You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
$ poetry run shadow /media/fztym/E/screen/sunflowergirl.mp4 -m background
and then the terminal returns
DEBUG:shadow.shadow:requiring modern OpenGL without any legacy features
DEBUG:shadow.shadow:creating window
DEBUG:shadow.shadow:making created window opengl context
/home/fztym/.cache/pypoetry/virtualenvs/shadow_engine-PLsjlACQ-py3.10/lib/python3.10/site-packages/glfw/__init__.py:916: GLFWError: (65544) b'Wayland: Window position setting not supported'
warnings.warn(message, GLFWError)
DEBUG:shadow.shadow:creating and binding the vertex array (VAO)
DEBUG:shadow.shadow:creating and binding the vertex buffer (VBO)
DEBUG:shadow.shadow:setting the vertex attributes
DEBUG:shadow.shadow:creating framebuffers
DEBUG:shadow.shadow:loading shaders and locations
DEBUG:shadow.shader:creating the shader program
DEBUG:shadow.shader:compiling the GL_VERTEX_SHADER (GL_VERTEX_SHADER) shader
DEBUG:shadow.shader:compiling the GL_FRAGMENT_SHADER (GL_FRAGMENT_SHADER) shader
DEBUG:shadow.shader:linking shader program
DEBUG:shadow.shader:installing shader program into rendering state
DEBUG:shadow.shadow:initializing components
DEBUG:shadow.shader:creating the shader program
DEBUG:shadow.shader:compiling the GL_VERTEX_SHADER (GL_VERTEX_SHADER) shader
DEBUG:shadow.shader:compiling the GL_FRAGMENT_SHADER (GL_FRAGMENT_SHADER) shader
DEBUG:shadow.shader:linking shader program
DEBUG:shadow.shader:installing shader program into rendering state
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "/home/fztym/shadow/shadow/main.py", line 86, in main
show = ShadowBackground(monitor, files)
File "/home/fztym/shadow/shadow/shadow.py", line 240, in __init__
set_window_to_background(conn, glfw.get_x11_window(self.window))
AttributeError: module 'glfw' has no attribute 'get_x11_window'
DEBUG:shadow.shadow:cleaning up components
DEBUG:shadow.shader:cleaning up shader program
DEBUG:shadow.shadow:cleaning up vertex buffer
DEBUG:shadow.shadow:cleaning up vertex array
DEBUG:shadow.shadow:deleting framebuffer and texture
DEBUG:shadow.shadow:closing glfw
Segmentation fault (core dumped)
The text was updated successfully, but these errors were encountered:
I type
and then the terminal returns
The text was updated successfully, but these errors were encountered: