Skip to content

"Cinematic" pauses in battle replays #28

@ekolis

Description

@ekolis

This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions