }, + + sprite: { + + uniforms: mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + + }, + + background: { + + uniforms: { + uvTransform: { value: new Matrix3() }, + t2D: { value: null }, + }, + + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + + }, + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + cube: { + + uniforms: mergeUniforms( [ + UniformsLib.envmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + equirect: { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + + }, + + shadow: { + + uniforms: mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: new Color( 0x00000 ) }, + opacity: { value: 1.0 } + }, + ] ), + + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + + } + +}; + +ShaderLib.physical = { + + uniforms: mergeUniforms( [ + ShaderLib.standard.uniforms, + { + clearcoat: { value: 0 }, + clearcoatMap: { value: null }, + clearcoatRoughness: { value: 0 }, + clearcoatRoughnessMap: { value: null }, + clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, + clearcoatNormalMap: { value: null }, + sheen: { value: new Color( 0x000000 ) }, + transmission: { value: 0 }, + transmissionMap: { value: null }, + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + +}; + +function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha ) { + + const clearColor = new Color( 0x000000 ); + let clearAlpha = 0; + + let planeMesh; + let boxMesh; + + let currentBackground = null; + let currentBackgroundVersion = 0; + let currentTonemapping = null; + + function render( renderList, scene, camera, forceClear ) { + + let background = scene.isScene === true ? scene.background : null; + + if ( background && background.isTexture ) { + + background = cubemaps.get( background ); + + } + + // Ignore background in AR + // TODO: Reconsider this. + + const xr = renderer.xr; + const session = xr.getSession && xr.getSession(); + + if ( session && session.environmentBlendMode === 'additive' ) { + + background = null; + + } + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + + } + + if ( renderer.autoClear || forceClear ) { + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) { + + if ( boxMesh === undefined ) { + + boxMesh = new Mesh( + new BoxBufferGeometry( 1, 1, 1 ), + new ShaderMaterial( { + name: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.cube.uniforms ), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); + + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + + this.matrixWorld.copyPosition( camera.matrixWorld ); + + }; + + // enable code injection for non-built-in material + Object.defineProperty( boxMesh.material, 'envMap', { + + get: function () { + + return this.uniforms.envMap.value; + + } + + } ); + + objects.update( boxMesh ); + + } + + if ( background.isWebGLCubeRenderTarget ) { + + // TODO Deprecate + + background = background.texture; + + } + + boxMesh.material.uniforms.envMap.value = background; + boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background._needsFlipEnvMap ) ? - 1 : 1; + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + boxMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + + } else if ( background && background.isTexture ) { + + if ( planeMesh === undefined ) { + + planeMesh = new Mesh( + new PlaneBufferGeometry( 2, 2 ), + new ShaderMaterial( { + name: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + planeMesh.geometry.deleteAttribute( 'normal' ); + + // enable code injection for non-built-in material + Object.defineProperty( planeMesh.material, 'map', { + + get: function () { + + return this.uniforms.t2D.value; + + } + + } ); + + objects.update( planeMesh ); + + } + + planeMesh.material.uniforms.t2D.value = background; + + if ( background.matrixAutoUpdate === true ) { + + background.updateMatrix(); + + } + + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + + } + + } + + function setClear( color, alpha ) { + + state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha ) { + + clearColor.set( color ); + clearAlpha = alpha !== undefined ? alpha : 1; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render + + }; + +} + +function WebGLBindingStates( gl, extensions, attributes, capabilities ) { + + const maxVertexAttributes = gl.getParameter( 34921 ); + + const extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' ); + const vaoAvailable = capabilities.isWebGL2 || extension !== null; + + const bindingStates = {}; + + const defaultState = createBindingState( null ); + let currentState = defaultState; + + function setup( object, material, program, geometry, index ) { + + let updateBuffers = false; + + if ( vaoAvailable ) { + + const state = getBindingState( geometry, program, material ); + + if ( currentState !== state ) { + + currentState = state; + bindVertexArrayObject( currentState.object ); + + } + + updateBuffers = needsUpdate( geometry, index ); + + if ( updateBuffers ) saveCache( geometry, index ); + + } else { + + const wireframe = ( material.wireframe === true ); + + if ( currentState.geometry !== geometry.id || + currentState.program !== program.id || + currentState.wireframe !== wireframe ) { + + currentState.geometry = geometry.id; + currentState.program = program.id; + currentState.wireframe = wireframe; + + updateBuffers = true; + + } + + } + + if ( object.isInstancedMesh === true ) { + + updateBuffers = true; + + } + + if ( index !== null ) { + + attributes.update( index, 34963 ); + + } + + if ( updateBuffers ) { + + setupVertexAttributes( object, material, program, geometry ); + + if ( index !== null ) { + + gl.bindBuffer( 34963, attributes.get( index ).buffer ); + + } + + } + + } + + function createVertexArrayObject() { + + if ( capabilities.isWebGL2 ) return gl.createVertexArray(); + + return extension.createVertexArrayOES(); + + } + + function bindVertexArrayObject( vao ) { + + if ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao ); + + return extension.bindVertexArrayOES( vao ); + + } + + function deleteVertexArrayObject( vao ) { + + if ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao ); + + return extension.deleteVertexArrayOES( vao ); + + } + + function getBindingState( geometry, program, material ) { + + const wireframe = ( material.wireframe === true ); + + let programMap = bindingStates[ geometry.id ]; + + if ( programMap === undefined ) { + + programMap = {}; + bindingStates[ geometry.id ] = programMap; + + } + + let stateMap = programMap[ program.id ]; + + if ( stateMap === undefined ) { + + stateMap = {}; + programMap[ program.id ] = stateMap; + + } + + let state = stateMap[ wireframe ]; + + if ( state === undefined ) { + + state = createBindingState( createVertexArrayObject() ); + stateMap[ wireframe ] = state; + + } + + return state; + + } + + function createBindingState( vao ) { + + const newAttributes = []; + const enabledAttributes = []; + const attributeDivisors = []; + + for ( let i = 0; i < maxVertexAttributes; i ++ ) { + + newAttributes[ i ] = 0; + enabledAttributes[ i ] = 0; + attributeDivisors[ i ] = 0; + + } + + return { + + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + + newAttributes: newAttributes, + enabledAttributes: enabledAttributes, + attributeDivisors: attributeDivisors, + object: vao, + attributes: {}, + index: null + + }; + + } + + function needsUpdate( geometry, index ) { + + const cachedAttributes = currentState.attributes; + const geometryAttributes = geometry.attributes; + + if ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) return true; + + for ( const key in geometryAttributes ) { + + const cachedAttribute = cachedAttributes[ key ]; + const geometryAttribute = geometryAttributes[ key ]; + + if ( cachedAttribute === undefined ) return true; + + if ( cachedAttribute.attribute !== geometryAttribute ) return true; + + if ( cachedAttribute.data !== geometryAttribute.data ) return true; + + } + + if ( currentState.index !== index ) return true; + + return false; + + } + + function saveCache( geometry, index ) { + + const cache = {}; + const attributes = geometry.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + + const data = {}; + data.attribute = attribute; + + if ( attribute.data ) { + + data.data = attribute.data; + + } + + cache[ key ] = data; + + } + + currentState.attributes = cache; + + currentState.index = index; + + } + + function initAttributes() { + + const newAttributes = currentState.newAttributes; + + for ( let i = 0, il = newAttributes.length; i < il; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + enableAttributeAndDivisor( attribute, 0 ); + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + const attributeDivisors = currentState.attributeDivisors; + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + const extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); + + extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + + for ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function vertexAttribPointer( index, size, type, normalized, stride, offset ) { + + if ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) { + + gl.vertexAttribIPointer( index, size, type, stride, offset ); + + } else { + + gl.vertexAttribPointer( index, size, type, normalized, stride, offset ); + + } + + } + + function setupVertexAttributes( object, material, program, geometry ) { + + if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return; + + } + + initAttributes(); + + const geometryAttributes = geometry.attributes; + + const programAttributes = program.getAttributes(); + + const materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute >= 0 ) { + + const geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute !== undefined ) { + + const normalized = geometryAttribute.normalized; + const size = geometryAttribute.itemSize; + + const attribute = attributes.get( geometryAttribute ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) continue; + + const buffer = attribute.buffer; + const type = attribute.type; + const bytesPerElement = attribute.bytesPerElement; + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + const data = geometryAttribute.data; + const stride = data.stride; + const offset = geometryAttribute.offset; + + if ( data && data.isInstancedInterleavedBuffer ) { + + enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); + + if ( geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = data.meshPerAttribute * data.count; + + } + + } else { + + enableAttribute( programAttribute ); + + } + + gl.bindBuffer( 34962, buffer ); + vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); + + if ( geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + enableAttribute( programAttribute ); + + } + + gl.bindBuffer( 34962, buffer ); + vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); + + } + + } else if ( name === 'instanceMatrix' ) { + + const attribute = attributes.get( object.instanceMatrix ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) continue; + + const buffer = attribute.buffer; + const type = attribute.type; + + enableAttributeAndDivisor( programAttribute + 0, 1 ); + enableAttributeAndDivisor( programAttribute + 1, 1 ); + enableAttributeAndDivisor( programAttribute + 2, 1 ); + enableAttributeAndDivisor( programAttribute + 3, 1 ); + + gl.bindBuffer( 34962, buffer ); + + gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); + gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); + gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); + gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); + + } else if ( name === 'instanceColor' ) { + + const attribute = attributes.get( object.instanceColor ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) continue; + + const buffer = attribute.buffer; + const type = attribute.type; + + enableAttributeAndDivisor( programAttribute, 1 ); + + gl.bindBuffer( 34962, buffer ); + + gl.vertexAttribPointer( programAttribute, 3, type, false, 12, 0 ); + + } else if ( materialDefaultAttributeValues !== undefined ) { + + const value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + gl.vertexAttrib2fv( programAttribute, value ); + break; + + case 3: + gl.vertexAttrib3fv( programAttribute, value ); + break; + + case 4: + gl.vertexAttrib4fv( programAttribute, value ); + break; + + default: + gl.vertexAttrib1fv( programAttribute, value ); + + } + + } + + } + + } + + } + + disableUnusedAttributes(); + + } + + function dispose() { + + reset(); + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometryId ]; + + } + + } + + function releaseStatesOfGeometry( geometry ) { + + if ( bindingStates[ geometry.id ] === undefined ) return; + + const programMap = bindingStates[ geometry.id ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometry.id ]; + + } + + function releaseStatesOfProgram( program ) { + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + if ( programMap[ program.id ] === undefined ) continue; + + const stateMap = programMap[ program.id ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ program.id ]; + + } + + } + + function reset() { + + resetDefaultState(); + + if ( currentState === defaultState ) return; + + currentState = defaultState; + bindVertexArrayObject( currentState.object ); + + } + + // for backward-compatilibity + + function resetDefaultState() { + + defaultState.geometry = null; + defaultState.program = null; + defaultState.wireframe = false; + + } + + return { + + setup: setup, + reset: reset, + resetDefaultState: resetDefaultState, + dispose: dispose, + releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfProgram: releaseStatesOfProgram, + + initAttributes: initAttributes, + enableAttribute: enableAttribute, + disableUnusedAttributes: disableUnusedAttributes + + }; + +} + +function WebGLBufferRenderer( gl, extensions, info, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + let mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + let extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawArraysInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawArraysInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, start, count, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + +} + +function WebGLCapabilities( gl, extensions, parameters ) { + + let maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) return maxAnisotropy; + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension !== null ) { + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + /* eslint-disable no-undef */ + const isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || + ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); + /* eslint-enable no-undef */ + + let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + const maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + const maxTextures = gl.getParameter( 34930 ); + const maxVertexTextures = gl.getParameter( 35660 ); + const maxTextureSize = gl.getParameter( 3379 ); + const maxCubemapSize = gl.getParameter( 34076 ); + + const maxAttributes = gl.getParameter( 34921 ); + const maxVertexUniforms = gl.getParameter( 36347 ); + const maxVaryings = gl.getParameter( 36348 ); + const maxFragmentUniforms = gl.getParameter( 36349 ); + + const vertexTextures = maxVertexTextures > 0; + const floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); + const floatVertexTextures = vertexTextures && floatFragmentTextures; + + const maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; + + return { + + isWebGL2: isWebGL2, + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + + maxSamples: maxSamples + + }; + +} + +function WebGLClipping( properties ) { + + const scope = this; + + let globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false; + + const plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function ( planes, enableLocalClipping, camera ) { + + const enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + globalState = projectPlanes( planes, camera, 0 ); + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function () { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function () { + + renderingShadows = false; + resetGlobalState(); + + }; + + this.setState = function ( material, camera, useCache ) { + + const planes = material.clippingPlanes, + clipIntersection = material.clipIntersection, + clipShadows = material.clipShadows; + + const materialProperties = properties.get( material ); + + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + + // there's no local clipping + + if ( renderingShadows ) { + + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + + } + + } else { + + const nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4; + + let dstArray = materialProperties.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, useCache ); + + for ( let i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + materialProperties.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + const nPlanes = planes !== null ? planes.length : 0; + let dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + const flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + scope.numIntersection = 0; + + return dstArray; + + } + +} + +function WebGLCubeMaps( renderer ) { + + let cubemaps = new WeakMap(); + + function mapTextureMapping( texture, mapping ) { + + if ( mapping === EquirectangularReflectionMapping ) { + + texture.mapping = CubeReflectionMapping; + + } else if ( mapping === EquirectangularRefractionMapping ) { + + texture.mapping = CubeRefractionMapping; + + } + + return texture; + + } + + function get( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) { + + if ( cubemaps.has( texture ) ) { + + const cubemap = cubemaps.get( texture ).texture; + return mapTextureMapping( cubemap, texture.mapping ); + + } else { + + const image = texture.image; + + if ( image && image.height > 0 ) { + + const currentRenderList = renderer.getRenderList(); + const currentRenderTarget = renderer.getRenderTarget(); + const currentRenderState = renderer.getRenderState(); + + const renderTarget = new WebGLCubeRenderTarget( image.height / 2 ); + renderTarget.fromEquirectangularTexture( renderer, texture ); + cubemaps.set( texture, renderTarget ); + + renderer.setRenderTarget( currentRenderTarget ); + renderer.setRenderList( currentRenderList ); + renderer.setRenderState( currentRenderState ); + + return mapTextureMapping( renderTarget.texture, texture.mapping ); + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + return texture; + + } + + function dispose() { + + cubemaps = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +function WebGLExtensions( gl ) { + + const extensions = {}; + + return { + + has: function ( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ] !== null; + + } + + let extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + extensions[ name ] = extension; + + return extension !== null; + + }, + + get: function ( name ) { + + if ( ! this.has( name ) ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + return extensions[ name ]; + + } + + }; + +} + +function WebGLGeometries( gl, attributes, info, bindingStates ) { + + const geometries = new WeakMap(); + const wireframeAttributes = new WeakMap(); + + function onGeometryDispose( event ) { + + const geometry = event.target; + const buffergeometry = geometries.get( geometry ); + + if ( buffergeometry.index !== null ) { + + attributes.remove( buffergeometry.index ); + + } + + for ( const name in buffergeometry.attributes ) { + + attributes.remove( buffergeometry.attributes[ name ] ); + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + geometries.delete( geometry ); + + const attribute = wireframeAttributes.get( buffergeometry ); + + if ( attribute ) { + + attributes.remove( attribute ); + wireframeAttributes.delete( buffergeometry ); + + } + + bindingStates.releaseStatesOfGeometry( geometry ); + + if ( geometry.isInstancedBufferGeometry === true ) { + + delete geometry._maxInstanceCount; + + } + + // + + info.memory.geometries --; + + } + + function get( object, geometry ) { + + let buffergeometry = geometries.get( geometry ); + + if ( buffergeometry ) return buffergeometry; + + geometry.addEventListener( 'dispose', onGeometryDispose ); + + if ( geometry.isBufferGeometry ) { + + buffergeometry = geometry; + + } else if ( geometry.isGeometry ) { + + if ( geometry._bufferGeometry === undefined ) { + + geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); + + } + + buffergeometry = geometry._bufferGeometry; + + } + + geometries.set( geometry, buffergeometry ); + + info.memory.geometries ++; + + return buffergeometry; + + } + + function update( geometry ) { + + const geometryAttributes = geometry.attributes; + + // Updating index buffer in VAO now. See WebGLBindingStates. + + for ( const name in geometryAttributes ) { + + attributes.update( geometryAttributes[ name ], 34962 ); + + } + + // morph targets + + const morphAttributes = geometry.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = morphAttributes[ name ]; + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + attributes.update( array[ i ], 34962 ); + + } + + } + + } + + function updateWireframeAttribute( geometry ) { + + const indices = []; + + const geometryIndex = geometry.index; + const geometryPosition = geometry.attributes.position; + let version = 0; + + if ( geometryIndex !== null ) { + + const array = geometryIndex.array; + version = geometryIndex.version; + + for ( let i = 0, l = array.length; i < l; i += 3 ) { + + const a = array[ i + 0 ]; + const b = array[ i + 1 ]; + const c = array[ i + 2 ]; + + indices.push( a, b, b, c, c, a ); + + } + + } else { + + const array = geometryPosition.array; + version = geometryPosition.version; + + for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + + const a = i + 0; + const b = i + 1; + const c = i + 2; + + indices.push( a, b, b, c, c, a ); + + } + + } + + const attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; + + // Updating index buffer in VAO now. See WebGLBindingStates + + // + + const previousAttribute = wireframeAttributes.get( geometry ); + + if ( previousAttribute ) attributes.remove( previousAttribute ); + + // + + wireframeAttributes.set( geometry, attribute ); + + } + + function getWireframeAttribute( geometry ) { + + const currentAttribute = wireframeAttributes.get( geometry ); + + if ( currentAttribute ) { + + const geometryIndex = geometry.index; + + if ( geometryIndex !== null ) { + + // if the attribute is obsolete, create a new one + + if ( currentAttribute.version < geometryIndex.version ) { + + updateWireframeAttribute( geometry ); + + } + + } + + } else { + + updateWireframeAttribute( geometry ); + + } + + return wireframeAttributes.get( geometry ); + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + +} + +function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + let mode; + + function setMode( value ) { + + mode = value; + + } + + let type, bytesPerElement; + + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; + + } + + function render( start, count ) { + + gl.drawElements( mode, count, type, start * bytesPerElement ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + let extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawElementsInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawElementsInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + +} + +function WebGLInfo( gl ) { + + const memory = { + geometries: 0, + textures: 0 + }; + + const render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update( count, mode, instanceCount ) { + + render.calls ++; + + switch ( mode ) { + + case 4: + render.triangles += instanceCount * ( count / 3 ); + break; + + case 1: + render.lines += instanceCount * ( count / 2 ); + break; + + case 3: + render.lines += instanceCount * ( count - 1 ); + break; + + case 2: + render.lines += instanceCount * count; + break; + + case 0: + render.points += instanceCount * count; + break; + + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; + + } + + } + + function reset() { + + render.frame ++; + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + +} + +function numericalSort( a, b ) { + + return a[ 0 ] - b[ 0 ]; + +} + +function absNumericalSort( a, b ) { + + return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); + +} + +function WebGLMorphtargets( gl ) { + + const influencesList = {}; + const morphInfluences = new Float32Array( 8 ); + + const workInfluences = []; + + for ( let i = 0; i < 8; i ++ ) { + + workInfluences[ i ] = [ i, 0 ]; + + } + + function update( object, geometry, material, program ) { + + const objectInfluences = object.morphTargetInfluences; + + // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + + const length = objectInfluences === undefined ? 0 : objectInfluences.length; + + let influences = influencesList[ geometry.id ]; + + if ( influences === undefined ) { + + // initialise list + + influences = []; + + for ( let i = 0; i < length; i ++ ) { + + influences[ i ] = [ i, 0 ]; + + } + + influencesList[ geometry.id ] = influences; + + } + + // Collect influences + + for ( let i = 0; i < length; i ++ ) { + + const influence = influences[ i ]; + + influence[ 0 ] = i; + influence[ 1 ] = objectInfluences[ i ]; + + } + + influences.sort( absNumericalSort ); + + for ( let i = 0; i < 8; i ++ ) { + + if ( i < length && influences[ i ][ 1 ] ) { + + workInfluences[ i ][ 0 ] = influences[ i ][ 0 ]; + workInfluences[ i ][ 1 ] = influences[ i ][ 1 ]; + + } else { + + workInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER; + workInfluences[ i ][ 1 ] = 0; + + } + + } + + workInfluences.sort( numericalSort ); + + const morphTargets = material.morphTargets && geometry.morphAttributes.position; + const morphNormals = material.morphNormals && geometry.morphAttributes.normal; + + let morphInfluencesSum = 0; + + for ( let i = 0; i < 8; i ++ ) { + + const influence = workInfluences[ i ]; + const index = influence[ 0 ]; + const value = influence[ 1 ]; + + if ( index !== Number.MAX_SAFE_INTEGER && value ) { + + if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) { + + geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); + + } + + if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) { + + geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); + + } + + morphInfluences[ i ] = value; + morphInfluencesSum += value; + + } else { + + if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== undefined ) { + + geometry.deleteAttribute( 'morphTarget' + i ); + + } + + if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== undefined ) { + + geometry.deleteAttribute( 'morphNormal' + i ); + + } + + morphInfluences[ i ] = 0; + + } + + } + + // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); + + } + + return { + + update: update + + }; + +} + +function WebGLObjects( gl, geometries, attributes, info ) { + + let updateMap = new WeakMap(); + + function update( object ) { + + const frame = info.render.frame; + + const geometry = object.geometry; + const buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateMap.get( buffergeometry ) !== frame ) { + + if ( geometry.isGeometry ) { + + buffergeometry.updateFromObject( object ); + + } + + geometries.update( buffergeometry ); + + updateMap.set( buffergeometry, frame ); + + } + + if ( object.isInstancedMesh ) { + + attributes.update( object.instanceMatrix, 34962 ); + + if ( object.instanceColor !== null ) { + + attributes.update( object.instanceColor, 34962 ); + + } + + } + + return buffergeometry; + + } + + function dispose() { + + updateMap = new WeakMap(); + + } + + return { + + update: update, + dispose: dispose + + }; + +} + +function DataTexture2DArray( data, width, height, depth ) { + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + +} + +DataTexture2DArray.prototype = Object.create( Texture.prototype ); +DataTexture2DArray.prototype.constructor = DataTexture2DArray; +DataTexture2DArray.prototype.isDataTexture2DArray = true; + +function DataTexture3D( data, width, height, depth ) { + + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // const texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + + +} + +DataTexture3D.prototype = Object.create( Texture.prototype ); +DataTexture3D.prototype.constructor = DataTexture3D; +DataTexture3D.prototype.isDataTexture3D = true; + +/** + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + +const emptyTexture = new Texture(); +const emptyTexture2dArray = new DataTexture2DArray(); +const emptyTexture3d = new DataTexture3D(); +const emptyCubeTexture = new CubeTexture(); + +// --- Utilities --- + +// Array Caches (provide typed arrays for temporary by size) + +const arrayCacheF32 = []; +const arrayCacheI32 = []; + +// Float32Array caches used for uploading Matrix uniforms + +const mat4array = new Float32Array( 16 ); +const mat3array = new Float32Array( 9 ); +const mat2array = new Float32Array( 4 ); + +// Flattening for arrays of vectors and matrices + +function flatten( array, nBlocks, blockSize ) { + + const firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) return array; + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + const n = nBlocks * blockSize; + let r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + +} + +function arraysEqual( a, b ) { + + if ( a.length !== b.length ) return false; + + for ( let i = 0, l = a.length; i < l; i ++ ) { + + if ( a[ i ] !== b[ i ] ) return false; + + } + + return true; + +} + +function copyArray( a, b ) { + + for ( let i = 0, l = b.length; i < l; i ++ ) { + + a[ i ] = b[ i ]; + + } + +} + +// Texture unit allocation + +function allocTexUnits( textures, n ) { + + let r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( let i = 0; i !== n; ++ i ) { + + r[ i ] = textures.allocateTextureUnit(); + + } + + return r; + +} + +// --- Setters --- + +// Note: Defining these methods externally, because they come in a bunch +// and this way their names minify. + +// Single scalar + +function setValueV1f( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1f( this.addr, v ); + + cache[ 0 ] = v; + +} + +// Single float vector (from flat array or THREE.VectorN) + +function setValueV2f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2f( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV3f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3f( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else if ( v.r !== undefined ) { + + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + + gl.uniform3f( this.addr, v.r, v.g, v.b ); + + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV4f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +// Single matrix (from flat array or MatrixN) + +function setValueM2( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix2fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat2array.set( elements ); + + gl.uniformMatrix2fv( this.addr, false, mat2array ); + + copyArray( cache, elements ); + + } + +} + +function setValueM3( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix3fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat3array.set( elements ); + + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + copyArray( cache, elements ); + + } + +} + +function setValueM4( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix4fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat4array.set( elements ); + + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + copyArray( cache, elements ); + + } + +} + +// Single texture (2D / Cube) + +function setValueT1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTexture2D( v || emptyTexture, unit ); + +} + +function setValueT2DArray1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture2DArray( v || emptyTexture2dArray, unit ); + +} + +function setValueT3D1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture3D( v || emptyTexture3d, unit ); + +} + +function setValueT6( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTextureCube( v || emptyCubeTexture, unit ); + +} + +// Integer / Boolean vectors or arrays thereof (always flat arrays) + +function setValueV1i( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1i( this.addr, v ); + + cache[ 0 ] = v; + +} + +function setValueV2i( gl, v ) { + + const cache = this.cache; + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2iv( this.addr, v ); + + copyArray( cache, v ); + +} + +function setValueV3i( gl, v ) { + + const cache = this.cache; + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3iv( this.addr, v ); + + copyArray( cache, v ); + +} + +function setValueV4i( gl, v ) { + + const cache = this.cache; + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4iv( this.addr, v ); + + copyArray( cache, v ); + +} + +// uint + +function setValueV1ui( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1ui( this.addr, v ); + + cache[ 0 ] = v; + +} + +// Helper to pick the right setter for the singular case + +function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 + + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + + case 0x1405: return setValueV1ui; // UINT + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1; + + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6; + + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1; + + } + +} + +// Array of scalars +function setValueV1fArray( gl, v ) { + + gl.uniform1fv( this.addr, v ); + +} + +// Integer / Boolean vectors or arrays thereof (always flat arrays) +function setValueV1iArray( gl, v ) { + + gl.uniform1iv( this.addr, v ); + +} + +function setValueV2iArray( gl, v ) { + + gl.uniform2iv( this.addr, v ); + +} + +function setValueV3iArray( gl, v ) { + + gl.uniform3iv( this.addr, v ); + +} + +function setValueV4iArray( gl, v ) { + + gl.uniform4iv( this.addr, v ); + +} + + +// Array of vectors (flat or from THREE classes) + +function setValueV2fArray( gl, v ) { + + const data = flatten( v, this.size, 2 ); + + gl.uniform2fv( this.addr, data ); + +} + +function setValueV3fArray( gl, v ) { + + const data = flatten( v, this.size, 3 ); + + gl.uniform3fv( this.addr, data ); + +} + +function setValueV4fArray( gl, v ) { + + const data = flatten( v, this.size, 4 ); + + gl.uniform4fv( this.addr, data ); + +} + +// Array of matrices (flat or from THREE clases) + +function setValueM2Array( gl, v ) { + + const data = flatten( v, this.size, 4 ); + + gl.uniformMatrix2fv( this.addr, false, data ); + +} + +function setValueM3Array( gl, v ) { + + const data = flatten( v, this.size, 9 ); + + gl.uniformMatrix3fv( this.addr, false, data ); + +} + +function setValueM4Array( gl, v ) { + + const data = flatten( v, this.size, 16 ); + + gl.uniformMatrix4fv( this.addr, false, data ); + +} + +// Array of textures (2D / Cube) + +function setValueT1Array( gl, v, textures ) { + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( let i = 0; i !== n; ++ i ) { + + textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + +} + +function setValueT6Array( gl, v, textures ) { + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( let i = 0; i !== n; ++ i ) { + + textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + +} + +// Helper to pick the right setter for a pure (bottom-level) array + +function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 + + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1Array; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6Array; + + } + +} + +// --- Uniform Classes --- + +function SingleUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + +} + +function PureArrayUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + +} + +PureArrayUniform.prototype.updateCache = function ( data ) { + + const cache = this.cache; + + if ( data instanceof Float32Array && cache.length !== data.length ) { + + this.cache = new Float32Array( data.length ); + + } + + copyArray( cache, data ); + +}; + +function StructuredUniform( id ) { + + this.id = id; + + this.seq = []; + this.map = {}; + +} + +StructuredUniform.prototype.setValue = function ( gl, value, textures ) { + + const seq = this.seq; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); + + } + +}; + +// --- Top-level --- + +// Parser - builds up the property tree from the path strings + +const RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; + +// extracts +// - the identifier (member name or array index) +// - followed by an optional right bracket (found when array index) +// - followed by an optional left bracket or dot (type of subscript) +// +// Note: These portions can be read in a non-overlapping fashion and +// allow straightforward parsing of the hierarchy that WebGL encodes +// in the uniform names. + +function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + +} + +function parseUniform( activeInfo, addr, container ) { + + const path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + while ( true ) { + + const match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex; + + let id = match[ 1 ]; + const idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) id = id | 0; // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + const map = container.map; + let next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + +} + +// Root Container + +function WebGLUniforms( gl, program ) { + + this.seq = []; + this.map = {}; + + const n = gl.getProgramParameter( program, 35718 ); + + for ( let i = 0; i < n; ++ i ) { + + const info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); + + parseUniform( info, addr, this ); + + } + +} + +WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { + + const u = this.map[ name ]; + + if ( u !== undefined ) u.setValue( gl, value, textures ); + +}; + +WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { + + const v = object[ name ]; + + if ( v !== undefined ) this.setValue( gl, name, v ); + +}; + + +// Static interface + +WebGLUniforms.upload = function ( gl, seq, values, textures ) { + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); + + } + + } + +}; + +WebGLUniforms.seqWithValue = function ( seq, values ) { + + const r = []; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + if ( u.id in values ) r.push( u ); + + } + + return r; + +}; + +function WebGLShader( gl, type, string ) { + + const shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + return shader; + +} + +let programIdCount = 0; + +function addLineNumbers( string ) { + + const lines = string.split( '\n' ); + + for ( let i = 0; i < lines.length; i ++ ) { + + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return lines.join( '\n' ); + +} + +function getEncodingComponents( encoding ) { + + switch ( encoding ) { + + case LinearEncoding: + return [ 'Linear', '( value )' ]; + case sRGBEncoding: + return [ 'sRGB', '( value )' ]; + case RGBEEncoding: + return [ 'RGBE', '( value )' ]; + case RGBM7Encoding: + return [ 'RGBM', '( value, 7.0 )' ]; + case RGBM16Encoding: + return [ 'RGBM', '( value, 16.0 )' ]; + case RGBDEncoding: + return [ 'RGBD', '( value, 256.0 )' ]; + case GammaEncoding: + return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; + case LogLuvEncoding: + return [ 'LogLuv', '( value )' ]; + default: + console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding ); + return [ 'Linear', '( value )' ]; + + } + +} + +function getShaderErrors( gl, shader, type ) { + + const status = gl.getShaderParameter( shader, 35713 ); + const log = gl.getShaderInfoLog( shader ).trim(); + + if ( status && log === '' ) return ''; + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + const source = gl.getShaderSource( shader ); + + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); + +} + +function getTexelDecodingFunction( functionName, encoding ) { + + const components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; + +} + +function getTexelEncodingFunction( functionName, encoding ) { + + const components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; + +} + +function getToneMappingFunction( functionName, toneMapping ) { + + let toneMappingName; + + switch ( toneMapping ) { + + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + case CustomToneMapping: + toneMappingName = 'Custom'; + break; + + default: + console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping ); + toneMappingName = 'Linear'; + + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + +} + +function generateExtensions( parameters ) { + + const chunks = [ + ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '', + ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', + ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '', + ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + +} + +function generateDefines( defines ) { + + const chunks = []; + + for ( const name in defines ) { + + const value = defines[ name ]; + + if ( value === false ) continue; + + chunks.push( '#define ' + name + ' ' + value ); + + } + + return chunks.join( '\n' ); + +} + +function fetchAttributeLocations( gl, program ) { + + const attributes = {}; + + const n = gl.getProgramParameter( program, 35721 ); + + for ( let i = 0; i < n; i ++ ) { + + const info = gl.getActiveAttrib( program, i ); + const name = info.name; + + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[ name ] = gl.getAttribLocation( program, name ); + + } + + return attributes; + +} + +function filterEmptyLine( string ) { + + return string !== ''; + +} + +function replaceLightNums( string, parameters ) { + + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + +} + +function replaceClippingPlaneNums( string, parameters ) { + + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + +} + +// Resolve Includes + +const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + +function resolveIncludes( string ) { + + return string.replace( includePattern, includeReplacer ); + +} + +function includeReplacer( match, include ) { + + const string = ShaderChunk[ include ]; + + if ( string === undefined ) { + + throw new Error( 'Can not resolve #include <' + include + '>' ); + + } + + return resolveIncludes( string ); + +} + +// Unroll Loops + +const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; +const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + +function unrollLoops( string ) { + + return string + .replace( unrollLoopPattern, loopReplacer ) + .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer ); + +} + +function deprecatedLoopReplacer( match, start, end, snippet ) { + + console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' ); + return loopReplacer( match, start, end, snippet ); + +} + +function loopReplacer( match, start, end, snippet ) { + + let string = ''; + + for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) { + + string += snippet + .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); + + } + + return string; + +} + +// + +function generatePrecision( parameters ) { + + let precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; + + if ( parameters.precision === "highp" ) { + + precisionstring += "\n#define HIGH_PRECISION"; + + } else if ( parameters.precision === "mediump" ) { + + precisionstring += "\n#define MEDIUM_PRECISION"; + + } else if ( parameters.precision === "lowp" ) { + + precisionstring += "\n#define LOW_PRECISION"; + + } + + return precisionstring; + +} + +function generateShadowMapTypeDefine( parameters ) { + + let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if ( parameters.shadowMapType === PCFShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + + } else if ( parameters.shadowMapType === VSMShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + + } + + return shadowMapTypeDefine; + +} + +function generateEnvMapTypeDefine( parameters ) { + + let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + + } + + } + + return envMapTypeDefine; + +} + +function generateEnvMapModeDefine( parameters ) { + + let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeRefractionMapping: + case CubeUVRefractionMapping: + + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + + } + + } + + return envMapModeDefine; + +} + +function generateEnvMapBlendingDefine( parameters ) { + + let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + + if ( parameters.envMap ) { + + switch ( parameters.combine ) { + + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + + } + + } + + return envMapBlendingDefine; + +} + +function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { + + const gl = renderer.getContext(); + + const defines = parameters.defines; + + let vertexShader = parameters.vertexShader; + let fragmentShader = parameters.fragmentShader; + + const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + const envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + const envMapModeDefine = generateEnvMapModeDefine( parameters ); + const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + + + const gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; + + const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters ); + + const customDefines = generateDefines( defines ); + + const program = gl.createProgram(); + + let prefixVertex, prefixFragment; + let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + "\n" : ''; + + if ( parameters.isRawShaderMaterial ) { + + prefixVertex = [ + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixVertex.length > 0 ) { + + prefixVertex += '\n'; + + } + + prefixFragment = [ + + customExtensions, + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixFragment.length > 0 ) { + + prefixFragment += '\n'; + + } + + } else { + + prefixVertex = [ + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', + + parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + '#define MAX_BONES ' + parameters.maxBones, + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.skinning ? '#define USE_SKINNING' : '', + parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', + + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + '#ifdef USE_INSTANCING_COLOR', + + ' attribute vec3 instanceColor;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#ifdef USE_COLOR', + + ' attribute vec3 color;', + + '#endif', + + '#ifdef USE_MORPHTARGETS', + + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + + ' #ifdef USE_MORPHNORMALS', + + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + + ' #else', + + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + + ' #endif', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + customExtensions, + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + + parameters.sheen ? '#define USE_SHEEN' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + + parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + + parameters.dithering ? '#define DITHERING' : '', + + ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below + parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', + parameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', + parameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', + parameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', + parameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '', + getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ), + + parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + } + + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); + + if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) { + + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + + versionString = '#version 300 es\n'; + + prefixVertex = [ + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; + + prefixFragment = [ + '#define varying in', + ( parameters.glslVersion === GLSL3 ) ? '' : 'out highp vec4 pc_fragColor;', + ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; + + } + + const vertexGlsl = versionString + prefixVertex + vertexShader; + const fragmentGlsl = versionString + prefixFragment + fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + const glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); + const glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); + + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); + + // Force a particular attribute to index 0. + + if ( parameters.index0AttributeName !== undefined ) { + + gl.bindAttribLocation( program, 0, parameters.index0AttributeName ); + + } else if ( parameters.morphTargets === true ) { + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); + + } + + gl.linkProgram( program ); + + // check for link errors + if ( renderer.debug.checkShaderErrors ) { + + const programLog = gl.getProgramInfoLog( program ).trim(); + const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + + let runnable = true; + let haveDiagnostics = true; + + if ( gl.getProgramParameter( program, 35714 ) === false ) { + + runnable = false; + + const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + + console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); + + } else if ( programLog !== '' ) { + + console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); + + } else if ( vertexLog === '' || fragmentLog === '' ) { + + haveDiagnostics = false; + + } + + if ( haveDiagnostics ) { + + this.diagnostics = { + + runnable: runnable, + + programLog: programLog, + + vertexShader: { + + log: vertexLog, + prefix: prefixVertex + + }, + + fragmentShader: { + + log: fragmentLog, + prefix: prefixFragment + + } + + }; + + } + + } + + // Clean up + + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); + + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); + + // set up caching for uniform locations + + let cachedUniforms; + + this.getUniforms = function () { + + if ( cachedUniforms === undefined ) { + + cachedUniforms = new WebGLUniforms( gl, program ); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + let cachedAttributes; + + this.getAttributes = function () { + + if ( cachedAttributes === undefined ) { + + cachedAttributes = fetchAttributeLocations( gl, program ); + + } + + return cachedAttributes; + + }; + + // free resource + + this.destroy = function () { + + bindingStates.releaseStatesOfProgram( this ); + + gl.deleteProgram( program ); + this.program = undefined; + + }; + + // + + this.name = parameters.shaderName; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + + return this; + +} + +function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingStates, clipping ) { + + const programs = []; + + const isWebGL2 = capabilities.isWebGL2; + const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + const floatVertexTextures = capabilities.floatVertexTextures; + const maxVertexUniforms = capabilities.maxVertexUniforms; + const vertexTextures = capabilities.vertexTextures; + + let precision = capabilities.precision; + + const shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + + const parameterNames = [ + "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "instancingColor", + "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", + "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap", + "roughnessMap", "metalnessMap", "gradientMap", + "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", + "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", + "maxBones", "useVertexTexture", "morphTargets", "morphNormals", + "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", + "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", + "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", + "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', + "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", + "sheen", "transmissionMap" + ]; + + function getMaxBones( object ) { + + const skeleton = object.skeleton; + const bones = skeleton.bones; + + if ( floatVertexTextures ) { + + return 1024; + + } else { + + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + + const nVertexUniforms = maxVertexUniforms; + const nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); + + const maxBones = Math.min( nVertexMatrices, bones.length ); + + if ( maxBones < bones.length ) { + + console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); + return 0; + + } + + return maxBones; + + } + + } + + function getTextureEncodingFromMap( map ) { + + let encoding; + + if ( ! map ) { + + encoding = LinearEncoding; + + } else if ( map.isTexture ) { + + encoding = map.encoding; + + } else if ( map.isWebGLRenderTarget ) { + + console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); + encoding = map.texture.encoding; + + } + + return encoding; + + } + + function getParameters( material, lights, shadows, scene, object ) { + + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + + const envMap = cubemaps.get( material.envMap || environment ); + + const shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + const maxBones = object.isSkinnedMesh ? getMaxBones( object ) : 0; + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + let vertexShader, fragmentShader; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + + vertexShader = shader.vertexShader; + fragmentShader = shader.fragmentShader; + + } else { + + vertexShader = material.vertexShader; + fragmentShader = material.fragmentShader; + + } + + const currentRenderTarget = renderer.getRenderTarget(); + + const parameters = { + + isWebGL2: isWebGL2, + + shaderID: shaderID, + shaderName: material.type, + + vertexShader: vertexShader, + fragmentShader: fragmentShader, + defines: material.defines, + + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + + precision: precision, + + instancing: object.isInstancedMesh === true, + instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, + + supportsVertexTextures: vertexTextures, + outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding, + map: !! material.map, + mapEncoding: getTextureEncodingFromMap( material.map ), + matcap: !! material.matcap, + matcapEncoding: getTextureEncodingFromMap( material.matcap ), + envMap: !! envMap, + envMapMode: envMap && envMap.mapping, + envMapEncoding: getTextureEncodingFromMap( envMap ), + envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ), + lightMap: !! material.lightMap, + lightMapEncoding: getTextureEncodingFromMap( material.lightMap ), + aoMap: !! material.aoMap, + emissiveMap: !! material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ), + bumpMap: !! material.bumpMap, + normalMap: !! material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoatMap: !! material.clearcoatMap, + clearcoatRoughnessMap: !! material.clearcoatRoughnessMap, + clearcoatNormalMap: !! material.clearcoatNormalMap, + displacementMap: !! material.displacementMap, + roughnessMap: !! material.roughnessMap, + metalnessMap: !! material.metalnessMap, + specularMap: !! material.specularMap, + alphaMap: !! material.alphaMap, + + gradientMap: !! material.gradientMap, + + sheen: !! material.sheen, + + transmissionMap: !! material.transmissionMap, + + combine: material.combine, + + vertexTangents: ( material.normalMap && material.vertexTangents ), + vertexColors: material.vertexColors, + vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap || !! material.transmissionMap, + uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.transmissionMap ) && !! material.displacementMap, + + fog: !! fog, + useFog: material.fog, + fogExp2: ( fog && fog.isFogExp2 ), + + flatShading: material.flatShading, + + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, + + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + + premultipliedAlpha: material.premultipliedAlpha, + + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false, + + index0AttributeName: material.index0AttributeName, + + extensionDerivatives: material.extensions && material.extensions.derivatives, + extensionFragDepth: material.extensions && material.extensions.fragDepth, + extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, + extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, + + rendererExtensionFragDepth: isWebGL2 || extensions.has( 'EXT_frag_depth' ), + rendererExtensionDrawBuffers: isWebGL2 || extensions.has( 'WEBGL_draw_buffers' ), + rendererExtensionShaderTextureLod: isWebGL2 || extensions.has( 'EXT_shader_texture_lod' ), + + customProgramCacheKey: material.customProgramCacheKey() + + }; + + return parameters; + + } + + function getProgramCacheKey( parameters ) { + + const array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( parameters.fragmentShader ); + array.push( parameters.vertexShader ); + + } + + if ( parameters.defines !== undefined ) { + + for ( const name in parameters.defines ) { + + array.push( name ); + array.push( parameters.defines[ name ] ); + + } + + } + + if ( parameters.isRawShaderMaterial === false ) { + + for ( let i = 0; i < parameterNames.length; i ++ ) { + + array.push( parameters[ parameterNames[ i ] ] ); + + } + + array.push( renderer.outputEncoding ); + array.push( renderer.gammaFactor ); + + } + + array.push( parameters.customProgramCacheKey ); + + return array.join(); + + } + + function getUniforms( material ) { + + const shaderID = shaderIDs[ material.type ]; + let uniforms; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + uniforms = UniformsUtils.clone( shader.uniforms ); + + } else { + + uniforms = material.uniforms; + + } + + return uniforms; + + } + + function acquireProgram( parameters, cacheKey ) { + + let program; + + // Check if code has been already compiled + for ( let p = 0, pl = programs.length; p < pl; p ++ ) { + + const preexistingProgram = programs[ p ]; + + if ( preexistingProgram.cacheKey === cacheKey ) { + + program = preexistingProgram; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates ); + programs.push( program ); + + } + + return program; + + } + + function releaseProgram( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + const i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + } + + return { + getParameters: getParameters, + getProgramCacheKey: getProgramCacheKey, + getUniforms: getUniforms, + acquireProgram: acquireProgram, + releaseProgram: releaseProgram, + // Exposed for resource monitoring & error feedback via renderer.info: + programs: programs + }; + +} + +function WebGLProperties() { + + let properties = new WeakMap(); + + function get( object ) { + + let map = properties.get( object ); + + if ( map === undefined ) { + + map = {}; + properties.set( object, map ); + + } + + return map; + + } + + function remove( object ) { + + properties.delete( object ); + + } + + function update( object, key, value ) { + + properties.get( object )[ key ] = value; + + } + + function dispose() { + + properties = new WeakMap(); + + } + + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; + +} + +function painterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.program !== b.program ) { + + return a.program.id - b.program.id; + + } else if ( a.material.id !== b.material.id ) { + + return a.material.id - b.material.id; + + } else if ( a.z !== b.z ) { + + return a.z - b.z; + + } else { + + return a.id - b.id; + + } + +} + +function reversePainterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + +} + + +function WebGLRenderList( properties ) { + + const renderItems = []; + let renderItemsIndex = 0; + + const opaque = []; + const transparent = []; + + const defaultProgram = { id: - 1 }; + + function init() { + + renderItemsIndex = 0; + + opaque.length = 0; + transparent.length = 0; + + } + + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + + let renderItem = renderItems[ renderItemsIndex ]; + const materialProperties = properties.get( material ); + + if ( renderItem === undefined ) { + + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: materialProperties.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + + renderItems[ renderItemsIndex ] = renderItem; + + } else { + + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = materialProperties.program || defaultProgram; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + + } + + renderItemsIndex ++; + + return renderItem; + + } + + function push( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).push( renderItem ); + + } + + function unshift( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); + + } + + function sort( customOpaqueSort, customTransparentSort ) { + + if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable ); + if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable ); + + } + + function finish() { + + // Clear references from inactive renderItems in the list + + for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) { + + const renderItem = renderItems[ i ]; + + if ( renderItem.id === null ) break; + + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.program = null; + renderItem.group = null; + + } + + } + + return { + + opaque: opaque, + transparent: transparent, + + init: init, + push: push, + unshift: unshift, + finish: finish, + + sort: sort + }; + +} + +function WebGLRenderLists( properties ) { + + let lists = new WeakMap(); + + function get( scene, camera ) { + + const cameras = lists.get( scene ); + let list; + + if ( cameras === undefined ) { + + list = new WebGLRenderList( properties ); + lists.set( scene, new WeakMap() ); + lists.get( scene ).set( camera, list ); + + } else { + + list = cameras.get( camera ); + if ( list === undefined ) { + + list = new WebGLRenderList( properties ); + cameras.set( camera, list ); + + } + + } + + return list; + + } + + function dispose() { + + lists = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +function UniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + +} + +function ShadowUniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + // TODO (abelnation): set RectAreaLight shadow uniforms + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + +} + + + +let nextVersion = 0; + +function shadowCastingLightsFirst( lightA, lightB ) { + + return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); + +} + +function WebGLLights() { + + const cache = new UniformsCache(); + + const shadowCache = ShadowUniformsCache(); + + const state = { + + version: 0, + + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1 + }, + + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadow: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [] + + }; + + for ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); + + const vector3 = new Vector3(); + const matrix4 = new Matrix4(); + const matrix42 = new Matrix4(); + + function setup( lights, shadows, camera ) { + + let r = 0, g = 0, b = 0; + + for ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 ); + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + + let numDirectionalShadows = 0; + let numPointShadows = 0; + let numSpotShadows = 0; + + const viewMatrix = camera.matrixWorldInverse; + + lights.sort( shadowCastingLightsFirst ); + + for ( let i = 0, l = lights.length; i < l; i ++ ) { + + const light = lights[ i ]; + + const color = light.color; + const intensity = light.intensity; + const distance = light.distance; + + const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + + } else if ( light.isLightProbe ) { + + for ( let j = 0; j < 9; j ++ ) { + + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + + } + + } else if ( light.isDirectionalLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.directionalShadow[ directionalLength ] = shadowUniforms; + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + + numDirectionalShadows ++; + + } + + state.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + const uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.spotShadow[ spotLength ] = shadowUniforms; + state.spotShadowMap[ spotLength ] = shadowMap; + state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; + + numSpotShadows ++; + + } + + state.spot[ spotLength ] = uniforms; + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + const uniforms = cache.get( light ); + + // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + + // (b) intensity is the brightness of the light + uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); + + // TODO (abelnation): RectAreaLight distance? + // uniforms.distance = distance; + + state.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + const uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; + + state.pointShadow[ pointLength ] = shadowUniforms; + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + + numPointShadows ++; + + } + + state.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + const uniforms = cache.get( light ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + uniforms.direction.normalize(); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + + state.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + if ( rectAreaLength > 0 ) { + + state.rectAreaLTC1 = UniformsLib.LTC_1; + state.rectAreaLTC2 = UniformsLib.LTC_2; + + } + + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; + + const hash = state.hash; + + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows ) { + + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotShadowMatrix.length = numSpotShadows; + + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + + state.version = nextVersion ++; + + } + + } + + return { + setup: setup, + state: state + }; + +} + +function WebGLRenderState() { + + const lights = new WebGLLights(); + + const lightsArray = []; + const shadowsArray = []; + + function init() { + + lightsArray.length = 0; + shadowsArray.length = 0; + + } + + function pushLight( light ) { + + lightsArray.push( light ); + + } + + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); + + } + + function setupLights( camera ) { + + lights.setup( lightsArray, shadowsArray, camera ); + + } + + const state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + + lights: lights + }; + + return { + init: init, + state: state, + setupLights: setupLights, + + pushLight: pushLight, + pushShadow: pushShadow + }; + +} + +function WebGLRenderStates() { + + let renderStates = new WeakMap(); + + function get( scene, camera ) { + + let renderState; + + if ( renderStates.has( scene ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.set( scene, new WeakMap() ); + renderStates.get( scene ).set( camera, renderState ); + + } else { + + if ( renderStates.get( scene ).has( camera ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.get( scene ).set( camera, renderState ); + + } else { + + renderState = renderStates.get( scene ).get( camera ); + + } + + } + + return renderState; + + } + + function dispose() { + + renderStates = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +/** + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + +function MeshDepthMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.setValues( parameters ); + +} + +MeshDepthMaterial.prototype = Object.create( Material.prototype ); +MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; + +MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + +MeshDepthMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.depthPacking = source.depthPacking; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + +}; + +/** + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * skinning: , + * morphTargets: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + +function MeshDistanceMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDistanceMaterial'; + + this.referencePosition = new Vector3(); + this.nearDistance = 1; + this.farDistance = 1000; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.fog = false; + + this.setValues( parameters ); + +} + +MeshDistanceMaterial.prototype = Object.create( Material.prototype ); +MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; + +MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; + +MeshDistanceMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.referencePosition.copy( source.referencePosition ); + this.nearDistance = source.nearDistance; + this.farDistance = source.farDistance; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + return this; + +}; + +var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + +var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + +function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { + + let _frustum = new Frustum(); + + const _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + + _viewport = new Vector4(), + + _depthMaterials = [], + _distanceMaterials = [], + + _materialCache = {}; + + const shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; + + const shadowMaterialVertical = new ShaderMaterial( { + + defines: { + SAMPLE_RATE: 2.0 / 8.0, + HALF_SAMPLE_RATE: 1.0 / 8.0 + }, + + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, + + vertexShader: vsm_vert, + + fragmentShader: vsm_frag + + } ); + + const shadowMaterialHorizonal = shadowMaterialVertical.clone(); + shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; + + const fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); + + const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + + const scope = this; + + this.enabled = false; + + this.autoUpdate = true; + this.needsUpdate = false; + + this.type = PCFShadowMap; + + this.render = function ( lights, scene, camera ) { + + if ( scope.enabled === false ) return; + if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; + + if ( lights.length === 0 ) return; + + const currentRenderTarget = _renderer.getRenderTarget(); + const activeCubeFace = _renderer.getActiveCubeFace(); + const activeMipmapLevel = _renderer.getActiveMipmapLevel(); + + const _state = _renderer.state; + + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // render depth map + + for ( let i = 0, il = lights.length; i < il; i ++ ) { + + const light = lights[ i ]; + const shadow = light.shadow; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue; + + _shadowMapSize.copy( shadow.mapSize ); + + const shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply( shadowFrameExtents ); + + _viewportSize.copy( shadow.mapSize ); + + if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { + + if ( _shadowMapSize.x > maxTextureSize ) { + + _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + + } + + if ( _shadowMapSize.y > maxTextureSize ) { + + _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + + } + + } + + if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + + shadow.camera.updateProjectionMatrix(); + + } + + if ( shadow.map === null ) { + + const pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.camera.updateProjectionMatrix(); + + } + + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + + const viewportCount = shadow.getViewportCount(); + + for ( let vp = 0; vp < viewportCount; vp ++ ) { + + const viewport = shadow.getViewport( vp ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + shadow.updateMatrices( light, vp ); + + _frustum = shadow.getFrustum(); + + renderObject( scene, camera, shadow.camera, light, this.type ); + + } + + // do blur pass for VSM + + if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + VSMPass( shadow, camera ); + + } + + shadow.needsUpdate = false; + + } + + scope.needsUpdate = false; + + _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + + }; + + function VSMPass( shadow, camera ) { + + const geometry = _objects.update( fullScreenMesh ); + + // vertical pass + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.mapPass ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + + // horizonal pass + + shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); + + } + + function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + const index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + let material = _depthMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDepthMaterial( { + + depthPacking: RGBADepthPacking, + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _depthMaterials[ index ] = material; + + } + + return material; + + } + + function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + const index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + let material = _distanceMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDistanceMaterial( { + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _distanceMaterials[ index ] = material; + + } + + return material; + + } + + function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) { + + let result = null; + + let getMaterialVariant = getDepthMaterialVariant; + let customMaterial = object.customDepthMaterial; + + if ( light.isPointLight === true ) { + + getMaterialVariant = getDistanceMaterialVariant; + customMaterial = object.customDistanceMaterial; + + } + + if ( customMaterial === undefined ) { + + let useMorphing = false; + + if ( material.morphTargets === true ) { + + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; + + } + + let useSkinning = false; + + if ( object.isSkinnedMesh === true ) { + + if ( material.skinning === true ) { + + useSkinning = true; + + } else { + + console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); + + } + + } + + const useInstancing = object.isInstancedMesh === true; + + result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); + + } else { + + result = customMaterial; + + } + + if ( _renderer.localClippingEnabled && + material.clipShadows === true && + material.clippingPlanes.length !== 0 ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + const keyA = result.uuid, keyB = material.uuid; + + let materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + let cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + + } + + result = cachedMaterial; + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if ( type === VSMShadowMap ) { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + + } else { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + + } + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + + result.referencePosition.setFromMatrixPosition( light.matrixWorld ); + result.nearDistance = shadowCameraNear; + result.farDistance = shadowCameraFar; + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, light, type ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + const geometry = _objects.update( object ); + const material = object.material; + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let k = 0, kl = groups.length; k < kl; k ++ ) { + + const group = groups[ k ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + const depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + } + + } + + } else if ( material.visible ) { + + const depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + renderObject( children[ i ], camera, shadowCamera, light, type ); + + } + + } + +} + +function WebGLState( gl, extensions, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + function ColorBuffer() { + + let locked = false; + + const color = new Vector4(); + let currentColorMask = null; + const currentColorClear = new Vector4( 0, 0, 0, 0 ); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + + } + + }; + + } + + function DepthBuffer() { + + let locked = false; + + let currentDepthMask = null; + let currentDepthFunc = null; + let currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( 2929 ); + + } else { + + disable( 2929 ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + if ( depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( 512 ); + break; + + case AlwaysDepth: + + gl.depthFunc( 519 ); + break; + + case LessDepth: + + gl.depthFunc( 513 ); + break; + + case LessEqualDepth: + + gl.depthFunc( 515 ); + break; + + case EqualDepth: + + gl.depthFunc( 514 ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( 518 ); + break; + + case GreaterDepth: + + gl.depthFunc( 516 ); + break; + + case NotEqualDepth: + + gl.depthFunc( 517 ); + break; + + default: + + gl.depthFunc( 515 ); + + } + + } else { + + gl.depthFunc( 515 ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + let locked = false; + + let currentStencilMask = null; + let currentStencilFunc = null; + let currentStencilRef = null; + let currentStencilFuncMask = null; + let currentStencilFail = null; + let currentStencilZFail = null; + let currentStencilZPass = null; + let currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( ! locked ) { + + if ( stencilTest ) { + + enable( 2960 ); + + } else { + + disable( 2960 ); + + } + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + const colorBuffer = new ColorBuffer(); + const depthBuffer = new DepthBuffer(); + const stencilBuffer = new StencilBuffer(); + + let enabledCapabilities = {}; + + let currentProgram = null; + + let currentBlendingEnabled = null; + let currentBlending = null; + let currentBlendEquation = null; + let currentBlendSrc = null; + let currentBlendDst = null; + let currentBlendEquationAlpha = null; + let currentBlendSrcAlpha = null; + let currentBlendDstAlpha = null; + let currentPremultipledAlpha = false; + + let currentFlipSided = null; + let currentCullFace = null; + + let currentLineWidth = null; + + let currentPolygonOffsetFactor = null; + let currentPolygonOffsetUnits = null; + + const maxTextures = gl.getParameter( 35661 ); + + let lineWidthAvailable = false; + let version = 0; + const glVersion = gl.getParameter( 7938 ); + + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + + version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); + + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + + version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); + + } + + let currentTextureSlot = null; + let currentBoundTextures = {}; + + const currentScissor = new Vector4(); + const currentViewport = new Vector4(); + + function createTexture( type, target, count ) { + + const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + const texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, 10241, 9728 ); + gl.texParameteri( type, 10240, 9728 ); + + for ( let i = 0; i < count; i ++ ) { + + gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); + + } + + return texture; + + } + + const emptyTextures = {}; + emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); + emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); + + // init + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( 2929 ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( 2884 ); + + setBlending( NoBlending ); + + // + + function enable( id ) { + + if ( enabledCapabilities[ id ] !== true ) { + + gl.enable( id ); + enabledCapabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( enabledCapabilities[ id ] !== false ) { + + gl.disable( id ); + enabledCapabilities[ id ] = false; + + } + + } + + function useProgram( program ) { + + if ( currentProgram !== program ) { + + gl.useProgram( program ); + + currentProgram = program; + + return true; + + } + + return false; + + } + + const equationToGL = { + [ AddEquation ]: 32774, + [ SubtractEquation ]: 32778, + [ ReverseSubtractEquation ]: 32779 + }; + + if ( isWebGL2 ) { + + equationToGL[ MinEquation ] = 32775; + equationToGL[ MaxEquation ] = 32776; + + } else { + + const extension = extensions.get( 'EXT_blend_minmax' ); + + if ( extension !== null ) { + + equationToGL[ MinEquation ] = extension.MIN_EXT; + equationToGL[ MaxEquation ] = extension.MAX_EXT; + + } + + } + + const factorToGL = { + [ ZeroFactor ]: 0, + [ OneFactor ]: 1, + [ SrcColorFactor ]: 768, + [ SrcAlphaFactor ]: 770, + [ SrcAlphaSaturateFactor ]: 776, + [ DstColorFactor ]: 774, + [ DstAlphaFactor ]: 772, + [ OneMinusSrcColorFactor ]: 769, + [ OneMinusSrcAlphaFactor ]: 771, + [ OneMinusDstColorFactor ]: 775, + [ OneMinusDstAlphaFactor ]: 773 + }; + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { + + if ( blending === NoBlending ) { + + if ( currentBlendingEnabled ) { + + disable( 3042 ); + currentBlendingEnabled = false; + + } + + return; + + } + + if ( ! currentBlendingEnabled ) { + + enable( 3042 ); + currentBlendingEnabled = true; + + } + + if ( blending !== CustomBlending ) { + + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + + gl.blendEquation( 32774 ); + + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + + } + + if ( premultipliedAlpha ) { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 1, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 1, 1 ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( 0, 0, 769, 771 ); + break; + + case MultiplyBlending: + gl.blendFuncSeparate( 0, 768, 0, 770 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } else { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 770, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 770, 1 ); + break; + + case SubtractiveBlending: + gl.blendFunc( 0, 769 ); + break; + + case MultiplyBlending: + gl.blendFunc( 0, 768 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + return; + + } + + // custom blending + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + currentBlending = blending; + currentPremultipledAlpha = null; + + } + + function setMaterial( material, frontFaceCW ) { + + material.side === DoubleSide + ? disable( 2884 ) + : enable( 2884 ); + + let flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) flipSided = ! flipSided; + + setFlipSided( flipSided ); + + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + const stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { + + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + + } + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( 2304 ); + + } else { + + gl.frontFace( 2305 ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( 2884 ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( 1029 ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( 1028 ); + + } else { + + gl.cullFace( 1032 ); + + } + + } + + } else { + + disable( 2884 ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) gl.lineWidth( width ); + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( 32823 ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( 32823 ); + + } + + } + + function setScissorTest( scissorTest ) { + + if ( scissorTest ) { + + enable( 3089 ); + + } else { + + disable( 3089 ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1; + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture ) { + + if ( currentTextureSlot === null ) { + + activeTexture(); + + } + + let boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ currentTextureSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function unbindTexture() { + + const boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + + gl.bindTexture( boundTexture.type, null ); + + boundTexture.type = undefined; + boundTexture.texture = undefined; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage3D() { + + try { + + gl.texImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + // + + function reset() { + + enabledCapabilities = {}; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentProgram = null; + + currentBlending = null; + + currentFlipSided = null; + currentCullFace = null; + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + enable: enable, + disable: disable, + + useProgram: useProgram, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + +} + +function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + + const isWebGL2 = capabilities.isWebGL2; + const maxTextures = capabilities.maxTextures; + const maxCubemapSize = capabilities.maxCubemapSize; + const maxTextureSize = capabilities.maxTextureSize; + const maxSamples = capabilities.maxSamples; + + const _videoTextures = new WeakMap(); + let _canvas; + + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + + let useOffscreenCanvas = false; + + try { + + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; + + } catch ( err ) { + + // Ignore any errors + + } + + function createCanvas( width, height ) { + + // Use OffscreenCanvas when available. Specially needed in web workers + + return useOffscreenCanvas ? + new OffscreenCanvas( width, height ) : + document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + + } + + function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { + + let scale = 1; + + // handle case if texture exceeds max size + + if ( image.width > maxSize || image.height > maxSize ) { + + scale = maxSize / Math.max( image.width, image.height ); + + } + + // only perform resize if necessary + + if ( scale < 1 || needsPowerOfTwo === true ) { + + // only perform resize for certain image types + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; + + const width = floor( scale * image.width ); + const height = floor( scale * image.height ); + + if ( _canvas === undefined ) _canvas = createCanvas( width, height ); + + // cube textures can't reuse the same canvas + + const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + + canvas.width = width; + canvas.height = height; + + const context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); + + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); + + return canvas; + + } else { + + if ( 'data' in image ) { + + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); + + } + + return image; + + } + + } + + return image; + + } + + function isPowerOfTwo( image ) { + + return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height ); + + } + + function textureNeedsPowerOfTwo( texture ) { + + if ( isWebGL2 ) return false; + + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + + } + + function textureNeedsGenerateMipmaps( texture, supportsMips ) { + + return texture.generateMipmaps && supportsMips && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + function generateMipmap( target, texture, width, height ) { + + _gl.generateMipmap( target ); + + const textureProperties = properties.get( texture ); + + // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; + + } + + function getInternalFormat( internalFormatName, glFormat, glType ) { + + if ( isWebGL2 === false ) return glFormat; + + if ( internalFormatName !== null ) { + + if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; + + console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + + } + + let internalFormat = glFormat; + + if ( glFormat === 6403 ) { + + if ( glType === 5126 ) internalFormat = 33326; + if ( glType === 5131 ) internalFormat = 33325; + if ( glType === 5121 ) internalFormat = 33321; + + } + + if ( glFormat === 6407 ) { + + if ( glType === 5126 ) internalFormat = 34837; + if ( glType === 5131 ) internalFormat = 34843; + if ( glType === 5121 ) internalFormat = 32849; + + } + + if ( glFormat === 6408 ) { + + if ( glType === 5126 ) internalFormat = 34836; + if ( glType === 5131 ) internalFormat = 34842; + if ( glType === 5121 ) internalFormat = 32856; + + } + + if ( internalFormat === 33325 || internalFormat === 33326 || + internalFormat === 34842 || internalFormat === 34836 ) { + + extensions.get( 'EXT_color_buffer_float' ); + + } + + return internalFormat; + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback( f ) { + + if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { + + return 9728; + + } + + return 9729; + + } + + // + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + if ( texture.isVideoTexture ) { + + _videoTextures.delete( texture ); + + } + + info.memory.textures --; + + } + + function onRenderTargetDispose( event ) { + + const renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + info.memory.textures --; + + } + + // + + function deallocateTexture( texture ) { + + const textureProperties = properties.get( texture ); + + if ( textureProperties.__webglInit === undefined ) return; + + _gl.deleteTexture( textureProperties.__webglTexture ); + + properties.remove( texture ); + + } + + function deallocateRenderTarget( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( renderTarget.texture ); + + if ( ! renderTarget ) return; + + if ( textureProperties.__webglTexture !== undefined ) { + + _gl.deleteTexture( textureProperties.__webglTexture ); + + } + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + for ( let i = 0; i < 6; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); + + } + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); + if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); + if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); + if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); + + } + + properties.remove( renderTarget.texture ); + properties.remove( renderTarget ); + + } + + // + + let textureUnits = 0; + + function resetTextureUnits() { + + textureUnits = 0; + + } + + function allocateTextureUnit() { + + const textureUnit = textureUnits; + + if ( textureUnit >= maxTextures ) { + + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); + + } + + textureUnits += 1; + + return textureUnit; + + } + + // + + function setTexture2D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.isVideoTexture ) updateVideoTexture( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + const image = texture.image; + + if ( image === undefined ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 3553, textureProperties.__webglTexture ); + + } + + function setTexture2DArray( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 35866, textureProperties.__webglTexture ); + + } + + function setTexture3D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 32879, textureProperties.__webglTexture ); + + } + + function setTextureCube( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadCubeTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + } + + const wrappingToGL = { + [ RepeatWrapping ]: 10497, + [ ClampToEdgeWrapping ]: 33071, + [ MirroredRepeatWrapping ]: 33648 + }; + + const filterToGL = { + [ NearestFilter ]: 9728, + [ NearestMipmapNearestFilter ]: 9984, + [ NearestMipmapLinearFilter ]: 9986, + + [ LinearFilter ]: 9729, + [ LinearMipmapNearestFilter ]: 9985, + [ LinearMipmapLinearFilter ]: 9987 + }; + + function setTextureParameters( textureType, texture, supportsMips ) { + + if ( supportsMips ) { + + _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); + + } + + _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); + + } else { + + _gl.texParameteri( textureType, 10242, 33071 ); + _gl.texParameteri( textureType, 10243, 33071 ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, 33071 ); + + } + + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); + + } + + _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); + + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); + + } + + } + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension ) { + + if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; + if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return; + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function initTexture( textureProperties, texture ) { + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + } + + } + + function uploadTexture( textureProperties, texture, slot ) { + + let textureType = 3553; + + if ( texture.isDataTexture2DArray ) textureType = 35866; + if ( texture.isDataTexture3D ) textureType = 32879; + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( textureType, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + _gl.pixelStorei( 37441, texture.premultiplyAlpha ); + _gl.pixelStorei( 3317, texture.unpackAlignment ); + + const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; + const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); + + const supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ); + + let glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + + setTextureParameters( textureType, texture, supportsMips ); + + let mipmap; + const mipmaps = texture.mipmaps; + + if ( texture.isDepthTexture ) { + + // populate depth texture with dummy data + + glInternalFormat = 6402; + + if ( isWebGL2 ) { + + if ( texture.type === FloatType ) { + + glInternalFormat = 36012; + + } else if ( texture.type === UnsignedIntType ) { + + glInternalFormat = 33190; + + } else if ( texture.type === UnsignedInt248Type ) { + + glInternalFormat = 35056; + + } else { + + glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D + + } + + } else { + + if ( texture.type === FloatType ) { + + console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' ); + + } + + } + + // validation checks for WebGL 1 + + if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + + texture.type = UnsignedShortType; + glType = utils.convert( texture.type ); + + } + + } + + if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) { + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat = 34041; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + + texture.type = UnsignedInt248Type; + glType = utils.convert( texture.type ); + + } + + } + + // + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } + + } else if ( texture.isCompressedTexture ) { + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else if ( texture.isDataTexture2DArray ) { + + state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else if ( texture.isDataTexture3D ) { + + state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); + textureProperties.__maxMipLevel = 0; + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( textureType, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + function uploadCubeTexture( textureProperties, texture, slot ) { + + if ( texture.image.length !== 6 ) return; + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + + const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) ); + const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + const cubeImage = []; + + for ( let i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + } + + const image = cubeImage[ 0 ], + supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + + setTextureParameters( 34067, texture, supportsMips ); + + let mipmaps; + + if ( isCompressed ) { + + for ( let i = 0; i < 6; i ++ ) { + + mipmaps = cubeImage[ i ].mipmaps; + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + + } + + } else { + + state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + mipmaps = texture.mipmaps; + + for ( let i = 0; i < 6; i ++ ) { + + if ( isDataTexture ) { + + state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + const mipmapImage = mipmap.image[ i ].image; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + + } + + } else { + + state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length; + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + // We assume images for cube map have the same size. + generateMipmap( 34067, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { + + const glFormat = utils.convert( renderTarget.texture.format ); + const glType = utils.convert( renderTarget.texture.type ); + const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + _gl.bindFramebuffer( 36160, framebuffer ); + _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); + _gl.bindFramebuffer( 36160, null ); + + } + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + + _gl.bindRenderbuffer( 36161, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + let glInternalFormat = 33189; + + if ( isMultisample ) { + + const depthTexture = renderTarget.depthTexture; + + if ( depthTexture && depthTexture.isDepthTexture ) { + + if ( depthTexture.type === FloatType ) { + + glInternalFormat = 36012; + + } else if ( depthTexture.type === UnsignedIntType ) { + + glInternalFormat = 33190; + + } + + } + + const samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + if ( isMultisample ) { + + const samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); + + } + + + _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); + + } else { + + const glFormat = utils.convert( renderTarget.texture.format ); + const glType = utils.convert( renderTarget.texture.type ); + const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + + if ( isMultisample ) { + + const samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } + + _gl.bindRenderbuffer( 36161, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); + if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); + + _gl.bindFramebuffer( 36160, framebuffer ); + + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + + } + + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); + + } else { + + throw new Error( 'Unknown depthTexture format' ); + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + + if ( renderTarget.depthTexture ) { + + if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); + + } + + } else { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); + + } + + } + + _gl.bindFramebuffer( 36160, null ); + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( renderTarget.texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); + const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + // Handles WebGL2 RGBFormat fallback - #18858 + + if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) { + + renderTarget.texture.format = RGBAFormat; + + console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' ); + + } + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + if ( isMultisample ) { + + if ( isWebGL2 ) { + + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); + + const glFormat = utils.convert( renderTarget.texture.format ); + const glType = utils.convert( renderTarget.texture.type ); + const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + const samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); + _gl.bindRenderbuffer( 36161, null ); + + if ( renderTarget.depthBuffer ) { + + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + + } + + _gl.bindFramebuffer( 36160, null ); + + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( 34067, textureProperties.__webglTexture ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); + + for ( let i = 0; i < 6; i ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); + + } + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 34067, null ); + + } else { + + state.bindTexture( 3553, textureProperties.__webglTexture ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 3553, null ); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + const texture = renderTarget.texture; + const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + const target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; + const webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + generateMipmap( target, texture, renderTarget.width, renderTarget.height ); + state.bindTexture( target, null ); + + } + + } + + function updateMultisampleRenderTarget( renderTarget ) { + + if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + if ( isWebGL2 ) { + + const renderTargetProperties = properties.get( renderTarget ); + + _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); + + const width = renderTarget.width; + const height = renderTarget.height; + let mask = 16384; + + if ( renderTarget.depthBuffer ) mask |= 256; + if ( renderTarget.stencilBuffer ) mask |= 1024; + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905 + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } + + } + + function getRenderTargetSamples( renderTarget ) { + + return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? + Math.min( maxSamples, renderTarget.samples ) : 0; + + } + + function updateVideoTexture( texture ) { + + const frame = info.render.frame; + + // Check the last frame we updated the VideoTexture + + if ( _videoTextures.get( texture ) !== frame ) { + + _videoTextures.set( texture, frame ); + texture.update(); + + } + + } + + // backwards compatibility + + let warnedTexture2D = false; + let warnedTextureCube = false; + + function safeSetTexture2D( texture, slot ) { + + if ( texture && texture.isWebGLRenderTarget ) { + + if ( warnedTexture2D === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); + warnedTexture2D = true; + + } + + texture = texture.texture; + + } + + setTexture2D( texture, slot ); + + } + + function safeSetTextureCube( texture, slot ) { + + if ( texture && texture.isWebGLCubeRenderTarget ) { + + if ( warnedTextureCube === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); + warnedTextureCube = true; + + } + + texture = texture.texture; + + } + + + setTextureCube( texture, slot ); + + } + + // + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + + this.safeSetTexture2D = safeSetTexture2D; + this.safeSetTextureCube = safeSetTextureCube; + +} + +function WebGLUtils( gl, extensions, capabilities ) { + + const isWebGL2 = capabilities.isWebGL2; + + function convert( p ) { + + let extension; + + if ( p === UnsignedByteType ) return 5121; + if ( p === UnsignedShort4444Type ) return 32819; + if ( p === UnsignedShort5551Type ) return 32820; + if ( p === UnsignedShort565Type ) return 33635; + + if ( p === ByteType ) return 5120; + if ( p === ShortType ) return 5122; + if ( p === UnsignedShortType ) return 5123; + if ( p === IntType ) return 5124; + if ( p === UnsignedIntType ) return 5125; + if ( p === FloatType ) return 5126; + + if ( p === HalfFloatType ) { + + if ( isWebGL2 ) return 5131; + + extension = extensions.get( 'OES_texture_half_float' ); + + if ( extension !== null ) { + + return extension.HALF_FLOAT_OES; + + } else { + + return null; + + } + + } + + if ( p === AlphaFormat ) return 6406; + if ( p === RGBFormat ) return 6407; + if ( p === RGBAFormat ) return 6408; + if ( p === LuminanceFormat ) return 6409; + if ( p === LuminanceAlphaFormat ) return 6410; + if ( p === DepthFormat ) return 6402; + if ( p === DepthStencilFormat ) return 34041; + if ( p === RedFormat ) return 6403; + + // WebGL2 formats. + + if ( p === RedIntegerFormat ) return 36244; + if ( p === RGFormat ) return 33319; + if ( p === RGIntegerFormat ) return 33320; + if ( p === RGBIntegerFormat ) return 36248; + if ( p === RGBAIntegerFormat ) return 36249; + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || + p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + + } else { + + return null; + + } + + } + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || + p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + + } else { + + return null; + + } + + } + + if ( p === RGB_ETC1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) { + + return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } else { + + return null; + + } + + } + + if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc' ); + + if ( extension !== null ) { + + if ( p === RGB_ETC2_Format ) return extension.COMPRESSED_RGB8_ETC2; + if ( p === RGBA_ETC2_EAC_Format ) return extension.COMPRESSED_RGBA8_ETC2_EAC; + + } + + } + + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || + p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || + p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || + p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || + p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || + p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + + if ( extension !== null ) { + + // TODO Complete? + + return p; + + } else { + + return null; + + } + + } + + if ( p === RGBA_BPTC_Format ) { + + extension = extensions.get( 'EXT_texture_compression_bptc' ); + + if ( extension !== null ) { + + // TODO Complete? + + return p; + + } else { + + return null; + + } + + } + + if ( p === UnsignedInt248Type ) { + + if ( isWebGL2 ) return 34042; + + extension = extensions.get( 'WEBGL_depth_texture' ); + + if ( extension !== null ) { + + return extension.UNSIGNED_INT_24_8_WEBGL; + + } else { + + return null; + + } + + } + + } + + return { convert: convert }; + +} + +function ArrayCamera( array ) { + + PerspectiveCamera.call( this ); + + this.cameras = array || []; + +} + +ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { + + constructor: ArrayCamera, + + isArrayCamera: true + +} ); + +function Group() { + + Object3D.call( this ); + + this.type = 'Group'; + +} + +Group.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Group, + + isGroup: true + +} ); + +function WebXRController() { + + this._targetRay = null; + this._grip = null; + this._hand = null; + +} + +Object.assign( WebXRController.prototype, { + + constructor: WebXRController, + + getHandSpace: function () { + + if ( this._hand === null ) { + + this._hand = new Group(); + this._hand.matrixAutoUpdate = false; + this._hand.visible = false; + + this._hand.joints = []; + this._hand.inputState = { pinching: false }; + + if ( window.XRHand ) { + + for ( let i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) { + + // The transform of this joint will be updated with the joint pose on each frame + const joint = new Group(); + joint.matrixAutoUpdate = false; + joint.visible = false; + this._hand.joints.push( joint ); + // ?? + this._hand.add( joint ); + + } + + } + + } + + return this._hand; + + }, + + getTargetRaySpace: function () { + + if ( this._targetRay === null ) { + + this._targetRay = new Group(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; + + } + + return this._targetRay; + + }, + + getGripSpace: function () { + + if ( this._grip === null ) { + + this._grip = new Group(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; + + } + + return this._grip; + + }, + + dispatchEvent: function ( event ) { + + if ( this._targetRay !== null ) { + + this._targetRay.dispatchEvent( event ); + + } + + if ( this._grip !== null ) { + + this._grip.dispatchEvent( event ); + + } + + if ( this._hand !== null ) { + + this._hand.dispatchEvent( event ); + + } + + return this; + + }, + + disconnect: function ( inputSource ) { + + this.dispatchEvent( { type: 'disconnected', data: inputSource } ); + + if ( this._targetRay !== null ) { + + this._targetRay.visible = false; + + } + + if ( this._grip !== null ) { + + this._grip.visible = false; + + } + + if ( this._hand !== null ) { + + this._hand.visible = false; + + } + + return this; + + }, + + update: function ( inputSource, frame, referenceSpace ) { + + let inputPose = null; + let gripPose = null; + let handPose = null; + + const targetRay = this._targetRay; + const grip = this._grip; + const hand = this._hand; + + if ( inputSource ) { + + if ( hand && inputSource.hand ) { + + handPose = true; + + for ( let i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) { + + if ( inputSource.hand[ i ] ) { + + // Update the joints groups with the XRJoint poses + const jointPose = frame.getJointPose( inputSource.hand[ i ], referenceSpace ); + const joint = hand.joints[ i ]; + + if ( jointPose !== null ) { + + joint.matrix.fromArray( jointPose.transform.matrix ); + joint.matrix.decompose( joint.position, joint.rotation, joint.scale ); + joint.jointRadius = jointPose.radius; + + } + + joint.visible = jointPose !== null; + + // Custom events + + // Check pinch + const indexTip = hand.joints[ window.XRHand.INDEX_PHALANX_TIP ]; + const thumbTip = hand.joints[ window.XRHand.THUMB_PHALANX_TIP ]; + const distance = indexTip.position.distanceTo( thumbTip.position ); + + const distanceToPinch = 0.02; + const threshold = 0.005; + + if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) { + + hand.inputState.pinching = false; + this.dispatchEvent( { + type: "pinchend", + handedness: inputSource.handedness, + target: this + } ); + + } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) { + + hand.inputState.pinching = true; + this.dispatchEvent( { + type: "pinchstart", + handedness: inputSource.handedness, + target: this + } ); + + } + + } + + } + + } else { + + if ( targetRay !== null ) { + + inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + + if ( inputPose !== null ) { + + targetRay.matrix.fromArray( inputPose.transform.matrix ); + targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); + + } + + } + + if ( grip !== null && inputSource.gripSpace ) { + + gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); + + if ( gripPose !== null ) { + + grip.matrix.fromArray( gripPose.transform.matrix ); + grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); + + } + + } + + } + + } + + if ( targetRay !== null ) { + + targetRay.visible = ( inputPose !== null ); + + } + + if ( grip !== null ) { + + grip.visible = ( gripPose !== null ); + + } + + if ( hand !== null ) { + + hand.visible = ( handPose !== null ); + + } + + return this; + + } + +} ); + +function WebXRManager( renderer, gl ) { + + const scope = this; + + let session = null; + + let framebufferScaleFactor = 1.0; + + let referenceSpace = null; + let referenceSpaceType = 'local-floor'; + + let pose = null; + + const controllers = []; + const inputSourcesMap = new Map(); + + // + + const cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); + + const cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); + + const cameras = [ cameraL, cameraR ]; + + const cameraVR = new ArrayCamera(); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); + + let _currentDepthNear = null; + let _currentDepthFar = null; + + // + + this.enabled = false; + + this.isPresenting = false; + + this.getController = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getTargetRaySpace(); + + }; + + this.getControllerGrip = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getGripSpace(); + + }; + + this.getHand = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getHandSpace(); + + }; + + // + + function onSessionEvent( event ) { + + const controller = inputSourcesMap.get( event.inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: event.type, data: event.inputSource } ); + + } + + } + + function onSessionEnd() { + + inputSourcesMap.forEach( function ( controller, inputSource ) { + + controller.disconnect( inputSource ); + + } ); + + inputSourcesMap.clear(); + + // + + renderer.setFramebuffer( null ); + renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 + animation.stop(); + + scope.isPresenting = false; + + scope.dispatchEvent( { type: 'sessionend' } ); + + } + + function onRequestReferenceSpace( value ) { + + referenceSpace = value; + + animation.setContext( session ); + animation.start(); + + scope.isPresenting = true; + + scope.dispatchEvent( { type: 'sessionstart' } ); + + } + + this.setFramebufferScaleFactor = function ( value ) { + + framebufferScaleFactor = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); + + } + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); + + } + + }; + + this.getReferenceSpace = function () { + + return referenceSpace; + + }; + + this.getSession = function () { + + return session; + + }; + + this.setSession = function ( value ) { + + session = value; + + if ( session !== null ) { + + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); + + const attributes = gl.getContextAttributes(); + + if ( attributes.xrCompatible !== true ) { + + gl.makeXRCompatible(); + + } + + const layerInit = { + antialias: attributes.antialias, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; + + // eslint-disable-next-line no-undef + const baseLayer = new XRWebGLLayer( session, gl, layerInit ); + + session.updateRenderState( { baseLayer: baseLayer } ); + + session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); + + // + + session.addEventListener( 'inputsourceschange', updateInputSources ); + + } + + }; + + function updateInputSources( event ) { + + const inputSources = session.inputSources; + + // Assign inputSources to available controllers + + for ( let i = 0; i < controllers.length; i ++ ) { + + inputSourcesMap.set( inputSources[ i ], controllers[ i ] ); + + } + + // Notify disconnected + + for ( let i = 0; i < event.removed.length; i ++ ) { + + const inputSource = event.removed[ i ]; + const controller = inputSourcesMap.get( inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: 'disconnected', data: inputSource } ); + inputSourcesMap.delete( inputSource ); + + } + + } + + // Notify connected + + for ( let i = 0; i < event.added.length; i ++ ) { + + const inputSource = event.added[ i ]; + const controller = inputSourcesMap.get( inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: 'connected', data: inputSource } ); + + } + + } + + } + + // + + const cameraLPos = new Vector3(); + const cameraRPos = new Vector3(); + + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { + + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + + const ipd = cameraLPos.distanceTo( cameraRPos ); + + const projL = cameraL.projectionMatrix.elements; + const projR = cameraR.projectionMatrix.elements; + + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + const near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + const far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + + const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + const left = near * leftFov; + const right = near * rightFov; + + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + const zOffset = ipd / ( - leftFov + rightFov ); + const xOffset = zOffset * - leftFov; + + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + const near2 = near + zOffset; + const far2 = far + zOffset; + const left2 = left - xOffset; + const right2 = right + ( ipd - xOffset ); + const top2 = topFov * far / far2 * near2; + const bottom2 = bottomFov * far / far2 * near2; + + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + + } + + function updateCamera( camera, parent ) { + + if ( parent === null ) { + + camera.matrixWorld.copy( camera.matrix ); + + } else { + + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + + } + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + } + + this.getCamera = function ( camera ) { + + cameraVR.near = cameraR.near = cameraL.near = camera.near; + cameraVR.far = cameraR.far = cameraL.far = camera.far; + + if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) { + + // Note that the new renderState won't apply until the next frame. See #18320 + + session.updateRenderState( { + depthNear: cameraVR.near, + depthFar: cameraVR.far + } ); + + _currentDepthNear = cameraVR.near; + _currentDepthFar = cameraVR.far; + + } + + const parent = camera.parent; + const cameras = cameraVR.cameras; + + updateCamera( cameraVR, parent ); + + for ( let i = 0; i < cameras.length; i ++ ) { + + updateCamera( cameras[ i ], parent ); + + } + + // update camera and its children + + camera.matrixWorld.copy( cameraVR.matrixWorld ); + + const children = camera.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( true ); + + } + + // update projection matrix for proper view frustum culling + + if ( cameras.length === 2 ) { + + setProjectionFromUnion( cameraVR, cameraL, cameraR ); + + } else { + + // assume single camera setup (AR) + + cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); + + } + + return cameraVR; + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time, frame ) { + + pose = frame.getViewerPose( referenceSpace ); + + if ( pose !== null ) { + + const views = pose.views; + const baseLayer = session.renderState.baseLayer; + + renderer.setFramebuffer( baseLayer.framebuffer ); + + let cameraVRNeedsUpdate = false; + + // check if it's necessary to rebuild cameraVR's camera list + + if ( views.length !== cameraVR.cameras.length ) { + + cameraVR.cameras.length = 0; + cameraVRNeedsUpdate = true; + + } + + for ( let i = 0; i < views.length; i ++ ) { + + const view = views[ i ]; + const viewport = baseLayer.getViewport( view ); + + const camera = cameras[ i ]; + camera.matrix.fromArray( view.transform.matrix ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + + if ( i === 0 ) { + + cameraVR.matrix.copy( camera.matrix ); + + } + + if ( cameraVRNeedsUpdate === true ) { + + cameraVR.cameras.push( camera ); + + } + + } + + } + + // + + const inputSources = session.inputSources; + + for ( let i = 0; i < controllers.length; i ++ ) { + + const controller = controllers[ i ]; + const inputSource = inputSources[ i ]; + + controller.update( inputSource, frame, referenceSpace ); + + } + + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame ); + + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + + }; + + this.dispose = function () {}; + +} + +Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); + +function WebGLMaterials( properties ) { + + function refreshFogUniforms( uniforms, fog ) { + + uniforms.fogColor.value.copy( fog.color ); + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshMaterialUniforms( uniforms, material, pixelRatio, height ) { + + if ( material.isMeshBasicMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsLambert( uniforms, material ); + + } else if ( material.isMeshToonMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsToon( uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsPhong( uniforms, material ); + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( uniforms, material ); + + } else { + + refreshUniformsStandard( uniforms, material ); + + } + + } else if ( material.isMeshMatcapMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsMatcap( uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsDepth( uniforms, material ); + + } else if ( material.isMeshDistanceMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsDistance( uniforms, material ); + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsNormal( uniforms, material ); + + } else if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( uniforms, material ); + + if ( material.isLineDashedMaterial ) { + + refreshUniformsDash( uniforms, material ); + + } + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( uniforms, material, pixelRatio, height ); + + } else if ( material.isSpriteMaterial ) { + + refreshUniformsSprites( uniforms, material ); + + } else if ( material.isShadowMaterial ) { + + uniforms.color.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } else if ( material.isShaderMaterial ) { + + material.uniformsNeedUpdate = false; // #15581 + + } + + } + + function refreshUniformsCommon( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + if ( material.color ) { + + uniforms.diffuse.value.copy( material.color ); + + } + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + if ( material.specularMap ) { + + uniforms.specularMap.value = material.specularMap; + + } + + const envMap = properties.get( material ).envMap; + + if ( envMap ) { + + uniforms.envMap.value = envMap; + + uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap._needsFlipEnvMap ) ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + const maxMipLevel = properties.get( envMap ).__maxMipLevel; + + if ( maxMipLevel !== undefined ) { + + uniforms.maxMipLevel.value = maxMipLevel; + + } + + } + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. displacementMap map + // 4. normal map + // 5. bump map + // 6. roughnessMap map + // 7. metalnessMap map + // 8. alphaMap map + // 9. emissiveMap map + // 10. clearcoat map + // 11. clearcoat normal map + // 12. clearcoat roughnessMap map + + let uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.roughnessMap ) { + + uvScaleMap = material.roughnessMap; + + } else if ( material.metalnessMap ) { + + uvScaleMap = material.metalnessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } else if ( material.clearcoatMap ) { + + uvScaleMap = material.clearcoatMap; + + } else if ( material.clearcoatNormalMap ) { + + uvScaleMap = material.clearcoatNormalMap; + + } else if ( material.clearcoatRoughnessMap ) { + + uvScaleMap = material.clearcoatRoughnessMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + // uv repeat and offset setting priorities for uv2 + // 1. ao map + // 2. light map + + let uv2ScaleMap; + + if ( material.aoMap ) { + + uv2ScaleMap = material.aoMap; + + } else if ( material.lightMap ) { + + uv2ScaleMap = material.lightMap; + + } + + if ( uv2ScaleMap !== undefined ) { + + // backwards compatibility + if ( uv2ScaleMap.isWebGLRenderTarget ) { + + uv2ScaleMap = uv2ScaleMap.texture; + + } + + if ( uv2ScaleMap.matrixAutoUpdate === true ) { + + uv2ScaleMap.updateMatrix(); + + } + + uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix ); + + } + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material, pixelRatio, height ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * pixelRatio; + uniforms.scale.value = height * 0.5; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + let uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsSprites( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + let uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsLambert( uniforms, material ) { + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) uniforms.normalScale.value.negate(); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsToon( uniforms, material ) { + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) uniforms.normalScale.value.negate(); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsStandard( uniforms, material ) { + + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + } + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) uniforms.normalScale.value.negate(); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + const envMap = properties.get( material ).envMap; + + if ( envMap ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material ) { + + refreshUniformsStandard( uniforms, material ); + + uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common + + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + if ( material.sheen ) uniforms.sheen.value.copy( material.sheen ); + + if ( material.clearcoatMap ) { + + uniforms.clearcoatMap.value = material.clearcoatMap; + + } + + if ( material.clearcoatRoughnessMap ) { + + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + + } + + if ( material.clearcoatNormalMap ) { + + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + if ( material.side === BackSide ) { + + uniforms.clearcoatNormalScale.value.negate(); + + } + + } + + uniforms.transmission.value = material.transmission; + + if ( material.transmissionMap ) { + + uniforms.transmissionMap.value = material.transmissionMap; + + } + + } + + function refreshUniformsMatcap( uniforms, material ) { + + if ( material.matcap ) { + + uniforms.matcap.value = material.matcap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) uniforms.normalScale.value.negate(); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDepth( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDistance( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + uniforms.referencePosition.value.copy( material.referencePosition ); + uniforms.nearDistance.value = material.nearDistance; + uniforms.farDistance.value = material.farDistance; + + } + + function refreshUniformsNormal( uniforms, material ) { + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) uniforms.normalScale.value.negate(); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + return { + refreshFogUniforms: refreshFogUniforms, + refreshMaterialUniforms: refreshMaterialUniforms + }; + +} + +function WebGLRenderer( parameters ) { + + parameters = parameters || {}; + + const _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), + _context = parameters.context !== undefined ? parameters.context : null, + + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; + + let currentRenderList = null; + let currentRenderState = null; + + // public properties + + this.domElement = _canvas; + + // Debug configuration container + this.debug = { + + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + }; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this.gammaFactor = 2.0; // for backwards compatibility + this.outputEncoding = LinearEncoding; + + // physical lights + + this.physicallyCorrectLights = false; + + // tone mapping + + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1.0; + + // morphs + + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; + + // internal properties + + const _this = this; + + let _isContextLost = false; + + // internal state cache + + let _framebuffer = null; + + let _currentActiveCubeFace = 0; + let _currentActiveMipmapLevel = 0; + let _currentRenderTarget = null; + let _currentFramebuffer = null; + let _currentMaterialId = - 1; + + let _currentCamera = null; + let _currentArrayCamera = null; + + const _currentViewport = new Vector4(); + const _currentScissor = new Vector4(); + let _currentScissorTest = null; + + // + + let _width = _canvas.width; + let _height = _canvas.height; + + let _pixelRatio = 1; + let _opaqueSort = null; + let _transparentSort = null; + + const _viewport = new Vector4( 0, 0, _width, _height ); + const _scissor = new Vector4( 0, 0, _width, _height ); + let _scissorTest = false; + + // frustum + + const _frustum = new Frustum(); + + // clipping + + let _clippingEnabled = false; + let _localClippingEnabled = false; + + // camera matrices cache + + const _projScreenMatrix = new Matrix4(); + + const _vector3 = new Vector3(); + + const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true }; + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + // initialize + + let _gl = _context; + + function getContext( contextNames, contextAttributes ) { + + for ( let i = 0; i < contextNames.length; i ++ ) { + + const contextName = contextNames[ i ]; + const context = _canvas.getContext( contextName, contextAttributes ); + if ( context !== null ) return context; + + } + + return null; + + } + + try { + + const contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat + }; + + // event listeners must be registered before WebGL context is created, see #12753 + + _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + + if ( _gl === null ) { + + const contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ]; + + if ( _this.isWebGL1Renderer === true ) { + + contextNames.shift(); + + } + + _gl = getContext( contextNames, contextAttributes ); + + if ( _gl === null ) { + + if ( getContext( contextNames ) ) { + + throw new Error( 'Error creating WebGL context with your selected attributes.' ); + + } else { + + throw new Error( 'Error creating WebGL context.' ); + + } + + } + + } + + // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + + }; + + } + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; + + } + + let extensions, capabilities, state, info; + let properties, textures, cubemaps, attributes, geometries, objects; + let programCache, materials, renderLists, renderStates, clipping; + + let background, morphtargets, bufferRenderer, indexedBufferRenderer; + + let utils, bindingStates; + + function initGLContext() { + + extensions = new WebGLExtensions( _gl ); + + capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + + if ( capabilities.isWebGL2 === false ) { + + extensions.get( 'WEBGL_depth_texture' ); + extensions.get( 'OES_texture_float' ); + extensions.get( 'OES_texture_half_float' ); + extensions.get( 'OES_texture_half_float_linear' ); + extensions.get( 'OES_standard_derivatives' ); + extensions.get( 'OES_element_index_uint' ); + extensions.get( 'OES_vertex_array_object' ); + extensions.get( 'ANGLE_instanced_arrays' ); + + } + + extensions.get( 'OES_texture_float_linear' ); + + utils = new WebGLUtils( _gl, extensions, capabilities ); + + state = new WebGLState( _gl, extensions, capabilities ); + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + cubemaps = new WebGLCubeMaps( _this ); + attributes = new WebGLAttributes( _gl, capabilities ); + bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities ); + geometries = new WebGLGeometries( _gl, attributes, info, bindingStates ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl ); + clipping = new WebGLClipping( properties ); + programCache = new WebGLPrograms( _this, cubemaps, extensions, capabilities, bindingStates, clipping ); + materials = new WebGLMaterials( properties ); + renderLists = new WebGLRenderLists( properties ); + renderStates = new WebGLRenderStates(); + background = new WebGLBackground( _this, cubemaps, state, objects, _premultipliedAlpha ); + + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); + + info.programs = programCache.programs; + + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.state = state; + _this.info = info; + + } + + initGLContext(); + + // xr + + const xr = new WebXRManager( _this, _gl ); + + this.xr = xr; + + // shadow map + + const shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); + + this.shadowMap = shadowMap; + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.loseContext(); + + }; + + this.forceContextRestore = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.restoreContext(); + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) return; + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width, _height ); + + }; + + this.setSize = function ( width, height, updateStyle ) { + + if ( xr.isPresenting ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + _canvas.width = Math.floor( width * _pixelRatio ); + _canvas.height = Math.floor( height * _pixelRatio ); + + if ( updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + _canvas.width = Math.floor( width * pixelRatio ); + _canvas.height = Math.floor( height * pixelRatio ); + + this.setViewport( 0, 0, width, height ); + + }; + + this.getCurrentViewport = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); + + target = new Vector4(); + + } + + return target.copy( _currentViewport ); + + }; + + this.getViewport = function ( target ) { + + return target.copy( _viewport ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _viewport.set( x.x, x.y, x.z, x.w ); + + } else { + + _viewport.set( x, y, width, height ); + + } + + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissor = function ( target ) { + + return target.copy( _scissor ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _scissor.set( x.x, x.y, x.z, x.w ); + + } else { + + _scissor.set( x, y, width, height ); + + } + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissorTest = function () { + + return _scissorTest; + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + this.setOpaqueSort = function ( method ) { + + _opaqueSort = method; + + }; + + this.setTransparentSort = function ( method ) { + + _transparentSort = method; + + }; + + // Clearing + + this.getClearColor = function () { + + return background.getClearColor(); + + }; + + this.setClearColor = function () { + + background.setClearColor.apply( background, arguments ); + + }; + + this.getClearAlpha = function () { + + return background.getClearAlpha(); + + }; + + this.setClearAlpha = function () { + + background.setClearAlpha.apply( background, arguments ); + + }; + + this.clear = function ( color, depth, stencil ) { + + let bits = 0; + + if ( color === undefined || color ) bits |= 16384; + if ( depth === undefined || depth ) bits |= 256; + if ( stencil === undefined || stencil ) bits |= 1024; + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + // + + this.dispose = function () { + + _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + cubemaps.dispose(); + objects.dispose(); + bindingStates.dispose(); + + xr.dispose(); + + animation.stop(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + console.log( 'THREE.WebGLRenderer: Context Lost.' ); + + _isContextLost = true; + + } + + function onContextRestore( /* event */ ) { + + console.log( 'THREE.WebGLRenderer: Context Restored.' ); + + _isContextLost = false; + + initGLContext(); + + } + + function onMaterialDispose( event ) { + + const material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReference( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReference( material ) { + + const programInfo = properties.get( material ).program; + + if ( programInfo !