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Description
From reviewing the code, I can see:
Implemented:
- Weapon attacks, damage, conditions
- Ability scores, skills, saving throws
- Equipment system, action economy
- Grid movement, line of sight
Missing (correct me if I am wrong):
- Spells/magic system
- Character progression (leveling, classes, feats)
- Advanced combat (opportunity attacks, etc.)
Questions
- What's the intended scope of this project?
- Are spells planned? The architecture looks like it could support them well.
- Are you accepting contributions for missing systems?
The codebase looks very well designed - just trying to understand what's complete vs. what's roadmapped. Thanks!
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