From 4c26ea305fe8b764b3dc50b29e8f6bfc1a0bac8b Mon Sep 17 00:00:00 2001 From: Catherine Mitchell <16630303+gynnantonix@users.noreply.github.com> Date: Tue, 12 May 2020 14:26:58 -0400 Subject: [PATCH] Fixes a few minor typographical issues (no change in content) --- webgl/lessons/webgl-fundamentals.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/webgl/lessons/webgl-fundamentals.md b/webgl/lessons/webgl-fundamentals.md index c169b50bf..2e2980cb4 100644 --- a/webgl/lessons/webgl-fundamentals.md +++ b/webgl/lessons/webgl-fundamentals.md @@ -28,8 +28,8 @@ a shader can receive data. 1. Attributes and Buffers - Buffers are arrays of binary data you upload to the GPU. Usually buffers contain - things like positions, normals, texture coordinates, vertex colors, etc although + Buffers are arrays of binary data you upload to the GPU. Usually, buffers contain + things like positions, normals, texture coordinates, vertex colors, etc., but you're free to put anything you want in them. Attributes are used to specify how to @@ -56,7 +56,7 @@ a shader can receive data. 4. Varyings Varyings are a way for a vertex shader to pass data to a fragment shader. Depending - on what is being rendered, points, lines, or triangles, the values set on a varying + on what is being rendered (points, lines, or triangles), the values set on a varying by a vertex shader will be interpolated while executing the fragment shader. ## WebGL Hello World