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create collision object 以及create inertial的问题 #375
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Sounds like you're using the outdated release. Please install this release: phobos 2.0.1 |
似乎还是不行,错误跟之前视频里的一模一样,而且我下载了你这个版本在blender中显示依然是2.0.0 |
DescriptionI also met the same problem that the collision objects are generated from the world origin. I tested this with different object types, and while options like box and cylinder work fine, mesh objects still appear at (0,0,0). EnviromentBlender Version: 3.3.21 Screenshots |
在create collision object的时候,如果是第一次create的话,就会出现 The geometry of object center_collision has not yet been defined.的问题,因为默认的是box,但是当第一次从左下角窗口设置成mesh之后,就不会在报错了,测试后发现除了mesh以外用其他的类型都会报这个类型的错,可是我的原物体已经设置了visual和mesh
然后,当create collision object的时候,物体都是在世界原点生成的,并不是像视频中一样生成在选择物体中心
还有在create inertial的时候,有的时候会莫名报错,nonetype has no attribut input,然后后面随便点了几下又莫名其妙的好了???
这是我的操作步骤,可以麻烦看一下哪里有问题吗
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