== undefined ) { + + programCache.releaseProgram( programInfo ); + + } + + } + + // Buffer rendering + + function renderObjectImmediate( object, program ) { + + object.render( function ( object ) { + + _this.renderBufferImmediate( object, program ); + + } ); + + } + + this.renderBufferImmediate = function ( object, program ) { + + bindingStates.initAttributes(); + + const buffers = properties.get( object ); + + if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); + if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); + if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); + if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); + + const programAttributes = program.getAttributes(); + + if ( object.hasPositions ) { + + _gl.bindBuffer( 34962, buffers.position ); + _gl.bufferData( 34962, object.positionArray, 35048 ); + + bindingStates.enableAttribute( programAttributes.position ); + _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasNormals ) { + + _gl.bindBuffer( 34962, buffers.normal ); + _gl.bufferData( 34962, object.normalArray, 35048 ); + + bindingStates.enableAttribute( programAttributes.normal ); + _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasUvs ) { + + _gl.bindBuffer( 34962, buffers.uv ); + _gl.bufferData( 34962, object.uvArray, 35048 ); + + bindingStates.enableAttribute( programAttributes.uv ); + _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); + + } + + if ( object.hasColors ) { + + _gl.bindBuffer( 34962, buffers.color ); + _gl.bufferData( 34962, object.colorArray, 35048 ); + + bindingStates.enableAttribute( programAttributes.color ); + _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); + + } + + bindingStates.disableUnusedAttributes(); + + _gl.drawArrays( 4, 0, object.count ); + + object.count = 0; + + }; + + this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { + + if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) + + const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + + const program = setProgram( camera, scene, material, object ); + + state.setMaterial( material, frontFaceCW ); + + // + + let index = geometry.index; + const position = geometry.attributes.position; + + // + + if ( index === null ) { + + if ( position === undefined || position.count === 0 ) return; + + } else if ( index.count === 0 ) { + + return; + + } + + // + + let rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + rangeFactor = 2; + + } + + if ( material.morphTargets || material.morphNormals ) { + + morphtargets.update( object, geometry, material, program ); + + } + + bindingStates.setup( object, material, program, geometry, index ); + + let attribute; + let renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + // + + const dataCount = ( index !== null ) ? index.count : position.count; + + const rangeStart = geometry.drawRange.start * rangeFactor; + const rangeCount = geometry.drawRange.count * rangeFactor; + + const groupStart = group !== null ? group.start * rangeFactor : 0; + const groupCount = group !== null ? group.count * rangeFactor : Infinity; + + const drawStart = Math.max( rangeStart, groupStart ); + const drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; + + const drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + + if ( drawCount === 0 ) return; + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( 1 ); + + } else { + + renderer.setMode( 4 ); + + } + + } else if ( object.isLine ) { + + let lineWidth = material.linewidth; + + if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( 1 ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( 2 ); + + } else { + + renderer.setMode( 3 ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( 0 ); + + } else if ( object.isSprite ) { + + renderer.setMode( 4 ); + + } + + if ( object.isInstancedMesh ) { + + renderer.renderInstances( drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + const instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount ); + + renderer.renderInstances( drawStart, drawCount, instanceCount ); + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + // Compile + + this.compile = function ( scene, camera ) { + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + scene.traverse( function ( object ) { + + if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + currentRenderState.setupLights( camera ); + + const compiled = new WeakMap(); + + scene.traverse( function ( object ) { + + const material = object.material; + + if ( material ) { + + if ( Array.isArray( material ) ) { + + for ( let i = 0; i < material.length; i ++ ) { + + const material2 = material[ i ]; + + if ( compiled.has( material2 ) === false ) { + + initMaterial( material2, scene, object ); + compiled.set( material2 ); + + } + + } + + } else if ( compiled.has( material ) === false ) { + + initMaterial( material, scene, object ); + compiled.set( material ); + + } + + } + + } ); + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time ) { + + if ( xr.isPresenting ) return; + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); + + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + if ( typeof window !== 'undefined' ) animation.setContext( window ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + xr.setAnimationLoop( callback ); + + ( callback === null ) ? animation.stop() : animation.start(); + + }; + + // Rendering + + this.render = function ( scene, camera ) { + + let renderTarget, forceClear; + + if ( arguments[ 2 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); + renderTarget = arguments[ 2 ]; + + } + + if ( arguments[ 3 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); + forceClear = arguments[ 3 ]; + + } + + if ( camera !== undefined && camera.isCamera !== true ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( _isContextLost === true ) return; + + // reset caching for this frame + + bindingStates.resetDefaultState(); + _currentMaterialId = - 1; + _currentCamera = null; + + // update scene graph + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + if ( camera.parent === null ) camera.updateMatrixWorld(); + + if ( xr.enabled === true && xr.isPresenting === true ) { + + camera = xr.getCamera( camera ); + + } + + // + if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromProjectionMatrix( _projScreenMatrix ); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); + + currentRenderList = renderLists.get( scene, camera ); + currentRenderList.init(); + + projectObject( scene, camera, 0, _this.sortObjects ); + + currentRenderList.finish(); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort( _opaqueSort, _transparentSort ); + + } + + // + + if ( _clippingEnabled === true ) clipping.beginShadows(); + + const shadowsArray = currentRenderState.state.shadowsArray; + + shadowMap.render( shadowsArray, scene, camera ); + + currentRenderState.setupLights( camera ); + + if ( _clippingEnabled === true ) clipping.endShadows(); + + // + + if ( this.info.autoReset === true ) this.info.reset(); + + if ( renderTarget !== undefined ) { + + this.setRenderTarget( renderTarget ); + + } + + // + + background.render( currentRenderList, scene, camera, forceClear ); + + // render scene + + const opaqueObjects = currentRenderList.opaque; + const transparentObjects = currentRenderList.transparent; + + if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera ); + if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera ); + + // + + if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera ); + + // + + if ( _currentRenderTarget !== null ) { + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap( _currentRenderTarget ); + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget( _currentRenderTarget ); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + state.setPolygonOffset( false ); + + // _gl.finish(); + + currentRenderList = null; + currentRenderState = null; + + }; + + function projectObject( object, camera, groupOrder, sortObjects ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isGroup ) { + + groupOrder = object.renderOrder; + + } else if ( object.isLOD ) { + + if ( object.autoUpdate === true ) object.update( camera ); + + } else if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + const geometry = objects.update( object ); + const material = object.material; + + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } else if ( object.isImmediateRenderObject ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( object.isSkinnedMesh ) { + + // update skeleton only once in a frame + + if ( object.skeleton.frame !== info.render.frame ) { + + object.skeleton.update(); + object.skeleton.frame = info.render.frame; + + } + + } + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + const geometry = objects.update( object ); + const material = object.material; + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } + + } + + function renderObjects( renderList, scene, camera ) { + + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + for ( let i = 0, l = renderList.length; i < l; i ++ ) { + + const renderItem = renderList[ i ]; + + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = overrideMaterial === null ? renderItem.material : overrideMaterial; + const group = renderItem.group; + + if ( camera.isArrayCamera ) { + + _currentArrayCamera = camera; + + const cameras = camera.cameras; + + for ( let j = 0, jl = cameras.length; j < jl; j ++ ) { + + const camera2 = cameras[ j ]; + + if ( object.layers.test( camera2.layers ) ) { + + state.viewport( _currentViewport.copy( camera2.viewport ) ); + + currentRenderState.setupLights( camera2 ); + + renderObject( object, scene, camera2, geometry, material, group ); + + } + + } + + } else { + + _currentArrayCamera = null; + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + if ( object.isImmediateRenderObject ) { + + const program = setProgram( camera, scene, material, object ); + + state.setMaterial( material ); + + bindingStates.reset(); + + renderObjectImmediate( object, program ); + + } else { + + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + } + + function initMaterial( material, scene, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + const materialProperties = properties.get( material ); + + const lights = currentRenderState.state.lights; + const shadowsArray = currentRenderState.state.shadowsArray; + + const lightsStateVersion = lights.state.version; + + const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object ); + const programCacheKey = programCache.getProgramCacheKey( parameters ); + + let program = materialProperties.program; + let programChange = true; + + if ( program === undefined ) { + + // new material + material.addEventListener( 'dispose', onMaterialDispose ); + + } else if ( program.cacheKey !== programCacheKey ) { + + // changed glsl or parameters + releaseMaterialProgramReference( material ); + + } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { + + programChange = false; + + } else if ( parameters.shaderID !== undefined ) { + + // same glsl and uniform list, envMap still needs the update here to avoid a frame-late effect + + const environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.envMap = cubemaps.get( material.envMap || environment ); + + return; + + } else { + + // only rebuild uniform list + programChange = false; + + } + + if ( programChange ) { + + parameters.uniforms = programCache.getUniforms( material ); + + material.onBeforeCompile( parameters, _this ); + + program = programCache.acquireProgram( parameters, programCacheKey ); + + materialProperties.program = program; + materialProperties.uniforms = parameters.uniforms; + materialProperties.outputEncoding = parameters.outputEncoding; + + } + + const uniforms = materialProperties.uniforms; + + if ( ! material.isShaderMaterial && + ! material.isRawShaderMaterial || + material.clipping === true ) { + + materialProperties.numClippingPlanes = clipping.numPlanes; + materialProperties.numIntersection = clipping.numIntersection; + uniforms.clippingPlanes = clipping.uniform; + + } + + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; + materialProperties.envMap = cubemaps.get( material.envMap || materialProperties.environment ); + + // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; + + if ( materialProperties.needsLights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.ltc_1.value = lights.state.rectAreaLTC1; + uniforms.ltc_2.value = lights.state.rectAreaLTC2; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; + + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + const progUniforms = materialProperties.program.getUniforms(); + const uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); + + materialProperties.uniformsList = uniformsList; + + } + + function setProgram( camera, scene, material, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + textures.resetTextureUnits(); + + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding; + const envMap = cubemaps.get( material.envMap || environment ); + + const materialProperties = properties.get( material ); + const lights = currentRenderState.state.lights; + + if ( _clippingEnabled === true ) { + + if ( _localClippingEnabled === true || camera !== _currentCamera ) { + + const useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + clipping.setState( material, camera, useCache ); + + } + + } + + if ( material.version === materialProperties.__version ) { + + if ( material.fog && materialProperties.fog !== fog ) { + + initMaterial( material, scene, object ); + + } else if ( materialProperties.environment !== environment ) { + + initMaterial( material, scene, object ); + + } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + + initMaterial( material, scene, object ); + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== clipping.numPlanes || + materialProperties.numIntersection !== clipping.numIntersection ) ) { + + initMaterial( material, scene, object ); + + } else if ( materialProperties.outputEncoding !== encoding ) { + + initMaterial( material, scene, object ); + + } else if ( materialProperties.envMap !== envMap ) { + + initMaterial( material, scene, object ); + + } + + } else { + + initMaterial( material, scene, object ); + materialProperties.__version = material.version; + + } + + let refreshProgram = false; + let refreshMaterial = false; + let refreshLights = false; + + const program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms; + + if ( state.useProgram( program.program ) ) { + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || _currentCamera !== camera ) { + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + if ( _currentCamera !== camera ) { + + _currentCamera = camera; + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material.isShaderMaterial || + material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshStandardMaterial || + material.envMap ) { + + const uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, + _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + } + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { + + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + + } + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.isShadowMaterial || + material.skinning ) { + + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + } + + } + + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // otherwise textures used for skinning can take over texture units reserved for other material textures + + if ( material.skinning ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + const skeleton = object.skeleton; + + if ( skeleton ) { + + const bones = skeleton.bones; + + if ( capabilities.floatVertexTextures ) { + + if ( skeleton.boneTexture === undefined ) { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + + let size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix + size = MathUtils.ceilPowerOfTwo( size ); + size = Math.max( size, 4 ); + + const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( skeleton.boneMatrices ); // copy current values + + const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + + skeleton.boneMatrices = boneMatrices; + skeleton.boneTexture = boneTexture; + skeleton.boneTextureSize = size; + + } + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); + + } else { + + p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); + + } + + } + + } + + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + + if ( materialProperties.needsLights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog ) { + + materials.refreshFogUniforms( m_uniforms, fog ); + + } + + materials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height ); + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + + } + + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + material.uniformsNeedUpdate = false; + + } + + if ( material.isSpriteMaterial ) { + + p_uniforms.setValue( _gl, 'center', object.center ); + + } + + // common matrices + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + return program; + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + function materialNeedsLights( material ) { + + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); + + } + + // + this.setFramebuffer = function ( value ) { + + if ( _framebuffer !== value && _currentRenderTarget === null ) _gl.bindFramebuffer( 36160, value ); + + _framebuffer = value; + + }; + + this.getActiveCubeFace = function () { + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel = function () { + + return _currentActiveMipmapLevel; + + }; + + this.getRenderList = function () { + + return currentRenderList; + + }; + + this.setRenderList = function ( renderList ) { + + currentRenderList = renderList; + + }; + + this.getRenderState = function () { + + return currentRenderState; + + }; + + this.setRenderState = function ( renderState ) { + + currentRenderState = renderState; + + }; + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) { + + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } + + let framebuffer = _framebuffer; + let isCube = false; + + if ( renderTarget ) { + + const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + framebuffer = __webglFramebuffer[ activeCubeFace ]; + isCube = true; + + } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + + } else { + + framebuffer = __webglFramebuffer; + + } + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + } else { + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; + + } + + if ( _currentFramebuffer !== framebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + _currentFramebuffer = framebuffer; + + } + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + if ( isCube ) { + + const textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( 36160, 36064, 34069 + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel ); + + } + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + let framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + let restore = false; + + if ( framebuffer !== _currentFramebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + + restore = true; + + } + + try { + + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + + } + + } else { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); + + } + + } finally { + + if ( restore ) { + + _gl.bindFramebuffer( 36160, _currentFramebuffer ); + + } + + } + + } + + }; + + this.copyFramebufferToTexture = function ( position, texture, level ) { + + if ( level === undefined ) level = 0; + + const levelScale = Math.pow( 2, - level ); + const width = Math.floor( texture.image.width * levelScale ); + const height = Math.floor( texture.image.height * levelScale ); + const glFormat = utils.convert( texture.format ); + + textures.setTexture2D( texture, 0 ); + + _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { + + if ( level === undefined ) level = 0; + + const width = srcTexture.image.width; + const height = srcTexture.image.height; + const glFormat = utils.convert( dstTexture.format ); + const glType = utils.convert( dstTexture.type ); + + textures.setTexture2D( dstTexture, 0 ); + + // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + _gl.pixelStorei( 37440, dstTexture.flipY ); + _gl.pixelStorei( 37441, dstTexture.premultiplyAlpha ); + _gl.pixelStorei( 3317, dstTexture.unpackAlignment ); + + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); + + } else { + + if ( srcTexture.isCompressedTexture ) { + + _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data ); + + } else { + + _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image ); + + } + + } + + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( 3553 ); + + state.unbindTexture(); + + }; + + this.initTexture = function ( texture ) { + + textures.setTexture2D( texture, 0 ); + + state.unbindTexture(); + + }; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + +} + +function WebGL1Renderer( parameters ) { + + WebGLRenderer.call( this, parameters ); + +} + +WebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), { + + constructor: WebGL1Renderer, + + isWebGL1Renderer: true + +} ); + +class FogExp2 { + + constructor( color, density ) { + + Object.defineProperty( this, 'isFogExp2', { value: true } ); + + this.name = ''; + + this.color = new Color( color ); + this.density = ( density !== undefined ) ? density : 0.00025; + + } + + clone() { + + return new FogExp2( this.color, this.density ); + + } + + toJSON( /* meta */ ) { + + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; + + } + +} + +class Fog { + + constructor( color, near, far ) { + + Object.defineProperty( this, 'isFog', { value: true } ); + + this.name = ''; + + this.color = new Color( color ); + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; + + } + + clone() { + + return new Fog( this.color, this.near, this.far ); + + } + + toJSON( /* meta */ ) { + + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; + + } + +} + +class Scene extends Object3D { + + constructor() { + + super(); + + Object.defineProperty( this, 'isScene', { value: true } ); + + this.type = 'Scene'; + + this.background = null; + this.environment = null; + this.fog = null; + + this.overrideMaterial = null; + + this.autoUpdate = true; // checked by the renderer + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.background !== null ) this.background = source.background.clone(); + if ( source.environment !== null ) this.environment = source.environment.clone(); + if ( source.fog !== null ) this.fog = source.fog.clone(); + + if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); + + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); + if ( this.environment !== null ) data.object.environment = this.environment.toJSON( meta ); + if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); + + return data; + + } + +} + +function InterleavedBuffer( array, stride ) { + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + + this.uuid = MathUtils.generateUUID(); + +} + +Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) this.version ++; + + } + +} ); + +Object.assign( InterleavedBuffer.prototype, { + + isInterleavedBuffer: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( let i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) offset = 0; + + this.array.set( value, offset ); + + return this; + + }, + + clone: function ( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = MathUtils.generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer; + + } + + const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] ); + + const ib = new InterleavedBuffer( array, this.stride ); + ib.setUsage( this.usage ); + + return ib; + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + }, + + toJSON: function ( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + // generate UUID for array buffer if necessary + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = MathUtils.generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) ); + + } + + // + + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + }; + + } + +} ); + +const _vector$6 = new Vector3(); + +function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { + + this.name = ''; + + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + + this.normalized = normalized === true; + +} + +Object.defineProperties( InterleavedBufferAttribute.prototype, { + + count: { + + get: function () { + + return this.data.count; + + } + + }, + + array: { + + get: function () { + + return this.data.array; + + } + + }, + + needsUpdate: { + + set: function ( value ) { + + this.data.needsUpdate = value; + + } + + } + +} ); + +Object.assign( InterleavedBufferAttribute.prototype, { + + isInterleavedBufferAttribute: true, + + applyMatrix4: function ( m ) { + + for ( let i = 0, l = this.data.count; i < l; i ++ ) { + + _vector$6.x = this.getX( i ); + _vector$6.y = this.getY( i ); + _vector$6.z = this.getZ( i ); + + _vector$6.applyMatrix4( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + }, + + setX: function ( index, x ) { + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + }, + + setY: function ( index, y ) { + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + }, + + setZ: function ( index, z ) { + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + }, + + setW: function ( index, w ) { + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + }, + + getX: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset ]; + + }, + + getY: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 1 ]; + + }, + + getZ: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 2 ]; + + }, + + getW: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 3 ]; + + }, + + setXY: function ( index, x, y ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + }, + + clone: function ( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized ); + + } else { + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data ); + + } + + return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized ); + + } + + }, + + toJSON: function ( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + // deinterleave data and save it as an ordinary buffer attribute for now + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: array, + normalized: this.normalized + }; + + } else { + + // save as true interlaved attribtue + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data ); + + } + + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + }; + + } + + } + +} ); + +/** + * parameters = { + * color: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ + +function SpriteMaterial( parameters ) { + + Material.call( this ); + + this.type = 'SpriteMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.rotation = 0; + + this.sizeAttenuation = true; + + this.transparent = true; + + this.setValues( parameters ); + +} + +SpriteMaterial.prototype = Object.create( Material.prototype ); +SpriteMaterial.prototype.constructor = SpriteMaterial; +SpriteMaterial.prototype.isSpriteMaterial = true; + +SpriteMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.rotation = source.rotation; + + this.sizeAttenuation = source.sizeAttenuation; + + return this; + +}; + +let _geometry; + +const _intersectPoint = new Vector3(); +const _worldScale = new Vector3(); +const _mvPosition = new Vector3(); + +const _alignedPosition = new Vector2(); +const _rotatedPosition = new Vector2(); +const _viewWorldMatrix = new Matrix4(); + +const _vA$1 = new Vector3(); +const _vB$1 = new Vector3(); +const _vC$1 = new Vector3(); + +const _uvA$1 = new Vector2(); +const _uvB$1 = new Vector2(); +const _uvC$1 = new Vector2(); + +function Sprite( material ) { + + Object3D.call( this ); + + this.type = 'Sprite'; + + if ( _geometry === undefined ) { + + _geometry = new BufferGeometry(); + + const float32Array = new Float32Array( [ + - 0.5, - 0.5, 0, 0, 0, + 0.5, - 0.5, 0, 1, 0, + 0.5, 0.5, 0, 1, 1, + - 0.5, 0.5, 0, 0, 1 + ] ); + + const interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); + + _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); + _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); + _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); + + } + + this.geometry = _geometry; + this.material = ( material !== undefined ) ? material : new SpriteMaterial(); + + this.center = new Vector2( 0.5, 0.5 ); + +} + +Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Sprite, + + isSprite: true, + + raycast: function ( raycaster, intersects ) { + + if ( raycaster.camera === null ) { + + console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + + } + + _worldScale.setFromMatrixScale( this.matrixWorld ); + + _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); + this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); + + _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); + + if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { + + _worldScale.multiplyScalar( - _mvPosition.z ); + + } + + const rotation = this.material.rotation; + let sin, cos; + + if ( rotation !== 0 ) { + + cos = Math.cos( rotation ); + sin = Math.sin( rotation ); + + } + + const center = this.center; + + transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + + _uvA$1.set( 0, 0 ); + _uvB$1.set( 1, 0 ); + _uvC$1.set( 1, 1 ); + + // check first triangle + let intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); + + if ( intersect === null ) { + + // check second triangle + transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _uvB$1.set( 0, 1 ); + + intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); + if ( intersect === null ) { + + return; + + } + + } + + const distance = raycaster.ray.origin.distanceTo( _intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), + face: null, + object: this + + } ); + + }, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + if ( source.center !== undefined ) this.center.copy( source.center ); + + this.material = source.material; + + return this; + + } + +} ); + +function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { + + // compute position in camera space + _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); + + // to check if rotation is not zero + if ( sin !== undefined ) { + + _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); + _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); + + } else { + + _rotatedPosition.copy( _alignedPosition ); + + } + + + vertexPosition.copy( mvPosition ); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; + + // transform to world space + vertexPosition.applyMatrix4( _viewWorldMatrix ); + +} + +const _v1$4 = new Vector3(); +const _v2$2 = new Vector3(); + +function LOD() { + + Object3D.call( this ); + + this._currentLevel = 0; + + this.type = 'LOD'; + + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + } + } ); + + this.autoUpdate = true; + +} + +LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: LOD, + + isLOD: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + const levels = source.levels; + + for ( let i = 0, l = levels.length; i < l; i ++ ) { + + const level = levels[ i ]; + + this.addLevel( level.object.clone(), level.distance ); + + } + + this.autoUpdate = source.autoUpdate; + + return this; + + }, + + addLevel: function ( object, distance ) { + + if ( distance === undefined ) distance = 0; + + distance = Math.abs( distance ); + + const levels = this.levels; + + let l; + + for ( l = 0; l < levels.length; l ++ ) { + + if ( distance < levels[ l ].distance ) { + + break; + + } + + } + + levels.splice( l, 0, { distance: distance, object: object } ); + + this.add( object ); + + return this; + + }, + + getCurrentLevel: function () { + + return this._currentLevel; + + }, + + getObjectForDistance: function ( distance ) { + + const levels = this.levels; + + if ( levels.length > 0 ) { + + let i, l; + + for ( i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance < levels[ i ].distance ) { + + break; + + } + + } + + return levels[ i - 1 ].object; + + } + + return null; + + }, + + raycast: function ( raycaster, intersects ) { + + const levels = this.levels; + + if ( levels.length > 0 ) { + + _v1$4.setFromMatrixPosition( this.matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( _v1$4 ); + + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + + } + + }, + + update: function ( camera ) { + + const levels = this.levels; + + if ( levels.length > 1 ) { + + _v1$4.setFromMatrixPosition( camera.matrixWorld ); + _v2$2.setFromMatrixPosition( this.matrixWorld ); + + const distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom; + + levels[ 0 ].object.visible = true; + + let i, l; + + for ( i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance >= levels[ i ].distance ) { + + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; + + } else { + + break; + + } + + } + + this._currentLevel = i - 1; + + for ( ; i < l; i ++ ) { + + levels[ i ].object.visible = false; + + } + + } + + }, + + toJSON: function ( meta ) { + + const data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.autoUpdate === false ) data.object.autoUpdate = false; + + data.object.levels = []; + + const levels = this.levels; + + for ( let i = 0, l = levels.length; i < l; i ++ ) { + + const level = levels[ i ]; + + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance + } ); + + } + + return data; + + } + +} ); + +function SkinnedMesh( geometry, material ) { + + if ( geometry && geometry.isGeometry ) { + + console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + Mesh.call( this, geometry, material ); + + this.type = 'SkinnedMesh'; + + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + +} + +SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: SkinnedMesh, + + isSkinnedMesh: true, + + copy: function ( source ) { + + Mesh.prototype.copy.call( this, source ); + + this.bindMode = source.bindMode; + this.bindMatrix.copy( source.bindMatrix ); + this.bindMatrixInverse.copy( source.bindMatrixInverse ); + + this.skeleton = source.skeleton; + + return this; + + }, + + bind: function ( skeleton, bindMatrix ) { + + this.skeleton = skeleton; + + if ( bindMatrix === undefined ) { + + this.updateMatrixWorld( true ); + + this.skeleton.calculateInverses(); + + bindMatrix = this.matrixWorld; + + } + + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.getInverse( bindMatrix ); + + }, + + pose: function () { + + this.skeleton.pose(); + + }, + + normalizeSkinWeights: function () { + + const vector = new Vector4(); + + const skinWeight = this.geometry.attributes.skinWeight; + + for ( let i = 0, l = skinWeight.count; i < l; i ++ ) { + + vector.x = skinWeight.getX( i ); + vector.y = skinWeight.getY( i ); + vector.z = skinWeight.getZ( i ); + vector.w = skinWeight.getW( i ); + + const scale = 1.0 / vector.manhattanLength(); + + if ( scale !== Infinity ) { + + vector.multiplyScalar( scale ); + + } else { + + vector.set( 1, 0, 0, 0 ); // do something reasonable + + } + + skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); + + } + + }, + + updateMatrixWorld: function ( force ) { + + Mesh.prototype.updateMatrixWorld.call( this, force ); + + if ( this.bindMode === 'attached' ) { + + this.bindMatrixInverse.getInverse( this.matrixWorld ); + + } else if ( this.bindMode === 'detached' ) { + + this.bindMatrixInverse.getInverse( this.bindMatrix ); + + } else { + + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + + } + + }, + + boneTransform: ( function () { + + const basePosition = new Vector3(); + + const skinIndex = new Vector4(); + const skinWeight = new Vector4(); + + const vector = new Vector3(); + const matrix = new Matrix4(); + + return function ( index, target ) { + + const skeleton = this.skeleton; + const geometry = this.geometry; + + skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index ); + skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index ); + + basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix ); + + target.set( 0, 0, 0 ); + + for ( let i = 0; i < 4; i ++ ) { + + const weight = skinWeight.getComponent( i ); + + if ( weight !== 0 ) { + + const boneIndex = skinIndex.getComponent( i ); + + matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] ); + + target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight ); + + } + + } + + return target.applyMatrix4( this.bindMatrixInverse ); + + }; + + }() ) + +} ); + +const _offsetMatrix = new Matrix4(); +const _identityMatrix = new Matrix4(); + +function Skeleton( bones, boneInverses ) { + + // copy the bone array + + bones = bones || []; + + this.bones = bones.slice( 0 ); + this.boneMatrices = new Float32Array( this.bones.length * 16 ); + + this.frame = - 1; + + // use the supplied bone inverses or calculate the inverses + + if ( boneInverses === undefined ) { + + this.calculateInverses(); + + } else { + + if ( this.bones.length === boneInverses.length ) { + + this.boneInverses = boneInverses.slice( 0 ); + + } else { + + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); + + this.boneInverses = []; + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + this.boneInverses.push( new Matrix4() ); + + } + + } + + } + +} + +Object.assign( Skeleton.prototype, { + + calculateInverses: function () { + + this.boneInverses = []; + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const inverse = new Matrix4(); + + if ( this.bones[ i ] ) { + + inverse.getInverse( this.bones[ i ].matrixWorld ); + + } + + this.boneInverses.push( inverse ); + + } + + }, + + pose: function () { + + // recover the bind-time world matrices + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone ) { + + bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + + } + + } + + // compute the local matrices, positions, rotations and scales + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone ) { + + if ( bone.parent && bone.parent.isBone ) { + + bone.matrix.getInverse( bone.parent.matrixWorld ); + bone.matrix.multiply( bone.matrixWorld ); + + } else { + + bone.matrix.copy( bone.matrixWorld ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + } + + } + + }, + + update: function () { + + const bones = this.bones; + const boneInverses = this.boneInverses; + const boneMatrices = this.boneMatrices; + const boneTexture = this.boneTexture; + + // flatten bone matrices to array + + for ( let i = 0, il = bones.length; i < il; i ++ ) { + + // compute the offset between the current and the original transform + + const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; + + _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + _offsetMatrix.toArray( boneMatrices, i * 16 ); + + } + + if ( boneTexture !== undefined ) { + + boneTexture.needsUpdate = true; + + } + + }, + + clone: function () { + + return new Skeleton( this.bones, this.boneInverses ); + + }, + + getBoneByName: function ( name ) { + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone.name === name ) { + + return bone; + + } + + } + + return undefined; + + }, + + dispose: function ( ) { + + if ( this.boneTexture ) { + + this.boneTexture.dispose(); + + this.boneTexture = undefined; + + } + + } + +} ); + +function Bone() { + + Object3D.call( this ); + + this.type = 'Bone'; + +} + +Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Bone, + + isBone: true + +} ); + +const _instanceLocalMatrix = new Matrix4(); +const _instanceWorldMatrix = new Matrix4(); + +const _instanceIntersects = []; + +const _mesh = new Mesh(); + +function InstancedMesh( geometry, material, count ) { + + Mesh.call( this, geometry, material ); + + this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); + this.instanceColor = null; + + this.count = count; + + this.frustumCulled = false; + +} + +InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: InstancedMesh, + + isInstancedMesh: true, + + copy: function ( source ) { + + Mesh.prototype.copy.call( this, source ); + + this.instanceMatrix.copy( source.instanceMatrix ); + this.count = source.count; + + return this; + + }, + + setColorAt: function ( index, color ) { + + if ( this.instanceColor === null ) { + + this.instanceColor = new BufferAttribute( new Float32Array( this.count * 3 ), 3 ); + + } + + color.toArray( this.instanceColor.array, index * 3 ); + + }, + + getMatrixAt: function ( index, matrix ) { + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + }, + + raycast: function ( raycaster, intersects ) { + + const matrixWorld = this.matrixWorld; + const raycastTimes = this.count; + + _mesh.geometry = this.geometry; + _mesh.material = this.material; + + if ( _mesh.material === undefined ) return; + + for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { + + // calculate the world matrix for each instance + + this.getMatrixAt( instanceId, _instanceLocalMatrix ); + + _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); + + // the mesh represents this single instance + + _mesh.matrixWorld = _instanceWorldMatrix; + + _mesh.raycast( raycaster, _instanceIntersects ); + + // process the result of raycast + + for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) { + + const intersect = _instanceIntersects[ i ]; + intersect.instanceId = instanceId; + intersect.object = this; + intersects.push( intersect ); + + } + + _instanceIntersects.length = 0; + + } + + }, + + setMatrixAt: function ( index, matrix ) { + + matrix.toArray( this.instanceMatrix.array, index * 16 ); + + }, + + updateMorphTargets: function () { + + } + +} ); + +/** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + +function LineBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'LineBasicMaterial'; + + this.color = new Color( 0xffffff ); + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.morphTargets = false; + + this.setValues( parameters ); + +} + +LineBasicMaterial.prototype = Object.create( Material.prototype ); +LineBasicMaterial.prototype.constructor = LineBasicMaterial; + +LineBasicMaterial.prototype.isLineBasicMaterial = true; + +LineBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + this.morphTargets = source.morphTargets; + + return this; + +}; + +const _start = new Vector3(); +const _end = new Vector3(); +const _inverseMatrix$1 = new Matrix4(); +const _ray$1 = new Ray(); +const _sphere$2 = new Sphere(); + +function Line( geometry, material, mode ) { + + if ( mode === 1 ) { + + console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); + + } + + Object3D.call( this ); + + this.type = 'Line'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new LineBasicMaterial(); + + this.updateMorphTargets(); + +} + +Line.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Line, + + isLine: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.material = source.material; + this.geometry = source.geometry; + + return this; + + }, + + computeLineDistances: function () { + + const geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = [ 0 ]; + + for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { + + _start.fromBufferAttribute( positionAttribute, i - 1 ); + _end.fromBufferAttribute( positionAttribute, i ); + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start.distanceTo( _end ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + const vertices = geometry.vertices; + const lineDistances = geometry.lineDistances; + + lineDistances[ 0 ] = 0; + + for ( let i = 1, l = vertices.length; i < l; i ++ ) { + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); + + } + + } + + return this; + + }, + + raycast: function ( raycaster, intersects ) { + + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Line.threshold; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( matrixWorld ); + _sphere$2.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return; + + // + + _inverseMatrix$1.getInverse( matrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + const localThresholdSq = localThreshold * localThreshold; + + const vStart = new Vector3(); + const vEnd = new Vector3(); + const interSegment = new Vector3(); + const interRay = new Vector3(); + const step = this.isLineSegments ? 2 : 1; + + if ( geometry.isBufferGeometry ) { + + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if ( index !== null ) { + + const indices = index.array; + + for ( let i = 0, l = indices.length - 1; i < l; i += step ) { + + const a = indices[ i ]; + const b = indices[ i + 1 ]; + + vStart.fromBufferAttribute( positionAttribute, a ); + vEnd.fromBufferAttribute( positionAttribute, b ); + + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localThresholdSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } else { + + for ( let i = 0, l = positionAttribute.count - 1; i < l; i += step ) { + + vStart.fromBufferAttribute( positionAttribute, i ); + vEnd.fromBufferAttribute( positionAttribute, i + 1 ); + + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localThresholdSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + } else if ( geometry.isGeometry ) { + + const vertices = geometry.vertices; + const nbVertices = vertices.length; + + for ( let i = 0; i < nbVertices - 1; i += step ) { + + const distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + + if ( distSq > localThresholdSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + }, + + updateMorphTargets: function () { + + const geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + const morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + } + +} ); + +const _start$1 = new Vector3(); +const _end$1 = new Vector3(); + +function LineSegments( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineSegments'; + +} + +LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineSegments, + + isLineSegments: true, + + computeLineDistances: function () { + + const geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = []; + + for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { + + _start$1.fromBufferAttribute( positionAttribute, i ); + _end$1.fromBufferAttribute( positionAttribute, i + 1 ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + const vertices = geometry.vertices; + const lineDistances = geometry.lineDistances; + + for ( let i = 0, l = vertices.length; i < l; i += 2 ) { + + _start$1.copy( vertices[ i ] ); + _end$1.copy( vertices[ i + 1 ] ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + } + + return this; + + } + +} ); + +function LineLoop( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineLoop'; + +} + +LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineLoop, + + isLineLoop: true, + +} ); + +/** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * morphTargets: + * } + */ + +function PointsMaterial( parameters ) { + + Material.call( this ); + + this.type = 'PointsMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.morphTargets = false; + + this.setValues( parameters ); + +} + +PointsMaterial.prototype = Object.create( Material.prototype ); +PointsMaterial.prototype.constructor = PointsMaterial; + +PointsMaterial.prototype.isPointsMaterial = true; + +PointsMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + + this.morphTargets = source.morphTargets; + + return this; + +}; + +const _inverseMatrix$2 = new Matrix4(); +const _ray$2 = new Ray(); +const _sphere$3 = new Sphere(); +const _position$1 = new Vector3(); + +function Points( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Points'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new PointsMaterial(); + + this.updateMorphTargets(); + +} + +Points.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Points, + + isPoints: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.material = source.material; + this.geometry = source.geometry; + + return this; + + }, + + raycast: function ( raycaster, intersects ) { + + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Points.threshold; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; + + // + + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + + const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + const localThresholdSq = localThreshold * localThreshold; + + if ( geometry.isBufferGeometry ) { + + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if ( index !== null ) { + + const indices = index.array; + + for ( let i = 0, il = indices.length; i < il; i ++ ) { + + const a = indices[ i ]; + + _position$1.fromBufferAttribute( positionAttribute, a ); + + testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } else { + + for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) { + + _position$1.fromBufferAttribute( positionAttribute, i ); + + testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + } else { + + const vertices = geometry.vertices; + + for ( let i = 0, l = vertices.length; i < l; i ++ ) { + + testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + }, + + updateMorphTargets: function () { + + const geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + const morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + } + +} ); + +function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { + + const rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + + if ( rayPointDistanceSq < localThresholdSq ) { + + const intersectPoint = new Vector3(); + + _ray$2.closestPointToPoint( point, intersectPoint ); + intersectPoint.applyMatrix4( matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint, + index: index, + face: null, + object: object + + } ); + + } + +} + +function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.format = format !== undefined ? format : RGBFormat; + + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + + this.generateMipmaps = false; + + const scope = this; + + function updateVideo() { + + scope.needsUpdate = true; + video.requestVideoFrameCallback( updateVideo ); + + } + + if ( 'requestVideoFrameCallback' in video ) { + + video.requestVideoFrameCallback( updateVideo ); + + } + +} + +VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { + + constructor: VideoTexture, + + isVideoTexture: true, + + update: function () { + + const video = this.image; + const hasVideoFrameCallback = 'requestVideoFrameCallback' in video; + + if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) { + + this.needsUpdate = true; + + } + + } + +} ); + +function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + +} + +CompressedTexture.prototype = Object.create( Texture.prototype ); +CompressedTexture.prototype.constructor = CompressedTexture; + +CompressedTexture.prototype.isCompressedTexture = true; + +function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.needsUpdate = true; + +} + +CanvasTexture.prototype = Object.create( Texture.prototype ); +CanvasTexture.prototype.constructor = CanvasTexture; +CanvasTexture.prototype.isCanvasTexture = true; + +function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + + format = format !== undefined ? format : DepthFormat; + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + + } + + if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; + if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + +} + +DepthTexture.prototype = Object.create( Texture.prototype ); +DepthTexture.prototype.constructor = DepthTexture; +DepthTexture.prototype.isDepthTexture = true; + +let _geometryId = 0; // Geometry uses even numbers as Id +const _m1$3 = new Matrix4(); +const _obj$1 = new Object3D(); +const _offset$1 = new Vector3(); + +function Geometry() { + + Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); + + this.uuid = MathUtils.generateUUID(); + + this.name = ''; + this.type = 'Geometry'; + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + + this.morphTargets = []; + this.morphNormals = []; + + this.skinWeights = []; + this.skinIndices = []; + + this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.elementsNeedUpdate = false; + this.verticesNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + this.groupsNeedUpdate = false; + +} + +Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Geometry, + + isGeometry: true, + + applyMatrix4: function ( matrix ) { + + const normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { + + const vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); + + } + + for ( let i = 0, il = this.faces.length; i < il; i ++ ) { + + const face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); + + for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + + } + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + this.verticesNeedUpdate = true; + this.normalsNeedUpdate = true; + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$3.makeRotationX( angle ); + + this.applyMatrix4( _m1$3 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$3.makeRotationY( angle ); + + this.applyMatrix4( _m1$3 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$3.makeRotationZ( angle ); + + this.applyMatrix4( _m1$3 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$3.makeTranslation( x, y, z ); + + this.applyMatrix4( _m1$3 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$3.makeScale( x, y, z ); + + this.applyMatrix4( _m1$3 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj$1.lookAt( vector ); + + _obj$1.updateMatrix(); + + this.applyMatrix4( _obj$1.matrix ); + + return this; + + }, + + fromBufferGeometry: function ( geometry ) { + + const scope = this; + + const index = geometry.index !== null ? geometry.index : undefined; + const attributes = geometry.attributes; + + if ( attributes.position === undefined ) { + + console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); + return this; + + } + + const position = attributes.position; + const normal = attributes.normal; + const color = attributes.color; + const uv = attributes.uv; + const uv2 = attributes.uv2; + + if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = []; + + for ( let i = 0; i < position.count; i ++ ) { + + scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) ); + + if ( color !== undefined ) { + + scope.colors.push( new Color().fromBufferAttribute( color, i ) ); + + } + + } + + function addFace( a, b, c, materialIndex ) { + + const vertexColors = ( color === undefined ) ? [] : [ + scope.colors[ a ].clone(), + scope.colors[ b ].clone(), + scope.colors[ c ].clone() + ]; + + const vertexNormals = ( normal === undefined ) ? [] : [ + new Vector3().fromBufferAttribute( normal, a ), + new Vector3().fromBufferAttribute( normal, b ), + new Vector3().fromBufferAttribute( normal, c ) + ]; + + const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + + scope.faces.push( face ); + + if ( uv !== undefined ) { + + scope.faceVertexUvs[ 0 ].push( [ + new Vector2().fromBufferAttribute( uv, a ), + new Vector2().fromBufferAttribute( uv, b ), + new Vector2().fromBufferAttribute( uv, c ) + ] ); + + } + + if ( uv2 !== undefined ) { + + scope.faceVertexUvs[ 1 ].push( [ + new Vector2().fromBufferAttribute( uv2, a ), + new Vector2().fromBufferAttribute( uv2, b ), + new Vector2().fromBufferAttribute( uv2, c ) + ] ); + + } + + } + + const groups = geometry.groups; + + if ( groups.length > 0 ) { + + for ( let i = 0; i < groups.length; i ++ ) { + + const group = groups[ i ]; + + const start = group.start; + const count = group.count; + + for ( let j = start, jl = start + count; j < jl; j += 3 ) { + + if ( index !== undefined ) { + + addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex ); + + } else { + + addFace( j, j + 1, j + 2, group.materialIndex ); + + } + + } + + } + + } else { + + if ( index !== undefined ) { + + for ( let i = 0; i < index.count; i += 3 ) { + + addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) ); + + } + + } else { + + for ( let i = 0; i < position.count; i += 3 ) { + + addFace( i, i + 1, i + 2 ); + + } + + } + + } + + this.computeFaceNormals(); + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset$1 ).negate(); + + this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); + + return this; + + }, + + normalize: function () { + + this.computeBoundingSphere(); + + const center = this.boundingSphere.center; + const radius = this.boundingSphere.radius; + + const s = radius === 0 ? 1 : 1.0 / radius; + + const matrix = new Matrix4(); + matrix.set( + s, 0, 0, - s * center.x, + 0, s, 0, - s * center.y, + 0, 0, s, - s * center.z, + 0, 0, 0, 1 + ); + + this.applyMatrix4( matrix ); + + return this; + + }, + + computeFaceNormals: function () { + + const cb = new Vector3(), ab = new Vector3(); + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + const vA = this.vertices[ face.a ]; + const vB = this.vertices[ face.b ]; + const vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + cb.normalize(); + + face.normal.copy( cb ); + + } + + }, + + computeVertexNormals: function ( areaWeighted ) { + + if ( areaWeighted === undefined ) areaWeighted = true; + + const vertices = new Array( this.vertices.length ); + + for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ] = new Vector3(); + + } + + if ( areaWeighted ) { + + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm + + const cb = new Vector3(), ab = new Vector3(); + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + const vA = this.vertices[ face.a ]; + const vB = this.vertices[ face.b ]; + const vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); + + } + + } else { + + this.computeFaceNormals(); + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); + + } + + } + + for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ].normalize(); + + } + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + const vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( vertices[ face.a ] ); + vertexNormals[ 1 ].copy( vertices[ face.b ] ); + vertexNormals[ 2 ].copy( vertices[ face.c ] ); + + } else { + + vertexNormals[ 0 ] = vertices[ face.a ].clone(); + vertexNormals[ 1 ] = vertices[ face.b ].clone(); + vertexNormals[ 2 ] = vertices[ face.c ].clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeFlatVertexNormals: function () { + + this.computeFaceNormals(); + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + const vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( face.normal ); + vertexNormals[ 1 ].copy( face.normal ); + vertexNormals[ 2 ].copy( face.normal ); + + } else { + + vertexNormals[ 0 ] = face.normal.clone(); + vertexNormals[ 1 ] = face.normal.clone(); + vertexNormals[ 2 ] = face.normal.clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeMorphNormals: function () { + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + if ( ! face.__originalFaceNormal ) { + + face.__originalFaceNormal = face.normal.clone(); + + } else { + + face.__originalFaceNormal.copy( face.normal ); + + } + + if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; + + for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + + if ( ! face.__originalVertexNormals[ i ] ) { + + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + + } else { + + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + + } + + } + + } + + // use temp geometry to compute face and vertex normals for each morph + + const tmpGeo = new Geometry(); + tmpGeo.faces = this.faces; + + for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) { + + // create on first access + + if ( ! this.morphNormals[ i ] ) { + + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; + + const dstNormalsFace = this.morphNormals[ i ].faceNormals; + const dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const faceNormal = new Vector3(); + const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; + + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); + + } + + } + + const morphNormals = this.morphNormals[ i ]; + + // set vertices to morph target + + tmpGeo.vertices = this.morphTargets[ i ].vertices; + + // compute morph normals + + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); + + // store morph normals + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + const faceNormal = morphNormals.faceNormals[ f ]; + const vertexNormals = morphNormals.vertexNormals[ f ]; + + faceNormal.copy( face.normal ); + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + + } + + } + + // restore original normals + + for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { + + const face = this.faces[ f ]; + + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; + + } + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + this.boundingBox.setFromPoints( this.vertices ); + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + this.boundingSphere.setFromPoints( this.vertices ); + + }, + + merge: function ( geometry, matrix, materialIndexOffset ) { + + if ( ! ( geometry && geometry.isGeometry ) ) { + + console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); + return; + + } + + let normalMatrix; + const vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + colors1 = this.colors, + colors2 = geometry.colors; + + if ( materialIndexOffset === undefined ) materialIndexOffset = 0; + + if ( matrix !== undefined ) { + + normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + } + + // vertices + + for ( let i = 0, il = vertices2.length; i < il; i ++ ) { + + const vertex = vertices2[ i ]; + + const vertexCopy = vertex.clone(); + + if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); + + vertices1.push( vertexCopy ); + + } + + // colors + + for ( let i = 0, il = colors2.length; i < il; i ++ ) { + + colors1.push( colors2[ i ].clone() ); + + } + + // faces + + for ( let i = 0, il = faces2.length; i < il; i ++ ) { + + const face = faces2[ i ]; + let normal, color; + const faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; + + const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + faceCopy.normal.copy( face.normal ); + + if ( normalMatrix !== undefined ) { + + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + + } + + for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + + normal = faceVertexNormals[ j ].clone(); + + if ( normalMatrix !== undefined ) { + + normal.applyMatrix3( normalMatrix ).normalize(); + + } + + faceCopy.vertexNormals.push( normal ); + + } + + faceCopy.color.copy( face.color ); + + for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); + + } + + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + + faces1.push( faceCopy ); + + } + + // uvs + + for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { + + const faceVertexUvs2 = geometry.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = []; + + for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { + + const uvs2 = faceVertexUvs2[ j ], uvsCopy = []; + + for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) { + + uvsCopy.push( uvs2[ k ].clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + }, + + mergeMesh: function ( mesh ) { + + if ( ! ( mesh && mesh.isMesh ) ) { + + console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); + return; + + } + + if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); + + this.merge( mesh.geometry, mesh.matrix ); + + }, + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + + mergeVertices: function () { + + const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + const unique = [], changes = []; + + const precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 + const precision = Math.pow( 10, precisionPoints ); + + for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { + + const v = this.vertices[ i ]; + const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); + + if ( verticesMap[ key ] === undefined ) { + + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; + + } else { + + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; + + } + + } + + + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + const faceIndicesToRemove = []; + + for ( let i = 0, il = this.faces.length; i < il; i ++ ) { + + const face = this.faces[ i ]; + + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; + + const indices = [ face.a, face.b, face.c ]; + + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( let n = 0; n < 3; n ++ ) { + + if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { + + faceIndicesToRemove.push( i ); + break; + + } + + } + + } + + for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + + const idx = faceIndicesToRemove[ i ]; + + this.faces.splice( idx, 1 ); + + for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + + this.faceVertexUvs[ j ].splice( idx, 1 ); + + } + + } + + // Use unique set of vertices + + const diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; + + }, + + setFromPoints: function ( points ) { + + this.vertices = []; + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + const point = points[ i ]; + this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return this; + + }, + + sortFacesByMaterialIndex: function () { + + const faces = this.faces; + const length = faces.length; + + // tag faces + + for ( let i = 0; i < length; i ++ ) { + + faces[ i ]._id = i; + + } + + // sort faces + + function materialIndexSort( a, b ) { + + return a.materialIndex - b.materialIndex; + + } + + faces.sort( materialIndexSort ); + + // sort uvs + + const uvs1 = this.faceVertexUvs[ 0 ]; + const uvs2 = this.faceVertexUvs[ 1 ]; + + let newUvs1, newUvs2; + + if ( uvs1 && uvs1.length === length ) newUvs1 = []; + if ( uvs2 && uvs2.length === length ) newUvs2 = []; + + for ( let i = 0; i < length; i ++ ) { + + const id = faces[ i ]._id; + + if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); + if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); + + } + + if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; + if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; + + }, + + toJSON: function () { + + const data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + }; + + // standard Geometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + + if ( this.parameters !== undefined ) { + + const parameters = this.parameters; + + for ( const key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; + + } + + const vertices = []; + + for ( let i = 0; i < this.vertices.length; i ++ ) { + + const vertex = this.vertices[ i ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + const faces = []; + const normals = []; + const normalsHash = {}; + const colors = []; + const colorsHash = {}; + const uvs = []; + const uvsHash = {}; + + for ( let i = 0; i < this.faces.length; i ++ ) { + + const face = this.faces[ i ]; + + const hasMaterial = true; + const hasFaceUv = false; // deprecated + const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; + const hasFaceNormal = face.normal.length() > 0; + const hasFaceVertexNormal = face.vertexNormals.length > 0; + const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; + const hasFaceVertexColor = face.vertexColors.length > 0; + + let faceType = 0; + + faceType = setBit( faceType, 0, 0 ); // isQuad + faceType = setBit( faceType, 1, hasMaterial ); + faceType = setBit( faceType, 2, hasFaceUv ); + faceType = setBit( faceType, 3, hasFaceVertexUv ); + faceType = setBit( faceType, 4, hasFaceNormal ); + faceType = setBit( faceType, 5, hasFaceVertexNormal ); + faceType = setBit( faceType, 6, hasFaceColor ); + faceType = setBit( faceType, 7, hasFaceVertexColor ); + + faces.push( faceType ); + faces.push( face.a, face.b, face.c ); + faces.push( face.materialIndex ); + + if ( hasFaceVertexUv ) { + + const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; + + faces.push( + getUvIndex( faceVertexUvs[ 0 ] ), + getUvIndex( faceVertexUvs[ 1 ] ), + getUvIndex( faceVertexUvs[ 2 ] ) + ); + + } + + if ( hasFaceNormal ) { + + faces.push( getNormalIndex( face.normal ) ); + + } + + if ( hasFaceVertexNormal ) { + + const vertexNormals = face.vertexNormals; + + faces.push( + getNormalIndex( vertexNormals[ 0 ] ), + getNormalIndex( vertexNormals[ 1 ] ), + getNormalIndex( vertexNormals[ 2 ] ) + ); + + } + + if ( hasFaceColor ) { + + faces.push( getColorIndex( face.color ) ); + + } + + if ( hasFaceVertexColor ) { + + const vertexColors = face.vertexColors; + + faces.push( + getColorIndex( vertexColors[ 0 ] ), + getColorIndex( vertexColors[ 1 ] ), + getColorIndex( vertexColors[ 2 ] ) + ); + + } + + } + + function setBit( value, position, enabled ) { + + return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + + } + + function getNormalIndex( normal ) { + + const hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + + if ( normalsHash[ hash ] !== undefined ) { + + return normalsHash[ hash ]; + + } + + normalsHash[ hash ] = normals.length / 3; + normals.push( normal.x, normal.y, normal.z ); + + return normalsHash[ hash ]; + + } + + function getColorIndex( color ) { + + const hash = color.r.toString() + color.g.toString() + color.b.toString(); + + if ( colorsHash[ hash ] !== undefined ) { + + return colorsHash[ hash ]; + + } + + colorsHash[ hash ] = colors.length; + colors.push( color.getHex() ); + + return colorsHash[ hash ]; + + } + + function getUvIndex( uv ) { + + const hash = uv.x.toString() + uv.y.toString(); + + if ( uvsHash[ hash ] !== undefined ) { + + return uvsHash[ hash ]; + + } + + uvsHash[ hash ] = uvs.length / 2; + uvs.push( uv.x, uv.y ); + + return uvsHash[ hash ]; + + } + + data.data = {}; + + data.data.vertices = vertices; + data.data.normals = normals; + if ( colors.length > 0 ) data.data.colors = colors; + if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility + data.data.faces = faces; + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + const parameters = this.parameters; + + if ( parameters !== undefined ) { + + const values = []; + + for ( const key in parameters ) { + + values.push( parameters[ key ] ); + + } + + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new Geometry().copy( this ); + + }, + + copy: function ( source ) { + + // reset + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + this.morphTargets = []; + this.morphNormals = []; + this.skinWeights = []; + this.skinIndices = []; + this.lineDistances = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // vertices + + const vertices = source.vertices; + + for ( let i = 0, il = vertices.length; i < il; i ++ ) { + + this.vertices.push( vertices[ i ].clone() ); + + } + + // colors + + const colors = source.colors; + + for ( let i = 0, il = colors.length; i < il; i ++ ) { + + this.colors.push( colors[ i ].clone() ); + + } + + // faces + + const faces = source.faces; + + for ( let i = 0, il = faces.length; i < il; i ++ ) { + + this.faces.push( faces[ i ].clone() ); + + } + + // face vertex uvs + + for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { + + const faceVertexUvs = source.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { + + this.faceVertexUvs[ i ] = []; + + } + + for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + + const uvs = faceVertexUvs[ j ], uvsCopy = []; + + for ( let k = 0, kl = uvs.length; k < kl; k ++ ) { + + const uv = uvs[ k ]; + + uvsCopy.push( uv.clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + // morph targets + + const morphTargets = source.morphTargets; + + for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { + + const morphTarget = {}; + morphTarget.name = morphTargets[ i ].name; + + // vertices + + if ( morphTargets[ i ].vertices !== undefined ) { + + morphTarget.vertices = []; + + for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { + + morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); + + } + + } + + // normals + + if ( morphTargets[ i ].normals !== undefined ) { + + morphTarget.normals = []; + + for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { + + morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); + + } + + } + + this.morphTargets.push( morphTarget ); + + } + + // morph normals + + const morphNormals = source.morphNormals; + + for ( let i = 0, il = morphNormals.length; i < il; i ++ ) { + + const morphNormal = {}; + + // vertex normals + + if ( morphNormals[ i ].vertexNormals !== undefined ) { + + morphNormal.vertexNormals = []; + + for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { + + const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; + const destVertexNormal = {}; + + destVertexNormal.a = srcVertexNormal.a.clone(); + destVertexNormal.b = srcVertexNormal.b.clone(); + destVertexNormal.c = srcVertexNormal.c.clone(); + + morphNormal.vertexNormals.push( destVertexNormal ); + + } + + } + + // face normals + + if ( morphNormals[ i ].faceNormals !== undefined ) { + + morphNormal.faceNormals = []; + + for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { + + morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + + } + + } + + this.morphNormals.push( morphNormal ); + + } + + // skin weights + + const skinWeights = source.skinWeights; + + for ( let i = 0, il = skinWeights.length; i < il; i ++ ) { + + this.skinWeights.push( skinWeights[ i ].clone() ); + + } + + // skin indices + + const skinIndices = source.skinIndices; + + for ( let i = 0, il = skinIndices.length; i < il; i ++ ) { + + this.skinIndices.push( skinIndices[ i ].clone() ); + + } + + // line distances + + const lineDistances = source.lineDistances; + + for ( let i = 0, il = lineDistances.length; i < il; i ++ ) { + + this.lineDistances.push( lineDistances[ i ] ); + + } + + // bounding box + + const boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + const boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // update flags + + this.elementsNeedUpdate = source.elementsNeedUpdate; + this.verticesNeedUpdate = source.verticesNeedUpdate; + this.uvsNeedUpdate = source.uvsNeedUpdate; + this.normalsNeedUpdate = source.normalsNeedUpdate; + this.colorsNeedUpdate = source.colorsNeedUpdate; + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; + this.groupsNeedUpdate = source.groupsNeedUpdate; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} ); + +class BoxGeometry extends Geometry { + + constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + super(); + + this.type = 'BoxGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); + this.mergeVertices(); + + } + +} + +class CircleBufferGeometry extends BufferGeometry { + + constructor( radius, segments, thetaStart, thetaLength ) { + + super(); + + this.type = 'CircleBufferGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const vertex = new Vector3(); + const uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + const segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( let i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + +} + +class CircleGeometry extends Geometry { + + constructor( radius, segments, thetaStart, thetaLength ) { + + super(); + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + +} + +class CylinderBufferGeometry extends BufferGeometry { + + constructor( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + super(); + this.type = 'CylinderBufferGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + const scope = this; + + radiusTop = radiusTop !== undefined ? radiusTop : 1; + radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; + height = height || 1; + + radialSegments = Math.floor( radialSegments ) || 8; + heightSegments = Math.floor( heightSegments ) || 1; + + openEnded = openEnded !== undefined ? openEnded : false; + thetaStart = thetaStart !== undefined ? thetaStart : 0.0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let index = 0; + const indexArray = []; + const halfHeight = height / 2; + let groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) generateCap( true ); + if ( radiusBottom > 0 ) generateCap( false ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + const normal = new Vector3(); + const vertex = new Vector3(); + + let groupCount = 0; + + // this will be used to calculate the normal + const slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( let y = 0; y <= heightSegments; y ++ ) { + + const indexRow = []; + + const v = y / heightSegments; + + // calculate the radius of the current row + + const radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + + const theta = u * thetaLength + thetaStart; + + const sinTheta = Math.sin( theta ); + const cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + for ( let y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + const a = indexArray[ y ][ x ]; + const b = indexArray[ y + 1 ][ x ]; + const c = indexArray[ y + 1 ][ x + 1 ]; + const d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + // save the index of the first center vertex + const centerIndexStart = index; + + const uv = new Vector2(); + const vertex = new Vector3(); + + let groupCount = 0; + + const radius = ( top === true ) ? radiusTop : radiusBottom; + const sign = ( top === true ) ? 1 : - 1; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( let x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + const centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + + const cosTheta = Math.cos( theta ); + const sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + const c = centerIndexStart + x; + const i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + +} + +class CylinderGeometry extends Geometry { + + constructor( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + super(); + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + +} + +class ConeGeometry extends CylinderGeometry { + + constructor( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + this.type = 'ConeGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + +} + +class ConeBufferGeometry extends CylinderBufferGeometry { + + constructor( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + this.type = 'ConeBufferGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + +} + +class PolyhedronBufferGeometry extends BufferGeometry { + + constructor( vertices, indices, radius, detail ) { + + super(); + + this.type = 'PolyhedronBufferGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + radius = radius || 1; + detail = detail || 0; + + // default buffer data + + const vertexBuffer = []; + const uvBuffer = []; + + // the subdivision creates the vertex buffer data + + subdivide( detail ); + + // all vertices should lie on a conceptual sphere with a given radius + + applyRadius( radius ); + + // finally, create the uv data + + generateUVs(); + + // build non-indexed geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + + if ( detail === 0 ) { + + this.computeVertexNormals(); // flat normals + + } else { + + this.normalizeNormals(); // smooth normals + + } + + // helper functions + + function subdivide( detail ) { + + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + + // iterate over all faces and apply a subdivison with the given detail value + + for ( let i = 0; i < indices.length; i += 3 ) { + + // get the vertices of the face + + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); + + // perform subdivision + + subdivideFace( a, b, c, detail ); + + } + + } + + function subdivideFace( a, b, c, detail ) { + + const cols = detail + 1; + + // we use this multidimensional array as a data structure for creating the subdivision + + const v = []; + + // construct all of the vertices for this subdivision + + for ( let i = 0; i <= cols; i ++ ) { + + v[ i ] = []; + + const aj = a.clone().lerp( c, i / cols ); + const bj = b.clone().lerp( c, i / cols ); + + const rows = cols - i; + + for ( let j = 0; j <= rows; j ++ ) { + + if ( j === 0 && i === cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + + } + + } + + } + + // construct all of the faces + + for ( let i = 0; i < cols; i ++ ) { + + for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + + const k = Math.floor( j / 2 ); + + if ( j % 2 === 0 ) { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); + + } else { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + + } + + } + + } + + } + + function applyRadius( radius ) { + + const vertex = new Vector3(); + + // iterate over the entire buffer and apply the radius to each vertex + + for ( let i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + vertex.normalize().multiplyScalar( radius ); + + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; + + } + + } + + function generateUVs() { + + const vertex = new Vector3(); + + for ( let i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + const u = azimuth( vertex ) / 2 / Math.PI + 0.5; + const v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); + + } + + correctUVs(); + + correctSeam(); + + } + + function correctSeam() { + + // handle case when face straddles the seam, see #3269 + + for ( let i = 0; i < uvBuffer.length; i += 6 ) { + + // uv data of a single face + + const x0 = uvBuffer[ i + 0 ]; + const x1 = uvBuffer[ i + 2 ]; + const x2 = uvBuffer[ i + 4 ]; + + const max = Math.max( x0, x1, x2 ); + const min = Math.min( x0, x1, x2 ); + + // 0.9 is somewhat arbitrary + + if ( max > 0.9 && min < 0.1 ) { + + if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; + if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; + if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; + + } + + } + + } + + function pushVertex( vertex ) { + + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + + } + + function getVertexByIndex( index, vertex ) { + + const stride = index * 3; + + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; + + } + + function correctUVs() { + + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + + const centroid = new Vector3(); + + const uvA = new Vector2(); + const uvB = new Vector2(); + const uvC = new Vector2(); + + for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + + const azi = azimuth( centroid ); + + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); + + } + + } + + function correctUV( uv, stride, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + + uvBuffer[ stride ] = uv.x - 1; + + } + + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + + } + + } + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, - vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + } + +} + +class DodecahedronBufferGeometry extends PolyhedronBufferGeometry { + + constructor( radius, detail ) { + + const t = ( 1 + Math.sqrt( 5 ) ) / 2; + const r = 1 / t; + + const vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + const indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'DodecahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + +} + +class DodecahedronGeometry extends Geometry { + + constructor( radius, detail ) { + + super(); + this.type = 'DodecahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + +} + +const _v0$2 = new Vector3(); +const _v1$5 = new Vector3(); +const _normal$1 = new Vector3(); +const _triangle = new Triangle(); + +class EdgesGeometry extends BufferGeometry { + + constructor( geometry, thresholdAngle ) { + + super(); + + this.type = 'EdgesGeometry'; + + this.parameters = { + thresholdAngle: thresholdAngle + }; + + thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; + + if ( geometry.isGeometry ) { + + geometry = new BufferGeometry().fromGeometry( geometry ); + + } + + const precisionPoints = 4; + const precision = Math.pow( 10, precisionPoints ); + const thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle ); + + const indexAttr = geometry.getIndex(); + const positionAttr = geometry.getAttribute( 'position' ); + const indexCount = indexAttr ? indexAttr.count : positionAttr.count; + + const indexArr = [ 0, 0, 0 ]; + const vertKeys = [ 'a', 'b', 'c' ]; + const hashes = new Array( 3 ); + + const edgeData = {}; + const vertices = []; + for ( let i = 0; i < indexCount; i += 3 ) { + + if ( indexAttr ) { + + indexArr[ 0 ] = indexAttr.getX( i ); + indexArr[ 1 ] = indexAttr.getX( i + 1 ); + indexArr[ 2 ] = indexAttr.getX( i + 2 ); + + } else { + + indexArr[ 0 ] = i; + indexArr[ 1 ] = i + 1; + indexArr[ 2 ] = i + 2; + + } + + const { a, b, c } = _triangle; + a.fromBufferAttribute( positionAttr, indexArr[ 0 ] ); + b.fromBufferAttribute( positionAttr, indexArr[ 1 ] ); + c.fromBufferAttribute( positionAttr, indexArr[ 2 ] ); + _triangle.getNormal( _normal$1 ); + + // create hashes for the edge from the vertices + hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`; + hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`; + hashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`; + + // skip degenerate triangles + if ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) { + + continue; + + } + + // iterate over every edge + for ( let j = 0; j < 3; j ++ ) { + + // get the first and next vertex making up the edge + const jNext = ( j + 1 ) % 3; + const vecHash0 = hashes[ j ]; + const vecHash1 = hashes[ jNext ]; + const v0 = _triangle[ vertKeys[ j ] ]; + const v1 = _triangle[ vertKeys[ jNext ] ]; + + const hash = `${ vecHash0 }_${ vecHash1 }`; + const reverseHash = `${ vecHash1 }_${ vecHash0 }`; + + if ( reverseHash in edgeData && edgeData[ reverseHash ] ) { + + // if we found a sibling edge add it into the vertex array if + // it meets the angle threshold and delete the edge from the map. + if ( _normal$1.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) { + + vertices.push( v0.x, v0.y, v0.z ); + vertices.push( v1.x, v1.y, v1.z ); + + } + + edgeData[ reverseHash ] = null; + + } else if ( ! ( hash in edgeData ) ) { + + // if we've already got an edge here then skip adding a new one + edgeData[ hash ] = { + + index0: indexArr[ j ], + index1: indexArr[ jNext ], + normal: _normal$1.clone(), + + }; + + } + + } + + } + + // iterate over all remaining, unmatched edges and add them to the vertex array + for ( const key in edgeData ) { + + if ( edgeData[ key ] ) { + + const { index0, index1 } = edgeData[ key ]; + _v0$2.fromBufferAttribute( positionAttr, index0 ); + _v1$5.fromBufferAttribute( positionAttr, index1 ); + + vertices.push( _v0$2.x, _v0$2.y, _v0$2.z ); + vertices.push( _v1$5.x, _v1$5.y, _v1$5.z ); + + } + + } + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + +} + +/** + * Port from https://github.com/mapbox/earcut (v2.2.2) + */ + +const Earcut = { + + triangulate: function ( data, holeIndices, dim ) { + + dim = dim || 2; + + const hasHoles = holeIndices && holeIndices.length; + const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length; + let outerNode = linkedList( data, 0, outerLen, dim, true ); + const triangles = []; + + if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles; + + let minX, minY, maxX, maxY, x, y, invSize; + + if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { + + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; + + for ( let i = dim; i < outerLen; i += dim ) { + + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 1 / invSize : 0; + + } + + earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); + + return triangles; + + } + +}; + +// create a circular doubly linked list from polygon points in the specified winding order +function linkedList( data, start, end, dim, clockwise ) { + + let i, last; + + if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { + + for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); + + } else { + + for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); + + } + + if ( last && equals( last, last.next ) ) { + + removeNode( last ); + last = last.next; + + } + + return last; + +} + +// eliminate colinear or duplicate points +function filterPoints( start, end ) { + + if ( ! start ) return start; + if ( ! end ) end = start; + + let p = start, + again; + do { + + again = false; + + if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { + + removeNode( p ); + p = end = p.prev; + if ( p === p.next ) break; + again = true; + + } else { + + p = p.next; + + } + + } while ( again || p !== end ); + + return end; + +} + +// main ear slicing loop which triangulates a polygon (given as a linked list) +function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { + + if ( ! ear ) return; + + // interlink polygon nodes in z-order + if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); + + let stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { + + prev = ear.prev; + next = ear.next; + + if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { + + // cut off the triangle + triangles.push( prev.i / dim ); + triangles.push( ear.i / dim ); + triangles.push( next.i / dim ); + + removeNode( ear ); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { + + // try filtering points and slicing again + if ( ! pass ) { + + earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); + + // if this didn't work, try curing all small self-intersections locally + + } else if ( pass === 1 ) { + + ear = cureLocalIntersections( filterPoints( ear ), triangles, dim ); + earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); + + // as a last resort, try splitting the remaining polygon into two + + } else if ( pass === 2 ) { + + splitEarcut( ear, triangles, dim, minX, minY, invSize ); + + } + + break; + + } + + } + +} + +// check whether a polygon node forms a valid ear with adjacent nodes +function isEar( ear ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + let p = ear.next.next; + + while ( p !== ear.prev ) { + + if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) return false; + p = p.next; + + } + + return true; + +} + +function isEarHashed( ear, minX, minY, invSize ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + // triangle bbox; min & max are calculated like this for speed + const minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), + minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), + maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), + maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); + + // z-order range for the current triangle bbox; + const minZ = zOrder( minTX, minTY, minX, minY, invSize ), + maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); + + let p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + } + + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + return true; + +} + +// go through all polygon nodes and cure small local self-intersections +function cureLocalIntersections( start, triangles, dim ) { + + let p = start; + do { + + const a = p.prev, + b = p.next.next; + + if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { + + triangles.push( a.i / dim ); + triangles.push( p.i / dim ); + triangles.push( b.i / dim ); + + // remove two nodes involved + removeNode( p ); + removeNode( p.next ); + + p = start = b; + + } + + p = p.next; + + } while ( p !== start ); + + return filterPoints( p ); + +} + +// try splitting polygon into two and triangulate them independently +function splitEarcut( start, triangles, dim, minX, minY, invSize ) { + + // look for a valid diagonal that divides the polygon into two + let a = start; + do { + + let b = a.next.next; + while ( b !== a.prev ) { + + if ( a.i !== b.i && isValidDiagonal( a, b ) ) { + + // split the polygon in two by the diagonal + let c = splitPolygon( a, b ); + + // filter colinear points around the cuts + a = filterPoints( a, a.next ); + c = filterPoints( c, c.next ); + + // run earcut on each half + earcutLinked( a, triangles, dim, minX, minY, invSize ); + earcutLinked( c, triangles, dim, minX, minY, invSize ); + return; + + } + + b = b.next; + + } + + a = a.next; + + } while ( a !== start ); + +} + +// link every hole into the outer loop, producing a single-ring polygon without holes +function eliminateHoles( data, holeIndices, outerNode, dim ) { + + const queue = []; + let i, len, start, end, list; + + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList( data, start, end, dim, false ); + if ( list === list.next ) list.steiner = true; + queue.push( getLeftmost( list ) ); + + } + + queue.sort( compareX ); + + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { + + eliminateHole( queue[ i ], outerNode ); + outerNode = filterPoints( outerNode, outerNode.next ); + + } + + return outerNode; + +} + +function compareX( a, b ) { + + return a.x - b.x; + +} + +// find a bridge between vertices that connects hole with an outer ring and and link it +function eliminateHole( hole, outerNode ) { + + outerNode = findHoleBridge( hole, outerNode ); + if ( outerNode ) { + + const b = splitPolygon( outerNode, hole ); + + // filter collinear points around the cuts + filterPoints( outerNode, outerNode.next ); + filterPoints( b, b.next ); + + } + +} + +// David Eberly's algorithm for finding a bridge between hole and outer polygon +function findHoleBridge( hole, outerNode ) { + + let p = outerNode; + const hx = hole.x; + const hy = hole.y; + let qx = - Infinity, m; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + + const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { + + qx = x; + if ( x === hx ) { + + if ( hy === p.y ) return p; + if ( hy === p.next.y ) return p.next; + + } + + m = p.x < p.next.x ? p : p.next; + + } + + } + + p = p.next; + + } while ( p !== outerNode ); + + if ( ! m ) return null; + + if ( hx === qx ) return m; // hole touches outer segment; pick leftmost endpoint + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + const stop = m, + mx = m.x, + my = m.y; + let tanMin = Infinity, tan; + + p = m; + + do { + + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + + if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) { + + m = p; + tanMin = tan; + + } + + } + + p = p.next; + + } while ( p !== stop ); + + return m; + +} + +// whether sector in vertex m contains sector in vertex p in the same coordinates +function sectorContainsSector( m, p ) { + + return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0; + +} + +// interlink polygon nodes in z-order +function indexCurve( start, minX, minY, invSize ) { + + let p = start; + do { + + if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + + } while ( p !== start ); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked( p ); + +} + +// Simon Tatham's linked list merge sort algorithm +// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html +function sortLinked( list ) { + + let i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + + p = list; + list = null; + tail = null; + numMerges = 0; + + while ( p ) { + + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { + + pSize ++; + q = q.nextZ; + if ( ! q ) break; + + } + + qSize = inSize; + + while ( pSize > 0 || ( qSize > 0 && q ) ) { + + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + + e = p; + p = p.nextZ; + pSize --; + + } else { + + e = q; + q = q.nextZ; + qSize --; + + } + + if ( tail ) tail.nextZ = e; + else list = e; + + e.prevZ = tail; + tail = e; + + } + + p = q; + + } + + tail.nextZ = null; + inSize *= 2; + + } while ( numMerges > 1 ); + + return list; + +} + +// z-order of a point given coords and inverse of the longer side of data bbox +function zOrder( x, y, minX, minY, invSize ) { + + // coords are transformed into non-negative 15-bit integer range + x = 32767 * ( x - minX ) * invSize; + y = 32767 * ( y - minY ) * invSize; + + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; + + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; + + return x | ( y << 1 ); + +} + +// find the leftmost node of a polygon ring +function getLeftmost( start ) { + + let p = start, + leftmost = start; + do { + + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p; + p = p.next; + + } while ( p !== start ); + + return leftmost; + +} + +// check if a point lies within a convex triangle +function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { + + return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && + ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && + ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; + +} + +// check if a diagonal between two polygon nodes is valid (lies in polygon interior) +function isValidDiagonal( a, b ) { + + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges + ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible + ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors + equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case + +} + +// signed area of a triangle +function area( p, q, r ) { + + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + +} + +// check if two points are equal +function equals( p1, p2 ) { + + return p1.x === p2.x && p1.y === p2.y; + +} + +// check if two segments intersect +function intersects( p1, q1, p2, q2 ) { + + const o1 = sign( area( p1, q1, p2 ) ); + const o2 = sign( area( p1, q1, q2 ) ); + const o3 = sign( area( p2, q2, p1 ) ); + const o4 = sign( area( p2, q2, q1 ) ); + + if ( o1 !== o2 && o3 !== o4 ) return true; // general case + + if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + +} + +// for collinear points p, q, r, check if point q lies on segment pr +function onSegment( p, q, r ) { + + return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); + +} + +function sign( num ) { + + return num > 0 ? 1 : num < 0 ? - 1 : 0; + +} + +// check if a polygon diagonal intersects any polygon segments +function intersectsPolygon( a, b ) { + + let p = a; + do { + + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects( p, p.next, a, b ) ) return true; + p = p.next; + + } while ( p !== a ); + + return false; + +} + +// check if a polygon diagonal is locally inside the polygon +function locallyInside( a, b ) { + + return area( a.prev, a, a.next ) < 0 ? + area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : + area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; + +} + +// check if the middle point of a polygon diagonal is inside the polygon +function middleInside( a, b ) { + + let p = a, + inside = false; + const px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { + + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + inside = ! inside; + p = p.next; + + } while ( p !== a ); + + return inside; + +} + +// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; +// if one belongs to the outer ring and another to a hole, it merges it into a single ring +function splitPolygon( a, b ) { + + const a2 = new Node( a.i, a.x, a.y ), + b2 = new Node( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + +} + +// create a node and optionally link it with previous one (in a circular doubly linked list) +function insertNode( i, x, y, last ) { + + const p = new Node( i, x, y ); + + if ( ! last ) { + + p.prev = p; + p.next = p; + + } else { + + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + + } + + return p; + +} + +function removeNode( p ) { + + p.next.prev = p.prev; + p.prev.next = p.next; + + if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; + if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; + +} + +function Node( i, x, y ) { + + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = null; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + +} + +function signedArea( data, start, end, dim ) { + + let sum = 0; + for ( let i = start, j = end - dim; i < end; i += dim ) { + + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; + + } + + return sum; + +} + +const ShapeUtils = { + + // calculate area of the contour polygon + + area: function ( contour ) { + + const n = contour.length; + let a = 0.0; + + for ( let p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + }, + + isClockWise: function ( pts ) { + + return ShapeUtils.area( pts ) < 0; + + }, + + triangulateShape: function ( contour, holes ) { + + const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + const holeIndices = []; // array of hole indices + const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts( contour ); + addContour( vertices, contour ); + + // + + let holeIndex = contour.length; + + holes.forEach( removeDupEndPts ); + + for ( let i = 0; i < holes.length; i ++ ) { + + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); + + } + + // + + const triangles = Earcut.triangulate( vertices, holeIndices ); + + // + + for ( let i = 0; i < triangles.length; i += 3 ) { + + faces.push( triangles.slice( i, i + 3 ) ); + + } + + return faces; + + } + +}; + +function removeDupEndPts( points ) { + + const l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + +} + +function addContour( vertices, contour ) { + + for ( let i = 0; i < contour.length; i ++ ) { + + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); + + } + +} + +/** + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + +class ExtrudeBufferGeometry extends BufferGeometry { + + constructor( shapes, options ) { + + super(); + + this.type = 'ExtrudeBufferGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + const scope = this; + + const verticesArray = []; + const uvArray = []; + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + addShape( shape ); + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + + this.computeVertexNormals(); + + // functions + + function addShape( shape ) { + + const placeholder = []; + + // options + + const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + const steps = options.steps !== undefined ? options.steps : 1; + let depth = options.depth !== undefined ? options.depth : 100; + + let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; + let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; + let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + const extrudePath = options.extrudePath; + + const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + + // deprecated options + + if ( options.amount !== undefined ) { + + console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); + depth = options.amount; + + } + + // + + let extrudePts, extrudeByPath = false; + let splineTube, binormal, normal, position2; + + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + + } + + // Variables initialization + + const shapePoints = shape.extractPoints( curveSegments ); + + let vertices = shapePoints.shape; + const holes = shapePoints.holes; + + const reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + const faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + const contour = vertices; // vertices has all points but contour has only points of circumference + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); + + return vec.clone().multiplyScalar( size ).add( pt ); + + } + + const vlen = vertices.length, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + const v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + const v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + const v_prev_len = Math.sqrt( v_prev_lensq ); + const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + const ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + const ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + let direction_eq = false; // assumes: opposite + + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + const contourMovements = []; + + for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + const holesMovements = []; + let oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( let b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + const bs = bevelSize + bevelOffset; + + // Back facing vertices + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + for ( let s = 1; s <= steps; s ++ ) { + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( let b = bevelSegments - 1; b >= 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + const start = verticesArray.length / 3; + + if ( bevelEnabled ) { + + let layer = 0; // steps + 1 + let offset = vlen * layer; + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + const start = verticesArray.length / 3; + let layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + + + } + + function sidewalls( contour, layeroffset ) { + + let i = contour.length; + + while ( -- i >= 0 ) { + + const j = i; + let k = i - 1; + if ( k < 0 ) k = contour.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) { + + const slen1 = vlen * s; + const slen2 = vlen * ( s + 1 ); + + const a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + } + + } + + toJSON() { + + const data = BufferGeometry.prototype.toJSON.call( this ); + + const shapes = this.parameters.shapes; + const options = this.parameters.options; + + return toJSON( shapes, options, data ); + + } + +} + +const WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const a_z = vertices[ indexA * 3 + 2 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const b_z = vertices[ indexB * 3 + 2 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + const c_z = vertices[ indexC * 3 + 2 ]; + const d_x = vertices[ indexD * 3 ]; + const d_y = vertices[ indexD * 3 + 1 ]; + const d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < 0.01 ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + +}; + +function toJSON( shapes, options, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); + + return data; + +} + +/** + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + +class ExtrudeGeometry extends Geometry { + + constructor( shapes, options ) { + + super(); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); + this.mergeVertices(); + + } + + toJSON() { + + const data = super.toJSON(); + + const shapes = this.parameters.shapes; + const options = this.parameters.options; + + return toJSON$1( shapes, options, data ); + + } + +} + +function toJSON$1( shapes, options, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); + + return data; + +} + +class IcosahedronBufferGeometry extends PolyhedronBufferGeometry { + + constructor( radius, detail ) { + + const t = ( 1 + Math.sqrt( 5 ) ) / 2; + + const vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; + + const indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'IcosahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + +} + +class IcosahedronGeometry extends Geometry { + + constructor( radius, detail ) { + + super(); + + this.type = 'IcosahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + +} + +class LatheBufferGeometry extends BufferGeometry { + + constructor( points, segments, phiStart, phiLength ) { + + super(); + + this.type = 'LatheBufferGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + segments = Math.floor( segments ) || 12; + phiStart = phiStart || 0; + phiLength = phiLength || Math.PI * 2; + + // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 ); + + + // buffers + + const indices = []; + const vertices = []; + const uvs = []; + + // helper variables + + const inverseSegments = 1.0 / segments; + const vertex = new Vector3(); + const uv = new Vector2(); + + // generate vertices and uvs + + for ( let i = 0; i <= segments; i ++ ) { + + const phi = phiStart + i * inverseSegments * phiLength; + + const sin = Math.sin( phi ); + const cos = Math.cos( phi ); + + for ( let j = 0; j <= ( points.length - 1 ); j ++ ) { + + // vertex + + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // uv + + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); + + uvs.push( uv.x, uv.y ); + + + } + + } + + // indices + + for ( let i = 0; i < segments; i ++ ) { + + for ( let j = 0; j < ( points.length - 1 ); j ++ ) { + + const base = j + i * points.length; + + const a = base; + const b = base + points.length; + const c = base + points.length + 1; + const d = base + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // generate normals + + this.computeVertexNormals(); + + // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). + + if ( phiLength === Math.PI * 2 ) { + + const normals = this.attributes.normal.array; + const n1 = new Vector3(); + const n2 = new Vector3(); + const n = new Vector3(); + + // this is the buffer offset for the last line of vertices + + const base = segments * points.length * 3; + + for ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) { + + // select the normal of the vertex in the first line + + n1.x = normals[ j + 0 ]; + n1.y = normals[ j + 1 ]; + n1.z = normals[ j + 2 ]; + + // select the normal of the vertex in the last line + + n2.x = normals[ base + j + 0 ]; + n2.y = normals[ base + j + 1 ]; + n2.z = normals[ base + j + 2 ]; + + // average normals + + n.addVectors( n1, n2 ).normalize(); + + // assign the new values to both normals + + normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; + normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; + normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; + + } + + } + + } + +} + +class LatheGeometry extends Geometry { + + constructor( points, segments, phiStart, phiLength ) { + + super(); + + this.type = 'LatheGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.mergeVertices(); + + } + +} + +class OctahedronBufferGeometry extends PolyhedronBufferGeometry { + + constructor( radius, detail ) { + + const vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, + 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; + + const indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, + 0, 5, 2, 1, 2, 5, 1, 5, 3, + 1, 3, 4, 1, 4, 2 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'OctahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + +} + +class OctahedronGeometry extends Geometry { + + constructor( radius, detail ) { + + super(); + + this.type = 'OctahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + +} + +/** + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html + */ + +function ParametricBufferGeometry( func, slices, stacks ) { + + BufferGeometry.call( this ); + + this.type = 'ParametricBufferGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + const EPS = 0.00001; + + const normal = new Vector3(); + + const p0 = new Vector3(), p1 = new Vector3(); + const pu = new Vector3(), pv = new Vector3(); + + if ( func.length < 3 ) { + + console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); + + } + + // generate vertices, normals and uvs + + const sliceCount = slices + 1; + + for ( let i = 0; i <= stacks; i ++ ) { + + const v = i / stacks; + + for ( let j = 0; j <= slices; j ++ ) { + + const u = j / slices; + + // vertex + + func( u, v, p0 ); + vertices.push( p0.x, p0.y, p0.z ); + + // normal + + // approximate tangent vectors via finite differences + + if ( u - EPS >= 0 ) { + + func( u - EPS, v, p1 ); + pu.subVectors( p0, p1 ); + + } else { + + func( u + EPS, v, p1 ); + pu.subVectors( p1, p0 ); + + } + + if ( v - EPS >= 0 ) { + + func( u, v - EPS, p1 ); + pv.subVectors( p0, p1 ); + + } else { + + func( u, v + EPS, p1 ); + pv.subVectors( p1, p0 ); + + } + + // cross product of tangent vectors returns surface normal + + normal.crossVectors( pu, pv ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, v ); + + } + + } + + // generate indices + + for ( let i = 0; i < stacks; i ++ ) { + + for ( let j = 0; j < slices; j ++ ) { + + const a = i * sliceCount + j; + const b = i * sliceCount + j + 1; + const c = ( i + 1 ) * sliceCount + j + 1; + const d = ( i + 1 ) * sliceCount + j; + + // faces one and two + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + +} + +ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); +ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; + +/** + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html + */ + +function ParametricGeometry( func, slices, stacks ) { + + Geometry.call( this ); + + this.type = 'ParametricGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); + this.mergeVertices(); + +} + +ParametricGeometry.prototype = Object.create( Geometry.prototype ); +ParametricGeometry.prototype.constructor = ParametricGeometry; + +class PlaneGeometry extends Geometry { + + constructor( width, height, widthSegments, heightSegments ) { + + super(); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); + this.mergeVertices(); + + } + +} + +class PolyhedronGeometry extends Geometry { + + constructor( vertices, indices, radius, detail ) { + + super(); + + this.type = 'PolyhedronGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); + this.mergeVertices(); + + } + +} + +class RingBufferGeometry extends BufferGeometry { + + constructor( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + super(); + + this.type = 'RingBufferGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + innerRadius = innerRadius || 0.5; + outerRadius = outerRadius || 1; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // some helper variables + + let radius = innerRadius; + const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + const vertex = new Vector3(); + const uv = new Vector2(); + + // generate vertices, normals and uvs + + for ( let j = 0; j <= phiSegments; j ++ ) { + + for ( let i = 0; i <= thetaSegments; i ++ ) { + + // values are generate from the inside of the ring to the outside + + const segment = thetaStart + i / thetaSegments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uv + + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // increase the radius for next row of vertices + + radius += radiusStep; + + } + + // indices + + for ( let j = 0; j < phiSegments; j ++ ) { + + const thetaSegmentLevel = j * ( thetaSegments + 1 ); + + for ( let i = 0; i < thetaSegments; i ++ ) { + + const segment = i + thetaSegmentLevel; + + const a = segment; + const b = segment + thetaSegments + 1; + const c = segment + thetaSegments + 2; + const d = segment + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + +} + +class RingGeometry extends Geometry { + + constructor( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + super(); + + this.type = 'RingGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + +} + +class ShapeBufferGeometry extends BufferGeometry { + + constructor( shapes, curveSegments ) { + + super(); + this.type = 'ShapeBufferGeometry'; + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + curveSegments = curveSegments || 12; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let groupStart = 0; + let groupCount = 0; + + // allow single and array values for "shapes" parameter + + if ( Array.isArray( shapes ) === false ) { + + addShape( shapes ); + + } else { + + for ( let i = 0; i < shapes.length; i ++ ) { + + addShape( shapes[ i ] ); + + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + + // helper functions + + function addShape( shape ) { + + const indexOffset = vertices.length / 3; + const points = shape.extractPoints( curveSegments ); + + let shapeVertices = points.shape; + const shapeHoles = points.holes; + + // check direction of vertices + + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + + shapeVertices = shapeVertices.reverse(); + + } + + for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { + + const shapeHole = shapeHoles[ i ]; + + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + + shapeHoles[ i ] = shapeHole.reverse(); + + } + + } + + const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + + // join vertices of inner and outer paths to a single array + + for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { + + const shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); + + } + + // vertices, normals, uvs + + for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) { + + const vertex = shapeVertices[ i ]; + + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs + + } + + // incides + + for ( let i = 0, l = faces.length; i < l; i ++ ) { + + const face = faces[ i ]; + + const a = face[ 0 ] + indexOffset; + const b = face[ 1 ] + indexOffset; + const c = face[ 2 ] + indexOffset; + + indices.push( a, b, c ); + groupCount += 3; + + } + + } + + } + + toJSON() { + + const data = BufferGeometry.prototype.toJSON.call( this ); + + const shapes = this.parameters.shapes; + + return toJSON$2( shapes, data ); + + } + +} + +function toJSON$2( shapes, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + return data; + +} + +class ShapeGeometry extends Geometry { + + constructor( shapes, curveSegments ) { + + super(); + this.type = 'ShapeGeometry'; + + if ( typeof curveSegments === 'object' ) { + + console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + + curveSegments = curveSegments.curveSegments; + + } + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); + this.mergeVertices(); + + } + + toJSON() { + + const data = Geometry.prototype.toJSON.call( this ); + + const shapes = this.parameters.shapes; + + return toJSON$3( shapes, data ); + + } + +} + +function toJSON$3( shapes, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + return data; + +} + +class SphereBufferGeometry extends BufferGeometry { + + constructor( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + super(); + this.type = 'SphereBufferGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + + phiStart = phiStart !== undefined ? phiStart : 0; + phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + + const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + + let index = 0; + const grid = []; + + const vertex = new Vector3(); + const normal = new Vector3(); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // generate vertices, normals and uvs + + for ( let iy = 0; iy <= heightSegments; iy ++ ) { + + const verticesRow = []; + + const v = iy / heightSegments; + + // special case for the poles + + let uOffset = 0; + + if ( iy == 0 && thetaStart == 0 ) { + + uOffset = 0.5 / widthSegments; + + } else if ( iy == heightSegments && thetaEnd == Math.PI ) { + + uOffset = - 0.5 / widthSegments; + + } + + for ( let ix = 0; ix <= widthSegments; ix ++ ) { + + const u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u + uOffset, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( let iy = 0; iy < heightSegments; iy ++ ) { + + for ( let ix = 0; ix < widthSegments; ix ++ ) { + + const a = grid[ iy ][ ix + 1 ]; + const b = grid[ iy ][ ix ]; + const c = grid[ iy + 1 ][ ix ]; + const d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + +} + +class SphereGeometry extends Geometry { + + constructor( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + super(); + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + +} + +class TetrahedronBufferGeometry extends PolyhedronBufferGeometry { + + constructor( radius, detail ) { + + const vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; + + const indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'TetrahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + +} + +class TetrahedronGeometry extends Geometry { + + constructor( radius, detail ) { + + super(); + this.type = 'TetrahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + +} + +/** + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + +class TextBufferGeometry extends ExtrudeBufferGeometry { + + constructor( text, parameters ) { + + parameters = parameters || {}; + + const font = parameters.font; + + if ( ! ( font && font.isFont ) ) { + + console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); + return new BufferGeometry(); + + } + + const shapes = font.generateShapes( text, parameters.size ); + + // translate parameters to ExtrudeGeometry API + + parameters.depth = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; + if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; + if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; + + super( shapes, parameters ); + + this.type = 'TextBufferGeometry'; + + } + +} + +/** + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + +class TextGeometry extends Geometry { + + constructor( text, parameters ) { + + super(); + this.type = 'TextGeometry'; + + this.parameters = { + text: text, + parameters: parameters + }; + + this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); + this.mergeVertices(); + + } + +} + +class TorusBufferGeometry extends BufferGeometry { + + constructor( radius, tube, radialSegments, tubularSegments, arc ) { + + super(); + this.type = 'TorusBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + radius = radius || 1; + tube = tube || 0.4; + radialSegments = Math.floor( radialSegments ) || 8; + tubularSegments = Math.floor( tubularSegments ) || 6; + arc = arc || Math.PI * 2; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const center = new Vector3(); + const vertex = new Vector3(); + const normal = new Vector3(); + + // generate vertices, normals and uvs + + for ( let j = 0; j <= radialSegments; j ++ ) { + + for ( let i = 0; i <= tubularSegments; i ++ ) { + + const u = i / tubularSegments * arc; + const v = j / radialSegments * Math.PI * 2; + + // vertex + + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( let j = 1; j <= radialSegments; j ++ ) { + + for ( let i = 1; i <= tubularSegments; i ++ ) { + + // indices + + const a = ( tubularSegments + 1 ) * j + i - 1; + const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + const c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + const d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + +} + +class TorusGeometry extends Geometry { + + constructor( radius, tube, radialSegments, tubularSegments, arc ) { + + super(); + this.type = 'TorusGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); + this.mergeVertices(); + + } + +} + +class TorusKnotBufferGeometry extends BufferGeometry { + + constructor( radius, tube, tubularSegments, radialSegments, p, q ) { + + super(); + this.type = 'TorusKnotBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + radius = radius || 1; + tube = tube || 0.4; + tubularSegments = Math.floor( tubularSegments ) || 64; + radialSegments = Math.floor( radialSegments ) || 8; + p = p || 2; + q = q || 3; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + + const P1 = new Vector3(); + const P2 = new Vector3(); + + const B = new Vector3(); + const T = new Vector3(); + const N = new Vector3(); + + // generate vertices, normals and uvs + + for ( let i = 0; i <= tubularSegments; ++ i ) { + + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + + const u = i / tubularSegments * p * Math.PI * 2; + + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + + // calculate orthonormal basis + + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); + + // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for ( let j = 0; j <= radialSegments; ++ j ) { + + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + + const v = j / radialSegments * Math.PI * 2; + const cx = - tube * Math.cos( v ); + const cy = tube * Math.sin( v ); + + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( let j = 1; j <= tubularSegments; j ++ ) { + + for ( let i = 1; i <= radialSegments; i ++ ) { + + // indices + + const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + const b = ( radialSegments + 1 ) * j + ( i - 1 ); + const c = ( radialSegments + 1 ) * j + i; + const d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // this function calculates the current position on the torus curve + + function calculatePositionOnCurve( u, p, q, radius, position ) { + + const cu = Math.cos( u ); + const su = Math.sin( u ); + const quOverP = q / p * u; + const cs = Math.cos( quOverP ); + + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } + + } + +} + +class TorusKnotGeometry extends Geometry { + + constructor( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { + + super(); + this.type = 'TorusKnotGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); + + this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); + this.mergeVertices(); + + } + +} + +class TubeBufferGeometry extends BufferGeometry { + + constructor( path, tubularSegments, radius, radialSegments, closed ) { + + super(); + this.type = 'TubeBufferGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + tubularSegments = tubularSegments || 64; + radius = radius || 1; + radialSegments = radialSegments || 8; + closed = closed || false; + + const frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + const uv = new Vector2(); + let P = new Vector3(); + + // buffer + + const vertices = []; + const normals = []; + const uvs = []; + const indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( let i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + P = path.getPointAt( i / tubularSegments, P ); + + // retrieve corresponding normal and binormal + + const N = frames.normals[ i ]; + const B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( let j = 0; j <= radialSegments; j ++ ) { + + const v = j / radialSegments * Math.PI * 2; + + const sin = Math.sin( v ); + const cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( let j = 1; j <= tubularSegments; j ++ ) { + + for ( let i = 1; i <= radialSegments; i ++ ) { + + const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + const b = ( radialSegments + 1 ) * j + ( i - 1 ); + const c = ( radialSegments + 1 ) * j + i; + const d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( let i = 0; i <= tubularSegments; i ++ ) { + + for ( let j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + toJSON() { + + const data = BufferGeometry.prototype.toJSON.call( this ); + + data.path = this.parameters.path.toJSON(); + + return data; + + } + +} + +class TubeGeometry extends Geometry { + + constructor( path, tubularSegments, radius, radialSegments, closed, taper ) { + + super(); + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); + + const bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + + // expose internals + + this.tangents = bufferGeometry.tangents; + this.normals = bufferGeometry.normals; + this.binormals = bufferGeometry.binormals; + + // create geometry + + this.fromBufferGeometry( bufferGeometry ); + this.mergeVertices(); + + } + +} + +class WireframeGeometry extends BufferGeometry { + + constructor( geometry ) { + + super(); + this.type = 'WireframeGeometry'; + + // buffer + + const vertices = []; + + // helper variables + + const edge = [ 0, 0 ], edges = {}; + const keys = [ 'a', 'b', 'c' ]; + + // different logic for Geometry and BufferGeometry + + if ( geometry && geometry.isGeometry ) { + + // create a data structure that contains all edges without duplicates + + const faces = geometry.faces; + + for ( let i = 0, l = faces.length; i < l; i ++ ) { + + const face = faces[ i ]; + + for ( let j = 0; j < 3; j ++ ) { + + const edge1 = face[ keys[ j ] ]; + const edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + const key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + // generate vertices + + for ( const key in edges ) { + + const e = edges[ key ]; + + let vertex = geometry.vertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = geometry.vertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else if ( geometry && geometry.isBufferGeometry ) { + + const vertex = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + const position = geometry.attributes.position; + const indices = geometry.index; + let groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all eges without duplicates + + for ( let o = 0, ol = groups.length; o < ol; ++ o ) { + + const group = groups[ o ]; + + const start = group.start; + const count = group.count; + + for ( let i = start, l = ( start + count ); i < l; i += 3 ) { + + for ( let j = 0; j < 3; j ++ ) { + + const edge1 = indices.getX( i + j ); + const edge2 = indices.getX( i + ( j + 1 ) % 3 ); + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + const key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + } + + // generate vertices + + for ( const key in edges ) { + + const e = edges[ key ]; + + vertex.fromBufferAttribute( position, e.index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex.fromBufferAttribute( position, e.index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else { + + // non-indexed BufferGeometry + + const position = geometry.attributes.position; + + for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( let j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + const index1 = 3 * i + j; + vertex.fromBufferAttribute( position, index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + const index2 = 3 * i + ( ( j + 1 ) % 3 ); + vertex.fromBufferAttribute( position, index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + +} + +var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + EdgesGeometry: EdgesGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + WireframeGeometry: WireframeGeometry +}); + +/** + * parameters = { + * color: + * } + */ + +function ShadowMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShadowMaterial'; + + this.color = new Color( 0x000000 ); + this.transparent = true; + + this.setValues( parameters ); + +} + +ShadowMaterial.prototype = Object.create( Material.prototype ); +ShadowMaterial.prototype.constructor = ShadowMaterial; + +ShadowMaterial.prototype.isShadowMaterial = true; + +ShadowMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + return this; + +}; + +function RawShaderMaterial( parameters ) { + + ShaderMaterial.call( this, parameters ); + + this.type = 'RawShaderMaterial'; + +} + +RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); +RawShaderMaterial.prototype.constructor = RawShaderMaterial; + +RawShaderMaterial.prototype.isRawShaderMaterial = true; + +/** + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshStandardMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'STANDARD': '' }; + + this.type = 'MeshStandardMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 1.0; + this.metalness = 0.0; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.roughnessMap = null; + + this.metalnessMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapIntensity = 1.0; + + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.vertexTangents = false; + + this.setValues( parameters ); + +} + +MeshStandardMaterial.prototype = Object.create( Material.prototype ); +MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; + +MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + +MeshStandardMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'STANDARD': '' }; + + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.roughnessMap = source.roughnessMap; + + this.metalnessMap = source.metalnessMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; + + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + this.vertexTangents = source.vertexTangents; + + return this; + +}; + +/** + * parameters = { + * clearcoat: , + * clearcoatMap: new THREE.Texture( ), + * clearcoatRoughness: , + * clearcoatRoughnessMap: new THREE.Texture( ), + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * + * reflectivity: , + * ior: , + * + * sheen: , + * + * transmission: , + * transmissionMap: new THREE.Texture( ) + * } + */ + +function MeshPhysicalMaterial( parameters ) { + + MeshStandardMaterial.call( this ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.type = 'MeshPhysicalMaterial'; + + this.clearcoat = 0.0; + this.clearcoatMap = null; + this.clearcoatRoughness = 0.0; + this.clearcoatRoughnessMap = null; + this.clearcoatNormalScale = new Vector2( 1, 1 ); + this.clearcoatNormalMap = null; + + this.reflectivity = 0.5; // maps to F0 = 0.04 + + Object.defineProperty( this, 'ior', { + get: function () { + + return ( 1 + 0.4 * this.reflectivity ) / ( 1 - 0.4 * this.reflectivity ); + + }, + set: function ( ior ) { + + this.reflectivity = MathUtils.clamp( 2.5 * ( ior - 1 ) / ( ior + 1 ), 0, 1 ); + + } + } ); + + this.sheen = null; // null will disable sheen bsdf + + this.transmission = 0.0; + this.transmissionMap = null; + + this.setValues( parameters ); + +} + +MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); +MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; + +MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + +MeshPhysicalMaterial.prototype.copy = function ( source ) { + + MeshStandardMaterial.prototype.copy.call( this, source ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.clearcoat = source.clearcoat; + this.clearcoatMap = source.clearcoatMap; + this.clearcoatRoughness = source.clearcoatRoughness; + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); + + this.reflectivity = source.reflectivity; + + if ( source.sheen ) { + + this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); + + } else { + + this.sheen = null; + + } + + this.transmission = source.transmission; + this.transmissionMap = source.transmissionMap; + + return this; + +}; + +/** + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshPhongMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshPhongMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +} + +MeshPhongMaterial.prototype = Object.create( Material.prototype ); +MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; + +MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + +MeshPhongMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + +}; + +/** + * parameters = { + * color: , + * + * map: new THREE.Texture( ), + * gradientMap: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshToonMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'TOON': '' }; + + this.type = 'MeshToonMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + this.gradientMap = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +} + +MeshToonMaterial.prototype = Object.create( Material.prototype ); +MeshToonMaterial.prototype.constructor = MeshToonMaterial; + +MeshToonMaterial.prototype.isMeshToonMaterial = true; + +MeshToonMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + this.gradientMap = source.gradientMap; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + +}; + +/** + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshNormalMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshNormalMaterial'; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +} + +MeshNormalMaterial.prototype = Object.create( Material.prototype ); +MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; + +MeshNormalMaterial.prototype.isMeshNormalMaterial = true; + +MeshNormalMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + +}; + +/** + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshLambertMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshLambertMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +} + +MeshLambertMaterial.prototype = Object.create( Material.prototype ); +MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; + +MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + +MeshLambertMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + +}; + +/** + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + +function MeshMatcapMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'MATCAP': '' }; + + this.type = 'MeshMatcapMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.matcap = null; + + this.map = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +} + +MeshMatcapMaterial.prototype = Object.create( Material.prototype ); +MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; + +MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; + +MeshMatcapMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'MATCAP': '' }; + + this.color.copy( source.color ); + + this.matcap = source.matcap; + + this.map = source.map; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + +}; + +/** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + +function LineDashedMaterial( parameters ) { + + LineBasicMaterial.call( this ); + + this.type = 'LineDashedMaterial'; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.setValues( parameters ); + +} + +LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); +LineDashedMaterial.prototype.constructor = LineDashedMaterial; + +LineDashedMaterial.prototype.isLineDashedMaterial = true; + +LineDashedMaterial.prototype.copy = function ( source ) { + + LineBasicMaterial.prototype.copy.call( this, source ); + + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + + return this; + +}; + +var Materials = /*#__PURE__*/Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material +}); + +const AnimationUtils = { + + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function ( array, from, to ) { + + if ( AnimationUtils.isTypedArray( array ) ) { + + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); + + } + + return array.slice( from, to ); + + }, + + // converts an array to a specific type + convertArray: function ( array, type, forceClone ) { + + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) return array; + + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + + return new type( array ); // create typed array + + } + + return Array.prototype.slice.call( array ); // create Array + + }, + + isTypedArray: function ( object ) { + + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); + + }, + + // returns an array by which times and values can be sorted + getKeyframeOrder: function ( times ) { + + function compareTime( i, j ) { + + return times[ i ] - times[ j ]; + + } + + const n = times.length; + const result = new Array( n ); + for ( let i = 0; i !== n; ++ i ) result[ i ] = i; + + result.sort( compareTime ); + + return result; + + }, + + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function ( values, stride, order ) { + + const nValues = values.length; + const result = new values.constructor( nValues ); + + for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + + const srcOffset = order[ i ] * stride; + + for ( let j = 0; j !== stride; ++ j ) { + + result[ dstOffset ++ ] = values[ srcOffset + j ]; + + } + + } + + return result; + + }, + + // function for parsing AOS keyframe formats + flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { + + let i = 1, key = jsonKeys[ 0 ]; + + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + + key = jsonKeys[ i ++ ]; + + } + + if ( key === undefined ) return; // no data + + let value = key[ valuePropertyName ]; + if ( value === undefined ) return; // no data + + if ( Array.isArray( value ) ) { + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push.apply( values, value ); // push all elements + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else if ( value.toArray !== undefined ) { + + // ...assume THREE.Math-ish + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + value.toArray( values, values.length ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else { + + // otherwise push as-is + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push( value ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } + + }, + + subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { + + fps = fps || 30; + + const clip = sourceClip.clone(); + + clip.name = name; + + const tracks = []; + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + const track = clip.tracks[ i ]; + const valueSize = track.getValueSize(); + + const times = []; + const values = []; + + for ( let j = 0; j < track.times.length; ++ j ) { + + const frame = track.times[ j ] * fps; + + if ( frame < startFrame || frame >= endFrame ) continue; + + times.push( track.times[ j ] ); + + for ( let k = 0; k < valueSize; ++ k ) { + + values.push( track.values[ j * valueSize + k ] ); + + } + + } + + if ( times.length === 0 ) continue; + + track.times = AnimationUtils.convertArray( times, track.times.constructor ); + track.values = AnimationUtils.convertArray( values, track.values.constructor ); + + tracks.push( track ); + + } + + clip.tracks = tracks; + + // find minimum .times value across all tracks in the trimmed clip + + let minStartTime = Infinity; + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + + minStartTime = clip.tracks[ i ].times[ 0 ]; + + } + + } + + // shift all tracks such that clip begins at t=0 + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + clip.tracks[ i ].shift( - 1 * minStartTime ); + + } + + clip.resetDuration(); + + return clip; + + }, + + makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) { + + if ( referenceFrame === undefined ) referenceFrame = 0; + if ( referenceClip === undefined ) referenceClip = targetClip; + if ( fps === undefined || fps <= 0 ) fps = 30; + + const numTracks = referenceClip.tracks.length; + const referenceTime = referenceFrame / fps; + + // Make each track's values relative to the values at the reference frame + for ( let i = 0; i < numTracks; ++ i ) { + + const referenceTrack = referenceClip.tracks[ i ]; + const referenceTrackType = referenceTrack.ValueTypeName; + + // Skip this track if it's non-numeric + if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue; + + // Find the track in the target clip whose name and type matches the reference track + const targetTrack = targetClip.tracks.find( function ( track ) { + + return track.name === referenceTrack.name + && track.ValueTypeName === referenceTrackType; + + } ); + + if ( targetTrack === undefined ) continue; + + let referenceOffset = 0; + const referenceValueSize = referenceTrack.getValueSize(); + + if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { + + referenceOffset = referenceValueSize / 3; + + } + + let targetOffset = 0; + const targetValueSize = targetTrack.getValueSize(); + + if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { + + targetOffset = targetValueSize / 3; + + } + + const lastIndex = referenceTrack.times.length - 1; + let referenceValue; + + // Find the value to subtract out of the track + if ( referenceTime <= referenceTrack.times[ 0 ] ) { + + // Reference frame is earlier than the first keyframe, so just use the first keyframe + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex ); + + } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { + + // Reference frame is after the last keyframe, so just use the last keyframe + const startIndex = lastIndex * referenceValueSize + referenceOffset; + const endIndex = startIndex + referenceValueSize - referenceOffset; + referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex ); + + } else { + + // Interpolate to the reference value + const interpolant = referenceTrack.createInterpolant(); + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + interpolant.evaluate( referenceTime ); + referenceValue = AnimationUtils.arraySlice( interpolant.resultBuffer, startIndex, endIndex ); + + } + + // Conjugate the quaternion + if ( referenceTrackType === 'quaternion' ) { + + const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate(); + referenceQuat.toArray( referenceValue ); + + } + + // Subtract the reference value from all of the track values + + const numTimes = targetTrack.times.length; + for ( let j = 0; j < numTimes; ++ j ) { + + const valueStart = j * targetValueSize + targetOffset; + + if ( referenceTrackType === 'quaternion' ) { + + // Multiply the conjugate for quaternion track types + Quaternion.multiplyQuaternionsFlat( + targetTrack.values, + valueStart, + referenceValue, + 0, + targetTrack.values, + valueStart + ); + + } else { + + const valueEnd = targetValueSize - targetOffset * 2; + + // Subtract each value for all other numeric track types + for ( let k = 0; k < valueEnd; ++ k ) { + + targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; + + } + + } + + } + + } + + targetClip.blendMode = AdditiveAnimationBlendMode; + + return targetClip; + + } + +}; + +/** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + */ + +function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + +} + +Object.assign( Interpolant.prototype, { + + evaluate: function ( t ) { + + const pp = this.parameterPositions; + let i1 = this._cachedIndex, + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; + + validate_interval: { + + seek: { + + let right; + + linear_scan: { + + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { + + for ( let giveUpAt = i1 + 2; ; ) { + + if ( t1 === undefined ) { + + if ( t < t0 ) break forward_scan; + + // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t, t0 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t0 = t1; + t1 = pp[ ++ i1 ]; + + if ( t < t1 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; + + } + + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { + + // looping? + + const t1global = pp[ 1 ]; + + if ( t < t1global ) { + + i1 = 2; // + 1, using the scan for the details + t0 = t1global; + + } + + // linear reverse scan + + for ( let giveUpAt = i1 - 2; ; ) { + + if ( t0 === undefined ) { + + // before start + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t1 = t0; + t0 = pp[ -- i1 - 1 ]; + + if ( t >= t0 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + } // linear scan + + // binary search + + while ( i1 < right ) { + + const mid = ( i1 + right ) >>> 1; + + if ( t < pp[ mid ] ) { + + right = mid; + + } else { + + i1 = mid + 1; + + } + + } + + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; + + // check boundary cases, again + + if ( t0 === undefined ) { + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( t1 === undefined ) { + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t0, t ); + + } + + } // seek + + this._cachedIndex = i1; + + this.intervalChanged_( i1, t0, t1 ); + + } // validate_interval + + return this.interpolate_( i1, t0, t, t1 ); + + }, + + settings: null, // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. + + // --- Protected interface + + DefaultSettings_: {}, + + getSettings_: function () { + + return this.settings || this.DefaultSettings_; + + }, + + copySampleValue_: function ( index ) { + + // copies a sample value to the result buffer + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }, + + // Template methods for derived classes: + + interpolate_: function ( /* i1, t0, t, t1 */ ) { + + throw new Error( 'call to abstract method' ); + // implementations shall return this.resultBuffer + + }, + + intervalChanged_: function ( /* i1, t0, t1 */ ) { + + // empty + + } + +} ); + +// DECLARE ALIAS AFTER assign prototype +Object.assign( Interpolant.prototype, { + + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, + + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_, + +} ); + +/** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + */ + +function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + this._weightPrev = - 0; + this._offsetPrev = - 0; + this._weightNext = - 0; + this._offsetNext = - 0; + +} + +CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: CubicInterpolant, + + DefaultSettings_: { + + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + + }, + + intervalChanged_: function ( i1, t0, t1 ) { + + const pp = this.parameterPositions; + let iPrev = i1 - 2, + iNext = i1 + 1, + + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; + + if ( tPrev === undefined ) { + + switch ( this.getSettings_().endingStart ) { + + case ZeroSlopeEnding: + + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + + } + + } + + if ( tNext === undefined ) { + + switch ( this.getSettings_().endingEnd ) { + + case ZeroSlopeEnding: + + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + + } + + } + + const halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; + + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + + }, + + interpolate_: function ( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, + + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; + + // evaluate polynomials + + const sP = - wP * ppp + 2 * wP * pp - wP * p; + const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; + const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + const sN = wN * ppp - wN * pp; + + // combine data linearly + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; + + } + + return result; + + } + +} ); + +function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + +} + +LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: LinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset1 = i1 * stride, + offset0 = offset1 - stride, + + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; + + } + + return result; + + } + +} ); + +/** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + */ + +function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + +} + +DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: DiscreteInterpolant, + + interpolate_: function ( i1 /*, t0, t, t1 */ ) { + + return this.copySampleValue_( i1 - 1 ); + + } + +} ); + +function KeyframeTrack( name, times, values, interpolation ) { + + if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); + if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); + + this.name = name; + + this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); + this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); + + this.setInterpolation( interpolation || this.DefaultInterpolation ); + +} + +// Static methods + +Object.assign( KeyframeTrack, { + + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + toJSON: function ( track ) { + + const trackType = track.constructor; + + let json; + + // derived classes can define a static toJSON method + if ( trackType.toJSON !== undefined ) { + + json = trackType.toJSON( track ); + + } else { + + // by default, we assume the data can be serialized as-is + json = { + + 'name': track.name, + 'times': AnimationUtils.convertArray( track.times, Array ), + 'values': AnimationUtils.convertArray( track.values, Array ) + + }; + + const interpolation = track.getInterpolation(); + + if ( interpolation !== track.DefaultInterpolation ) { + + json.interpolation = interpolation; + + } + + } + + json.type = track.ValueTypeName; // mandatory + + return json; + + } + +} ); + +Object.assign( KeyframeTrack.prototype, { + + constructor: KeyframeTrack, + + TimeBufferType: Float32Array, + + ValueBufferType: Float32Array, + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodDiscrete: function ( result ) { + + return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: function ( result ) { + + return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + setInterpolation: function ( interpolation ) { + + let factoryMethod; + + switch ( interpolation ) { + + case InterpolateDiscrete: + + factoryMethod = this.InterpolantFactoryMethodDiscrete; + + break; + + case InterpolateLinear: + + factoryMethod = this.InterpolantFactoryMethodLinear; + + break; + + case InterpolateSmooth: + + factoryMethod = this.InterpolantFactoryMethodSmooth; + + break; + + } + + if ( factoryMethod === undefined ) { + + const message = "unsupported interpolation for " + + this.ValueTypeName + " keyframe track named " + this.name; + + if ( this.createInterpolant === undefined ) { + + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { + + this.setInterpolation( this.DefaultInterpolation ); + + } else { + + throw new Error( message ); // fatal, in this case + + } + + } + + console.warn( 'THREE.KeyframeTrack:', message ); + return this; + + } + + this.createInterpolant = factoryMethod; + + return this; + + }, + + getInterpolation: function () { + + switch ( this.createInterpolant ) { + + case this.InterpolantFactoryMethodDiscrete: + + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + + return InterpolateSmooth; + + } + + }, + + getValueSize: function () { + + return this.values.length / this.times.length; + + }, + + // move all keyframes either forwards or backwards in time + shift: function ( timeOffset ) { + + if ( timeOffset !== 0.0 ) { + + const times = this.times; + + for ( let i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] += timeOffset; + + } + + } + + return this; + + }, + + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function ( timeScale ) { + + if ( timeScale !== 1.0 ) { + + const times = this.times; + + for ( let i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] *= timeScale; + + } + + } + + return this; + + }, + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function ( startTime, endTime ) { + + const times = this.times, + nKeys = times.length; + + let from = 0, + to = nKeys - 1; + + while ( from !== nKeys && times[ from ] < startTime ) { + + ++ from; + + } + + while ( to !== - 1 && times[ to ] > endTime ) { + + -- to; + + } + + ++ to; // inclusive -> exclusive bound + + if ( from !== 0 || to !== nKeys ) { + + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) { + + to = Math.max( to, 1 ); + from = to - 1; + + } + + const stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice( times, from, to ); + this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); + + } + + return this; + + }, + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function () { + + let valid = true; + + const valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { + + console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); + valid = false; + + } + + const times = this.times, + values = this.values, + + nKeys = times.length; + + if ( nKeys === 0 ) { + + console.error( 'THREE.KeyframeTrack: Track is empty.', this ); + valid = false; + + } + + let prevTime = null; + + for ( let i = 0; i !== nKeys; i ++ ) { + + const currTime = times[ i ]; + + if ( typeof currTime === 'number' && isNaN( currTime ) ) { + + console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); + valid = false; + break; + + } + + if ( prevTime !== null && prevTime > currTime ) { + + console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; + + } + + prevTime = currTime; + + } + + if ( values !== undefined ) { + + if ( AnimationUtils.isTypedArray( values ) ) { + + for ( let i = 0, n = values.length; i !== n; ++ i ) { + + const value = values[ i ]; + + if ( isNaN( value ) ) { + + console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); + valid = false; + break; + + } + + } + + } + + } + + return valid; + + }, + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function () { + + // times or values may be shared with other tracks, so overwriting is unsafe + const times = AnimationUtils.arraySlice( this.times ), + values = AnimationUtils.arraySlice( this.values ), + stride = this.getValueSize(), + + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + + lastIndex = times.length - 1; + + let writeIndex = 1; + + for ( let i = 1; i < lastIndex; ++ i ) { + + let keep = false; + + const time = times[ i ]; + const timeNext = times[ i + 1 ]; + + // remove adjacent keyframes scheduled at the same time + + if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { + + if ( ! smoothInterpolation ) { + + // remove unnecessary keyframes same as their neighbors + + const offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for ( let j = 0; j !== stride; ++ j ) { + + const value = values[ offset + j ]; + + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { + + keep = true; + break; + + } + + } + + } else { + + keep = true; + + } + + } + + // in-place compaction + + if ( keep ) { + + if ( i !== writeIndex ) { + + times[ writeIndex ] = times[ i ]; + + const readOffset = i * stride, + writeOffset = writeIndex * stride; + + for ( let j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + } + + ++ writeIndex; + + } + + } + + // flush last keyframe (compaction looks ahead) + + if ( lastIndex > 0 ) { + + times[ writeIndex ] = times[ lastIndex ]; + + for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + ++ writeIndex; + + } + + if ( writeIndex !== times.length ) { + + this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); + this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); + + } else { + + this.times = times; + this.values = values; + + } + + return this; + + }, + + clone: function () { + + const times = AnimationUtils.arraySlice( this.times, 0 ); + const values = AnimationUtils.arraySlice( this.values, 0 ); + + const TypedKeyframeTrack = this.constructor; + const track = new TypedKeyframeTrack( this.name, times, values ); + + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant = this.createInterpolant; + + return track; + + } + +} ); + +/** + * A Track of Boolean keyframe values. + */ + +function BooleanKeyframeTrack( name, times, values ) { + + KeyframeTrack.call( this, name, times, values ); + +} + +BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: BooleanKeyframeTrack, + + ValueTypeName: 'bool', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined + + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + +} ); + +/** + * A Track of keyframe values that represent color. + */ + +function ColorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + +} + +ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: ColorKeyframeTrack, + + ValueTypeName: 'color' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + +} ); + +/** + * A Track of numeric keyframe values. + */ + +function NumberKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + +} + +NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: NumberKeyframeTrack, + + ValueTypeName: 'number' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + +} ); + +/** + * Spherical linear unit quaternion interpolant. + */ + +function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + +} + +QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: QuaternionLinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + alpha = ( t - t0 ) / ( t1 - t0 ); + + let offset = i1 * stride; + + for ( let end = offset + stride; offset !== end; offset += 4 ) { + + Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); + + } + + return result; + + } + +} ); + +/** + * A Track of quaternion keyframe values. + */ + +function QuaternionKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + +} + +QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: QuaternionKeyframeTrack, + + ValueTypeName: 'quaternion', + + // ValueBufferType is inherited + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: undefined // not yet implemented + +} ); + +/** + * A Track that interpolates Strings + */ + +function StringKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + +} + +StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: StringKeyframeTrack, + + ValueTypeName: 'string', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + + InterpolantFactoryMethodSmooth: undefined + +} ); + +/** + * A Track of vectored keyframe values. + */ + +function VectorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + +} + +VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: VectorKeyframeTrack, + + ValueTypeName: 'vector' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + +} ); + +function AnimationClip( name, duration, tracks, blendMode ) { + + this.name = name; + this.tracks = tracks; + this.duration = ( duration !== undefined ) ? duration : - 1; + this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode; + + this.uuid = MathUtils.generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { + + this.resetDuration(); + + } + +} + +function getTrackTypeForValueTypeName( typeName ) { + + switch ( typeName.toLowerCase() ) { + + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + + return NumberKeyframeTrack; + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + + return VectorKeyframeTrack; + + case 'color': + + return ColorKeyframeTrack; + + case 'quaternion': + + return QuaternionKeyframeTrack; + + case 'bool': + case 'boolean': + + return BooleanKeyframeTrack; + + case 'string': + + return StringKeyframeTrack; + + } + + throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); + +} + +function parseKeyframeTrack( json ) { + + if ( json.type === undefined ) { + + throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); + + } + + const trackType = getTrackTypeForValueTypeName( json.type ); + + if ( json.times === undefined ) { + + const times = [], values = []; + + AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); + + json.times = times; + json.values = values; + + } + + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { + + return trackType.parse( json ); + + } else { + + // by default, we assume a constructor compatible with the base + return new trackType( json.name, json.times, json.values, json.interpolation ); + + } + +} + +Object.assign( AnimationClip, { + + parse: function ( json ) { + + const tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); + + for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) { + + tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); + + } + + return new AnimationClip( json.name, json.duration, tracks, json.blendMode ); + + }, + + toJSON: function ( clip ) { + + const tracks = [], + clipTracks = clip.tracks; + + const json = { + + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid, + 'blendMode': clip.blendMode + + }; + + for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + + } + + return json; + + }, + + CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { + + const numMorphTargets = morphTargetSequence.length; + const tracks = []; + + for ( let i = 0; i < numMorphTargets; i ++ ) { + + let times = []; + let values = []; + + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); + + values.push( 0, 1, 0 ); + + const order = AnimationUtils.getKeyframeOrder( times ); + times = AnimationUtils.sortedArray( times, 1, order ); + values = AnimationUtils.sortedArray( values, 1, order ); + + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { + + times.push( numMorphTargets ); + values.push( values[ 0 ] ); + + } + + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); + + } + + return new AnimationClip( name, - 1, tracks ); + + }, + + findByName: function ( objectOrClipArray, name ) { + + let clipArray = objectOrClipArray; + + if ( ! Array.isArray( objectOrClipArray ) ) { + + const o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + + } + + for ( let i = 0; i < clipArray.length; i ++ ) { + + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } + + } + + return null; + + }, + + CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { + + const animationToMorphTargets = {}; + + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + const pattern = /^([\w-]*?)([\d]+)$/; + + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { + + const morphTarget = morphTargets[ i ]; + const parts = morphTarget.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + const name = parts[ 1 ]; + + let animationMorphTargets = animationToMorphTargets[ name ]; + + if ( ! animationMorphTargets ) { + + animationToMorphTargets[ name ] = animationMorphTargets = []; + + } + + animationMorphTargets.push( morphTarget ); + + } + + } + + const clips = []; + + for ( const name in animationToMorphTargets ) { + + clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + + } + + return clips; + + }, + + // parse the animation.hierarchy format + parseAnimation: function ( animation, bones ) { + + if ( ! animation ) { + + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; + + } + + const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { + + const times = []; + const values = []; + + AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); + + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { + + destTracks.push( new trackType( trackName, times, values ) ); + + } + + } + + }; + + const tracks = []; + + const clipName = animation.name || 'default'; + const fps = animation.fps || 30; + const blendMode = animation.blendMode; + + // automatic length determination in AnimationClip. + let duration = animation.length || - 1; + + const hierarchyTracks = animation.hierarchy || []; + + for ( let h = 0; h < hierarchyTracks.length; h ++ ) { + + const animationKeys = hierarchyTracks[ h ].keys; + + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) continue; + + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { + + // figure out all morph targets used in this track + const morphTargetNames = {}; + + let k; + + for ( k = 0; k < animationKeys.length; k ++ ) { + + if ( animationKeys[ k ].morphTargets ) { + + for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + + } + + } + + } + + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( const morphTargetName in morphTargetNames ) { + + const times = []; + const values = []; + + for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + + const animationKey = animationKeys[ k ]; + + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + + } + + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + + } + + duration = morphTargetNames.length * ( fps || 1.0 ); + + } else { + + // ...assume skeletal animation + + const boneName = '.bones[' + bones[ h ].name + ']'; + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); + + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); + + } + + } + + if ( tracks.length === 0 ) { + + return null; + + } + + const clip = new AnimationClip( clipName, duration, tracks, blendMode ); + + return clip; + + } + +} ); + +Object.assign( AnimationClip.prototype, { + + resetDuration: function () { + + const tracks = this.tracks; + let duration = 0; + + for ( let i = 0, n = tracks.length; i !== n; ++ i ) { + + const track = this.tracks[ i ]; + + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + + } + + this.duration = duration; + + return this; + + }, + + trim: function () { + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].trim( 0, this.duration ); + + } + + return this; + + }, + + validate: function () { + + let valid = true; + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + valid = valid && this.tracks[ i ].validate(); + + } + + return valid; + + }, + + optimize: function () { + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].optimize(); + + } + + return this; + + }, + + clone: function () { + + const tracks = []; + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + tracks.push( this.tracks[ i ].clone() ); + + } + + return new AnimationClip( this.name, this.duration, tracks, this.blendMode ); + + } + +} ); + +const Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + +}; + +function LoadingManager( onLoad, onProgress, onError ) { + + const scope = this; + + let isLoading = false; + let itemsLoaded = 0; + let itemsTotal = 0; + let urlModifier = undefined; + const handlers = []; + + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + this.resolveURL = function ( url ) { + + if ( urlModifier ) { + + return urlModifier( url ); + + } + + return url; + + }; + + this.setURLModifier = function ( transform ) { + + urlModifier = transform; + + return this; + + }; + + this.addHandler = function ( regex, loader ) { + + handlers.push( regex, loader ); + + return this; + + }; + + this.removeHandler = function ( regex ) { + + const index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } + + return this; + + }; + + this.getHandler = function ( file ) { + + for ( let i = 0, l = handlers.length; i < l; i += 2 ) { + + const regex = handlers[ i ]; + const loader = handlers[ i + 1 ]; + + if ( regex.global ) regex.lastIndex = 0; // see #17920 + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + }; + +} + +const DefaultLoadingManager = new LoadingManager(); + +function Loader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.crossOrigin = 'anonymous'; + this.withCredentials = false; + this.path = ''; + this.resourcePath = ''; + this.requestHeader = {}; + +} + +Object.assign( Loader.prototype, { + + load: function ( /* url, onLoad, onProgress, onError */ ) {}, + + loadAsync: function ( url, onProgress ) { + + const scope = this; + + return new Promise( function ( resolve, reject ) { + + scope.load( url, resolve, onProgress, reject ); + + } ); + + }, + + parse: function ( /* data */ ) {}, + + setCrossOrigin: function ( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + }, + + setWithCredentials: function ( value ) { + + this.withCredentials = value; + return this; + + }, + + setPath: function ( path ) { + + this.path = path; + return this; + + }, + + setResourcePath: function ( resourcePath ) { + + this.resourcePath = resourcePath; + return this; + + }, + + setRequestHeader: function ( requestHeader ) { + + this.requestHeader = requestHeader; + return this; + + } + +} ); + +const loading = {}; + +function FileLoader( manager ) { + + Loader.call( this, manager ); + +} + +FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FileLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + // Check if request is duplicate + + if ( loading[ url ] !== undefined ) { + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + return; + + } + + // Check for data: URI + const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + const dataUriRegexResult = url.match( dataUriRegex ); + let request; + + // Safari can not handle Data URIs through XMLHttpRequest so process manually + if ( dataUriRegexResult ) { + + const mimeType = dataUriRegexResult[ 1 ]; + const isBase64 = !! dataUriRegexResult[ 2 ]; + + let data = dataUriRegexResult[ 3 ]; + data = decodeURIComponent( data ); + + if ( isBase64 ) data = atob( data ); + + try { + + let response; + const responseType = ( this.responseType || '' ).toLowerCase(); + + switch ( responseType ) { + + case 'arraybuffer': + case 'blob': + + const view = new Uint8Array( data.length ); + + for ( let i = 0; i < data.length; i ++ ) { + + view[ i ] = data.charCodeAt( i ); + + } + + if ( responseType === 'blob' ) { + + response = new Blob( [ view.buffer ], { type: mimeType } ); + + } else { + + response = view.buffer; + + } + + break; + + case 'document': + + const parser = new DOMParser(); + response = parser.parseFromString( data, mimeType ); + + break; + + case 'json': + + response = JSON.parse( data ); + + break; + + default: // 'text' or other + + response = data; + + break; + + } + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onLoad ) onLoad( response ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + } catch ( error ) { + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onError ) onError( error ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, 0 ); + + } + + } else { + + // Initialise array for duplicate requests + + loading[ url ] = []; + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + request = new XMLHttpRequest(); + + request.open( 'GET', url, true ); + + request.addEventListener( 'load', function ( event ) { + + const response = this.response; + + const callbacks = loading[ url ]; + + delete loading[ url ]; + + if ( this.status === 200 || this.status === 0 ) { + + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + + if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); + + // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + Cache.add( url, response ); + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onLoad ) callback.onLoad( response ); + + } + + scope.manager.itemEnd( url ); + + } else { + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onError ) callback.onError( event ); + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + }, false ); + + request.addEventListener( 'progress', function ( event ) { + + const callbacks = loading[ url ]; + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onProgress ) callback.onProgress( event ); + + } + + }, false ); + + request.addEventListener( 'error', function ( event ) { + + const callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onError ) callback.onError( event ); + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + request.addEventListener( 'abort', function ( event ) { + + const callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onError ) callback.onError( event ); + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + if ( this.responseType !== undefined ) request.responseType = this.responseType; + if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; + + if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); + + for ( const header in this.requestHeader ) { + + request.setRequestHeader( header, this.requestHeader[ header ] ); + + } + + request.send( null ); + + } + + scope.manager.itemStart( url ); + + return request; + + }, + + setResponseType: function ( value ) { + + this.responseType = value; + return this; + + }, + + setMimeType: function ( value ) { + + this.mimeType = value; + return this; + + } + +} ); + +function AnimationLoader( manager ) { + + Loader.call( this, manager ); + +} + +AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AnimationLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + const animations = []; + + for ( let i = 0; i < json.length; i ++ ) { + + const clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); + + } + + return animations; + + } + +} ); + +/** + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + +function CompressedTextureLoader( manager ) { + + Loader.call( this, manager ); + +} + +CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CompressedTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const images = []; + + const texture = new CompressedTexture(); + texture.image = images; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + + let loaded = 0; + + function loadTexture( i ) { + + loader.load( url[ i ], function ( buffer ) { + + const texDatas = scope.parse( buffer, true ); + + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + + loaded += 1; + + if ( loaded === 6 ) { + + if ( texDatas.mipmapCount === 1 ) + texture.minFilter = LinearFilter; + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, onProgress, onError ); + + } + + if ( Array.isArray( url ) ) { + + for ( let i = 0, il = url.length; i < il; ++ i ) { + + loadTexture( i ); + + } + + } else { + + // compressed cubemap texture stored in a single DDS file + + loader.load( url, function ( buffer ) { + + const texDatas = scope.parse( buffer, true ); + + if ( texDatas.isCubemap ) { + + const faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for ( let f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps: [] }; + + for ( let i = 0; i < texDatas.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; + + } + + } + + } else { + + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + + } + + if ( texDatas.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + }, onProgress, onError ); + + } + + return texture; + + } + +} ); + +function ImageLoader( manager ) { + + Loader.call( this, manager ); + +} + +ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + const image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); + + function onImageLoad() { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + Cache.add( url, this ); + + if ( onLoad ) onLoad( this ); + + scope.manager.itemEnd( url ); + + } + + function onImageError( event ) { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + if ( onError ) onError( event ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); + + if ( url.substr( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + } + +} ); + +function CubeTextureLoader( manager ) { + + Loader.call( this, manager ); + +} + +CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CubeTextureLoader, + + load: function ( urls, onLoad, onProgress, onError ) { + + const texture = new CubeTexture(); + + const loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + let loaded = 0; + + function loadTexture( i ) { + + loader.load( urls[ i ], function ( image ) { + + texture.images[ i ] = image; + + loaded ++; + + if ( loaded === 6 ) { + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, undefined, onError ); + + } + + for ( let i = 0; i < urls.length; ++ i ) { + + loadTexture( i ); + + } + + return texture; + + } + +} ); + +/** + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + +function DataTextureLoader( manager ) { + + Loader.call( this, manager ); + +} + +DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: DataTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const texture = new DataTexture(); + + const loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setRequestHeader( this.requestHeader ); + loader.setPath( this.path ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( buffer ) { + + const texData = scope.parse( buffer ); + + if ( ! texData ) return; + + if ( texData.image !== undefined ) { + + texture.image = texData.image; + + } else if ( texData.data !== undefined ) { + + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + + } + + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + + if ( texData.format !== undefined ) { + + texture.format = texData.format; + + } + + if ( texData.type !== undefined ) { + + texture.type = texData.type; + + } + + if ( texData.mipmaps !== undefined ) { + + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... + + } + + if ( texData.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture, texData ); + + }, onProgress, onError ); + + + return texture; + + } + +} ); + +function TextureLoader( manager ) { + + Loader.call( this, manager ); + +} + +TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: TextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const texture = new Texture(); + + const loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + loader.load( url, function ( image ) { + + texture.image = image; + + // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + const isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + } + +} ); + +/** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + +function Curve() { + + this.type = 'Curve'; + + this.arcLengthDivisions = 200; + +} + +Object.assign( Curve.prototype, { + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint: function ( /* t, optionalTarget */ ) { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + }, + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt: function ( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); + + }, + + // Get sequence of points using getPoint( t ) + + getPoints: function ( divisions ) { + + if ( divisions === undefined ) divisions = 5; + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); + + } + + return points; + + }, + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints: function ( divisions ) { + + if ( divisions === undefined ) divisions = 5; + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPointAt( d / divisions ) ); + + } + + return points; + + }, + + // Get total curve arc length + + getLength: function () { + + const lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + }, + + // Get list of cumulative segment lengths + + getLengths: function ( divisions ) { + + if ( divisions === undefined ) divisions = this.arcLengthDivisions; + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + const cache = []; + let current, last = this.getPoint( 0 ); + let sum = 0; + + cache.push( 0 ); + + for ( let p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + }, + + updateArcLengths: function () { + + this.needsUpdate = true; + this.getLengths(); + + }, + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping: function ( u, distance ) { + + const arcLengths = this.getLengths(); + + let i = 0; + const il = arcLengths.length; + + let targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + // binary search for the index with largest value smaller than target u distance + + let low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + + } else if ( comparison > 0 ) { + + high = i - 1; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + if ( arcLengths[ i ] === targetArcLength ) { + + return i / ( il - 1 ); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + const lengthBefore = arcLengths[ i ]; + const lengthAfter = arcLengths[ i + 1 ]; + + const segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + const t = ( i + segmentFraction ) / ( il - 1 ); + + return t; + + }, + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent: function ( t, optionalTarget ) { + + const delta = 0.0001; + let t1 = t - delta; + let t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) t1 = 0; + if ( t2 > 1 ) t2 = 1; + + const pt1 = this.getPoint( t1 ); + const pt2 = this.getPoint( t2 ); + + const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); + + tangent.copy( pt2 ).sub( pt1 ).normalize(); + + return tangent; + + }, + + getTangentAt: function ( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getTangent( t, optionalTarget ); + + }, + + computeFrenetFrames: function ( segments, closed ) { + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + const normal = new Vector3(); + + const tangents = []; + const normals = []; + const binormals = []; + + const vec = new Vector3(); + const mat = new Matrix4(); + + // compute the tangent vectors for each segment on the curve + + for ( let i = 0; i <= segments; i ++ ) { + + const u = i / segments; + + tangents[ i ] = this.getTangentAt( u, new Vector3() ); + tangents[ i ].normalize(); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + let min = Number.MAX_VALUE; + const tx = Math.abs( tangents[ 0 ].x ); + const ty = Math.abs( tangents[ 0 ].y ); + const tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= min ) { + + min = tx; + normal.set( 1, 0, 0 ); + + } + + if ( ty <= min ) { + + min = ty; + normal.set( 0, 1, 0 ); + + } + + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); + + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for ( let i = 1; i <= segments; i ++ ) { + + normals[ i ] = normals[ i - 1 ].clone(); + + binormals[ i ] = binormals[ i - 1 ].clone(); + + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + + if ( vec.length() > Number.EPSILON ) { + + vec.normalize(); + + const theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed === true ) { + + let theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + + theta = - theta; + + } + + for ( let i = 1; i <= segments; i ++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.arcLengthDivisions = source.arcLengthDivisions; + + return this; + + }, + + toJSON: function () { + + const data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + + return data; + + }, + + fromJSON: function ( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + + } + +} ); + +function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + Curve.call( this ); + + this.type = 'EllipseCurve'; + + this.aX = aX || 0; + this.aY = aY || 0; + + this.xRadius = xRadius || 1; + this.yRadius = yRadius || 1; + + this.aStartAngle = aStartAngle || 0; + this.aEndAngle = aEndAngle || 2 * Math.PI; + + this.aClockwise = aClockwise || false; + + this.aRotation = aRotation || 0; + +} + +EllipseCurve.prototype = Object.create( Curve.prototype ); +EllipseCurve.prototype.constructor = EllipseCurve; + +EllipseCurve.prototype.isEllipseCurve = true; + +EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + const twoPi = Math.PI * 2; + let deltaAngle = this.aEndAngle - this.aStartAngle; + const samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) deltaAngle += twoPi; + while ( deltaAngle > twoPi ) deltaAngle -= twoPi; + + if ( deltaAngle < Number.EPSILON ) { + + if ( samePoints ) { + + deltaAngle = 0; + + } else { + + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + const angle = this.aStartAngle + t * deltaAngle; + let x = this.aX + this.xRadius * Math.cos( angle ); + let y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + const cos = Math.cos( this.aRotation ); + const sin = Math.sin( this.aRotation ); + + const tx = x - this.aX; + const ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return point.set( x, y ); + +}; + +EllipseCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.aX = source.aX; + this.aY = source.aY; + + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + + this.aClockwise = source.aClockwise; + + this.aRotation = source.aRotation; + + return this; + +}; + + +EllipseCurve.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.aX = this.aX; + data.aY = this.aY; + + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + + data.aClockwise = this.aClockwise; + + data.aRotation = this.aRotation; + + return data; + +}; + +EllipseCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.aX = json.aX; + this.aY = json.aY; + + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + + this.aClockwise = json.aClockwise; + + this.aRotation = json.aRotation; + + return this; + +}; + +function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + this.type = 'ArcCurve'; + +} + +ArcCurve.prototype = Object.create( EllipseCurve.prototype ); +ArcCurve.prototype.constructor = ArcCurve; + +ArcCurve.prototype.isArcCurve = true; + +/** + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + +/* +Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + +This CubicPoly class could be used for reusing some variables and calculations, +but for three.js curve use, it could be possible inlined and flatten into a single function call +which can be placed in CurveUtils. +*/ + +function CubicPoly() { + + let c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + const t2 = t * t; + const t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + +} + +// + +const tmp = new Vector3(); +const px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); + +function CatmullRomCurve3( points, closed, curveType, tension ) { + + Curve.call( this ); + + this.type = 'CatmullRomCurve3'; + + this.points = points || []; + this.closed = closed || false; + this.curveType = curveType || 'centripetal'; + this.tension = ( tension !== undefined ) ? tension : 0.5; + +} + +CatmullRomCurve3.prototype = Object.create( Curve.prototype ); +CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; + +CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; + +CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector3(); + + const points = this.points; + const l = points.length; + + const p = ( l - ( this.closed ? 0 : 1 ) ) * t; + let intPoint = Math.floor( p ); + let weight = p - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + let p0, p3; // 4 points (p1 & p2 defined below) + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + const p1 = points[ intPoint % l ]; + const p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + const pow = this.curveType === 'chordal' ? 0.5 : 0.25; + let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) dt1 = 1.0; + if ( dt0 < 1e-4 ) dt0 = dt1; + if ( dt2 < 1e-4 ) dt2 = dt1; + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.curveType === 'catmullrom' ) { + + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + + } + + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); + + return point; + +}; + +CatmullRomCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + + return this; + +}; + +CatmullRomCurve3.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + + return data; + +}; + +CatmullRomCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); + + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + + return this; + +}; + +/** + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + +function CatmullRom( t, p0, p1, p2, p3 ) { + + const v0 = ( p2 - p0 ) * 0.5; + const v1 = ( p3 - p1 ) * 0.5; + const t2 = t * t; + const t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + +} + +// + +function QuadraticBezierP0( t, p ) { + + const k = 1 - t; + return k * k * p; + +} + +function QuadraticBezierP1( t, p ) { + + return 2 * ( 1 - t ) * t * p; + +} + +function QuadraticBezierP2( t, p ) { + + return t * t * p; + +} + +function QuadraticBezier( t, p0, p1, p2 ) { + + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); + +} + +// + +function CubicBezierP0( t, p ) { + + const k = 1 - t; + return k * k * k * p; + +} + +function CubicBezierP1( t, p ) { + + const k = 1 - t; + return 3 * k * k * t * p; + +} + +function CubicBezierP2( t, p ) { + + return 3 * ( 1 - t ) * t * t * p; + +} + +function CubicBezierP3( t, p ) { + + return t * t * t * p; + +} + +function CubicBezier( t, p0, p1, p2, p3 ) { + + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); + +} + +function CubicBezierCurve( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + this.v3 = v3 || new Vector2(); + +} + +CubicBezierCurve.prototype = Object.create( Curve.prototype ); +CubicBezierCurve.prototype.constructor = CubicBezierCurve; + +CubicBezierCurve.prototype.isCubicBezierCurve = true; + +CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); + + return point; + +}; + +CubicBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + +}; + +CubicBezierCurve.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + +}; + +CubicBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + +}; + +function CubicBezierCurve3( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + this.v3 = v3 || new Vector3(); + +} + +CubicBezierCurve3.prototype = Object.create( Curve.prototype ); +CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; + +CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; + +CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector3(); + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + return point; + +}; + +CubicBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + +}; + +CubicBezierCurve3.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + +}; + +CubicBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + +}; + +function LineCurve( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve'; + + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + +} + +LineCurve.prototype = Object.create( Curve.prototype ); +LineCurve.prototype.constructor = LineCurve; + +LineCurve.prototype.isLineCurve = true; + +LineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + +}; + +// Line curve is linear, so we can overwrite default getPointAt + +LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + +}; + +LineCurve.prototype.getTangent = function ( t, optionalTarget ) { + + const tangent = optionalTarget || new Vector2(); + + tangent.copy( this.v2 ).sub( this.v1 ).normalize(); + + return tangent; + +}; + +LineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + +}; + +LineCurve.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + +}; + +LineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + +}; + +function LineCurve3( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve3'; + + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + +} + +LineCurve3.prototype = Object.create( Curve.prototype ); +LineCurve3.prototype.constructor = LineCurve3; + +LineCurve3.prototype.isLineCurve3 = true; + +LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector3(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + +}; + +// Line curve is linear, so we can overwrite default getPointAt + +LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + +}; + +LineCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + +}; + +LineCurve3.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + +}; + +LineCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + +}; + +function QuadraticBezierCurve( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + +} + +QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); +QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; + +QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + +QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); + + return point; + +}; + +QuadraticBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + +}; + +QuadraticBezierCurve.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + +}; + +QuadraticBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + +}; + +function QuadraticBezierCurve3( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + +} + +QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); +QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; + +QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + +QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector3(); + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + return point; + +}; + +QuadraticBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + +}; + +QuadraticBezierCurve3.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + +}; + +QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + +}; + +function SplineCurve( points ) { + + Curve.call( this ); + + this.type = 'SplineCurve'; + + this.points = points || []; + +} + +SplineCurve.prototype = Object.create( Curve.prototype ); +SplineCurve.prototype.constructor = SplineCurve; + +SplineCurve.prototype.isSplineCurve = true; + +SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + const point = optionalTarget || new Vector2(); + + const points = this.points; + const p = ( points.length - 1 ) * t; + + const intPoint = Math.floor( p ); + const weight = p - intPoint; + + const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + const p1 = points[ intPoint ]; + const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); + + return point; + +}; + +SplineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + return this; + +}; + +SplineCurve.prototype.toJSON = function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + return data; + +}; + +SplineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); + + } + + return this; + +}; + +var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve +}); + +/************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + +function CurvePath() { + + Curve.call( this ); + + this.type = 'CurvePath'; + + this.curves = []; + this.autoClose = false; // Automatically closes the path + +} + +CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { + + constructor: CurvePath, + + add: function ( curve ) { + + this.curves.push( curve ); + + }, + + closePath: function () { + + // Add a line curve if start and end of lines are not connected + const startPoint = this.curves[ 0 ].getPoint( 0 ); + const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + + if ( ! startPoint.equals( endPoint ) ) { + + this.curves.push( new LineCurve( endPoint, startPoint ) ); + + } + + }, + + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + getPoint: function ( t ) { + + const d = t * this.getLength(); + const curveLengths = this.getCurveLengths(); + let i = 0; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + const diff = curveLengths[ i ] - d; + const curve = this.curves[ i ]; + + const segmentLength = curve.getLength(); + const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + }, + + copy: function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.curves = []; + + for ( let i = 0, l = source.curves.length; i < l; i ++ ) { + + const curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + }, + + toJSON: function () { + + const data = Curve.prototype.toJSON.call( this ); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( let i = 0, l = this.curves.length; i < l; i ++ ) { + + const curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( let i = 0, l = json.curves.length; i < l; i ++ ) { + + const curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; + + } + +} ); + +function Path( points ) { + + CurvePath.call( this ); + + this.type = 'Path'; + + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } + +} + +Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { + + constructor: Path, + + setFromPoints: function ( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( let i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } + + return this; + + }, + + moveTo: function ( x, y ) { + + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + + return this; + + }, + + lineTo: function ( x, y ) { + + const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + const curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + const curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + splineThru: function ( pts /*Array of Vector*/ ) { + + const npts = [ this.currentPoint.clone() ].concat( pts ); + + const curve = new SplineCurve( npts ); + this.curves.push( curve ); + + this.currentPoint.copy( pts[ pts.length - 1 ] ); + + return this; + + }, + + arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + return this; + + }, + + absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + if ( this.curves.length > 0 ) { + + // if a previous curve is present, attempt to join + const firstPoint = curve.getPoint( 0 ); + + if ( ! firstPoint.equals( this.currentPoint ) ) { + + this.lineTo( firstPoint.x, firstPoint.y ); + + } + + } + + this.curves.push( curve ); + + const lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); + + return this; + + }, + + copy: function ( source ) { + + CurvePath.prototype.copy.call( this, source ); + + this.currentPoint.copy( source.currentPoint ); + + return this; + + }, + + toJSON: function () { + + const data = CurvePath.prototype.toJSON.call( this ); + + data.currentPoint = this.currentPoint.toArray(); + + return data; + + }, + + fromJSON: function ( json ) { + + CurvePath.prototype.fromJSON.call( this, json ); + + this.currentPoint.fromArray( json.currentPoint ); + + return this; + + } + +} ); + +function Shape( points ) { + + Path.call( this, points ); + + this.uuid = MathUtils.generateUUID(); + + this.type = 'Shape'; + + this.holes = []; + +} + +Shape.prototype = Object.assign( Object.create( Path.prototype ), { + + constructor: Shape, + + getPointsHoles: function ( divisions ) { + + const holesPts = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + + } + + return holesPts; + + }, + + // get points of shape and holes (keypoints based on segments parameter) + + extractPoints: function ( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + }, + + copy: function ( source ) { + + Path.prototype.copy.call( this, source ); + + this.holes = []; + + for ( let i = 0, l = source.holes.length; i < l; i ++ ) { + + const hole = source.holes[ i ]; + + this.holes.push( hole.clone() ); + + } + + return this; + + }, + + toJSON: function () { + + const data = Path.prototype.toJSON.call( this ); + + data.uuid = this.uuid; + data.holes = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + const hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Path.prototype.fromJSON.call( this, json ); + + this.uuid = json.uuid; + this.holes = []; + + for ( let i = 0, l = json.holes.length; i < l; i ++ ) { + + const hole = json.holes[ i ]; + this.holes.push( new Path().fromJSON( hole ) ); + + } + + return this; + + } + +} ); + +function Light( color, intensity ) { + + Object3D.call( this ); + + this.type = 'Light'; + + this.color = new Color( color ); + this.intensity = intensity !== undefined ? intensity : 1; + +} + +Light.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Light, + + isLight: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + const data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); + + if ( this.distance !== undefined ) data.object.distance = this.distance; + if ( this.angle !== undefined ) data.object.angle = this.angle; + if ( this.decay !== undefined ) data.object.decay = this.decay; + if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; + + if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); + + return data; + + } + +} ); + +function HemisphereLight( skyColor, groundColor, intensity ) { + + Light.call( this, skyColor, intensity ); + + this.type = 'HemisphereLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.groundColor = new Color( groundColor ); + +} + +HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: HemisphereLight, + + isHemisphereLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.groundColor.copy( source.groundColor ); + + return this; + + } + +} ); + +function LightShadow( camera ) { + + this.camera = camera; + + this.bias = 0; + this.normalBias = 0; + this.radius = 1; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + + this.autoUpdate = true; + this.needsUpdate = false; + + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); + + this._viewportCount = 1; + + this._viewports = [ + + new Vector4( 0, 0, 1, 1 ) + + ]; + +} + +Object.assign( LightShadow.prototype, { + + _projScreenMatrix: new Matrix4(), + + _lightPositionWorld: new Vector3(), + + _lookTarget: new Vector3(), + + getViewportCount: function () { + + return this._viewportCount; + + }, + + getFrustum: function () { + + return this._frustum; + + }, + + updateMatrices: function ( light ) { + + const shadowCamera = this.camera, + shadowMatrix = this.matrix, + projScreenMatrix = this._projScreenMatrix, + lookTarget = this._lookTarget, + lightPositionWorld = this._lightPositionWorld; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( lightPositionWorld ); + + lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( lookTarget ); + shadowCamera.updateMatrixWorld(); + + projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( projScreenMatrix ); + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + + }, + + getViewport: function ( viewportIndex ) { + + return this._viewports[ viewportIndex ]; + + }, + + getFrameExtents: function () { + + return this._frameExtents; + + }, + + copy: function ( source ) { + + this.camera = source.camera.clone(); + + this.bias = source.bias; + this.radius = source.radius; + + this.mapSize.copy( source.mapSize ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + const object = {}; + + if ( this.bias !== 0 ) object.bias = this.bias; + if ( this.normalBias !== 0 ) object.normalBias = this.normalBias; + if ( this.radius !