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imgui_memory_editor.ts
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imgui_memory_editor.ts
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// Mini memory editor for Dear ImGui (to embed in your game/tools)
// Get latest version at http://www.github.com/ocornut/imgui_club
//
// Right-click anywhere to access the Options menu!
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
// The code assume a mono-space font for simplicity!
// If you don't use the default font, use ImGui.PushFont()/PopFont() to switch to a mono-space font before calling this.
//
// Usage:
// // Create a window and draw memory editor inside it:
// static MemoryEditor mem_edit_1;
// static char data[0x10000];
// size_t data_size = 0x10000;
// mem_edit_1.DrawWindow("Memory Editor", data, data_size);
//
// Usage:
// // If you already have a window, use DrawContents() instead:
// static MemoryEditor mem_edit_2;
// ImGui.Begin("MyWindow")
// mem_edit_2.DrawContents(this, sizeof(*this), <size_t>this);
// ImGui.End();
//
// Changelog:
// - v0.10: initial version
// - v0.23 (2017/08/17): added to github. fixed right-arrow triggering a byte write.
// - v0.24 (2018/06/02): changed DragInt("Rows" to use a %d data format (which is desirable since imgui 1.61).
// - v0.25 (2018/07/11): fixed wording: all occurrences of "Rows" renamed to "Columns".
// - v0.26 (2018/08/02): fixed clicking on hex region
// - v0.30 (2018/08/02): added data preview for common data types
// - v0.31 (2018/10/10): added OptUpperCaseHex option to select lower/upper casing display [@samhocevar]
// - v0.32 (2018/10/10): changed signatures to use void* instead of unsigned char*
// - v0.33 (2018/10/10): added OptShowOptions option to hide all the interactive option setting.
// - v0.34 (2019/05/07): binary preview now applies endianness setting [@nicolasnoble]
// - v0.35 (2020/01/29): using ImGui.DataType available since Dear ImGui 1.69.
// - v0.36 (2020/05/05): minor tweaks, minor refactor.
// - v0.40 (2020/10/04): fix misuse of ImGuiListClipper API, broke with Dear ImGui 1.79. made cursor position appears on left-side of edit box. option popup appears on mouse release. fix MSVC warnings where _CRT_SECURE_NO_WARNINGS wasn't working in recent versions.
// - v0.41 (2020/10/05): fix when using with keyboard/gamepad navigation enabled.
// - v0.42 (2020/10/14): fix for . character in ASCII view always being greyed out.
//
// Todo/Bugs:
// - This is generally old code, it should work but please don't use this as reference!
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
// #pragma once
type int = number;
type float = number;
type size_t = number;
import * as ImGui from "imgui-js";
// #include <stdio.h> // sprintf, scanf
// #include <stdint.h> // uint8_t, etc.
// #ifdef _MSC_VER
// #define _PRISizeT "I"
// #define ImSnprintf _snprintf
// #else
// #define _PRISizeT "z"
// #define ImSnprintf snprintf
// #endif
// #ifdef _MSC_VER
// #pragma warning (push)
// #pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
// #endif
export class MemoryEditor
{
// Settings
Open: boolean; // = true // set to false when DrawWindow() was closed. ignore if not using DrawWindow().
ReadOnly: boolean; // = false // disable any editing.
Cols: int; // = 16 // number of columns to display.
OptShowOptions: boolean; // = true // display options button/context menu. when disabled, options will be locked unless you provide your own UI for them.
OptShowDataPreview: boolean; // = false // display a footer previewing the decimal/binary/hex/float representation of the currently selected bytes.
OptShowHexII: boolean; // = false // display values in HexII representation instead of regular hexadecimal: hide null/zero bytes, ascii values as ".X".
OptShowAscii: boolean; // = true // display ASCII representation on the right side.
OptGreyOutZeroes: boolean; // = true // display null/zero bytes using the TextDisabled color.
OptUpperCaseHex: boolean; // = true // display hexadecimal values as "FF" instead of "ff".
OptMidColsCount: int; // = 8 // set to 0 to disable extra spacing between every mid-cols.
