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genetics.py
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2513 lines (2146 loc) · 85.6 KB
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"""
Procedural ASCII pet generation system for MeshAgotchi.
Generates unique, cool ASCII art for pets based on generation seed.
Each pet can be a different type (alien, robot, monster, etc.) and has
extensive variation. Art evolves cohesively through all growth stages.
"""
import hashlib
import random
import time
from typing import Dict, Tuple, Optional, List
# Pet types - users can get different types across generations
PET_TYPES = [
'robot', # Mechanical, uses brackets, equals, pipes
'alien', # Extraterrestrial, uses symbols, circles
'monster', # Aggressive, uses sharp chars, angles
'creature', # Organic, uses curves, parentheses
'spirit', # Ethereal, uses tildes, stars
'machine', # Industrial, uses hashes, at signs
'beast', # Animal-like, uses natural shapes
'entity', # Abstract, uses mixed symbols
'cyborg', # Hybrid, uses mix of mechanical/organic
'phantom', # Ghostly, uses light chars
]
def count_characters(art: str) -> int:
"""
Count total characters including newlines.
Each newline counts as 1 character.
"""
return len(art)
def get_pet_type(generation_seed: str) -> str:
"""
Determine pet type from generation seed.
This allows users to get different types across generations.
"""
# Use first 8 hex chars as integer for deterministic selection
seed_int = int(generation_seed[:8], 16) if len(generation_seed) >= 8 else int(generation_seed, 16) if generation_seed else 0
type_index = seed_int % len(PET_TYPES)
return PET_TYPES[type_index]
def get_seed_rng(seed: str) -> random.Random:
"""Create deterministic RNG from seed."""
seed_int = int(seed[:8], 16) if len(seed) >= 8 else int(seed, 16) if seed else 0
return random.Random(seed_int)
# Safe monospaced characters for mobile app compatibility
# ONLY use these basic symbols - they are guaranteed monospaced in all fonts
# NO LETTERS OR NUMBERS - they can vary in width in mobile apps
SAFE_CHARS = {
'|', '-', '_', '=', '#', '@', '*', '.', ':', '/', '\\',
'[', ']', '(', ')', '{', '}'
}
# Character mapping for ALL other characters to safe monospaced alternatives
# Maps everything to basic symbols that are guaranteed monospaced
CHAR_MAP = {
# Special symbols
'&': '#', # ampersand -> hash
'%': '@', # percent -> at
'$': '*', # dollar -> asterisk
'?': '*', # question -> asterisk
'!': '|', # exclamation -> pipe
'~': '-', # tilde -> dash
'^': '*', # caret -> asterisk
'+': '#', # plus -> hash
'<': '/', # less than -> slash
'>': '\\', # greater than -> backslash
"'": '|', # single quote -> pipe
'"': '|', # double quote -> pipe
# ALL letters (both upper and lowercase) -> symbols
# Uppercase letters
'A': '#', 'B': '#', 'C': '(', 'D': '[', 'E': '=', 'F': '|', 'G': 'O',
'H': '#', 'I': '|', 'J': '|', 'K': '/', 'L': '|', 'M': '#', 'N': '/',
'O': '*', 'P': '#', 'Q': '*', 'R': '#', 'S': '*', 'T': '|', 'U': '(',
'V': '/', 'W': '#', 'X': '*', 'Y': '/', 'Z': '=',
# Lowercase letters
'a': '#', 'b': '#', 'c': '(', 'd': '[', 'e': '=', 'f': '|', 'g': 'O',
'h': '#', 'i': '|', 'j': '|', 'k': '/', 'l': '|', 'm': '#', 'n': '/',
'o': '*', 'p': '#', 'q': '*', 'r': '#', 's': '*', 't': '|', 'u': '(',
'v': '/', 'w': '#', 'x': '*', 'y': '/', 'z': '=',
# Numbers -> symbols
'0': '*', '1': '|', '2': '=', '3': '=', '4': '#', '5': '*',
'6': '*', '7': '/', '8': '*', '9': '*'
}
def normalize_to_safe_chars(art: str) -> str:
"""
Convert all characters in ASCII art to safe monospaced characters.
This ensures consistent rendering in mobile apps with variable-width fonts.
Args:
art: ASCII art string with potentially variable-width characters
Returns:
ASCII art with only safe monospaced characters
"""
result = []
for char in art:
if char in SAFE_CHARS:
result.append(char)
elif char in CHAR_MAP:
result.append(CHAR_MAP[char])
elif char == '\n':
result.append('\n')
else:
# Unknown character - replace with safe default
result.append('.')
return ''.join(result)
def create_12x12_grid(lines: List[str]) -> str:
"""
Create a 12x12 character grid (144 chars + 11 newlines = 155 total).
Pads or truncates lines to exactly 12 characters, ensures exactly 12 lines.
NO SPACES - automatically removes all spaces and uses safe monospaced characters for padding.
All characters are normalized to safe monospaced set for mobile app compatibility.
"""
# Remove empty lines and process
processed_lines = []
for line in lines:
# Remove ALL spaces
line = line.replace(' ', '')
# Normalize to safe characters
line = normalize_to_safe_chars(line)
if line: # Only add non-empty lines
processed_lines.append(line)
# Ensure exactly 12 lines
while len(processed_lines) < 12:
processed_lines.append('')
processed_lines = processed_lines[:12]
# Process each line to exactly 12 characters (no spaces, safe chars only)
grid_lines = []
# Safe padding characters (guaranteed monospaced)
padding_chars = ['=', '-', '.', '*', '#', '@', '_', '|']
for i, line in enumerate(processed_lines):
# Remove any remaining spaces (safety check)
line = line.replace(' ', '')
# Normalize to safe characters
line = normalize_to_safe_chars(line)
if len(line) == 12:
grid_lines.append(line)
elif len(line) < 12:
# Pad with safe monospaced characters
pad_char = padding_chars[(i + len(line)) % len(padding_chars)]
grid_lines.append(line + pad_char * (12 - len(line)))
else:
# Truncate to 12
grid_lines.append(line[:12])
return '\n'.join(grid_lines)
# ============================================================================
# EGG STAGE RENDERERS (20-40 chars)
# ============================================================================
def render_egg_robot(seed: str) -> str:
"""Render robot egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "==[===]==\n=[=?]=\n==[===]=="
elif variant == 1:
return "==+---+==\n=|?|=\n==+---+=="
else:
return "==[===]==\n=[=?]=\n==[===]=="
def render_egg_alien(seed: str) -> str:
"""Render alien egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "~~( )~~\n~(?)~\n~~( )~~"
elif variant == 1:
return "~~* *~~\n~*?*~\n~~* *~~"
else:
return "~~o o~~\n~o?o~\n~~o o~~"
def render_egg_monster(seed: str) -> str:
"""Render monster egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "##>---<##\n#>?<#\n##>---<##"
elif variant == 1:
return "##/---\\##\n#/?\\#\n##/---\\##"
else:
return "##<===>##\n#<?>#\n##<===>##"
def render_egg_creature(seed: str) -> str:
"""Render creature egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "~~( )~~\n~(?)~\n~~( )~~"
elif variant == 1:
return "~~{ }~~\n~{?}~\n~~{ }~~"
else:
return "~~^ ^~~\n~^?^~\n~~^ ^~~"
def render_egg_spirit(seed: str) -> str:
"""Render spirit egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "..* *..\n.*?*.\n..* *.."
elif variant == 1:
return "..~ ~..\n.~?~.\n..~ ~.."
else:
return ".....\n..?..\n....."
def render_egg_machine(seed: str) -> str:
"""Render machine egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "==#####==\n=#?#=\n==#####=="
elif variant == 1:
return "==@@@@==\n=@?@=\n==@@@@=="
else:
return "==+-+-+==\n=|?|=\n==+-+-+=="
def render_egg_beast(seed: str) -> str:
"""Render beast egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "~~( )~~\n~(?)~\n~~( )~~"
elif variant == 1:
return "~~o o~~\n~o?o~\n~~o o~~"
else:
return "~~^ ^~~\n~^?^~\n~~^ ^~~"
def render_egg_entity(seed: str) -> str:
"""Render entity egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "%%% %%\n%?%\n%%% %%"
elif variant == 1:
return "&&& &&\n&?&\n&&& &&"
else:
return "$$$ $$\n$?$\n$$$ $$"
def render_egg_cyborg(seed: str) -> str:
"""Render cyborg egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return "=[()]=\n=[(?)]=\n=[()]="
elif variant == 1:
return "=={ }==\n={?}=\n=={ }=="
else:
return "==|o|==\n=|?|=\n==|o|=="
def render_egg_phantom(seed: str) -> str:
"""Render phantom egg."""
rng = get_seed_rng(seed)
variant = rng.randint(0, 2)
if variant == 0:
return ".....\n..?..\n....."
elif variant == 1:
return "..''..\n.'?'.\n..''.."
else:
return "..::..\n.:?:.\n..::.."
def render_egg(pet_type: str, seed: str) -> str:
"""Render egg stage art (20-40 chars)."""
renderers = {
'robot': render_egg_robot,
'alien': render_egg_alien,
'monster': render_egg_monster,
'creature': render_egg_creature,
'spirit': render_egg_spirit,
'machine': render_egg_machine,
'beast': render_egg_beast,
'entity': render_egg_entity,
'cyborg': render_egg_cyborg,
'phantom': render_egg_phantom,
}
renderer = renderers.get(pet_type, render_egg_creature)
art = renderer(seed)
# Ensure within budget (40 chars max for egg)
if count_characters(art) > 40:
# Truncate if needed
lines = art.split('\n')
result = '\n'.join(lines[:3])
if count_characters(result) > 40:
result = result[:37] + "..."
return result
return art
# ============================================================================
# CHILD STAGE RENDERERS (40-60 chars)
# ============================================================================
def render_child_robot(seed: str) -> str:
"""Render robot child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['[o o]', '[+ +]', '[= =]', '[. .]'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"=={eye_style}==\n=[====]=\n=|||=\n=[====]=="
elif body_style == 1:
return f"=={eye_style}==\n=+----+=\n=|||=\n=+----+=="
else:
return f"=={eye_style}==\n======\n=|||=\n======"
def render_child_alien(seed: str) -> str:
"""Render alien child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(* *)', '(O O)', '(0 0)'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"~~{eye_style}~~\n~(~~~~)~\n|^|\n~(____)~"
elif body_style == 1:
return f"~~{eye_style}~~\n~/~~~~\\~\n|^|\n~\\____/~"
else:
return f"~~{eye_style}~~\n~{eye_style}~\n|^|\n~(____)~"
def render_child_monster(seed: str) -> str:
"""Render monster child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['> <', 'V V', '^ ^', 'X X'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"##{eye_style}##\n#/~~~~\\#\n|>|\n#\\____/#"
elif body_style == 1:
return f"##{eye_style}##\n#<====>#\n|>|\n#<====>#"
else:
return f"##{eye_style}##\n#~~~~#\n|>|\n#____#"
def render_child_creature(seed: str) -> str:
"""Render creature child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(^ ^)', '(~ ~)', '(u u)'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"~~{eye_style}~~\n~(~~~~)~\n|^|\n~(____)~"
elif body_style == 1:
return f"~~{eye_style}~~\n~{{~~~~}}~\n|^|\n~{{____}}~"
else:
return f"~~{eye_style}~~\n~/~~~~\\~\n|^|\n~\\____/~"
def render_child_spirit(seed: str) -> str:
"""Render spirit child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['* *', '~ ~', '. .', 'o o'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"..{eye_style}..\n.*~~~~*.\n|~|\n.*____*."
elif body_style == 1:
return f"..{eye_style}..\n.~~~~~~.\n|~|\n.~____~."
else:
return f"..{eye_style}..\n..~~~~..\n|~|\n..____.."
def render_child_machine(seed: str) -> str:
"""Render machine child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['# #', '@ @', '+ +', '= ='])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"=={eye_style}==\n=#####=\n=|||=\n=#####=="
elif body_style == 1:
return f"=={eye_style}==\n=@@@@@=\n=|||=\n=@@@@@=="
else:
return f"=={eye_style}==\n=+++++=\n=|||=\n=+++++=="
def render_child_beast(seed: str) -> str:
"""Render beast child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(^ ^)', '(v v)', '(n n)'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"~~{eye_style}~~\n~/~~~~\\~\n|^|\n~\\____/~"
elif body_style == 1:
return f"~~{eye_style}~~\n~(~~~~)~\n|^|\n~(____)~"
else:
return f"~~{eye_style}~~\n~{{~~~~}}~\n|^|\n~{{____}}~"
def render_child_entity(seed: str) -> str:
"""Render entity child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['% %', '& &', '$ $', '# #'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"%%{eye_style}%%\n%~~~~%\n|^|\n%____%"
elif body_style == 1:
return f"&&{eye_style}&&\n&~~~~&\n|^|\n&____&"
else:
return f"$${eye_style}$$\n$~~~~$\n|^|\n$____$"
def render_child_cyborg(seed: str) -> str:
"""Render cyborg child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['[o o]', '(o o)', '[+ +]', '(= =)'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"=={eye_style}==\n=[====]=\n=|||=\n=[====]=="
elif body_style == 1:
return f"=={eye_style}==\n=(====)=\n=|||=\n=(====)=="
else:
return f"=={eye_style}==\n======\n=|||=\n======"
def render_child_phantom(seed: str) -> str:
"""Render phantom child."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['. .', "' '", ': :', 'o o'])
body_style = rng.randint(0, 2)
if body_style == 0:
return f"..{eye_style}..\n..~~~~..\n|~|\n..____.."
