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Reference manager - access to characters #2505
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I see. This is annoying but true. Currently the save and replace feature only works on timelines. But there are several other places where variables are allowed, including the Character display name and the glossary entries, titles and extras. Unfortunately I doubt I will have time to work on this soon, cause it seems a bit complicated for relatively little return (these occurances are much more rare then variable or character name use in timelines). Still agree this would be nice to have at some point. |
No problem and understood! Cheers though, P.S. |
Also Also, Maybe warn users that Save and replace only acts on timelines? |
I just checked and the tooltip of the "Check Selected" button notes that this searches timelines, though this is easy to miss and doesn't specifically highlight that you will have to manually replace things in other resources. Agree that this should be made more prominent. |
- Fix for autoskip.disable_on_user_input (due to stupid constant input blocking timers) - Fix for shortcode syntax highlighting when [] is in parameter content - Suggest Autoloads, autoload methods and autoload properties in the Set Variable event as well as other related code completion improvements. - Small crash safeguard - Implement search highlight in Broken Reference Manager as well as a note on how only timelines are searched/replaced there (see #2505). - Adds a progress bar to the loading of visual timelines - Fixes some issues with timeline search - Changes the saving behaviour when changes have been made to a half-loaded visual timeline and the editor is switched. - Previously the timeline would save, meaning everything that hadn't loaded yet was discarded - Now the timeline is not saved, meaning the changes made will get lost. - Generally changing and saving a timeline before it's fully loaded should not be done. However I think this is better, because it's more likely you accidentally marked the timeline as *changed then actually wanting to keep changes made before saving. - If you let the timeline finish loading, all changes are of course kept. - Does some adjustments to the variable/expression regex. This should hopefully better support nested expressions (e.g. `{Autoload.dictionary[{Player.Name}]}`). This is also reflected in the improved syntax highlighting.
The problem
Bug desc.:
The Reference Manager does not replace broken references that are in Characters.
For example if you use {Name} as the character display_name, it won't update it when you change the variable name to "player_name".
Solutions
Workaround
Changed it manually in the Character Resource.
Possible fixes
Include character resources in Broken Reference's search and replace
Thank you :)
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