== 1 ) object.radius = this.radius; + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; + + } + +} ); + +function SpotLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + + this.focus = 1; + +} + +SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: SpotLightShadow, + + isSpotLightShadow: true, + + updateMatrices: function ( light ) { + + const camera = this.camera; + + const fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus; + const aspect = this.mapSize.width / this.mapSize.height; + const far = light.distance || camera.far; + + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { + + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); + + } + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + +} ); + +function SpotLight( color, intensity, distance, angle, penumbra, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'SpotLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / Math.PI; + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow(); + +} + +SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: SpotLight, + + isSpotLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + +} ); + +function PointLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + + this._frameExtents = new Vector2( 4, 2 ); + + this._viewportCount = 6; + + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + + // positive X + new Vector4( 2, 1, 1, 1 ), + // negative X + new Vector4( 0, 1, 1, 1 ), + // positive Z + new Vector4( 3, 1, 1, 1 ), + // negative Z + new Vector4( 1, 1, 1, 1 ), + // positive Y + new Vector4( 3, 0, 1, 1 ), + // negative Y + new Vector4( 1, 0, 1, 1 ) + ]; + + this._cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; + + this._cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; + +} + +PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: PointLightShadow, + + isPointLightShadow: true, + + updateMatrices: function ( light, viewportIndex ) { + + if ( viewportIndex === undefined ) viewportIndex = 0; + + const camera = this.camera, + shadowMatrix = this.matrix, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget, + projScreenMatrix = this._projScreenMatrix; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( lightPositionWorld ); + + lookTarget.copy( camera.position ); + lookTarget.add( this._cubeDirections[ viewportIndex ] ); + camera.up.copy( this._cubeUps[ viewportIndex ] ); + camera.lookAt( lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); + + projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( projScreenMatrix ); + + } + +} ); + +function PointLight( color, intensity, distance, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'PointLight'; + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * 4 * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / ( 4 * Math.PI ); + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new PointLightShadow(); + +} + +PointLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: PointLight, + + isPointLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.decay = source.decay; + + this.shadow = source.shadow.clone(); + + return this; + + } + +} ); + +function OrthographicCamera( left, right, top, bottom, near, far ) { + + Camera.call( this ); + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = ( left !== undefined ) ? left : - 1; + this.right = ( right !== undefined ) ? right : 1; + this.top = ( top !== undefined ) ? top : 1; + this.bottom = ( bottom !== undefined ) ? bottom : - 1; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + +} + +OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: OrthographicCamera, + + isOrthographicCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + }, + + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + const dx = ( this.right - this.left ) / ( 2 * this.zoom ); + const dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + const cx = ( this.right + this.left ) / 2; + const cy = ( this.top + this.bottom ) / 2; + + let left = cx - dx; + let right = cx + dx; + let top = cy + dy; + let bottom = cy - dy; + + if ( this.view !== null && this.view.enabled ) { + + const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; + const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; + + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + const data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + return data; + + } + +} ); + +function DirectionalLightShadow() { + + LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + +} + +DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: DirectionalLightShadow, + + isDirectionalLightShadow: true, + + updateMatrices: function ( light ) { + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + +} ); + +function DirectionalLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + +} + +DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: DirectionalLight, + + isDirectionalLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + +} ); + +function AmbientLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'AmbientLight'; + +} + +AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: AmbientLight, + + isAmbientLight: true + +} ); + +function RectAreaLight( color, intensity, width, height ) { + + Light.call( this, color, intensity ); + + this.type = 'RectAreaLight'; + + this.width = ( width !== undefined ) ? width : 10; + this.height = ( height !== undefined ) ? height : 10; + +} + +RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: RectAreaLight, + + isRectAreaLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.width = source.width; + this.height = source.height; + + return this; + + }, + + toJSON: function ( meta ) { + + const data = Light.prototype.toJSON.call( this, meta ); + + data.object.width = this.width; + data.object.height = this.height; + + return data; + + } + +} ); + +/** + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + +// 3-band SH defined by 9 coefficients + +class SphericalHarmonics3 { + + constructor() { + + Object.defineProperty( this, 'isSphericalHarmonics3', { value: true } ); + + this.coefficients = []; + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients.push( new Vector3() ); + + } + + } + + set( coefficients ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].copy( coefficients[ i ] ); + + } + + return this; + + } + + zero() { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].set( 0, 0, 0 ); + + } + + return this; + + } + + // get the radiance in the direction of the normal + // target is a Vector3 + getAt( normal, target ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + const coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); + + // band 1 + target.addScaledVector( coeff[ 1 ], 0.488603 * y ); + target.addScaledVector( coeff[ 2 ], 0.488603 * z ); + target.addScaledVector( coeff[ 3 ], 0.488603 * x ); + + // band 2 + target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); + target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); + target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); + target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); + target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); + + return target; + + } + + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt( normal, target ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + const coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 + + // band 1 + target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 + target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); + target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); + + // band 2 + target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 + target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); + target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 + target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); + target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 + + return target; + + } + + add( sh ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].add( sh.coefficients[ i ] ); + + } + + return this; + + } + + addScaledSH( sh, s ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); + + } + + return this; + + } + + scale( s ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].multiplyScalar( s ); + + } + + return this; + + } + + lerp( sh, alpha ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); + + } + + return this; + + } + + equals( sh ) { + + for ( let i = 0; i < 9; i ++ ) { + + if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { + + return false; + + } + + } + + return true; + + } + + copy( sh ) { + + return this.set( sh.coefficients ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + fromArray( array, offset ) { + + if ( offset === undefined ) offset = 0; + + const coefficients = this.coefficients; + + for ( let i = 0; i < 9; i ++ ) { + + coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); + + } + + return this; + + } + + toArray( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + const coefficients = this.coefficients; + + for ( let i = 0; i < 9; i ++ ) { + + coefficients[ i ].toArray( array, offset + ( i * 3 ) ); + + } + + return array; + + } + + // evaluate the basis functions + // shBasis is an Array[ 9 ] + static getBasisAt( normal, shBasis ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + // band 0 + shBasis[ 0 ] = 0.282095; + + // band 1 + shBasis[ 1 ] = 0.488603 * y; + shBasis[ 2 ] = 0.488603 * z; + shBasis[ 3 ] = 0.488603 * x; + + // band 2 + shBasis[ 4 ] = 1.092548 * x * y; + shBasis[ 5 ] = 1.092548 * y * z; + shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); + shBasis[ 7 ] = 1.092548 * x * z; + shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); + + } + +} + +function LightProbe( sh, intensity ) { + + Light.call( this, undefined, intensity ); + + this.type = 'LightProbe'; + + this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); + +} + +LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: LightProbe, + + isLightProbe: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.sh.copy( source.sh ); + + return this; + + }, + + fromJSON: function ( json ) { + + this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); + this.sh.fromArray( json.sh ); + + return this; + + }, + + toJSON: function ( meta ) { + + const data = Light.prototype.toJSON.call( this, meta ); + + data.object.sh = this.sh.toArray(); + + return data; + + } + +} ); + +function MaterialLoader( manager ) { + + Loader.call( this, manager ); + + this.textures = {}; + +} + +MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: MaterialLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + const textures = this.textures; + + function getTexture( name ) { + + if ( textures[ name ] === undefined ) { + + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + + } + + return textures[ name ]; + + } + + const material = new Materials[ json.type ](); + + if ( json.uuid !== undefined ) material.uuid = json.uuid; + if ( json.name !== undefined ) material.name = json.name; + if ( json.color !== undefined ) material.color.setHex( json.color ); + if ( json.roughness !== undefined ) material.roughness = json.roughness; + if ( json.metalness !== undefined ) material.metalness = json.metalness; + if ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen ); + if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); + if ( json.specular !== undefined ) material.specular.setHex( json.specular ); + if ( json.shininess !== undefined ) material.shininess = json.shininess; + if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; + if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; + if ( json.fog !== undefined ) material.fog = json.fog; + if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; + if ( json.blending !== undefined ) material.blending = json.blending; + if ( json.combine !== undefined ) material.combine = json.combine; + if ( json.side !== undefined ) material.side = json.side; + if ( json.opacity !== undefined ) material.opacity = json.opacity; + if ( json.transparent !== undefined ) material.transparent = json.transparent; + if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; + if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; + if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; + if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; + + if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite; + if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask; + if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc; + if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef; + if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask; + if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail; + if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail; + if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass; + + if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; + if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; + if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; + if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; + + if ( json.rotation !== undefined ) material.rotation = json.rotation; + + if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; + if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; + if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; + if ( json.scale !== undefined ) material.scale = json.scale; + + if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; + if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; + if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; + + if ( json.skinning !== undefined ) material.skinning = json.skinning; + if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; + if ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals; + if ( json.dithering !== undefined ) material.dithering = json.dithering; + + if ( json.vertexTangents !== undefined ) material.vertexTangents = json.vertexTangents; + + if ( json.visible !== undefined ) material.visible = json.visible; + + if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped; + + if ( json.userData !== undefined ) material.userData = json.userData; + + if ( json.vertexColors !== undefined ) { + + if ( typeof json.vertexColors === 'number' ) { + + material.vertexColors = ( json.vertexColors > 0 ) ? true : false; + + } else { + + material.vertexColors = json.vertexColors; + + } + + } + + // Shader Material + + if ( json.uniforms !== undefined ) { + + for ( const name in json.uniforms ) { + + const uniform = json.uniforms[ name ]; + + material.uniforms[ name ] = {}; + + switch ( uniform.type ) { + + case 't': + material.uniforms[ name ].value = getTexture( uniform.value ); + break; + + case 'c': + material.uniforms[ name ].value = new Color().setHex( uniform.value ); + break; + + case 'v2': + material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); + break; + + case 'v3': + material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); + break; + + case 'v4': + material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); + break; + + case 'm3': + material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); + break; + + case 'm4': + material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); + break; + + default: + material.uniforms[ name ].value = uniform.value; + + } + + } + + } + + if ( json.defines !== undefined ) material.defines = json.defines; + if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; + if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; + + if ( json.extensions !== undefined ) { + + for ( const key in json.extensions ) { + + material.extensions[ key ] = json.extensions[ key ]; + + } + + } + + // Deprecated + + if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading + + // for PointsMaterial + + if ( json.size !== undefined ) material.size = json.size; + if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; + + // maps + + if ( json.map !== undefined ) material.map = getTexture( json.map ); + if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); + + if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap ); + + if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); + if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; + + if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); + if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; + if ( json.normalScale !== undefined ) { + + let normalScale = json.normalScale; + + if ( Array.isArray( normalScale ) === false ) { + + // Blender exporter used to export a scalar. See #7459 + + normalScale = [ normalScale, normalScale ]; + + } + + material.normalScale = new Vector2().fromArray( normalScale ); + + } + + if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); + if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; + if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; + + if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); + if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); + + if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); + if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; + + if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); + + if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); + if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; + + if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; + if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio; + + if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); + if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; + + if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); + if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; + + if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); + + if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap ); + if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); + if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); + if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); + + if ( json.transmission !== undefined ) material.transmission = json.transmission; + if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap ); + + return material; + + }, + + setTextures: function ( value ) { + + this.textures = value; + return this; + + } + +} ); + +const LoaderUtils = { + + decodeText: function ( array ) { + + if ( typeof TextDecoder !== 'undefined' ) { + + return new TextDecoder().decode( array ); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + let s = ''; + + for ( let i = 0, il = array.length; i < il; i ++ ) { + + // Implicitly assumes little-endian. + s += String.fromCharCode( array[ i ] ); + + } + + try { + + // merges multi-byte utf-8 characters. + + return decodeURIComponent( escape( s ) ); + + } catch ( e ) { // see #16358 + + return s; + + } + + }, + + extractUrlBase: function ( url ) { + + const index = url.lastIndexOf( '/' ); + + if ( index === - 1 ) return './'; + + return url.substr( 0, index + 1 ); + + } + +}; + +function InstancedBufferGeometry() { + + BufferGeometry.call( this ); + + this.type = 'InstancedBufferGeometry'; + this.instanceCount = Infinity; + +} + +InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { + + constructor: InstancedBufferGeometry, + + isInstancedBufferGeometry: true, + + copy: function ( source ) { + + BufferGeometry.prototype.copy.call( this, source ); + + this.instanceCount = source.instanceCount; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + const data = BufferGeometry.prototype.toJSON.call( this ); + + data.instanceCount = this.instanceCount; + + data.isInstancedBufferGeometry = true; + + return data; + + } + +} ); + +function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { + + if ( typeof ( normalized ) === 'number' ) { + + meshPerAttribute = normalized; + + normalized = false; + + console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); + + } + + BufferAttribute.call( this, array, itemSize, normalized ); + + this.meshPerAttribute = meshPerAttribute || 1; + +} + +InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { + + constructor: InstancedBufferAttribute, + + isInstancedBufferAttribute: true, + + copy: function ( source ) { + + BufferAttribute.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + }, + + toJSON: function () { + + const data = BufferAttribute.prototype.toJSON.call( this ); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + return data; + + } + +} ); + +function BufferGeometryLoader( manager ) { + + Loader.call( this, manager ); + +} + +BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: BufferGeometryLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + const interleavedBufferMap = {}; + const arrayBufferMap = {}; + + function getInterleavedBuffer( json, uuid ) { + + if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ]; + + const interleavedBuffers = json.interleavedBuffers; + const interleavedBuffer = interleavedBuffers[ uuid ]; + + const buffer = getArrayBuffer( json, interleavedBuffer.buffer ); + + const array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer ); + const ib = new InterleavedBuffer( array, interleavedBuffer.stride ); + ib.uuid = interleavedBuffer.uuid; + + interleavedBufferMap[ uuid ] = ib; + + return ib; + + } + + function getArrayBuffer( json, uuid ) { + + if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ]; + + const arrayBuffers = json.arrayBuffers; + const arrayBuffer = arrayBuffers[ uuid ]; + + const ab = new Uint32Array( arrayBuffer ).buffer; + + arrayBufferMap[ uuid ] = ab; + + return ab; + + } + + const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + + const index = json.data.index; + + if ( index !== undefined ) { + + const typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + + } + + const attributes = json.data.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + let bufferAttribute; + + if ( attribute.isInterleavedBufferAttribute ) { + + const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); + bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); + + } else { + + const typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); + + } + + if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; + geometry.setAttribute( key, bufferAttribute ); + + } + + const morphAttributes = json.data.morphAttributes; + + if ( morphAttributes ) { + + for ( const key in morphAttributes ) { + + const attributeArray = morphAttributes[ key ]; + + const array = []; + + for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { + + const attribute = attributeArray[ i ]; + let bufferAttribute; + + if ( attribute.isInterleavedBufferAttribute ) { + + const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); + bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); + + } else { + + const typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); + + } + + if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; + array.push( bufferAttribute ); + + } + + geometry.morphAttributes[ key ] = array; + + } + + } + + const morphTargetsRelative = json.data.morphTargetsRelative; + + if ( morphTargetsRelative ) { + + geometry.morphTargetsRelative = true; + + } + + const groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if ( groups !== undefined ) { + + for ( let i = 0, n = groups.length; i !== n; ++ i ) { + + const group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } + + } + + const boundingSphere = json.data.boundingSphere; + + if ( boundingSphere !== undefined ) { + + const center = new Vector3(); + + if ( boundingSphere.center !== undefined ) { + + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + + } + + if ( json.name ) geometry.name = json.name; + if ( json.userData ) geometry.userData = json.userData; + + return geometry; + + } + +} ); + +const TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array +}; + +class ObjectLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + let json = null; + + try { + + json = JSON.parse( text ); + + } catch ( error ) { + + if ( onError !== undefined ) onError( error ); + + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + + return; + + } + + const metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); + return; + + } + + scope.parse( json, onLoad ); + + }, onProgress, onError ); + + } + + parse( json, onLoad ) { + + const shapes = this.parseShape( json.shapes ); + const geometries = this.parseGeometries( json.geometries, shapes ); + + const images = this.parseImages( json.images, function () { + + if ( onLoad !== undefined ) onLoad( object ); + + } ); + + const textures = this.parseTextures( json.textures, images ); + const materials = this.parseMaterials( json.materials, textures ); + + const object = this.parseObject( json.object, geometries, materials ); + + if ( json.animations ) { + + object.animations = this.parseAnimations( json.animations ); + + } + + if ( json.images === undefined || json.images.length === 0 ) { + + if ( onLoad !== undefined ) onLoad( object ); + + } + + return object; + + } + + parseShape( json ) { + + const shapes = {}; + + if ( json !== undefined ) { + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const shape = new Shape().fromJSON( json[ i ] ); + + shapes[ shape.uuid ] = shape; + + } + + } + + return shapes; + + } + + parseGeometries( json, shapes ) { + + const geometries = {}; + let geometryShapes; + + if ( json !== undefined ) { + + const bufferGeometryLoader = new BufferGeometryLoader(); + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + let geometry; + const data = json[ i ]; + + switch ( data.type ) { + + case 'PlaneGeometry': + case 'PlaneBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); + + break; + + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': // backwards compatible + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); + + break; + + case 'CircleGeometry': + case 'CircleBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.segments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'CylinderGeometry': + case 'CylinderBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'ConeGeometry': + case 'ConeBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'SphereGeometry': + case 'SphereBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'DodecahedronGeometry': + case 'DodecahedronBufferGeometry': + case 'IcosahedronGeometry': + case 'IcosahedronBufferGeometry': + case 'OctahedronGeometry': + case 'OctahedronBufferGeometry': + case 'TetrahedronGeometry': + case 'TetrahedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.detail + ); + + break; + + case 'RingGeometry': + case 'RingBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.innerRadius, + data.outerRadius, + data.thetaSegments, + data.phiSegments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'TorusGeometry': + case 'TorusBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); + + break; + + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.tubularSegments, + data.radialSegments, + data.p, + data.q + ); + + break; + + case 'TubeGeometry': + case 'TubeBufferGeometry': + + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + geometry = new Geometries[ data.type ]( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + + break; + + case 'LatheGeometry': + case 'LatheBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.points, + data.segments, + data.phiStart, + data.phiLength + ); + + break; + + case 'PolyhedronGeometry': + case 'PolyhedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.vertices, + data.indices, + data.radius, + data.details + ); + + break; + + case 'ShapeGeometry': + case 'ShapeBufferGeometry': + + geometryShapes = []; + + for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + const shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.curveSegments + ); + + break; + + + case 'ExtrudeGeometry': + case 'ExtrudeBufferGeometry': + + geometryShapes = []; + + for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + const shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + const extrudePath = data.options.extrudePath; + + if ( extrudePath !== undefined ) { + + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.options + ); + + break; + + case 'BufferGeometry': + case 'InstancedBufferGeometry': + + geometry = bufferGeometryLoader.parse( data ); + + break; + + case 'Geometry': + + console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' ); + + break; + + default: + + console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); + + continue; + + } + + geometry.uuid = data.uuid; + + if ( data.name !== undefined ) geometry.name = data.name; + if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData; + + geometries[ data.uuid ] = geometry; + + } + + } + + return geometries; + + } + + parseMaterials( json, textures ) { + + const cache = {}; // MultiMaterial + const materials = {}; + + if ( json !== undefined ) { + + const loader = new MaterialLoader(); + loader.setTextures( textures ); + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const data = json[ i ]; + + if ( data.type === 'MultiMaterial' ) { + + // Deprecated + + const array = []; + + for ( let j = 0; j < data.materials.length; j ++ ) { + + const material = data.materials[ j ]; + + if ( cache[ material.uuid ] === undefined ) { + + cache[ material.uuid ] = loader.parse( material ); + + } + + array.push( cache[ material.uuid ] ); + + } + + materials[ data.uuid ] = array; + + } else { + + if ( cache[ data.uuid ] === undefined ) { + + cache[ data.uuid ] = loader.parse( data ); + + } + + materials[ data.uuid ] = cache[ data.uuid ]; + + } + + } + + } + + return materials; + + } + + parseAnimations( json ) { + + const animations = []; + + for ( let i = 0; i < json.length; i ++ ) { + + const data = json[ i ]; + + const clip = AnimationClip.parse( data ); + + if ( data.uuid !== undefined ) clip.uuid = data.uuid; + + animations.push( clip ); + + } + + return animations; + + } + + parseImages( json, onLoad ) { + + const scope = this; + const images = {}; + + let loader; + + function loadImage( url ) { + + scope.manager.itemStart( url ); + + return loader.load( url, function () { + + scope.manager.itemEnd( url ); + + }, undefined, function () { + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + } + + if ( json !== undefined && json.length > 0 ) { + + const manager = new LoadingManager( onLoad ); + + loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( let i = 0, il = json.length; i < il; i ++ ) { + + const image = json[ i ]; + const url = image.url; + + if ( Array.isArray( url ) ) { + + // load array of images e.g CubeTexture + + images[ image.uuid ] = []; + + for ( let j = 0, jl = url.length; j < jl; j ++ ) { + + const currentUrl = url[ j ]; + + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; + + images[ image.uuid ].push( loadImage( path ) ); + + } + + } else { + + // load single image + + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; + + images[ image.uuid ] = loadImage( path ); + + } + + } + + } + + return images; + + } + + parseTextures( json, images ) { + + function parseConstant( value, type ) { + + if ( typeof value === 'number' ) return value; + + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + + return type[ value ]; + + } + + const textures = {}; + + if ( json !== undefined ) { + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const data = json[ i ]; + + if ( data.image === undefined ) { + + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + + } + + if ( images[ data.image ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + + } + + let texture; + + if ( Array.isArray( images[ data.image ] ) ) { + + texture = new CubeTexture( images[ data.image ] ); + + } else { + + texture = new Texture( images[ data.image ] ); + + } + + texture.needsUpdate = true; + + texture.uuid = data.uuid; + + if ( data.name !== undefined ) texture.name = data.name; + + if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); + + if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); + if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); + if ( data.center !== undefined ) texture.center.fromArray( data.center ); + if ( data.rotation !== undefined ) texture.rotation = data.rotation; + + if ( data.wrap !== undefined ) { + + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + + } + + if ( data.format !== undefined ) texture.format = data.format; + if ( data.type !== undefined ) texture.type = data.type; + if ( data.encoding !== undefined ) texture.encoding = data.encoding; + + if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); + if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); + if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; + + if ( data.flipY !== undefined ) texture.flipY = data.flipY; + + if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha; + if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment; + + textures[ data.uuid ] = texture; + + } + + } + + return textures; + + } + + parseObject( data, geometries, materials ) { + + let object; + + function getGeometry( name ) { + + if ( geometries[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + + } + + return geometries[ name ]; + + } + + function getMaterial( name ) { + + if ( name === undefined ) return undefined; + + if ( Array.isArray( name ) ) { + + const array = []; + + for ( let i = 0, l = name.length; i < l; i ++ ) { + + const uuid = name[ i ]; + + if ( materials[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + + } + + array.push( materials[ uuid ] ); + + } + + return array; + + } + + if ( materials[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', name ); + + } + + return materials[ name ]; + + } + + let geometry, material; + + switch ( data.type ) { + + case 'Scene': + + object = new Scene(); + + if ( data.background !== undefined ) { + + if ( Number.isInteger( data.background ) ) { + + object.background = new Color( data.background ); + + } + + } + + if ( data.fog !== undefined ) { + + if ( data.fog.type === 'Fog' ) { + + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); + + } + + } + + break; + + case 'PerspectiveCamera': + + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + + if ( data.focus !== undefined ) object.focus = data.focus; + if ( data.zoom !== undefined ) object.zoom = data.zoom; + if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; + if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; + if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); + + break; + + case 'OrthographicCamera': + + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + + if ( data.zoom !== undefined ) object.zoom = data.zoom; + if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); + + break; + + case 'AmbientLight': + + object = new AmbientLight( data.color, data.intensity ); + + break; + + case 'DirectionalLight': + + object = new DirectionalLight( data.color, data.intensity ); + + break; + + case 'PointLight': + + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + + break; + + case 'RectAreaLight': + + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + + break; + + case 'SpotLight': + + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + + break; + + case 'HemisphereLight': + + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + + break; + + case 'LightProbe': + + object = new LightProbe().fromJSON( data ); + + break; + + case 'SkinnedMesh': + + console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); + + case 'Mesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + + object = new Mesh( geometry, material ); + + break; + + case 'InstancedMesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + const count = data.count; + const instanceMatrix = data.instanceMatrix; + + object = new InstancedMesh( geometry, material, count ); + object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); + + break; + + case 'LOD': + + object = new LOD(); + + break; + + case 'Line': + + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); + + break; + + case 'LineLoop': + + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineSegments': + + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'PointCloud': + case 'Points': + + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'Sprite': + + object = new Sprite( getMaterial( data.material ) ); + + break; + + case 'Group': + + object = new Group(); + + break; + + default: + + object = new Object3D(); + + } + + object.uuid = data.uuid; + + if ( data.name !== undefined ) object.name = data.name; + + if ( data.matrix !== undefined ) { + + object.matrix.fromArray( data.matrix ); + + if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; + if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); + + } else { + + if ( data.position !== undefined ) object.position.fromArray( data.position ); + if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); + if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); + if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); + + } + + if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; + if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; + + if ( data.shadow ) { + + if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; + if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias; + if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; + if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); + if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); + + } + + if ( data.visible !== undefined ) object.visible = data.visible; + if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; + if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; + if ( data.userData !== undefined ) object.userData = data.userData; + if ( data.layers !== undefined ) object.layers.mask = data.layers; + + if ( data.children !== undefined ) { + + const children = data.children; + + for ( let i = 0; i < children.length; i ++ ) { + + object.add( this.parseObject( children[ i ], geometries, materials ) ); + + } + + } + + if ( data.type === 'LOD' ) { + + if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate; + + const levels = data.levels; + + for ( let l = 0; l < levels.length; l ++ ) { + + const level = levels[ l ]; + const child = object.getObjectByProperty( 'uuid', level.object ); + + if ( child !== undefined ) { + + object.addLevel( child, level.distance ); + + } + + } + + } + + return object; + + } + + /* DEPRECATED */ + + setTexturePath( value ) { + + console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); + return this.setResourcePath( value ); + + } + +} + +const TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping +}; + +const TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping +}; + +const TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter +}; + +function ImageBitmapLoader( manager ) { + + if ( typeof createImageBitmap === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); + + } + + if ( typeof fetch === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); + + } + + Loader.call( this, manager ); + + this.options = { premultiplyAlpha: 'none' }; + +} + +ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageBitmapLoader, + + isImageBitmapLoader: true, + + setOptions: function setOptions( options ) { + + this.options = options; + + return this; + + }, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + const fetchOptions = {}; + fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include'; + + fetch( url, fetchOptions ).then( function ( res ) { + + return res.blob(); + + } ).then( function ( blob ) { + + return createImageBitmap( blob, scope.options ); + + } ).then( function ( imageBitmap ) { + + Cache.add( url, imageBitmap ); + + if ( onLoad ) onLoad( imageBitmap ); + + scope.manager.itemEnd( url ); + + } ).catch( function ( e ) { + + if ( onError ) onError( e ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + scope.manager.itemStart( url ); + + } + +} ); + +function ShapePath() { + + this.type = 'ShapePath'; + + this.color = new Color(); + + this.subPaths = []; + this.currentPath = null; + +} + +Object.assign( ShapePath.prototype, { + + moveTo: function ( x, y ) { + + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + return this; + + }, + + lineTo: function ( x, y ) { + + this.currentPath.lineTo( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + return this; + + }, + + splineThru: function ( pts ) { + + this.currentPath.splineThru( pts ); + + return this; + + }, + + toShapes: function ( isCCW, noHoles ) { + + function toShapesNoHoles( inSubpaths ) { + + const shapes = []; + + for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) { + + const tmpPath = inSubpaths[ i ]; + + const tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + const polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + let inside = false; + for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + let edgeLowPt = inPolygon[ p ]; + let edgeHighPt = inPolygon[ q ]; + + let edgeDx = edgeHighPt.x - edgeLowPt.x; + let edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) return true; // inPt is on contour ? + if ( perpEdge < 0 ) continue; + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) continue; // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + const isClockWise = ShapeUtils.isClockWise; + + const subPaths = this.subPaths; + if ( subPaths.length === 0 ) return []; + + if ( noHoles === true ) return toShapesNoHoles( subPaths ); + + + let solid, tmpPath, tmpShape; + const shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + const betterShapeHoles = []; + const newShapes = []; + let newShapeHoles = []; + let mainIdx = 0; + let tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( let i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) mainIdx ++; + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); + + + if ( newShapes.length > 1 ) { + + let ambiguous = false; + const toChange = []; + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + const sho = newShapeHoles[ sIdx ]; + + for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + const ho = sho[ hIdx ]; + let hole_unassigned = true; + + for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + // console.log("ambiguous: ", ambiguous); + + if ( toChange.length > 0 ) { + + // console.log("to change: ", toChange); + if ( ! ambiguous ) newShapeHoles = betterShapeHoles; + + } + + } + + let tmpHoles; + + for ( let i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + +} ); + +function Font( data ) { + + this.type = 'Font'; + + this.data = data; + +} + +Object.assign( Font.prototype, { + + isFont: true, + + generateShapes: function ( text, size ) { + + if ( size === undefined ) size = 100; + + const shapes = []; + const paths = createPaths( text, size, this.data ); + + for ( let p = 0, pl = paths.length; p < pl; p ++ ) { + + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + + } + + return shapes; + + } + +} ); + +function createPaths( text, size, data ) { + + const chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988 + const scale = size / data.resolution; + const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + + const paths = []; + + let offsetX = 0, offsetY = 0; + + for ( let i = 0; i < chars.length; i ++ ) { + + const char = chars[ i ]; + + if ( char === '\n' ) { + + offsetX = 0; + offsetY -= line_height; + + } else { + + const ret = createPath( char, scale, offsetX, offsetY, data ); + offsetX += ret.offsetX; + paths.push( ret.path ); + + } + + } + + return paths; + +} + +function createPath( char, scale, offsetX, offsetY, data ) { + + const glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; + + if ( ! glyph ) { + + console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); + + return; + + } + + const path = new ShapePath(); + + let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + + if ( glyph.o ) { + + const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + + for ( let i = 0, l = outline.length; i < l; ) { + + const action = outline[ i ++ ]; + + switch ( action ) { + + case 'm': // moveTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.moveTo( x, y ); + + break; + + case 'l': // lineTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.lineTo( x, y ); + + break; + + case 'q': // quadraticCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + + break; + + case 'b': // bezierCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; + + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + + break; + + } + + } + + } + + return { offsetX: glyph.ha * scale, path: path }; + +} + +function FontLoader( manager ) { + + Loader.call( this, manager ); + +} + +FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FontLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + let json; + + try { + + json = JSON.parse( text ); + + } catch ( e ) { + + console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); + json = JSON.parse( text.substring( 65, text.length - 2 ) ); + + } + + const font = scope.parse( json ); + + if ( onLoad ) onLoad( font ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + return new Font( json ); + + } + +} ); + +let _context; + +const AudioContext = { + + getContext: function () { + + if ( _context === undefined ) { + + _context = new ( window.AudioContext || window.webkitAudioContext )(); + + } + + return _context; + + }, + + setContext: function ( value ) { + + _context = value; + + } + +}; + +function AudioLoader( manager ) { + + Loader.call( this, manager ); + +} + +AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AudioLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( buffer ) { + + try { + + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + const bufferCopy = buffer.slice( 0 ); + + const context = AudioContext.getContext(); + context.decodeAudioData( bufferCopy, function ( audioBuffer ) { + + onLoad( audioBuffer ); + + } ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + } + +} ); + +function HemisphereLightProbe( skyColor, groundColor, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + const color1 = new Color().set( skyColor ); + const color2 = new Color().set( groundColor ); + + const sky = new Vector3( color1.r, color1.g, color1.b ); + const ground = new Vector3( color2.r, color2.g, color2.b ); + + // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + const c0 = Math.sqrt( Math.PI ); + const c1 = c0 * Math.sqrt( 0.75 ); + + this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); + this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); + +} + +HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: HemisphereLightProbe, + + isHemisphereLightProbe: true, + + copy: function ( source ) { // modifying colors not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + const data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + +} ); + +function AmbientLightProbe( color, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + const color1 = new Color().set( color ); + + // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); + +} + +AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: AmbientLightProbe, + + isAmbientLightProbe: true, + + copy: function ( source ) { // modifying color not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + const data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + +} ); + +const _eyeRight = new Matrix4(); +const _eyeLeft = new Matrix4(); + +function StereoCamera() { + + this.type = 'StereoCamera'; + + this.aspect = 1; + + this.eyeSep = 0.064; + + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; + + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; + + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + +} + +Object.assign( StereoCamera.prototype, { + + update: function ( camera ) { + + const cache = this._cache; + + const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || + cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + + if ( needsUpdate ) { + + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; + + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + const projectionMatrix = camera.projectionMatrix.clone(); + const eyeSepHalf = cache.eyeSep / 2; + const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + const ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; + let xmin, xmax; + + // translate xOffset + + _eyeLeft.elements[ 12 ] = - eyeSepHalf; + _eyeRight.elements[ 12 ] = eyeSepHalf; + + // for left eye + + xmin = - ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( projectionMatrix ); + + // for right eye + + xmin = - ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); + + } + +} ); + +class Clock { + + constructor( autoStart ) { + + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + start() { + + this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + } + + stop() { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + } + + getElapsedTime() { + + this.getDelta(); + return this.elapsedTime; + + } + + getDelta() { + + let diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + const newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + +} + +const _position$2 = /*@__PURE__*/ new Vector3(); +const _quaternion$3 = /*@__PURE__*/ new Quaternion(); +const _scale$1 = /*@__PURE__*/ new Vector3(); +const _orientation = /*@__PURE__*/ new Vector3(); + +class AudioListener extends Object3D { + + constructor() { + + super(); + + this.type = 'AudioListener'; + + this.context = AudioContext.getContext(); + + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); + + this.filter = null; + + this.timeDelta = 0; + + // private + + this._clock = new Clock(); + + } + + getInput() { + + return this.gain; + + } + + removeFilter() { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; + + } + + return this; + + } + + getFilter() { + + return this.filter; + + } + + setFilter( value ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + + } else { + + this.gain.disconnect( this.context.destination ); + + } + + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); + + return this; + + } + + getMasterVolume() { + + return this.gain.gain.value; + + } + + setMasterVolume( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + const listener = this.context.listener; + const up = this.up; + + this.timeDelta = this._clock.getDelta(); + + this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); + + _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); + + if ( listener.positionX ) { + + // code path for Chrome (see #14393) + + const endTime = this.context.currentTime + this.timeDelta; + + listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); + listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); + listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); + listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); + listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); + listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); + listener.upX.linearRampToValueAtTime( up.x, endTime ); + listener.upY.linearRampToValueAtTime( up.y, endTime ); + listener.upZ.linearRampToValueAtTime( up.z, endTime ); + + } else { + + listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); + listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); + + } + + } + +} + +class Audio extends Object3D { + + constructor( listener ) { + + super(); + + this.type = 'Audio'; + + this.listener = listener; + this.context = listener.context; + + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); + + this.autoplay = false; + + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.source = null; + this.sourceType = 'empty'; + + this._startedAt = 0; + this._progress = 0; + this._connected = false; + + this.filters = []; + + } + + getOutput() { + + return this.gain; + + } + + setNodeSource( audioNode ) { + + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); + + return this; + + } + + setMediaElementSource( mediaElement ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource( mediaElement ); + this.connect(); + + return this; + + } + + setMediaStreamSource( mediaStream ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource( mediaStream ); + this.connect(); + + return this; + + } + + setBuffer( audioBuffer ) { + + this.buffer = audioBuffer; + this.sourceType = 'buffer'; + + if ( this.autoplay ) this.play(); + + return this; + + } + + play( delay ) { + + if ( delay === undefined ) delay = 0; + + if ( this.isPlaying === true ) { + + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; + + } + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._startedAt = this.context.currentTime + delay; + + const source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind( this ); + source.start( this._startedAt, this._progress + this.offset, this.duration ); + + this.isPlaying = true; + + this.source = source; + + this.setDetune( this.detune ); + this.setPlaybackRate( this.playbackRate ); + + return this.connect(); + + } + + pause() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + if ( this.isPlaying === true ) { + + // update current progress + + this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; + + if ( this.loop === true ) { + + // ensure _progress does not exceed duration with looped audios + + this._progress = this._progress % ( this.duration || this.buffer.duration ); + + } + + this.source.stop(); + this.source.onended = null; + + this.isPlaying = false; + + } + + return this; + + } + + stop() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._progress = 0; + + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + + return this; + + } + + connect() { + + if ( this.filters.length > 0 ) { + + this.source.connect( this.filters[ 0 ] ); + + for ( let i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].connect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + + } else { + + this.source.connect( this.getOutput() ); + + } + + this._connected = true; + + return this; + + } + + disconnect() { + + if ( this.filters.length > 0 ) { + + this.source.disconnect( this.filters[ 0 ] ); + + for ( let i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + + } else { + + this.source.disconnect( this.getOutput() ); + + } + + this._connected = false; + + return this; + + } + + getFilters() { + + return this.filters; + + } + + setFilters( value ) { + + if ( ! value ) value = []; + + if ( this._connected === true ) { + + this.disconnect(); + this.filters = value; + this.connect(); + + } else { + + this.filters = value; + + } + + return this; + + } + + setDetune( value ) { + + this.detune = value; + + if ( this.source.detune === undefined ) return; // only set detune when available + + if ( this.isPlaying === true ) { + + this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); + + } + + return this; + + } + + getDetune() { + + return this.detune; + + } + + getFilter() { + + return this.getFilters()[ 0 ]; + + } + + setFilter( filter ) { + + return this.setFilters( filter ? [ filter ] : [] ); + + } + + setPlaybackRate( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.playbackRate = value; + + if ( this.isPlaying === true ) { + + this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); + + } + + return this; + + } + + getPlaybackRate() { + + return this.playbackRate; + + } + + onEnded() { + + this.isPlaying = false; + + } + + getLoop() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; + + } + + return this.loop; + + } + + setLoop( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.loop = value; + + if ( this.isPlaying === true ) { + + this.source.loop = this.loop; + + } + + return this; + + } + + setLoopStart( value ) { + + this.loopStart = value; + + return this; + + } + + setLoopEnd( value ) { + + this.loopEnd = value; + + return this; + + } + + getVolume() { + + return this.gain.gain.value; + + } + + setVolume( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + +} + +const _position$3 = /*@__PURE__*/ new Vector3(); +const _quaternion$4 = /*@__PURE__*/ new Quaternion(); +const _scale$2 = /*@__PURE__*/ new Vector3(); +const _orientation$1 = /*@__PURE__*/ new Vector3(); + +class PositionalAudio extends Audio { + + constructor( listener ) { + + super( listener ); + + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect( this.gain ); + + } + + getOutput() { + + return this.panner; + + } + + getRefDistance() { + + return this.panner.refDistance; + + } + + setRefDistance( value ) { + + this.panner.refDistance = value; + + return this; + + } + + getRolloffFactor() { + + return this.panner.rolloffFactor; + + } + + setRolloffFactor( value ) { + + this.panner.rolloffFactor = value; + + return this; + + } + + getDistanceModel() { + + return this.panner.distanceModel; + + } + + setDistanceModel( value ) { + + this.panner.distanceModel = value; + + return this; + + } + + getMaxDistance() { + + return this.panner.maxDistance; + + } + + setMaxDistance( value ) { + + this.panner.maxDistance = value; + + return this; + + } + + setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) { + + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + + return this; + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + if ( this.hasPlaybackControl === true && this.isPlaying === false ) return; + + this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); + + _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); + + const panner = this.panner; + + if ( panner.positionX ) { + + // code path for Chrome and Firefox (see #14393) + + const endTime = this.context.currentTime + this.listener.timeDelta; + + panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); + panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); + panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); + panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); + panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); + panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); + + } else { + + panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); + panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); + + } + + } + +} + +class AudioAnalyser { + + constructor( audio, fftSize ) { + + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; + + this.data = new Uint8Array( this.analyser.frequencyBinCount ); + + audio.getOutput().connect( this.analyser ); + + } + + + getFrequencyData() { + + this.analyser.getByteFrequencyData( this.data ); + + return this.data; + + } + + getAverageFrequency() { + + let value = 0; + const data = this.getFrequencyData(); + + for ( let i = 0; i < data.length; i ++ ) { + + value += data[ i ]; + + } + + return value / data.length; + + } + +} + +function PropertyMixer( binding, typeName, valueSize ) { + + this.binding = binding; + this.valueSize = valueSize; + + let mixFunction, + mixFunctionAdditive, + setIdentity; + + // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + // + // 'add' is used for additive cumulative results + // + // 'work' is optional and is only present for quaternion types. It is used + // to store intermediate quaternion multiplication results + + switch ( typeName ) { + + case 'quaternion': + mixFunction = this._slerp; + mixFunctionAdditive = this._slerpAdditive; + setIdentity = this._setAdditiveIdentityQuaternion; + + this.buffer = new Float64Array( valueSize * 6 ); + this._workIndex = 5; + break; + + case 'string': + case 'bool': + mixFunction = this._select; + + // Use the regular mix function and for additive on these types, + // additive is not relevant for non-numeric types + mixFunctionAdditive = this._select; + + setIdentity = this._setAdditiveIdentityOther; + + this.buffer = new Array( valueSize * 5 ); + break; + + default: + mixFunction = this._lerp; + mixFunctionAdditive = this._lerpAdditive; + setIdentity = this._setAdditiveIdentityNumeric; + + this.buffer = new Float64Array( valueSize * 5 ); + + } + + this._mixBufferRegion = mixFunction; + this._mixBufferRegionAdditive = mixFunctionAdditive; + this._setIdentity = setIdentity; + this._origIndex = 3; + this._addIndex = 4; + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + this.useCount = 0; + this.referenceCount = 0; + +} + +Object.assign( PropertyMixer.prototype, { + + // accumulate data in the 'incoming' region into 'accu' + accumulate: function ( accuIndex, weight ) { + + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + + const buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride; + + let currentWeight = this.cumulativeWeight; + + if ( currentWeight === 0 ) { + + // accuN := incoming * weight + + for ( let i = 0; i !== stride; ++ i ) { + + buffer[ offset + i ] = buffer[ i ]; + + } + + currentWeight = weight; + + } else { + + // accuN := accuN + incoming * weight + + currentWeight += weight; + const mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); + + } + + this.cumulativeWeight = currentWeight; + + }, + + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive: function ( weight ) { + + const buffer = this.buffer, + stride = this.valueSize, + offset = stride * this._addIndex; + + if ( this.cumulativeWeightAdditive === 0 ) { + + // add = identity + + this._setIdentity(); + + } + + // add := add + incoming * weight + + this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride ); + this.cumulativeWeightAdditive += weight; + + }, + + // apply the state of 'accu' to the binding when accus differ + apply: function ( accuIndex ) { + + const stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + + weight = this.cumulativeWeight, + weightAdditive = this.cumulativeWeightAdditive, + + binding = this.binding; + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + if ( weight < 1 ) { + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + const originalValueOffset = stride * this._origIndex; + + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); + + } + + if ( weightAdditive > 0 ) { + + // accuN := accuN + additive accuN + + this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride ); + + } + + for ( let i = stride, e = stride + stride; i !== e; ++ i ) { + + if ( buffer[ i ] !== buffer[ i + stride ] ) { + + // value has changed -> update scene graph + + binding.setValue( buffer, offset ); + break; + + } + + } + + }, + + // remember the state of the bound property and copy it to both accus + saveOriginalState: function () { + + const binding = this.binding; + + const buffer = this.buffer, + stride = this.valueSize, + + originalValueOffset = stride * this._origIndex; + + binding.getValue( buffer, originalValueOffset ); + + // accu[0..1] := orig -- initially detect changes against the original + for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) { + + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + + } + + // Add to identity for additive + this._setIdentity(); + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + }, + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function () { + + const originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); + + }, + + _setAdditiveIdentityNumeric: function () { + + const startIndex = this._addIndex * this.valueSize; + const endIndex = startIndex + this.valueSize; + + for ( let i = startIndex; i < endIndex; i ++ ) { + + this.buffer[ i ] = 0; + + } + + }, + + _setAdditiveIdentityQuaternion: function () { + + this._setAdditiveIdentityNumeric(); + this.buffer[ this._addIndex * this.valueSize + 3 ] = 1; + + }, + + _setAdditiveIdentityOther: function () { + + const startIndex = this._origIndex * this.valueSize; + const targetIndex = this._addIndex * this.valueSize; + + for ( let i = 0; i < this.valueSize; i ++ ) { + + this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ]; + + } + + }, + + + // mix functions + + _select: function ( buffer, dstOffset, srcOffset, t, stride ) { + + if ( t >= 0.5 ) { + + for ( let i = 0; i !== stride; ++ i ) { + + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + + } + + } + + }, + + _slerp: function ( buffer, dstOffset, srcOffset, t ) { + + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + + }, + + _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { + + const workOffset = this._workIndex * stride; + + // Store result in intermediate buffer offset + Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset ); + + // Slerp to the intermediate result + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t ); + + }, + + _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { + + const s = 1 - t; + + for ( let i = 0; i !== stride; ++ i ) { + + const j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } + + }, + + _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { + + for ( let i = 0; i !== stride; ++ i ) { + + const j = dstOffset + i; + + buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t; + + } + + } + +} ); + +// Characters [].:/ are reserved for track binding syntax. +const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; +const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); + +// Attempts to allow node names from any language. ES5's `\w` regexp matches +// only latin characters, and the unicode \p{L} is not yet supported. So +// instead, we exclude reserved characters and match everything else. +const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; +const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; + +// Parent directories, delimited by '/' or ':'. Currently unused, but must +// be matched to parse the rest of the track name. +const _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); + +// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. +const _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); + +// Object on target node, and accessor. May not contain reserved +// characters. Accessor may contain any character except closing bracket. +const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); + +// Property and accessor. May not contain reserved characters. Accessor may +// contain any non-bracket characters. +const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); + +const _trackRe = new RegExp( '' + + '^' + + _directoryRe + + _nodeRe + + _objectRe + + _propertyRe + + '$' +); + +const _supportedObjectNames = [ 'material', 'materials', 'bones' ]; + +function Composite( targetGroup, path, optionalParsedPath ) { + + const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); + +} + +Object.assign( Composite.prototype, { + + getValue: function ( array, offset ) { + + this.bind(); // bind all binding + + const firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; + + // and only call .getValue on the first + if ( binding !