Releases: deathkiller/jazz2
2.4.1: New year update
🚧 Release notes can be found here. For more information, visit the official website.
- Added Flatpak package and published on Flathub
- Added player weapon flare
- Added Reforged HUD and Reforged Main Menu as separate options
- Added
jjk
cheat - Load gamepad mappings also from config directory if exists
- Don't show custom levels that should be hidden
- Improved Gameplay Enhancements menu section
- Various internal performance optimizations
- Fixed Fish and LabRat enemies
- Fixed Airboard
- Fixed horizontal Spring orientation in some levels
- Fixed alignment of some level messages
- Fixed crash while rendering a lot of particles
- Fixed jumping out of water in some levels
- Fixed some cases where symbolic link to file couldn't be used
2.4.0: Full of changes for end of the year
🚧 Release notes can be found here. For more information, visit the official website.
- Added Episode logos/images to episode selection
- Added asynchronous loading to custom level selection
- Added
AppImage
packages – all dependencies andContent
directory is already in the package (Linux only) - Added support for JJ2+ ammo crates (event 54)
- Show upgraded ammo pickup if player has upgraded weapon
- Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint
- Changed to use
"$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/"
path forCache
andSource
instead of"$XDG_DATA_HOME/Jazz² Resurrection/"
on Linux ({NCINE_LINUX_PACKAGE}
is still set to to"Jazz² Resurrection"
by default in CMake) - Various internal performance optimizations
- Improved some sprites
- Improved 3D sound
- Improved
Sounds
section inOptions
(long press is supported now) - Updated Italian translation by @Hexaae
- Updated Polish translation by @Patrxgt
- Updated Romanian translation by @1NSH4N3
- Adjusted Pinball Bumper
- Adjusted Bird's fire rate
- Replaced
libdeflate
withzlib-ng
on Windows to fix random crashes (zlib
is used everywhere now) - Fixed transition between standing and crouching while shooting
- Fixed Fast Fire power up and default fire rate
- Fixed Raven enemy
- Fixed Bolly boss and Uterus boss
- Fixed Pepper explosion
- Fixed destructable blocks on Continue
- Fixed Esc key in main menu
2.3.0: Continue from checkpoint and other changes
🚧 Release notes can be found here. For more information, visit the official website.
- Added
Continue
to main menu – to quickly continue from the last checkpoint in the last played level - Added quick resume on the last checkpoint to Android if the game was minimized and then terminated by OS
- Added loading screen if the device is too slow
- Improved rendering of tile map (added 1px padding to every tile)
- Added
Unaligned Viewport
option to improve rendering on some GPUs - Skipping ambient light transition at the beginning of level
- Added new texts to translation files
- Adjusted Springs
- Adjusted Power up hitbox
- Adjusted Monkey hitbox
- Reworked Pinball Bumper
- Optimized debris/particle rendering
- Various other optimizations
- Improved menu transitions
- Updated Romanian translation by @1NSH4N3
- Fixed crash when player shoots while converted to frog by witch
- Fixed behaviour when a solid object falls on player
- Fixed Lori's lifting animation
- Fixed Float Up event
- Fixed Copter Ears
- Fixed TNT
- Fixed Sugar Rush in water
2.2.2: Fix for even worse crash
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed crash due to critical bug in resource management
- Fixed player crouch animation
- Fixed blue spring strength (if Reforged Gameplay is disabled)
- Added
--version
startup parameter on Linux - Updated expired UWP certificate
2.2.1: Fix for player morph crash
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed crash after player morph (using swap/morph power ups)
- Fixed some rendering bugs
- Updated Italian translation by @Hexaae
2.2.0: Optimizations, polishing and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added Brazilian Portuguese translation by @EduKara
- Added timestamps to log file
- Added support for flipping tiles vertically
- Added support for tile animation delay jitter
- Added shader cache pruning on every game version upgrade
- Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
- Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
- Reworked big boxes/boulders
- Reworked binary shader cache
- Optimized resource loading
- Optimized various parts of the game
- Improved log console handling on Windows and macOS
- Improved Input Diagnostics menu section
- Improved RGB lighting
- Fixed possible crash in level loading
- Fixed levels using multiple tilesets
- Fixed shield deactivation
- Fixed blur rendering
- Fixed high-performance GPU not chosen automatically on notebooks with Windows
- Fixed frozen boulders not sliding after being pushed (#122)
- Fixed player doesn't duck after jumping (#78)
- Fixed enemies changing direction unexpectedly (#113)
- Fixed crash on
armeabi-v7a
with error codeSIGBUS
/BUS_ADRALN
(#132) - Fixed range of left analog stick of some gamepads on Android (#132)
2.1.0: Better font and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added
Browse "Source" Directory
to Options Source
directory can be opened by pressing Enter in main menu (if files are missing) also on macOS- Prune binary shader cache on Refresh cache
- Improved font rendering
- Updated dependencies
- Improved logging on web (Emscripten)
- Fixed getting stuck after using some warps (#130)
- Fixed screen orientation on Android
- Fixes for Windows Subsystem for Android™
- Fixed minor crash on initialization if bad GPU drivers were used
- Fixed incorrect size of glow under Unicode texts in main menu
2.0.0: More supported platforms
🚧 Release notes can be found here. For more information, visit the official website.
- Added support for Nintendo Switch (with custom firmware)
- Added support for FreeBSD
- Added
/max-fps:<value>
startup parameter - Internal refactoring and MinGW compiler support
- Adjusted Spaz' double jump
- Adjusted Bilsy and Bolly for different difficulty levels
- Optimized download size of web version
- Updated dependencies
- Fixed controls on NVIDIA Shield TV
1.9.1: Hotfix for shields!
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed issue that files were not upgraded correctly from the previous version – you should upgrade to this version as soon as possible
- Fixed shields fire rate
- Fixed Polish translation by @Patrxgt
1.9.0: Shields!
🚧 Release notes can be found here. For more information, visit the official website.