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I noticed that clicking too fast triggers the player's death animation, i.e. shrinking then crashing the game
I thought that it might have something to do with the Hook scene, so I checked out its nodes
Disabling the DamageSource's monitorable property prevents the player from entering the Die state when Hook is being used rapidly
monitorable
It also retains the ability of the player to damage the enemies--I only tested it on EnemyPassivePatrol and HopperEnemy instances
The text was updated successfully, but these errors were encountered:
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I noticed that clicking too fast triggers the player's death animation, i.e. shrinking then crashing the game
I thought that it might have something to do with the Hook scene, so I checked out its nodes
Disabling the DamageSource's
monitorable
property prevents the player from entering the Die state when Hook is being used rapidlyIt also retains the ability of the player to damage the enemies--I only tested it on EnemyPassivePatrol and HopperEnemy instances
The text was updated successfully, but these errors were encountered: