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| 1 | +#!/usr/bin/env python3 |
| 2 | + |
| 3 | +# date: 2020.01.16 |
| 4 | +# |
| 5 | + |
| 6 | +import pygame |
| 7 | +import random |
| 8 | + |
| 9 | +# --- constants --- |
| 10 | + |
| 11 | +RED = (255, 0, 0) |
| 12 | +GREEN = (0, 255, 0) |
| 13 | +BLUE = (0, 0, 255) |
| 14 | +COLORS = (RED, GREEN, BLUE) |
| 15 | + |
| 16 | +TILE_SIZE = 50 |
| 17 | + |
| 18 | +# --- main --- |
| 19 | + |
| 20 | +pygame.init() |
| 21 | + |
| 22 | +# - window - |
| 23 | +screen = pygame.display.set_mode((800,600)) |
| 24 | +screen_rect = screen.get_rect() |
| 25 | + |
| 26 | +# - map - (with random rectangles) |
| 27 | +fullmap = pygame.Surface((2000, 1000)) |
| 28 | +#for y in range(TILE_SIZE, 1000-TILE_SIZE, TILE_SIZE): |
| 29 | +# for x in range(TILE_SIZE, 2000-TILE_SIZE, TILE_SIZE): |
| 30 | +for y in range(0, 1000, TILE_SIZE): |
| 31 | + for x in range(0, 2000, TILE_SIZE): |
| 32 | + pygame.draw.rect(fullmap, random.choice(COLORS), (x, y, TILE_SIZE, TILE_SIZE)) |
| 33 | +fullmap_rect = fullmap.get_rect() |
| 34 | + |
| 35 | +# - icon(s) which not move - |
| 36 | +icon = pygame.Surface((100, 100)) |
| 37 | +icon.fill((255,255,255)) |
| 38 | +icon_rect = icon.get_rect() |
| 39 | +icon_rect.right = screen_rect.right - 10 |
| 40 | +icon_rect.bottom = screen_rect.bottom - 10 |
| 41 | + |
| 42 | +# - camera - |
| 43 | +# `camera` is not `Surface` but only `Rect` with value/offset which I uses to cut map |
| 44 | +camera = screen.get_rect() |
| 45 | + |
| 46 | +# --- loop --- |
| 47 | +running = True |
| 48 | +while running: |
| 49 | + |
| 50 | + # - events - |
| 51 | + |
| 52 | + for event in pygame.event.get(): |
| 53 | + if event.type == pygame.QUIT: |
| 54 | + running = False |
| 55 | + if event.type == pygame.KEYDOWN: |
| 56 | + if event.key == pygame.K_ESCAPE: |
| 57 | + running = False |
| 58 | + |
| 59 | + # - updates (without draws) - |
| 60 | + |
| 61 | + keys = pygame.key.get_pressed() |
| 62 | + if keys[pygame.K_LEFT]: |
| 63 | + camera.x -= 5 |
| 64 | + if camera.left < fullmap_rect.left: |
| 65 | + camera.left = fullmap_rect.left |
| 66 | + if keys[pygame.K_RIGHT]: |
| 67 | + camera.x += 5 |
| 68 | + if camera.right > fullmap_rect.right: |
| 69 | + camera.right = fullmap_rect.right |
| 70 | + if keys[pygame.K_UP]: |
| 71 | + camera.y -= 5 |
| 72 | + if camera.top < fullmap_rect.top: |
| 73 | + camera.top = fullmap_rect.top |
| 74 | + if keys[pygame.K_DOWN]: |
| 75 | + camera.y += 5 |
| 76 | + if camera.bottom > fullmap_rect.bottom: |
| 77 | + camera.bottom = fullmap_rect.bottom |
| 78 | + |
| 79 | + # - draws (without updates) - |
| 80 | + |
| 81 | + # moving map - using `camera` to copy part of `fullmap` to `screen` |
| 82 | + screen.blit(fullmap, (0,0), camera) |
| 83 | + |
| 84 | + # static icon(s) |
| 85 | + screen.blit(icon, icon_rect) |
| 86 | + |
| 87 | + pygame.display.update() |
| 88 | + |
| 89 | +# --- end --- |
| 90 | +pygame.quit() |
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