OptAddrDigitsCount: int; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
HighlightColor: ImGui.U32; // // background color of highlighted bytes.
public ReadFn: ((data: ArrayBuffer, off: size_t) => size_t) | null; // = 0 // optional handler to read bytes.
public WriteFn: ((data: ArrayBuffer, off: size_t, d: number) => void) | null; // = 0 // optional handler to write bytes.
public HighlightFn: ((data: ArrayBuffer, off: size_t) => boolean) | null; // = 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
// [Internal State]
ContentsWidthChanged: boolean;
DataPreviewAddr: size_t;
DataEditingAddr: size_t;
DataEditingTakeFocus: boolean;
readonly DataInputBuf: ImGui.StringBuffer = new ImGui.StringBuffer(32); /*char[32]*/;
readonly AddrInputBuf: ImGui.StringBuffer = new ImGui.StringBuffer(32); /*char[32]*/;
GotoAddr: size_t;
HighlightMin: size_t; HighlightMax: size_t;
PreviewEndianess: int;
PreviewDataType: ImGui.DataType;
constructor()
{
// Settings
this.Open = true;
this.ReadOnly = false;
this.Cols = 16;
this.OptShowOptions = true;
this.OptShowDataPreview = false;
this.OptShowHexII = false;
this.OptShowAscii = true;
this.OptGreyOutZeroes = true;
this.OptUpperCaseHex = true;
this.OptMidColsCount = 8;
this.OptAddrDigitsCount = 0;
this.HighlightColor = ImGui.COL32(255, 255, 255, 50);
this.ReadFn = null;
this.WriteFn = null;
this.HighlightFn = null;
// State/Internals
this.ContentsWidthChanged = false;
this.DataPreviewAddr = this.DataEditingAddr = <size_t>-1;
this.DataEditingTakeFocus = false;
this.DataInputBuf.buffer = ""; // memset(DataInputBuf, 0, sizeof(DataInputBuf));
this.AddrInputBuf.buffer = ""; // memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
this.GotoAddr = <size_t>-1;
this.HighlightMin = this.HighlightMax = <size_t>-1;
this.PreviewEndianess = 0;
this.PreviewDataType = ImGui.DataType.S32;
}
GotoAddrAndHighlight(addr_min: size_t, addr_max: size_t): void
{
this.GotoAddr = addr_min;
this.HighlightMin = addr_min;
this.HighlightMax = addr_max;
}
CalcSizes(s: MemoryEditor.Sizes, mem_size: size_t, base_display_addr: size_t): void
{
const style: ImGui.Style = ImGui.GetStyle();
s.AddrDigitsCount = this.OptAddrDigitsCount;
if (s.AddrDigitsCount === 0)
for (let /*size_t*/ n = base_display_addr + mem_size - 1; n > 0; n >>= 4)
s.AddrDigitsCount++;
s.LineHeight = ImGui.GetTextLineHeight();
s.GlyphWidth = ImGui.CalcTextSize("F").x + 1; // We assume the font is mono-space
s.HexCellWidth = Math.floor/*(float)(int)*/(s.GlyphWidth * 2.5); // "FF " we include trailing space in the width to easily catch clicks everywhere
s.SpacingBetweenMidCols = Math.floor/*(float)(int)*/(s.HexCellWidth * 0.25); // Every OptMidColsCount columns we add a bit of extra spacing
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * this.Cols);
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
if (this.OptShowAscii)
{
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
if (this.OptMidColsCount > 0)
s.PosAsciiStart += /*(float)*/((this.Cols + this.OptMidColsCount - 1) / this.OptMidColsCount) * s.SpacingBetweenMidCols;
s.PosAsciiEnd = s.PosAsciiStart + this.Cols * s.GlyphWidth;
}
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
}
// Standalone Memory Editor window
public DrawWindow(title: string, mem_data: ArrayBuffer, mem_size: number = mem_data.byteLength, base_display_addr: number = 0x0000): void
{
const s: MemoryEditor.Sizes = new MemoryEditor.Sizes();
this.CalcSizes(s, mem_size, base_display_addr);
ImGui.SetNextWindowSizeConstraints(new ImGui.Vec2(0.0, 0.0), new ImGui.Vec2(s.WindowWidth, Number.MAX_VALUE));
this.Open = true;
if (ImGui.Begin(title, (_ = this.Open) => this.Open = _, ImGui.WindowFlags.NoScrollbar))
{
if (ImGui.IsWindowHovered(ImGui.HoveredFlags.RootAndChildWindows) && ImGui.IsMouseReleased(ImGui.MouseButton.Right))
ImGui.OpenPopup("context");
this.DrawContents(mem_data, mem_size, base_display_addr);
if (this.ContentsWidthChanged)
{
this.CalcSizes(s, mem_size, base_display_addr);
ImGui.SetWindowSize(new ImGui.Vec2(s.WindowWidth, ImGui.GetWindowSize().y));
}
}
ImGui.End();
}
// Memory Editor contents only
// void DrawContents(void* mem_data_void, size_t mem_size, size_t base_display_addr = 0x0000)
public DrawContents(mem_data: ArrayBuffer, mem_size: number = mem_data.byteLength, base_display_addr: number = 0x0000): void
{
if (this.Cols < 1)
this.Cols = 1;
// ImU8* mem_data = (ImU8*)mem_data_void;
const s: MemoryEditor.Sizes = new MemoryEditor.Sizes();
this.CalcSizes(s, mem_size, base_display_addr);
const style: ImGui.Style = ImGui.GetStyle();
// We begin into our scrolling region with the 'ImGui.WindowFlags.NoMove' in order to prevent click from moving the window.
