2.0.5 is our latest point release in our on-going series of updates to the core Phaser framework. As usual the full change log can be found below and you'll notice a raft of updates, new features and bug fixes. Most of the updates are to do with enhancing already existing features to make them more powerful, for example being able to pass a Rectangle object to the QuadTree class now. Or allowing you to control when a tilemap collision recalculation happens. It's small tweaks like this, the vast majority of which are based on community feedback, that help us go from strength to strength.
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