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Default blaster removed? Also g_forcepowerdisable inconsistent from vanilla #129

@AgitationSkeleton

Description

@AgitationSkeleton

Reporting a bug? Please make sure you've given the following information in detail - thanks!

Operating system and version:
Windows 10, most recent build of EternalJK at time of writing

Description of the bug (and if possible, steps to reproduce the bug):
Run server with following settings:

`set g_gametype 0

seta sv_maxclients 16
seta g_inactivity 0
sv_maxRate 10000
set g_allowvote
set mtimelimit 0
seta fraglimit 0
set capturelimit 20
set g_autoMapCycle 1

g_maxForceRank 8
g_forcepowerdisable 32765
g_forceregentime

map ffa_bespin

kick allbots
bot_minplayers 3

status`

The default blaster (the Han Solo-looking one, the JK3 version of the Bryar Blaster) does not spawn in the player's inventory, leaving only lightsaber/fists (depending on force power). Also, these force power settings, which in vanilla restrict to just jump and saber-related powers, do not apply the same restrictions, or any at all, in EternalJK.

What did you expect to happen instead?
I would like players to spawn with the default blaster and for the force power restrictions I use for vanilla to work. For now I will be switching back to OpenJK for hosting since this appears to just be an EternalJK thing, which I switched to hoping it would make my server appear in the master list, which it also did not.

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