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
const height_separator: float = style.ItemSpacing.y;
let footer_height: float = 0;
if (this.OptShowOptions)
footer_height += height_separator + ImGui.GetFrameHeightWithSpacing() * 1;
if (this.OptShowDataPreview)
footer_height += height_separator + ImGui.GetFrameHeightWithSpacing() * 1 + ImGui.GetTextLineHeightWithSpacing() * 3;
ImGui.BeginChild("##scrolling", new ImGui.Vec2(0, -footer_height), false, ImGui.WindowFlags.NoMove | ImGui.WindowFlags.NoNav);
const draw_list: ImGui.DrawList = ImGui.GetWindowDrawList();
ImGui.PushStyleVar(ImGui.StyleVar.FramePadding, new ImGui.Vec2(0, 0));
ImGui.PushStyleVar(ImGui.StyleVar.ItemSpacing, new ImGui.Vec2(0, 0));
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
const line_total_count: int = 0|/*(int)*/((mem_size + this.Cols - 1) / this.Cols);
// ImGuiListClipper clipper;
const clipper = new ImGui.ListClipper();
clipper.Begin(line_total_count, s.LineHeight);
clipper.Step();
const visible_start_addr: size_t = clipper.DisplayStart * this.Cols;
const visible_end_addr: size_t = clipper.DisplayEnd * this.Cols;
let data_next: boolean = false;
if (this.ReadOnly || this.DataEditingAddr >= mem_size)
this.DataEditingAddr = <size_t>-1;
if (this.DataPreviewAddr >= mem_size)
this.DataPreviewAddr = <size_t>-1;
const preview_data_type_size: size_t = this.OptShowDataPreview ? this.DataTypeGetSize(this.PreviewDataType) : 0;
let data_editing_addr_backup: size_t = this.DataEditingAddr;
let data_editing_addr_next: size_t = <size_t>-1;
if (this.DataEditingAddr !== <size_t>-1)
{
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.UpArrow)) && this.DataEditingAddr >= <size_t>this.Cols) { data_editing_addr_next = this.DataEditingAddr - this.Cols; this.DataEditingTakeFocus = true; }
else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.DownArrow)) && this.DataEditingAddr < mem_size - this.Cols) { data_editing_addr_next = this.DataEditingAddr + this.Cols; this.DataEditingTakeFocus = true; }
else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.LeftArrow)) && this.DataEditingAddr > 0) { data_editing_addr_next = this.DataEditingAddr - 1; this.DataEditingTakeFocus = true; }
else if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGui.Key.RightArrow)) && this.DataEditingAddr < mem_size - 1) { data_editing_addr_next = this.DataEditingAddr + 1; this.DataEditingTakeFocus = true; }
}
if (data_editing_addr_next !== <size_t>-1 && (data_editing_addr_next / this.Cols) !== (data_editing_addr_backup / this.Cols))
{
// Track cursor movements
const scroll_offset: int = (/*(int)*/(data_editing_addr_next / this.Cols) - /*(int)*/(data_editing_addr_backup / this.Cols));
const scroll_desired: boolean = (scroll_offset < 0 && data_editing_addr_next < visible_start_addr + this.Cols * 2) || (scroll_offset > 0 && data_editing_addr_next > visible_end_addr - this.Cols * 2);
if (scroll_desired)
ImGui.SetScrollY(ImGui.GetScrollY() + scroll_offset * s.LineHeight);
}
// Draw vertical separator
const window_pos: ImGui.Vec2 = ImGui.GetWindowPos();
if (this.OptShowAscii)
draw_list.AddLine(new ImGui.Vec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), new ImGui.Vec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui.GetColorU32(ImGui.Col.Border));
const color_text: ImGui.U32 = ImGui.GetColorU32(ImGui.Col.Text);
const color_disabled: ImGui.U32 = this.OptGreyOutZeroes ? ImGui.GetColorU32(ImGui.Col.TextDisabled) : color_text;
// const char* format_address = this.OptUpperCaseHex ? "%0*" _PRISizeT "X: " : "%0*" _PRISizeT "x: ";
const format_address = (n: number, a: number): string => {
let s = a.toString(16).padStart(n, "0");
if (this.OptUpperCaseHex) { s = s.toUpperCase(); }
return s;
};
// const char* format_data = this.OptUpperCaseHex ? "%0*" _PRISizeT "X" : "%0*" _PRISizeT "x";
const format_data = (n: number, a: number): string => {
let s = a.toString(16).padStart(n, "0");
if (this.OptUpperCaseHex) { s = s.toUpperCase(); }
return s;
};
// const char* format_byte = this.OptUpperCaseHex ? "%02X" : "%02x";
const format_byte = (b: number): string => {
let s = b.toString(16).padStart(2, "0");
if (this.OptUpperCaseHex) { s = s.toUpperCase(); }
return s;
};
// const char* format_byte_space = this.OptUpperCaseHex ? "%02X " : "%02x ";
const format_byte_space = (b: number): string => {
return `${format_byte(b)} `;
}
for (let /*int*/ line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
{
let addr: size_t = <size_t>(line_i * this.Cols);
// ImGui.Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
ImGui.Text(format_address(s.AddrDigitsCount, base_display_addr + addr));
// Draw Hexadecimal
for (let /*int*/ n = 0; n < this.Cols && addr < mem_size; n++, addr++)
{
let byte_pos_x: float = s.PosHexStart + s.HexCellWidth * n;
if (this.OptMidColsCount > 0)
byte_pos_x += /*(float)*/(n / this.OptMidColsCount) * s.SpacingBetweenMidCols;
ImGui.SameLine(byte_pos_x);
// Draw highlight
const is_highlight_from_user_range: boolean = (addr >= this.HighlightMin && addr < this.HighlightMax);
const is_highlight_from_user_func: boolean = (this.HighlightFn !== null && this.HighlightFn(mem_data, addr));
const is_highlight_from_preview: boolean = (addr >= this.DataPreviewAddr && addr < this.DataPreviewAddr + preview_data_type_size);
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
{
const pos: ImGui.Vec2 = ImGui.GetCursorScreenPos();
let highlight_width: float = s.GlyphWidth * 2;
const is_next_byte_highlighted: boolean = (addr + 1 < mem_size) && ((this.HighlightMax !== <size_t>-1 && addr + 1 < this.HighlightMax) || (this.HighlightFn !== null && this.HighlightFn(mem_data, addr + 1)));
if (is_next_byte_highlighted || (n + 1 === this.Cols))
{
highlight_width = s.HexCellWidth;
if (this.OptMidColsCount > 0 && n > 0 && (n + 1) < this.Cols && ((n + 1) % this.OptMidColsCount) === 0)
highlight_width += s.SpacingBetweenMidCols;
}
draw_list.AddRectFilled(pos, new ImGui.Vec2(pos.x + highlight_width, pos.y + s.LineHeight), this.HighlightColor);
}
if (this.DataEditingAddr === addr)
{
// Display text input on current byte
let data_write: boolean = false;
ImGui.PushID(/*(void*)*/addr);
if (this.DataEditingTakeFocus)
{
ImGui.SetKeyboardFocusHere();
ImGui.CaptureKeyboardFromApp(true);
// sprintf(AddrInputBuf, format_data, s.AddrDigitsCount, base_display_addr + addr);
this.AddrInputBuf.buffer = format_data(s.AddrDigitsCount, base_display_addr + addr);
// sprintf(DataInputBuf, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
this.DataInputBuf.buffer = format_byte(this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr]);
}
ImGui.PushItemWidth(s.GlyphWidth * 2);
class UserData
{
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
static Callback(data: ImGui.InputTextCallbackData<UserData>)
{
const user_data: UserData | null = data.UserData;
ImGui.ASSERT(user_data !== null);
if (!data.HasSelection())
user_data.CursorPos = data.CursorPos;
if (data.SelectionStart === 0 && data.SelectionEnd === data.BufTextLen)
{
// When not editing a byte, always rewrite its content (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there)
data.DeleteChars(0, data.BufTextLen);
data.InsertChars(0, user_data.CurrentBufOverwrite.buffer);
data.SelectionStart = 0;
data.SelectionEnd = 2;
data.CursorPos = 0;
}
return 0;
}
readonly CurrentBufOverwrite: ImGui.StringBuffer = new ImGui.StringBuffer(3); // Input
CursorPos: number = 0; // Output
}
const user_data: UserData = new UserData();
user_data.CursorPos = -1;
// sprintf(user_data.CurrentBufOverwrite, format_byte, ReadFn ? ReadFn(mem_data, addr) : mem_data[addr]);
user_data.CurrentBufOverwrite.buffer = format_byte(this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr]);
const flags: ImGui.InputTextFlags = ImGui.InputTextFlags.CharsHexadecimal | ImGui.InputTextFlags.EnterReturnsTrue | ImGui.InputTextFlags.AutoSelectAll | ImGui.InputTextFlags.NoHorizontalScroll | ImGui.InputTextFlags.AlwaysOverwrite | ImGui.InputTextFlags.CallbackAlways;
if (ImGui.InputText("##data", this.DataInputBuf, 32, flags, UserData.Callback, user_data))
data_write = data_next = true;
else if (!this.DataEditingTakeFocus && !ImGui.IsItemActive())
this.DataEditingAddr = data_editing_addr_next = <size_t>-1;
