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Copy pathplayerstate.lua
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75 lines (55 loc) · 1.7 KB
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-- This module keeps track of the game's runtime state. (of the player)
-- KEY IDEA: Anything that reads or writes the player's runtime state goes in this module.
local config = require ("configuration")
local playerstate = config.loadPlayerStats() -- NOTE: don't add anything to this table unless it needs to be saved!
function activeHitPower ()
return playerstate.pickaxe_power * playerstate.pickaxe_quality * playerstate.active_multiplier
end
function passiveHitPower ()
return playerstate.pickaxe_power * playerstate.pickaxe_quality * playerstate.passive_multiplier
end
function switchScreen ()
end
function setCurrentRockIdInPlayerstate (n) -- intended for use by the rockstate module.
playerstate.current_rock_id = n
end
function setPlayerstateDollars (d)
playerstate.dollar = d
end
function setPlayerstateGem (g)
playerstate.gem = g
end
function setPlayerstatePickaxePower(p)
playerstate.pickaxe_power = p
end
function setPlayerstatePickaxeQuality(q)
playerstate.pickaxe_quality = q
end
function setPlayerstateActiveMultiplier(m)
playerstate.active_multiplier = m
end
function setPlayerstatePassiveMultiplier(m)
playerstate.passive_multiplier = m
end
function setBSExpertiseLevel (e)
playerstate.bs_expertise_level = e
end
function setBSEfficiencyLevel (e)
playerstate.bs_efficiency_level = e
end
function getBSUpgradeLevel ()
return playerstate.bs_upgrade_level
end
function getBSSkillLevel ()
return playerstate.bs_skill_level
end
function getBSExpertiseLevel ()
return playerstate.bs_expertise_level
end
function getBSEfficiencyLevel ()
return playerstate.bs_efficiency_level
end
-- PLayer State
function getPlayerState() -- returns a table with current player stats.
return playerstate
end