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 | 1 | +// Licensed to the .NET Foundation under one or more agreements.  | 
 | 2 | +// The .NET Foundation licenses this file to you under the MIT license.  | 
 | 3 | + | 
 | 4 | +using System.Collections;  | 
 | 5 | +using System.Collections.Concurrent;  | 
 | 6 | +using System.Collections.Generic;  | 
 | 7 | +using System.Diagnostics.CodeAnalysis;  | 
 | 8 | +using System.Reflection;  | 
 | 9 | +using System.Runtime.CompilerServices;  | 
 | 10 | + | 
 | 11 | +namespace System.ComponentModel  | 
 | 12 | +{  | 
 | 13 | +    /// <summary>  | 
 | 14 | +    /// Concurrent dictionary that maps MemberInfo object key to an object.  | 
 | 15 | +    /// Uses ConditionalWeakTable for the collectible keys (if MemberInfo.IsCollectible is true) and  | 
 | 16 | +    /// ConcurrentDictionary for non-collectible keys.  | 
 | 17 | +    /// </summary>  | 
 | 18 | +    internal sealed class ContextAwareConcurrentDictionary<TKey, [DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] TValue> : IEnumerable<KeyValuePair<TKey, TValue>>  | 
 | 19 | +        where TKey : MemberInfo  | 
 | 20 | +        where TValue : class?  | 
 | 21 | +    {  | 
 | 22 | +        private readonly ConcurrentDictionary<TKey, TValue> _defaultTable = new ConcurrentDictionary<TKey, TValue>();  | 
 | 23 | +        private readonly ConditionalWeakTable<TKey, TValue> _collectibleTable = new ConditionalWeakTable<TKey, TValue>();  | 
 | 24 | + | 
 | 25 | +        public TValue? this[TKey key]  | 
 | 26 | +        {  | 
 | 27 | +            get  | 
 | 28 | +            {  | 
 | 29 | +                return TryGetValue(key, out TValue? value) ? value : default;  | 
 | 30 | +            }  | 
 | 31 | + | 
 | 32 | +            set  | 
 | 33 | +            {  | 
 | 34 | +                if (!key.IsCollectible)  | 
 | 35 | +                {  | 
 | 36 | +                    _defaultTable[key] = value!;  | 
 | 37 | +                }  | 
 | 38 | +                else  | 
 | 39 | +                {  | 
 | 40 | +                    _collectibleTable.AddOrUpdate(key, value!);  | 
 | 41 | +                }  | 
 | 42 | +            }  | 
 | 43 | +        }  | 
 | 44 | + | 
 | 45 | +        public bool Contains(TKey key)  | 
 | 46 | +        {  | 
 | 47 | +            return !key.IsCollectible ? _defaultTable.ContainsKey(key) : _collectibleTable.TryGetValue(key, out _);  | 
 | 48 | +        }  | 
 | 49 | + | 
 | 50 | +        public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)  | 
 | 51 | +        {  | 
 | 52 | +            return !key.IsCollectible ? _defaultTable.TryGetValue(key, out value) : _collectibleTable.TryGetValue(key, out value);  | 
 | 53 | +        }  | 
 | 54 | + | 
 | 55 | +        public void TryAdd(TKey key, TValue value)  | 
 | 56 | +        {  | 
 | 57 | +            if (!key.IsCollectible)  | 
 | 58 | +            {  | 
 | 59 | +                _defaultTable.TryAdd(key, value);  | 
 | 60 | +            }  | 
 | 61 | +            else  | 
 | 62 | +            {  | 
 | 63 | +                _collectibleTable.TryAdd(key, value);  | 
 | 64 | +            }  | 
 | 65 | +        }  | 
 | 66 | + | 
 | 67 | +        public void Clear()  | 
 | 68 | +        {  | 
 | 69 | +            _defaultTable.Clear();  | 
 | 70 | +            _collectibleTable.Clear();  | 
 | 71 | +        }  | 
 | 72 | + | 
 | 73 | +        public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => new Enumerator(_defaultTable.GetEnumerator(), ((IEnumerable<KeyValuePair<TKey, TValue>>)_collectibleTable).GetEnumerator());  | 
 | 74 | + | 
 | 75 | +        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();  | 
 | 76 | + | 
 | 77 | +        /// <summary>  | 
 | 78 | +        /// A wrapper around the base HashTable enumerator that skips  | 
 | 79 | +        /// collected keys and captures the key value to prevent it  | 
 | 80 | +        /// from being collected during enumeration.  | 
 | 81 | +        /// </summary>  | 
 | 82 | +        private sealed class Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>  | 
 | 83 | +        {  | 
 | 84 | +            private readonly IEnumerator<KeyValuePair<TKey, TValue>> _defaultEnumerator;  | 
 | 85 | +            private readonly IEnumerator<KeyValuePair<TKey, TValue>> _collectibleEnumerator;  | 
 | 86 | +            private bool _enumeratingCollectibleEnumerator;  | 
 | 87 | + | 
 | 88 | +            // Captured key of the WeakHashtable so that it is not collected during enumeration  | 
 | 89 | +            private KeyValuePair<TKey, TValue> _current;  | 
 | 90 | + | 
 | 91 | +            public Enumerator(IEnumerator<KeyValuePair<TKey, TValue>> defaultEnumerator, IEnumerator<KeyValuePair<TKey, TValue>> collectibleEnumerator)  | 
 | 92 | +            {  | 
 | 93 | +                _defaultEnumerator = defaultEnumerator;  | 
 | 94 | +                _collectibleEnumerator = collectibleEnumerator;  | 
 | 95 | +                _enumeratingCollectibleEnumerator = false;  | 
 | 96 | +            }  | 
 | 97 | + | 
 | 98 | +            ~Enumerator()  | 
 | 99 | +            {  | 
 | 100 | +                Dispose();  | 
 | 101 | +            }  | 
 | 102 | + | 
 | 103 | +            public object Current => ((IEnumerator<KeyValuePair<TKey, TValue>>)this).Current;  | 
 | 104 | + | 
 | 105 | +            KeyValuePair<TKey, TValue> IEnumerator<KeyValuePair<TKey, TValue>>.Current  | 
 | 106 | +            {  | 
 | 107 | +                get  | 
 | 108 | +                {  | 
 | 109 | +                    // Call the default enumerator to ensure we are in a correct state  | 
 | 110 | +                    // and use the cached current value for the collectible part of the enumeration.  | 
 | 111 | +                    return !_enumeratingCollectibleEnumerator ? _defaultEnumerator.Current : _current;  | 
 | 112 | +                }  | 
 | 113 | +            }  | 
 | 114 | + | 
 | 115 | +            public void Dispose()  | 
 | 116 | +            {  | 
 | 117 | +                _defaultEnumerator.Dispose();  | 
 | 118 | +                _collectibleEnumerator.Dispose();  | 
 | 119 | + | 
 | 120 | +                GC.SuppressFinalize(this);  | 
 | 121 | +            }  | 
 | 122 | + | 
 | 123 | +            public bool MoveNext()  | 
 | 124 | +            {  | 
 | 125 | +                if (!_enumeratingCollectibleEnumerator)  | 
 | 126 | +                {  | 
 | 127 | +                    // Try to get the next item from the default enumerator.  | 
 | 128 | +                    if (_defaultEnumerator.MoveNext())  | 
 | 129 | +                    {  | 
 | 130 | +                        return true;  | 
 | 131 | +                    }  | 
 | 132 | +                    // If we are done with the default enumerator, switch to the collectible enumerator.  | 
 | 133 | +                    _enumeratingCollectibleEnumerator = true;  | 
 | 134 | +                }  | 
 | 135 | + | 
 | 136 | +                if (_collectibleEnumerator.MoveNext())  | 
 | 137 | +                {  | 
 | 138 | +                    _current = _collectibleEnumerator.Current;  | 
 | 139 | +                    return true;  | 
 | 140 | +                }  | 
 | 141 | + | 
 | 142 | +                // Reset the captured current value to allow the object collection.  | 
 | 143 | +                _current = default;  | 
 | 144 | +                return false;  | 
 | 145 | +            }  | 
 | 146 | + | 
 | 147 | +            public void Reset()  | 
 | 148 | +            {  | 
 | 149 | +                _defaultEnumerator.Reset();  | 
 | 150 | +                _collectibleEnumerator.Reset();  | 
 | 151 | +                _current = default;  | 
 | 152 | +            }  | 
 | 153 | +        }  | 
 | 154 | +    }  | 
 | 155 | +}  | 
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