this.DataEditingTakeFocus = false;
ImGui.PopItemWidth();
if (user_data.CursorPos >= 2)
data_write = data_next = true;
if (data_editing_addr_next !== <size_t>-1)
data_write = data_next = false;
// unsigned int data_input_value = 0;
let data_input_value: number/*unsigned int*/ = 0;
// if (data_write && sscanf(DataInputBuf, "%X", &data_input_value) === 1)
if (data_write && Number.isInteger(data_input_value = parseInt(this.DataInputBuf.buffer, 16)))
{
if (this.WriteFn)
this.WriteFn(mem_data, addr, /*(ImU8)*/data_input_value);
else
// mem_data[addr] = (ImU8)data_input_value;
new Uint8Array(mem_data)[addr] = data_input_value;
}
ImGui.PopID();
}
else
{
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
// ImU8 b = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
const b: number/*ImU8*/ = this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr];
if (this.OptShowHexII)
{
if ((b >= 32 && b < 128))
// ImGui.Text(".%c ", b);
ImGui.Text(`.${String.fromCharCode(b)} `);
else if (b === 0xFF && this.OptGreyOutZeroes)
ImGui.TextDisabled("## ");
else if (b === 0x00)
ImGui.Text(" ");
else
ImGui.Text(format_byte_space(b));
}
else
{
if (b === 0 && this.OptGreyOutZeroes)
ImGui.TextDisabled("00 ");
else
ImGui.Text(format_byte_space(b));
}
if (!this.ReadOnly && ImGui.IsItemHovered() && ImGui.IsMouseClicked(0))
{
this.DataEditingTakeFocus = true;
data_editing_addr_next = addr;
}
}
}
if (this.OptShowAscii)
{
// Draw ASCII values
ImGui.SameLine(s.PosAsciiStart);
const pos: ImGui.Vec2 = ImGui.GetCursorScreenPos();
addr = line_i * this.Cols;
ImGui.PushID(line_i);
if (ImGui.InvisibleButton("ascii", new ImGui.Vec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight)))
{
this.DataEditingAddr = this.DataPreviewAddr = addr + <size_t>((ImGui.GetIO().MousePos.x - pos.x) / s.GlyphWidth);
this.DataEditingTakeFocus = true;
}
ImGui.PopID();
for (let /*int*/ n = 0; n < this.Cols && addr < mem_size; n++, addr++)
{
if (addr === this.DataEditingAddr)
{
draw_list.AddRectFilled(pos, new ImGui.Vec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui.GetColorU32(ImGui.Col.FrameBg));
draw_list.AddRectFilled(pos, new ImGui.Vec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui.GetColorU32(ImGui.Col.TextSelectedBg));
}
// unsigned char c = ReadFn ? ReadFn(mem_data, addr) : mem_data[addr];
const c: number = this.ReadFn ? this.ReadFn(mem_data, addr) : new Uint8Array(mem_data)[addr];
// char display_c = (c < 32 || c >= 128) ? '.' : c;
const display_c: string = (c < 32 || c >= 128) ? "." : String.fromCharCode(c);
// draw_list.AddText(pos, (display_c === c) ? color_text : color_disabled, &display_c, &display_c + 1);
draw_list.AddText(pos, (display_c === ".") ? color_disabled : color_text, display_c);
pos.x += s.GlyphWidth;
}
}
}
ImGui.ASSERT(clipper.Step() === false);
clipper.End();
ImGui.PopStyleVar(2);
ImGui.EndChild();
if (data_next && this.DataEditingAddr < mem_size)
{
this.DataEditingAddr = this.DataPreviewAddr = this.DataEditingAddr + 1;
this.DataEditingTakeFocus = true;
}
else if (data_editing_addr_next !== <size_t>-1)
{
this.DataEditingAddr = this.DataPreviewAddr = data_editing_addr_next;
}
const lock_show_data_preview: boolean = this.OptShowDataPreview;
if (this.OptShowOptions)
{
ImGui.Separator();
this.DrawOptionsLine(s, mem_data, mem_size, base_display_addr);
}
if (lock_show_data_preview)
{
ImGui.Separator();
this.DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
}
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
ImGui.SetCursorPosX(s.WindowWidth);
}
DrawOptionsLine(s: MemoryEditor.Sizes, mem_data: ArrayBuffer, mem_size: size_t, base_display_addr: size_t): void
{
// IM_UNUSED(mem_data);
const style: ImGui.Style = ImGui.GetStyle();
// const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
const format_range = (n_min: number, a_min: number, n_max: number, a_max: number): string => {
let s_min = a_min.toString(16).padStart(n_min, "0");
let s_max = a_max.toString(16).padStart(n_max, "0");
if (this.OptUpperCaseHex) {
s_min = s_min.toUpperCase();
s_max = s_max.toUpperCase();
}
return `Range ${s_min}..${s_max}`;