== undefined ) binding.getValue( array, offset ); + + }, + + setValue: function ( array, offset ) { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].setValue( array, offset ); + + } + + }, + + bind: function () { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].bind(); + + } + + }, + + unbind: function () { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].unbind(); + + } + + } + +} ); + + +function PropertyBinding( rootNode, path, parsedPath ) { + + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; + + this.rootNode = rootNode; + +} + +Object.assign( PropertyBinding, { + + Composite: Composite, + + create: function ( root, path, parsedPath ) { + + if ( ! ( root && root.isAnimationObjectGroup ) ) { + + return new PropertyBinding( root, path, parsedPath ); + + } else { + + return new PropertyBinding.Composite( root, path, parsedPath ); + + } + + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function ( name ) { + + return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); + + }, + + parseTrackName: function ( trackName ) { + + const matches = _trackRe.exec( trackName ); + + if ( ! matches ) { + + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); + + } + + const results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; + + const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); + + if ( lastDot !== undefined && lastDot !== - 1 ) { + + const objectName = results.nodeName.substring( lastDot + 1 ); + + // Object names must be checked against an allowlist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { + + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; + + } + + } + + if ( results.propertyName === null || results.propertyName.length === 0 ) { + + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + + } + + return results; + + }, + + findNode: function ( root, nodeName ) { + + if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + + return root; + + } + + // search into skeleton bones. + if ( root.skeleton ) { + + const bone = root.skeleton.getBoneByName( nodeName ); + + if ( bone !== undefined ) { + + return bone; + + } + + } + + // search into node subtree. + if ( root.children ) { + + const searchNodeSubtree = function ( children ) { + + for ( let i = 0; i < children.length; i ++ ) { + + const childNode = children[ i ]; + + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + + return childNode; + + } + + const result = searchNodeSubtree( childNode.children ); + + if ( result ) return result; + + } + + return null; + + }; + + const subTreeNode = searchNodeSubtree( root.children ); + + if ( subTreeNode ) { + + return subTreeNode; + + } + + } + + return null; + + } + +} ); + +Object.assign( PropertyBinding.prototype, { // prototype, continued + + // these are used to "bind" a nonexistent property + _getValue_unavailable: function () {}, + _setValue_unavailable: function () {}, + + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }, + + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, + + GetterByBindingType: [ + + function getValue_direct( buffer, offset ) { + + buffer[ offset ] = this.node[ this.propertyName ]; + + }, + + function getValue_array( buffer, offset ) { + + const source = this.resolvedProperty; + + for ( let i = 0, n = source.length; i !== n; ++ i ) { + + buffer[ offset ++ ] = source[ i ]; + + } + + }, + + function getValue_arrayElement( buffer, offset ) { + + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + + }, + + function getValue_toArray( buffer, offset ) { + + this.resolvedProperty.toArray( buffer, offset ); + + } + + ], + + SetterByBindingTypeAndVersioning: [ + + [ + // Direct + + function setValue_direct( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + + }, + + function setValue_direct_setNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // EntireArray + + function setValue_array( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + }, + + function setValue_array_setNeedsUpdate( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.needsUpdate = true; + + }, + + function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // ArrayElement + + function setValue_arrayElement( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + + }, + + function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // HasToFromArray + + function setValue_fromArray( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + + }, + + function setValue_fromArray_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; + + }, + + function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ] + + ], + + getValue: function getValue_unbound( targetArray, offset ) { + + this.bind(); + this.getValue( targetArray, offset ); + + // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + + }, + + setValue: function getValue_unbound( sourceArray, offset ) { + + this.bind(); + this.setValue( sourceArray, offset ); + + }, + + // create getter / setter pair for a property in the scene graph + bind: function () { + + let targetObject = this.node; + const parsedPath = this.parsedPath; + + const objectName = parsedPath.objectName; + const propertyName = parsedPath.propertyName; + let propertyIndex = parsedPath.propertyIndex; + + if ( ! targetObject ) { + + targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; + + this.node = targetObject; + + } + + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + + // ensure there is a value node + if ( ! targetObject ) { + + console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); + return; + + } + + if ( objectName ) { + + let objectIndex = parsedPath.objectIndex; + + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { + + case 'materials': + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.materials ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; + + } + + targetObject = targetObject.material.materials; + + break; + + case 'bones': + + if ( ! targetObject.skeleton ) { + + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; + + } + + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + targetObject = targetObject.skeleton.bones; + + // support resolving morphTarget names into indices. + for ( let i = 0; i < targetObject.length; i ++ ) { + + if ( targetObject[ i ].name === objectIndex ) { + + objectIndex = i; + break; + + } + + } + + break; + + default: + + if ( targetObject[ objectName ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; + + } + + targetObject = targetObject[ objectName ]; + + } + + + if ( objectIndex !== undefined ) { + + if ( targetObject[ objectIndex ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; + + } + + targetObject = targetObject[ objectIndex ]; + + } + + } + + // resolve property + const nodeProperty = targetObject[ propertyName ]; + + if ( nodeProperty === undefined ) { + + const nodeName = parsedPath.nodeName; + + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; + + } + + // determine versioning scheme + let versioning = this.Versioning.None; + + this.targetObject = targetObject; + + if ( targetObject.needsUpdate !== undefined ) { // material + + versioning = this.Versioning.NeedsUpdate; + + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + + versioning = this.Versioning.MatrixWorldNeedsUpdate; + + } + + // determine how the property gets bound + let bindingType = this.BindingType.Direct; + + if ( propertyIndex !== undefined ) { + + // access a sub element of the property array (only primitives are supported right now) + + if ( propertyName === "morphTargetInfluences" ) { + + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; + + } + + if ( targetObject.geometry.isBufferGeometry ) { + + if ( ! targetObject.geometry.morphAttributes ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + + } + + if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { + + propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; + + } + + + } else { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this ); + return; + + } + + } + + bindingType = this.BindingType.ArrayElement; + + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + + // must use copy for Object3D.Euler/Quaternion + + bindingType = this.BindingType.HasFromToArray; + + this.resolvedProperty = nodeProperty; + + } else if ( Array.isArray( nodeProperty ) ) { + + bindingType = this.BindingType.EntireArray; + + this.resolvedProperty = nodeProperty; + + } else { + + this.propertyName = propertyName; + + } + + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + + }, + + unbind: function () { + + this.node = null; + + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + +} ); + +// DECLARE ALIAS AFTER assign prototype +Object.assign( PropertyBinding.prototype, { + + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue, + +} ); + +/** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + */ + +function AnimationObjectGroup() { + + this.uuid = MathUtils.generateUUID(); + + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); + + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + const indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; + + } + + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + const scope = this; + + this.stats = { + + objects: { + get total() { + + return scope._objects.length; + + }, + get inUse() { + + return this.total - scope.nCachedObjects_; + + } + }, + get bindingsPerObject() { + + return scope._bindings.length; + + } + + }; + +} + +Object.assign( AnimationObjectGroup.prototype, { + + isAnimationObjectGroup: true, + + add: function () { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length; + + let knownObject = undefined, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid; + let index = indicesByUUID[ uuid ]; + + if ( index === undefined ) { + + // unknown object -> add it to the ACTIVE region + + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); + + } + + } else if ( index < nCachedObjects ) { + + knownObject = objects[ index ]; + + // move existing object to the ACTIVE region + + const firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; + + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ]; + + let binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = lastCached; + + if ( binding === undefined ) { + + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + + binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); + + } + + bindingsForPath[ firstActiveIndex ] = binding; + + } + + } else if ( objects[ index ] !== knownObject ) { + + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + + } // else the object is already where we want it to be + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + remove: function () { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + let nCachedObjects = this.nCachedObjects_; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined && index >= nCachedObjects ) { + + // move existing object into the CACHED region + + const lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; + + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; + + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; + + } + + } + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // remove & forget + uncache: function () { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + let nCachedObjects = this.nCachedObjects_, + nObjects = objects.length; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined ) { + + delete indicesByUUID[ uuid ]; + + if ( index < nCachedObjects ) { + + // object is cached, shrink the CACHED region + + const firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; + + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); + + } + + } else { + + // object is active, just swap with the last and pop + + const lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + indicesByUUID[ lastObject.uuid ] = index; + objects[ index ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ]; + + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); + + } + + } // cached or active + + } // if object is known + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // Internal interface used by befriended PropertyBinding.Composite: + + subscribe_: function ( path, parsedPath ) { + + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + + const indicesByPath = this._bindingsIndicesByPath; + let index = indicesByPath[ path ]; + const bindings = this._bindings; + + if ( index !== undefined ) return bindings[ index ]; + + const paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); + + index = bindings.length; + + indicesByPath[ path ] = index; + + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); + + for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + + const object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + + } + + return bindingsForPath; + + }, + + unsubscribe_: function ( path ) { + + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + + const indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; + + if ( index !== undefined ) { + + const paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; + + indicesByPath[ lastBindingsPath ] = index; + + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); + + } + + } + +} ); + +class AnimationAction { + + constructor( mixer, clip, localRoot, blendMode ) { + + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot || null; + this.blendMode = blendMode || clip.blendMode; + + const tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); + + const interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for ( let i = 0; i !== nTracks; ++ i ) { + + const interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; + + } + + this._interpolantSettings = interpolantSettings; + + this._interpolants = interpolants; // bound by the mixer + + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); + + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + + this.loop = LoopRepeat; + this._loopCount = - 1; + + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; + + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; + + this.timeScale = 1; + this._effectiveTimeScale = 1; + + this.weight = 1; + this._effectiveWeight = 1; + + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false;// keep feeding the last frame? + + this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true;// clips for start, loop and end + + } + + // State & Scheduling + + play() { + + this._mixer._activateAction( this ); + + return this; + + } + + stop() { + + this._mixer._deactivateAction( this ); + + return this.reset(); + + } + + reset() { + + this.paused = false; + this.enabled = true; + + this.time = 0; // restart clip + this._loopCount = - 1;// forget previous loops + this._startTime = null;// forget scheduling + + return this.stopFading().stopWarping(); + + } + + isRunning() { + + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); + + } + + // return true when play has been called + isScheduled() { + + return this._mixer._isActiveAction( this ); + + } + + startAt( time ) { + + this._startTime = time; + + return this; + + } + + setLoop( mode, repetitions ) { + + this.loop = mode; + this.repetitions = repetitions; + + return this; + + } + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight( weight ) { + + this.weight = weight; + + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; + + return this.stopFading(); + + } + + // return the weight considering fading and .enabled + getEffectiveWeight() { + + return this._effectiveWeight; + + } + + fadeIn( duration ) { + + return this._scheduleFading( duration, 0, 1 ); + + } + + fadeOut( duration ) { + + return this._scheduleFading( duration, 1, 0 ); + + } + + crossFadeFrom( fadeOutAction, duration, warp ) { + + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); + + if ( warp ) { + + const fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); + + } + + return this; + + } + + crossFadeTo( fadeInAction, duration, warp ) { + + return fadeInAction.crossFadeFrom( this, duration, warp ); + + } + + stopFading() { + + const weightInterpolant = this._weightInterpolant; + + if ( weightInterpolant !== null ) { + + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); + + } + + return this; + + } + + // Time Scale Control + + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale( timeScale ) { + + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + + return this.stopWarping(); + + } + + // return the time scale considering warping and .paused + getEffectiveTimeScale() { + + return this._effectiveTimeScale; + + } + + setDuration( duration ) { + + this.timeScale = this._clip.duration / duration; + + return this.stopWarping(); + + } + + syncWith( action ) { + + this.time = action.time; + this.timeScale = action.timeScale; + + return this.stopWarping(); + + } + + halt( duration ) { + + return this.warp( this._effectiveTimeScale, 0, duration ); + + } + + warp( startTimeScale, endTimeScale, duration ) { + + const mixer = this._mixer, + now = mixer.time, + timeScale = this.timeScale; + + let interpolant = this._timeScaleInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + times[ 1 ] = now + duration; + + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; + + return this; + + } + + stopWarping() { + + const timeScaleInterpolant = this._timeScaleInterpolant; + + if ( timeScaleInterpolant !== null ) { + + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + + } + + return this; + + } + + // Object Accessors + + getMixer() { + + return this._mixer; + + } + + getClip() { + + return this._clip; + + } + + getRoot() { + + return this._localRoot || this._mixer._root; + + } + + // Interna + + _update( time, deltaTime, timeDirection, accuIndex ) { + + // called by the mixer + + if ( ! this.enabled ) { + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight( time ); + return; + + } + + const startTime = this._startTime; + + if ( startTime !== null ) { + + // check for scheduled start of action + + const timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { + + return; // yet to come / don't decide when delta = 0 + + } + + // start + + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; + + } + + // apply time scale and advance time + + deltaTime *= this._updateTimeScale( time ); + const clipTime = this._updateTime( deltaTime ); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + const weight = this._updateWeight( time ); + + if ( weight > 0 ) { + + const interpolants = this._interpolants; + const propertyMixers = this._propertyBindings; + + switch ( this.blendMode ) { + + case AdditiveAnimationBlendMode: + + for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulateAdditive( weight ); + + } + + break; + + case NormalAnimationBlendMode: + default: + + for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); + + } + + } + + } + + } + + _updateWeight( time ) { + + let weight = 0; + + if ( this.enabled ) { + + weight = this.weight; + const interpolant = this._weightInterpolant; + + if ( interpolant !== null ) { + + const interpolantValue = interpolant.evaluate( time )[ 0 ]; + + weight *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopFading(); + + if ( interpolantValue === 0 ) { + + // faded out, disable + this.enabled = false; + + } + + } + + } + + } + + this._effectiveWeight = weight; + return weight; + + } + + _updateTimeScale( time ) { + + let timeScale = 0; + + if ( ! this.paused ) { + + timeScale = this.timeScale; + + const interpolant = this._timeScaleInterpolant; + + if ( interpolant !== null ) { + + const interpolantValue = interpolant.evaluate( time )[ 0 ]; + + timeScale *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopWarping(); + + if ( timeScale === 0 ) { + + // motion has halted, pause + this.paused = true; + + } else { + + // warp done - apply final time scale + this.timeScale = timeScale; + + } + + } + + } + + } + + this._effectiveTimeScale = timeScale; + return timeScale; + + } + + _updateTime( deltaTime ) { + + const duration = this._clip.duration; + const loop = this.loop; + + let time = this.time + deltaTime; + let loopCount = this._loopCount; + + const pingPong = ( loop === LoopPingPong ); + + if ( deltaTime === 0 ) { + + if ( loopCount === - 1 ) return time; + + return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; + + } + + if ( loop === LoopOnce ) { + + if ( loopCount === - 1 ) { + + // just started + + this._loopCount = 0; + this._setEndings( true, true, false ); + + } + + handle_stop: { + + if ( time >= duration ) { + + time = duration; + + } else if ( time < 0 ) { + + time = 0; + + } else { + + this.time = time; + + break handle_stop; + + } + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? - 1 : 1 + } ); + + } + + } else { // repetitive Repeat or PingPong + + if ( loopCount === - 1 ) { + + // just started + + if ( deltaTime >= 0 ) { + + loopCount = 0; + + this._setEndings( true, this.repetitions === 0, pingPong ); + + } else { + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings( this.repetitions === 0, true, pingPong ); + + } + + } + + if ( time >= duration || time < 0 ) { + + // wrap around + + const loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; + + loopCount += Math.abs( loopDelta ); + + const pending = this.repetitions - loopCount; + + if ( pending <= 0 ) { + + // have to stop (switch state, clamp time, fire event) + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + time = deltaTime > 0 ? duration : 0; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : - 1 + } ); + + } else { + + // keep running + + if ( pending === 1 ) { + + // entering the last round + + const atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); + + } else { + + this._setEndings( false, false, pingPong ); + + } + + this._loopCount = loopCount; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } + + } else { + + this.time = time; + + } + + if ( pingPong && ( loopCount & 1 ) === 1 ) { + + // invert time for the "pong round" + + return duration - time; + + } + + } + + return time; + + } + + _setEndings( atStart, atEnd, pingPong ) { + + const settings = this._interpolantSettings; + + if ( pingPong ) { + + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + + } else { + + // assuming for LoopOnce atStart == atEnd == true + + if ( atStart ) { + + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingStart = WrapAroundEnding; + + } + + if ( atEnd ) { + + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingEnd = WrapAroundEnding; + + } + + } + + } + + _scheduleFading( duration, weightNow, weightThen ) { + + const mixer = this._mixer, now = mixer.time; + let interpolant = this._weightInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + values[ 0 ] = weightNow; + times[ 1 ] = now + duration; + values[ 1 ] = weightThen; + + return this; + + } + +} + +function AnimationMixer( root ) { + + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; + + this.time = 0; + + this.timeScale = 1.0; + +} + +AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: AnimationMixer, + + _bindAction: function ( action, prototypeAction ) { + + const root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName; + + let bindingsByName = bindingsByRoot[ rootUuid ]; + + if ( bindingsByName === undefined ) { + + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; + + } + + for ( let i = 0; i !== nTracks; ++ i ) { + + const track = tracks[ i ], + trackName = track.name; + + let binding = bindingsByName[ trackName ]; + + if ( binding !== undefined ) { + + bindings[ i ] = binding; + + } else { + + binding = bindings[ i ]; + + if ( binding !== undefined ) { + + // existing binding, make sure the cache knows + + if ( binding._cacheIndex === null ) { + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + } + + continue; + + } + + const path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; + + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + bindings[ i ] = binding; + + } + + interpolants[ i ].resultBuffer = binding.buffer; + + } + + }, + + _activateAction: function ( action ) { + + if ( ! this._isActiveAction( action ) ) { + + if ( action._cacheIndex === null ) { + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + const rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; + + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); + + this._addInactiveAction( action, clipUuid, rootUuid ); + + } + + const bindings = action._propertyBindings; + + // increment reference counts / sort out state + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( binding.useCount ++ === 0 ) { + + this._lendBinding( binding ); + binding.saveOriginalState(); + + } + + } + + this._lendAction( action ); + + } + + }, + + _deactivateAction: function ( action ) { + + if ( this._isActiveAction( action ) ) { + + const bindings = action._propertyBindings; + + // decrement reference counts / sort out state + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( -- binding.useCount === 0 ) { + + binding.restoreOriginalState(); + this._takeBackBinding( binding ); + + } + + } + + this._takeBackAction( action ); + + } + + }, + + // Memory manager + + _initMemoryManager: function () { + + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; + + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; + + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; + + const scope = this; + + this.stats = { + + actions: { + get total() { + + return scope._actions.length; + + }, + get inUse() { + + return scope._nActiveActions; + + } + }, + bindings: { + get total() { + + return scope._bindings.length; + + }, + get inUse() { + + return scope._nActiveBindings; + + } + }, + controlInterpolants: { + get total() { + + return scope._controlInterpolants.length; + + }, + get inUse() { + + return scope._nActiveControlInterpolants; + + } + } + + }; + + }, + + // Memory management for AnimationAction objects + + _isActiveAction: function ( action ) { + + const index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + + }, + + _addInactiveAction: function ( action, clipUuid, rootUuid ) { + + const actions = this._actions, + actionsByClip = this._actionsByClip; + + let actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip === undefined ) { + + actionsForClip = { + + knownActions: [ action ], + actionByRoot: {} + + }; + + action._byClipCacheIndex = 0; + + actionsByClip[ clipUuid ] = actionsForClip; + + } else { + + const knownActions = actionsForClip.knownActions; + + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); + + } + + action._cacheIndex = actions.length; + actions.push( action ); + + actionsForClip.actionByRoot[ rootUuid ] = action; + + }, + + _removeInactiveAction: function ( action ) { + + const actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + action._cacheIndex = null; + + + const clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, + + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], + + byClipCacheIndex = action._byClipCacheIndex; + + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); + + action._byClipCacheIndex = null; + + + const actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; + + delete actionByRoot[ rootUuid ]; + + if ( knownActionsForClip.length === 0 ) { + + delete actionsByClip[ clipUuid ]; + + } + + this._removeInactiveBindingsForAction( action ); + + }, + + _removeInactiveBindingsForAction: function ( action ) { + + const bindings = action._propertyBindings; + + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( -- binding.referenceCount === 0 ) { + + this._removeInactiveBinding( binding ); + + } + + } + + }, + + _lendAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + + const actions = this._actions, + prevIndex = action._cacheIndex, + + lastActiveIndex = this._nActiveActions ++, + + firstInactiveAction = actions[ lastActiveIndex ]; + + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; + + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; + + }, + + _takeBackAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + const actions = this._actions, + prevIndex = action._cacheIndex, + + firstInactiveIndex = -- this._nActiveActions, + + lastActiveAction = actions[ firstInactiveIndex ]; + + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; + + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; + + }, + + // Memory management for PropertyMixer objects + + _addInactiveBinding: function ( binding, rootUuid, trackName ) { + + const bindingsByRoot = this._bindingsByRootAndName, + bindings = this._bindings; + + let bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName === undefined ) { + + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; + + } + + bindingByName[ trackName ] = binding; + + binding._cacheIndex = bindings.length; + bindings.push( binding ); + + }, + + _removeInactiveBinding: function ( binding ) { + + const bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; + + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); + + delete bindingByName[ trackName ]; + + if ( Object.keys( bindingByName ).length === 0 ) { + + delete bindingsByRoot[ rootUuid ]; + + } + + }, + + _lendBinding: function ( binding ) { + + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + + lastActiveIndex = this._nActiveBindings ++, + + firstInactiveBinding = bindings[ lastActiveIndex ]; + + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; + + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; + + }, + + _takeBackBinding: function ( binding ) { + + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + + firstInactiveIndex = -- this._nActiveBindings, + + lastActiveBinding = bindings[ firstInactiveIndex ]; + + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; + + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; + + }, + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant: function () { + + const interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++; + + let interpolant = interpolants[ lastActiveIndex ]; + + if ( interpolant === undefined ) { + + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, this._controlInterpolantsResultBuffer ); + + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; + + } + + return interpolant; + + }, + + _takeBackControlInterpolant: function ( interpolant ) { + + const interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + + firstInactiveIndex = -- this._nActiveControlInterpolants, + + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; + + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; + + }, + + _controlInterpolantsResultBuffer: new Float32Array( 1 ), + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function ( clip, optionalRoot, blendMode ) { + + const root = optionalRoot || this._root, + rootUuid = root.uuid; + + let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip; + + const clipUuid = clipObject !== null ? clipObject.uuid : clip; + + const actionsForClip = this._actionsByClip[ clipUuid ]; + let prototypeAction = null; + + if ( blendMode === undefined ) { + + if ( clipObject !== null ) { + + blendMode = clipObject.blendMode; + + } else { + + blendMode = NormalAnimationBlendMode; + + } + + } + + if ( actionsForClip !== undefined ) { + + const existingAction = actionsForClip.actionByRoot[ rootUuid ]; + + if ( existingAction !== undefined && existingAction.blendMode === blendMode ) { + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; + + // also, take the clip from the prototype action + if ( clipObject === null ) + clipObject = prototypeAction._clip; + + } + + // clip must be known when specified via string + if ( clipObject === null ) return null; + + // allocate all resources required to run it + const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode ); + + this._bindAction( newAction, prototypeAction ); + + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); + + return newAction; + + }, + + // get an existing action + existingAction: function ( clip, optionalRoot ) { + + const root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + return actionsForClip.actionByRoot[ rootUuid ] || null; + + } + + return null; + + }, + + // deactivates all previously scheduled actions + stopAllAction: function () { + + const actions = this._actions, + nActions = this._nActiveActions; + + for ( let i = nActions - 1; i >= 0; -- i ) { + + actions[ i ].stop(); + + } + + return this; + + }, + + // advance the time and update apply the animation + update: function ( deltaTime ) { + + deltaTime *= this.timeScale; + + const actions = this._actions, + nActions = this._nActiveActions, + + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), + + accuIndex = this._accuIndex ^= 1; + + // run active actions + + for ( let i = 0; i !== nActions; ++ i ) { + + const action = actions[ i ]; + + action._update( time, deltaTime, timeDirection, accuIndex ); + + } + + // update scene graph + + const bindings = this._bindings, + nBindings = this._nActiveBindings; + + for ( let i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].apply( accuIndex ); + + } + + return this; + + }, + + // Allows you to seek to a specific time in an animation. + setTime: function ( timeInSeconds ) { + + this.time = 0; // Zero out time attribute for AnimationMixer object; + for ( let i = 0; i < this._actions.length; i ++ ) { + + this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. + + } + + return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. + + }, + + // return this mixer's root target object + getRoot: function () { + + return this._root; + + }, + + // free all resources specific to a particular clip + uncacheClip: function ( clip ) { + + const actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + + const actionsToRemove = actionsForClip.knownActions; + + for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + + const action = actionsToRemove[ i ]; + + this._deactivateAction( action ); + + const cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; + + action._cacheIndex = null; + action._byClipCacheIndex = null; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction( action ); + + } + + delete actionsByClip[ clipUuid ]; + + } + + }, + + // free all resources specific to a particular root target object + uncacheRoot: function ( root ) { + + const rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for ( const clipUuid in actionsByClip ) { + + const actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; + + if ( action !== undefined ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + const bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName !== undefined ) { + + for ( const trackName in bindingByName ) { + + const binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } + + }, + + // remove a targeted clip from the cache + uncacheAction: function ( clip, optionalRoot ) { + + const action = this.existingAction( clip, optionalRoot ); + + if ( action !== null ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + +} ); + +class Uniform { + + constructor( value ) { + + if ( typeof value === 'string' ) { + + console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); + value = arguments[ 1 ]; + + } + + this.value = value; + + } + + clone() { + + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + + } + +} + +function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { + + InterleavedBuffer.call( this, array, stride ); + + this.meshPerAttribute = meshPerAttribute || 1; + +} + +InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { + + constructor: InstancedInterleavedBuffer, + + isInstancedInterleavedBuffer: true, + + copy: function ( source ) { + + InterleavedBuffer.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + }, + + clone: function ( data ) { + + const ib = InterleavedBuffer.prototype.clone.call( this, data ); + + ib.meshPerAttribute = this.meshPerAttribute; + + return ib; + + }, + + toJSON: function ( data ) { + + const json = InterleavedBuffer.prototype.toJSON.call( this, data ); + + json.isInstancedInterleavedBuffer = true; + json.meshPerAttribute = this.meshPerAttribute; + + return json; + + } + +} ); + +function GLBufferAttribute( buffer, type, itemSize, elementSize, count ) { + + this.buffer = buffer; + this.type = type; + this.itemSize = itemSize; + this.elementSize = elementSize; + this.count = count; + + this.version = 0; + +} + +Object.defineProperty( GLBufferAttribute.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) this.version ++; + + } + +} ); + +Object.assign( GLBufferAttribute.prototype, { + + isGLBufferAttribute: true, + + setBuffer: function ( buffer ) { + + this.buffer = buffer; + + return this; + + }, + + setType: function ( type, elementSize ) { + + this.type = type; + this.elementSize = elementSize; + + return this; + + }, + + setItemSize: function ( itemSize ) { + + this.itemSize = itemSize; + + return this; + + }, + + setCount: function ( count ) { + + this.count = count; + + return this; + + }, + +} ); + +function Raycaster( origin, direction, near, far ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near || 0; + this.far = far || Infinity; + this.camera = null; + this.layers = new Layers(); + + this.params = { + Mesh: {}, + Line: { threshold: 1 }, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + Object.defineProperties( this.params, { + PointCloud: { + get: function () { + + console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); + return this.Points; + + } + } + } ); + +} + +function ascSort( a, b ) { + + return a.distance - b.distance; + +} + +function intersectObject( object, raycaster, intersects, recursive ) { + + if ( object.layers.test( raycaster.layers ) ) { + + object.raycast( raycaster, intersects ); + + } + + if ( recursive === true ) { + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + intersectObject( children[ i ], raycaster, intersects, true ); + + } + + } + +} + +Object.assign( Raycaster.prototype, { + + set: function ( origin, direction ) { + + // direction is assumed to be normalized (for accurate distance calculations) + + this.ray.set( origin, direction ); + + }, + + setFromCamera: function ( coords, camera ) { + + if ( ( camera && camera.isPerspectiveCamera ) ) { + + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; + + } else if ( ( camera && camera.isOrthographicCamera ) ) { + + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; + + } else { + + console.error( 'THREE.Raycaster: Unsupported camera type.' ); + + } + + }, + + intersectObject: function ( object, recursive, optionalTarget ) { + + const intersects = optionalTarget || []; + + intersectObject( object, this, intersects, recursive ); + + intersects.sort( ascSort ); + + return intersects; + + }, + + intersectObjects: function ( objects, recursive, optionalTarget ) { + + const intersects = optionalTarget || []; + + if ( Array.isArray( objects ) === false ) { + + console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); + return intersects; + + } + + for ( let i = 0, l = objects.length; i < l; i ++ ) { + + intersectObject( objects[ i ], this, intersects, recursive ); + + } + + intersects.sort( ascSort ); + + return intersects; + + } + +} ); + +/** + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + +class Spherical { + + constructor( radius = 1, phi = 0, theta = 0 ) { + + this.radius = radius; + this.phi = phi; // polar angle + this.theta = theta; // azimuthal angle + + return this; + + } + + set( radius, phi, theta ) { + + this.radius = radius; + this.phi = phi; + this.theta = theta; + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( other ) { + + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + + return this; + + } + + // restrict phi to be betwee EPS and PI-EPS + makeSafe() { + + const EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + + return this; + + } + + setFromVector3( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + } + + setFromCartesianCoords( x, y, z ) { + + this.radius = Math.sqrt( x * x + y * y + z * z ); + + if ( this.radius === 0 ) { + + this.theta = 0; + this.phi = 0; + + } else { + + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) ); + + } + + return this; + + } + +} + +/** + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + */ + +class Cylindrical { + + constructor( radius, theta, y ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane + this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane + + return this; + + } + + set( radius, theta, y ) { + + this.radius = radius; + this.theta = theta; + this.y = y; + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( other ) { + + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + + return this; + + } + + setFromVector3( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + } + + setFromCartesianCoords( x, y, z ) { + + this.radius = Math.sqrt( x * x + z * z ); + this.theta = Math.atan2( x, z ); + this.y = y; + + return this; + + } + +} + +const _vector$7 = /*@__PURE__*/ new Vector2(); + +class Box2 { + + constructor( min, max ) { + + Object.defineProperty( this, 'isBox2', { value: true } ); + + this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); + + } + + set( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + } + + setFromPoints( points ) { + + this.makeEmpty(); + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + } + + setFromCenterAndSize( center, size ) { + + const halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + } + + makeEmpty() { + + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; + + return this; + + } + + isEmpty() { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + + } + + getCenter( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getCenter() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + } + + getSize( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getSize() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); + + } + + expandByPoint( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + } + + expandByVector( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + } + + expandByScalar( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + } + + containsPoint( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ? false : true; + + } + + containsBox( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; + + } + + getParameter( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getParameter() target is now required' ); + target = new Vector2(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + } + + intersectsBox( box ) { + + // using 4 splitting planes to rule out intersections + + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + + } + + clampPoint( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .clampPoint() target is now required' ); + target = new Vector2(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + } + + distanceToPoint( point ) { + + const clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + } + + intersect( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + } + + union( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + } + + translate( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + } + + equals( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + +} + +const _startP = /*@__PURE__*/ new Vector3(); +const _startEnd = /*@__PURE__*/ new Vector3(); + +class Line3 { + + constructor( start, end ) { + + this.start = ( start !== undefined ) ? start : new Vector3(); + this.end = ( end !== undefined ) ? end : new Vector3(); + + } + + set( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + } + + getCenter( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + } + + delta( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .delta() target is now required' ); + target = new Vector3(); + + } + + return target.subVectors( this.end, this.start ); + + } + + distanceSq() { + + return this.start.distanceToSquared( this.end ); + + } + + distance() { + + return this.start.distanceTo( this.end ); + + } + + at( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .at() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + closestPointToPointParameter( point, clampToLine ) { + + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); + + const startEnd2 = _startEnd.dot( _startEnd ); + const startEnd_startP = _startEnd.dot( _startP ); + + let t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = MathUtils.clamp( t, 0, 1 ); + + } + + return t; + + } + + closestPointToPoint( point, clampToLine, target ) { + + const t = this.closestPointToPointParameter( point, clampToLine ); + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + applyMatrix4( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + } + + equals( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + +} + +function ImmediateRenderObject( material ) { + + Object3D.call( this ); + + this.material = material; + this.render = function ( /* renderCallback */ ) {}; + + this.hasPositions = false; + this.hasNormals = false; + this.hasColors = false; + this.hasUvs = false; + + this.positionArray = null; + this.normalArray = null; + this.colorArray = null; + this.uvArray = null; + + this.count = 0; + +} + +ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); +ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; + +ImmediateRenderObject.prototype.isImmediateRenderObject = true; + +const _vector$8 = /*@__PURE__*/ new Vector3(); + +class SpotLightHelper extends Object3D { + + constructor( light, color ) { + + super(); + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + const geometry = new BufferGeometry(); + + const positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; + + for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + + const p1 = ( i / l ) * Math.PI * 2; + const p2 = ( j / l ) * Math.PI * 2; + + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); + + this.update(); + + } + + dispose() { + + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + } + + update() { + + this.light.updateMatrixWorld(); + + const coneLength = this.light.distance ? this.light.distance : 1000; + const coneWidth = coneLength * Math.tan( this.light.angle ); + + this.cone.scale.set( coneWidth, coneWidth, coneLength ); + + _vector$8.setFromMatrixPosition( this.light.target.matrixWorld ); + + this.cone.lookAt( _vector$8 ); + + if ( this.color !== undefined ) { + + this.cone.material.color.set( this.color ); + + } else { + + this.cone.material.color.copy( this.light.color ); + + } + + } + +} + +const _vector$9 = /*@__PURE__*/ new Vector3(); +const _boneMatrix = /*@__PURE__*/ new Matrix4(); +const _matrixWorldInv = /*@__PURE__*/ new Matrix4(); + + +class SkeletonHelper extends LineSegments { + + constructor( object ) { + + const bones = getBoneList( object ); + + const geometry = new BufferGeometry(); + + const vertices = []; + const colors = []; + + const color1 = new Color( 0, 0, 1 ); + const color2 = new Color( 0, 1, 0 ); + + for ( let i = 0; i < bones.length; i ++ ) { + + const bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); + + } + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } ); + + super( geometry, material ); + + this.type = 'SkeletonHelper'; + this.isSkeletonHelper = true; + + this.root = object; + this.bones = bones; + + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + + } + + updateMatrixWorld( force ) { + + const bones = this.bones; + + const geometry = this.geometry; + const position = geometry.getAttribute( 'position' ); + + _matrixWorldInv.getInverse( this.root.matrixWorld ); + + for ( let i = 0, j = 0; i < bones.length; i ++ ) { + + const bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); + _vector$9.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z ); + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); + _vector$9.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z ); + + j += 2; + + } + + } + + geometry.getAttribute( 'position' ).needsUpdate = true; + + super.updateMatrixWorld( force ); + + } + +} + + +function getBoneList( object ) { + + const boneList = []; + + if ( object && object.isBone ) { + + boneList.push( object ); + + } + + for ( let i = 0; i < object.children.length; i ++ ) { + + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + + } + + return boneList; + +} + +class PointLightHelper extends Mesh { + + constructor( light, sphereSize, color ) { + + const geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); + const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + + super( geometry, material ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.color = color; + + this.type = 'PointLightHelper'; + + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + + this.update(); + + + /* + // TODO: delete this comment? + const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + const d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + + update() { + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + this.material.color.copy( this.light.color ); + + } + + /* + const d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + + } + +} + +const _vector$a = /*@__PURE__*/ new Vector3(); +const _color1 = /*@__PURE__*/ new Color(); +const _color2 = /*@__PURE__*/ new Color(); + +class HemisphereLightHelper extends Object3D { + + constructor( light, size, color ) { + + super(); + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + const geometry = new OctahedronBufferGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); + + this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + if ( this.color === undefined ) this.material.vertexColors = true; + + const position = geometry.getAttribute( 'position' ); + const colors = new Float32Array( position.count * 3 ); + + geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); + + this.add( new Mesh( geometry, this.material ) ); + + this.update(); + + } + + dispose() { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + } + + update() { + + const mesh = this.children[ 0 ]; + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + const colors = mesh.geometry.getAttribute( 'color' ); + + _color1.copy( this.light.color ); + _color2.copy( this.light.groundColor ); + + for ( let i = 0, l = colors.count; i < l; i ++ ) { + + const color = ( i < ( l / 2 ) ) ? _color1 : _color2; + + colors.setXYZ( i, color.r, color.g, color.b ); + + } + + colors.needsUpdate = true; + + } + + mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + + } + +} + +class GridHelper extends LineSegments { + + constructor( size, divisions, color1, color2 ) { + + size = size || 10; + divisions = divisions || 10; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + const center = divisions / 2; + const step = size / divisions; + const halfSize = size / 2; + + const vertices = [], colors = []; + + for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + const color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + + } + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'GridHelper'; + + } + +} + +class PolarGridHelper extends LineSegments { + + constructor( radius, radials, circles, divisions, color1, color2 ) { + + radius = radius || 10; + radials = radials || 16; + circles = circles || 8; + divisions = divisions || 64; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + const vertices = []; + const colors = []; + + // create the radials + + for ( let i = 0; i <= radials; i ++ ) { + + const v = ( i / radials ) * ( Math.PI * 2 ); + + const x = Math.sin( v ) * radius; + const z = Math.cos( v ) * radius; + + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); + + const color = ( i & 1 ) ? color1 : color2; + + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + + } + + // create the circles + + for ( let i = 0; i <= circles; i ++ ) { + + const color = ( i & 1 ) ? color1 : color2; + + const r = radius - ( radius / circles * i ); + + for ( let j = 0; j < divisions; j ++ ) { + + // first vertex + + let v = ( j / divisions ) * ( Math.PI * 2 ); + + let x = Math.sin( v ) * r; + let z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + // second vertex + + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + } + + } + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'PolarGridHelper'; + + } + +} + +const _v1$6 = /*@__PURE__*/ new Vector3(); +const _v2$3 = /*@__PURE__*/ new Vector3(); +const _v3$1 = /*@__PURE__*/ new Vector3(); + +class DirectionalLightHelper extends Object3D { + + constructor( light, size, color ) { + + super(); + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + if ( size === undefined ) size = 1; + + let geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); + + const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + + this.lightPlane = new Line( geometry, material ); + this.add( this.lightPlane ); + + geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.targetLine = new Line( geometry, material ); + this.add( this.targetLine ); + + this.update(); + + } + + dispose() { + + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + + } + + update() { + + _v1$6.setFromMatrixPosition( this.light.matrixWorld ); + _v2$3.setFromMatrixPosition( this.light.target.matrixWorld ); + _v3$1.subVectors( _v2$3, _v1$6 ); + + this.lightPlane.lookAt( _v2$3 ); + + if ( this.color !== undefined ) { + + this.lightPlane.material.color.set( this.color ); + this.targetLine.material.color.set( this.color ); + + } else { + + this.lightPlane.material.color.copy( this.light.color ); + this.targetLine.material.color.copy( this.light.color ); + + } + + this.targetLine.lookAt( _v2$3 ); + this.targetLine.scale.z = _v3$1.length(); + + } + +} + +const _vector$b = /*@__PURE__*/ new Vector3(); +const _camera = /*@__PURE__*/ new Camera(); + +/** + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ + +class CameraHelper extends LineSegments { + + constructor( camera ) { + + const geometry = new BufferGeometry(); + const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } ); + + const vertices = []; + const colors = []; + + const pointMap = {}; + + // colors + + const colorFrustum = new Color( 0xffaa00 ); + const colorCone = new Color( 0xff0000 ); + const colorUp = new Color( 0x00aaff ); + const colorTarget = new Color( 0xffffff ); + const colorCross = new Color( 0x333333 ); + + // near + + addLine( 'n1', 'n2', colorFrustum ); + addLine( 'n2', 'n4', colorFrustum ); + addLine( 'n4', 'n3', colorFrustum ); + addLine( 'n3', 'n1', colorFrustum ); + + // far + + addLine( 'f1', 'f2', colorFrustum ); + addLine( 'f2', 'f4', colorFrustum ); + addLine( 'f4', 'f3', colorFrustum ); + addLine( 'f3', 'f1', colorFrustum ); + + // sides + + addLine( 'n1', 'f1', colorFrustum ); + addLine( 'n2', 'f2', colorFrustum ); + addLine( 'n3', 'f3', colorFrustum ); + addLine( 'n4', 'f4', colorFrustum ); + + // cone + + addLine( 'p', 'n1', colorCone ); + addLine( 'p', 'n2', colorCone ); + addLine( 'p', 'n3', colorCone ); + addLine( 'p', 'n4', colorCone ); + + // up + + addLine( 'u1', 'u2', colorUp ); + addLine( 'u2', 'u3', colorUp ); + addLine( 'u3', 'u1', colorUp ); + + // target + + addLine( 'c', 't', colorTarget ); + addLine( 'p', 'c', colorCross ); + + // cross + + addLine( 'cn1', 'cn2', colorCross ); + addLine( 'cn3', 'cn4', colorCross ); + + addLine( 'cf1', 'cf2', colorCross ); + addLine( 'cf3', 'cf4', colorCross ); + + function addLine( a, b, color ) { + + addPoint( a, color ); + addPoint( b, color ); + + } + + function addPoint( id, color ) { + + vertices.push( 0, 0, 0 ); + colors.push( color.r, color.g, color.b ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + super( geometry, material ); + + this.type = 'CameraHelper'; + + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); + + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); + + } + + update() { + + const geometry = this.geometry; + const pointMap = this.pointMap; + + const w = 1, h = 1; + + // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + + // center / target + + setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); + setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + + // near + + setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); + setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); + setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); + setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + + // far + + setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); + setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); + setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); + setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + + // up + + setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); + setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); + setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + + // cross + + setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); + setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); + setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); + setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + + setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); + setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); + setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); + setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; + + } + +} + + +function setPoint( point, pointMap, geometry, camera, x, y, z ) { + + _vector$b.set( x, y, z ).unproject( camera ); + + const points = pointMap[ point ]; + + if ( points !== undefined ) { + + const position = geometry.getAttribute( 'position' ); + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z ); + + } + + } + +} + +const _box$3 = /*@__PURE__*/ new Box3(); + +class BoxHelper extends LineSegments { + + constructor( object, color = 0xffff00 ) { + + const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + const positions = new Float32Array( 8 * 3 ); + + const geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.object = object; + this.type = 'BoxHelper'; + + this.matrixAutoUpdate = false; + + this.update(); + + } + + update( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + + } + + if ( this.object !== undefined ) { + + _box$3.setFromObject( this.object ); + + } + + if ( _box$3.isEmpty() ) return; + + const min = _box$3.min; + const max = _box$3.max; + + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + const position = this.geometry.attributes.position; + const array = position.array; + + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + + position.needsUpdate = true; + + this.geometry.computeBoundingSphere(); + + + } + + setFromObject( object ) { + + this.object = object; + this.update(); + + return this; + + } + + copy( source ) { + + LineSegments.prototype.copy.call( this, source ); + + this.object = source.object; + + return this; + + } + +} + +class Box3Helper extends LineSegments { + + constructor( box, color = 0xffff00 ) { + + const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + + const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; + + const geometry = new BufferGeometry(); + + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.box = box; + + this.type = 'Box3Helper'; + + this.geometry.computeBoundingSphere(); + + } + + updateMatrixWorld( force ) { + + const box = this.box; + + if ( box.isEmpty() ) return; + + box.getCenter( this.position ); + + box.getSize( this.scale ); + + this.scale.multiplyScalar( 0.5 ); + + super.updateMatrixWorld( force ); + + } + +} + +class PlaneHelper extends Line { + + constructor( plane, size, hex ) { + + const color = ( hex !== undefined ) ? hex : 0xffff00; + + const positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.type = 'PlaneHelper'; + + this.plane = plane; + + this.size = ( size === undefined ) ? 1 : size; + + const positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; + + const geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); + + } + + updateMatrixWorld( force ) { + + let scale = - this.plane.constant; + + if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter + + this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); + + this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + + this.lookAt( this.plane.normal ); + + super.updateMatrixWorld( force ); + + } + +} + +const _axis = /*@__PURE__*/ new Vector3(); +let _lineGeometry, _coneGeometry; + +class ArrowHelper extends Object3D { + + constructor( dir, origin, length, color, headLength, headWidth ) { + + super(); + // dir is assumed to be normalized + + this.type = 'ArrowHelper'; + + if ( dir === undefined ) dir = new Vector3( 0, 0, 1 ); + if ( origin === undefined ) origin = new Vector3( 0, 0, 0 ); + if ( length === undefined ) length = 1; + if ( color === undefined ) color = 0xffff00; + if ( headLength === undefined ) headLength = 0.2 * length; + if ( headWidth === undefined ) headWidth = 0.2 * headLength; + + if ( _lineGeometry === undefined ) { + + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + + _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); + _coneGeometry.translate( 0, - 0.5, 0 ); + + } + + this.position.copy( origin ); + + this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); + + } + + setDirection( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.99999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.99999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + _axis.set( dir.z, 0, - dir.x ).normalize(); + + const radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( _axis, radians ); + + } + + } + + setLength( length, headLength, headWidth ) { + + if ( headLength === undefined ) headLength = 0.2 * length; + if ( headWidth === undefined ) headWidth = 0.2 * headLength; + + this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 + this.line.updateMatrix(); + + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); + + } + + setColor( color ) { + + this.line.material.color.set( color ); + this.cone.material.color.set( color ); + + } + + copy( source ) { + + super.copy( source, false ); + + this.line.copy( source.line ); + this.cone.copy( source.cone ); + + return this; + + } + +} + +class AxesHelper extends LineSegments { + + constructor( size = 1 ) { + + const vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; + + const colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'AxesHelper'; + + } + +} + +const LOD_MIN = 4; +const LOD_MAX = 8; +const SIZE_MAX = Math.pow( 2, LOD_MAX ); + +// The standard deviations (radians) associated with the extra mips. These are +// chosen to approximate a Trowbridge-Reitz distribution function times the +// geometric shadowing function. These sigma values squared must match the +// variance #defines in cube_uv_reflection_fragment.glsl.js. +const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + +const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + +// The maximum length of the blur for loop. Smaller sigmas will use fewer +// samples and exit early, but not recompile the shader. +const MAX_SAMPLES = 20; + +const ENCODINGS = { + [ LinearEncoding ]: 0, + [ sRGBEncoding ]: 1, + [ RGBEEncoding ]: 2, + [ RGBM7Encoding ]: 3, + [ RGBM16Encoding ]: 4, + [ RGBDEncoding ]: 5, + [ GammaEncoding ]: 6 +}; + +const _flatCamera = /*@__PURE__*/ new OrthographicCamera(); +const { _lodPlanes, _sizeLods, _sigmas } = /*@__PURE__*/ _createPlanes(); +let _oldTarget = null; + +// Golden Ratio +const PHI = ( 1 + Math.sqrt( 5 ) ) / 2; +const INV_PHI = 1 / PHI; + +// Vertices of a dodecahedron (except the opposites, which represent the +// same axis), used as axis directions evenly spread on a sphere. +const _axisDirections = [ + /*@__PURE__*/ new Vector3( 1, 1, 1 ), + /*@__PURE__*/ new Vector3( - 1, 1, 1 ), + /*@__PURE__*/ new Vector3( 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( - 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ), + /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ), + /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ), + /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ]; + +/** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + */ + +class PMREMGenerator { + + constructor( renderer ) { + + this._renderer = renderer; + this._pingPongRenderTarget = null; + + this._blurMaterial = _getBlurShader( MAX_SAMPLES ); + this._equirectShader = null; + this._cubemapShader = null; + + this._compileMaterial( this._blurMaterial ); + + } + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene( scene, sigma = 0, near = 0.1, far = 100 ) { + + _oldTarget = this._renderer.getRenderTarget(); + const cubeUVRenderTarget = this._allocateTargets(); + + this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + if ( sigma > 0 ) { + + this._blur( cubeUVRenderTarget, 0, 0, sigma ); + + } + + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + fromEquirectangular( equirectangular ) { + + return this._fromTexture( equirectangular ); + + } + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + fromCubemap( cubemap ) { + + return this._fromTexture( cubemap ); + + } + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader() { + + if ( this._cubemapShader === null ) { + + this._cubemapShader = _getCubemapShader(); + this._compileMaterial( this._cubemapShader ); + + } + + } + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader() { + + if ( this._equirectShader === null ) { + + this._equirectShader = _getEquirectShader(); + this._compileMaterial( this._equirectShader ); + + } + + } + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose() { + + this._blurMaterial.dispose(); + + if ( this._cubemapShader !== null ) this._cubemapShader.dispose(); + if ( this._equirectShader !== null ) this._equirectShader.dispose(); + + for ( let i = 0; i < _lodPlanes.length; i ++ ) { + + _lodPlanes[ i ].dispose(); + + } + + } + + // private interface + + _cleanup( outputTarget ) { + + this._pingPongRenderTarget.dispose(); + this._renderer.setRenderTarget( _oldTarget ); + outputTarget.scissorTest = false; + _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height ); + + } + + _fromTexture( texture ) { + + _oldTarget = this._renderer.getRenderTarget(); + const cubeUVRenderTarget = this._allocateTargets( texture ); + this._textureToCubeUV( texture, cubeUVRenderTarget ); + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + _allocateTargets( texture ) { // warning: null texture is valid + + const params = { + magFilter: NearestFilter, + minFilter: NearestFilter, + generateMipmaps: false, + type: UnsignedByteType, + format: RGBEFormat, + encoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding, + depthBuffer: false + }; + + const cubeUVRenderTarget = _createRenderTarget( params ); + cubeUVRenderTarget.depthBuffer = texture ? false : true; + this._pingPongRenderTarget = _createRenderTarget( params ); + return cubeUVRenderTarget; + + } + + _compileMaterial( material ) { + + const tmpMesh = new Mesh( _lodPlanes[ 0 ], material ); + this._renderer.compile( tmpMesh, _flatCamera ); + + } + + _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) { + + const fov = 90; + const aspect = 1; + const cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); + const upSign = [ 1, - 1, 1, 1, 1, 1 ]; + const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ]; + const renderer = this._renderer; + + const outputEncoding = renderer.outputEncoding; + const toneMapping = renderer.toneMapping; + const clearColor = renderer.getClearColor(); + const clearAlpha = renderer.getClearAlpha(); + + renderer.toneMapping = NoToneMapping; + renderer.outputEncoding = LinearEncoding; + + let background = scene.background; + if ( background && background.isColor ) { + + background.convertSRGBToLinear(); + // Convert linear to RGBE + const maxComponent = Math.max( background.r, background.g, background.b ); + const fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); + background = background.multiplyScalar( Math.pow( 2.0, - fExp ) ); + const alpha = ( fExp + 128.0 ) / 255.0; + renderer.setClearColor( background, alpha ); + scene.background = null; + + } + + for ( let i = 0; i < 6; i ++ ) { + + const col = i % 3; + if ( col == 0 ) { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + + } else if ( col == 1 ) { + + cubeCamera.up.set( 0, 0, upSign[ i ] ); + cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + + } else { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + + } + + _setViewport( cubeUVRenderTarget, + col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX ); + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( scene, cubeCamera ); + + } + + renderer.toneMapping = toneMapping; + renderer.outputEncoding = outputEncoding; + renderer.setClearColor( clearColor, clearAlpha ); + + } + + _textureToCubeUV( texture, cubeUVRenderTarget ) { + + const renderer = this._renderer; + + if ( texture.isCubeTexture ) { + + if ( this._cubemapShader == null ) { + + this._cubemapShader = _getCubemapShader(); + + } + + } else { + + if ( this._equirectShader == null ) { + + this._equirectShader = _getEquirectShader(); + + } + + } + + const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; + const mesh = new Mesh( _lodPlanes[ 0 ], material ); + + const uniforms = material.uniforms; + + uniforms[ 'envMap' ].value = texture; + + if ( ! texture.isCubeTexture ) { + + uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height ); + + } + + uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ]; + uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ]; + + _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( mesh, _flatCamera ); + + } + + _applyPMREM( cubeUVRenderTarget ) { + + const renderer = this._renderer; + const autoClear = renderer.autoClear; + renderer.autoClear = false; + + for ( let i = 1; i < TOTAL_LODS; i ++ ) { + + const sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] ); + + const poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ]; + + this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + + } + + renderer.autoClear = autoClear; + + } + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + + const pingPongRenderTarget = this._pingPongRenderTarget; + + this._halfBlur( + cubeUVRenderTarget, + pingPongRenderTarget, + lodIn, + lodOut, + sigma, + 'latitudinal', + poleAxis ); + + this._halfBlur( + pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + 'longitudinal', + poleAxis ); + + } + + _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + + const renderer = this._renderer; + const blurMaterial = this._blurMaterial; + + if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + + console.error( + 'blur direction must be either latitudinal or longitudinal!' ); + + } + + // Number of standard deviations at which to cut off the discrete approximation. + const STANDARD_DEVIATIONS = 3; + + const blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial ); + const blurUniforms = blurMaterial.uniforms; + + const pixels = _sizeLods[ lodIn ] - 1; + const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); + const sigmaPixels = sigmaRadians / radiansPerPixel; + const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + + if ( samples > MAX_SAMPLES ) { + + console.warn( `sigmaRadians, ${ + sigmaRadians}, is too large and will clip, as it requested ${ + samples} samples when the maximum is set to ${MAX_SAMPLES}` ); + + } + + const weights = []; + let sum = 0; + + for ( let i = 0; i < MAX_SAMPLES; ++ i ) { + + const x = i / sigmaPixels; + const weight = Math.exp( - x * x / 2 ); + weights.push( weight ); + + if ( i == 0 ) { + + sum += weight; + + } else if ( i < samples ) { + + sum += 2 * weight; + + } + + } + + for ( let i = 0; i < weights.length; i ++ ) { + + weights[ i ] = weights[ i ] / sum; + + } + + blurUniforms[ 'envMap' ].value = targetIn.texture; + blurUniforms[ 'samples' ].value = samples; + blurUniforms[ 'weights' ].value = weights; + blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + + if ( poleAxis ) { + + blurUniforms[ 'poleAxis' ].value = poleAxis; + + } + + blurUniforms[ 'dTheta' ].value = radiansPerPixel; + blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn; + blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + + const outputSize = _sizeLods[ lodOut ]; + const x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize ); + const y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 ); + + _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( targetOut ); + renderer.render( blurMesh, _flatCamera ); + + } + +} + +function _isLDR( texture ) { + + if ( texture === undefined || texture.type !== UnsignedByteType ) return false; + + return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; + +} + +function _createPlanes() { + + const _lodPlanes = []; + const _sizeLods = []; + const _sigmas = []; + + let lod = LOD_MAX; + + for ( let i = 0; i < TOTAL_LODS; i ++ ) { + + const sizeLod = Math.pow( 2, lod ); + _sizeLods.push( sizeLod ); + let sigma = 1.0 / sizeLod; + + if ( i > LOD_MAX - LOD_MIN ) { + + sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ]; + + } else if ( i == 0 ) { + + sigma = 0; + + } + + _sigmas.push( sigma ); + + const texelSize = 1.0 / ( sizeLod - 1 ); + const min = - texelSize / 2; + const max = 1 + texelSize / 2; + const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + + const cubeFaces = 6; + const vertices = 6; + const positionSize = 3; + const uvSize = 2; + const faceIndexSize = 1; + + const position = new Float32Array( positionSize * vertices * cubeFaces ); + const uv = new Float32Array( uvSize * vertices * cubeFaces ); + const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + + for ( let face = 0; face < cubeFaces; face ++ ) { + + const x = ( face % 3 ) * 2 / 3 - 1; + const y = face > 2 ? 0 : - 1; + const coordinates = [ + x, y, 0, + x + 2 / 3, y, 0, + x + 2 / 3, y + 1, 0, + x, y, 0, + x + 2 / 3, y + 1, 0, + x, y + 1, 0 + ]; + position.set( coordinates, positionSize * vertices * face ); + uv.set( uv1, uvSize * vertices * face ); + const fill = [ face, face, face, face, face, face ]; + faceIndex.set( fill, faceIndexSize * vertices * face ); + + } + + const planes = new BufferGeometry(); + planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); + planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); + planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); + _lodPlanes.push( planes ); + + if ( lod > LOD_MIN ) { + + lod --; + + } + + } + + return { _lodPlanes, _sizeLods, _sigmas }; + +} + +function _createRenderTarget( params ) { + + const cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params ); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + +} + +function _setViewport( target, x, y, width, height ) { + + target.viewport.set( x, y, width, height ); + target.scissor.set( x, y, width, height ); + +} + +function _getBlurShader( maxSamples ) { + + const weights = new Float32Array( maxSamples ); + const poleAxis = new Vector3( 0, 1, 0 ); + const shaderMaterial = new RawShaderMaterial( { + + name: 'SphericalGaussianBlur', + + defines: { 'n': maxSamples }, + + uniforms: { + 'envMap': { value: null }, + 'samples': { value: 1 }, + 'weights': { value: weights }, + 'latitudinal': { value: false }, + 'dTheta': { value: 0 }, + 'mipInt': { value: 0 }, + 'poleAxis': { value: poleAxis }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + ${ _getEncodings() } + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + +} + +function _getEquirectShader() { + + const texelSize = new Vector2( 1, 1 ); + const shaderMaterial = new RawShaderMaterial( { + + name: 'EquirectangularToCubeUV', + + uniforms: { + 'envMap': { value: null }, + 'texelSize': { value: texelSize }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform vec2 texelSize; + + ${ _getEncodings() } + + #include + + void main() { + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + vec2 f = fract( uv / texelSize - 0.5 ); + uv -= f * texelSize; + vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.x += texelSize.x; + vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.y += texelSize.y; + vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.x -= texelSize.x; + vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + + vec3 tm = mix( tl, tr, f.x ); + vec3 bm = mix( bl, br, f.x ); + gl_FragColor.rgb = mix( tm, bm, f.y ); + + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + +} + +function _getCubemapShader() { + + const shaderMaterial = new RawShaderMaterial( { + + name: 'CubemapToCubeUV', + + uniforms: { + 'envMap': { value: null }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + ${ _getEncodings() } + + void main() { + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb; + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + +} + +function _getCommonVertexShader() { + + return /* glsl */` + + precision mediump float; + precision mediump int; + + attribute vec3 position; + attribute vec2 uv; + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `; + +} + +function _getEncodings() { + + return /* glsl */` + + uniform int inputEncoding; + uniform int outputEncoding; + + #include + + vec4 inputTexelToLinear( vec4 value ) { + + if ( inputEncoding == 0 ) { + + return value; + + } else if ( inputEncoding == 1 ) { + + return sRGBToLinear( value ); + + } else if ( inputEncoding == 2 ) { + + return RGBEToLinear( value ); + + } else if ( inputEncoding == 3 ) { + + return RGBMToLinear( value, 7.0 ); + + } else if ( inputEncoding == 4 ) { + + return RGBMToLinear( value, 16.0 ); + + } else if ( inputEncoding == 5 ) { + + return RGBDToLinear( value, 256.0 ); + + } else { + + return GammaToLinear( value, 2.2 ); + + } + + } + + vec4 linearToOutputTexel( vec4 value ) { + + if ( outputEncoding == 0 ) { + + return value; + + } else if ( outputEncoding == 1 ) { + + return LinearTosRGB( value ); + + } else if ( outputEncoding == 2 ) { + + return LinearToRGBE( value ); + + } else if ( outputEncoding == 3 ) { + + return LinearToRGBM( value, 7.0 ); + + } else if ( outputEncoding == 4 ) { + + return LinearToRGBM( value, 16.0 ); + + } else if ( outputEncoding == 5 ) { + + return LinearToRGBD( value, 256.0 ); + + } else { + + return LinearToGamma( value, 2.2 ); + + } + + } + + vec4 envMapTexelToLinear( vec4 color ) { + + return inputTexelToLinear( color ); + + } + `; + +} + +function Face4( a, b, c, d, normal, color, materialIndex ) { + + console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); + return new Face3( a, b, c, normal, color, materialIndex ); + +} + +const LineStrip = 0; +const LinePieces = 1; +const NoColors = 0; +const FaceColors = 1; +const VertexColors = 2; + +function MeshFaceMaterial( materials ) { + + console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); + return materials; + +} + +function MultiMaterial( materials ) { + + if ( materials === undefined ) materials = []; + + console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); + materials.isMultiMaterial = true; + materials.materials = materials; + materials.clone = function () { + + return materials.slice(); + + }; + + return materials; + +} + +function PointCloud( geometry, material ) { + + console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + +} + +function Particle( material ) { + + console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); + return new Sprite( material ); + +} + +function ParticleSystem( geometry, material ) { + + console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + +} + +function PointCloudMaterial( parameters ) { + + console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + +} + +function ParticleBasicMaterial( parameters ) { + + console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + +} + +function ParticleSystemMaterial( parameters ) { + + console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + +} + +function Vertex( x, y, z ) { + + console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); + return new Vector3( x, y, z ); + +} + +// + +function DynamicBufferAttribute( array, itemSize ) { + + console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' ); + return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage ); + +} + +function Int8Attribute( array, itemSize ) { + + console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); + return new Int8BufferAttribute( array, itemSize ); + +} + +function Uint8Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); + return new Uint8BufferAttribute( array, itemSize ); + +} + +function Uint8ClampedAttribute( array, itemSize ) { + + console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); + return new Uint8ClampedBufferAttribute( array, itemSize ); + +} + +function Int16Attribute( array, itemSize ) { + + console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); + return new Int16BufferAttribute( array, itemSize ); + +} + +function Uint16Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); + return new Uint16BufferAttribute( array, itemSize ); + +} + +function Int32Attribute( array, itemSize ) { + + console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); + return new Int32BufferAttribute( array, itemSize ); + +} + +function Uint32Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); + return new Uint32BufferAttribute( array, itemSize ); + +} + +function Float32Attribute( array, itemSize ) { + + console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); + return new Float32BufferAttribute( array, itemSize ); + +} + +function Float64Attribute( array, itemSize ) { + + console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); + return new Float64BufferAttribute( array, itemSize ); + +} + +// + +Curve.create = function ( construct, getPoint ) { + + console.log( 'THREE.Curve.create() has been deprecated' ); + + construct.prototype = Object.create( Curve.prototype ); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + + return construct; + +}; + +// + +Object.assign( CurvePath.prototype, { + + createPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from path points (for Line or Points objects) + + const pts = this.getPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createSpacedPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from equidistant sampling along the path + + const pts = this.getSpacedPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createGeometry: function ( points ) { + + console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + const geometry = new Geometry(); + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + const point = points[ i ]; + geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return geometry; + + } + +} ); + +// + +Object.assign( Path.prototype, { + + fromPoints: function ( points ) { + + console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); + return this.setFromPoints( points ); + + } + +} ); + +// + +function ClosedSplineCurve3( points ) { + + console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + this.closed = true; + +} + +ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + +// + +function SplineCurve3( points ) { + + console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + +} + +SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + +// + +function Spline( points ) { + + console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + +} + +Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + +Object.assign( Spline.prototype, { + + initFromArray: function ( /* a */ ) { + + console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + + }, + getControlPointsArray: function ( /* optionalTarget */ ) { + + console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + + }, + reparametrizeByArcLength: function ( /* samplingCoef */ ) { + + console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + + } + +} ); + +// + +function AxisHelper( size ) { + + console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); + return new AxesHelper( size ); + +} + +function BoundingBoxHelper( object, color ) { + + console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); + return new BoxHelper( object, color ); + +} + +function EdgesHelper( object, hex ) { + + console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); + return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + +} + +GridHelper.prototype.setColors = function () { + + console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + +}; + +SkeletonHelper.prototype.update = function () { + + console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + +}; + +function WireframeHelper( object, hex ) { + + console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); + return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + +} + +// + +Object.assign( Loader.prototype, { + + extractUrlBase: function ( url ) { + + console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); + return LoaderUtils.extractUrlBase( url ); + + } + +} ); + +Loader.Handlers = { + + add: function ( /* regex, loader */ ) { + + console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); + + }, + + get: function ( /* file */ ) { + + console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); + + } + +}; + +function XHRLoader( manager ) { + + console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); + return new FileLoader( manager ); + +} + +function BinaryTextureLoader( manager ) { + + console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); + return new DataTextureLoader( manager ); + +} + +// + +Object.assign( Box2.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } +} ); + +Object.assign( Box3.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } +} ); + +Object.assign( Sphere.prototype, { + + empty: function () { + + console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + +} ); + +Frustum.prototype.setFromMatrix = function ( m ) { + + console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' ); + return this.setFromProjectionMatrix( m ); + +}; + +Line3.prototype.center = function ( optionalTarget ) { + + console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + +}; + +Object.assign( MathUtils, { + + random16: function () { + + console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); + return Math.random(); + + }, + + nearestPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); + return MathUtils.floorPowerOfTwo( value ); + + }, + + nextPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); + return MathUtils.ceilPowerOfTwo( value ); + + } + +} ); + +Object.assign( Matrix3.prototype, { + + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + + }, + applyToBufferAttribute: function ( attribute ) { + + console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' ); + return attribute.applyMatrix3( this ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + + } + +} ); + +Object.assign( Matrix4.prototype, { + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + getPosition: function () { + + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return new Vector3().setFromMatrixColumn( this, 3 ); + + }, + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + return this.makeRotationFromQuaternion( q ); + + }, + multiplyToArray: function () { + + console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + + }, + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + v.transformDirection( this ); + + }, + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + translate: function () { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + rotateX: function () { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + rotateY: function () { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + rotateZ: function () { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + rotateByAxis: function () { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + applyToBufferAttribute: function ( attribute ) { + + console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' ); + return attribute.applyMatrix4( this ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + + }, + makeFrustum: function ( left, right, bottom, top, near, far ) { + + console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); + return this.makePerspective( left, right, top, bottom, near, far ); + + } + +} ); + +Plane.prototype.isIntersectionLine = function ( line ) { + + console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); + return this.intersectsLine( line ); + +}; + +Quaternion.prototype.multiplyVector3 = function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + +}; + +Object.assign( Ray.prototype, { + + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionPlane: function ( plane ) { + + console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); + return this.intersectsPlane( plane ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + } + +} ); + +Object.assign( Triangle.prototype, { + + area: function () { + + console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); + return this.getArea(); + + }, + barycoordFromPoint: function ( point, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return this.getBarycoord( point, target ); + + }, + midpoint: function ( target ) { + + console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); + return this.getMidpoint( target ); + + }, + normal: function ( target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return this.getNormal( target ); + + }, + plane: function ( target ) { + + console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); + return this.getPlane( target ); + + } + +} ); + +Object.assign( Triangle, { + + barycoordFromPoint: function ( point, a, b, c, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return Triangle.getBarycoord( point, a, b, c, target ); + + }, + normal: function ( a, b, c, target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return Triangle.getNormal( a, b, c, target ); + + } + +} ); + +Object.assign( Shape.prototype, { + + extractAllPoints: function ( divisions ) { + + console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); + return this.extractPoints( divisions ); + + }, + extrude: function ( options ) { + + console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); + return new ExtrudeGeometry( this, options ); + + }, + makeGeometry: function ( options ) { + + console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); + return new ShapeGeometry( this, options ); + + } + +} ); + +Object.assign( Vector2.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + +} ); + +Object.assign( Vector3.prototype, { + + setEulerFromRotationMatrix: function () { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + setEulerFromQuaternion: function () { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + return this.setFromMatrixPosition( m ); + + }, + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + return this.setFromMatrixScale( m ); + + }, + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + return this.setFromMatrixColumn( matrix, index ); + + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); + return this.applyMatrix4( m ); + + }, + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + +} ); + +Object.assign( Vector4.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + +} ); + +// + +Object.assign( Geometry.prototype, { + + computeTangents: function () { + + console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); + + }, + computeLineDistances: function () { + + console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + +} ); + +Object.assign( Object3D.prototype, { + + getChildByName: function ( name ) { + + console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name ); + + }, + renderDepth: function () { + + console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + + }, + translate: function ( distance, axis ) { + + console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); + return this.translateOnAxis( axis, distance ); + + }, + getWorldRotation: function () { + + console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + +} ); + +Object.defineProperties( Object3D.prototype, { + + eulerOrder: { + get: function () { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + return this.rotation.order; + + }, + set: function ( value ) { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + this.rotation.order = value; + + } + }, + useQuaternion: { + get: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + }, + set: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + } + } + +} ); + +Object.assign( Mesh.prototype, { + + setDrawMode: function () { + + console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + }, + +} ); + +Object.defineProperties( Mesh.prototype, { + + drawMode: { + get: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' ); + return TrianglesDrawMode; + + }, + set: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + } + } + +} ); + +Object.defineProperties( LOD.prototype, { + + objects: { + get: function () { + + console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); + return this.levels; + + } + } + +} ); + +Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { + + get: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + } + +} ); + +SkinnedMesh.prototype.initBones = function () { + + console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); + +}; + +Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + + get: function () { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + return this.arcLengthDivisions; + + }, + set: function ( value ) { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + this.arcLengthDivisions = value; + + } + +} ); + +// + +PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + + console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + + "Use .setFocalLength and .filmGauge for a photographic setup." ); + + if ( filmGauge !== undefined ) this.filmGauge = filmGauge; + this.setFocalLength( focalLength ); + +}; + +// + +Object.defineProperties( Light.prototype, { + onlyShadow: { + set: function () { + + console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + + } + }, + shadowCameraFov: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); + this.shadow.camera.fov = value; + + } + }, + shadowCameraLeft: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); + this.shadow.camera.left = value; + + } + }, + shadowCameraRight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); + this.shadow.camera.right = value; + + } + }, + shadowCameraTop: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); + this.shadow.camera.top = value; + + } + }, + shadowCameraBottom: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); + this.shadow.camera.bottom = value; + + } + }, + shadowCameraNear: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); + this.shadow.camera.near = value; + + } + }, + shadowCameraFar: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); + this.shadow.camera.far = value; + + } + }, + shadowCameraVisible: { + set: function () { + + console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + + } + }, + shadowBias: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); + this.shadow.bias = value; + + } + }, + shadowDarkness: { + set: function () { + + console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + + } + }, + shadowMapWidth: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); + this.shadow.mapSize.width = value; + + } + }, + shadowMapHeight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); + this.shadow.mapSize.height = value; + + } + } +} ); + +// + +Object.defineProperties( BufferAttribute.prototype, { + + length: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); + return this.array.length; + + } + }, + dynamic: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + this.setUsage( DynamicDrawUsage ); + + } + } + +} ); + +Object.assign( BufferAttribute.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + copyIndicesArray: function ( /* indices */ ) { + + console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } +} ); + +Object.assign( BufferGeometry.prototype, { + + addIndex: function ( index ) { + + console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); + this.setIndex( index ); + + }, + addAttribute: function ( name, attribute ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); + + if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + + return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + + } + + if ( name === 'index' ) { + + console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); + this.setIndex( attribute ); + + return this; + + } + + return this.setAttribute( name, attribute ); + + }, + addDrawCall: function ( start, count, indexOffset ) { + + if ( indexOffset !== undefined ) { + + console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + + } + + console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); + this.addGroup( start, count ); + + }, + clearDrawCalls: function () { + + console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); + this.clearGroups(); + + }, + computeTangents: function () { + + console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + + }, + computeOffsets: function () { + + console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + + }, + removeAttribute: function ( name ) { + + console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); + + return this.deleteAttribute( name ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + +} ); + +Object.defineProperties( BufferGeometry.prototype, { + + drawcalls: { + get: function () { + + console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); + return this.groups; + + } + }, + offsets: { + get: function () { + + console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); + return this.groups; + + } + } + +} ); + +Object.defineProperties( InstancedBufferGeometry.prototype, { + + maxInstancedCount: { + get: function () { + + console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' ); + return this.instanceCount; + + }, + set: function ( value ) { + + console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' ); + this.instanceCount = value; + + } + } + +} ); + +Object.defineProperties( Raycaster.prototype, { + + linePrecision: { + get: function () { + + console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); + return this.params.Line.threshold; + + }, + set: function ( value ) { + + console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); + this.params.Line.threshold = value; + + } + } + +} ); + +Object.defineProperties( InterleavedBuffer.prototype, { + + dynamic: { + get: function () { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + this.setUsage( value ); + + } + } + +} ); + +Object.assign( InterleavedBuffer.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } +} ); + +// + +Object.assign( ExtrudeBufferGeometry.prototype, { + + getArrays: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); + + }, + + addShapeList: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); + + }, + + addShape: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); + + } + +} ); + +// + +Object.assign( Scene.prototype, { + + dispose: function () { + + console.error( 'THREE.Scene: .dispose() has been removed.' ); + + } + +} ); + +// + +Object.defineProperties( Uniform.prototype, { + + dynamic: { + set: function () { + + console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + + } + }, + onUpdate: { + value: function () { + + console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); + return this; + + } + } + +} ); + +// + +Object.defineProperties( Material.prototype, { + + wrapAround: { + get: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + } + }, + + overdraw: { + get: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + } + }, + + wrapRGB: { + get: function () { + + console.warn( 'THREE.Material: .wrapRGB has been removed.' ); + return new Color(); + + } + }, + + shading: { + get: function () { + + console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( value === FlatShading ); + + } + }, + + stencilMask: { + get: function () { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + return this.stencilFuncMask; + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + this.stencilFuncMask = value; + + } + } + +} ); + +Object.defineProperties( MeshPhongMaterial.prototype, { + + metal: { + get: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + + } + } + +} ); + +Object.defineProperties( MeshPhysicalMaterial.prototype, { + + transparency: { + get: function () { + + console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' ); + return this.transmission; + + }, + set: function ( value ) { + + console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' ); + this.transmission = value; + + } + } + +} ); + +Object.defineProperties( ShaderMaterial.prototype, { + + derivatives: { + get: function () { + + console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + return this.extensions.derivatives; + + }, + set: function ( value ) { + + console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + this.extensions.derivatives = value; + + } + } + +} ); + +// + +Object.assign( WebGLRenderer.prototype, { + + clearTarget: function ( renderTarget, color, depth, stencil ) { + + console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }, + animate: function ( callback ) { + + console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); + this.setAnimationLoop( callback ); + + }, + getCurrentRenderTarget: function () { + + console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); + return this.getRenderTarget(); + + }, + getMaxAnisotropy: function () { + + console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); + return this.capabilities.getMaxAnisotropy(); + + }, + getPrecision: function () { + + console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); + return this.capabilities.precision; + + }, + resetGLState: function () { + + console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); + return this.state.reset(); + + }, + supportsFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); + return this.extensions.get( 'OES_texture_float' ); + + }, + supportsHalfFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); + return this.extensions.get( 'OES_texture_half_float' ); + + }, + supportsStandardDerivatives: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); + return this.extensions.get( 'OES_standard_derivatives' ); + + }, + supportsCompressedTextureS3TC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + }, + supportsCompressedTexturePVRTC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + }, + supportsBlendMinMax: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); + return this.extensions.get( 'EXT_blend_minmax' ); + + }, + supportsVertexTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); + return this.capabilities.vertexTextures; + + }, + supportsInstancedArrays: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); + return this.extensions.get( 'ANGLE_instanced_arrays' ); + + }, + enableScissorTest: function ( boolean ) { + + console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); + this.setScissorTest( boolean ); + + }, + initMaterial: function () { + + console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + + }, + addPrePlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + + }, + addPostPlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + + }, + updateShadowMap: function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + }, + setFaceCulling: function () { + + console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); + + }, + allocTextureUnit: function () { + + console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); + + }, + setTexture: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); + + }, + setTexture2D: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); + + }, + setTextureCube: function () { + + console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); + + }, + getActiveMipMapLevel: function () { + + console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); + return this.getActiveMipmapLevel(); + + } + +} ); + +Object.defineProperties( WebGLRenderer.prototype, { + + shadowMapEnabled: { + get: function () { + + return this.shadowMap.enabled; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); + this.shadowMap.enabled = value; + + } + }, + shadowMapType: { + get: function () { + + return this.shadowMap.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); + this.shadowMap.type = value; + + } + }, + shadowMapCullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + context: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); + return this.getContext(); + + } + }, + vr: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' ); + return this.xr; + + } + }, + gammaInput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + + } + }, + gammaOutput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + return false; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding; + + } + }, + toneMappingWhitePoint: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' ); + return 1.0; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' ); + + } + }, + +} ); + +Object.defineProperties( WebGLShadowMap.prototype, { + + cullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* cullFace */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderReverseSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderSingleSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + + } + } + +} ); + +function WebGLRenderTargetCube( width, height, options ) { + + console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' ); + return new WebGLCubeRenderTarget( width, options ); + +} + +// + +Object.defineProperties( WebGLRenderTarget.prototype, { + + wrapS: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + return this.texture.wrapS; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + this.texture.wrapS = value; + + } + }, + wrapT: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + return this.texture.wrapT; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + this.texture.wrapT = value; + + } + }, + magFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + return this.texture.magFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + this.texture.magFilter = value; + + } + }, + minFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + return this.texture.minFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + this.texture.minFilter = value; + + } + }, + anisotropy: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + return this.texture.anisotropy; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + this.texture.anisotropy = value; + + } + }, + offset: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + return this.texture.offset; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + this.texture.offset = value; + + } + }, + repeat: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + return this.texture.repeat; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + this.texture.repeat = value; + + } + }, + format: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + return this.texture.format; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + this.texture.format = value; + + } + }, + type: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + return this.texture.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + this.texture.type = value; + + } + }, + generateMipmaps: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + return this.texture.generateMipmaps; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + this.texture.generateMipmaps = value; + + } + } + +} ); + +// + +Object.defineProperties( Audio.prototype, { + + load: { + value: function ( file ) { + + console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); + const scope = this; + const audioLoader = new AudioLoader(); + audioLoader.load( file, function ( buffer ) { + + scope.setBuffer( buffer ); + + } ); + return this; + + } + }, + startTime: { + set: function () { + + console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); + + } + } + +} ); + +AudioAnalyser.prototype.getData = function () { + + console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); + return this.getFrequencyData(); + +}; + +// + +CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { + + console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); + return this.update( renderer, scene ); + +}; + +// + +const GeometryUtils = { + + merge: function ( geometry1, geometry2, materialIndexOffset ) { + + console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + let matrix; + + if ( geometry2.isMesh ) { + + geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + + matrix = geometry2.matrix; + geometry2 = geometry2.geometry; + + } + + geometry1.merge( geometry2, matrix, materialIndexOffset ); + + }, + + center: function ( geometry ) { + + console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); + return geometry.center(); + + } + +}; + +ImageUtils.crossOrigin = undefined; + +ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + + const loader = new TextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + const texture = loader.load( url, onLoad, undefined, onError ); + + if ( mapping ) texture.mapping = mapping; + + return texture; + +}; + +ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + + const loader = new CubeTextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + const texture = loader.load( urls, onLoad, undefined, onError ); + + if ( mapping ) texture.mapping = mapping; + + return texture; + +}; + +ImageUtils.loadCompressedTexture = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + +}; + +ImageUtils.loadCompressedTextureCube = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + +}; + +// + +function CanvasRenderer() { + + console.error( 'THREE.CanvasRenderer has been removed' ); + +} + +// + +function JSONLoader() { + + console.error( 'THREE.JSONLoader has been removed.' ); + +} + +// + +const SceneUtils = { + + createMultiMaterialObject: function ( /* geometry, materials */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + }, + + detach: function ( /* child, parent, scene */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + }, + + attach: function ( /* child, scene, parent */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + } + +}; + +// + +function LensFlare() { + + console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' ); + +} + +if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + /* eslint-enable no-undef */ + +} + +export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AlphaFormat, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightProbe, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, AxisHelper, BackSide, BasicDepthPacking, BasicShadowMap, BinaryTextureLoader, Bone, BooleanKeyframeTrack, BoundingBoxHelper, Box2, Box3, Box3Helper, BoxBufferGeometry, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasRenderer, CanvasTexture, CatmullRomCurve3, CineonToneMapping, CircleBufferGeometry, CircleGeometry, ClampToEdgeWrapping, Clock, ClosedSplineCurve3, Color, ColorKeyframeTrack, CompressedTexture, CompressedTextureLoader, ConeBufferGeometry, ConeGeometry, CubeCamera, BoxGeometry as CubeGeometry, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubeUVRefractionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderBufferGeometry, CylinderGeometry, Cylindrical, DataTexture, DataTexture2DArray, DataTexture3D, DataTextureLoader, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronBufferGeometry, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicBufferAttribute, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EdgesHelper, EllipseCurve, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeBufferGeometry, ExtrudeGeometry, Face3, Face4, FaceColors, FileLoader, FlatShading, Float32Attribute, Float32BufferAttribute, Float64Attribute, Float64BufferAttribute, FloatType, Fog, FogExp2, Font, FontLoader, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GammaEncoding, Geometry, GeometryUtils, GreaterDepth, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, HemisphereLightProbe, IcosahedronBufferGeometry, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, ImmediateRenderObject, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16Attribute, Int16BufferAttribute, Int32Attribute, Int32BufferAttribute, Int8Attribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, JSONLoader, KeepStencilOp, KeyframeTrack, LOD, LatheBufferGeometry, LatheGeometry, Layers, LensFlare, LessDepth, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LinePieces, LineSegments, LineStrip, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearToneMapping, Loader, LoaderUtils, LoadingManager, LogLuvEncoding, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils as Math, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshFaceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiMaterial, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverDepth, NeverStencilFunc, NoBlending, NoColors, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronBufferGeometry, OctahedronGeometry, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, ParametricBufferGeometry, ParametricGeometry, Particle, ParticleBasicMaterial, ParticleSystem, ParticleSystemMaterial, Path, PerspectiveCamera, Plane, PlaneBufferGeometry, PlaneGeometry, PlaneHelper, PointCloud, PointCloudMaterial, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronBufferGeometry, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDEncoding, RGBEEncoding, RGBEFormat, RGBFormat, RGBIntegerFormat, RGBM16Encoding, RGBM7Encoding, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingBufferGeometry, RingGeometry, SRGB8_ALPHA8_ASTC_10x10_Format, SRGB8_ALPHA8_ASTC_10x5_Format, SRGB8_ALPHA8_ASTC_10x6_Format, SRGB8_ALPHA8_ASTC_10x8_Format, SRGB8_ALPHA8_ASTC_12x10_Format, SRGB8_ALPHA8_ASTC_12x12_Format, SRGB8_ALPHA8_ASTC_4x4_Format, SRGB8_ALPHA8_ASTC_5x4_Format, SRGB8_ALPHA8_ASTC_5x5_Format, SRGB8_ALPHA8_ASTC_6x5_Format, SRGB8_ALPHA8_ASTC_6x6_Format, SRGB8_ALPHA8_ASTC_8x5_Format, SRGB8_ALPHA8_ASTC_8x6_Format, SRGB8_ALPHA8_ASTC_8x8_Format, Scene, SceneUtils, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeBufferGeometry, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SmoothShading, Sphere, SphereBufferGeometry, SphereGeometry, Spherical, SphericalHarmonics3, Spline, SplineCurve, SplineCurve3, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronBufferGeometry, TetrahedronGeometry, TextBufferGeometry, TextGeometry, Texture, TextureLoader, TorusBufferGeometry, TorusGeometry, TorusKnotBufferGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeBufferGeometry, TubeGeometry, UVMapping, Uint16Attribute, Uint16BufferAttribute, Uint32Attribute, Uint32BufferAttribute, Uint8Attribute, Uint8BufferAttribute, Uint8ClampedAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, Vertex, VertexColors, VideoTexture, WebGL1Renderer, WebGLCubeRenderTarget, WebGLMultisampleRenderTarget, WebGLRenderTarget, WebGLRenderTargetCube, WebGLRenderer, WebGLUtils, WireframeGeometry, WireframeHelper, WrapAroundEnding, XHRLoader, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, sRGBEncoding }; diff --git a/public/js/scripts.js b/public/js/scripts.js new file mode 100644 index 00000000..dda2796c --- /dev/null +++ b/public/js/scripts.js @@ -0,0 +1,536 @@ +import * as THREE from '/js/imports/three.module.js'; +import {OrbitControls} from '/js/imports/OrbitControls.js'; +import {GUI} from '/js/imports/dat.gui.module.js'; +import {GLTFLoader} from '/js/imports/GLTFLoader.js'; + +let scene, camera, renderer, controls, container, gui, raycaster; +let bishop, pawn, knight, rook, queen, king; +let selected, ogcolor, curPlayer = 'w', isInGui = false; +let mats = []; +let board = {}; + +const translate = {'1': 'one', '2': 'two', '3': 'three', '4': 'four', '5': 'five', '6': 'six', '7': 'seven', '8': 'eight', 'a': 'one', 'b': 'two', 'c': 'three', 'd': 'four', 'e': 'five', 'f': 'six', 'g': 'seven', 'h': 'eight'} + +// hard coded magic values for square offsets onto board +const squares = {'one': 43, 'two': 31.3, 'three': 18.5, 'four': 6, 'five': -6.5, 'six': -18.5, 'seven': -31.5, 'eight': -44}; + +// starting position for each piece +const startingPos = { + wr1: {x: 'one', z: 'one'}, wn1: {x: 'one', z: 'two'}, wb1: {x: 'one', z: 'three'}, wq: {x: 'one', z: 'four'}, wk: {x: 'one', z: 'five'}, wb2: {x: 'one', z: 'six'}, wn2: {x: 'one', z: 'seven'}, wr2: {x: 'one', z: 'eight'}, + + w1: {x: 'two', z: 'one'}, w2: {x: 'two', z: 'two'}, w3: {x: 'two', z: 'three'}, w4: {x: 'two', z: 'four'}, w5: {x: 'two', z: 'five'}, w6: {x: 'two', z: 'six'}, w7: {x: 'two', z: 'seven'}, w8: {x: 'two', z: 'eight'}, + + br1: {x: 'eight', z: 'one'}, bn1: {x: 'eight', z: 'two'}, bb1: {x: 'eight', z: 'three'}, bk: {x: 'eight', z: 'five'}, bq: {x: 'eight', z: 'four'}, bb2: {x: 'eight', z: 'six'}, bn2: {x: 'eight', z: 'seven'}, br2: {x: 'eight', z: 'eight'}, + + b1: {x: 'seven', z: 'one'}, b2: {x: 'seven', z: 'two'}, b3: {x: 'seven', z: 'three'}, b4: {x: 'seven', z: 'four'}, b5: {x: 'seven', z: 'five'}, b6: {x: 'seven', z: 'six'}, b7: {x: 'seven', z: 'seven'}, b8: {x: 'seven', z: 'eight'} +}; + +// loading everything +window.onload = () => { + init(); + load3dPieces(); + animate(); +} + +// importing the 3d pieces and saving them into diff objects +const load3dPieces = () => { + let loader = new GLTFLoader(); + loader.load('../assets/scene.gltf', (gltf) => { + + gltf.scene.traverse((obj) => { + switch(obj.name){ + case 'PrimaryWhiteBishop001': + bishop = obj; + break; + case 'WhiteKnight001': + knight = obj; + break; + case 'PrimaryWhitePawn007': + pawn = obj; + break; + case 'Rook001': + rook = obj; + break; + case 'WhiteQueen': + queen = obj; + break; + case 'WhiteKing': + king = obj; + break; + default: + } + }); + initBoard(); + }); +} + +// places the different pieces according to their starting positions, and makes board object +const initBoard = () => { + let blackMat = new THREE.MeshStandardMaterial({color: 0x000000}); + + Object.entries(startingPos).forEach(val => { + let name = val[0]; + let piece = val[1]; + let clone; + + switch(name[1]){ + case 'r': + clone = rook.clone(); + break; + case 'b': + clone = bishop.clone(); + break; + case 'n': + clone = knight.clone(); + clone.rotation.z = name[0] === 'b' ? (- Math.PI / 2) : (Math.PI / 2); + break; + case 'q': + clone = queen.clone(); + break; + case 'k': + clone = king.clone(); + break; + default: + clone = pawn.clone(); + } + + // name[0] === 'b' ? clone.children[0].material = blackMat : null; + clone.children[0].material = new THREE.MeshStandardMaterial({color: name[0] === 'b' ? 0x808080 : 0xffffff}); + clone.rotation.x = - Math.PI / 2; + clone.position.x = squares[piece.x]; + clone.position.z = squares[piece.z]; + clone.boardX = piece.x; + clone.boardZ = piece.z; + clone.onBoard = true; + clone.moved = false; + clone.color = name[0]; + clone.name = name; + board[name] = clone; + scene.add(clone); + mats.push(clone.children[0]); + }); + initBoardLets(); +} + +const initBoardLets = () => { + let loader = new THREE.FontLoader(); + loader.load('../assets/droid_sans_regular.typeface.json', (font) => { + const mesh = new THREE.MeshBasicMaterial( { color: 'mediumslateblue' } ); + + const letters = {'a': {'x': squares.eight - 7, 'z': squares.one + 2}, 'b': {'x': squares.eight - 7, 'z': squares.two + 2}, 'c': {'x': squares.eight - 7, 'z': squares.three + 2}, 'd': {'x': squares.eight - 7, 'z': squares.four + 2}, 'e': {'x': squares.eight - 7, 'z': squares.five + 2}, 'f': {'x': squares.eight - 7, 'z': squares.six + 2}, 'g': {'x': squares.eight - 7, 'z': squares.seven + 2}, 'h': {'x': squares.eight - 7, 'z': squares.eight + 2} }; + + const nums = {'1': {'x': squares.eight - 7, 'z': squares.one + 2}, '2': {'x': squares.eight - 7, 'z': squares.two + 2}, '3': {'x': squares.eight - 7, 'z': squares.three + 2}, '4': {'x': squares.eight - 7, 'z': squares.four + 2}, '5': {'x': squares.eight - 7, 'z': squares.five + 2}, '6': {'x': squares.eight - 7, 'z': squares.six + 2}, '7': {'x': squares.eight - 7, 'z': squares.seven + 2}, '8': {'x': squares.eight - 7, 'z': squares.eight + 2} }; + + Object.entries(letters).forEach((val, ind) => { + let geometry = new THREE.TextGeometry(val[0], { + font, + size: 5, + height: 2, + curveSegments: 12, + } ); + let letter = new THREE.Mesh(geometry, mesh) + scene.add(letter); + letter.position.y = 10; + letter.position.x = val[1].x; + letter.position.z = val[1].z; + letter.rotation.y = (Math.PI / 2); + }); + + Object.entries(nums).forEach((val, ind) => { + let geometry = new THREE.TextGeometry(val[0], { + font, + size: 5, + height: 2, + curveSegments: 12, + } ); + let letter = new THREE.Mesh(geometry, mesh) + scene.add(letter); + letter.position.y = 10; + letter.position.x = val[1].z; + letter.position.z = val[1].x; + }); + }); +} + + +// rerenders board and moves/deletes pieces to their spots +const reRenderBoard = () => { + Object.entries(board).forEach(val => { + let name = val[0]; + let piece = val[1]; + + if (!piece.onBoard) { + if (name[1] === 'k'){ + setTimeout(() => {Swal.fire({title: 'Congrats ' + (name[0] === 'w' ? 'black' : 'white') + '!', + icon: 'success', + text: 'You played yourself!', + confirmButtonText: 'Try Again!', + showConfirmButton: true + }).then(result => window.location.reload(true))}, 50); + } + scene.remove(piece); + delete board[name]; + return; + } + + if (piece.moved) { + piece.moved = false; + piece.position.x = squares[piece.boardX]; + piece.position.z = squares[piece.boardZ]; + } + }); +} + +// makes all the basic scene stuff +const init = () => { + + //Init Scene and cameras + scene = new THREE.Scene(); + scene.background = new THREE.Color('lavender'); + // scene.fog = new THREE.FogExp2(0xcccccc, 0.0002); + + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 ); + // camera = new THREE.PerspectiveCamera(60, 2, .1, 200); + camera.position.set(70, 17, 55); + raycaster = new THREE.Raycaster(); + container = document.getElementById( 'ThreeJS' ); + + renderer = new THREE.WebGLRenderer(); + renderer.setPixelRatio( window.devicePixelRatio ); + renderer.setSize( window.innerWidth, window.innerHeight ); + + //Mouse Controls + controls = new OrbitControls( camera, renderer.domElement ) + controls.enableDamping = true; + controls.dampingFactor = .05; + controls.update(); + + // Bunch of random lights + var light = new THREE.DirectionalLight(0xffffff ); + light.position.set(1,1,6); + scene.add(light); + + //Floor + var floorTexture = new THREE.ImageUtils.loadTexture('../assets/checkerboard.jpg'); + floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; + floorTexture.repeat.set(2, 2); + // DoubleSide: render texture on both sides of mesh + var floorMaterial = new THREE.MeshBasicMaterial({ map: floorTexture, side: THREE.DoubleSide }); + var floorGeometry = new THREE.PlaneGeometry(100, 100, 1, 1); + var floor = new THREE.Mesh(floorGeometry, floorMaterial); + + floor.rotation.x = Math.PI / 2; + scene.add(floor); + + // gui stuff + gui = new GUI({name: 'chessboard'}); + gui.add({textField: 'a3 or h8 or castle'}, 'textField') + .name('Move Selected') + .onFinishChange((val) => moveFunc(val)); + + let colorParams = {whitecolor: [255, 255, 255], blackcolor: [128, 128, 128]}; + gui.addColor(colorParams, 'whitecolor') + .onChange(colorval => changeColors('w', colorval)); + gui.addColor(colorParams, 'blackcolor') + .onChange(colorval => changeColors('b', colorval)); + gui.add({Help: () => { + Swal.fire({title: 'Help Me!', + icon: 'info', + html: 'Don\'t worry! Once you get the basics down for this game it\'s not too hard.' + + ' Here\'s a link to ' + + 'help you out! Once you figure the basics out all you have to do is click on piece ' + + 'and type the square you want to move it to!'}); + }}, 'Help').name('Help Me!'); + + container.appendChild(renderer.domElement); + window.addEventListener('resize', onWindowResize, false); + window.addEventListener('click', selectObject, false); + + // keep selection even when you click dat gui + document.querySelector('.dg').addEventListener('mouseover', e => isInGui = true); + document.querySelector('.dg').addEventListener('mouseout', e => isInGui = false); +} + + +const changeColors = (og, newCol) => { + Object.entries(board).forEach(val => { + if (val[0][0] === og) + val[1].children[0].material.color.setRGB(newCol[0] / 255, newCol[1] / 255, newCol[2] / 255); + console.log(val[1].children[0].floorMaterial); + }); +} + +// function for moving the piece from dat gui +const moveFunc = (val) => { + let pattern = /[a-h][1-8]/ + + if (!selected) { + setTimeout(() => Swal.fire({title: 'No pieces are selected! ಥ_ಥ'}), 50); + return false; + } + + if (val === 'castle') { + setTimeout(() => Swal.fire({title: 'Sorry, I\'m not smart enough to put that in ¯\\_(ツ)_/¯'}), 50); + return false; + } + + val = val.toLowerCase().match(pattern); + + if (val !== null){ + let row = translate[val[0][0]]; // 1 2 3 + let col = translate[val[0][1]]; // a b c + + if (selected.name[0] !== curPlayer) { + setTimeout(() => Swal.fire({title: 'It\'s actually ' + (curPlayer === 'w' ? 'white' : 'black') + '\'s turn right now'}), 50); + return false; + } + + if (row === selected.boardZ && col === selected.boardX) { + setTimeout(() => Swal.fire({title: 'You\'re already there silly •ᴗ•'}), 50); + return false; + // alert(''); + } else if (canMoveThere(row, col)){ + selected.boardZ = row; + selected.boardX = col; + selected.moved = true; + curPlayer = curPlayer === 'w' ? 'b' : 'w'; + reRenderBoard(); + } else { + setTimeout(() => Swal.fire({title: 'Illegal move ヽ(ಠ_ಠ)ノ'}), 50); + } + } else { + setTimeout(() => Swal.fire({title: 'Invalid input, must be between [a - h] and [1 - 8] and format: \'a3\' or \'b8\'', icon: 'error'}), 50); + } +} + +// checks if the selected piece is allowed to move to that new position +const canMoveThere = (row, col) => { + let pieceType = selected.name[1]; + let currow = selected.boardZ; + let curcol = selected.boardX; + + switch(pieceType){ + case 'r': + return moveRook(row, col, currow, curcol); + break; + case 'b': + return moveBishop(row, col, currow, curcol); + break; + case 'n': + return moveKnight(row, col, currow, curcol); + break; + case 'q': + return moveQueen(row, col, currow, curcol); + break; + case 'k': + return moveKing(row, col, currow, curcol); + break; + default: + return movePawn(row, col, currow, curcol); + } + return true; +} + +const promoteSelected = () => { + selected.children[0].geometry = queen.children[0].geometry.clone(); + selected.scale.x = selected.scale.y = selected.scale.z = queen.scale.x; + selected.name += ('promoted' + Math.floor(Math.random() * 1000)); +} + +const movePawn = (row, col, currow, curcol) => { + curcol = parseInt(getKeyByVal(translate, curcol)); + col = parseInt(getKeyByVal(translate, col)); + currow = parseInt(getKeyByVal(translate, currow)); + row = parseInt(getKeyByVal(translate, row)); + if (col === (curcol + (selected.name[0] === 'w' ? 1 : -1))){ + if ((currow === (row - 1) || currow === (row + 1)) && isOcc(translate[row], translate[col])) { + if (col === 8 && deletePiece(translate[row], translate[col])){ + promoteSelected(); + return true; + } + } + else if (row === currow) { + if (col === 8 && !isOcc(translate[row], translate[col])) { + promoteSelected(); + return true; + } + return !isOcc(translate[row], translate[col]); + } + } else if (row === currow && ((curcol === (selected.name[0] === 'w' ? 2 : 7)) && (col === (selected.name[0] === 'w' ? 4 : 5)))){ + return !isOcc(translate[row], translate[col]); + } + + return false; +} + +const moveKing = (row, col, currow, curcol) => { + curcol = parseInt(getKeyByVal(translate, curcol)); + col = parseInt(getKeyByVal(translate, col)); + currow = parseInt(getKeyByVal(translate, currow)); + row = parseInt(getKeyByVal(translate, row)); + if (Math.abs(curcol - col) !== 1 && Math.abs(currow - row) !== 1){ + return false; + } + + return deletePiece(translate[row], translate[col]); +} + +const moveQueen = (row, col, currow, curcol) => { + if (moveBishop(row, col, currow, curcol) || moveRook(row, col, currow, curcol)) + return deletePiece(row, col); + return false; +} + +const moveKnight = (row, col, currow, curcol) => { + const x = [2, 1, -1, -2, -2, -1, 1, 2]; // all the possible x moves of a knight + const y = [1, 2, 2, 1, -1, -2, -2, -1]; // all the possible y moves of a knight + + curcol = parseInt(getKeyByVal(translate, curcol)); + col = parseInt(getKeyByVal(translate, col)); + currow = parseInt(getKeyByVal(translate, currow)); + row = parseInt(getKeyByVal(translate, row)); + + let colDiff = col - curcol; + let rowDiff = row - currow; + + for (let i = 0; i < x.length; i++){ + if (x[i] === colDiff && y[i] === rowDiff) + return deletePiece(translate[row], translate[col]); + } + + return false; + +} + +const moveBishop = (row, col, currow, curcol) => { + curcol = parseInt(getKeyByVal(translate, curcol)); + col = parseInt(getKeyByVal(translate, col)); + currow = parseInt(getKeyByVal(translate, currow)); + row = parseInt(getKeyByVal(translate, row)); + + if (Math.abs(currow - row) !== Math.abs(curcol - col)){ + return false; + } + + let highCol = curcol > col ? curcol : col; + let lowCol = curcol > col ? col : curcol; + + let highRow = currow > row ? currow : row; + let lowRow = currow > row ? row : currow; + + for (let i = lowCol + 1, j = lowRow; i < highCol || j < highRow; i++, j++){ + if (isOcc(row, translate[i])) + return false; + } + + return deletePiece(translate[row], translate[col]); +} + +const moveRook = (row, col, currow, curcol) => { + if (currow !== row && curcol !== col){ + return false; + } + + if (currow === row) { + let indOne = parseInt(getKeyByVal(translate, curcol)); + let indTwo = parseInt(getKeyByVal(translate, col)); + let high = indTwo > indOne ? indTwo : indOne; + let low = indTwo > indOne ? indOne : indTwo; + for (let i = low + 1; i < high; i++) { + if (isOcc(row, translate[i])) + return false; + } + + } else { + let indOne = parseInt(getKeyByVal(translate, currow)); + let indTwo = parseInt(getKeyByVal(translate, row)); + let high = indTwo > indOne ? indTwo : indOne; + let low = indTwo > indOne ? indOne : indTwo; + for (let i = low + 1; i < high; i++) { + if (isOcc(translate[i], col)) + return false; + } + } + + return deletePiece(row, col);; +} + +// checks is if a piece is already on that square (probably couldve made this better by refactoring board) +const isOcc = (row, col) => { + let ret = false; + + Object.entries(board).some(piece => { + if (piece[1].boardZ === row && piece[1].boardX === col){ + ret = true; + return true; + } + }); + return ret; +} + +const deletePiece = (row, col) => { + let ret = true; + + Object.entries(board).some(piece => { + piece = piece[1] + if (piece.boardZ === row && piece.boardX === col){ + if (piece.color === selected.color) { + ret = false + } else { + piece.onBoard = false; + } + return true; + } + }); + + return ret; +} + +const getKeyByVal = (obj, val) => { + return Object.keys(obj).find(key => obj[key] === val); +} + +const selectObject = (event) => { + event.preventDefault(); + + if (!isInGui) { + // Mouse is inside element. + let mouse2d = new THREE.Vector2(); + mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1; + mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1; + + raycaster.setFromCamera(mouse2d, camera); + + let intersects = raycaster.intersectObjects(mats); + + if (intersects.length !== 0) { + if (selected !== undefined) { + selected.children[0].material.color.setHex(ogcolor); + } + ogcolor = intersects[0].object.material.color.getHex(); + intersects[0].object.material.color.set('skyblue'); + selected = intersects[0].object.parent; + } else { + selected ? selected.children[0].material.color.setHex(ogcolor) : null; + selected = undefined; + } + } +} + +// resizes +const onWindowResize = () => { + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + + renderer.setSize(window.innerWidth, window.innerHeight); +} + +// animates +const animate = () => { + requestAnimationFrame(animate); + controls.update(); + renderer.render(scene, camera); +} + +// Add stats box +(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//mrdoob.github.io/stats.js/build/stats.min.js';document.head.appendChild(script);})()