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Description
I followed your example on using GIT, and cloning, and linking. However, when trying to generate the UE project files, I get this error.
D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Source\DebrisCloud.Target.cs(43,34): warning CS0436: The type 'CSpice_Library' in 'D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Plugins\MaxQ\Source\ThirdParty\CSpice_Library\CSpice_Library.Build.cs' conflicts with the imported type 'CSpice_Library' in 'MarketplaceRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Plugins\MaxQ\Source\ThirdParty\CSpice_Library\CSpice_Library.Build.cs'. D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Source\DebrisCloud.Target.cs(43,49): error CS0117: 'CSpice_Library' does not contain a definition for 'CSpiceLibPath' Expecting to find a type to be declared in a target rules named 'DebrisCloudTarget'. This type must derive from the 'TargetRules' type defined by Unreal Build Tool.