elif body_style == 1:
return f"..{eye_style}..\n.'~~~~'.\n|~|\n.'____'."
else:
return f"..{eye_style}..\n.:~~~~:.\n|~|\n.:____:."
def render_child(pet_type: str, seed: str) -> str:
"""Render child stage art (40-60 chars)."""
renderers = {
'robot': render_child_robot,
'alien': render_child_alien,
'monster': render_child_monster,
'creature': render_child_creature,
'spirit': render_child_spirit,
'machine': render_child_machine,
'beast': render_child_beast,
'entity': render_child_entity,
'cyborg': render_child_cyborg,
'phantom': render_child_phantom,
}
renderer = renderers.get(pet_type, render_child_creature)
art = renderer(seed)
# Ensure within budget (60 chars max for child)
if count_characters(art) > 60:
lines = art.split('\n')
result = '\n'.join(lines[:4])
if count_characters(result) > 60:
result = result[:57] + "..."
return result
return art
# ============================================================================
# TEEN STAGE RENDERERS (60-100 chars)
# ============================================================================
def render_teen_robot(seed: str) -> str:
"""Render robot teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['[o o]', '[+ +]', '[= =]', '[. .]', '[X X]'])
has_antenna = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_antenna:
lines.append("===||===")
lines.append(f"=={eye_style}==")
if body_variant == 0:
lines.append("=[======]=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=[======]=")
lines.append("==|| ||==")
elif body_variant == 1:
lines.append("=+------+=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=+------+=")
lines.append("==|| ||==")
else:
lines.append("==========")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("==========")
lines.append("==|| ||==")
return '\n'.join(lines)
def render_teen_alien(seed: str) -> str:
"""Render alien teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(* *)', '(O O)', '(0 0)', '(^ ^)'])
has_antenna = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_antenna:
lines.append("~~~**~~~")
lines.append(f"~~{eye_style}~~")
if body_variant == 0:
lines.append("~(~~~~~~)~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~(______)~")
lines.append("~~|| ||~~")
elif body_variant == 1:
lines.append("~/~~~~~~\\~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~\\______/~")
lines.append("~~|| ||~~")
else:
lines.append("~(~~~~~~)~")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append("~(______)~")
lines.append("~~|| ||~~")
return '\n'.join(lines)
def render_teen_monster(seed: str) -> str:
"""Render monster teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['> <', 'V V', '^ ^', 'X X', '< >'])
has_horns = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_horns:
lines.append("###/\\###")
lines.append(f"##{eye_style}##")
if body_variant == 0:
lines.append("#/~~~~~~\\#")
lines.append("|~~||~~|")
lines.append("|~~>>~~|")
lines.append("#\\______/#")
lines.append("##|| ||##")
elif body_variant == 1:
lines.append("#<======>#")
lines.append("|~~||~~|")
lines.append("|~~>>~~|")
lines.append("#<======>#")
lines.append("##|| ||##")
else:
lines.append("#~~~~~~~~#")
lines.append("|~~||~~|")
lines.append("|~~>>~~|")
lines.append("#________#")
lines.append("##|| ||##")
return '\n'.join(lines)
def render_teen_creature(seed: str) -> str:
"""Render creature teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(^ ^)', '(~ ~)', '(u u)', '(v v)'])
has_ears = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_ears:
lines.append("~~~^ ^~~~")
lines.append(f"~~{eye_style}~~")
if body_variant == 0:
lines.append("~(~~~~~~)~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~(______)~")
lines.append("~~|| ||~~")
elif body_variant == 1:
lines.append("~{~~~~~~}~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~{______}~")
lines.append("~~|| ||~~")
else:
lines.append("~/~~~~~~\\~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~\\______/~")
lines.append("~~|| ||~~")
return '\n'.join(lines)
def render_teen_spirit(seed: str) -> str:
"""Render spirit teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['* *', '~ ~', '. .', 'o o', '+ +'])
has_aura = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_aura:
lines.append("...~~~...")
