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[Firebase AI] Change public fields to easier types #1290

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merged 2 commits into from
Jul 17, 2025
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a-maurice
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Description

Provide details of the change, and generalize the change in the PR title above.

Change public field types from ReadOnlyMemory to just byte[], since that is more inline with was Unity expects. Change IEnumerable to IReadOnlyList where appropriate, to better reflect the underlying data.


Testing

Describe how you've tested these changes.

Running the tests locally


Type of Change

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  • Bug fix. Add the issue # below if applicable.
  • New feature. A non-breaking change which adds functionality.
  • Other, such as a build process or documentation change.

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Summary of Changes

Hello @a-maurice, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request refines the public API of the Firebase AI SDK by updating several key data types. The primary goal is to enhance the usability and compatibility of the SDK, particularly for environments like Unity, by simplifying how binary data and collections are exposed. These changes provide more direct and intuitive access to data while maintaining immutability where intended.

Highlights

  • API Type Refinement for Binary Data: Public fields previously using ReadOnlyMemory<byte> have been updated to byte[]. This change aims to align better with Unity's expectations and simplify the handling of binary data within the SDK's public API.
  • Collection Interface Update for Read-Only Access: Public properties and internal fields that exposed IEnumerable<T> or used ReadOnlyCollection<T> internally have been transitioned to IReadOnlyList<T>. This provides a clearer contract for consumers, indicating that the underlying data is a read-only list with indexed access, rather than just an enumerable sequence.
  • Internal Code Simplification: The internal implementations have been streamlined by removing the explicit wrapping of lists into ReadOnlyCollection<T>. Instead, List<T> instances are now directly assigned to IReadOnlyList<T> fields, reducing boilerplate and removing unnecessary System.Collections.ObjectModel usings.
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Code Review

This pull request updates public field types, changing ReadOnlyMemory<byte> to byte[] and IEnumerable<T> to IReadOnlyList<T>. These changes improve the API's usability within a Unity context. The review focuses on ensuring that these changes don't introduce unintended side effects, such as breaking encapsulation by exposing mutable collections. Several instances were found where internal List<T> collections are exposed through IReadOnlyList<T> properties, which could allow consumers to modify the internal state of objects. Suggestions to create defensive copies or use safer collection types to maintain immutability have been provided.

@a-maurice a-maurice merged commit 57066fb into main Jul 17, 2025
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@a-maurice a-maurice deleted the am-ai_public_types branch July 17, 2025 23:05
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