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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Defne Tunçer</title>
<link rel="shortcut icon" href="#">
<style>
@font-face {
font-family: 'Titillium';
src: URL('./src/fonts/Titillium_Web/TitilliumWeb-Bold.ttf') format('truetype'),
}
body {margin: 0; overflow:hidden; height:100%;
/*cursor: url('./src/images/cursor.png'), auto;*/
}
#loading {
position:absolute;
top:50%;
text-align:center;
border: 1px solid #ffffff;
width: 240px;
font-size: 400%;
color:white;
z-index: 100;
font-family: 'Titillium';
}
.tech-slideshow {
height: 100%;
top:0;
left:0;
width: 100%;
margin: 0 auto;
position: absolute;
overflow: hidden;
transform: translate3d(0, 0, 0);
}
.tech-slideshow > div {
background: url('./src/images/background.png');
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 220%;
transform: translate3d(0, 0, 0);
}
.tech-slideshow .mover-1 {
animation: moveSlideshow 10s linear infinite;
}
@keyframes moveSlideshow {
100% {
transform: translateX(-20%);
}
}
</style>
</head>
<body>
<iframe id="sketchfab-models" style="display:none;" title="A 3D model" width="640" height="480" src="https://sketchfab.com/models/bc2acf3031384aad9ba089ccbd290a80/embed?autostart=1&ui_controls=1&ui_infos=1&ui_inspector=1&ui_stop=1&ui_watermark=1&ui_watermark_link=1" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
<div id="slide" class="tech-slideshow"><div class="mover-1"></div></div>
<div id="container"></div>
<div style="align-items:center;display:flex;justify-content: center;"><p id="loading"></p></div>
<button id="linktoresume" style="display:none" onclick="window.open('./src/docs/DEFNE TUNCER.pdf','_blank')"></button>
<button id="mailto" style="display:none" onclick="window.open('mailto:[email protected]','_blank')"></button>
<button id="linktogithub" style="display:none" onclick="window.open('https://github.com/defnetuncer98','_blank')"></button>
<button id="linktolinkedin" style="display:none" onclick="window.open('https://linkedin.com/in/defnetuncer98','_blank')"></button>
<button id="linktogame" style="display:none" onclick="window.open('https://defnetuncer98.github.io/smellycat/','_blank')"></button>
<button id="linktoartstation" style="display:none" onclick="window.open('https://www.artstation.com/defnetuncer98','_blank')"></button>
<button id="linktosmelly" style="display:none" onclick="window.open('https://github.com/defnetuncer98/smellycat','_blank')"></button>
<button id="linktotomayto" style="display:none" onclick="window.open('https://github.com/Tomayto-Tomahto/demo','_blank')"></button>
<button id="linktorockornot" style="display:none" onclick="window.open('https://github.com/HUbbm409/rock-or-not','_blank')"></button>
<button id="linktoyoutube" style="display:none" onclick="window.open('https://www.youtube.com/watch?v=tlrknc6Zf6I','_blank')"></button>
<button id="linktoechost" style="display:none" onclick="window.open('https://www.youtube.com/watch?v=B2-HE7WCahc','_blank')"></button>
<button id="linktoyoutuberon" style="display:none" onclick="window.open('https://www.youtube.com/watch?v=JUi-dV562FM','_blank')"></button>
<button id="linktomedium" style="display:none" onclick="window.open('https://medium.com/@defnetuncer','_blank')"></button>
<button id="linktovizgooglefit" style="display:none" onclick="window.open('https://github.com/defnetuncer98/vizGoogleFit','_blank')"></button>
<button id="linktovizgooglefittryme" style="display:none" onclick="window.open('https://defnetuncer98.github.io/vizGoogleFit','_blank')"></button>
<button id="malle" style="display:none" onclick="window.open('https://github.com/HacettepeUniversityBBM384/mall-e','_blank')"></button>
<audio id="player" controls loop src='./src/sounds/St Francis - Josh Lippi & The Overtimers.mp3' style="display:none;" ></audio>
<script type="module" src="./app.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
vec4 getTexture( sampler2D texelToLinearTexture ) {
return mapTexelToLinear( texture2D( texelToLinearTexture , vUv ) );
}
void main() {
gl_FragColor = ( getTexture( baseTexture ) + vec4( 1.0 ) * getTexture( bloomTexture ) );
}
</script>
</body>
</html>