OpenGL backend for gfx.
Can only be used on non-Apple Unix systems. The WSI is hard-coded to EGL.
Note: the Instance, Surface, PhysicalDevice, Device, and Queue can only
have their methods called on the thread where Instance was created(!).
Recording command buffers is free-threaded.
| Render | Depth | Texture |
|---|---|---|
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Dimensions of the model:
- Register type: uniform buffers, storage buffers, and combined texture-samplers
- Binding slot (0 ..
MAX_COMBINED_TEXTURE_IMAGE_UNITSfor textures)
| Texture Kind | GLSL sampler |
|---|---|
D1 |
gsampler1D, sampler1DShadow |
D1Array |
gsampler1DArray, sampler1DArrayShadow |
D2 |
gsampler2D, gsampler2DMS, sampler2DShadow |
D2Array |
gsampler2DArray, gsampler2DMSArray, sampler2DArrayShadow |
D3 |
gsampler3D |
Cube |
gsamplerCube, samplerCubeShadow |
CubeArray |
gsamplerCubeArray, samplerCubeArrayShadow |
Buffer resource views are seen as gsamplerBuffer.
| Rust basic type | GLSL (1.3 and above) |
|---|---|
| i32 | int |
| u32 | uint |
| f32 | float |
| f64 | double |