};
// Options menu
if (ImGui.Button("Options"))
ImGui.OpenPopup("context");
if (ImGui.BeginPopup("context"))
{
ImGui.PushItemWidth(56);
if (ImGui.DragInt("##cols", (_ = this.Cols) => this.Cols = _, 0.2, 4, 32, "%d cols")) { this.ContentsWidthChanged = true; if (this.Cols < 1) this.Cols = 1; }
ImGui.PopItemWidth();
ImGui.Checkbox("Show Data Preview", (_ = this.OptShowDataPreview) => this.OptShowDataPreview = _);
ImGui.Checkbox("Show HexII", (_ = this.OptShowHexII) => this.OptShowHexII = _);
if (ImGui.Checkbox("Show Ascii", (_ = this.OptShowAscii) => this.OptShowAscii = _)) { this.ContentsWidthChanged = true; }
ImGui.Checkbox("Grey out zeroes", (_ = this.OptGreyOutZeroes) => this.OptGreyOutZeroes = _);
ImGui.Checkbox("Uppercase Hex", (_ = this.OptUpperCaseHex) => this.OptUpperCaseHex = _);
ImGui.EndPopup();
}
ImGui.SameLine();
// ImGui.Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
ImGui.Text(format_range(s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1));
ImGui.SameLine();
ImGui.PushItemWidth((s.AddrDigitsCount + 1) * s.GlyphWidth + style.FramePadding.x * 2.0);
if (ImGui.InputText("##addr", this.AddrInputBuf, 32, ImGui.InputTextFlags.CharsHexadecimal | ImGui.InputTextFlags.EnterReturnsTrue))
{
// size_t goto_addr;
let goto_addr: size_t;
// if (sscanf(AddrInputBuf, "%" _PRISizeT "X", &goto_addr) === 1)
if (Number.isInteger(goto_addr = parseInt(this.AddrInputBuf.buffer, 16)))
{
this.GotoAddr = goto_addr - base_display_addr;
this.HighlightMin = this.HighlightMax = <size_t>-1;
}
}
ImGui.PopItemWidth();
if (this.GotoAddr !== <size_t>-1)
{
if (this.GotoAddr < mem_size)
{
ImGui.BeginChild("##scrolling");
ImGui.SetScrollFromPosY(ImGui.GetCursorStartPos().y + (this.GotoAddr / this.Cols) * ImGui.GetTextLineHeight());
ImGui.EndChild();
this.DataEditingAddr = this.DataPreviewAddr = this.GotoAddr;
this.DataEditingTakeFocus = true;
}
this.GotoAddr = <size_t>-1;
}
}
// void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
DrawPreviewLine(s: MemoryEditor.Sizes, mem_data: ArrayBuffer, mem_size: size_t, base_display_addr: size_t): void
{
// IM_UNUSED(base_display_addr);
// ImU8* mem_data = (ImU8*)mem_data_void;
const style: ImGui.Style = ImGui.GetStyle();
ImGui.AlignTextToFramePadding();
ImGui.Text("Preview as:");
ImGui.SameLine();
ImGui.PushItemWidth((s.GlyphWidth * 10.0) + style.FramePadding.x * 2.0 + style.ItemInnerSpacing.x);
if (ImGui.BeginCombo("##combo_type", this.DataTypeGetDesc(this.PreviewDataType), ImGui.ComboFlags.HeightLargest))
{
for (let /*int*/ n = 0; n < ImGui.DataType.COUNT; n++)
if (ImGui.Selectable(this.DataTypeGetDesc(<ImGui.DataType>n), this.PreviewDataType === n))
this.PreviewDataType = <ImGui.DataType>n;
ImGui.EndCombo();
}
ImGui.PopItemWidth();
ImGui.SameLine();
ImGui.PushItemWidth((s.GlyphWidth * 6.0) + style.FramePadding.x * 2.0 + style.ItemInnerSpacing.x);
ImGui.Combo("##combo_endianess", (_ = this.PreviewEndianess) => this.PreviewEndianess = _, "LE\0BE\0\0");
ImGui.PopItemWidth();
// char buf[128] = "";
const buf: ImGui.StringBuffer = new ImGui.StringBuffer(128);
const x: float = s.GlyphWidth * 6.0;
const has_value: boolean = this.DataPreviewAddr !== <size_t>-1;
if (has_value)
this.DrawPreviewData(this.DataPreviewAddr, mem_data, mem_size, this.PreviewDataType, MemoryEditor.DataFormat.Dec, buf, <size_t>ImGui.ARRAYSIZE(buf));
ImGui.Text("Dec"); ImGui.SameLine(x); ImGui.TextUnformatted(has_value ? buf.buffer : "N/A");
if (has_value)
this.DrawPreviewData(this.DataPreviewAddr, mem_data, mem_size, this.PreviewDataType, MemoryEditor.DataFormat.Hex, buf, <size_t>ImGui.ARRAYSIZE(buf));
ImGui.Text("Hex"); ImGui.SameLine(x); ImGui.TextUnformatted(has_value ? buf.buffer : "N/A");
if (has_value)
this.DrawPreviewData(this.DataPreviewAddr, mem_data, mem_size, this.PreviewDataType, MemoryEditor.DataFormat.Bin, buf, <size_t>ImGui.ARRAYSIZE(buf));
// buf[ImGui.ARRAYSIZE(buf) - 1] = 0;
ImGui.Text("Bin"); ImGui.SameLine(x); ImGui.TextUnformatted(has_value ? buf.buffer : "N/A");
}
// Utilities for Data Preview
DataTypeGetDesc(data_type: ImGui.DataType): string
{
const descs: string[] = [ "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" ];
ImGui.ASSERT(data_type >= 0 && data_type < ImGui.DataType.COUNT);
return descs[data_type];
}
DataTypeGetSize(data_type: ImGui.DataType): size_t
{
const sizes: size_t[] = [ 1, 1, 2, 2, 4, 4, 8, 8, /*sizeof(float)*/4, /*sizeof(double)*/8 ];
ImGui.ASSERT(data_type >= 0 && data_type < ImGui.DataType.COUNT);
return sizes[data_type];
}
DataFormatGetDesc(data_format: MemoryEditor.DataFormat): string
{
const descs: string[] = [ "Bin", "Dec", "Hex" ];
ImGui.ASSERT(data_format >= 0 && data_format < MemoryEditor.DataFormat.COUNT);
return descs[data_format];
}
IsBigEndian(): boolean {
// uint16_t x = 1;
const x = new Uint16Array([1]);
// char c[2];
// memcpy(c, &x, 2);
const c = new Int8Array(x.buffer);
return c[0] !== 0;
}
// static void* EndianessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
// {
// if (is_little_endian)
// {
// uint8_t* dst = (uint8_t*)_dst;
// uint8_t* src = (uint8_t*)_src + s - 1;
// for (int i = 0, n = (int)s; i < n; ++i)
// memcpy(dst++, src--, 1);
// return _dst;
// }
// else
// {
// return memcpy(_dst, _src, s);
// }
// }
// static void* EndianessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
// {
// if (is_little_endian)
// {
// return memcpy(_dst, _src, s);
// }
// else
// {
// uint8_t* dst = (uint8_t*)_dst;
// uint8_t* src = (uint8_t*)_src + s - 1;
// for (int i = 0, n = (int)s; i < n; ++i)
// memcpy(dst++, src--, 1);
// return _dst;
// }
// }
// void* EndianessCopy(void* dst, void* src, size_t size) const
// {
// static void* (*fp)(void*, void*, size_t, int) = null;
// if (fp === null)
// fp = IsBigEndian() ? EndianessCopyBigEndian : EndianessCopyLittleEndian;
// return fp(dst, src, size, PreviewEndianess);
// }
// const char* FormatBinary(const uint8_t* buf, int width) const
// {
// ImGui.ASSERT(width <= 64);
// size_t out_n = 0;
// static char out_buf[64 + 8 + 1];
// int n = width / 8;
// for (int j = n - 1; j >= 0; --j)
// {
// for (int i = 0; i < 8; ++i)
// out_buf[out_n++] = (buf[j] & (1 << (7 - i))) ? '1' : '0';
// out_buf[out_n++] = ' ';
// }
// ImGui.ASSERT(out_n < ImGui.ARRAYSIZE(out_buf));
// out_buf[out_n] = 0;
// return out_buf;
// }
// [Internal]
DrawPreviewData(addr: size_t, mem_data: ArrayBuffer, mem_size: size_t, data_type: ImGui.DataType, data_format: MemoryEditor.DataFormat, out_buf: ImGui.StringBuffer, out_buf_size: size_t): void
{
// uint8_t buf[8];
const buf = new Uint8Array(8);
const elem_size: size_t = this.DataTypeGetSize(data_type);
const size: size_t = addr + elem_size > mem_size ? mem_size - addr : elem_size;
if (this.ReadFn)
for (let /*int*/ i = 0, n = /*(int)*/size; i < n; ++i)
buf[i] = this.ReadFn(mem_data, addr + i);
else
// memcpy(buf, mem_data + addr, size);
buf.set(new Uint8Array(mem_data, addr, size));
if (this.PreviewEndianess) { new Uint8Array(buf.buffer, 0, size).reverse(); }
if (data_format === MemoryEditor.DataFormat.Bin)
{
// uint8_t binbuf[8];
// EndianessCopy(binbuf, buf, size);
// ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
out_buf.buffer = "";
for (let i = 0; i < size; ++i) {
out_buf.buffer += buf[i].toString(2).padStart(8, "0") + " ";
}
return;
}
// out_buf[0] = 0;
out_buf.buffer = "";
switch (data_type)
{
case ImGui.DataType.S8:
{
// int8_t int8 = 0;
// EndianessCopy(&int8, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", int8); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", int8 & 0xFF); return; }
const int8 = new Int8Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = int8[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${int8[0].toString(16).padStart(2, "0")}`; return; }
break;
}
case ImGui.DataType.U8:
{
// uint8_t uint8 = 0;
// EndianessCopy(&uint8, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", uint8); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", uint8 & 0XFF); return; }
const uint8 = new Uint8Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = uint8[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${uint8[0].toString(16).padStart(2, "0")}`; return; }
break;
}
case ImGui.DataType.S16:
{
// int16_t int16 = 0;
// EndianessCopy(&int16, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", int16); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", int16 & 0xFFFF); return; }
const int16 = new Int16Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = int16[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${int16[0].toString(16).padStart(4, "0")}`; return; }
break;
}
case ImGui.DataType.U16:
{
// uint16_t uint16 = 0;
// EndianessCopy(&uint16, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", uint16); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", uint16 & 0xFFFF); return; }
const uint16 = new Uint16Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = uint16[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${uint16[0].toString(16).padStart(4, "0")}`; return; }
break;
}
case ImGui.DataType.S32:
{
// int32_t int32 = 0;
// EndianessCopy(&int32, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%d", int32); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", int32); return; }
const int32 = new Int32Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = int32[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${int32[0].toString(16).padStart(8, "0")}`; return; }
break;
}
case ImGui.DataType.U32:
{
// uint32_t uint32 = 0;
// EndianessCopy(&uint32, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%u", uint32); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", uint32); return; }
const uint32 = new Uint32Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = uint32[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${uint32[0].toString(16).padStart(8, "0")}`; return; }
break;
}
case ImGui.DataType.S64:
{
// int64_t int64 = 0;
// EndianessCopy(&int64, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)int64); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)int64); return; }
const int64 = new BigInt64Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = int64[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${int64[0].toString(16).padStart(16, "0")}`; return; }
break;
}
case ImGui.DataType.U64:
{
// uint64_t uint64 = 0;
// EndianessCopy(&uint64, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)uint64); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)uint64); return; }
const uint64 = new BigUint64Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = uint64[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${uint64[0].toString(16).padStart(16, "0")}`; return; }
break;
}
case ImGui.DataType.Float:
{
// float float32 = 0.0f;
// EndianessCopy(&float32, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float32); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float32); return; }
const float32 = new Float32Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = float32[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${float32[0].toString(16)}`; return; }
break;
}
case ImGui.DataType.Double:
{
// double float64 = 0.0;
// EndianessCopy(&float64, buf, size);
// if (data_format === MemoryEditor.DataFormat.Dec) { ImSnprintf(out_buf, out_buf_size, "%f", float64); return; }
// if (data_format === MemoryEditor.DataFormat.Hex) { ImSnprintf(out_buf, out_buf_size, "%a", float64); return; }
const float64 = new Float64Array(buf.buffer);
if (data_format === MemoryEditor.DataFormat.Dec) { out_buf.buffer = float64[0].toString(); return; }
if (data_format === MemoryEditor.DataFormat.Hex) { out_buf.buffer = `0x${float64[0].toString(16)}`; return; }
break;
}
case ImGui.DataType.COUNT:
break;
} // Switch
// ImGui.ASSERT(0); // Shouldn't reach
}
}
export namespace MemoryEditor {
export enum DataFormat
{
Bin = 0,
Dec = 1,
Hex = 2,
COUNT
}
export class Sizes
{
AddrDigitsCount: int = 0;
LineHeight: float = 0.0;
GlyphWidth: float = 0.0;
HexCellWidth: float = 0.0;
SpacingBetweenMidCols: float = 0.0;
PosHexStart: float = 0.0;
PosHexEnd: float = 0.0;
PosAsciiStart: float = 0.0;
PosAsciiEnd: float = 0.0;
WindowWidth: float = 0.0;
// Sizes() { memset(this, 0, sizeof(*this)); }
}
}
// #undef _PRISizeT
// #undef ImSnprintf
// #ifdef _MSC_VER
// #pragma warning (pop)
// #endif