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By default, when spawning a single-file compiled (Starfall) output, it can be pretty intense especially for projects of shared realm, which causes slight lag spike on the server including all clients/players.
Solve this by utilizing chunk-loading technique... Try to balance startup time while minimizing lag spike.
The text was updated successfully, but these errors were encountered:
By default, when spawning a single-file compiled (Starfall) output, it can be pretty intense especially for projects of shared realm, which causes slight lag spike on the server including all clients/players.
Solve this by utilizing chunk-loading technique... Try to balance startup time while minimizing lag spike.
The text was updated successfully, but these errors were encountered: