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premake5.lua
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54 lines (44 loc) · 1.09 KB
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workspace "CppTris"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "CppTris_Game"
location "CppTris_Game"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.c",
"%{prj.name}/Assets/Shaders/**.shader"
}
includedirs {
"%{prj.name}/vendor/glad/include",
"%{prj.name}/vendor/glm-master",
"%{prj.name}/vendor/SDL2-2.24.0/include",
"%{prj.name}/vendor/SDL2_image-2.6.2/include",
"%{prj.name}/src"
}
links {
"SDL2",
"SDL2main",
"SDL2_Image"
}
libdirs {
"%{prj.name}/vendor/SDL2-2.24.0/lib",
"%{prj.name}/vendor/SDL2_image-2.6.2/lib"
}
postbuildcommands {
("{COPY} vendor/SDL2-2.24.0/lib/SDL2.dll ../bin/" .. outputdir .. "/CppTris_Game"),
("{COPY} vendor/SDL2_image-2.6.2/lib/SDL2_Image.dll ../bin/" .. outputdir .. "/CppTris_Game"),
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"