@@ -79,8 +79,6 @@ private void initProgram(GL2ES2 gl) {
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programWithSelectionSelected = new GLShaderProgram (SHADERS_ROOT , SHADERS_EDGE_LINE_SOURCE_WITH_SELECTION_SELECTED , SHADERS_EDGE_LINE_SOURCE )
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.addUniformName (UNIFORM_NAME_MODEL_VIEW_PROJECTION )
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- .addUniformName (UNIFORM_NAME_COLOR_BIAS )
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- .addUniformName (UNIFORM_NAME_COLOR_MULTIPLIER )
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.addUniformName (UNIFORM_NAME_EDGE_SCALE_MIN )
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.addUniformName (UNIFORM_NAME_EDGE_SCALE_MAX )
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.addUniformName (UNIFORM_NAME_MIN_WEIGHT )
@@ -137,9 +135,9 @@ public void useProgram(GL2ES2 gl, float[] mvpFloats, float scale, float minWeigh
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prepareProgramData (gl , mvpFloats , scale , minWeight , maxWeight );
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}
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- public void useProgramWithSelectionSelected (GL2ES2 gl , float [] mvpFloats , float scale , float minWeight , float maxWeight , float colorBias , float colorMultiplier ) {
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+ public void useProgramWithSelectionSelected (GL2ES2 gl , float [] mvpFloats , float scale , float minWeight , float maxWeight ) {
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programWithSelectionSelected .use (gl );
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- prepareProgramDataWithSelectionSelected (gl , mvpFloats , scale , minWeight , maxWeight , colorBias , colorMultiplier );
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+ prepareProgramDataWithSelectionSelected (gl , mvpFloats , scale , minWeight , maxWeight );
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}
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public void useProgramWithSelectionUnselected (GL2ES2 gl , float [] mvpFloats , float scale , float minWeight , float maxWeight , float [] backgroundColorFloats , float colorLightenFactor ) {
@@ -164,10 +162,8 @@ private void prepareProgramData(GL2ES2 gl, float[] mvpFloats, float scale, float
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}
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}
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- private void prepareProgramDataWithSelectionSelected (GL2ES2 gl , float [] mvpFloats , float scale , float minWeight , float maxWeight , float colorBias , float colorMultiplier ) {
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+ private void prepareProgramDataWithSelectionSelected (GL2ES2 gl , float [] mvpFloats , float scale , float minWeight , float maxWeight ) {
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gl .glUniformMatrix4fv (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_MODEL_VIEW_PROJECTION ), 1 , false , mvpFloats , 0 );
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- gl .glUniform1f (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_COLOR_BIAS ), colorBias );
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- gl .glUniform1f (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_COLOR_MULTIPLIER ), colorMultiplier );
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gl .glUniform1f (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_EDGE_SCALE_MIN ), EDGE_SCALE_MIN * scale );
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gl .glUniform1f (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_EDGE_SCALE_MAX ), EDGE_SCALE_MAX * scale );
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gl .glUniform1f (programWithSelectionSelected .getUniformLocation (UNIFORM_NAME_MIN_WEIGHT ), minWeight );
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