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In some rare cases, you can get stuck in the hook state. This happens if the character's KinematicBody2D slides against the environment in such a way it gets stuck against a collider.
Possible solution: the hook state could use the raycast to "break" the hook if the character ends up getting stuck. We can also add a safety timer that sends you to the Air state after 1 or 2 seconds or upon getting stuck.
The text was updated successfully, but these errors were encountered:
In some rare cases, you can get stuck in the hook state. This happens if the character's KinematicBody2D slides against the environment in such a way it gets stuck against a collider.
Possible solution: the hook state could use the raycast to "break" the hook if the character ends up getting stuck. We can also add a safety timer that sends you to the Air state after 1 or 2 seconds or upon getting stuck.
The text was updated successfully, but these errors were encountered: