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Copy pathserver.py
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executable file
·157 lines (144 loc) · 5.51 KB
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#!/usr/bin/env python3
import socket
import threading
import _thread
from player import Player
from queue import Queue, Empty
from message import *
import copy
import logging
import random, string
import json
import sys
from connection_counter import ConnectionCounter
logging.basicConfig(level=logging.DEBUG)
players = []
map_size = (10,10)
tokens = {}
turn_counter = 0
num = 0
def getPlayers():
res = []
for p in players:
res.append({'name': p.name, 'score': p.points})
return res
def handleConnection(conn):
global num
try:
sock = conn.makefile(mode='rw')
client_welcome = json.loads(sock.readline())
if client_welcome['type'] == 'welcome' and turn_counter == 0:
sock.close()
logging.info("Player %d joined!" % num)
token = ''.join(random.choice(string.ascii_uppercase + string.ascii_lowercase + string.digits) for _ in range(16))
logging.debug("Player %d's rejoin token is %s" % (num, token))
player = Player(conn, num, map_size, q, token, client_welcome['name'])
tokens[token] = player
players.append(player)
playersList = getPlayers()
for p in players:
p.endTurn(playersList, turn_counter)
num += 1
ConnectionCounter.connections += 1
player.handleForever()
elif client_welcome['type'] == 'rejoin':
sock.close()
if client_welcome['token'] in tokens:
ConnectionCounter.connections += 1
logging.debug("Player %d rejoined with a new connection!" %tokens[client_welcome['token']].number)
tokens[client_welcome['token']].sock = conn
tokens[client_welcome['token']].conn = conn.makefile(mode='rw')
tokens[client_welcome['token']].sendWelcome()
tokens[client_welcome['token']].endTurn(getPlayers(), turn_counter)
else:
conn.close()
elif turn_counter > 0:
sock.write(json.dumps({'type': 'error', 'message': 'The game is already running', 'subtype': 'GameAlreadyRunning'}))
sock.write("\n")
sock.flush()
sock.close()
conn.close()
except:
logging.error("Unexpected error: ", exc_info=True)
def mainThread(q):
global turn_counter
finished_players = {}
scores = []
while True:
msg = q.get()
logging.debug("Got message: " + str(msg))
if isinstance(msg, TowerMessage):
for p in players:
if p.number != msg.player:
p.tower(msg.pos)
elif isinstance(msg, ExcavateMessage):
players[msg.player].excavate_result = {'depth': -1, 'building': None, 'pos': msg.pos}
for p in range(msg.player, len(players) + msg.player):
looking_at = players[p % len(players)]
if looking_at.map.excavate(msg.pos) is not None:
match = type(looking_at.map.excavate(msg.pos)).__name__.lower()
players[msg.player].excavate_result = {'depth': p - msg.player, 'building': match, 'pos': msg.pos}
break
elif isinstance(msg, FinishTurnMessage):
if len(players) > len(scores):
scores.extend([None]*(len(players)-len(scores)))
finished_players[players[msg.player].name] = msg.score
scores[msg.player] = {'name': players[msg.player].name, 'score': msg.score}
if len(finished_players) == len(players):
turn_counter += 1
for p in players:
p.endTurn(scores, turn_counter)
finished_players = {}
if turn_counter == 20:
for p in players:
p.conn.write(json.dumps({"type": "game_over", "message": "GAME OVER", "score": msg.score}))
p.conn.write("\n")
p.conn.flush()
_thread.interrupt_main()
scores = [0] * len(players)
def adminConsole():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(('127.0.0.1', int(sys.argv[1]) + 42))
s.listen(1)
while True:
conn, addr = s.accept()
sock = conn.makefile(mode='rw')
while True:
try:
sock.write(str(eval(sock.readline(), globals(), locals())) + "\n")
sock.flush()
except (ConnectionResetError, BrokenPipeError):
break
except Exception as err:
if not sock.closed:
try:
sock.write(str(err) + "\n")
sock.flush()
except:
pass
if __name__ == "__main__":
t = threading.Thread(target=adminConsole)
t.daemon = True
t.start()
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(('0.0.0.0', int(sys.argv[1])))
s.listen(1)
s.settimeout(10)
q = Queue()
t = threading.Thread(target=mainThread, args=(q,))
t.daemon = True
t.start()
while True:
try:
conn, addr = s.accept()
t = threading.Thread(target=handleConnection, args=(conn,))
t.daemon = True
t.start()
except socket.timeout:
pass
except KeyboardInterrupt:
logging.info("Exiting.")
s.close()
break