Skip to content

Commit 73ad720

Browse files
committed
avoid qol slop
1 parent 6e4dd9d commit 73ad720

1 file changed

Lines changed: 8 additions & 0 deletions

File tree

src/design/design-principles.md

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -58,6 +58,14 @@ Just because something happens in real life, doesn't mean it should happen in ga
5858

5959
Again, a cigarette taking 7 steps to light is authentic. The Supermatter being crazy as hell to maintain is also authentic. People getting up instantly after being exploded twice isn't.
6060

61+
## Maximizing Roleplay Potential (Avoid QOL slop)
62+
63+
When developing a new feature that is set to "optimize" a certain aspect of gameplay, think about the feature as a vector for roleplay. Does the previous feature introduce more ways for people to interact with each other? Or does this feature take away a vector for people to interact? If it does take away, is it a positive change in the long run?
64+
65+
These questions can be applied like so:
66+
67+
Say for instance you are changing the ChemMaster to have a way to produce bottles en masse, filled with a reagent of a chemists choosing. This, in our eyes, is a positive change that encourages healthier RP, as the previous method for chemists to distribute chemicals en masse to doctors and other crew members, is via jugs, which only serve as an intermediary tool and are rarely thought of. Bottles adds to the immersion that this is an actual item that someone made, and not just a bunch of reagents in a container. In this instance, aesthetics matter.
68+
6169
## Dynamic Environment
6270

6371
Anything should be possible. Just like Wizard's Den, we feel that building an entire, functional station should be possible to do, if there is a considerable effort put into this undertaking.

0 commit comments

Comments
 (0)