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#include <memory>
#include <cppunit/extensions/TestFactoryRegistry.h>
#include <cppunit/ui/text/TestRunner.h>
#include <cppunit/CompilerOutputter.h>
#include <cppunit/TestCase.h>
#include <cppunit/extensions/HelperMacros.h>
#include <sstream>
#include <algorithm>
#include "gamegrid.h"
#include "block.h"
using namespace std;
class ExampleTestCase : public CppUnit::TestCase
{
CPPUNIT_TEST_SUITE( ExampleTestCase );
CPPUNIT_TEST( example );
CPPUNIT_TEST( anotherExample );
CPPUNIT_TEST( testRotateCCW );
CPPUNIT_TEST( testhasCollisionOccurred );
CPPUNIT_TEST( testCollisionOffsides );
CPPUNIT_TEST( testhasCollisionOccurred );
CPPUNIT_TEST( testCollisionOffsides );
CPPUNIT_TEST( testlineCompleteNone );
CPPUNIT_TEST( testShift );
CPPUNIT_TEST_SUITE_END();
double m_value1;
double m_value2;
void example ();
void anotherExample ();
void testRotateCCW ();
void testlineCompleteTwoRows();
void testlineCompleteOffsetline();
void testlineCompleteNone();
void testhasCollisionOccurred ();
void testCollisionOffsides ();
void testShift ();
public:
void setUp ();
};
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExampleTestCase, "ExampleTestCase" );
void ExampleTestCase::setUp ()
{
m_value1 = 2.0;
m_value2 = 3.0;
}
void ExampleTestCase::example ()
{
CPPUNIT_ASSERT (1 == 1);
}
void ExampleTestCase::anotherExample ()
{
CPPUNIT_ASSERT (2 == 2);
}
void ExampleTestCase::testRotateCCW ()
{
ostringstream expected;
expected << " " << endl;
expected << " * " << endl;
expected << " * * * " << endl;
expected << " " << endl;
expected << " " << endl;
Block block(0,0, 0); // Is zero an L?
block.rotateCCW();
ostringstream result;
block.print(result);
CPPUNIT_ASSERT_EQUAL(expected.str(), result.str());
}
void ExampleTestCase::testhasCollisionOccurred ()
{
GameGrid grid({
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', '*', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}
});
Block block1(0,0, 0); // Is zero an L?
Block block2(0,1, 0); // Is zero an L?
CPPUNIT_ASSERT(block1.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(!block2.hasCollisionOccurred(grid));
}
void ExampleTestCase::testCollisionOffsides ()
{
GameGrid grid({
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', '*', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}
});
// {' ', ' ', ' ', ' ', ' '},
// {' ', ' ', '*', ' ', ' '},
// {' ', ' ', '*', ' ', ' '},
// {' ', ' ', '*', '*', ' '},
// {' ', ' ', ' ', ' ', ' '}
Block block1(0,-2, 0); // dont collide
Block block2(0,-3, 0); // should collide
Block block3(-1,3, 0); // dont collisde
Block block4(-2,3,0); // should collide
Block block5(16,6, 0); // dont collisde
Block block6(16,7,0); // should collide
Block block7(17,6,0); // should collide
CPPUNIT_ASSERT(!block1.hasCollisionOccurred(grid));
//cppunit alwasys wants true, ! makes it want False
CPPUNIT_ASSERT(block2.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(!block3.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(block4.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(!block5.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(block6.hasCollisionOccurred(grid));
CPPUNIT_ASSERT(block7.hasCollisionOccurred(grid));
}
void ExampleTestCase::testlineCompleteOffsetline ()
{
GameGrid grid({
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'*', '*', '*', '*', '*', '*', '*', '*', '*', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'}
});
CPPUNIT_ASSERT(grid.lineComplete() == 16);
}
void ExampleTestCase::testlineCompleteNone ()
{
GameGrid grid({
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', '*', '*', '*', '*', '*', '*', '*', '*', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'}
});
CPPUNIT_ASSERT(grid.lineComplete() == -1);
}
void ExampleTestCase::testlineCompleteTwoRows ()
{
GameGrid grid({
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'*', '*', '*', '*', '*', '*', '*', '*', '*', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'},
{'*', '*', '*', '*', '*', '*', '*', '*', '*', '*'}
});
CPPUNIT_ASSERT(grid.lineComplete() == 19);
}
void ExampleTestCase::testShift ()
{
GameGrid grid({
//0 1 2 3 4 5 6 7 8 9
{' ', ' ', ' ', ' ', '*', ' ', ' ', '*', ' ', ' '}, // 0
{' ', ' ', ' ', '*', ' ', ' ', ' ', ' ', ' ', ' '}, // 1
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 2
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 3
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 4
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 5
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 6
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 7
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, // 8
{' ', ' ', ' ', ' ', ' ', ' ', ' ', '*', ' ', ' '}, // 9
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, //10
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, //11
{' ', ' ', ' ', ' ', ' ', '*', '*', ' ', ' ', ' '}, //12
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, //13
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, //14
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, //15
{'*', '*', '*', '*', '*', '*', '*', '*', '*', '*'}, //16
{' ', ' ', ' ', ' ', '*', ' ', ' ', ' ', ' ', '*'}, //17
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '*'}, //18
{'*', '*', ' ', '*', '*', '*', '*', '*', '*', '*'} //19
});
grid.shift(16);
CPPUNIT_ASSERT(grid.getData(16,2) == ' ');
CPPUNIT_ASSERT(grid.getData(13,6) == '*');
CPPUNIT_ASSERT(grid.getData(10,7) == '*');
CPPUNIT_ASSERT(grid.getData(9,7) == ' ');
CPPUNIT_ASSERT(grid.getData(1,7) == '*');
CPPUNIT_ASSERT(grid.getData(2,3) == '*');
CPPUNIT_ASSERT(grid.getData(1,4) == '*');
CPPUNIT_ASSERT_EQUAL(' ', grid.getData(0,1));
CPPUNIT_ASSERT_EQUAL(' ', grid.getData(0,4));
CPPUNIT_ASSERT_EQUAL(' ', grid.getData(0,7));
}
///////////////////////////////////////////////////
// No need to modify anything below this line
CppUnit::Test *suite()
{
CppUnit::TestFactoryRegistry ®istry =
CppUnit::TestFactoryRegistry::getRegistry();
registry.registerFactory(&CppUnit::TestFactoryRegistry::getRegistry( "ExampleTestCase" ) );
return registry.makeTest();
}
int main( int argc, char* argv[] )
{
// if command line contains "-selftest" then this is the post build check
// => the output must be in the compiler error format.
bool selfTest = (argc > 1) && (std::string("-selftest") == argv[1]);
CppUnit::TextUi::TestRunner runner;
runner.addTest( suite() ); // Add the top suite to the test runner
if ( selfTest )
{
// Change the default outputter to a compiler error format outputter
// The test runner owns the new outputter.
runner.setOutputter( CppUnit::CompilerOutputter::defaultOutputter(&runner.result(),std::cerr ) );
}
// Run the test.
bool wasSucessful = runner.run( "" );
// Return error code 1 if any tests failed.
return wasSucessful ? 0 : 1;
}