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There was a question in help topic on g3n Discord a few weeks ago where someone asked after examples of simple movement of characters. I seconded the question because I also had no idea how.
There were no answers. So I did research on game dev math, played around in g3n and the result is a small g3n movement demo (g3nmovedemo).
It has a simple translation/rotation mode, a "flying/steering" mode, smooth buffered motion, a smooth quat slerp "LookAt()", and demonstrates backstabbing.
If you like I can prepare a simple set of demos to be included in g3nd.
If this interests you, let me know.
The text was updated successfully, but these errors were encountered:
Hi @Juuliuus, I just tried it - pretty cool!
Preparing simpler movement demos for g3nd would be nice.
Which ones do you have in mind? Feel free to open a PR!
I think it would be best to keep them simple and to the point and so I think just moving a character and not having the switching between camera and character? what do you think?
I was thinking the simple translate and the "fly"ing. Maybe the slerp quats? So a series of 3 max.
These all depend on g3n v0.2.0. Give me a couple days to get this done and then it may be a good time to tag g3nd. I believe the problem I had was pulling g3nd @latest and I only have the g3n v0.2.0 on my system. That was why I put in the issue regarding having the readme file for g3nd mention that it required g3n v.0.1.0
There was a question in help topic on g3n Discord a few weeks ago where someone asked after examples of simple movement of characters. I seconded the question because I also had no idea how.
There were no answers. So I did research on game dev math, played around in g3n and the result is a small g3n movement demo (g3nmovedemo).
It has a simple translation/rotation mode, a "flying/steering" mode, smooth buffered motion, a smooth quat slerp "LookAt()", and demonstrates backstabbing.
If you like I can prepare a simple set of demos to be included in g3nd.
If this interests you, let me know.
The text was updated successfully, but these errors were encountered: