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This repository was archived by the owner on Dec 11, 2017. It is now read-only.
This repository was archived by the owner on Dec 11, 2017. It is now read-only.

Sound.setVolume() has no effect if sound is already playing #28

Description

@GoogleCodeExporter
Does the issue occur in "quirks mode", "standards mode" or both? If you
don't know, does your HTML page contains a DOCTYPE declaration?
<!doctype html>

What version of GWT are you using? 1.4.60? 2.0.4? Other?
2.4.0

What version of the gwt-voices jar file or library file are you using?
gwt-voices-2.1.7, gwt-voices-2.1.6

What operating system(s) are you using? Windows? Linux? Mac?
Windows

Does the issue occur in web mode, development mode (formerly "hosted
mode"), both or don't know?
I've tested in standalone development mode

What browser(s) do you use? Chrome, Firefox, IE, Safari, other?
Chrome, Firefox

What is the browser version (if you know) from Help->About?
Chrome 17.0.963.46 m, Firefox 9.0.1

What steps will reproduce the problem? Please attach sample code if you
can.
1. Create sound, set volume to 10%
2. Play sound
3. On timer call setVolume with progressively higher values

What is the expected output? What do you see instead?
Volume should increase over time. Instead volume is left at 10%. Calling 
getVolume() on the sound reports back the volume that I set in the call to 
setVolume()

Do you have a workaround?
No.

Please provide any additional information below.
Using MP3 files

Original issue reported on code.google.com by nicholas...@gmail.com on 10 Feb 2012 at 4:36

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