The soundscript file <mapname>_level_sounds.txt can be present for Portal 2 maps, but the program's default game config does not have the .txt (soundscript) checkbox ticked. In case this is not intended, it's a simple fix I guess. Can also fix this myself locally because thankfully the default configs can be edited.
Also: CS:GO disallows custom soundscripts (as far as I know), so its .txt (soundscript) checkbox should not be checked by default.
I don't know exactly, but if the program is also scanning scripts\game_sounds_manifest.txt etc., then it could make sense to make maps\<mapname>_level_sounds.txt use a distinct checkbox. That would cover games which allow creating level_sounds but not manipulating the manifest (I don't know if such games exist).
The soundscript file
<mapname>_level_sounds.txtcan be present for Portal 2 maps, but the program's default game config does not have the.txt (soundscript)checkbox ticked. In case this is not intended, it's a simple fix I guess. Can also fix this myself locally because thankfully the default configs can be edited.Also: CS:GO disallows custom soundscripts (as far as I know), so its
.txt (soundscript)checkbox should not be checked by default.I don't know exactly, but if the program is also scanning
scripts\game_sounds_manifest.txtetc., then it could make sense to makemaps\<mapname>_level_sounds.txtuse a distinct checkbox. That would cover games which allow creating level_sounds but not manipulating the manifest (I don't know if such games exist).