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static readonly properties are already elided where possible (at least for primitive value types).

That is the following program:

class Program
{
    public static readonly uint DebugLevel = GetAppContextData("DebugLevel", defaultValue: 0);

    private static uint GetAppContextData(string name, uint defaultValue)
    {
        var data = AppContext.GetData(name);

        if (data is uint value)
        {
            return value;
        }
        else if ((data is string stringValue) && uint.TryParse(stringValue, out var result))
        {
            return result;
        }
        else
        {
            return defaultValue;
        }
    }

    public static void Main(string[] args

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