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Function Graph

Experiments with this tutorial and that tutorial.

Features

  • Manipulating points (cube prefab) based on selected function
  • Nice looking function formulas
  • Cool, position based coloring shader

Tweaks

  • Use of abstract classes to reuse code
  • UI stuff
  • Job System
  • Burst Compiling

Performance tests

LineGraph (Sine, 16 000 points)

fps ms
no burst 43 4.02
burst 57 0.34

SurfaceGraph (Ripple, 16 384 points)

fps ms
no burst 37 4.78
burst 52 0.40

Try it

  1. Download
  2. Unpack
  3. Run FunctionGraph.exe
  4. Play

To play with parameters - clone or download project and open in Unity.