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get rid of old pages, add some links to whats next
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cpp/index.md

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title: C++ Tutorials
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# C++ Tutorials
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This is a collection of tutorials for C++, ranging from basic language features to compiler-specific UB. This is intended as **supplemental** material for GD modders who are new to modding and C++ - **it should not be regarded as a full tutorial**. To learn C++, you should seek more information from sites such as [W3Schools](https://www.w3schools.com/cpp/default.asp) and [learncpp](https://www.learncpp.com/).

geode/cli-to-path.md

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geode/index.md

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title: Geode
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title: Geode?
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These pages are a collection of information about the Geode framework itself.

getting-started-new/create-mod.md

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title: 3. Creating a new mod
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title: 3. Creating and building a new mod
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getting-started-new/index.md

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title: Getting Started (new)
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title: Getting Started
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getting-started-new/what-next.md

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idk! Its difficult to guide you on what to do next, as you can do pretty much anything :-)
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## Geode Features
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Modding in Geode is for the most part the same as traditional modding, however there are a few things where it differs. Here are a list of Geode-specific concepts you might like to familiarize yourself with:
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* [Hooking with `$modify`](/tutorials/modify.md) and [adding fields](/tutorials/fields.md)
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* [Using sprites and other resources](/mods/resources.md)
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* [Settings](/mods/settings.md) and [saving data](/mods/savedata.md)
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* [String IDs](/tutorials/nodetree.md) and [Layouts](/tutorials/layouts.md)
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* [Events](/tutorials/events.md)
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* [Using dependencies](/mods/dependencies.md)
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* [Publishing mods](/mods/publishing.md)
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See also [our tutorial](/tutorials/migrating.md) for porting traditional mods to Geode.
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The [Tutorials](/tutorials) category in general is a great source for information about working with Geode mods.
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## Working with cocos
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If you haven't written GD mods before, see [the Handbook](/handbook/chap0.md) for a tutorial

getting-started.md

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installation.md

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