Replies: 3 comments 1 reply
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Yes, for 6x6 it seems to be close to finding a forced win. For 4x4 it of course is rather trivial, see https://github.com/ianfab/Fairy-Stockfish/wiki/Solved-games#othello-4x4. Just FYI, variant configurations can be simplified quite a bit using inheritance, e.g.
In case both are loaded from an INI it is just important that the inheriting variant is specified after the variant that is inherited from. |
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Problem solved! I used a Fairy-SF exe for large boards, and somehow it had difficulties with the variants.ini. Now with a smaller exe for 8x8 -boards it accepts the simplified implementation, have put the problematic exe in the trash ;) |
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Inspired by alwey's yesterday announced *thello variants (larger board, anti mode) I want to contribute with the smaller board variant 6x6, that is solved by Feinstein as second player win.
The definition for the variants.ini:
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[flipello6]
maxRank = 6
maxFile = 6
immobile = p
startFen = 6/6/2pP2/2Pp2/6/6[PPPPPPPPPPPPPPPPPPPPpppppppppppppppppppp] w 0 1
pieceDrops = true
promotionPieceTypes = -
doubleStep = false
castling = false
stalemateValue = loss
stalematePieceCount = true
materialCounting = unweighted
enclosingDrop = reversi
enclosingDropStart = c3 d3 c4 d4
immobilityIllegal = false
flipEnclosedPieces = reversi
passOnStalemate = true
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Fairy-Stockfish plays this really strong, on 10min/move it gives the evaluation of -1913 (at depth 36 ply), so to say it is "aware" that who begins the game is lost.
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