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Game Boy Advance Emulator #96
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I've tried (and failed porting GBA emulators to the ESP32. Those that ran were nowhere near full speed. So I gave up. But if someone wants to try the challenge, I can confirm that I would indeed accept to merge GBA support into retro-go! |
Hello |
Unfortunately I deleted all those branches. But the most successful attempt was with derivatives of https://emulation.gametechwiki.com/index.php/GpSP (I don't remember which one). I also did get mGBA to run but it was too slow and it took a long time to reduce memory use enough. I wish I had kept it! |
It would be good to resume the project. If you create a repository capable of uploading some code and adding more people. |
I've made a quick port of gbSP-libretro today: https://github.com/ducalex/retro-go/commits/gba/ It can play games but not very well. I don't know yet if I'll spend more time on it... But it's there, as a reference for anyone who wants it :) Edit: There will be a downloadable build here in a few moments: https://github.com/ducalex/retro-go/actions/workflows/ci.yml?query=branch%3Agba (click top link, then artifacts at bottom) |
Hi, great job!! amazing!! |
At the moment I only test on real hardware but there is some SDL2 support in retro-go. In the past I have successfully built and run retro-go in Cygwin, MSYS2, and even TCC (though that won't work for gbsp). WSL2 would probably work too. No clue about VC++. These days I like to use https://github.com/skeeto/w64devkit/ with upstream SDL2. But SDL2 support is very likely currently broken and I have no instructions or build script to offer unfortunately. There's a ticket with some more details: #118 If you can get SDL2 in better shape, PRs welcome :) |
If the SNES can be emulated, I think it would also be possible to emulate the game boy advance.
Isn't the emulator for the GBA in development?
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