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Refactor DamageWithOnKillEffectAction to not use Runnable #519

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wang429 opened this issue May 23, 2020 · 0 comments
Open

Refactor DamageWithOnKillEffectAction to not use Runnable #519

wang429 opened this issue May 23, 2020 · 0 comments
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wang429 commented May 23, 2020

To me at least, Runnable implies some level of threading, which isn't what the action handles. As such, I propose using Supplier<Void> instead.

This can be done after #512 is merged.

@wang429 wang429 self-assigned this Oct 28, 2020
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