lines.append(f"..{eye_style}..")
if body_variant == 0:
lines.append(".*~~~~~~*.")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append(".*______*.")
lines.append("..|| ||..")
elif body_variant == 1:
lines.append(".~~~~~~~~.")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append(".~______~.")
lines.append("..|| ||..")
else:
lines.append("..~~~~~~..")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append("..______..")
lines.append("..|| ||..")
return '\n'.join(lines)
def render_teen_machine(seed: str) -> str:
"""Render machine teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['# #', '@ @', '+ +', '= =', '$ $'])
has_panel = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_panel:
lines.append("===###===")
lines.append(f"=={eye_style}==")
if body_variant == 0:
lines.append("=########=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=########=")
lines.append("==|| ||==")
elif body_variant == 1:
lines.append("=@@@@@@@@=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=@@@@@@@@=")
lines.append("==|| ||==")
else:
lines.append("=++++++++=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=++++++++=")
lines.append("==|| ||==")
return '\n'.join(lines)
def render_teen_beast(seed: str) -> str:
"""Render beast teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['(o o)', '(^ ^)', '(v v)', '(n n)', '(> <)'])
has_mane = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_mane:
lines.append("~~~^^^~~~")
lines.append(f"~~{eye_style}~~")
if body_variant == 0:
lines.append("~/~~~~~~\\~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~\\______/~")
lines.append("~~|| ||~~")
elif body_variant == 1:
lines.append("~(~~~~~~)~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~(______)~")
lines.append("~~|| ||~~")
else:
lines.append("~{~~~~~~}~")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("~{______}~")
lines.append("~~|| ||~~")
return '\n'.join(lines)
def render_teen_entity(seed: str) -> str:
"""Render entity teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['% %', '& &', '$ $', '# #', '@ @'])
has_symbols = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_symbols:
lines.append("%%% %%%")
lines.append(f"%%{eye_style}%%")
if body_variant == 0:
lines.append("%~~~~~~~~%")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("%______%")
lines.append("%%|| ||%%")
elif body_variant == 1:
lines.append("&~~~~~~~~&")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("&______&")
lines.append("&&|| ||&&")
else:
lines.append("$~~~~~~~~$")
lines.append("|~~||~~|")
lines.append("|~~^^~~|")
lines.append("$______$")
lines.append("$$|| ||$$")
return '\n'.join(lines)
def render_teen_cyborg(seed: str) -> str:
"""Render cyborg teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['[o o]', '(o o)', '[+ +]', '(= =)', '[. .]'])
has_tech = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_tech:
lines.append("===[=]===")
lines.append(f"=={eye_style}==")
if body_variant == 0:
lines.append("=[======]=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=[======]=")
lines.append("==|| ||==")
elif body_variant == 1:
lines.append("=(======)=")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("=(======)=")
lines.append("==|| ||==")
else:
lines.append("==========")
lines.append("=|||=")
lines.append("=|====|=")
lines.append("==========")
lines.append("==|| ||==")
return '\n'.join(lines)
def render_teen_phantom(seed: str) -> str:
"""Render phantom teen."""
rng = get_seed_rng(seed)
eye_style = rng.choice(['. .', "' '", ': :', 'o o', '~ ~'])
has_glow = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_glow:
lines.append(".....")
lines.append(f"..{eye_style}..")
if body_variant == 0:
lines.append("..~~~~~~..")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append("..______..")
lines.append("..|| ||..")
elif body_variant == 1:
lines.append(".'~~~~~~'.")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append(".'______'.")
lines.append("..|| ||..")
else:
lines.append(".:~~~~~~:.")
lines.append("|~~||~~|")
lines.append("|~~~~~~|")
lines.append(".:______:.")
lines.append("..|| ||..")
return '\n'.join(lines)
def render_teen(pet_type: str, seed: str) -> str:
"""Render teen stage art (60-100 chars)."""
renderers = {
'robot': render_teen_robot,
'alien': render_teen_alien,
'monster': render_teen_monster,
'creature': render_teen_creature,
'spirit': render_teen_spirit,
'machine': render_teen_machine,
'beast': render_teen_beast,
'entity': render_teen_entity,
'cyborg': render_teen_cyborg,
'phantom': render_teen_phantom,
}
renderer = renderers.get(pet_type, render_teen_creature)
art = renderer(seed)
# Ensure within budget (100 chars max for teen)
if count_characters(art) > 100:
lines = art.split('\n')
result = '\n'.join(lines[:6])
if count_characters(result) > 100:
result = result[:97] + "..."
return result
return art
# ============================================================================
# ADULT STAGE RENDERERS (100-150 chars)
# ============================================================================
def render_adult_robot(seed: str) -> str:
"""Render robot adult - 12x12 grid, NO SPACES, safe monospaced chars only."""
rng = get_seed_rng(seed)
eye_left = rng.choice(['O', 'X', 'o', 'x', '*', '#'])
eye_right = rng.choice(['O', 'X', 'o', 'x', '*', '#'])
has_antenna = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_antenna:
lines.append("====||======")
else:
lines.append("============")
# Head with eyes
lines.append(f"==[{eye_left}{eye_right}]====")
lines.append("==[====]====")
# Body variants (using safe chars: =, |, -, #, @)
if body_variant == 0:
lines.append("=[========]=")
lines.append("=|||========")
lines.append("=|======|==")
lines.append("=|||========")
lines.append("=[========]=")
elif body_variant == 1:
lines.append("=#--------#=")
lines.append("=|||========")
lines.append("=|======|==")
lines.append("=|||========")
lines.append("=#--------#=")
else:
lines.append("============")
lines.append("=|||========")
lines.append("=|======|==")
lines.append("=|||========")
lines.append("============")
# Legs
lines.append("==||====||==")
lines.append("==||====||==")
return create_12x12_grid(lines)
def render_adult_alien(seed: str) -> str:
"""Render alien adult - 12x12 grid, NO SPACES, safe monospaced chars only."""
rng = get_seed_rng(seed)
eye_left = rng.choice(['O', 'o', '*', 'X', 'x', '#'])
eye_right = rng.choice(['O', 'o', '*', 'X', 'x', '#'])
has_antenna = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_antenna:
lines.append("***##******")
else:
lines.append("************")
# Head
lines.append(f"**({eye_left}{eye_right})****")
lines.append("**(****)****")
# Body (using safe chars: *, -, |, _, /, \, {, })
if body_variant == 0:
lines.append("*(********)*")
lines.append("|**||******|")
lines.append("|**##******|")
lines.append("|**||******|")
lines.append("*(________)*")
elif body_variant == 1:
lines.append("*/********\\*")
lines.append("|**||******|")
lines.append("|**##******|")
lines.append("|**||******|")
lines.append("*\\________/*")
else:
lines.append("*{********}*")
lines.append("|**||******|")
lines.append("|**##******|")
lines.append("|**||******|")
lines.append("*{________}*")
# Legs
lines.append("==||====||==")
return create_12x12_grid(lines)
def render_adult_monster(seed: str) -> str:
"""Render monster adult - 12x12 grid, NO SPACES, safe monospaced chars only."""
rng = get_seed_rng(seed)
eye_left = rng.choice(['X', 'x', '*', '#', '/', '\\'])
eye_right = rng.choice(['X', 'x', '*', '#', '/', '\\'])
has_horns = rng.random() > 0.5
body_variant = rng.randint(0, 2)
lines = []
if has_horns:
lines.append("###/\\/\\######")
else:
lines.append("############")
lines.append(f"##{eye_left}{eye_right}########")
lines.append("##/\\##########")
# Body (using safe chars: #, /, \, |, -, _, =)
if body_variant == 0:
lines.append("#/--------\\##")
lines.append("|---||------|")
lines.append("|--####----|")
lines.append("|---||------|")
lines.append("#\\________/#")
elif body_variant == 1:
lines.append("#<========>##")
lines.append("|---||------|")
lines.append("|--####----|")
lines.append("|---||------|")
lines.append("#<========>##")
else:
lines.append("#----------##")
lines.append("|---||------|")
lines.append("|--####----|")
lines.append("|---||------|")